I don't know if someone already point it, but I absolutely love the new format with the roles (in the case, blaster, controller, and support). It's very handy, and I can't live without it anymore. Congratulations dudes! You deserve all the glory!
Interesting note on the Web spell, it doesn't specify that it has to be cast on the ground. I like using it like net cannon to shoot flying enemies out of the sky so that my melee friends can bonk them better
My favorite was a Nomad Wzard I built who carried a Wooden staff, a leather canteen, and a tin fire box. All of his spells were inscribed on one of these depending on the type of spell... some of my best work for a one shot.
... you-guys put an incredible amount of work into organizing and presenting this so-well. The information is stellar. Much-appreciated for the one-class... to rule them all...
Slight correction for the Illusionist. You can cast Summon Beast/Fey as a Conjuration or an Illusion spell. THEN you have the option to cast the *Illusion* variant of Summon Beast/Fey for free, but it's only those summons that have half their HP. Which means you can cast the Illusion Summon Beast/Fey variants *without* the HP penalty if you cast them with spell slots!
It's always interesting to see how others play. My favorite feats and spells were certainly on the lists, but you guys also value some spells much more than I do. D&D is very personal and subjective. I think that's key to its greatness. For Ability Scores, my Wizards will almost always start: Str 8 Dex 14 Con 15 Int 17 Wis 12 Cha 8 I'm definitely taking Resilient (Constitution) on every Wizard, so there's no reason to buy that Con 16.
Thank you! As a wannabe who doesn't have the foggiest idea on how to make a character, I don't know how to do the ability scores. You've at least given me an idea of what ballpark they should be in for a wizard. Because that's the class I want to play, if I'm ever able to be in a campaign, that is.
I'm a little surprised Magic Initiate Cleric/Druid didnt get a little more mention. Using Int for some of those spells could be a lot of fun, and you don't need to multiclass!
@@simonburling3762 I'm playing a wizard in an upcoming tyranny of dragons campaign using the 2024 rules, and I've done exactly this. Magic Initiate: Druid for Guidance, Shillelagh and Healing Word, all with intelligence 😎
Idea for a character: A wizard who lacks confidence and starts off not great at magic. His “spell book” is writing notes on his hands and arms like a cheat sheet. His preparing spells is him touching up spells that are starting to fade.
Wizards are honestly my favorite class in fantasy games. In D&D they are just so versatile and no matter the party they can find a cool niche whilst still doing everything you would want a Wizard to do. I wish we got a way to make our own spells like in the UA, but I will still love playing a Wizard whenever I get the change to play.
It broke my heart that they cut the feature for wizards to create spells. I know it was overpowered but I would have been fine with them putting more guardrails around it.
@@huntergillezeauaws6570I could not have agreed more. I believe spell creation would make an amazing capstone for level 20. Think of all the unique arcane spells in D&D. All are named after a wizard or witch who made them. Imagine reaching level 20, make a custom spell and name it after your character. How cool would that be?
One thing that i think people forget about is that the spellbook doesn't have to be in common. When i played a wizard, my book was written in celestial, so if someone stole my book, they would be unlikely to be able to use it.
Lore-wise, I think a lot of spellbooks are probably written in draconic. It's commonly used for arcane writings, and I would assume that includes wizards' spellbooks.
They sort of made something along these lines core in 5.5, your spellbook and your specific shorthand can only be read by you or someone casting Identify.
No spellbook is written in common or any of the common languages. They are written in Arcane Glyphs of your own design. That's why only you or someone casting Identify can read it.
A potentially important note for Evoker Wizards, they changed the rule about simultaneous damage to only apply to things that cause saving throws, meaning you can't cheese "add to one damage roll of a spell" with Magic Missile anymore as 5.5 Magic Missile you roll per dart instead of rolling once and all darts having the same roll like in 5e
@@JugglingAddict Ooh yeah, that's pretty tasty. I'd assumed at first it was like Empowered Evocation and specified Wizard spells, but nah, it's damaging cantrips in general. Would definitely go hard with Eldritch Blast
I am just imagining someone familiar with the 2014 version of True Strike seeing the cantrip recommended as a "good cantrip" here without knowing of the 2024 updates to the spell... ^_^
but if you are using the 2024 rules yu are not supposed to to use OLD skills, feats, classes or SPELLS that are in the 2024 rules., Only rules that have NOt been rewritten,. YoU might know this just putting it out there for those that dont,. Its not a buffet of pick and choose whatever we want becuz thats obviously BROKEN AF :D
You forgot a feature that the 2024 Wizards get at 5th level: Memorize Spell. In the book Whenever you finish a Short Rest, you can study your spellbook and replace one of the level 1+ Wizard spells you have prepared for your Spellcasting feature with another level 1+ spell from the book.
I wish they gave sculpt spell and create spell to scrib wizards if they would include it in the book later Order of scribes theme subclass to manipulate arcane formula of magic is suits them so good
7:34 it's interesting how wizards are int based, but use wisdom for their spellsave dc Jk, I'm sure it was a slip of the tongue after talking about wisdom saves. But a correction comment might be a good idea
What's cool about these videos is that sure you like a full and complete mastery of the rules but you really come alive when you are talking about imagery and personality and that's peak D&D for me.
I’m really wanting to find the right opportunity to play a warforged or autognome wizard that is essentially a protector droid to another party member…probably an abjurer and the party member would be like a prince/princess or other person I’ve been tasked with protecting, but then I am just a little robot nerd and prepare spells by plugging in arcane crystals (like usb drives or something)
I love this breakdown but I might be misunderstanding this: "Each time you gain a Wizard level, you may add two more spells to your spellbook. Your subclass lets you add one additional spell per level gained from an associated school of magic." from minute 7:27 and read 10:40 in the video. PHB says this: "In addition, whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell from the X school to your spellbook for free." They way I interpret it, wizards doesn't get the extra free spell from their school at every level up, they get the extra free spell when ever they get access to a new spell slot level onwards. Meaning one additional spell at levels 5, 7, 9, 11, 13, 15, and 17. Am I wrong..?
I like that there is a discussion now about what the best caster class is. Bards, sorcerer, and wizards are all in the running as arcane casters. (All the other casters are all really good too) I think the fact that the discussion about the best caster is happening means that there are some good changes to balance out the classes.
I'm not particularly invested in which is best (I'm going to choose based on story anyway), but I still take that discussion as a good sign -- it means that the balance is at least close enough that I _can_ choose based on story/character/etc. and not leave the DM scrambling to rebalance because I've just weakened the party
@@M_M_ODonnell that is exactly my thoughts. I always hate when my narrative/stylistic choices have a negative impact or make my fellow players have to "carry" me. Or make my GM have to nerf their encounters. My GM is fully capable of and is willing to do so, but I know they have more fun being able to throw powerful monsters at us. I really am glad these changes brought the classes more into balance.
@@grantparker6047 It's something where I think rules-light systems have an advantage -- radically different things in terms of story can be represented by the same mechanics, so the balance can be built-in in that sense. (Doesn't help the players who find it satisfying to have their tactics reflected more specifically in the mechanics, but that's why there are more sim-style systems, with D&D trying to be a mutable in-between.)
