MtoA 116 | Mastering Glass | using Arnold with Maya 2017

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  • Опубліковано 7 лис 2024

КОМЕНТАРІ • 104

  • @doragoajeberack6268
    @doragoajeberack6268 6 років тому +8

    By the way, if anyone is trying this tutorial with Arnold 5 or later, his method of adding the logo isn't ideal, because the shader forcibly caps the diffuse + transmission to a total value of 1, so either the logo is barely visible, or the glass isn't fully transmissive. There are several ways around this. The method I chose, because it required the least amount of doing from where I was in the tutorial, was plugging two Arnold standard surface shaders into a mix shader, setting the mix node to "add," and then have one surface shader only have diffuse, with the logo plugged into the base color, and the other have transmission, specular, and the other properties of the previous glass shader. Then plug the mix shader into the shading engine previously held by the glass shader.
    The other methods require you to make all areas that are not the logo completely white, and then plug in the color map into transmission color, and a black and white weight map to plug into the weight component. You can do it with UVs, but the problem is that you have to forgo Arvid's use of the UV manipulation in the aiImage node, because otherwise some areas are black, and you have to go through the process of carefully placing the logo so it lines up right with your UV setup. Otherwise, I think you can use a perfectly white flat shader and mix it with the logo texture, but that might also take a bit of work.

    • @doragoajeberack6268
      @doragoajeberack6268 6 років тому +2

      I just figured out a flaw with my previous method. The diffuse on the other shader doesn't transmit through the glass. To get around THIS, I can just plug in the logo mask to an aiColorCorrect node, then that into the transmission weight of the glass shader, or if you have another transmission map, plug it into an aiComposite node with it in multiply mode.

    • @TenFootCity
      @TenFootCity 4 роки тому

      Found some issues with this tutorial, but hopefully this wil solve them!

  • @lukakoprivica
    @lukakoprivica 5 років тому

    Incredible! So many tricks and useful advice in just one video... Thanks!

  • @papaBoogy
    @papaBoogy 8 років тому

    Good job. Very informative and detailed tutorial!

  • @nzyang4047
    @nzyang4047 8 років тому

    awsome work!But I have a question to ask.Have you try to use alcellnosice shader as bump?I tried many ways but failed at last!

  • @casualsapiens
    @casualsapiens 8 років тому

    Thank you! These tutorials are amazing.

  • @kemarwalker9091
    @kemarwalker9091 8 років тому

    Hey Arvid, beautiful tutorial; thank you so much! so far i've fount your tutorials extremely useful, i've fount use cases for all of them. i've modeled a watch and right now i'm using the Anisotropy tutorial to create the brush meal finish. I'm now wondering if it would be cool to use some smudges one the glass; like just a bit, so subtle it still looks new.

  • @tadeomarines6135
    @tadeomarines6135 4 роки тому +1

    Super nice tutorial!! Thanks for your time and for sharing your knowledge

  • @Girennut
    @Girennut 8 років тому

    Big thanks for this superior tutorial !

  • @AncienRegimeStudios
    @AncienRegimeStudios 8 років тому

    Great tutorial. Loved it.

  • @carlodavillanova8460
    @carlodavillanova8460 7 років тому

    excellent! Hello i would like to know if for global lighting you also used a dome with a hdr map?

  • @arifnbd
    @arifnbd 8 років тому

    Noob here. so very difficult to understand all nodes you are connecting one after one. But, very very useful videos you are making for Arnold as we do not have much lesson out there about it. Could you please make a video about how you place light settings in your scene? It will be much helpful for the beginners...Thank you in advanced.

  • @CGmaniak
    @CGmaniak 8 років тому

    Hey, Arvid, I had extensive problems with aiImage when I get the scene to other artists/farms, they never reconnect, they are not recognized like an image node at all, all paths do not update, like it would with a simple file node, any production tips or workarounds you use ?

  • @IlseZamarripa
    @IlseZamarripa 6 років тому +5

    PLEASE DO THIS WITH ARNOLD 5!

  • @BenniK88
    @BenniK88 5 років тому +1

    What kind a node would you ideally recommend instead of alcombine. I'm currently trying aicomposite but not sure if that's the way to go for combining spec maps in Arnold5.

