Victoria 3 - Trade Levels Revenue and Tariffs Guide

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  • Опубліковано 17 чер 2024
  • Victoria 3 is a complex grand strategy game from Paradox Interactive and there is a lot of learning to be done! In this Victoria 3 tutorial I will be explaining some advanced trade topics such as trade revenue, trade levels and tariffs. I appreciate you watching this Victoria 3 tips guide! If you have any questions or more information as we are all learning please put in the comments below. #victoria3 #strategy #gaming
    00:00:00 - Intro
    00:00:12 - Tariffs
    00:01:01 - Example
    00:01:29 - Base Price
    00:02:01 - Tariff Calculation
    00:03:23 - Trade Revenue
    00:04:40 - Trade Centers
    00:05:26 - Trade Level
    00:06:10 - Tariff Summary
    00:06:57 - Market Prices
    00:07:48 - Trade Methods
    00:10:01 - Disadvantages
    00:10:34 - Trade Strategy
    00:10:34 - Trade Agreements & Embargo
    00:11:33 - Summary
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КОМЕНТАРІ • 104

  • @MaciekKleczar
    @MaciekKleczar Рік тому +27

    Trade is probably most complicated mechanic in the game. Hard to find good explanation. So far this is best I found. Thank you :)

    • @xSatornx
      @xSatornx  Рік тому +2

      Awesome glad it helped! Let me know if you want me to cover any other topics. 😀

  • @lfcdave8
    @lfcdave8 Рік тому +13

    Short, precise and to the point. This guide couldnt have been any better! Excellent video!

    • @xSatornx
      @xSatornx  Рік тому +1

      So glad it was helpful!

  • @Slydevil17
    @Slydevil17 Рік тому +5

    Thanks for this guide

    • @xSatornx
      @xSatornx  Рік тому +3

      Glad this helped let me know if there are other topics you want me to cover!

  • @Jesse_Dawg
    @Jesse_Dawg Рік тому +3

    Please more like this

    • @xSatornx
      @xSatornx  Рік тому +2

      So glad you found it helpful!

  • @Bleilock1
    @Bleilock1 Рік тому +2

    Hey satorn, tnx a lot, your videos are very helpful at learning the nooks and crannies of the this game
    you always find some new stuff i didnt know about earlier, and its very quick and short
    ty again, keep em coming

    • @xSatornx
      @xSatornx  Рік тому +1

      Awesome appreciate it! Will do 😀

  • @Caesar--
    @Caesar-- Рік тому +5

    One thing to note with changing your tariff buttons is that if you increase tariffs on exports, then the amount that the importing country is paying increases. This means that if they pay more for the route than they get in tariffs, the route will be labeled as unproductive and likely canceled or at least reduced in quantity. Not always the best play to pump up tariffs, just like its bad to always tax highly.

    • @xSatornx
      @xSatornx  Рік тому +3

      Great example yeah you need to be careful it can have an impact on your trade route and level.

    • @Weedsethesecond
      @Weedsethesecond Рік тому +5

      This is true, but this is the point of the 'protect domestic market' button. You can use it for example to dissuade other states from buying your construction goods which will make your construction efforts more expensive.

  • @MrJabbothehut
    @MrJabbothehut Рік тому +3

    They really need to add a "cost of transportation" calculation based on distance and land/sea movement. At the moment goods are teleported across the world which is why being in a customs union can be very annoying with other countries eating up all your resources from across the world which wouldnt happen in reality unless the good was produced so cheaply that the cost of transport would still be worth importing it rather than producing it locally. Ideally you'd have a local market for every single state but then that would clash with the customs union mechanic and whatnot.

  • @marcuspmedeiros
    @marcuspmedeiros Рік тому +2

    Great job, watched all vic3 guides today, such a great job

  • @jamess6097
    @jamess6097 Рік тому +4

    Note that when you export your surplus iron to increase the price, this will reduce the trade revenue on any export routes for Iron. If you control that export route, that reduced revenue will affect the profitability of your Trade Centre and, indirectly, the wages of your Shopkeepers who work there. If the level of the trade route is above level 1, it may even shrink the level, which will result in 1,000 Shopkeepers becoming unemployed for every level of a route which is controlled by you that is reduced.