Hey i was looking for a new character, especially füll caster for a Long Time and you guys gave me a perfect strategy to get into it. I am a MTG Player for years now so i took the Idea of a 'Planeswalker' and you mentioned the Criminal Background, so i startet building the blue Red planeswalker dack fayden, a Illusionist artifact Thief with His skills. He's an Illusionist and my tactics are, fitting to the colors Red and blue from MTG, controll the Battlefield to a Point, one big damage spell Hits the Most. And for my 'Spellbook' ITS a Deck of cards, reminiscent to MTG cards and by Casting a spell i 'draw' the Card and fitting to the MTG colors the Magic gathers around me and Forms the spell from the Card. The Goal of him is to gather the Most expensive and Most powerful artifacts Out there on every plane, regardless who owns IT at the Moment.
The best wizard i ever played was a little ball of slime that had eaten a wizard's spell book, and instead 9f just dissolving the pages, they were infused with sentience and magical abilities
My favorite spell book is a large hour glass. When a spell is cast the glass turns over the and draining sand forms the runes/symbols for the spell. The sand is colored from the magic inks used to inscribe the spell which are mixed with sand and engraved before adding it to the hour glass. A Rubix cube styled one is fun too. Where the runes are scribed onto the blocks and it rotates and spins to form the magic formula
I'm actually playing a Dragonborn Illusionist Wizard who - to make the character fit the name - I have dubbed "Sahkro Dovahkiin" which literally means - in the Thuumaturgy language - Illusionist Wizard Dragonborn.
I just checked, Spell Sniper 2024 does _not_ give you another spell, it _does_ negate the Disadvantage you have on attack rolls with spells if you are within 5 feet of an enemy
Kelly said that a spell cast "at will" doesn't require material components. That is not true. "At will" simply means that you can cast it without using a spell slot. You still have to meet all other requirements. That means all s, v, and m requirements, as well as any others that exist.
I think that is what "at will" meant in 2014 (no slot, no materials) but the issue is that I don't think "at will" exists at all in 2024 phb. The concept is gone. Zero Wizard abilities allow you to cast at will so yes, Kelly is incorrect.
We really need explanations why GFB, BB, Absorb Elements and Shadowblade aren't in this book. Are they planning a full Gish supplement to follow (and to update Bladesinger and College of Swords).
@@apjapki I AGREE WITH YOU. I need more gishy-goodness. As of right now, we can just assume that since they are not found in this book we will use previous sources to add them in our game/character sheet. I have read through the 2024 PHB and they are explicit that the only things changing in the game at the table are the things found in this book. Therefore, any thing left unchanged, is the same as before. I have confirmed this in dndbeyond when creating characters.
While they are technically a Sorcerer, the latest D&D movie has a criminal magic-user. On that topic, while not a wizard in the traditional sense, Onmyoji are the name for a class of spiritualist from Japanese history that have become associated with many of the same occult practices that Wizards and Clerics are often associated with, with a focus on divination and protection from spirits. Because of this, there are quite a few Onmyoji in Anime that can be looked to for inspiration for Wizards. My personal favorite is the Monogatari Series, which has a few Onmyoji in the modern day. Instead of being focused on gathering knowledge, they are more focused on protecting humanity and maintaining balance with the supernatural. One particularly favorite character of mine is named Kaiki, who is an Onmyoji conman that uses his knowledge of the supernatural to scam people.
I am really looking forward to getting to play 2024 Illusionist wizard, it's subclass features look so much fun. Speaking of Illusonist, you forgot to mention one of the really good features they get right away, which is that they can cast Minor Illusion as a bonus action, which is really amazing, as it means you can, every round if you want/need to, use bonus action to make illusion of brick wall or big boulder or a crate, or whatever else you feel like right in front of yourself to completely block enemies line of sight to you, making them unable to target you with many spells and other abilities, and gives all attacks against you disadvantage.
So, I am pretty sure wizards still have the most spelled prepared just behind cleric. Because they get one spell per spell level from there subclass, unless it’s only supposed to be levels 1-5. Even in that case, it would put them at 30, which isn’t far behind and when you include not having to prepare rituals, they’re basically there
@blackfalcon1324 Savant feature is just extra in School spells in your book at the appropriate levels, not always prepared, still have to use prep slots for them as usual if you want to cast (other than rituals of course)
You'd be wrong since a wizard's prepared spells are no longer tied to your intelligence but your level. Sorcerers and Clerics actually get more prepared spells every level that always keeps them ahead even when the wizard finally gets the same base number of prepared spells.
Hi gents, I'm new to playing a wizard who is likely to lean towards being a controller/supporter, so really appreciated your recommendations for spells as food for thought.
You guys mentioned that you were curious what a criminal wizard looked like. I have one that I use as a point of contact for my players. I use the divination wizard features so that he can scry on anyone he finds important so that he can gather intel for blackmail on every major political/social player in a city and hold it over their heads. Proficiency with a forgery kit also helps with that endeavor but that falls more under Charlatan. Either way, it's a fun take on a wizard, using his big brain for nefarious ends.
I always thought about a self-taught Dolph top wizard.I never had the chance to go to a To a pacific school, so he became a mix of home studies to make a book of spells of his very own With a unique background that explains why
Idk, I think WoTC really lost the plot by making the Wizard’s level 20 ability “GUN” - it just completely misses the point and should’ve been given to the monk.
Love your videos. But the ritual casting in the PHB states that the spell does have to be prepared. It doesnt use a slot, though. Thanks for all your work on these videos!
@susancarr6350 5e Wizards also had the feature, but it was in the text of some other feature I don't remember off the top of my head. In 5.5 they separated it out into an entire feature called "Ritual Adept" for better visibility
Looking for some clarification. "Each time you gain a Wizard level, you may add two more spells to your spellbook. Your subclass lets you add one additional spell per level gained from an associated school of magic." from minute 7:27 in the video. I am not able to find this same page/wording in the 2024 handbook and was curious how this might work for a bladesinger as far as sub class and potential extra spell. Lets say I just took my 4th level in wizard. I get two spells for sure, do I also add a third based on how this a phrased^? And if so, from what type of magic? Thanks so much! love your videos!
The subclass thing mentioned here is how they changed the X Savant feature for the various School based subclasses to get around the weirdness that it was technically optimal to *not* take in School spells as your level up spells since you got a discount on them if you just found them somewhere later. All 5.5 PHB core Wizard subclasses are School of magic based so have the updated Savant feature. For the other School based subclasses which haven't been reprinted yet it's easy to homebrew their 5e Savant feature to the 5.5 version. Non School subclasses such as Bladesinger didn't get an X Savant feature, so it's unlikely they'll get the extra spell per level feature when/if reprinted
@@neoman4426 okay cool! thank you for that explanation! one less thing to worry about at level ups. we have a fellow wizard in the party so we plan to book club and increase known spells that way so no big deal to not get the extra spell on level.
25:50 I am beyond disappointed you didn't say vortex warp. It has insane range, you can move allies around, and besides Gate (a 9th level spell) it's the only teleport spell you can use on enemies and you can teleport them into hazards like a pool of acid, fire, lava/magma. Vortex warp is amazing and I love it.
