Halo: Reach, and the Death of the Spartan
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- Опубліковано 4 тра 2024
- How many videos can this guy make on the Halo series without actually covering the main Halo games? Find out next time on Halo Wars.
I have a growing love and appreciation for spin-offs and new perspectives, and Halo is truly ripe for choice when it comes to those styles of stories. Last year I covered ODST, and how it presents the perspective of what it means to be a Human in the Halo world. This year, with this video, I want to talk about the Spartans of Noble Team, and death in a way we hadn't seen in Halo before.
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16:53 Fun fact: Carter isn't bleeding from his mouth because he's been wounded by Banshee fire, it's because he doesn't floss.
Also, something I always appreciated was how appropriate or ironic each Noble's death was. Jorge loves Reach, but is the only one who dies off-planet. Kat, the brains of the team, is shot in the head. Carter, the captain of Noble Team, goes down with his ship alone. Emile is aggressive and confrontational, but his mortal wound came from behind. And Six, who's only recently learned to be a part of a team, dies a lone wolf. Really rubs that salt nicely into the wounds.
And Jun the sniper escaped into the shadow to live another day
@@justnodl6493 I was thinking about how Jun fits into this, and yeah. The sniper keeps his distance. Fitting.
Jorge is also the heavy ordnance expert and dies in an explosion, Emile is the close quarters expert and dies to a sword, Kat is comms expert and dies mid sentence.
Bungie really cooked when they made reach.
It's.....just so well planned it's damn tragic ;-;
@@Spike2276 kat is also the tech person and she gets shot in the head do to her shield malfunctioning
I read The Fall of Reach in school long before I ever got the chance to play any Halo games. So Halo Reach was my favourite, and remains there
Had the opposite effect for me. I hated the game for a few years for rewriting a chunk of the book. Its a good game of course, I just hated that it stepped on my favorite book on the way out.
I think it would be a really interesting alternate history game if If the pillar of autumn instead of. safely getting away it Was forced to crash on reach (Without the covenants Knowledge)
It was different, watching my buddy Baker play Reach for the first time, a few months ago. He was a solider, fought in Afghanistan against the Talaban and has unfortunately seen some of his own squad mates make the ultimate sacrifice.
I won’t forget the way he sighed and smoked a cig, the first in a while. I felt guilty for recommending the game but he told me he loved it. For all the sci-fi, it was a more true to life view of war. Not everyone gets to make it
“Never has a game gotten the difference between a Medal of Honor (Jorge’s death) and a statistic (Kat’s death.) so right.”
I don’t think I’ll ever forget his observation.
His doing ok, for any wondering
TLDR; Reach is a different experience for veteran.
If you can tell your buddy thank you for your service for me
Dude, that medal if honour line is the most raw quote I've ever heard,
Kat's death has always stuck with me as one of the most impactful turning points in a game for me. Kat's death really sets it in that feeling of "im not gonna make it all the way back home, but ive gotta make it to my objective"
The death hits harder when you hear the civilians in the background. You have to think about that, the fact that to a civilian, these soldiers are unstoppable. And they just saw one fall rescuing them.
(Edit: I did not realize he brought this up when I first replied to you, as I replied early in the video.)
20:52 I think Emile was talking to the Elite. Emile was basically a savage in combat. He was kind of a psycho brute, but he was always scared to die. He was always scared to risk himself for others. It's why he carved the skull into his mask. It wasn't just to look scary but also a projection of his fear. That changed when Jorge died. He was always picking fights with Jorge. He was Jorge's antithesis. Jorge cared and risked and when Jorge died, it started to change Emile's perspective.
When Jorge is alive and caring for one woman he mutters "He's not the only one (that needs a psych eval)."
After Jorge dies it's "*reminiscing laugh* The Big Man was always sentimental."
