Working on a modpack for KSP 1 that should make for entertaining Twitch content, which I want to edit down into an episodic thing here on UA-cam! I want to make the modpack available in some easily accessible way once it's done, so that everyone who wants the same KSP experience can follow along! Stay tuned!
@@Danny2462Have you seen those 2 stratzen-blitz videos on this same glitch in KSP 1? They’re actually really interesting, and he plans to use the Sun’s Singularity next…
I found this glitch not long after KSP 2 entered EA, never quite figured out how to turn it into content, turns out waiting around with it until KSP 2 collapsed was the right move lmfao
@@Danny2462 it entered ea? How can this get any worse? But tbh, why worry. There's nothing we can do. after all, most of us have already gone back to ksp 1.
@@turinggirl6432 I think you underestimate just how many different incompetencies a millitary can perform before even getting into range of the enemy. NATO doesn't throw 2% of every members GDP at their armies for the sake of doing anything efficiently..
Juno is cool in that regard, but toy-size solar systems just don't feel right without the goofy little Kerbals. I feel like the teams of Principia and Realism Overhaul could make a pretty good standalone game, they pretty much rewrote the whole game anyway.
i do have an idea for a game called baikal space program where you command seals to infinity and beyond featuring your home system solara and the following interstellar destinations: aurelia cygnara arctara epsilonis lunaris altara nyxar vespara and a pulsar named necrus! (and kerbals as a easter egg) im gonna learn to code very soon. oh and aliens!
I once paused during load while launching a bingo board (long story) to try and stop it falling over, and the dang thing teleported a few hundred thousand kilometers away from Kerbin. I was *quite surprised* to say the least.
Glad I wasn't the only one who noticed. I couldn't remember for certain if that was it but I knew it well enough that my mind was telling me that shit was the Spore center of the universe. 😂
I just wanna say as someone who's been watching the first Messing Around video that I really appreciate you still doing what you're doing. Thanks for so much fun over the years, Danny!
Theres a new spirtual successor to KSP being made called "Kitten Space Agency". Harvester is one of the devs. I suspect your services will once again be required oh chaotic one.
once did a normal and fine mission then checked the tracking station and saw a random bit of debris somehow travelling faster than the speed of light and at a distance of 8 times the width of the kerboler system and still rapidly getting further and further away into deep space
In KSP 1, wings in 4x timewarp have a chance to randomly go FTL (Faster Than Light) if they hit water… (I have made a video on this if you want to learn more about this insane bug) I never released the third part when I managed to literally get to 1.6 million x the speed of light
I've goten back into RP-1 modded KSP 1, the career in that has gotten a big overhaul less than a year ago and it has a bunch of fun gameplay loops/interactions that aren't in vanilla KSP 1 or 2, such as programs. Can highly recommend giving it a try.
@@Danny2462 Footage from a KinglyValence Spore speedrun would be one of my least foreseen things to see here, I’m very happy with this unexpected crossover xD
Messing around with KSP 7 was probably one of the funniest long-length videos you've done in the past. I remember re watching it on a big tv screen as form of entertainment. Thank you for continuing to find new and absurd ways to break the game. Sad that Ksp2 may not come to fruition, but without you, Ksp as a whole wouldn't be as glorious.
I have recently gotten addicted to KSP1 again after installing a bunch of visual and parts mods. I am so excited to see what you can bring for us next Danny! Please never stop your conquest of the Kerbol system
Glitch i found in the kcalbeloh planet pack: Because of the way it's coded, the schmet-simetra system's baycenter flings you off into hyperspace when you use the cheat menu to orbit around it
I think what happened when you "paused rendering" is that the origin point didn't yet get moved to the camera due to confusing the game by pausing and unpausing while loading, so since the origin point was really far away (likely Kerbin or the center of Mun?) Everything had severe floating point rounding errors causing what you were seeing, which is triangles snapping onto the closest valid floating point they can find which are very far and in between due to the inaccuracy of floating points when at such big numbers away from the origin
I've never had greater hopes/aspirations and crushing disappointment/frustration with a game as I've had for KSP 2. What a monumental disservice to the community. I hope they make it open source so we might have an opportunity of finishing what they started.
*shedding a sombre tear for all the KSP2 bugs and glitches from which Danny would have made highly entertaining content. Anyway... BRING ON THE NEW KSP1 MODS
ah yes, good memories, cheers! the old team quite liked my content from what I've heard I do love how the favorites playlist hasn't been purged after the corporate takeover!
I guess KSP2 doesn't calculate that the force of gravity inside an object is only equivalent to the diameter of the object still "below" you. Instead of just approximates it to a single point in the center of each planet.
Usually that effect is negligible, even if you're in a super deep crater. So probably not worth spending any development/cpu time on. The weird thing is why they don't simply explode the spacecraft when it's below the surface.