    • @xSatornx
      @xSatornx  Рік тому +3

      Great point James appreciate the info! 😀

  • @unnamedshadow1866
    @unnamedshadow1866 Рік тому +3

    If you have Free Trade, you basically have a Free Trade Agreement on Default with Everyone.
    Generally from what i have seen Free Trade is only good for Manufacturing Nations, as you can use the Zero Tariffs to import all the raw material.
    It allows you to get some good GDP on small nations,

    • @xSatornx
      @xSatornx  Рік тому +2

      You got it. Size of the nation matters a lot most of these laws are not viable until your a powerhouse and free trade I agree is one of them.

    • @Bleilock1
      @Bleilock1 Рік тому

      it can also screw you over as a small nation because it makes stuff in your market more profitable for great powers to buy, and if they start buying from you stuff en masse
      in the beginning your pops will get richer but will want higher wages soon after because the stuff keeps getting more expensive
      it can deathspiral you pretty quickly, your stuff can become so expensive that other powers stop trading with you, which just ends up in revolution lol

  • @tempestmars123
    @tempestmars123 Рік тому +4

    thanks for this guide!

    • @xSatornx
      @xSatornx  Рік тому +1

      Anytime let me know if there is anything else you would like to see covered!

  • @greatdantone
    @greatdantone Рік тому +1

    Those videos are amazing. Thank you

  • @brett3366
    @brett3366 Рік тому +12

    This is so helpful, thanks! Could you perhaps make a video on how to lay the foundation for building up an Unrecognized Power? I've been struggling with Dai Nam this past week.

    • @xSatornx
      @xSatornx  Рік тому +3

      For sure will add it to the list 😄

    • @ViktorEnns
      @ViktorEnns Рік тому +1

      I've been trying to form Uzbekistan as Bukhara and conquer Afghanistan and then other neighbors to get friendly with China and then go after Persia and Ottomans and finally Russia. But so far I get stuck on the initial build up. I see some potential in Persia though.

  • @overlooting2195
    @overlooting2195 Рік тому +4

    Very helpful guide

    • @xSatornx
      @xSatornx  Рік тому +1

      Its a tough subject glad it was helpful

  • @10z20
    @10z20 Рік тому +1

    Great video!

  • @NickKrige
    @NickKrige Рік тому +10

    I'm sorry if you covered this and I missed it due to my lack of attention span, but who pays for tariffs? Does it affect SoL like taxing a consumer good?

    • @xSatornx
      @xSatornx  Рік тому +8

      No big SoL impact what you are taxing is the import/export of the good and hurting the trade revenue which goes to your trade centers weekly balance. In addition it makes it less likely to grow in trade level so less goods will be traded its a balance!

    • @NickKrige
      @NickKrige Рік тому +1

      @@xSatornx thank you!

  • @cucumba5095
    @cucumba5095 Рік тому +3

    great guide

    • @xSatornx
      @xSatornx  Рік тому +2

      So glad you enjoyed it

  • @Cmoehlman12
    @Cmoehlman12 Рік тому +5

    Really helpful and a great video to watch while I procrastinate my calculus homework

    • @xSatornx
      @xSatornx  Рік тому +2

      lol don't procrastinate too much 😆

  • @technoimperialist9509
    @technoimperialist9509 Рік тому +4

    Can you talk about Trade Center

    • @xSatornx
      @xSatornx  Рік тому +2

      The more profitable trade routes you have the more employees they can employee. Later on it might be best to subsidize but it can be really expensive option.

  • @RobWallen
    @RobWallen Рік тому +7

    It seems trade levels are determined by diplomatic relationship and prior trade history. So if you have great relationship, no embargoes, lots of pre-existing trade routes, the trade level is potentially very high (maybe even higher than your demand or supply, be careful). I would love more clarification if anyone knows more.

    • @xSatornx
      @xSatornx  Рік тому +5

      oh wow had no idea that impacts it as well. No where in the game to be found. Yes if anyone know please share!

    • @jamess6097
      @jamess6097 Рік тому +4

      @@xSatornx The trade level mechanic is behind the Tool Tip for Units of Good traded. It is based on total aggregate supply and demand demand in the 2 markets and is moderated by the profitability of the trade route after tariffs (e.g. trade revenue) trade policies and other factors. It is worthy of its own video.
      One thing that people assume is that tariffs have an immediate effect on the price of imported goods on your market. In fact this is not correct. Import tariffs have no direct affect on the landed price of goods instead the tariff is applied against the profit the trade centre makes and therefore only directly affects Trade Centre profitability and Shopkeeper wages. Obviously if the tariff on a marginal route is high, this may prevent that route from growing to the next level, which would affect the landed price in your market - but that is at the margins.
      This means that for smaller nations with not bonuses to agriculture it can often make very good sense to find a very cheap, large scale supplier of grain (e.g. Qing) and import grain into your market at 30% tariff.

