This is a reupload because I realized my original video wasn't optimal, so I've made some improvements! Couple of things: * Green logic is for pitch, and is automatic. * Red and blue logic is for yaw, and is automatic, but is manually toggled. * Purple logic is used for both red and blue logic. * Yellow logic is manually controlled user input. * For the Compasses, Angle Sensors, Servos, and Hinges, I've found the settings here to be pretty optimal without causing too much twitching. * I wanted to show automatic (pitch) and toggleable (yaw) settings together, but you can do one or the other for both axes.
^ This is right here. This is a great idea! It's pretty hard for gunners to track a target while the pilot is turning everywhere. This should make it super easy. If I make another heli, I'll be adding this.
So this way kinda uses a lot of complexity, but I have an alternative way that uses 1 less servo and 2 less hinges, and you don't have to stack them. I might try uploading it tomorrow. Could be an easier solution, but there's pros and cons to both.
Hi, i made a compass stabiliser but i have no clue how to make it toggle on and off since the compasses are always on. I can turn it off using an And gate but cant turn it back on. Any help?
Isn’t there a glitch where you can put a tiny cannon behind another and it doesn’t destroy the one in the front? If so could you make a tutorial on it? (Not the piston glitch)
There is, it's just kind of unreliable. It can go from being fine, to shooting the front cannons off without reason. You can do it by aligning a T pipe, cannon, T pipe, cannon. Then connect the T pipes with a 1x4 connector.
Could you use something like this to stabilize yaw in a helicopter? Using the helicopter engine as a reaction wheel to laterally steer my helicopter is great but you end up with over correcting it constantly. Any tips (or maybe a video 😉) would be greatly appreciated.
You probably could, although I haven't tested myself. I'm actually using a variation of a this on a mech prototype to keep it facing a constant direction while it walks. You could do the same for a helicopter. Connect the compass logic to a heli engine, and attach the compasses to a 360 servo with your turn controls. One problem though is the compasses aren't always facing north when you exit build mode, so the whole build yanks north first lol. I'm testing out a second servo that quickly turns the compasses north, and then gets disabled by logic. Seems to help.
@@RSGMercenary I did it 1 year ago before thay add the high seas u can go in my chanal u will find vedo for it + I build it with the high seas compass in frist day update
@@ibrahem8032 I saw the video. I'm on Xbox so I can't see your blueprint or what you did. But now that we have the Compass, there's a pretty straightforward, programmatic way to do it. And a tutorial video is helpful for everyone. But to be blunt, it doesn't really matter who did it "first". It's not a contest. We're just trying to have fun!
This is a reupload because I realized my original video wasn't optimal, so I've made some improvements!
Couple of things:
* Green logic is for pitch, and is automatic.
* Red and blue logic is for yaw, and is automatic, but is manually toggled.
* Purple logic is used for both red and blue logic.
* Yellow logic is manually controlled user input.
* For the Compasses, Angle Sensors, Servos, and Hinges, I've found the settings here to be pretty optimal without causing too much twitching.
* I wanted to show automatic (pitch) and toggleable (yaw) settings together, but you can do one or the other for both axes.
Can you recreate adf-01 falken fighter jet on trailmakers, trust me it's going to be amazingly great👍😁💯
I need some help, I can't get the gun to be as smooth as yours, then again my gun is pisten impelled. Any tips to help fix it?
TYSM! Works like a charm
I mostly use the vertical one but it’s all very useful and the way you show us everything is amazing
Good stuff!
If you incorporate this into one of your existing or new tank builds, that would be incredible!
Should make a ball turret that uses this logic
^ This is right here. This is a great idea! It's pretty hard for gunners to track a target while the pilot is turning everywhere. This should make it super easy. If I make another heli, I'll be adding this.
@@RSGMercenary yeh iv tried but i couldnt work out the compass and couldnt find any videos on it,
@@RSGMercenary any progress on this idea? I would still love to see it implemented in one of your builds!
this’ll be perfect for my german puma i’m making
So this way kinda uses a lot of complexity, but I have an alternative way that uses 1 less servo and 2 less hinges, and you don't have to stack them. I might try uploading it tomorrow. Could be an easier solution, but there's pros and cons to both.
Hello, I have a question, the A button doesn't work for me, so I mean the function
Hi, i made a compass stabiliser but i have no clue how to make it toggle on and off since the compasses are always on. I can turn it off using an And gate but cant turn it back on. Any help?
You can with a xor gate
Isn’t there a glitch where you can put a tiny cannon behind another and it doesn’t destroy the one in the front? If so could you make a tutorial on it? (Not the piston glitch)
There is, it's just kind of unreliable. It can go from being fine, to shooting the front cannons off without reason.
You can do it by aligning a T pipe, cannon, T pipe, cannon. Then connect the T pipes with a 1x4 connector.
Bro I love you
Downloaded your post on this and I’m learning lots 🙏🏽🙏🏽🙏🏽🙏🏽🙏🏽
@@jaceets9414 That's awesome! :D Glad you got it figured out.
I can't toggle the yaw, it doesn't work, help
Does it still work? I can’t get it to operate properly
Could you use something like this to stabilize yaw in a helicopter? Using the helicopter engine as a reaction wheel to laterally steer my helicopter is great but you end up with over correcting it constantly. Any tips (or maybe a video 😉) would be greatly appreciated.
You probably could, although I haven't tested myself. I'm actually using a variation of a this on a mech prototype to keep it facing a constant direction while it walks.
You could do the same for a helicopter. Connect the compass logic to a heli engine, and attach the compasses to a 360 servo with your turn controls.
One problem though is the compasses aren't always facing north when you exit build mode, so the whole build yanks north first lol. I'm testing out a second servo that quickly turns the compasses north, and then gets disabled by logic. Seems to help.
@@RSGMercenary your the man !
@@RSGMercenary welp. If you could find it in your beautiful heart to maybe put together a video tutorial 👉🏻👈🏻🙃 lmao I’m struggggling bro 🤣
@ramrod1290 the yaw? Well I don't know, putting the helicopter engine (if you are using one) in the center works and then slow it down.
Can you upload your Atmos overlord fighter jet
It is uploaded. I'm on Xbox. Names are in the video descriptions.
Thanks thanks thanks
Very late I did this literally before dev add a compass
The High Seas update with the Compass has only been out for 2 months... Hardly late.
@@RSGMercenary I did it 1 year ago before thay add the high seas u can go in my chanal u will find vedo for it + I build it with the high seas compass in frist day update
@@ibrahem8032 I saw the video. I'm on Xbox so I can't see your blueprint or what you did. But now that we have the Compass, there's a pretty straightforward, programmatic way to do it. And a tutorial video is helpful for everyone.
But to be blunt, it doesn't really matter who did it "first". It's not a contest. We're just trying to have fun!