The good news is that KSP 2 dying means the modding community is now more unified behind KSP 1. I still mourn the loss potential... but I'm frankly unsurprising. When KSP2 advertised overhaul features like colonies over basics like physics, coordinates, and game stability, I was already getting concerned. The main limiting factor of KSP 1 wasn't the imagination, bling, or progression, it was and remains the basic physics. The longer KSP 1 is stable, the more modders will be able to work with and improve exactly that.
It still blows my mind that these big developers can just burn such an enormous pile of cash and years of people lives like that. Legitimately you could've gone to space instead. You could've completed a not-insignificant space mission of some kind for that amount of money and talent. Instead it got thrown away. Capitalism might be bad
Working on a modpack for KSP 1 that should make for entertaining Twitch content, which I want to edit down into an episodic thing here on UA-cam!
I want to make the modpack available in some easily accessible way once it's done, so that everyone who wants the same KSP experience can follow along!
Stay tuned!
I WILL stay tuned! :D
or in other words
KSP 2 IS DEAD
LONG LIVE KSP
@@Danny2462Have you seen those 2 stratzen-blitz videos on this same glitch in KSP 1?
They’re actually really interesting, and he plans to use the Sun’s Singularity next…
@@Danny2462 Amen 🙏
Can't wait!
Going back to KSP1 in the most Danny way possible
Using the singularity to yeet all the way to KSP1 is... just so Danny
@@LordPhobos6502all you need are extremely long launch clamps, or the center of the mun
3:38
Ready to say goodbye to our solar system?
*To our GALAXY.*
@@GameristicForce To our *_universe_*
You're the only person that can turn the disappointment that's ksp 2 into something genuinely entertaining
I found this glitch not long after KSP 2 entered EA, never quite figured out how to turn it into content, turns out waiting around with it until KSP 2 collapsed was the right move lmfao
@@Danny2462 it entered ea? How can this get any worse? But tbh, why worry. There's nothing we can do. after all, most of us have already gone back to ksp 1.
my thoughts exactly
@@parslii8299 I never left in the first place.
@@parslii8299ea as in early access
This game basically has a bigger kraken than the one in the first game thanks to Take Two’s negligence with this game.
If Take Two's incompetence was a military, they committed war crimes.
@@turinggirl6432 I think you underestimate just how many different incompetencies a millitary can perform before even getting into range of the enemy. NATO doesn't throw 2% of every members GDP at their armies for the sake of doing anything efficiently..
@@turinggirl6432War crimes aren't "incompetence". They don't even exist.
the kraken is in the dev offices
@@MelonistThey sold the kraken as if it was a game
Guess I can take it off my wishlist now . Goodbye, hopes and dreams 😢
goodbye 50 dollars
Don't worry, you can piss around with like 10 years worth of modding for free! 😃👍
Your hopes and dreams can always be realized by KSP1...that is, if your computer is powerful enough 😜
@@johnrickard8512 can i make a computer and a screen and, with a dream, run doom?
@@petermmm42 not with a dream alone, but you could certainly implement Doom on K-OS if you were so inclined.
I can't wait for an indie company to do what ksp 2 should've been
Juno is cool in that regard, but toy-size solar systems just don't feel right without the goofy little Kerbals. I feel like the teams of Principia and Realism Overhaul could make a pretty good standalone game, they pretty much rewrote the whole game anyway.
rocket science is out which is ksp but with the real solar system and soviet rocket parts and sfs 2 is coming out next year
i do have an idea for a game called baikal space program where you command seals to infinity and beyond featuring your home system solara and the following interstellar destinations: aurelia cygnara arctara epsilonis lunaris altara nyxar vespara and a pulsar named necrus! (and kerbals as a easter egg) im gonna learn to code very soon. oh and aliens!
@@rudolphjarrus7547THAT SOUNDS SO FUCKING SICK
There's a company called Squad that made a game called Kerbal Space Program, that's pretty close.
last time i was this early ksp 2 still had a future
Ksp 2 is cooked, we must return to monke
such a burn.
much like the dumpster fire that is ksp2
Real
You must have never been so early because even before its release, ksp2 had no future
So, You've never been early?
I once paused during load while launching a bingo board (long story) to try and stop it falling over, and the dang thing teleported a few hundred thousand kilometers away from Kerbin. I was *quite surprised* to say the least.
Holy crap, what a throwback to Spore's ending with the last cutscene!
Glad I wasn't the only one who noticed. I couldn't remember for certain if that was it but I knew it well enough that my mind was telling me that shit was the Spore center of the universe. 😂
Steve2462
Wait isn't it from 2001: A space odyssey? Or maybe it's all connected.