I’m playing a Criminal Chronurgy wizard in a game that’s about to start with the new rules! Marlowe was a street urchin and stole their spell book and wand, and a lot of their skills actually weirdly makes them the face of the party (with a monk, a fighter, and a barbarian). Thanks to the Criminal background, Marlowe could easily multi class into rogue down the road, or bard thanks to Marlowe’s Human Skills feat and high Charisma!
Ugh why would you multi class and shaft yourself? Chronurgist single class all the way, with maybe a lvl of fighter to start for con prof and heavy armour and shield.
Wizard concept that came to me literally as i was listening to this video lol. 100% stereotypical Old Man Human Wizard, except he's Level 1. Why? Because he got trapped in a bad contract at an Elven School of Magic teaching Cantrips 101 for 60 years, and now he wants to do all the Wizard Things before he dies XD
i still think war caster is a solid subclass. the reaction feature is good to save spell slots and not take shield. and getting mage armor as magic initiate spell is a perfect fit.
I'm really hoping that the Conjuration School isn't too far behind, this was always my go-to school for Focused Conjuration so I could drop my CON in favour of higher DEX/CHA and not have to worry about my saving throws so much... Was quite disappointed Conjuration wasn't in the first line up 😕
Wizard Grausegrim: _"Take three pounds of beef and-!_ What is this?! This isn't my spell book!" Hohnsteiner Kasper: "'Königsberger klopse', huh? May~be it's a recipe book?" A classic of German children's entertainment. 😁
I always flip Constitution and Dexterity with my abilities. I think having a slightly higher Dex and AC is much better than having slightly more hp and concentration checks
I just finished Ossan Newbie Adventurer, I wonder how hard it would be to build Broughston Ashorc in D&D, very physically strong and tough yet also an acknowledged spell caster
My personal rule is that we go one page per spell level and each book has like 15 pages at the start. Though if you want to make it look like a book and not like a pamphlet, you could just double or even triple the number of pages required
@@dippitydoree7877 I believe I have seen/read somewhere that it is customary that wizards buy extra pages and that almost all wizards are adept (enough) at book binding. Besides for when the scribe in their spells aren't the gold costs listed as special inkt and paper? Edit: otherwise I guess that's just how season 2 critical role did it.
I always thought, and i could very easily be wrong, that having 2 stats at 8 was going hard-core optimiser? Has that perception changed over tbe last 5 years? (Sorry if I don't reply but it seems google has removed my 'comment reply notification'. Possibly even shadowbanned. No idea why, I don't say anything controversial.)
Play a 2024 wizard. When you get subclass features, consult the old subclass and gain all features for that class level or lower. Instead of "Necromancy Savant" add 2x L1/2 necromancy spells to your book for free. Then add a new necromancy spell every time a wizard level gives you a higher level spell slot than you've had before. (This is how the savant feature works in 2024)
I realise that this is nothing to do with this guide, but I was thumbing through the monsters of multiverse and came across something that confused me... What is the number before amount of dice? Like on the demogorgon tenticle action it says "hit: 28 (3D12 +9)". What does the 28 mean? Is it like an avg dmg for the attack or just an optional if you don't want to roll it will just do 28dmg? If it is the avg dmg of the attack, wouldn't it be preferable to do 12 - 45 dmg ( give you the actual range)
@apjapki thanks, I was thinking that's the case, but wasn't entirely sure 😅, I'm new to Dm and dnd on a whole and have only been in 1 session (as Dm) we all enjoyed it and intended to keep it up (this happened last Dec)... but finding the time to write an adventure and motivation is a struggle, anyway was looking back into it and started write my next adventure and hopefully going to start a full campaign soon. Already got 1 player saying they are going to try play an alchemist for the main campaign so thinking they are all at a party where everyone around them dies to poison in the drink (midnight tears poison). The obvious culprit would be the Alchemist PC, and they would have to find the actual culprit. But first a 3 part adventure in an enchanted forest as a follow on to the one shot (different characters)... hopefully will be able to throw in some references to the oneshot from December. All these adventure will be in the same universe so it's creating lore at the same time as getting used to the rules.
@@DarkMoney95 You poison idea sounds like a great start to a campaign. Very creative and I love intrigue. I just wrote a really long custom campaign and it really tired me out. The players are 33% through and it's going great. Next adventure will be pre-written or someone else DMs though, lol.
@@apjapki Yeah, I thumbed through pre written adventures but I wasn't a fan of reading ahead to see what's going to happen... in my mind that is someone else's world and creation, I would have to learn all the lore to be able to answer a question that the players may ask and essentially spoil the story for myself, my other fear being that I'd I don't read ahead then I will contradict myself 10 minutes later after getting to the next page. I think the actual plan is this 3 part adventure, then have whoever in the group that wants to run a session run a one shot each to at least experience Dm and means I get to try being a player, and then the campaign will start not long after that. I am intending having this campaign span multiple story arcs that develop the players personalities and abilities, from lvl 1 to 20 basically based on a quest based leveling system opposed to xp.
@@apjapkiI may later take inspiration from pre written but rather create my own plot and sandbox for the players to run around in essentially. Yeah I saw the midnight tears poison in the dm guide and was like that is pretty interesting, have everyone's drink in a party spiked with that poison and they all die at the stroke of midnight, or at least 50 to 60% of the Npc die depending on whether the PC drink the poison... it might be diluted enough to have had to drink a cirtain amount for it to actually take effect.
If I ever make a wizard, his goal will be to set up a magic item shop. The endgame will have him casting Simulacrum often and having his duplicates scribe scrolls and such.
Now I want to make a wizard that’s an elementary school teacher. I imagine that it would be an extracurricular class like Music or Art. They just teach cantrips like prestidigitation as “Baby’s first spell.”
I'd never take counterspell with the current ruling, I would always take dispel magic, you can essentially 2014 counterspell by holding a dispel magic. There are many downsides to this, but at least it still consumes the Caster spell slot, and doesn't provide a saving throw that you can just legendary resistance through
@jakewarman7277 Note the majority of official NPC casters with the 5.5 rules won't have spell slots, they'll have x/day casts which are not spell slots and thus will still RAW be eaten by Counterspell (though it does also go the other direction, they're not spell slots so they don't trip the "only one expended spellslot on a spell per turn" replacement for the Bonus Action spellcasting rule, potentially allowing them to Fireball, Misty Step, Counterspell all on one turn if they have all three)
I want to play a Chthonic Tiefling Diviner whose spell book is more like the puzzle box from Hellraiser. Rather than learning and recording spells, he unlocks them.
There is never a reason to not play a tortle wizard. That 17 natural ac is just stupid good. Throw in being a bladesinger now you’re looking at 21 natural ac plus any dex bonuses.
I played a Tortle bladesinger once -- with Str instead of Dex (Dex AC modifier doesn't stack with the shell), flavored as the "bladesong" being a state of intense calm focus instead of being as acrobatic as the basic flavor. It plays well with the "calm, wise and unperturbed" vibe that makes Tortle wizards so much fun to me. (Or you could just go full Kamek -- that would work, too)
… not that this should stop you… but Tortles aren’t in DnD 2024 yet. And the way the rest of the species have come out, that kind of natural ac isn’t going to come back.
@ScottRoth1986 my understanding is that anything not reprinted in the 24 rules could be used as they are in 14 rules, barring some changes like subclass level Wouldn't that mean that, until tortles are printed in 24 rules, you can use the 14 tortle?