    • @arvidurs
      @arvidurs  5 років тому +3

      It depends how you want to combine them..blending them would be a aiMix, adding subtracting etc would be a combine node

    • @BenniK88
      @BenniK88 5 років тому

      Arvid Schneider great fast answer thank you and keep up the good work :)

  • @magedafra
    @magedafra 8 років тому

    gr8 eye on arnold!!
    any chance for caustics / layered materials tuts, it will be gr8
    by the way the sampling course was super useful (Y)

  • @neurenio
    @neurenio 7 років тому

    Hey Arvid!, I've been following your video must say are really helpful!. But im having this issue when I work with refraction. I'm overlaying different refracting objects with attenuation color (it's a jelly candy with sugar) and the result of the intersections of both is the color of the background :S Do you know what could be happening?? thanks!!

  • @veda_prashanth
    @veda_prashanth 6 років тому

    Hello Arvid... Very inspiring tutorials.
    I have one question...
    How do we get custom reflections using shadow catcher in arnold?I want reflections on shadow catcher to be blurred out like as on a polished wood. Please guide me through that.
    If there is a live image and there is a polished wooden table , i need an object placed on the wooden table with the reflections accordingly.

  • @znbk5652
    @znbk5652 8 років тому

    would you please dedicate one video for "Volume Collector", i'm trying to understand the Volume more inside Arnold.. for example the fluid to be rendered inside Arnold gives so much different result from software and mentalray.

  • @CGmaniak
    @CGmaniak 8 років тому

    One after another, fantastic tutorial once again, Arvid! Can you please tell me how you set up your group name to be red and green in the outliner ? It's not featured here, but in your other tutorials you occasionally label them with colors, like --GEO-- in red text, etc.

    • @arvidurs
      @arvidurs  8 років тому

      Its a maya17 feature. On the transform node in the Attribute Editor under display there is a color slider and a checkbox to enable outliner colors. Hope that helps, if not I will show it in the next tutorial. Thanks

    • @arvidurs
      @arvidurs  8 років тому

      just found this:
      www.joshuathornhill.co.uk/changing-colour-of-outliner-text/

    • @CGmaniak
      @CGmaniak 8 років тому

      ah, great, thanks a lot.

    • @Girennut
      @Girennut 8 років тому

      gumroad.com/klaudio2u
      Color Marker

    • @fakepivot
      @fakepivot 8 років тому

      its also there in 2016.5, thanks for sharing.. color coding in outliner helps even more..

  • @JuBoscariol
    @JuBoscariol 7 років тому +2

    Great artist!
    Download models and scenes for study?
    thank you!

  • @BakaNimate
    @BakaNimate 8 років тому +1

    Also, can you make a short tutorial showing us how to connect an image to alSurface shader?

  • @erikm9768
    @erikm9768 8 років тому

    amazing tutorial! maybe the final result glass's lower end could have looked a little bit more dirty.

  • @maxfartuhov
    @maxfartuhov 7 років тому +1

    Thanks a lot for the tut. Was using maya 2018. there is no aistandard in it only aistandardsurface. also no way to check fresnel box - could not find it in 2018 ver. seems like a big difference between arnold in 2017 and 2018?

    • @TruckerChaser
      @TruckerChaser 6 років тому +1

      Hello Makc you have a new version arnold they changed node aistandard to aistandardsurface i can send you tutorial how to make glass with aistandardsurface they also remove aiskin and replaced it to aistandardsurface

    • @maxfartuhov
      @maxfartuhov 6 років тому

      Hello, It would be nice to watch

    • @hemanthnani9250
      @hemanthnani9250 6 років тому +2

      will you plzz sen me the link of tutorial link to me or just post it in reply so everyone can see

    • @jordicorteskarting
      @jordicorteskarting 6 років тому

      Pls, send me the tuto as well. Thanks

  • @rockingheadbangers
    @rockingheadbangers 7 років тому +1

    these tutorials are fantastic! you should get into contact with pluralsight and ask to create a course, you'd be great at it!

    • @arvidurs
      @arvidurs  7 років тому +2

      Hey thanks Callum, they have approached me already

    • @rockingheadbangers
      @rockingheadbangers 7 років тому

      Arvid Schneider i hope you go for it, there seems to be a lack of good quality Arnold workflow tutorials on pluralsight. especially in Maya 2017

  • @adrianovela6222
    @adrianovela6222 8 років тому

    Hello, you can do a tutorial on render elements and channel layers in Arnold? Thank you, I'm from Brazil.