@@TheStrangeSandwich The Spore's "ending" itself is a reference to the Odyssey.
spore has an ending???????
I just wanna say as someone who's been watching the first Messing Around video that I really appreciate you still doing what you're doing. Thanks for so much fun over the years, Danny!
that subtitle work at the beginning is incredible
DaVinci Resolve planar tracking ftw
I didn't expect getting to the core to require this little setup
Love that you used HarvesteR playing the KSP theme at the end!
The editing in this video is superb!
cheers, really enjoying tinkering within DaVinci Resolve nowadays!
It's so cool to see KSP1 modding get revived. I'm seeing whole modpacks get made now.
Theres a new spirtual successor to KSP being made called "Kitten Space Agency". Harvester is one of the devs.
I suspect your services will once again be required oh chaotic one.
Absolutely LOVED that ending. So cute, brought a huge smile to my face.
once did a normal and fine mission then checked the tracking station and saw a random bit of debris somehow travelling faster than the speed of light and at a distance of 8 times the width of the kerboler system and still rapidly getting further and further away into deep space
In KSP 1, wings in 4x timewarp have a chance to randomly go FTL (Faster Than Light) if they hit water…
(I have made a video on this if you want to learn more about this insane bug)
I never released the third part when I managed to literally get to 1.6 million x the speed of light
Im feeling several years of nostalgia whiplash hitting me all at once now. thanks for the vid king Danny
That is the content I've subscribed here for like... 10 years ago. Lovely. Missed old good Danny videos indeed.
WE MAKING IT BACK TO KSP 1 THRU KCALBELOH WITH THIS ONE 🔥🔥🗣️🗣️
Is that from a mod?
@@tea-sus8722 yeah it's from the kcalbeloh system mod
@@tea-sus8722It’s based on the movie “Interstellar”
I haven't been on this channel for years bro I'm so glad youtube recommended this!!!
Yay new Danny upload
Danny2462, I'm addicted to your videos keep them flowing
HOLY SHIT IS THAT KCALBELOH!??????
IT SURE IS
@@Danny2462CAN YOU PLEASE USE OPM?
what?
A solar system that orbits a black hole
@@kingstonlovely7404 A planet pack which adds the black hole and a few star systems that orbit it
I've goten back into RP-1 modded KSP 1, the career in that has gotten a big overhaul less than a year ago and it has a bunch of fun gameplay loops/interactions that aren't in vanilla KSP 1 or 2, such as programs.
Can highly recommend giving it a try.
Oh my...
LRR could actually make their "Orbiting Underground Moon Base"
Paul would be proud, and Commodore Hustle Paul is probably taking furious notes.
LRR reference spotted, neuron activated.
lol is that the "entering the center of the galaxy" animation from spore at 3:38
well, leaving, but yes!
and it is remarkably hard to find a high enough quality version of it, this is from a speedrun lmao (link in description)
Yes
@@Danny2462 Footage from a KinglyValence Spore speedrun would be one of my least foreseen things to see here, I’m very happy with this unexpected crossover xD
The piano rendition of the main theme at the end genuinely made me a little emotional uvu
The best way to return to KSP 1
I was around for your first "Messing Around" good to see you keep at it
Holy guacamole! I can't believe my eyes. Danny uploads videos at least once a month instead of once every 2-6 months, that's crazy!!
Under one hour, and also, good to seee other youtubers getting the broken KSP2 gone
Things like these is why I’m subscribed to you
The timeline where Danny2462 uses the vine boom in their videos is a good timeline
RIP KSP2. Viva KSP1 + Mods
it's good to be back
Welcome back, Having Fun in the Solar System!
A Danny2462 vid just a few days after my birthday? This is a dream come true!
Messing around with KSP 7 was probably one of the funniest long-length videos you've done in the past. I remember re watching it on a big tv screen as form of entertainment. Thank you for continuing to find new and absurd ways to break the game. Sad that Ksp2 may not come to fruition, but without you, Ksp as a whole wouldn't be as glorious.
0:54 💀😭
the music on your videos is better than ever! thanks for actually showing what music it is, too many fail to put it in the description
I have recently gotten addicted to KSP1 again after installing a bunch of visual and parts mods. I am so excited to see what you can bring for us next Danny! Please never stop your conquest of the Kerbol system
So, is this the last KSP2 video? I only caught one on release...
1:22 Kerbin blew up.
Amazing video! High quality editing
Glitch i found in the kcalbeloh planet pack:
Because of the way it's coded, the schmet-simetra system's baycenter flings you off into hyperspace when you use the cheat menu to orbit around it
I think what happened when you "paused rendering" is that the origin point didn't yet get moved to the camera due to confusing the game by pausing and unpausing while loading, so since the origin point was really far away (likely Kerbin or the center of Mun?) Everything had severe floating point rounding errors causing what you were seeing, which is triangles snapping onto the closest valid floating point they can find which are very far and in between due to the inaccuracy of floating points when at such big numbers away from the origin
Sounds about right
Whoa! It's you! I remember watching you so many years ago.