He lived for himself, but inspired by Jorge's example, Emile died for humanity on Reach. He started to accept the skull. To accept death, not as a giver of death, but a participant which he directs to the Elite. I understand the interpretation that the line was meant for Noble-6, but I think it's more likely that this is an indirect, secondary meaning. One that's focused on the narrative. The upper layer is Emile making peace with himself to the Elite. With his ghost that's been following him this whole time (alluding to his helmet and the Elites literally drop off a"Phantom", the same one that killed his teammate Kat, has come for him). The second layer is Bungie to the player.
"Are you ready for our time with Halo to be over. Are you ready for your character's fate to be sealed? This is the turning point. Are you ready to lose, so he can win? Are you ready to pass that torch? Are you ready for us to pass *this* torch? We are ready, because Destiny awaits."
Now, it could be all of the above. Emile to the Elite, Emile to Noble-6, Narrative to Noble-6, and Bungie to the player. Layers.
I never understood why so many people hated Halo: Reach when it came out. I think it being a completely different narrative, a tragedy vs. being a heroic story and video games (especially of the time it coming out) oftentimes telling you that you are the protagonist and therefore will win the fight, was a part of that. Sentiments and feelings around video games have changed since then, but I think a lot of people at the time were not prepared for stories where you will lose and were destined to from the beginning. Especially a fps like Halo where you had played the single most important soldier in the game's history across multiple games. This is a lovely video and I appreciate the love for my favorite game in the Halo series.
Those who disrespect this game just doesn't know what is the thing they see.
Reach was an instant favorite. The halo universe is about losing a war for survival.
Master chief was unstoppable, and we learned that he’s always going to come out on top.
Reach showed me the desperation that the rest of humanity knew.
I hated this game when it came out. By all means, it is a good game. Except it rewrites one of my favorite books a dozen ways. Im 100% biased and I know it. The thing is, Im pretty sure they could've pulled off just as good of a game without stepping on the book on the way out.
@@certain_sloth that’s fair. I’ve never read the book so 🤷🏻♂️
Most people that disliked it did so for one of 2 core reasons: The narrative deviated HEAVILY from the Fall of Reach novel, which had been well accepted canon up until the release of the the game, and Reach introduced some pretty major gameplay system changes, most notably the armor abilities - sprint being the most polarizing for how it impacted the speed of the game and necessitated big changes to how levels/maps were designed.
The first Halo game I played was Halo: Wars.
I watched the intro cutscene, cool battles, explosions, carnage, but then as more and more people started dropping I distinctly remember the sad music kicking in and the voiceline closing with: "... It was hell...but at it's ours now."
(Probably slightly off but it's a memory) And my friend going:" I thought this was a war game, why is it so sad?"
We were just teenagers back then. We got the game because it promised big muscular dudes shooting at each other but we still felt the melancholic emotional core immediately hitting us.
The best war movies always manage to do this. Saving Private Ryan for example hits a vety similar note to me.
Iirc the line is something like "Setback after setback... Loss after loss... Turned what was supposed to be a quick and easy victory into five long years of hell.
"But Harvest's ours again."
But like you, I am working off of memory here.
@@yourdoom6554 of course, that's all harvest is now, hell. But it's ours now.
@@RocketCouch That's it. Thank you.
"Negative, I have the gun, good luck sir."
When you're going through some shit, sometimes all it takes to get through is that you know you can lose on your own terms. Love the video. Love the message.
Man, even knowing the lore behind Reach before the game released, it was rediculously upsetting, but in a good way, you KNEW what was going to happen but the game still made you hope right up to the end, to the point where there were people making theorys and trying to explain how 6 actually made it out alive because we never actually see a body and we technically never see the blow that finishes them... Games that can do that are far too rare these days and I wish devs would go back to focusing on the story rather than graphics and monetization
One of the things I love about Halo Reach are the character animations. I learned about it from The Body Language of Halo Reach by Core Ideas, but just all the little details of character movement and mannerisms just make everything subtly work.
The best example is probably from Kat's death scene, where, as the door is closing, you can see Carter stumble back in shock and despair from losing the teammate he was probably closest to
Carter and Kat were the closest, they were the only two remaining members of the original Noble Team, everyone else were replacements. So naturally it makes sense it's going to hit him that the only one he knew since Noble Team was formed still around, is now gone
Halo reach was the first halo game I ever played and from there on out I was addicted.
