Just a note, in Royal, get Ryuji's Confidant level to 7- you auto-kill weak shadows. I've gone through just a few layers of Mementos and I already have over 2 mil in my pocket just from hitting them, after draining my wallet to about 5,600 previously just doing fusions to fill out my register
Also buffs and debuffs are waaaaay more helpful than in Pokémon- well, unless you're setting up to sweep in Pokémon, but I moreso mean the way NPC trainers use them where they waste turns on them for no reason. In P5/P5R, they cut down boss fights dramatically.
I forget if I recorded this before or after I beat Royal, but yes, the instakill ability is amazing. And yeah buffs and debuffs should be a mainstay in every important fight, but they're so important that they're just part of the fight, they don't really change anything.
Is it really “trial and error” though? Once you get a hang of it, a lot of the personas are easy to guess weaknesses based on context clues. Like “this guy is fire-y so he’s probably weak to ice skills” or “this guy just used a nuclear attack so he’s probably weak to psi skills.” Granted, there are plenty of shadows that are harder to guess, but it’s really not very hard to get technical damage on them and then recruit them to get all the affinities info. Plus Akechi Slink will make it so it just automatically tells you a lot of the time too.
Some you can guess, most you just can't. I've tried to use the "this guy used X skill, I'll try using the opposite element" but more often than not it'll be resisted or neutral. Like, who's actually gonna guess that that one starfish in the space station is weak to physicals?
@@Suprapika I just replayed P5 and I was able to guess within the first 4 turns after an ambush more often than not tbh. It might just be because I have experience with these games and you can kind of get the hang of it after a while, but when I couldn’t guess, I’d just inflict an ailment and knock a shadow down with technical damage or use a high critical chance move and recruit the shadow, which instantly gave me all their affinities. And Akechi’s s-link abilities came in handy too.
@@oxedward4738 Yeah, that's the thing, with your whole party it's not DIFFICULT to figure out what's weak to what, it's just an annoying process. Every new area I had a minor sense of dread purely because "oh great, there's a whole new group of enemies I have to hit with every element." Near the end of the game I just went ham in crit fishing with the high crit chance moves because I couldn't be bothered. Sometimes I got lucky if I could fuse some personas ahead of time, but that didn't happen super often.
@@Suprapika You don’t just have to crit fish either. If an enemy is inflicted with an ailment and you hit it with a specific type of attack, you can get technical damage which has a high chance of downing a foe. I kept Pulinpa on Morgana for the vast majority of the game because it was genuinely useful to have in case I couldn’t figure out my opponent’s weakness and it’s more over all consistent than relying on crits.
@@oxedward4738 Well, yes, technicals are also good, but I was far past the point of caring about stuff like that. And yeah, that's on me, but the game is so long and I'd already been doing the same stuff for the past several 10s of hours, plus it's not like there's usually a risk of dying in regular encounters (unless you're playing on hard or merciless or something) anyway.
I've made the same obervation about ethers before. Pokemon is geared towards kids, but it's even crueler about Ethers than FF (which usually at least lets you buy lesser MP-restores eventually). I would always prematurely use Ethers when I was a kid, unaware that they were finite until it was too late, since they're really only appropriate to be used in the Elite 4.
When I first played Persona 5, I really liked it but after playing other Megami Tensei games I felt like Persona 5 wasn't all that great. I still think it's a good game though, it just has flaws
calling persona combat boring because it’s “trial and error” could be a good point if you weren’t comparing it to pokemon where all the fights in the main story can be boiled down to “click the super effective move”
The idea of Pokemon's combat is good, and I think it's much more interesting than Persona, but the single player mode never takes advantage of it at all so it's kind of a moot point.
@@yareyarejose5080 Yeah, left right and center. What I'm trying to say is that Pokemon's is more interesting mechanically when you like, get a whole team of fully evolved pokemon, but Persona 5 takes WAY better advantage of its systems because its not a baby game.
@@Suprapikaehh, i guess for me pokemon was never really interesting or challenging since most battles went the same that this video went. the only time the mechanics actually mattered to me were during the multiplayer since the ai is pretty lackluster.
I think Persona 5 is incredibly dull mechanically. P3 is excellent imo, the main-dungeon boss fights require you to rework your personas a lot to employ odd strategies. A lot of people hate P3 cuz your party members are AI-controlled (which is a perfectly understandable criticism), but for me, that quirk makes the fights sufficiently difficult. you need to give your protagonist varied Personas in order to carry the group. the story bosses are about as dull as the P5 ones though. also, I can't vouch for the quality of the P3 remake, I haven't played it. it's hard to play the unaltered game nowadays since the Steam versions are a remake, and a port of the visually-limited PSP version
At least (from what I've heard) P3's difficulty is based around your teammates being AI, so ports where you can control them kinda break the difficulty. I wouldn't know personally, though. Either way, I can't imagine Persona 6 will be much different, both in the story shitting itself at the end, and the story bosses being terrible. I didn't mention it in the video, but the one story boss I DID like was Royal Madarame. It was a boss that ACTUALLY utilized the Once More/Baton Pass mechanic extremely well: hit the clones with the correct spells, eventually pass to Yosuke to use his full-party physical attack. Simple, but satisfying. Unfortunately they fuck it up by making the spaceman guy's boss the worst fight in JRPG history, so the points go back into the negative.
@@SuprapikaYeah, I would not reccomend a version of P3 where you can control party members, it definately breaks the difficulty. Glad to hear someone else hate on the spaceman hahaha.
One more
I don't know what press turn is, and looking it up on the SMT wiki makes it sound kinda complicated. But I'll believe you, anyway.