Nice to see you're still doing well.
Nice Spore reference! Def was not on my 'Danny Bingo Card' TM
Ah, KSP 2. We hardly knew ye, and we never will.
Also, sneaky, sneaky - I’d recognize those Spore sounds anywhere!
I've never had greater hopes/aspirations and crushing disappointment/frustration with a game as I've had for KSP 2. What a monumental disservice to the community. I hope they make it open source so we might have an opportunity of finishing what they started.
And here we see why "cannot quicksave while anout to crash" existed in the first game. Someone almost certainly did this there.
Finnaly new upload
Danny2462, great video keep up the amazing work
Great job! Finding a bug and reverting to ksp
+1 for the Spore wormhole sound effect
Beautiful ending
*shedding a sombre tear for all the KSP2 bugs and glitches from which Danny would have made highly entertaining content.
Anyway... BRING ON THE NEW KSP1 MODS
At this point KSP2 is more about picking at the carcass than pretending it's still alive.
Leave it to Danny to make that experience fun to watch!
This video shall go down in history as the very last and final KSP2 video
Danny2462, nice video it was really good
ksp2 is truly one of the games of all time
"game"
KSP2 goes hard when you ask for a refund
A salute to the brave and the bold, who faced the maleficient maelstrom of KSP2 in order to return home to KSP1 once more!
Coming out with a video of a game no one has played since exactly four months ago. Timely as ever, Danny.
and so the Legend returns to make the game fear for its life once again
look whos back!
THE LORD HAS RETURNED!
Danny, I'm here to tell you that KSP's official channel has a favorites playlist and it is only your video
ah yes, good memories, cheers! the old team quite liked my content from what I've heard
I do love how the favorites playlist hasn't been purged after the corporate takeover!
Somehow it feels appropriate that you're transported back to KSP1 after discovering a method to break planets in KSP2. Just like old times, eh?
Danny, you're a programmer/game developper's best friend... and worst enemy at the same time. 🙂
I like how ksp 2's failure ended up with modding for the original getting promoted by everyone.
Amazing as usual
Heeey... Danny's back! Alriiight!!! :D
Every time I see KSP 2 I remember what could have been
Welcome back. We've been busy in your absence!
Like everyone else, I'm disappointed with what happened to ksp2. But I'm quite happy Danny is back
welcome back to Real Kerbal Space Program!
I called it the first time i saw the trailer. It's just too good to be true
HE HAS RETURNED!!
Гы))) нормально ты так вернулся 😂
Damn that outro music was so good
He's back!
So that's how interstellar travel should've worked out!
I still remember that sequence from the ending of Spore
Erm... I think you broke it just a little bit 😂
"task failed remarkably" is the most neutral thing one can say about KSP2
I guess KSP2 doesn't calculate that the force of gravity inside an object is only equivalent to the diameter of the object still "below" you. Instead of just approximates it to a single point in the center of each planet.
ksp1 does that too, it's less realistic but much less computationally intensive and it works well enough when you don't glitch through the floor
Usually that effect is negligible, even if you're in a super deep crater. So probably not worth spending any development/cpu time on. The weird thing is why they don't simply explode the spacecraft when it's below the surface.
@@JonHaa87 They cannot detect "below surface" or it's computationally difficult. They can compute collision with the surface only.
Finally Danny brike ksp 2
Welcome back home
Ayo? I didn't know you're alive!
The good news is that KSP 2 dying means the modding community is now more unified behind KSP 1.
I still mourn the loss potential... but I'm frankly unsurprising. When KSP2 advertised overhaul features like colonies over basics like physics, coordinates, and game stability, I was already getting concerned. The main limiting factor of KSP 1 wasn't the imagination, bling, or progression, it was and remains the basic physics. The longer KSP 1 is stable, the more modders will be able to work with and improve exactly that.
Not even 42 Staffs of Life can fix KSP2
back at where it where it all began
HE IS ALIVE
It still blows my mind that these big developers can just burn such an enormous pile of cash and years of people lives like that.
Legitimately you could've gone to space instead. You could've completed a not-insignificant space mission of some kind for that amount of money and talent.
Instead it got thrown away.
Capitalism might be bad
You can do this to the sun and accelerate to significant fractions of the speed of light.
KSP 1: It's KSP 2, as it should have been.
once i tried to take off from laythe and i got launched at almost a quadrillion meters per second
3:38 only legendary gigachads know which game this is from
The initial release of early access made me angry, but that was nothing compared to the end of KSP 2. I waited so long.