How To Destroy a Foreign Economy - Victoria 3 GigaChad Guide - America
Вставка
- Опубліковано 18 чер 2024
- Here's the second part to the American Social Democracy run, where I further expand the nation through migration, and trade. The main point of this guide is to show how you can use trading to essentially destroy a nation.
Check me out on Twitch here for Victoria 3 speedruns, and challenge runs, alongside CK3 and EU4 (KEKW) content:
/ tarkusarkusarkusarkusar
You can also look at my Patreon, if you'd like, where I post about my language learning projects. Currently working on German. You can see my mission statement for free here:
/ mission-faq-71924277
Check out my discord for access to the community, and unnecessary pings that you'll presumably mute: / discord
Besides that, I hope you enjoy the video! Here are the timestamps, and music in the video:
Intro: 0:00
Sustainable Supply Chains: 1:24
Immigration Incentivization: 5:08
Flooding Markets: 6:44
Forcing Open Markets: 9:52
The Greatest States of America: 12:40
Conclusion: 14:39
Music in the video (in order of appearance)
The Painful Way - Hades OST
Fractured Shrines - Dead Cells OST
Precipitation - Risk of Rain OST - Ігри
They should allow Foreign Direct Investments in Victoria 3, so we don't have to directly annex countries to build up resource production.
That would be so nice, I genuinely find myself annexing neighbors for their own good. Just let me belt and road you, I need those materials and workers!
That was a feature in vic2 not sure why they got rid of it.. maybe for future DLC purposes lol
I'm 100% sure this will be in the next DLC
@@stanton7847 I agree, this is one of the most important thing in global economic game. Therefore everyone will buy that DLC :)
Just economically annex it and coup any gov that might try to use OUR sweet sweet resources.
I think trade route competitiveness means that if you and another country import a good from China, you will import more of that good if your competitiveness is higher than the other importing nation.
That sounds correct, and is similar to what my gut told me, but I'll do some testing and get to the truth sometime in the future
I for one love the economic and government focused content you do in Vicky 3
Yes! It's so good and informative ♥️
It’s really a shame that EVERY fan video about this game ends with “and then I gave up because of lag.” Victoria 3 is quickly becoming my favorite PDX game (I love almost all of them) but it’s so frustrating! I’m faithful good patches will come regularly but jeeeeez
I feel you lol
It’s the game director, Wizz… this hack keeps pushing the concept of the thousands of individual pop entities, and the game simply can’t support it. He did the same with Stellaris 2.0 Megacorp, which was his “baby” as well. These pdx game engines simply cannot and will not support thousands upon thousands of pop entities, some sort of amalgamation and abstraction of population is necessary. The devs will waste years of fumbling with this issue, working around it instead of just saying goodbye to this imbecilic and unneccesary pop system
@@SBezmy I enjoyed this individual pop entities in the year of 1850 as the Ottoman Empire looking at 1 scotsman and 1 scotswoman randomly living in Ankara, as I was wondering how the Hell did they get there they died of starvation, and that the end of any attention I payed to such a retarded system.
I don't know if im slowly adapting to the lag or the game has got a patch for the lag because i'm starting to get to the 1880 faster.
@@SBezmy 1.2 mostly solved the lag. With a good setup, lag comes only 1900 onwards
Would be cool to see you try to dominate the world without conquest or immigration, just technological advancement
Impossible, if you tech rush like I did with Prussia, you get all tech at 1901, and all your techs spread to the other countries.
@@Falcon0BR try doing tech rush with sewden it has a very high literacy rate from the start
@@Falcon0BR I didn't know techs spread to other countries lol. I thought it was a bug because at some point I wasn't even getting spread, i thought it was due to the game running so slow in late game. I guess I did well with my tech
@@elgrasov1766 you take one spread with each tech tree to a max of 3 [3 tech tree] so, if you are underdevelop, tech spread is what does all your research
Undoubtedly the best video and the best campaign I've seen so far about Victoria 3.
Really enjoying these guide videos! Maybe try the Ottoman Empire next? They're pretty hard to play succesfully
You've got great, informative content! I look forward to seeing you grow as more people discover you :D
Hey, I love your videos. The format and how you lay it out works as great story telling. With the format, you could easily do videos on many topics and not just Vic 3 or even video games for that matter. Great work and I look forward to your next video!
If the Eu4->vic3 converter is out I really hope they include a special clause for Adamite pops (converted all the way from CK3) that they have 0 demand for Clothes
considering you can make more religions also have that tenet it is definitely needed
You could theoretically make it a taboo
This is the kind of content we want for Victoria. Thanks man, I want to try your strategy
Great content, fantastic to see someone play vic3 without clickbait conquest as the focus, keep it up 👍🏻
I’m lovin the Victoria 3 kick this channel is on.
