Starting to get a feel for the new Augustus balance. Still struggling a bit but we develop a pretty nice city this time! Want to buy Caesar 3 (or other games) AND support this channel? Use this GOG referral link! af.gog.com/game/caesar_3?as=1715648857
[After you finish a caesar 3 video, but a new one is posted] Caeser ZakH - "Hmm, you've gone through those videos quickly. Try and make these new ones last longer."
I like the part where you were like "Ah, I see, I need a second dock" and then you didn't build one because you got distracted building palaces. True Roman priorities!
I have been running around Caesar 3 saving all the maps so I can play em all. I am working on this map right now! Placed two docks on the North East island. All the raw materials are carted to the shore, manufactured, and carted over. I just made 17,000 profit in one year with pottery and wine only on normal difficulty with 2200 population. Placing the exports as close as possible makes an unbelievable difference. Thanks for your videos! Oh running latest Augustus version
1x1 houses consume same amount of goods with 4x4 (pottery, furniture). I learned this recently, and it worths to consider for building efficient city. This does not apply to food consumption, which is proportional to population.
Dear GamerZakh, I understand the game got harder and more comlex, but I would have a challange, which I think you may like and could present the mod in more dept. (see what I did there :P) Lets say every map you build a different grand temple in the midgame. (so we can experience their effect) You always build them last, and this way its kind of useless, more like a prestige building. I suggest to build the grand temple early and the colusseum, hippodrome later. I understand you realy like to build luxury palaces, but I think build the effect building first, may be more faster and effective way to achive the luxory palaces. Also it would give the videos a little bit of extra variety. What do you think? Also I really enjoy your videos keep it up :)
Wow, It amazes me how you can have so much trouble, but still pull it off with success.!! Congrats. Wondering why you didn't put down academies for culture though. I'm going to give this level a try now..... Thanks for the stream & video. I always learn alot watching your game play.
1:19:44 Mr. Prefector is correct about an enemy being too strong for him at least ONCE. for the first time ever in Caesar III, a Prefect is fighting an armed, rebellious professional warrior😳 'cause other times it's 🐑🐑🐑🐑🐑 "THIS SOLDIER IS TOO STRONG FOR ME."
There are a few things the illustrious GamerZakh seems to not be understanding about Augustus at this point in the playthrough. Firstly, if you're selling 10 of something, and the max sail is 15, then it's better to sell more than to increase prices by 20%. Selling 15 of a thing=50% increase in income. Even before we account for the increased prices to buy, it's better to sell out your stock in almost all cases in Augustus than it is to raise the price. If you're already selling full stock, that is when it's worth adjusting the prices (depending on what's being sold and imported). He also thinks of the Caravanserai and the Lighthouse as late game builds. This is a major mistake, because their purpose is to fuel your economy. The caravanserai is incredibly cheap; as soon as I have my exports set up and my houses are being fed, I'm immediately building the caravanserai every time. And the lighthouse follows pretty quickly. Even the Temples are *not* late game builds, because the Temple to Mercury virtually guarantees you will always sell out every year (freeing up your ability to sell at 20% more instead of increasing carrying capacity). Second temple is more late game, as that will change depending on your map needs. I still haven't figured out a great use for the coliseum, although I suspect it is likely best used on your main housing block to keep them happy, so you can increase taxes. I'm definitely not sure about that, though. But the hippodrome is obviously the only late game monument, as its only use is to create top tier palaces. This guy definitely taught me how to play the game, but Augustus absolutely threw him for a loop the first few maps!
GamerZakh: "I worry if I start selling them olive oil they won't buy enough oil!" Me: (looking a bit worried myself) "what on Earth have I been putting in my salads up until now???"
if you want to be 100% natural, try to manage the forests. don't cut forests too much and build near them. On the last map you can build a really cool city in harmony with nature: D
I like the map, finally a map with much space and enough clay. The scenario before was annoying after I only got problems because I couldnt import enough clay xD
Coloal scenario let´s play ! Very well done ! Caesar III on all cylinders, Marble most luxuries trade good, stress of workers rioting and armies trying to conquere without any result.. Pharaoh and master of Olympus would also benefit of a mod upgrade ~? Empire Earth II would also be nice to see some scenarios played. Empire Earth IIII like Caesar IV ?
Man IDK what happpen I found your channel by random and it got me rehooked on Caesar 3. I made it to this mission and I realized that I hadnt updated to 3.0 been running 2.0... SO when I completed the last map I decided to upodate on this mission... and not only are all my saves gone. but the level that are saved arent even remotely what I had done..... .AHHHHHHHHHH so angry!!!
