Vaulters Expert Guide - Endless Space 2 DLC - Turns 1-30
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- Опубліковано 6 вер 2024
- 4XALCHEMIST IS BACK playing the first 30 turns of the new DLC faction the Vaulters from Endless Space 2 on Endless Difficulty with Endless Pirates. Extensive commentary on multiple Vaulters-specific and general strategies.
Highlights:
+ Optimization of unique colonization and golden age mechanics of the vaulters
+ Discussion of ship optimization for the Vaulter scout ships
+ Discussion of the strengths and weaknesses of the Vaulter faction - spoiler alert: they're a little OP
Please let us know what you think about this video in the comments and like and subscribe if you're enjoying the content.
Follow the releases by subscribing to us and also by following us on Twitter - / 4x_alchemist and also occasionally catch our stream on Twitch - / 4xalchemist
Thanks!
4XAlchemist
This video was recorded on v1.2.8 S5 GOLD-Public.
NOTE: If any wonderful viewer would like to make some timestamps for an outline of key moments we'd happily throw it in the description here with attribution!
Please come back... Your guides are very informative......
5 years later and I agree
@@malcador agreed
Couple of the nu-ounces on vaulters. If your going threw pirates you can cloak your ship as a Pirate.. they will not attack you going threw there system.., but 'tact' moment.. after the first 3 colonies where finish should of build the Portals.. -- teleportation troop transports :D Vaulters are very hard people to invade.. if a portal is built on each of the systems. You can take any ship and Drop 500 Troops down like stupidly fast. (there is a turn delay w/using the Portal.) ... (tact) don't bring them out into the fight if you don't plan to use them as a fighting unit. But i am happy i see your still doing these videos hopefully i will see you in competitive play sometime..
More videos please for 2019. They could be Endless series or anything you like to show. I like your videos because you make them for beginners and shows mechanics, strategies, and game play. Thank you.
Fun idea if you are playing single player: Try to find a unique planet in your starting area, even if it takes 2 or 3 turns to find one, then settle that system as your home. Restart if the RNG isn't in your favor. If you start with Tor, Sykagoja, Teonha, or Veil as your home system, you basically win the game... Or if it's something else, it may have a planet next to it that you can take, then rush the research for the planet type. It's a bit RNG dependant, and not something you would do in multiplayer unless you spot it, but it's super fun.
Watching these guides usually gets me really hyped to play the game for myself :D Thanks for the guide, it really helped me grasp the Vaulters and I really enjoy playing them.
Just got done chatting about you with some fellow enthusiasts in the comment section of SBs channel. We miss you guys. Hope all is well with you and yours. Thanks for all you have done to help others enjoy this game.
Yo guys, where are you? The world needs your Hissho guide!
We miss you in 2020!
I'd love to watch a full game with the more recent updates. Also, the game vs your brother was absolutely awesome to watch so i'd love to have more of those as well. Cheers !
I assume most players know this video doesn't include most of the recent tweaks to the vaulters. Of course most of the information contained is still valid and dare I say precious... :) Thx for all the work guys.
So I just bought Endless Space 2, picked Vaulters, found a planet to settle on. Turns out the air they breathe makes them high, they are super happy all the time and just chill out.
Since I'm basically Space Hippies now and angry pirates are in front of my door, maybe I should check out a guide.
You guys made the best and most entertatining guides for ES2 and I hope you guys start making content again thank you
Fantastic! I'm going to try Vaulters now using this current meta guide.
Would love to see primers and updated expert first 30 videos for the other main factions!
love your endless space vids bro, ive been struggling because im not the best at 4x games but you help out, subbed!
Very good. Thank you. Endless Space 2 is brand new to me and I thought I might try the Vaulters because I liked them so much in Endless Legend. I'm pretty sure the devs nerfed the number of turns for the Argosy since your guide, but the starting tips are very good regardless. Thanks again.
I think the Vaulters are one of the best factions for newer players like me. I've never been able to win even in sandbox(LOL), but once I picked up the Vaulters, I found that even if I couldn't win normally the portals give an overwhelming advantage; having an enormous advantage as far as fleet management goes. I just built hundreds of incredibly cheap ships to overtake my enemies one-by-one.
Please make more guides and playthroughs on Endless Space 2 !!! They are awesome
Great guide as always. A little tip for you if you don't know: you can use RMB just like ESC key without going to main menu. It closes all windows, no need to look for X, Done or something like that.