I now play every Christmas, because l that’s when I first played reach.
Ah yes, I spent so many hours playing Reach with my grandpa. I loved this game.
Excellent use of the siege of Madrigal soundtrack. I really like your thesis about how so much of halo is about losing on our terms and trying to keep moving through the fire. Wonderful work as always and I look forward to more of your content!
Jeorge being the first death spelt the doom for the rest of the squad since he was the only Spartan 2 and 2s are nigh invincible compared to spartan 3s that the rest of the squad consists of.
He would also be quite a bit older than anyone else in the squad the grizzled veteran.
Not true. 3s with Mjolnir were on par with 2s.
@@Key_Mind I might not be up to date with Halo Media but I think the Onyx book was a good example of the Spartan 3s
@@YolStrun 3s were given cheaper and weaker armor. In Mjolnir like Noble Team, they are similar to 2s
@@Key_Mindyea noble team getting mjolnir was because they were considered exceptional compared to other 3’s. They got the armor for being above the average, I don’t agree all 3’s are as capable as 2’s. But noble is the exception to that rule for a reason.
imma need a whole halo series from you. this is amazing
New Alexandria is my favorite mission. You’re in the heart of a siege and all around is evidence of how poorly it’s going. You do everything you can but it’s never enough.
The feeling of genuine desperation with no happy ending is a welcome change from the monotonous rampage most games have your main character take.
Instead of being in an isolated ring, Your with humanity as it crumbles around you.
Me and some buddies have been playing through the entire Master Chief Collection again recently to experience games we missed and to re-experience the ones we loved but forgot.
Following the entire story back to back has been amazing and we just started Reach last night. The game is a masterpiece. Knowing that no one makes it out, knowing that Cortana needs to escape and get to Chief, knowing that we lose the battle but win the war is so powerful.
The game was the first Halo game that ever made me feel something. But now that I know what Reach cost us, it has made each other game that much better.
Great video essay
I realize this is some high-purity cope, but I always imagined Noble 6 survived.
My headcanon/fanfic is that they stumble through a forerunner portal after finishing off the headhunters, and a forerunner medical facility patches up their otherwise-mortal wounds. Completely isolated for years, kept from suicide only by the thought that they might be the last surviving human and they don’t want to be responsible for the death of their species, they spend the time reflecting on their life. Eventually they come to the conclusion that the original Spartan program represented the loss of the Mandate of Heaven for the UEG… so when the UNSC finally reaches wherever they’ve been holed up, and tries to bring them back into the fold, they refuse.
They’ll answer to their name, but insist that Noble 6, B-312, died on Reach if they’re ever so addressed.
In my fanfic, this is a rewrite of Halo 5, with Chief played by 6 and Locke played by Chief. 6 is running around the galaxy trying to support insurgents, overthrow the UNSC, and help people wherever they can. Chief is following, trying to fight insurgents, save the UNSC, and… help people wherever he can.
It climaxes with a confrontation between the two. John has already been called away to fight some other threat - nothing close to Covenant-scale but enough that they don’t want to leave John chasing shadows - but has Six cornered. It’s now or never.
As John navigates the station, Six thanks John for saving humanity, but points out all the evil the UNSC did and is still doing. They say they knew Chief was on their heels, so took him on a walking tour of the grounds zero of all the worst crimes of the UNSC. Then they reveal that, while Noble 6 died on Reach, this place was where they broke. Since they were one of the few Spartans, let alone headhunters, who can pass as an unaugmented human (Noble 6 is half a head shorter than the next shortest Spartan in Noble Team), they were sent to this base to infiltrate it to get some MacGuffin. Per Phantom Liberty, they befriended the insurgents, grew to like them, then murdered them. After that, they gave their handler an ultimatum: assign them to a normal Spartan unit or... They didn’t bother to finish, and their handler wasn’t dumb enough to force Six to make a threat they’d have to carry through on.
