6000 Commodore 64 Games - Part 8 (U-Z)
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- Опубліковано 2 гру 2022
- A compilation of 6000 C64 games. 50 hours in total. PAL 50fps.
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Part 1 (0 - A - B) : • 6000 Commodore 64 Game...
Part 2 (C - D) : • 6000 Commodore 64 Game...
Part 3 (E - G) : • 6000 Commodore 64 Game...
Part 4 (H - L) : • 6000 Commodore 64 Game...
Part 5 (M - O) : • 6000 Commodore 64 Game...
Part 6 (P - R) : • 6000 Commodore 64 Game...
Part 7 (S - T) : • 6000 Commodore 64 Game...
Part 8 (U - Z): • 6000 Commodore 64 Game...
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With an impressive game library spanning from 1982 to 1993 and beyond (especially these last few years), the commodore 64 has been one of the most successful home computers and game consoles ever created.
These video-previews were created for the C64 EmuXtras pack on Xbox.
• Commodore 64 EmuXtras ...
Visit www.EmuXtras.net for more info. - Ігри
Only 6000 games to go through........absolutely vintage uploads to be fair! I getting ANOTHER C64 maxi fairly soon so 6000 reasons to really check it out this time ;)
6000 titles will have you occupied for a while this Christmas I think 😄
Insane task, great!!
Thanks. The project on Xbox got out of hand a bit, yes 😆
U96 is just a reskinned Battleships from Epyx
It certainly is a clone, like there were many at the time. Came on Magic Disk 64 magazine in December 1992. By CP Verlag.
Congrats for the most EPIC videoseries in UA-cam!
That was a lot of sweat, tears and joysticks!
You have NO idea.. 😅 Thanks for the kind words!
The c64 is the best 8 bits ! ❤
Wolfenstein is not the VIC-64 though, but another much faster processor (and memory).
Well it's a Commodore 64 with a SCPU 02:12:32 (one of three games needing it). One could argue it's not a 'real' C64 because that cpu wasn't around in the 80s. But is a PC not a PC when it's an upgraded PC? The extra memory though WAS an existing add-on in the 80s (REU).
@@Asphodellife I see what you mean, but a PC is a concept (or concepts) on a totally different level. Excluding the fact that it really means personal computer, the "IBM PC" standard diverged rapidly from 1984 and onwards, just a year or so after IBM PC/XT become commonplace in 1983.
That never happened to the VIC-64. It had that same slow paced 6502 (10) through the decades, and the same 64-128K DRAM. Hobbyists building another faster computer to attach to it was another thing, as I see it. And they should really have redone the video interface as well, while they were at it :) Could still have used the VIC keyboard and diskdrives if they wanted.
@@Asphodellife (Diverged rapidly in performance I mean, with the 286, 386, clock speeds etc. Program compatibility did not diverge as much, of course.)
Usagi Yojimbo. Absolutely rinsed that game and never completed it.
That was an awesome playable title. Shame they chose to make it a single-load, as their original plans for it were even better.