@@crownlexicon5225 yeah, I’m not concerned about it. The messiness of how additional books work into the new ruleset, while replacing old rules, will just get messier. Also, the Tortle has technically only appeared in the Critical Role connected book. I think it’s technically a WOTC creation, but I don’t know for sure. Either way, I think we can all agree the decisions are between the player and the DM.
Please dont get angry at me if its a "dumb" question to someone, but what happened to Bladesinger class? Even opened the PLayer handbook and still couldn't find anything
The 2024 PHB has 4 subclasses for each class. So not all the previous ones made it in. You can use old subclasses with the new base class. The rule of thumb is this; if it gets reprinted under the 2024 rules, use those rules. If it hasn’t been reprinted, use the existing rules from 2014. So you can still play a Bladesinger. Just use the 2024 Wizard class as the base. It may get updated in the future. Who knows.
Are you guys going to use the new rules for war casters interaction what's the new reaction rules, where you can make an opportunity to attack against your allies in cast buff spells on them. If you go last initiative and your fighter you intended on Hasting runs past you you can slap them on the back and tell him go get'em setting up your concentration before it's even your turn.
i will be making a goliath wizard who is known as the ruler of the hills. He is the legend of his tribe who has conquered the giants. im gonna say during his battle with the giants he cast reduce on them lmao
The new Chromatic orb bounces around if you roll the same number on two or more dice. Imagine upcasting chromatic orb above 5th level. Lets take for example 9th level. You roll 11d8 to the first target, and since the number of dice is more than the number of its sides, you are guaranteed for the orb to bounce to the next target, hitting 9 creatures. In total that 99d8 with an average dmg of 445.5
It's probably not out of line as far as 9th level spells go (Fireball does 14d6 vs 11d8, averaging 49 vs 49.5, and Fireball can do the damage to any number of targets in the area vs up to a max of 9, but Chromatic Orb has the flexibility of element and arrangement of enemies...so at a first look it actually looks like a pretty good balance between the two spells upcast to 9), but all of that bouncing around just sounds like it would be so satisfying to cast
Even with a guaranteed bounce, you still have to make a new attack roll for each new target, unfortunately. That drastically reduces the average number of targets affected by the spell.
@@schulterderwelt3989 not if you have advantage from any source. Eg sorcerer and their new rage mechanic. In high levels of play, where there are legendary resistances, attack roll spells tend to fair better in most cases.
@@ΚωνσταντινοςΜιχαηλιδης-μ1ω Oh wow, with advantage it does get pretty good, almost feels like steel wind strike but if it had upcasting. Without advantage though, with a 65% chance to hit I think it would only hit 1.83 targets on average when upcast to 9th level. I think having advantage more than doubles the average damage it deals as you cast it with higher level slots.
I’m a really new player/dm . Do you guys really use the material components in the games. They seem like an insanely tedious thing to keep track of for players
If you have a components pouch, you have all components that don’t cost money. Costly material components we do try and keep track of because they indicate the spell has a limitation and isn’t intended to be cast so easily. Sometimes we forget, but we try to.
@DungeonDudes Don't have a listed cost, and aren't consumed. Second restriction is often forgotten since the majority of consumed also have a cost, but it'll sometimes matter. Not sure of any 5.5 ones off the top of my head, but I remember the 5e version of Clone had the flesh chunk as a consumed Material without a cost which could have gotten odd without the second restriction
This was an artificer of mine, but it would work fow wizard... Played it like an IT guy, know how magic work and wanting to stay the furthest away from it cause it can blow up in your face
I don't know if someone already point it, but I absolutely love the new format with the roles (in the case, blaster, controller, and support). It's very handy, and I can't live without it anymore. Congratulations dudes! You deserve all the glory!
Thanks!
So back to 4th edition?
@@randomnpc4416it always comes back to 4th edition
I recommend taking some spells outside your role, flexibility is king.
I would also recommend Demiplane and Instant Summons as extra spells.
I also like Alert feat on Wizard. It’s nice to go first to lay out a big damage or control spell at the start of battle
Good idea. That way you can drop the big control spell or fireball before your idiots, I mean teammates, go running up front.
@johnicenogle593 honestly if the barbarian rages into a mob i don't see any reason not to drop a fireball on all of them😂
Me too. One of my wizards has it.
Interesting note on the Web spell, it doesn't specify that it has to be cast on the ground. I like using it like net cannon to shoot flying enemies out of the sky so that my melee friends can bonk them better
Bonk!
See new Dungeon Dudes video, watch new Dungeon Dudes video. Always excited to see your take on the new 5.24 content.
Born to play War Magic
Forced to play Abjuration
My favorite was a Nomad Wzard I built who carried a Wooden staff, a leather canteen, and a tin fire box. All of his spells were inscribed on one of these depending on the type of spell... some of my best work for a one shot.
... you-guys put an incredible amount of work into organizing and presenting this so-well. The information is stellar. Much-appreciated for the one-class... to rule them all...
Slight correction for the Illusionist.
You can cast Summon Beast/Fey as a Conjuration or an Illusion spell.
THEN you have the option to cast the *Illusion* variant of Summon Beast/Fey for free, but it's only those summons that have half their HP.
Which means you can cast the Illusion Summon Beast/Fey variants *without* the HP penalty if you cast them with spell slots!
It's always interesting to see how others play. My favorite feats and spells were certainly on the lists, but you guys also value some spells much more than I do. D&D is very personal and subjective. I think that's key to its greatness.
For Ability Scores, my Wizards will almost always start:
Str 8 Dex 14 Con 15
Int 17 Wis 12 Cha 8
I'm definitely taking Resilient (Constitution) on every Wizard, so there's no reason to buy that Con 16.
Thank you! As a wannabe who doesn't have the foggiest idea on how to make a character, I don't know how to do the ability scores. You've at least given me an idea of what ballpark they should be in for a wizard. Because that's the class I want to play, if I'm ever able to be in a campaign, that is.
Kelley: good analogy between the recipe book and a spellbook. I'm using that. Thanks!
I'm a little surprised Magic Initiate Cleric/Druid didnt get a little more mention. Using Int for some of those spells could be a lot of fun, and you don't need to multiclass!
Especially for an emergency Cure Wounds.
@@simonburling3762 I'm playing a wizard in an upcoming tyranny of dragons campaign using the 2024 rules, and I've done exactly this. Magic Initiate: Druid for Guidance, Shillelagh and Healing Word, all with intelligence 😎
Idea for a character: A wizard who lacks confidence and starts off not great at magic. His “spell book” is writing notes on his hands and arms like a cheat sheet. His preparing spells is him touching up spells that are starting to fade.
Wizards are honestly my favorite class in fantasy games. In D&D they are just so versatile and no matter the party they can find a cool niche whilst still doing everything you would want a Wizard to do.
I wish we got a way to make our own spells like in the UA, but I will still love playing a Wizard whenever I get the change to play.
It broke my heart that they cut the feature for wizards to create spells. I know it was overpowered but I would have been fine with them putting more guardrails around it.
@@huntergillezeauaws6570I could not have agreed more.