Is there any practical reason you stagger your houses like that at the start? I never do that but have seen you do it a few times. Good luck with your visa btw! Missed the videos where you explained that but all the best to you, still.
I think it's primarily to do with forced walkers. Since you are forcing the market walker to walk further, you'll have to worry about the market running out of resources even before the market lady gets back.
@@nunoconceicao2877 it's tricky. Based on previous videos of zakh, you'll need to also beef up granary routing to handle the increased number of markets and also time the placement of markets and hope there's no disruption that'll force you to replace your markets.
Yeah it's to give the market time to restock as it's being distributed. Too many houses at the same time and half the houses won't get anything from the market lady. More markets can help, but the more markets you have the trickier it is to keep them stocked as they're varying distances from granaries and warehouses. Even a few tiles further away has a big impact on a market's performance in a forced loop.
Wouldn't it have been better to choose the extra carrying capacity in merchant boats for the lighthouse in this scenario, since you're over-producing your sea trade stuff anyway and they're just sitting in the warehouse? This way you're still making more money from selling more goods but won't have to pay more to import marbles? Or am I misunderstanding how lighthouse works?
The single tile shrines cost 100 each and only cater to 20 people, so for every 100 population, you need to build 500 worth of shrines. Basic start of 500 population will need 2500 investment in shrines.
I really question the choice of 20% more income from sales at 2:58:00, over selling 4 more items per ship. 20% more income is 20% more income, but 4 more items is 4 more on top of 12, that's an increase of 33%. Wine selling at 160+20%=192 Dn times 12 units is 2304 Dn for a load, but wine selling at 160 Dn times 16 units is 2560 Dn for a load.
@@GamerZakh I think the breakdown of the three options are more or less: 20% more income from sales if you are limited on production. 20% lower cost of imports if you are reliant on imports and limited on cash. Additional carrying capacity if you have surplus production or need the extra imports.
@@iamozansson Augustus adds a lot to the game. Monuments, overhauled culture, a sentiment mechanic, performance and tech improvements, and more. With that going I don't think Caesar 3 is ending any time soon.
Hi Zakh! May i ask you something? I downloaded Augustus mode and when i set up it, it gave me an error like this "extra assets couldn't be loaded" do you have any idea about it?
If I had enough money to live without working, I would buy a normal house, a super computer and play all the games I am interested in until I die. I have been gaming for since 1995 now and the best memories I have are not birthday parties, university graduation, partying with friends, weddings, celebrations,..etc no.. It's moments I can not forget having a blast with certain games.. I dont know why this is, but it just is.. I can still remember do this day how much fun I had with Mafia 1 PC, Age of Empires 2, Gangland,..etc man... It's funny.. Anything we enjoy doing is bad for us, and anything we hate doing is actually good for us, fuck my life.
Hi GamerZakh, I've been enjoying and following your videos for a while. Based on this video I wanted to know why weren't fish and weapons exported in this map given that money was major pain point? Thanks in advance.
I couldn't manufacture weapons and fish doesn't really sell for much, but also the problem was there weren't enough traders to max out our current resources. For example, I could only sell half my pottery quota because only 2 ships were coming a year.
@@cut_appa There seems to be a bug here with how many traders spawn, so number of docks didn't help. I think there's a hotfix to fix a few bugs in this new Augustus version, I have to check it out.
Man I had intended to do a full peaceful playthrough then do a war playthrough. Now the decision to just fine the auto compl,ete cheat from back in the day at least to get back to this mission again
I'd recommend using Julius for a new player. Augustus changes things up in a way that's hard to appreciate and understand sometimes if you're unfamiliar with the original, but Julius keeps things original with a few nice tweaks.
Your population eats 0.5 units of food per person per month, so 6 units of food per person per year. So, 1k population needs 6k food per year or 60 cartloads. Each farm (non-wheat and wheat on northern maps) produces 9.6 carts per year, so 1 farm can feed roughly 160 people, double for wheat on southern maps so, 320, roughly, for wheat. 3 wheat farms will feed 1k population on non-northen maps, 6 farms (fruit, pigs, veggies or wheat on northern maps) feed 1k pop easily! You are going for 4 LPs here so you need 3 wheat and 6 veggie farms, plus enough imports of fruit. (maybe go 1 over to be sure you won't run out?)