    • @xSatornx
      @xSatornx  Рік тому +4

      @@jamess6097 Awesome thanks James for sharing with the community!

  • @technoimperialist9509
    @technoimperialist9509 Рік тому +13

    Can the next guide be about employment and unemployment

    • @xSatornx
      @xSatornx  Рік тому +4

      I will see what I can do 😀

  • @seeland1825
    @seeland1825 Рік тому +2

    Soooo great explained - thank you!!!

  • @sergeantscumbag2116
    @sergeantscumbag2116 Рік тому +3

    I did this with grain was importing a shit load from the quing and everyone was buying it off me made like 20k alone on that

    • @xSatornx
      @xSatornx  Рік тому +3

      That's awesome! It may cost some bureaucracy and convoys but in the end I call worth!

  • @ViktorEnns
    @ViktorEnns Рік тому +6

    The open trade law is killing my economy and I can't change it right now. There should be a button where you can at least say export only when 25% over supply. GB and France are siphoning up 60% of my wood production and there is nothing left for my pops. They become mad and radicalise. It's a complete shits how.

    • @nicholasmurray9725
      @nicholasmurray9725 Рік тому +8

      Only way I found to combat this is import the wood right back. Stupid mechanic but it works

    • @giadinhhang5988
      @giadinhhang5988 Рік тому +4

      Russia for me, all of my steel, tools, and coal were imported by them. Persia is the 5th and 6th producer of such goods and yet has minus 1,7k in every single one. It hurt more when the more I built the more Russia imported, I imported from others, it stayed in the Persian market for a few weeks then go to Russia.

    • @xSatornx
      @xSatornx  Рік тому +1

      @@nicholasmurray9725 Yup this is a very safe option.

    • @xSatornx
      @xSatornx  Рік тому +3

      @@giadinhhang5988 It is brutal for sure. Make sure to tariff all you can.

    • @xSatornx
      @xSatornx  Рік тому +3

      This sounds super drastic but I think you can still embargo under open trade law? If you are really desperate when you are at war all trade should get cancelled too. I would do a scum save and play around 🤩

  • @Waldemarvonanhalt
    @Waldemarvonanhalt Рік тому +3

    I feel like PDX should definitely automate the trade system with AI in a future update. This manual business of having to centrally plan everything is just a way devs avoid working harder.

    • @xSatornx
      @xSatornx  Рік тому +1

      I agree or maybe have an option like in stellaris you can automate what you don't feel like doing manually.

    • @Waldemarvonanhalt
      @Waldemarvonanhalt Рік тому +2

      @@xSatornx No, I mean like in Vic 2 the markets worked "organically" instead of relying on player input.

    • @xSatornx
      @xSatornx  Рік тому +1

      @@Waldemarvonanhalt Ahh got yah!

    • @SBezmy
      @SBezmy 10 місяців тому

      Yep, the sooner the better. What were they thinking by not automating it, like I enjoy checking the trade routes for inactivity or profitability fluctuations lol. They should let the player define the focus for each individual good, but from there - full automation.
      Same with factory production methods, players should be able to select a focus: productivity or profitability, and the factory switches production methods by itself.
      Lazy Paradox as usual, and charging a premium for it

  • @wwaqashussain
    @wwaqashussain Місяць тому

    is the concept of base price still the same in game after so many patch updates, or hass it meaning changed? In tool bar it says base price is when supply equls demand.

  • @Aydjile
    @Aydjile 5 місяців тому

    5:16 ITS OVER 9000!

  • @ckjay8914
    @ckjay8914 Рік тому +4

    are there any situations where shutting down some ports instead of putting their convoys to work would be the right call?

    • @arneeidefjeldsgard1863
      @arneeidefjeldsgard1863 Рік тому +5

      Putting them as Anchorages is cheaper and you can upgrade them later. Lets say you colonize Oceania, which is a lot of small islands, and have enough convoys atm, building ports so the islands are in your network is good, but can be expensive, depending on how your economy is ofc. Downgrading colonial ports to anchorage will then save quite a lot of money.

    • @xSatornx
      @xSatornx  Рік тому +4

      @@arneeidefjeldsgard1863 Great example!

    • @xSatornx
      @xSatornx  Рік тому +4

      What's weird in Vic 3 you can't just shut down a building which I do find odd. Sometimes a pause for a few weeks is all you might need. As recommended by Arne I would downgrade to Anchorages. Destroying buildings is a big waste of time and money.