They were assigned to Noble Team, where they’d be out of the way and well guarded if they went rogue.
Chief… is in too deep, though. He hasn’t had the prolonged isolation which was necessary for him to deprogram himself like 6 did, or maybe he’s just to thoroughly rationalized the suffering he went through during his own recruitment. He kicks down the door to the room where 6 notionally was, to find a comms relay patched into the station intercom.
“Please, John. I’m good, but we both know who’d win in a straight fight. I’m at least good enough to avoid getting cornered. Still, I’m sorry we couldn’t work together. *sighs* I hope I’ve given you some food for thought. Fighting against the end of humanity is one thing, but it’s time to start thinking about what you want to fight *for*. Seeya ‘round, John.”
Legendary completion scene: Serin Osman, CinC ONI, is in her office contemplating space. Her door opens. “Leave the reports on my desk.” She says, not turning from the window.
“Sarin.” The camera pans around to show Six in an ONI uniform, not their Mjolnir armor. A fleck of blood on the collar shows its former owner didn’t part with it willingly. “We need to talk.”
Well damn! I don’t know a THING about Halo but I’m sold, that’s a really well put together story! Cool.
Despite Reach being my first interaction with Halo lore and it's world I still felt the impact of the death of a Spartan. I knew that Spartans were these powerful soldiers and seeing them die and get hunted down was impactful. And this video showed me a lot more of the subtle details that I missed while playing the game which makes it now much more impactful and meaningful in my eyes.
Great video btw
PLEASE do an essay on Exodus and maybe New Alexandria too that would be amazing!
Ahh, a good sunday morning cry
I didn't even think of that at 20:52. That is so insane, I frikkin love Reach.
This video had me in tears because I watched your video on ODST a couple of days ago, and decided to replay Reach (Because I don't currently own ODST) because of a similar hopless felling they have. And when I played it, with my music and voice settings turned up and the game sounds turned low, I cried. I didn't pick up on a lot of the things you mentioned when I played, but with the game fresh in my mind, I really put some thought into it.
After Jorge died, believing he just saved Reach, when he really didn't, I don't believe the others in Noble Team allowed them self to think that their deaths, their 'sacrifices', would fix all the compounded issues up to that point. That their death would save the rest of the team. And Reach specifically is an exercise in futility because when you start the game, it shows that Noble 6, you are dead. You might not know it in the beginning, but by the time Kat dies, you pretty much know that you are not surviving Reach.
Fantastic video essay.
I got recommended your republic commando video on a whim and you have quickly became one of my favourite essay channels because of how you format and structure your videos (and of course they are very entertaining)
I have watched practically every halo reach essay on youtube and this one
Is my favourite
Fantastic job
Had to pause the video after your description of Emile's death cause it actually brought a tear to my eye. God damn I love Reach.
This is one Hell of an Essay. Cheers to you friend.
I think my favourite scene in the entire game (aside from Noble Six's death) is the fake-out when Halsey gives the package to Noble Team. The way the camera is positioned -- and where Halsey walks -- makes you think she's giving it to Carter, but the doctor walks past him and gives it to Six, who's out of frame. Not only does the cinematography trick you, but so does your insticts; you _expect_ Carter -- the team leader -- to be the one carrying humanity's saving grace. But no, it's you.
I just found your channel through the ODST video and came directly to this one after that one. I think I've never cried more for Noble Team as I have watching you vid. Maybe is the new perspective I have on life since I played it all those years ago, but you just made me FEEL things. Keep going, man.
Found your dishonored video randomly and man do you give REALLY GOOD breakdowns and stuff.