I believe spell creation would make an amazing capstone for level 20. Think of all the unique arcane spells in D&D. All are named after a wizard or witch who made them.
Imagine reaching level 20, make a custom spell and name it after your character. How cool would that be?
This is a new Way You guys are going over the class. I like the 3 prt support belaster and support! Great job
One thing that i think people forget about is that the spellbook doesn't have to be in common. When i played a wizard, my book was written in celestial, so if someone stole my book, they would be unlikely to be able to use it.
Take one level of druid so you can write it in Druidic, just to _really_ annoy any thieves!
Lore-wise, I think a lot of spellbooks are probably written in draconic. It's commonly used for arcane writings, and I would assume that includes wizards' spellbooks.
They sort of made something along these lines core in 5.5, your spellbook and your specific shorthand can only be read by you or someone casting Identify.
No spellbook is written in common or any of the common languages. They are written in Arcane Glyphs of your own design. That's why only you or someone casting Identify can read it.
If you took a dip in rogue you could have a spell book written in Thieve's Cant making it sound like a shipping list or recipes.
A potentially important note for Evoker Wizards, they changed the rule about simultaneous damage to only apply to things that cause saving throws, meaning you can't cheese "add to one damage roll of a spell" with Magic Missile anymore as 5.5 Magic Missile you roll per dart instead of rolling once and all darts having the same roll like in 5e
Evoker now is a great dip for sorlocks. Eldritch blast gun goes Brrrrr.
@@JugglingAddict Ooh yeah, that's pretty tasty. I'd assumed at first it was like Empowered Evocation and specified Wizard spells, but nah, it's damaging cantrips in general. Would definitely go hard with Eldritch Blast
@@neoman4426 Yep I double checked twice just to be sure
I am just imagining someone familiar with the 2014 version of True Strike seeing the cantrip recommended as a "good cantrip" here without knowing of the 2024 updates to the spell... ^_^
(\_/)
( ._. )
(>___)> TS
have a rabbit offering True Strike
but if you are using the 2024 rules yu are not supposed to to use OLD skills, feats, classes or SPELLS that are in the 2024 rules., Only rules that have NOt been rewritten,. YoU might know this just putting it out there for those that dont,. Its not a buffet of pick and choose whatever we want becuz thats obviously BROKEN AF :D
@badmojo0777 were you drunk? 😂
@@Thuase nah, just can't type for shit 😂
You forgot a feature that the 2024 Wizards get at 5th level: Memorize Spell.
In the book Whenever you finish a Short Rest, you can study your spellbook and replace one of the level 1+ Wizard spells you have prepared for your Spellcasting feature with another level 1+ spell from the book.
I wish they gave sculpt spell and create spell to scrib wizards if they would include it in the book later
Order of scribes theme subclass to manipulate arcane formula of magic is
suits them so good
10:00
They put it in the spellcasting feature section. A bit of an odd choice
@@ethans9379 Ah
7:34 it's interesting how wizards are int based, but use wisdom for their spellsave dc
Jk, I'm sure it was a slip of the tongue after talking about wisdom saves. But a correction comment might be a good idea
I knew id find this comment here somewhere lmao
Was looking to prevent dumping on them. The audio was obviously wrong, but the screen had it correct.
What's cool about these videos is that sure you like a full and complete mastery of the rules but you really come alive when you are talking about imagery and personality and that's peak D&D for me.
I’m really wanting to find the right opportunity to play a warforged or autognome wizard that is essentially a protector droid to another party member…probably an abjurer and the party member would be like a prince/princess or other person I’ve been tasked with protecting, but then I am just a little robot nerd and prepare spells by plugging in arcane crystals (like usb drives or something)
I play an autognome Chronurgy wizard in a Spelljammer campaign, who was made to help cheat at gambling and games of chance 😂🤖🧙♂️🪄✨🃏
I love this breakdown but I might be misunderstanding this:
"Each time you gain a Wizard level, you may add two more spells to your spellbook. Your subclass lets you add one additional spell per level gained from an associated school of magic." from minute 7:27 and read 10:40 in the video.
PHB says this: "In addition, whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell from the X school to your spellbook for free."
They way I interpret it, wizards doesn't get the extra free spell from their school at every level up, they get the extra free spell when ever they get access to a new spell slot level onwards. Meaning one additional spell at levels 5, 7, 9, 11, 13, 15, and 17. Am I wrong..?
I like that there is a discussion now about what the best caster class is. Bards, sorcerer, and wizards are all in the running as arcane casters. (All the other casters are all really good too) I think the fact that the discussion about the best caster is happening means that there are some good changes to balance out the classes.
I'm not particularly invested in which is best (I'm going to choose based on story anyway), but I still take that discussion as a good sign -- it means that the balance is at least close enough that I _can_ choose based on story/character/etc. and not leave the DM scrambling to rebalance because I've just weakened the party
@@M_M_ODonnell that is exactly my thoughts. I always hate when my narrative/stylistic choices have a negative impact or make my fellow players have to "carry" me. Or make my GM have to nerf their encounters. My GM is fully capable of and is willing to do so, but I know they have more fun being able to throw powerful monsters at us. I really am glad these changes brought the classes more into balance.
@@grantparker6047 It's something where I think rules-light systems have an advantage -- radically different things in terms of story can be represented by the same mechanics, so the balance can be built-in in that sense. (Doesn't help the players who find it satisfying to have their tactics reflected more specifically in the mechanics, but that's why there are more sim-style systems, with D&D trying to be a mutable in-between.)
Hey i was looking for a new character, especially füll caster for a Long Time and you guys gave me a perfect strategy to get into it.
I am a MTG Player for years now so i took the Idea of a 'Planeswalker' and you mentioned the Criminal Background, so i startet building the blue Red planeswalker dack fayden, a Illusionist artifact Thief with His skills.
He's an Illusionist and my tactics are, fitting to the colors Red and blue from MTG, controll the Battlefield to a Point, one big damage spell Hits the Most.
And for my 'Spellbook' ITS a Deck of cards, reminiscent to MTG cards and by Casting a spell i 'draw' the Card and fitting to the MTG colors the Magic gathers around me and Forms the spell from the Card.
The Goal of him is to gather the Most expensive and Most powerful artifacts Out there on every plane, regardless who owns IT at the Moment.
The best wizard i ever played was a little ball of slime that had eaten a wizard's spell book, and instead 9f just dissolving the pages, they were infused with sentience and magical abilities
forget the squishy caster ... take a level of fighter or cleric at level 1 and go slinging spells in full-plate or half-plate ;)
I have a fairy necromancer wizard whose spell book is a pouch of small stones with the spells either carved or painted on them.
Shout out to my dm who let me have a metamagic option to change the direction of line spells
My favorite spell book is a large hour glass. When a spell is cast the glass turns over the and draining sand forms the runes/symbols for the spell. The sand is colored from the magic inks used to inscribe the spell which are mixed with sand and engraved before adding it to the hour glass.
A Rubix cube styled one is fun too. Where the runes are scribed onto the blocks and it rotates and spins to form the magic formula
I'm actually playing a Dragonborn Illusionist Wizard who - to make the character fit the name - I have dubbed "Sahkro Dovahkiin" which literally means - in the Thuumaturgy language - Illusionist Wizard Dragonborn.
that actually means illusionist wizard dragon hunter born, technically.