Excellent vid. Thanks for your content. Would love to see more multiplayer games, since very few es2 mp content out there.
Hisho guide comming? :) You guys rock.
we need you back father
Also in my experience if you take the heroes T1 ability that farms strategic the timing is generally such that you will always be able to shave about 3 or 4 turns off your next colony even in the unlucky circumstance that you have zero deposits of T1 strategics on your starting system.
Very interesting idea!
Thanks. Here is a link to the Video Response I posted on my channel today that outlines some of the topics we have discussed in the comments of your other video, and expands on some of my own ideas about optimal Vaulter play.
ua-cam.com/video/6f3Ayl0kq9Q/v-deo.html
Maybe my hopes are foolish, but I hope you'll come back and do previews of new dlc's up to penumbra. Your guides are the best and I'm hoping for more. I know its bet almost 3 years, but hope dies last.
All your guides are incredibly helpful! Learned a lot new stuff especially how to maximize my gameplay! Thx for that
I often find the planets at turn one with one of your main strategic resources AND a subterranean curiosity to be optimal to the point of imbalance because that certain subterranean curiosity always turns out to be the latter of the two resources you need for the vaulters.
0:18 introduction
1:35 game settings
2:10 the light of the new dawn
3:44 Common tips about planets and resources (titanium and J, yey!)
4:21 the argosy and golden age
5:59 what are the vaulters all about?
9:11 star system research mechanics + first couple turn aims
10:14 what to do with your hero on the first 8 turns
14:28 into the game: first probes and evaluation of strategic approach
16:10 Gouvernements
17:45 why colonise the next planet early on?
Great guide, I'm in love with the vaulters! FYI: Vikings never had horns on their helmets. This misrepresentation comes from the very popular german opera Ring of the Niebelungen, where they portrayed vikings with horns in their helmets, and has since then spread like a wildfire across the world, but is totally wrong. If you are interested in giving your ships good pagan names, look up 'The Pagan Name Database' on the web. Faering for example, means boat. Argosy means merchant vessel of the largest size, roughly translated (Vessel of Ragusa). :)
Would love to see the remaining gameplay in other videos!
These guides are no longer helpful as the developers have patched out a lot of these exploits. For example, the one where you refit a ship to refresh the stock of probes has been patched.
The exploits may be gone, but the advice is still largely sound. I come back to these time and again even as a very experienced player because I love hearing how other people approach solving this games many tangled riddles on how to make the numbers go up faster.
*hint* devellopers loves these kind of videos too :)
I was part of the beta program for this game... Back in these days, I found a science snowballing Sophons exploit, they patched it out kind quick :)
(that wasn't an exploit, it was a way to "open" a game so that in 10-12 turns you were allready on top of everything on many aspects of the game).
Can’t wait for the Hissho guide :D
same here :D
Ahh, I was really hoping you were back playing again. Hope to see you around again sometime
Please do the Hissho update! I exect a Hissho guide, but there are also changes to old races that nobody has made videos on yet
This channel helped me alot!
We miss u guys !
Are there going to be more videos? I really love the game and your guides, I'd be great if you return to upload more!! :D Like even whole games... I really struggle to find updated guides/vids :(
Thank you!
23:00 - actually you should have done the curiosities, then launched the rest of the probes to scout - and then refitted :) depending on preference you could have launched the governor probes too, then let it all regenerate while in transit to a new system. Or, leave the gov probes to have plenty as you arrive somewhere new.
Great videos, any chance we could get an Umbral Choir guide? Seems like a very interesting faction.
great video. i watched now over 10 hours of you playing.
when i bought the game i got my ass beaten by the AI and i wanted to be able to play on hard difficulty, or even endless.
so i watched every video very concentrated
You go wide first, and as fast as you can. Then turtle down and develop quickly.
Love the quality of the content. I would love to see more past 30 turns. I'm excited about this new video, I just wish we could finally be on the same version of the game for once, I'm on 1.2.11 why aren't you on the latest version?
I play on the most recent patch too, I just recorded this video a while ago and have started taking note of the patch so that when things get really different there's some basis for those differences.
I don't think so much has changed but just wanted to have some explanation there for if you find different stuff in your game.
I'm back to this game, it's been patched to final version not so long ago.