I forgot how heartbreaking this game was and you made me tear up at the end of this. Jeez man, great stuff. I'm glad u popped up randomly. Wish I could go back and experience reach for the first time
Reach was my first exposure to the Halo franchise, watching a playthrough of it over and over as a teenager and only playing a small bit of Halo: CE until I was in my 20s. It's also the first one I completed myself and the one that feels most impactful. CE doesn't feel very story-heavy and I spent most of my time trying to figure out what was going on, 2 knew it was part of a trilogy and behaved accordingly, and I haven't gotten the chance to finish 3 yet. I just remembered that I actually completed 4 as a teenager, but because I had no context, it didn't stick with me so I'm not counting it.
Anyway, even without having grown up with the immortal powerhouse that is Master Chief, even with the story having been spoiled before I played it, even without the context of the Covenant having glassed Reach before the IRL first game ever came out and that this is a prequel to that, this game and its story still hit all the right story beats that you talked about.
Few games can claim to fill the player with genuine sadness whilst also making them feel triumphant, only to throw them deep into despair. The destruction of the super carrier and subsequent arrival of the Covenant fleet is one of the most memorable and emotionally charged scenes in video game history.
I felt all the feels Halo Reach had to give a good decade and change ago, my younger self, sitting in shock cause he’d never had a narrative quite like that in Halo.
And somehow you went and dredged all those feelings back up. They lost on their own terms, that shit makes me tear up. I’ve just never heard what happened in this game put to words so well, and that’s emotional for me. Thank you.
I second the comment on doing the whole series. This was beautifully written from the heart and struck right where many feel on this game.
Before watching this I didn't realize that Kat and Emile were killed by the same elites that appeared in the first mission, and that they had stalked the fireteam the whole game. I did play and finished the game but never noticed that. Now I want to play through it again...
As a big fan of all the essayists and UA-camrs you flashed on screen (I’ve watched all of their entire catalogs 😅) I have to say I can feel their influence in all the videos I’ve watched from you thus far! Awesome work!
This incredible thesis, and the way you delivered it is absolutely captivating. Looking forward to more!
5:45 [screenshot] - *achievement unlocked* - “Beautiful ain’t it.. someone should take a picture”
Reach caught a lot of flak when it hit shelves, and I know there is a strong anti-Reach sentiment out there, but I will never forget reach. One of the things I recall the clearer, was that i was sitting alone in my basement, it was right after christmas, and i was wrapped up in a heavy blanket and had a pair of heater flanking me. I had just gotten a new controller for my 360 that was a clear plastic full of deep blue LEDs.
I had just decided that I was too warm when the first cutscene started to play, and I saw the helmet laying in the sands of this scorched and burned world, as a moment later the remote flared on with the Leds, bathing the dark room in the cool blue.
It was the first time I had played Reach, and it was the last Halo game I would ever play casually. The way those lights would glow just out of view in my lap made me feel as though they were the glow of a Spartan helmet, and though I had played and loved every game up to Reach, it was that moment I knew Reach would be for me, peak Halo.
I have a whole bunch of thoughts on this, but the nature of this game means that it’s incredibly fun to watch people play it for the first time. Tip of the spear is my favorite because you can obviously see the bad that happened. I had to play through reach a second time to fully grasp what happened in reaches orbit because it kind of sent me into shock and most streamers seem to miss it.
I think once George dies people know what’s up and so they start guessing and it’s fascinating how they know who even if not when
There's something so unbelievably compelling about the idea of facing your inevitable demise with defiance, and sacrificing yourself so that others can live. I don't know why - maybe it's some part of our ape brain that evolved when sacrifices were more necessary, but that's why I find the entire story of Halo and the Spartans so compelling - humanity will not go quietly into the night.
I’m just discovered your channel and what the absolute F your content is amazing
You should make a video about days gone I think you might be one of the few people who truly understand the story and appreciate it for what it is
I love Reach, I have gamed harder in Reach than any other game before or since. It is the game that made me a gamer (in the cringe way). Not entirely sure why everyone is replaying it these days - but I'm completely fine with it.