@@Phiro00 Touché.
I just checked, Spell Sniper 2024 does _not_ give you another spell, it _does_ negate the Disadvantage you have on attack rolls with spells if you are within 5 feet of an enemy
yeah that was always the way to snag Eldritch Blast in the old rules. Oh well, Firebolt works too :D
Kelly said that a spell cast "at will" doesn't require material components. That is not true. "At will" simply means that you can cast it without using a spell slot. You still have to meet all other requirements. That means all s, v, and m requirements, as well as any others that exist.
I think that is what "at will" meant in 2014 (no slot, no materials) but the issue is that I don't think "at will" exists at all in 2024 phb. The concept is gone. Zero Wizard abilities allow you to cast at will so yes, Kelly is incorrect.
I can't wait to play Bladesinger with the new 2024 rules and backgrounds!
We really need explanations why GFB, BB, Absorb Elements and Shadowblade aren't in this book. Are they planning a full Gish supplement to follow (and to update Bladesinger and College of Swords).
@@apjapki I AGREE WITH YOU. I need more gishy-goodness. As of right now, we can just assume that since they are not found in this book we will use previous sources to add them in our game/character sheet. I have read through the 2024 PHB and they are explicit that the only things changing in the game at the table are the things found in this book. Therefore, any thing left unchanged, is the same as before. I have confirmed this in dndbeyond when creating characters.
@@tannermason4315 At least Blade Ward is actually good
@@apjapki SO true
While they are technically a Sorcerer, the latest D&D movie has a criminal magic-user. On that topic, while not a wizard in the traditional sense, Onmyoji are the name for a class of spiritualist from Japanese history that have become associated with many of the same occult practices that Wizards and Clerics are often associated with, with a focus on divination and protection from spirits. Because of this, there are quite a few Onmyoji in Anime that can be looked to for inspiration for Wizards. My personal favorite is the Monogatari Series, which has a few Onmyoji in the modern day. Instead of being focused on gathering knowledge, they are more focused on protecting humanity and maintaining balance with the supernatural. One particularly favorite character of mine is named Kaiki, who is an Onmyoji conman that uses his knowledge of the supernatural to scam people.
I am really looking forward to getting to play 2024 Illusionist wizard, it's subclass features look so much fun. Speaking of Illusonist, you forgot to mention one of the really good features they get right away, which is that they can cast Minor Illusion as a bonus action, which is really amazing, as it means you can, every round if you want/need to, use bonus action to make illusion of brick wall or big boulder or a crate, or whatever else you feel like right in front of yourself to completely block enemies line of sight to you, making them unable to target you with many spells and other abilities, and gives all attacks against you disadvantage.
I'm playing a goblin wizard hermit and I love him. Thanks for the tips- I really should give him more constitution so he stops dying lol
So now i want to play a support wizard. Nerdy student who has to travel for practical wizarding exams. His spellbook is his note study cards.
Cool spell book a friend of mine did... Clay tablets for a fire genasi... Because paper would burn.
So, I am pretty sure wizards still have the most spelled prepared just behind cleric. Because they get one spell per spell level from there subclass, unless it’s only supposed to be levels 1-5. Even in that case, it would put them at 30, which isn’t far behind and when you include not having to prepare rituals, they’re basically there
@blackfalcon1324 Savant feature is just extra in School spells in your book at the appropriate levels, not always prepared, still have to use prep slots for them as usual if you want to cast (other than rituals of course)
@@neoman4426 yeah I just noticed that. Man wizards got shafted.
You'd be wrong since a wizard's prepared spells are no longer tied to your intelligence but your level. Sorcerers and Clerics actually get more prepared spells every level that always keeps them ahead even when the wizard finally gets the same base number of prepared spells.
Hi gents,
I'm new to playing a wizard who is likely to lean towards being a controller/supporter, so really appreciated your recommendations for spells as food for thought.
Thank you for this video! I was concerned if my party switched to 2024 since I'm a variant human OO Scribe wizard. Y'all rock!
You guys mentioned that you were curious what a criminal wizard looked like. I have one that I use as a point of contact for my players.
I use the divination wizard features so that he can scry on anyone he finds important so that he can gather intel for blackmail on every major political/social player in a city and hold it over their heads. Proficiency with a forgery kit also helps with that endeavor but that falls more under Charlatan. Either way, it's a fun take on a wizard, using his big brain for nefarious ends.
Thank you for your videos.
Criminal wizard might be an illusionist. Which honestly sounds fun to play especially in the new rules. Might be on my list to play now
I always thought about a self-taught Dolph top wizard.I never had the chance to go to a To a pacific school, so he became a mix of home studies to make a book of spells of his very own With a unique background that explains why
Idk, I think WoTC really lost the plot by making the Wizard’s level 20 ability “GUN” - it just completely misses the point and should’ve been given to the monk.
The Monk's capstone fits it perfectly. No reason to give it the Wizard's instead.
Love your videos. But the ritual casting in the PHB states that the spell does have to be prepared. It doesnt use a slot, though. Thanks for all your work on these videos!
@susancarr6350 In general, yes. Wizards get a special feature to be extra good at rituals that overrides in that specific case
@neoman4426 Thamks! I DM for a group that never takes advantage of rituals, and I'm trying go get up to speed on it to guide them!
@susancarr6350 5e Wizards also had the feature, but it was in the text of some other feature I don't remember off the top of my head. In 5.5 they separated it out into an entire feature called "Ritual Adept" for better visibility
@neoman4426 Gotcha. None of my players currently play a Wizard. But I'm upgrading the Spider in Phandelvar for the next session, and thus is helpful!
Looking for some clarification.
"Each time you gain a Wizard level, you may add two more spells to your spellbook. Your subclass lets you add one additional spell per level gained from an associated school of magic." from minute 7:27 in the video.
I am not able to find this same page/wording in the 2024 handbook and was curious how this might work for a bladesinger as far as sub class and potential extra spell.
Lets say I just took my 4th level in wizard. I get two spells for sure, do I also add a third based on how this a phrased^? And if so, from what type of magic?
Thanks so much! love your videos!
The subclass thing mentioned here is how they changed the X Savant feature for the various School based subclasses to get around the weirdness that it was technically optimal to *not* take in School spells as your level up spells since you got a discount on them if you just found them somewhere later. All 5.5 PHB core Wizard subclasses are School of magic based so have the updated Savant feature. For the other School based subclasses which haven't been reprinted yet it's easy to homebrew their 5e Savant feature to the 5.5 version. Non School subclasses such as Bladesinger didn't get an X Savant feature, so it's unlikely they'll get the extra spell per level feature when/if reprinted
@@neoman4426 okay cool! thank you for that explanation! one less thing to worry about at level ups. we have a fellow wizard in the party so we plan to book club and increase known spells that way so no big deal to not get the extra spell on level.
25:50 I am beyond disappointed you didn't say vortex warp. It has insane range, you can move allies around, and besides Gate (a 9th level spell) it's the only teleport spell you can use on enemies and you can teleport them into hazards like a pool of acid, fire, lava/magma. Vortex warp is amazing and I love it.
We are trying to stick as much as possible to the 2024 PHB. If your DM is allowing vortex warp, I agree it’s an excellent choice.