  • @aydinbadrian16
    @aydinbadrian16 7 років тому +1

    Hi
    Thanks for tutorial. it is great.
    May you put a tutorial about how to make dirt Material in Arnold Maya?
    Thank You

  • @sijenartist
    @sijenartist 8 років тому

    Man you awesome!

  • @AvidPH.
    @AvidPH. 7 років тому

    awesome tutorial. thank you so much

  • @xWatermelonsx
    @xWatermelonsx 7 років тому +1

    You are amazing sir!

  • @antoinelicg-island6354
    @antoinelicg-island6354 7 років тому

    So great tuto!! thank you guy!!

  • @dennisvolkerts
    @dennisvolkerts 7 років тому

    Great Tut!
    Can you tell me how you did get the inputs in maya of the nodes?
    You just did one click. THNX

    • @arvidurs
      @arvidurs  7 років тому +1

      I guess I used shortcuts 1,2,3,4, to display the inputs

    • @dennisvolkerts
      @dennisvolkerts 7 років тому +1

      yeah im familiair with That but it only seems to show the Output of the alcombine/ remap eg.

    • @SeanDlrishBastard
      @SeanDlrishBastard 7 років тому

      Did you solve this issue? I'm interested too...

    • @dennisvolkerts
      @dennisvolkerts 7 років тому

      SeanDlrishBastard i don't know the shortcut but, 1234 didn't work but you can right click on the grey part of the node and select show all attributes. or another way: just click the checker next to the attribute add a filenode and now you can see it. just connect it and delete the file

    • @SeanDlrishBastard
      @SeanDlrishBastard 7 років тому +1

      Yes, I just found out about show all attributes. Also, I think there is another way and Arvid probably did that: When you right click the node there is "Edit Custom Attribute List" and there you can select you custom attributes for the node which should appear when you press 4 on the keyboard.
      1 should be show node only
      2 show only connected
      3 show all inputs
      4 toggle show all/custom attributes
      or something like that, I'm not 100% sure.
      Thanks for the quick response anyway.

  • @krishnasrivastav8048
    @krishnasrivastav8048 Рік тому

    Thanks nice explaining bro

  • @vicooo21
    @vicooo21 8 років тому +1

    Can you make a tutorial on iridescence shading please ? like bubbles, pearl, gasoline, insect wings...

    • @arvidurs
      @arvidurs  8 років тому

      Polyg0n yes it's on my list

    • @vicooo21
      @vicooo21 8 років тому

      Thanks man ! You are awesome !

  • @krishnasrivastav8048
    @krishnasrivastav8048 Рік тому

    Very helpful video,,🙂👍🏻

  • @rafikiko
    @rafikiko 7 років тому

    Great tutorial

  • @BattlefieldZiege
    @BattlefieldZiege 8 років тому

    great video sir! May you tell us your Pc-specs? Keep it up man!! :)

  • @mechanicalneohuman
    @mechanicalneohuman 7 років тому

    How to create dispersion in alsurface shader? This is possible?

  • @AerysBat
    @AerysBat 8 років тому

    Alright! So here's the current extrusion of the logo. What do you think? Lol

  • @emilyv417
    @emilyv417 7 років тому

    Hey Arvid thanks so much for the tutorials! I tried following this but it doesnt seem to work with Arnold 5? Any input on that?

    • @arvidurs
      @arvidurs  7 років тому

      You are right. Try not to follow it by copying the workflow rather understand what I am doing and apply the same principle to the new version.

    • @emilyv417
      @emilyv417 7 років тому

      I cant seem to get the image applied without increasing the metalness which then leaves the bg black instead of the glass :/

    • @arvidurs
      @arvidurs  7 років тому

      use 2 shaders and mix them.

    • @emilyv417
      @emilyv417 7 років тому

      Thanks that worked well for me!

    • @carlodavillanova8460
      @carlodavillanova8460 7 років тому

      hello, I also have the same problem; I created 2 shaders for the logo and the other for the glass. I used a mix shaders but I did not understand if the alpha part of the logo should link it to the opacity of the logo or the mix.
      if I connect alpha to shader opacity the render time is very long

  • @rossdanielart
    @rossdanielart 7 років тому

    in your tutorial your nodes (eg alremapfloat) have inputs and mine dont although I'm using the same node. Any reason for this?