Good vid
To this day, the Mission "Lone Wolf" sticks out for me. Not only is it basically a Last Stand (which are inherently fascinating), but it's a mission that will really give you a glimpse into the character of the person playing it. Some folks will play this game, reach that "Objective: Survive" and be overwhelmed with sadness or apathy. Maybe only put up a minute or two of resistance before accepting the inevitable. Others will see that prompt...and leverage every shot, skill and dirty trick they can in an effort to make the Covenant earn their kill, despite how pointless it is. I've seen grown men who don't give one rip about Halo or its lore still give their all on Lone Wolf because "I ain't going down like no bitch".
I remember spending an hour or 2 on my first time in Lone Wolf, desperately trying to survive, and ever restarted the mission, thinking If I just Rage long enough, fight hard enough, kill enough, maybe I can pull through, but in the end the light would die, yet I would always fight to the bitter end. Really defined, my childhood in a way.
Reach will always be special to me. I first played it over the course of a week or so at a friend's house, splitscreen on his tiny CRT TV. I'd played the other Halo games before and loved them already but Reach always stuck with me in a different way. The story and tone of the game was absolutely perfect especially after playing the original trilogy. Those games had moments of loss and hardship but you were the Master Chief, (and sometimes the Arbiter), your victory over the Covenant and the Flood never felt like a question of will you win but when or how will you win. Those games did a great job of building up this legend of the spartans as unstoppable warriors, coming out on top no matter the odds. Reach took that feeling built up over those games and used it perfectly to show you that despite the differences between a spartan and a regular guy at the end of the day they're still human and their stories have to come to an end eventually. Cortana certainly wasn't kidding when she mentions John's power being luck when you consider how the majority of them end up. So I will always Remember Reach.
It wasnt cortana that you delivered but it was an upgrade for her so she could use forerunner artifacts to help us win the war
Just found your channel a few days ago and love your essays. Keep up the good work, and thank you for all the great videos!
Yo Thane, I enjoy what you create man, keep going, thanks man
Something I read that comes from canon, is that Six’s last stand lasted not minutes, but hours. Six hours. For those six hours the covenant couldn’t get them. Supposedly, once the Elites (specifically the commanders) heard that a sole spartan was wiping entire squads by themselves, they held off the order to glass the area, and go kill them themselves. For six hours, Six survived, becoming the literal last soldier on reach, taking as many as they could
dude all the halos on PC finally have the mythic mod overhaul so im gong to play those and SPV3.And i just fount your two videos on halo, this community is fucken badass
I definitely would love to see a video on New Alexandria as it is a visual representation of the Reachs theme that being humanity fighting tooth and nail ordinary humans trying to save a world and protect civilians from the unstoppable monster that is the Covenant that was doomed from the start.
It's a good representation of the human spirit something that even the Sangheili (Elites) recognised with great respect that humanity regardless of our situation regardless how unwinnable it is we will fight for as long as we have to even if it kills us because our resolve and stubbornness to surrender is unbeatable.
Dude, your videos are my new favorite, please keep doing what you are doing.
You always have these impactful statement that make me lean back in my chair and say “well, damn.” Amazing work as always
Yooo more Halo! And the best one, no less. Respect.
Losing on your own terms makes me think of the serenity prayer. However, in sacrifice the wisdom isn't in knowing the difference between acceptance and courage, but in knowing that when combined your death can be more than pain and despair, and instead a final moment of pride and bittersweet contentment. A final act of courageous acceptance.
made me cry
A well done respectful and insightful video🥲😊👍.
A great video
2:25
To further hammer the point home, the death of a Space Marine, in Warhammer while typically depicted as an event to grive over is at the end of the day just another corpse on the pile,
the Super Soldiers that in terms of quality of gear, training and augmentation are largely superior to Spartans, get treated as just another corpse on the pile.
The only time a Space Marine gets anywhere near the same kind of weight that the death of a Spartan does is for Dreadnoughts, which are mortally wounded Space Marines,
bound until death within the sarcophagus of the Dreadnought that serves as their tomb, case-in-point being "The Glorious Tomb" and "Angels of Death", both of which have the death of a Dreadnought in them.