I do so love learning actual international trade concepts from UA-cam and video games
Holy fuck, this is the best v3 strat i have ever seen. Amazing America RP
Oh man, I was doing this accidentally as the number 1 economy on my Soviet Japan game yesterday. My economy was not stable at all and had to entirely depend upon _constantly_ building anything to get that sweet investment pool transfer and keep my steel and glass industries afloat. Every few minutes I'd have to find some market to dump new mass produced consumer goods into to keep them profitable. All the while immigration just kept accelerating spurring me to spam more industry to create more jobs.
Eventually I just let the construction queue play out and then the entire global economy collapsed when my construction sector stopped, and seeing it was now 2 am I decided to call it a night 10/10 would bubble again
This was occurring to me too, alongside massive issues with the budget sdue to a mix of events, and rail subsidies(which i had to do to keep shit running). The budget WAS stable at very low taxes, until it wasnt...
My main suspicion for budgetary issues are the immigrants creating extra labour out of nowhere and thus doing shite, or something something stockpiling somewhere. I mean I doubt it is a vic2 liquidity crisis, since minting is a thing, so my suspicion lies anywhere in between an increase in wages, something about exports or demand, or any other shite. My population during the crisis was a whopping 160 million and my growth rate was 1 percent so I suspect it could be something related with that too.
Excellent work building Mega City 1
As a vietnamese I can confirm we do love to migrate and work in the us.
the guys is playing modern day china as 1800s america.
I’ve started a Poland game (released from Russia) where I leeched off of the Russian and then Austrian markets. I concentrated on lead and ammunition since the latter one was the one ‘resource’ I had massive shortages during wars in previous games. But funnily enough without meaning to, my biggest exports where textiles. So next time I’m gonna focus on that too 😁
It’s just unfortunate how little the AI goes to war so I could’ve become lord of war but nope
The thing with industries collapsing under wages is pretty intuitive...
Wages are the only thing that aren't capped at +75%.
Victoria 3's economics is extremely unrealistic.
I couldnt quite get to this point with my america run, around a few years after your boom in 1907, I experienced a sudden massive economic downturn, that may or may not have been caused by a whopping 1.8 million additional expenses doing funny shit, whatever the case,at some poubt in 1917 or late 1916, after ammassing a debt of 500 million, I experienced a mysterious income tax boom that I am currently riding to get rid of said debt and hopefully bringing america to a brighter future.
THIS IS SO AWESOME!!
Damn!
Thats a whole new level of realism in this game!
Now all we have to do is get the World Bank to open markets for us!
That's some crazy population growth
Victoria 3 has a lot of cool things happen if you're doing a niche playthrough. And as a non-player, since there aren't any good videos explaining what's going on in Victoria 2, it's very interesting in that it's weird why these don't happen in a game which actually has a bigger focus on the economic parts and more years of development for those parts
gotta love the sweatshop domination strat
Background music is really good
one incentive to pile everyone into one state: decrees.
FINALLY! Someone actually thought about it. What is victoria 3 without crashing markets?
Best Vicky 3 UA-camr
Hi, great video!
Lag destroyed the great video. Actually Vic II had the same issue.
Hey, please play as Cracow.
Just so you know, I have seen you commenting on the videos, and I do plan a Krakow playthrough eventually. Just gotta figure out a good strategy for them first that I can feel proud to show you
Gotcha 💗
What makes the game enjoyable to watch is when you play a bum nation, like idk Luxembourg for example, and be able to match the gdp of the major powers.
This could have been a great game if it wasn’t for the greed of publishers forcing it out before they could fix the spaghetti code
If only paradox hadn't switched ownership production methods to publicly traded
Trade route competitiveness will determine how much more goods will be distributed to your route in comparison to other countries trading the same resource with the same market.
Thanks for this video of you breaking the economy over your knee.
cool video
I like Thai style of video for Victoria 3 :)
8:32 I think some developer commented that the "predicted price impact" in the UI is just a rough estimate (a linearised approximation probably) and is not what is directly implemented in the code. Because we do not even have a closed mathematical formula for the demand curve (which is set dynamically), we a fortiori do not have a closed formula for the demand-supply equilibrium point. The situation where the target market ends up having a price lower than yours should not happen, it's either that the approximation used in the UI doesn't hold or (if what you then observe really corresponds to what the UI says) that there is a bug. Did you check what the prices actually become in the target market?