    • @ckjay8914
      @ckjay8914 Рік тому +1

      @@xSatornx thanks, I love how so much of Victoria 3 is about managing the production modes of buildings. You can temporarily reduce costs, suppress worker groups in a certain state, switch between producing staple and luxury goods....

  • @wicked59
    @wicked59 Рік тому +1

    I’ve noticed while playing that I didn’t catch other countries automatically trading with you that borders your country which can skyrocket your good prices. I know you can embargo countries but on the tariffs if a country is automatically trading with you importing goods which tariffs is best to make them pay higher for that goods

    • @xSatornx
      @xSatornx  Рік тому +2

      If they are taking from your market tariff your exports should make them less attractive.

  • @lorrelion1
    @lorrelion1 Рік тому +1

    What does trade route competitiveness do?

    • @xSatornx
      @xSatornx  Рік тому +4

      From what I am guessing because its not well shown in the game is that it gives you priority for receiving goods from trade routes. For example Great Qing and Russia trade with Austria and Austria can only export 100 coal. The country with higher competitiveness between Great Qing and Russia will receive a larger majority of that 100 coal.

  • @pz9mo1221
    @pz9mo1221 Рік тому +1

    gj

  • @tomxipe
    @tomxipe Рік тому +1

    Very bad tutorial. Perfect example of explaining how stuff works without explaining how to use it

    • @nicholasmurray9725
      @nicholasmurray9725 Рік тому +7

      To be fair, he would be the first to explain how the trade levels are derived. I havn't seen anything anywhere about that and that's what I need to know

    • @xSatornx
      @xSatornx  Рік тому +4

      Sorry to hear this isn't what you were looking for.

    • @Dedda616
      @Dedda616 Рік тому

      Very bad human. Perfect example of shitting on a tutorial that you clearly didn´t fully watch or know/play the game. Next time simply press the dislike button Thomas and call it a day

  • @ds2sofs
    @ds2sofs Рік тому +1

    Kind of a wasted video when talking about tariffs because free trade is key to establish a strong import/export economy.

    • @xSatornx
      @xSatornx  Рік тому +3

      Personally still not a big fan of this playstyle. Being reliant on the global market to satisfy my goals feels risky.

    • @ds2sofs
      @ds2sofs Рік тому +2

      @@xSatornx But then you're just spreading a suboptimal strategy that bottlenecks new players from actually fulfilling the economic potential of the country you are playing. Satisfying internal resource needs is almost impossible without imports, and free trade is objectively the best route to go for since no tariffs and higher competetiveness make your market lucrative, the more trade partners you have the more countries depend on you especially if you are a supplier of essential goods.

    • @glowingdawn9179
      @glowingdawn9179 Рік тому +2

      if there was only one playstyle, there would only be one option to play with. there is a time and place for every mechanic, and if you need to deal with tariffs for whatever reason, good or bad, this guide is helpful. also, people will never understand how or why (in your opinion) free trade is better unless they understand how the alternatives work. maybe you could make your own video explaining free trade if you think it's that great.
      you really said "you're just spreading a suboptimal strategy that bottlenecks new players..." without realising the irony how you are spreading an opinion and telling new players to use one singular strategy they might not understand, get upset, and quit. the more info the better if you want more players, which will make more money for the game, which will mean future improvements and content.

    • @glowingdawn9179
      @glowingdawn9179 Рік тому +2

      @@xSatornx great video. don't worry about this guy. doesn't know what they're saying

    • @ds2sofs
      @ds2sofs Рік тому

      @@glowingdawn9179 Holy fuck if you want to be a bootlicker just say so, it doesn't matter how many playstyles there are - there will always be a meta that forms around a video game that involves tactics especially around GSG games. Free trade is by far the best and the modt intuitive playstyle solely because you are outcompeting everyone by a large margin. This tariff scare is so annoying because people like you can only understand a benefit from one policy if they notice green numbers going up without understanding how it impacts and intertwines with other mechanics in the game. This guide is not helpful solely because it focuses on suboptimal economics and never even addresses important factors like whether or not should you focus on manufacturing basic, luxury or advances goods/resources, when is it good to join a customs union in specific scenarios, when is it good to have an economy on a more protective side than on a liberal side. Solely because of that you can throw the guide in the trash because the best policy when you don't take those things into account is a solid export import economy with free trade because it will fit in 90% of the time. What's the use of talking about broader economics when you can't even introduce new players into playstyles that can be fruitful no matter of their geopolitical position? Keep crying, you're obviously a shit player trying to justify their average understanding of the game.