I'd love to see a 2021 refresh of your guides, because hacking is quite disturbing for "scattered / portal" vaulters civ (you can't protect from everywhere, so you can't cherry pick systems anymore).
Portals are very fun to play. When AI drop a fleet on a decoy ship, you can't suddenly move a fleet when they are mid-air.
Also, I'm thinking about toying with pirate allys / cloakships to see what happens.
4 developed systems with a 5th colony just dropped on turn 30 is amazing. I am not as familiar with the expansion rates of other empires, but that seems incredibly quick for a faction seemingly being pushed for a tall build.
How do other factions generally fair by turn 30 in comparison from your experience and do you think it warrants toning down the Vaulters in future patches?
I know the Vaulters expansion rate slows significantly as the costs get larger and larger and the golden ages tend to get shorter if you rush to colonize due to recharging rate on the GA slowing significantly from 2.4 down to 0.8 gained per turn.
yeah, this guy is actually pretty mediocre at this from what I see.. not playing to their strengths at all and making a LOT of mistakes.
Nobody is doing these type of guides and its sad because most of your's are 3-4 years old at this point and missing many new aspects of the game.
Two questions about the strategy you used here: Why are you not pushing out farther and farther with scouts looking for near perfect expansion locations? The portals mean it doesn't matter where you live so im surprised to see you settling for neighbouring systems that you admit wont be that good? second: You don't seem to like portals at all, whys that? The mobility and science bonus you get on a vanilla portal is pretty had to pass up in my opinion, not to mention the other benefits portals get eventually. Sorry if you mentioned it in the video, i wasn't 100% focused all the way through
very nice
you should add it to the proper playlist
Nice vid
plz do some more lets play videos. ur videos are great
Do not hesitate to put your first fearing into a privateer mode to explore quietly ;)
I too find privateer mode seems to make your ships "invisible" to the AI as they seem to over value positive relations with the pirates and especially on higher difficulties have tons of "cheat" resources to throw at them for non aggression pacts and pirate marks, which they nearly always do. This also means the AI wont clear pirate systems often or engage their fleets...and that means as Vaulters you have a massive network of free portals and the ability to scout unmolested by the entirety of your AI opponents.
Do you think you'll ever do an updated Vodyani guide like you did the Lumeris?
Just installed endless legend for the first time.
why no portals xX you can zip from your core systems right over to the horatio and be agressive super fast, also because of that no need for 2 engine combat ships, can take manpower mod, repair or kinetic enhancer
Why are you using power to shields when you're ships use purely armour?
Surely they 16% damage swing using the other long range tactic is better?
Otherwise, love the content
I would like your thoughts on a detail about the opening quest I am considering. I always pick the one with the resource that I am likely to be short on. Because the rewards change but are predictable here is what I look at.
#1 which T1 strategic is my bottleneck. In your case it is Hyperium and if the reward were Hyperium its a no brainer. You have plenty of Titanium sources so the reward for military is less impactful. Anything that requires it will be possible in time...not true of needing Hyperium atm.
Second the science based quest always offers a cache of a luxury. I always look at my stating populations luxury boosters and if it pairs up with one I consider that quest assuming my strategic needs are met. Also consider if it may be a good T1 system development...but typically Valuters should always try and use Strategics for theirs.
Finally I am curious how you feel the Vaulters population bonus at 50 pop changes the value of some military buildings. For example Budaki bunkers in T1 grant 300 manpower to your cap. But once you hit 50 Vaulter pop that same building assuming max manpower is also putting out essentially 30 science now too. The bonus gives you a science buff equal to 10% of your empires manpower. Seeding your systems with a few early defensive building may feel bad im the short term when you are not using them a ton...but mid game they can accelerate your science, and due to how fast Valuters can seemingly grow to 50 pop...it may be sooner than you think.
good guides, come back to youtube
Isn't it AR-go-see, like "Argonaut"?
Yes it is, they pronounce it that way in the intro cinematic, also it's name is clearly meant to be a portmanteau of Argonaut and Odyssey (To famous pieces of classical myth that involved sailing)
This was so grating to my ears throughout the video
Drone Network gives both food and industry. While the Cerebral Reality only gives a little science in 2 turns, when you only need 3 turns to reaserch xeno-factory. The Cerebral Reality is a poor choice to rust xeno-factory.
so that is the faction AI that steals the 100 dust per turn deed every game in the first few turns
is there any chance we can get minor updates to the race guides? i tried looking a bunch of them and so much has changed i feel only vague concepts remain relevent. im still kinda looking for good ways to optimize my early to mid game transition with a few races and i want to see some turn benchmarks in the current patch. like when i should hit x science income and what-not. i watched your multiplayer lets play but that was also out of date and im unsure if you guys hit the same power level in the same time frames.