Which makes Reach a nice change of pace as the shoe is sort of on another foot and now Spartans are the ones getting the "another corpse on the pile" treatment, but it is fitting given just how bloody of a conflict Reach must have been ontop of it being more or less *the* Spartan's home, as well as it being the battle that arguably kicked off the downfall of the Covenant, as every event after Reach only helped it's demise.
Still hurts to watch the team go down one after the other, but I think it's neat how Spartans tend to get the same weight to their deaths that Space Marine Dreadnoughts do, where there is just this feeling of something completely irreplacable having been lost forever, sure the Armor/Dreadnought can be repaired and reused but... it won't ever be the same as it was under it's previous user/occupant.
fun fact: in Lore, six lasted several hours and tied down a whole covenant army for several hours before finally dying
Such a fantastic game. The campaign is legitimately underrated even though more people praise it nowadays. It was a feat.
Reach and ODST taught me that even with your best efforts success isnt guaranteed. The way i see it is the indominable human spirt just isnt enough somtimes and you jabe to rely on more than your wits
Still playing Reach today. Waiting on that game that captures me like Reach has.
16:31 One small thing I think you missed is that Jun isn't sent to simply protect Halsey. Carter tells Halsey that she's being escorted to Castle Base by Jun (Or rather "Noble 3", as Halsey I don't think refers to the Spartans by name other than Jorge, but by designation and number). She insists that she doesn't require an escort, but Carter ignores her and speaks directly to Jun, telling him to "Make sure nothing falls into enemy hands" to which Jun replies "I'll do what's necessary sir."
This is how dire the situation has become. Even as the Covenant glass the planet, your team has been sent not on a rescue mission, but on asset denial. All they can do at this point is evacuate whoever you can and enact scorched earth of the rest. Halsey's discovery might be the saving grace of humanity, but at this point there's absolutely no guarentee we can turn the inevitable tide. Saving her life may buy us more time, but losing her will cost us more than we can afford. Humanity is expending the last of their most valuable assets not to achieve victory, but to forestall an inevitable defeat and Halsey, with her unparalelled insight and intellect, has become as expendable as the otherwise priceless Spartans she produced.
On a practical note, it makes sense to send a Spartan on this job not just because they can be expected to save their last bullet for Halsey if necessary, but because of their survivavility. In Tip of the Spear we've seen that Spartans can survive a Kestrel crash that would kill or severely wound an unaugmented human. If they don't make it to the base, if they're shot down or caught in a firefight they have no hope of winning, Jun will almost certainly be the last man standing and he can make sure the Covenant don't have the oppertunity to take Halsey alive.
Never noticed all that lost time before Kats death
For a game this good reach's campaign in criminally short. I wonder how much stuff was cut out for final release
Doing what we can, while we can, and the outcomes of our actions that we may never see. That's what Reach is about, I think. This video is actually EXTREMELY accurate and it fits so well. You've really encompassed what Reach is incredibly well
It also really shows how sometimes, doing everything right is still futile and yet always worth doing.
The slipspace death of George is much worse. There wasn't a explosion, the part of the ship and the Spartan that was enveloped by the field was sent into slipspace. And due to being not protected by a field, were torn apart and de-atomized.
Spartans never die. They only go missing in action.
Halo reach is one of my favorite games of all time.
Also we have the same taste in Spartans customization lol. ODST supremacy 😌
thanks. strong ending too
I just subscribed off of watching your Republic Commando video and you drop a Reach vid on me for it 😂 10/10
I'd love to see a CoD analysis from you (the good ones, you know CoD2, CoD4 etc)
I think your style really suits the franchise and it'd do it justice
although idk, the CoD series isn't really that deep lol
Honestly I think there's a lot to say about some of the older CoD games. I had a lot of exposure to World at War and Modern Warfare 2, and I hadn't thought about their stories in a while, but I think you're on to something
How about you?