    • @rossdanielart
      @rossdanielart 7 років тому

      I think I figured it out by middle mouse clicking and gragging

  • @marcmunoz8812
    @marcmunoz8812 8 років тому +1

    hi Arvid I'm from Mexico can you make a tutorial with some incandecense material like tron movi with arnold thaks!!!!!

    • @arvidurs
      @arvidurs  8 років тому

      Marc muñoz yes good idea

    • @marcmunoz8812
      @marcmunoz8812 8 років тому

      Great!!!!! Arvid, thank you so much!!!

  • @zamvschaos
    @zamvschaos 8 років тому

    Why do you use the aiimage node instead of the default maya image node?

    • @arvidurs
      @arvidurs  8 років тому

      Joe Rule just because it's an Arnold node, and it has the uv controls already implemented. But not a real reason though. Keeping everything in be same universe

    • @zamvschaos
      @zamvschaos 8 років тому

      Arvid Schneider thanks! Hey, if it might prevent crashes, that's a good enough reason

  • @jejegym
    @jejegym 7 років тому

    This tutorial is very nice. Can you upload project file? Thank you

  • @bishtmahesh1
    @bishtmahesh1 8 років тому

    render pass in maya 2017 with around can you make a tutorial on that

  • @ananthaneni07
    @ananthaneni07 8 років тому

    Thanks a lot...

  • @kyankudos5968
    @kyankudos5968 8 років тому

    Sweeeeeeeet! ;)

  • @artman2100
    @artman2100 8 років тому

    Good job

  • @denianlopes
    @denianlopes 8 років тому

    The best
    Thanks

  • @usernoice
    @usernoice 7 років тому

    Hi Arvid, great tutorial! Thank you. Would you mind pointing me to the source of the 3d model of the glass? I would like to maybe purchase it so I can follow the tut.

  • @TheSleva
    @TheSleva 7 років тому

    Thank YOU!!!

  • @e-frame5344
    @e-frame5344 6 років тому

    Why are you not working with projections when placing the files?

    • @arvidurs
      @arvidurs  6 років тому +1

      for this case it would work..but for non-static renders it would be a nuisance.

  • @paulinobatman2
    @paulinobatman2 8 років тому

    thanks thanks thanks thanks thanks thanks thanks thanks thanks thanks

  • @khalilnoor4997
    @khalilnoor4997 7 років тому

    AEalColorSpace its not found

    • @지방씨
      @지방씨 5 років тому

      That's no longer needed in the latest version.
      Alpha texture File Out Color Node -> aiColorCorrect Input node -> Out Color R -> Specular Roughness
      aiColorCorrect Multiply color -> Roughness value.

  • @hemanthnani9250
    @hemanthnani9250 6 років тому

    how to get (alremapfloat) (alcombinefloat) (alcolorspace) .... in Arnold 5 or there is another altertnative nodes for this.
    and
    how to get al shaders in arnold 5

    • @arvidurs
      @arvidurs  6 років тому +2

      in A5 its called aiRange and aiColorSpace

  • @EliSaliba1980
    @EliSaliba1980 8 років тому

    you rock

  • @Colteal
    @Colteal 7 років тому

    is it easy to export something like this to unity?

  • @reniferZiolo
    @reniferZiolo 4 роки тому

    offsetting doesn;t work for some reason..

    • @arvidurs
      @arvidurs  4 роки тому

      Can you elaborate a bit more on your problem?

    • @teslacine
      @teslacine 4 роки тому +1

      I loved your animations and design style on dribbble, Jennifer, congratulations.

    • @reniferZiolo
      @reniferZiolo 4 роки тому

      @@teslacine thanks!

    • @reniferZiolo
      @reniferZiolo 4 роки тому

      @@arvidurs i know itvs old but it worked i Just had to relaunch the arnold render view

  • @aaronnaku
    @aaronnaku 7 років тому

    Nothing else besides Arnold?

  • @امينواصل-غ6ي
    @امينواصل-غ6ي 4 роки тому +1

    Oh 😲 you rich
    Record and install Maya 2017 year 2016
    So buy or gift to me your old desktop