Best way to speed up trade, under Augustus 3.0, is to build a Grand Temple to Mercury, a Lighthouse and a Caravaserai. GT gives you 50% more space on ALL traders, land and sea, and 25% faster caravans. Lighthouse can give you 4 more cargo spaces per ship, combined with the Mercury GT it drives ships to carry 22 loads each trip!! Caravanserai can do the same for caravans, giving each a cargo hold of 16 (effectively double their initial capacity!). Oh, and pray for calm seas and no landslides/sandstorms!
I noticed you only get 1 caravan per land trade trip with augustus 3.0.1. You get 2 caravans per trip on all previous versions. Is that something introduced intentionally on the latest release?
Each GT, Colloseum, Hippodrome and I think the Lighthouse, gives SIX Culture under Augustus 3.0, it was nerfed from 2.0 that gave 8 for each GT. [Edit: No, phase 5 of ALL GTs needs no resources!]
Friends, can you tell me the settings for this game? for some reason i can't you are the city with a single market you are taking control i can't please help?
Why are you punishing yourself like this? You have a Reservoir, midway between your Lighthouse and your "fishing and pottery" village, yes? Set 4-5 Wharves around it along with a granary set to "accept" fish, set another granary to "get" the fish down to your patrician area, allow the Tavern to use fish and BAM! No need for a Hippodrome... (if that is not enough, spam a few theaters/amphitheaters to raise global coverage and there you go!) The funny thing is that you yourself mentioned BOTH the alternatives in the previous mission but never tried them! P.S. I forgot, you do not use the settings that make the game easier, so not getting granaries going off road. Still, you can use warehouses to accept and get the fish and a granary next to the getting WH to load up the fish - still easier and more cost-effective than importing 128 marble just for a Hippodrome!
Normally, wandering walkers that distribute services travel in random directions for a certain number of steps, then turn around to go back home. With a road layout trick, you can instead force them to take the really long way around to get back and move along a specific path. It works for most 2x2 and larger buildings that send out random walkers.
If it's possible, reduce the workforce by making production chains more efficient. If not, then trying to get villas sooner for higher taxes would help. If you're using Augustus, building things to reduce levies can help a lot.
Did not watch a whole vid yet, just one 1st hour, so comment goes for this part. @GamerZakh , there is no balance change at Augustus that stage of the vid. Still few mistakes you missed. Each of them are not critical by one, but in total it made a mess start for the city. First, to get Favor you need to dispatch everything Caesar requests, it makes a biggest impact on the numbers. Then, it is better to have a small bunch of anything you trade and then open a route, so ships or caravans take 1st full bunch, and not just 1 unit. This was the case with the wine at the start, thus 1st ship took only 1 wine and you had to wait for next ship and waste time and get in debt you struggled with. 3rd, you had prioritized workforce and missed that religion isn't on the list. Thus despite you built more and more temples, those just weren't operational. This explains critical curses of the Mars with uprising and Venus with people leaving the city, and other god's curses. I watched a few of your vids previosly and learnt some features from you, still this was some terrible built... probably game speed a bit high, so important things passes by, or whatever.
Starting to get a feel for the new Augustus balance. Still struggling a bit but we develop a pretty nice city this time! Want to buy Caesar 3 (or other games) AND support this channel? Use this GOG referral link! af.gog.com/game/caesar_3?as=1715648857
I believe building a Pantheon halves levies so that is a HUGE plus :D
Me: Just finished the last 4 hours Caesar3 video
GamerZakh: Posting another one
Me: *Pah*
[throws off bowl with wine]
You again!
[After you finish a caesar 3 video, but a new one is posted]
Caeser ZakH - "Hmm, you've gone through those videos quickly. Try and make these new ones last longer."
Legendary replies!
Yeah! Who does he think he is - Critical Role?
I like the part where you were like "Ah, I see, I need a second dock" and then you didn't build one because you got distracted building palaces. True Roman priorities!
2:20:15 Ah, you noticed
You are feeding my Caesar 3 nostalgia heavily. So much in fact that I'm now downloading it from gog haha
Have fun playing!
1:03:00 "Some of these Javelins need to die because they are not academy trained."
Savagery.
What's this!? My boi Zakh with a new C3 video? Count me in!
Considering Valencia still exists today, I'd say you doid a good job.
Underrated comment here😂
That hand gesture at 0:54 made me laugh way too hard
Laughing every time Zakh says "this market lady is grabbing meat".