In the limit where your industry is much larger than their needs, what should happen is that the price in your home market doesn't move and the price in their market should get aligned with yours. But getting aligned to your price, around 25 GBP, might already be enough to crash their factories if you have some competitive advantage (for instance by building taller stacks plus using an edict on your centralised state).
The man is using real wolrd US strategy here
Great video man. This is the shit I want to be more polished as the game goes, economic warfare.
It's shitty that if I want to simply manufacture goods, the nations that have raw resources don't fucking develop them to meet my demand for them, so I have to go to war :/
You tryna tell me all these little nations don’t naturally want to send people to work on plantations for my benefit?
@@loosegoose9624 in the game, if the pops work on highly profitable factories, their SoL will go up, furthermore, they'll have more money, so more taxes to the little nation to continue improving their own economy.
The game doesn't model banana republics so it literally has no downside.
Pretty epic irl china gaming
I was basically doing this as Belgium but then ran into the issue of overpopulation hurting my migration. I then decided to try it as Japan and it was insane, I got all of the migration I could and then started conquering China to force their peasants to migrate to my industry states. I was also able to maintain the monarchy, giving me a ton of authority, allowing me to run decrees in my industry states further boosting their productivity, efficiency, and migration. I didn't focus on only textiles though, so my oil demand was insane, Indonesia and the entire Middle East wasn't enough oil.
Using this method you can easily pump from 2billion in 1880 to 10billion by 1900 if you feel like dealing with the lag. America is actually game breaking as is and has the most potential bar none it's impossible for anybody outside of a Super Germany to industrialize as fast and every other nation either bottlenecks or just takes too much time to build up industry to truly stand a chance.
My first really good game was as Spain, and I ended up inadvertently destroying the French economy because the people kept leaving. Almost every province I clicked on had negative population attraction. By the time lag prevented me from going, it was 1890 and about a third of the people in Spain were French 🤣 their economy was only around 50 million compared to 500 million. I got really lucky in that game with migration events in general though. It just hit France the hardest. I formed Germany in another game and barely had any migration even though the economy was technically bigger.
What did you build
Idea: start as Ukraine (a releasable that’s very rural but has a high population) and become the dominant economy in the world
I did a similar playthrough with Brazil and I must say, I was so pround of making the come to Brazil thing in the game, like, half of the german population migrates Brazil
I appreciate that you chose not to share the great lakes with Canada🤣🤣
I want to see you playing till 1936!!
Great run but I have the same problem after 1960 it takes so long to get past a certain amount of years, rn i'm at 120 m gdp at 1860 usa i just got the game like 3 days ago so i'm kinda proud
Edit : 1860 mb but for me it really starts to slow down at like 1970 ish where each day takes about 2 seconds and there are alot more lag spikes
1960? You mean 1860?
Not bad, not bad at all (assuming you mean 1860 LUL). For me, I tend to lose patience because of the performance around 1880ish, but I push through using podcasts in the background to get me through
@@Tarkusarkusar I've cranked down my graphics, so I can somewhat bearably get to 1900, but by 1910-20, it's just not playable. Someday I'll sit down and just let the game run so I can get the victorian century achievement
Feels like I can also do this as China since the population is almost infinite.
bing chilling moment
Oh my 😮
you don't have to open their market, you can just get a trade agreement with them, which eliminates tariffs between both countries, as well as eliminating the bureaucracy costs of trade routes between both nations
I don't think trade agreement eliminates tariffs.
can you make a technocratic heavily industrialized Russia while keeping the czar in power and doing as little expansion as possible (unless for resources that are not in the market)
Good
Pulled the same moved China did to us
32 SoL is insane!
I noticed myself in a Gran(dest) Colombia playthrough that it's really hard to keep the industry going at a SoL of around 30. Wages just get so high that almost no industry is profitable anymore. If you don't subsidize them, you'll get a huge amount of jobless people, which will either quickly radicalise or be a huge strain on the social systems (almost forcing you to go bankrupt), or you subsidise them and go bankrupt anyway. This really needs to be fixed.
just reduce the size and increase the goods price
@@handlesrtwitterdontbelivethem but that makes the economy stagnant
I dont know but maybe changing the taxation might be a good idea, maybe to land-based or to per-capita taxation
@@elgrasov1766 did you know graduated taxation is actually better than proportianl taxation
@@handlesrtwitterdontbelivethem in this case no, he wants industries to be more profitable and graduated takes money from them, he doesn't want that.
Shouldn't you be using the "prioritize manufactured goods" decree In the mega states to increase throughput even more?