@DungeonDudes glad you agree.
Great job Dudes!!!
If you tattoo your spellbook on your body and create a clone, do you have to tattoo the clone too?
Hm, I'm pretty sure that tattoos don't usually change your genetic code.... Nobody is born with tattoos. They are inflicted wounds.
I’m playing a Criminal Chronurgy wizard in a game that’s about to start with the new rules! Marlowe was a street urchin and stole their spell book and wand, and a lot of their skills actually weirdly makes them the face of the party (with a monk, a fighter, and a barbarian). Thanks to the Criminal background, Marlowe could easily multi class into rogue down the road, or bard thanks to Marlowe’s Human Skills feat and high Charisma!
Ugh why would you multi class and shaft yourself? Chronurgist single class all the way, with maybe a lvl of fighter to start for con prof and heavy armour and shield.
Love it!
42:08 So Monty played as Gene Starwind?!
Wizard concept that came to me literally as i was listening to this video lol. 100% stereotypical Old Man Human Wizard, except he's Level 1. Why? Because he got trapped in a bad contract at an Elven School of Magic teaching Cantrips 101 for 60 years, and now he wants to do all the Wizard Things before he dies XD
Wonderful! My next character will be a Wizard ... named Gowan ... "A criminal mind ... "
Some classes have a Spell List. The Wizard is a Spell List with a class appendixed onto it.
Is it easy to use wizard subclasses that are not in the new PHB 2024?
i still think war caster is a solid subclass. the reaction feature is good to save spell slots and not take shield. and getting mage armor as magic initiate spell is a perfect fit.
I'm really hoping that the Conjuration School isn't too far behind, this was always my go-to school for Focused Conjuration so I could drop my CON in favour of higher DEX/CHA and not have to worry about my saving throws so much...
Was quite disappointed Conjuration wasn't in the first line up 😕
Yesss
Wizard Grausegrim: _"Take three pounds of beef and-!_ What is this?! This isn't my spell book!"
Hohnsteiner Kasper: "'Königsberger klopse', huh? May~be it's a recipe book?"
A classic of German children's entertainment. 😁
You should almost ALWAYS pick Arcana proficiency due to it's use in making and using spell scrolls.
Im itching for that sorcerer guide
I always flip Constitution and Dexterity with my abilities. I think having a slightly higher Dex and AC is much better than having slightly more hp and concentration checks
I just finished Ossan Newbie Adventurer, I wonder how hard it would be to build Broughston Ashorc in D&D, very physically strong and tough yet also an acknowledged spell caster
Now as we talk spell books, what number of pages does as spell use when you copy it in to your book?
I don't think it says so in the 2024 PHB
@@Dragongamz1 no, and i can finde it, not even in some of the old books
My personal rule is that we go one page per spell level and each book has like 15 pages at the start. Though if you want to make it look like a book and not like a pamphlet, you could just double or even triple the number of pages required
@@dippitydoree7877 I believe I have seen/read somewhere that it is customary that wizards buy extra pages and that almost all wizards are adept (enough) at book binding. Besides for when the scribe in their spells aren't the gold costs listed as special inkt and paper?
Edit: otherwise I guess that's just how season 2 critical role did it.
@@dippitydoree7877 same, but i was looking for some thing official. And if you add the why does phb say 100 pages?
I always thought, and i could very easily be wrong, that having 2 stats at 8 was going hard-core optimiser?
Has that perception changed over tbe last 5 years?
(Sorry if I don't reply but it seems google has removed my 'comment reply notification'. Possibly even shadowbanned. No idea why, I don't say anything controversial.)
I can never bring myself to do it and I don't mind RPing flaws. My current Rogue can't swim.
It is a flavor choice too. Wizards aren't normally making strength based checks nor are they the face. So Str and Cha are usually dump stats.
How would I go about creating a necromancer with this new version?
Play a 2024 wizard. When you get subclass features, consult the old subclass and gain all features for that class level or lower. Instead of "Necromancy Savant" add 2x L1/2 necromancy spells to your book for free. Then add a new necromancy spell every time a wizard level gives you a higher level spell slot than you've had before. (This is how the savant feature works in 2024)
I realise that this is nothing to do with this guide, but I was thumbing through the monsters of multiverse and came across something that confused me...
What is the number before amount of dice? Like on the demogorgon tenticle action it says "hit: 28 (3D12 +9)". What does the 28 mean? Is it like an avg dmg for the attack or just an optional if you don't want to roll it will just do 28dmg?
If it is the avg dmg of the attack, wouldn't it be preferable to do 12 - 45 dmg ( give you the actual range)
It's the average value you can take if you don't want to roll.
@apjapki thanks, I was thinking that's the case, but wasn't entirely sure 😅, I'm new to Dm and dnd on a whole and have only been in 1 session (as Dm) we all enjoyed it and intended to keep it up (this happened last Dec)... but finding the time to write an adventure and motivation is a struggle, anyway was looking back into it and started write my next adventure and hopefully going to start a full campaign soon.
Already got 1 player saying they are going to try play an alchemist for the main campaign so thinking they are all at a party where everyone around them dies to poison in the drink (midnight tears poison). The obvious culprit would be the Alchemist PC, and they would have to find the actual culprit.
But first a 3 part adventure in an enchanted forest as a follow on to the one shot (different characters)... hopefully will be able to throw in some references to the oneshot from December.
All these adventure will be in the same universe so it's creating lore at the same time as getting used to the rules.
@@DarkMoney95 You poison idea sounds like a great start to a campaign. Very creative and I love intrigue.
I just wrote a really long custom campaign and it really tired me out. The players are 33% through and it's going great. Next adventure will be pre-written or someone else DMs though, lol.
@@apjapki Yeah, I thumbed through pre written adventures but I wasn't a fan of reading ahead to see what's going to happen... in my mind that is someone else's world and creation, I would have to learn all the lore to be able to answer a question that the players may ask and essentially spoil the story for myself, my other fear being that I'd I don't read ahead then I will contradict myself 10 minutes later after getting to the next page.
I think the actual plan is this 3 part adventure, then have whoever in the group that wants to run a session run a one shot each to at least experience Dm and means I get to try being a player, and then the campaign will start not long after that. I am intending having this campaign span multiple story arcs that develop the players personalities and abilities, from lvl 1 to 20 basically based on a quest based leveling system opposed to xp.
@@apjapkiI may later take inspiration from pre written but rather create my own plot and sandbox for the players to run around in essentially.
Yeah I saw the midnight tears poison in the dm guide and was like that is pretty interesting, have everyone's drink in a party spiked with that poison and they all die at the stroke of midnight, or at least 50 to 60% of the Npc die depending on whether the PC drink the poison... it might be diluted enough to have had to drink a cirtain amount for it to actually take effect.
Currently playing on an evoker aasimar whose spellbook is tomes of scripture
This'll be fun
If I ever make a wizard, his goal will be to set up a magic item shop. The endgame will have him casting Simulacrum often and having his duplicates scribe scrolls and such.
Pumat Sol.
Here's a question. Can you have a spell book that is a data pad?? Like you would in an anime.
Why the hell not?!
If it fits the setting, sure.