@@Suprapika it's a lot more intuitive in game than it sounds but it is definitely more complicated then one more
Just a note, in Royal, get Ryuji's Confidant level to 7- you auto-kill weak shadows. I've gone through just a few layers of Mementos and I already have over 2 mil in my pocket just from hitting them, after draining my wallet to about 5,600 previously just doing fusions to fill out my register
Also buffs and debuffs are waaaaay more helpful than in Pokémon- well, unless you're setting up to sweep in Pokémon, but I moreso mean the way NPC trainers use them where they waste turns on them for no reason. In P5/P5R, they cut down boss fights dramatically.
I forget if I recorded this before or after I beat Royal, but yes, the instakill ability is amazing. And yeah buffs and debuffs should be a mainstay in every important fight, but they're so important that they're just part of the fight, they don't really change anything.
Is it really “trial and error” though? Once you get a hang of it, a lot of the personas are easy to guess weaknesses based on context clues. Like “this guy is fire-y so he’s probably weak to ice skills” or “this guy just used a nuclear attack so he’s probably weak to psi skills.” Granted, there are plenty of shadows that are harder to guess, but it’s really not very hard to get technical damage on them and then recruit them to get all the affinities info. Plus Akechi Slink will make it so it just automatically tells you a lot of the time too.
Some you can guess, most you just can't. I've tried to use the "this guy used X skill, I'll try using the opposite element" but more often than not it'll be resisted or neutral. Like, who's actually gonna guess that that one starfish in the space station is weak to physicals?
@@Suprapika I just replayed P5 and I was able to guess within the first 4 turns after an ambush more often than not tbh. It might just be because I have experience with these games and you can kind of get the hang of it after a while, but when I couldn’t guess, I’d just inflict an ailment and knock a shadow down with technical damage or use a high critical chance move and recruit the shadow, which instantly gave me all their affinities. And Akechi’s s-link abilities came in handy too.
@@oxedward4738 Yeah, that's the thing, with your whole party it's not DIFFICULT to figure out what's weak to what, it's just an annoying process. Every new area I had a minor sense of dread purely because "oh great, there's a whole new group of enemies I have to hit with every element." Near the end of the game I just went ham in crit fishing with the high crit chance moves because I couldn't be bothered.
Sometimes I got lucky if I could fuse some personas ahead of time, but that didn't happen super often.
@@Suprapika You don’t just have to crit fish either. If an enemy is inflicted with an ailment and you hit it with a specific type of attack, you can get technical damage which has a high chance of downing a foe. I kept Pulinpa on Morgana for the vast majority of the game because it was genuinely useful to have in case I couldn’t figure out my opponent’s weakness and it’s more over all consistent than relying on crits.
@@oxedward4738 Well, yes, technicals are also good, but I was far past the point of caring about stuff like that. And yeah, that's on me, but the game is so long and I'd already been doing the same stuff for the past several 10s of hours, plus it's not like there's usually a risk of dying in regular encounters (unless you're playing on hard or merciless or something) anyway.
I've made the same obervation about ethers before. Pokemon is geared towards kids, but it's even crueler about Ethers than FF (which usually at least lets you buy lesser MP-restores eventually). I would always prematurely use Ethers when I was a kid, unaware that they were finite until it was too late, since they're really only appropriate to be used in the Elite 4.
When I first played Persona 5, I really liked it but after playing other Megami Tensei games I felt like Persona 5 wasn't all that great. I still think it's a good game though, it just has flaws
calling persona combat boring because it’s “trial and error” could be a good point if you weren’t comparing it to pokemon where all the fights in the main story can be boiled down to “click the super effective move”
The idea of Pokemon's combat is good, and I think it's much more interesting than Persona, but the single player mode never takes advantage of it at all so it's kind of a moot point.
@@Suprapikabro im watching you throw confusions left and right lmao
@@yareyarejose5080 Yeah, left right and center. What I'm trying to say is that Pokemon's is more interesting mechanically when you like, get a whole team of fully evolved pokemon, but Persona 5 takes WAY better advantage of its systems because its not a baby game.
@@Suprapikaehh, i guess for me pokemon was never really interesting or challenging since most battles went the same that this video went. the only time the mechanics actually mattered to me were during the multiplayer since the ai is pretty lackluster.
Worst take I’ve ever heard
I do like that this comment could be applied to a lot of things in this video specifically
based Yellow Butterfree
I think Persona 5 is incredibly dull mechanically. P3 is excellent imo, the main-dungeon boss fights require you to rework your personas a lot to employ odd strategies.
A lot of people hate P3 cuz your party members are AI-controlled (which is a perfectly understandable criticism), but for me, that quirk makes the fights sufficiently difficult. you need to give your protagonist varied Personas in order to carry the group.
the story bosses are about as dull as the P5 ones though. also, I can't vouch for the quality of the P3 remake, I haven't played it. it's hard to play the unaltered game nowadays since the Steam versions are a remake, and a port of the visually-limited PSP version
At least (from what I've heard) P3's difficulty is based around your teammates being AI, so ports where you can control them kinda break the difficulty. I wouldn't know personally, though. Either way, I can't imagine Persona 6 will be much different, both in the story shitting itself at the end, and the story bosses being terrible.
I didn't mention it in the video, but the one story boss I DID like was Royal Madarame. It was a boss that ACTUALLY utilized the Once More/Baton Pass mechanic extremely well: hit the clones with the correct spells, eventually pass to Yosuke to use his full-party physical attack. Simple, but satisfying. Unfortunately they fuck it up by making the spaceman guy's boss the worst fight in JRPG history, so the points go back into the negative.
@@SuprapikaYeah, I would not reccomend a version of P3 where you can control party members, it definately breaks the difficulty.
Glad to hear someone else hate on the spaceman hahaha.
@@gungore4424 You can choose if you want them to be AI controled or manual at any time