That's a good idea yes, but I noticed that the available authority wasn't much
Yes, in theory, but being multicultural, and having elections and all makes space for decrees tough to find, especially when my budget depended on consumption taxes pretty often. In theory though, yes, you are correct.
@@Tarkusarkusar yeah I start off with this set up when starting as an authoritarian monarchy but eventually have to let them lapse. The one upside to going full authoritarian vanguardist command economy is that you can get the authority to actually pull this off late game.
My economy is always waaaay to shoddy for that 🤣
i really like the economics based stuff compared to the war stuff
Whoa there you'll piss off v2 fans
Funnily enough this was the US's foreign policy in Asia, they seeked new markets china and Japan where they could export goods and import shit for nothing
Could you not massively trade with China, since they have a huge consumer base, but have no real factorys
I actually played the us until 1936 with gdp of 6.6 billion but the game just becomes unplayable at that point. The last 20 years or so I just let the game run on its own to get the achievements. Hope they can change something so that it doesn’t take almost an hour for a year…
Amuricaaa fuck yeaaa
You are Alex Luther at this point
Dudes using the "Made In Chi- America" strategy
POV you choose economic dominance goal
More vids man😂
bro imagine how much you could make if you took control of the panama, and made the canal.
I wanna know exactly trade route profitability and volume are calculated. Can't find anything online
Cause not even paradox know how it's calculated...
Trade center profit is explained in the tooltips, it's just the difference between average prices times volume. The volume is fixed for each "level". And the level seems to rise or fall dynamically based on trade center profit 1 level higher vs 1 level lower.
It would be nice if somebody tested if it actually works like it's described in game, and added that to the wiki.
Idk, I did the same with Qing, got Beijing to over 100 million population but it became incredibly boring very fast. There's just no feeling of building up all of your country.
I tried playing tall communist china, and it was such a chore playing after around 1880 that i scrached whole tall idea, painstakingly made ming empire to communist china in around 1900 and just quit the game. One month after 1900 went by same speed as 10 years at the game start. Even tho i really enjoy vic 3, bad late game optimization almost makes me wanna quit this game.
The AI doesn't really play to win, does it.
When you play as a minor and somebody starts pumping cheap goods into your market, you just create the same import route, get half the trade volume, half the trade center profit and obviously 30% tariffs, and use that wad of cash to subsidize/welfare whoever gets their salary cut.
I wish we could do that irl...
Idk how you even get standard living so high to being with Damn
So, basically, be the PRC
You should release new africa and play as them
Waaat is happening in this vid, SoL 32, 4.5b GDP. My max was 26 as Finland with 1.2b GDP with per capita of 75 as part of Russian market. I was close to beat my max SoL with council republic France owning entire Africa with SoL of 25.5, but GDP per capita was around 13
Bro how did your gdp shoot up like that
this isnt possible anymore sadly
Unironically an accurate economic simulator
Albania's gdp is higher
I just want to see an even higher GDP.
intro song fucking slap whats that
It's a part of the Hades OST, I believe the specific song is "Out of Tartarus", but I'm not sure
@@funnyscope5414 thx fam
All music in all my videos can be found in the description if you're ever curious about any music
indian territory guide please
You just showed what is happening to America and Europe with globalisation and China (Cheap goods flooding markets and local industries just dying)
What about a chad council republic maximizing population run with bare minimum quality of life?
Ultimate utilitarian government
as an ameriacn, relatable
£36 GDP per Capita damn
Despite the update late game lag is still so unbearable
Wall Street crash but the world economy crash instead of America
China likes this video 👍
litteraly china irl
Please open the Top 10 Powers list more often (or at least once). It's helpful to get a scale of the world.
2:21 bro never played victoria 2😂
strat doesnt just destroy foreign economy also brics ur pc and probably the enemies too lmao
TRUE although this is definitely an old strat now. Not even sure if it works on modern patches.
@@Tarkusarkusar theres similar debt strat that works rly well in multiplayer if u have players on ur puppet u can just have them spend as if they didnt have to pay diplo each week by perma bankrolling them so they get to use your lower interest rate( if ur deficit spending). u can also take on debt so they can stay positive so it only uses your interest rate and doesnt double* dip but its not that efficient and tapers off towards late game when theyre debt gets huge. It basically lets the puppets develop faster to contribute more to the market sooner.
China ahh behaviour
Hahah this guy thinks Paradox cares about his time enough to actually fix the performance. Why do that when you can make $$$ pumping out $30 DLC's?
The music is too loud and too annoying.
🤓
vic3 really promoting pseudoscience like "falling rate of profit" huh