Please come back :(
One question. Is worth to get Focused Plasma after autonomous construction to get the siege module?
More.
It's a nice series of videos but 4 months between episodes is a bit long. Anything new/updated for the Vodyani since last year's video
Why didn't this guy build any portals? That's one of the first steps you take
Just to let you know this isn't in the 'expert guide' playlist
Hello - can someone please explain what are the blue triangle shapes and artifacts that surround the unexplored 'fog of war' type area on the galactic map? It looks horrible and I don't understand? Has this always been an issue? I want to buy this game...
If you wanna buy it cheaper, Steam has it on sale at the moment (free weekend+sale), 6 hours left.
It's just a part of the art style, it's not unintended. I've not seen anyone who didn't like it yet, but I'd hope that's not enough for you to not buy it. It's a shame if you didn't buy it while it was on sale though.
1:27:23 woopdidoo
hello does this expan includes previous ones ?
You've been doing great informative guides, please come back to youtube!
Come back!
Is this channel no longer active?
man this was a frustrating endeavour. you've completely misunderstood the 2 core principles of the Vaulters mate. With the Vaulters and their portals, you don't want to just settle any nearby system, you want to send both Petrov in a three engine ship and the already very fast, crazy sensor range Argosy out to explore as much as possible to look for optimal systems, either for strategics, large 5 planet systems or uniques and only settle those and use your portals to keep your empire safe. If you find one of the unique planets with influence boosts, you can easily gobble up every minor faction you meet for general growth, and use the argosy to settle the best possible systems. you also want to be friendly with the pirates as your buccaneers trait grant you the option to force cease fire with them, AND if you are cordial+ you can use any pirate system as a portal.
You are really great, but I cant handle the laundry of swallowing and saliva...maybe a diff mic?
Oi mate, where are guides for Hisho and those hackers?
Why you never go for Barionic shields/Efficient shielding? That is not efficient.
BTW stop wasting so much time on turn 1. How I play: *clicks ENDTURN button 19 times in a row*
"Oh...manpower... what a whoopie -do statistic." He says until he realizes that at 50 vaulter pop he gets 10% science for FREE PER 1 Manpower. As the vaulters, unfallen and cravers you get the highest base extra capacity of manpower in the game without getting minors involved...of which you have tikanan. Your late game science is going to put sophons to shame and yet you gloss over it.
I am so sorry to be that guy, I like your vids, but this was.. well mediocre at best. And not because of the rng... vaulters are definitely a wide civ, not tall. The no outpost thing is good precisely because they are really bad with food, unless you use strategics for development which you didn't. You didn't even make an effort to go after the strategics a you should have.. by turn 30, you should have like 10 colonies at least around 200 of both titanium and hyperium stockpiled and already getting in antimatter. You should have prioritised hyperium exploration modules *speed/better probes) and send out scouts to explore as much as possible, not sit in your little corner there. You can't invade planets with scouts as you found out by the end of the vid :D just wasted resources, you should just build your attack ships asap. Also military buildings for vaulters are crazy good, because their pop collection bonus gives you science per manpower.. which brings me to your science being really low. It may have seen like a good start but with your choices you would just stagnate and be left behind. On huge and larger galaxies you want to get your scouts to the middle where all the minor civs are, pump influence into them and assimilate them all. Use the ships you get from them to attack those that already have a different sovereign. build portals! portals are the strongest thing about vaulters. I don't know how you did it, but your dust output was really sad... overall.. you took them and played them more or less as twisted ue, which is well.. doable, but you didn't play into their strengths at all. :/
reload!!!
Big mistake on start. This Race need faster very faster discovered new planets for colonization best huge systems for profit. Curiosity is not important for first 10 - 20 round but new systems is absoluteli important. U Hero stay on planet for 0 bonuses :D Absoluteli bad start mate sory. But finger up more players need help and u are no bad tutor :D
I like the vids but no one is going to watch 2 hours for 30 turns.