Correction on spell save dc but you say wisdom instead of intelligence but then you’re correct with spell attack. Just wanted to avoid confusion
Now I want to make a wizard that’s an elementary school teacher. I imagine that it would be an extracurricular class like Music or Art. They just teach cantrips like prestidigitation as “Baby’s first spell.”
Strixhaven intensifies
Interestingly enough, the 2024 invisibility spell does not actually make you unable to be seen.
I'm just waiting for the guide for the Warlock
I'm looking forward to that guide as well.
I'd never take counterspell with the current ruling, I would always take dispel magic, you can essentially 2014 counterspell by holding a dispel magic. There are many downsides to this, but at least it still consumes the Caster spell slot, and doesn't provide a saving throw that you can just legendary resistance through
@jakewarman7277 Note the majority of official NPC casters with the 5.5 rules won't have spell slots, they'll have x/day casts which are not spell slots and thus will still RAW be eaten by Counterspell (though it does also go the other direction, they're not spell slots so they don't trip the "only one expended spellslot on a spell per turn" replacement for the Bonus Action spellcasting rule, potentially allowing them to Fireball, Misty Step, Counterspell all on one turn if they have all three)
On that thought of an orc wizard, a half orc Barbarian wizard for all the right reasons
I want to play a Chthonic Tiefling Diviner whose spell book is more like the puzzle box from Hellraiser. Rather than learning and recording spells, he unlocks them.
Foresight is my favorite 9th level spell
There is never a reason to not play a tortle wizard. That 17 natural ac is just stupid good. Throw in being a bladesinger now you’re looking at 21 natural ac plus any dex bonuses.
Also seemingly, reaching ability scores of 25-30 isnt THAT far fetched... well with a rock solid group that is
I played a Tortle bladesinger once -- with Str instead of Dex (Dex AC modifier doesn't stack with the shell), flavored as the "bladesong" being a state of intense calm focus instead of being as acrobatic as the basic flavor. It plays well with the "calm, wise and unperturbed" vibe that makes Tortle wizards so much fun to me.
(Or you could just go full Kamek -- that would work, too)
… not that this should stop you… but Tortles aren’t in DnD 2024 yet. And the way the rest of the species have come out, that kind of natural ac isn’t going to come back.
@ScottRoth1986 my understanding is that anything not reprinted in the 24 rules could be used as they are in 14 rules, barring some changes like subclass level
Wouldn't that mean that, until tortles are printed in 24 rules, you can use the 14 tortle?
@@crownlexicon5225 yeah, I’m not concerned about it. The messiness of how additional books work into the new ruleset, while replacing old rules, will just get messier. Also, the Tortle has technically only appeared in the Critical Role connected book. I think it’s technically a WOTC creation, but I don’t know for sure. Either way, I think we can all agree the decisions are between the player and the DM.
Gnome charlatan wizard is a really fun archetype.
Please dont get angry at me if its a "dumb" question to someone, but what happened to Bladesinger class?
Even opened the PLayer handbook and still couldn't find anything
The 2024 PHB has 4 subclasses for each class. So not all the previous ones made it in. You can use old subclasses with the new base class. The rule of thumb is this; if it gets reprinted under the 2024 rules, use those rules. If it hasn’t been reprinted, use the existing rules from 2014.
So you can still play a Bladesinger. Just use the 2024 Wizard class as the base.
It may get updated in the future. Who knows.
@@DungeonDudes to the rescue again, thank you!!
How is blade ward now better than shield of faith?
I guess War Domain can stack them.
Are you guys going to use the new rules for war casters interaction what's the new reaction rules, where you can make an opportunity to attack against your allies in cast buff spells on them. If you go last initiative and your fighter you intended on Hasting runs past you you can slap them on the back and tell him go get'em setting up your concentration before it's even your turn.
Nobody serious is going to be ruling that. Yes it is RAW though.
Mirror Image is very strong now, I think it should have been on the list
i will be making a goliath wizard who is known as the ruler of the hills. He is the legend of his tribe who has conquered the giants. im gonna say during his battle with the giants he cast reduce on them lmao
Bladesinger video forthcoming?
Surely it would have to be reprinted first
The new Chromatic orb bounces around if you roll the same number on two or more dice. Imagine upcasting chromatic orb above 5th level. Lets take for example 9th level. You roll 11d8 to the first target, and since the number of dice is more than the number of its sides, you are guaranteed for the orb to bounce to the next target, hitting 9 creatures. In total that 99d8 with an average dmg of 445.5
So a tempest cleric should pick up Chromatic orb then? 😆😉😁
It's probably not out of line as far as 9th level spells go (Fireball does 14d6 vs 11d8, averaging 49 vs 49.5, and Fireball can do the damage to any number of targets in the area vs up to a max of 9, but Chromatic Orb has the flexibility of element and arrangement of enemies...so at a first look it actually looks like a pretty good balance between the two spells upcast to 9), but all of that bouncing around just sounds like it would be so satisfying to cast
Even with a guaranteed bounce, you still have to make a new attack roll for each new target, unfortunately. That drastically reduces the average number of targets affected by the spell.
@@schulterderwelt3989 not if you have advantage from any source. Eg sorcerer and their new rage mechanic. In high levels of play, where there are legendary resistances, attack roll spells tend to fair better in most cases.
@@ΚωνσταντινοςΜιχαηλιδης-μ1ω Oh wow, with advantage it does get pretty good, almost feels like steel wind strike but if it had upcasting. Without advantage though, with a 65% chance to hit I think it would only hit 1.83 targets on average when upcast to 9th level. I think having advantage more than doubles the average damage it deals as you cast it with higher level slots.
Epic
I’m a really new player/dm . Do you guys really use the material components in the games. They seem like an insanely tedious thing to keep track of for players
If you have a components pouch, you have all components that don’t cost money. Costly material components we do try and keep track of because they indicate the spell has a limitation and isn’t intended to be cast so easily.
Sometimes we forget, but we try to.
@DungeonDudes Don't have a listed cost, and aren't consumed. Second restriction is often forgotten since the majority of consumed also have a cost, but it'll sometimes matter. Not sure of any 5.5 ones off the top of my head, but I remember the 5e version of Clone had the flesh chunk as a consumed Material without a cost which could have gotten odd without the second restriction
Wizard really got shafted with this edition.
Just waiting for a new necromancer
Agree. In the meantime, well transfer it over. For other sub/classes I want Phantom Rogue, Drake Warden Ranger, Undead Pact Warlock
@@odinulveson9101 Considering the changes to monk. I think Long death could be cool now, but maybe some QOL changes would be alright.
@@JugglingAddict For Monk, I'm waiting for Kensei Monk because that one should get some updates given everything that's been added to weapon combat.
This was an artificer of mine, but it would work fow wizard...
Played it like an IT guy, know how magic work and wanting to stay the furthest away from it cause it can blow up in your face
And if, for whatever reason, you cannot grow a beard, you will be given an honourary one.
Dwarven Wizard intensifies
I wish you had addressed using subclasses that are not in the 2024 edition.
I would start CON at 15 and leave it there so that I could benefit fully from Resilient (CON) at level 8
I'm partial to a farmer wizard having all the spells flavoured after farming activities and having a pig familiar.
His name wouldn't happen to be Dallben by chance?