I have been running around Caesar 3 saving all the maps so I can play em all. I am working on this map right now! Placed two docks on the North East island. All the raw materials are carted to the shore, manufactured, and carted over. I just made 17,000 profit in one year with pottery and wine only on normal difficulty with 2200 population. Placing the exports as close as possible makes an unbelievable difference. Thanks for your videos! Oh running latest Augustus version
I forgot to add, that the 17,000 was without any trade policies or a single monument. Very beginning of the cities life. You were absolutely correct.
This is better than netflix. I am overdosing on this videos. You are the greatest!!! Huge hi- five from Argentina
Im gonna take a drink every time you upset Caesar. Hope to survive for the next video
1x1 houses consume same amount of goods with 4x4 (pottery, furniture). I learned this recently, and it worths to consider for building efficient city. This does not apply to food consumption, which is proportional to population.
FINALLY. A lighthouse that's actually both near the shore and near the docks.
Zakh: Import max marble!
Also Zakh: why my city have no money?
Keep going Zakh!
We love it))
Dear GamerZakh,
I understand the game got harder and more comlex, but I would have a challange, which I think you may like and could present the mod in more dept. (see what I did there :P)
Lets say every map you build a different grand temple in the midgame. (so we can experience their effect)
You always build them last, and this way its kind of useless, more like a prestige building.
I suggest to build the grand temple early and the colusseum, hippodrome later.
I understand you realy like to build luxury palaces, but I think build the effect building first, may be more faster and effective way to achive the luxory palaces.
Also it would give the videos a little bit of extra variety.
What do you think?
Also I really enjoy your videos keep it up :)
well he probably will need to do that in later maps.
keep in mind this is a map where you dont even need luxory palaces
Did anyone else see that rouge arrow go flying across the screen at 3:17:53 ? At the precise timing of "Hooooooooooooooooooo!!!!!!" 😅🤣
You never put down the victory arch!
Howmany of you think it will be really good to have his a voiceover narration for a game..?? I can listen to Zakh for the whole day...
Thank you! I'd need to learn to be a better actor first haha
Bosses on payday: You went through those funds quickly... Try to make these new funds last longer!
Wow, It amazes me how you can have so much trouble, but still pull it off with success.!! Congrats. Wondering why you didn't put down academies for culture though. I'm going to give this level a try now..... Thanks for the stream & video. I always learn alot watching your game play.
Thank you! Academies take a lot of workers and I was already approaching 200 workers short by the end.
Installed the game again after watching the series :)
Have fun!
1:19:44 Mr. Prefector is correct about an enemy being too strong for him at least ONCE. for the first time ever in Caesar III, a Prefect is fighting an armed, rebellious professional warrior😳 'cause other times it's 🐑🐑🐑🐑🐑 "THIS SOLDIER IS TOO STRONG FOR ME."
Unbelievable.. awesome city!
There are a few things the illustrious GamerZakh seems to not be understanding about Augustus at this point in the playthrough.
Firstly, if you're selling 10 of something, and the max sail is 15, then it's better to sell more than to increase prices by 20%. Selling 15 of a thing=50% increase in income. Even before we account for the increased prices to buy, it's better to sell out your stock in almost all cases in Augustus than it is to raise the price. If you're already selling full stock, that is when it's worth adjusting the prices (depending on what's being sold and imported).
He also thinks of the Caravanserai and the Lighthouse as late game builds. This is a major mistake, because their purpose is to fuel your economy. The caravanserai is incredibly cheap; as soon as I have my exports set up and my houses are being fed, I'm immediately building the caravanserai every time. And the lighthouse follows pretty quickly. Even the Temples are *not* late game builds, because the Temple to Mercury virtually guarantees you will always sell out every year (freeing up your ability to sell at 20% more instead of increasing carrying capacity). Second temple is more late game, as that will change depending on your map needs.
I still haven't figured out a great use for the coliseum, although I suspect it is likely best used on your main housing block to keep them happy, so you can increase taxes. I'm definitely not sure about that, though. But the hippodrome is obviously the only late game monument, as its only use is to create top tier palaces.
This guy definitely taught me how to play the game, but Augustus absolutely threw him for a loop the first few maps!
Another great episode :-D
hi , i im from brazil , very good work man
Love new augustus featuers
This is way too hard but given whole new life to C3. Great job!
GamerZakh: "I worry if I start selling them olive oil they won't buy enough oil!"
Me: (looking a bit worried myself) "what on Earth have I been putting in my salads up until now???"
if you want to be 100% natural, try to manage the forests.
don't cut forests too much and build near them.