Halo Reach was my very first Halo game, moving onto Halo 3 a few years after I got Halo Reach. My first experience of Reach was the demo on the Xbox 360, going along that beach, the demo ending in the after the fight at Anchor Nine if I remember right
Also, don't really agree with the comment saying Emile said his last words to Six, or directed them at him. Emile was definitely saying "Go fuck yourself" to that Zealot
As cheesy as it is I do like that they made it so Jorge got sent not only to oblivion but so far into oblivion that he ended up in a parallel universe and became a Spartan Samurai. It's one of those things that doesn't really change anything because it's tucked away in a lore description and you can just look at it as a bit of "what if ?" flavor text but it's an interesting bit nonetheless
The odds of you seeing this are slip, but fuck it.
If you've never looked at 2016 Prey, you should. Its a great dive, with plenty to talk about.
I pretty much see every comment, don't you worry. And Prey may or may not already be on the list. Who knows what could happen?
have you tried out helldivers 2 by any chance?
I have! I've only put in around 18 hours because I've only been playing with a full four-stack with friends, but I've had a really fun time with it
nice video, the one interpretation of Reach i love is that it is your story and how you as a fan helped bungie make the franchise. And i am convinced 343 hates Reach and the older halos for some reason. IDK who came up with the story for the tv show or oked it from 343 SPOILERS IF YOU CARE!
But the fact they write out noble team and go back to the pre CE lore where reach fell in hours instead of weeks/months (i forget how long the game tells you) just comes off as a halo fan as a big F U. anyhow that is my 2 cents
We play 3 games with a spartan that has luck, then one game without it and its the best in the series
You're on your own noble... Carter out.
Man. Right at the end I realise how truly unimaginative it is to call them 'noble team'. Bit too on the nose there. Like calling them 'team herioc self sacrifice'.
Reach was the best game fight me
If you play him a legendary difficulty Is halo Reach A meal will Talk about what happened to his family before he became a spartan And what happened to his older brother
Well... It wasn't just noble team who died for reach. If you take a second to look at the fallen soldiers who's guns and ammo you grab in the final mission, you'll notice that these scattered bodies aren't just troopers. They are spartans. A lot of spartans died on Reach. Remember Reach.
noble 6 survived the fall from space because he was wearing a reentry unit he did not just tank a fall from space like chief
btw June went with her to kill her if they get captured
I have to add this since NOBODY who talks about this game ever brings it up (bit of lost trivia, but still).
What makes Kats death even more tragic for me is knowing how close she and Carter were, or at least were supposed to be. In Game Informers issue on Reach, it mentions that Kat and Carter were the last two surviving members of the original Noble Team. Each member either died off or were sent off planet on some mission, leaving a vacancy that needed to be filled. With Kat and Carter, they were the ones who had the most experience and the strongest bond, which is why Kat can clap back at Carter despite being her superior.
Now I’m not saying that they were romantically involved or that I would ship them (despite that ass that Kat has, like god damn XD). But still, imagine; You and this person were assigned to work together as part of a strike team. You both go on countless missions with each other, each member of that strike team is replaced by a new member except for that one person. You got to know them and trust them to have your back, and they know that you have theirs. Even as the the world falls apart around you by forces too powerful for you to meaninglessly combat against, you know that you have each other.
And then they’re gone. Just… taken out like they were nothing. Just mere feet away from you and shelter that would have kept you guys safe.
I can’t even begin to imagine just what Carter is feeling as he Carrie’s her body into the evac.
They're basically brother and sister. Raised and trained together, been through the worst together. They bicker and snipe at each other, but when things go sidewise, they have each other's backs like nothing else. I think the only time in the game Carter sounds truly *angry* is when Halsey threatens to have Kat arrested. Oh, he wasn't going to put up with that.
There's layers to that scene. I think canonically that's the first time Halsey is made aware of the fact that Spartan 3's are a thing and that's she been left out of the loop. Hence why's she so dismissive of Carter, questioning if he's even a Spartan, while being so friendly with Jorge (the lone S2 of the team)
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I see another fan of female ODST spartains
i fucking love this guy
Remember reach, noble team did a noble job by protecting reach, and for those who live on will fight another day.🫡