On the last map you can build a really cool city in harmony with nature: D
Augustus 3.0 + forced walker = 4+ hours? Oh jeez.
That is one pretty city!
Thank you!
I like the map, finally a map with much space and enough clay. The scenario before was annoying after I only got problems because I couldnt import enough clay xD
Hot key for doctor is "O", pressing U, E, and O under the original settings gives you Prefecture, Engineer and Doctor, in that order.
Coloal scenario let´s play ! Very well done ! Caesar III on all cylinders, Marble most luxuries trade good, stress of workers rioting and armies trying to conquere without any result.. Pharaoh and master of Olympus would also benefit of a mod upgrade ~? Empire Earth II would also be nice to see some scenarios played. Empire Earth IIII like Caesar IV ?
"They don't like being poor" lmao
Myself, I like to go into selling literally everything I can on this map.
Fantastic 😍😍😍
Im in 1/2 of the vid of last vid, dude you are too fast (but thats great)
So interested to see what you do with this sandbox of a level with Augustus and FWs. Could be glorious.
42:30 when literal all hell breaks loose at once 🤣.
I like messed up sound. Especially in PA~H situation. It somehow add intense to video.
I thought it was game over with the uprising and Rome invasion at the same time from different parts of the map!
It was a close one!
Warehouses no longer burn or collapse on its own
Man IDK what happpen I found your channel by random and it got me rehooked on Caesar 3. I made it to this mission and I realized that I hadnt updated to 3.0 been running 2.0... SO when I completed the last map I decided to upodate on this mission... and not only are all my saves gone. but the level that are saved arent even remotely what I had done..... .AHHHHHHHHHH so angry!!!
I was expecting that the hipódromo burn down or colapse, but guess that the building doesn't need assistant.
3:38:00 Instead of constructing/deconstructing buildings like that you can just disable/enable them!
I might start with 2 smaller industries to get twice the shoppers
I find Valencia the most difficult, because you can literally do anything. Theta a hard target or choices. Takes couple of tries to experiment.
You could really speed up your building by using the "copy building" hot key. I use it a ton when I'm decorating.
I keep forgetting about that.
Is there any practical reason you stagger your houses like that at the start? I never do that but have seen you do it a few times. Good luck with your visa btw! Missed the videos where you explained that but all the best to you, still.
I think it's primarily to do with forced walkers. Since you are forcing the market walker to walk further, you'll have to worry about the market running out of resources even before the market lady gets back.
@@s-man5647 wouldn't adding more markets help with that?
@@nunoconceicao2877 it's tricky. Based on previous videos of zakh, you'll need to also beef up granary routing to handle the increased number of markets and also time the placement of markets and hope there's no disruption that'll force you to replace your markets.
Yeah it's to give the market time to restock as it's being distributed. Too many houses at the same time and half the houses won't get anything from the market lady. More markets can help, but the more markets you have the trickier it is to keep them stocked as they're varying distances from granaries and warehouses. Even a few tiles further away has a big impact on a market's performance in a forced loop.
@@GamerZakh I'll have to give this a try!
Wouldn't it have been better to choose the extra carrying capacity in merchant boats for the lighthouse in this scenario, since you're over-producing your sea trade stuff anyway and they're just sitting in the warehouse? This way you're still making more money from selling more goods but won't have to pay more to import marbles? Or am I misunderstanding how lighthouse works?
I believe taverns always need wine. Meat/fish is optional to boost it up. I never got a tavern to work without wine.
Wouldn't the single title shines be easier to start with then placing the 5 temples?
Also be cool to see you build a cemetery with the new asset's
The single tile shrines cost 100 each and only cater to 20 people, so for every 100 population, you need to build 500 worth of shrines. Basic start of 500 population will need 2500 investment in shrines.
@@GamerZakh ouch, understand now why you don't use them, shame they not free and the up cost is paid for by the pleb's donations.
I really question the choice of 20% more income from sales at 2:58:00, over selling 4 more items per ship. 20% more income is 20% more income, but 4 more items is 4 more on top of 12, that's an increase of 33%.
Wine selling at 160+20%=192 Dn times 12 units is 2304 Dn for a load, but wine selling at 160 Dn times 16 units is 2560 Dn for a load.
It's hard to do that math on air with 200 people staring at you lol.
@@GamerZakh I think the breakdown of the three options are more or less:
20% more income from sales if you are limited on production.
20% lower cost of imports if you are reliant on imports and limited on cash.
Additional carrying capacity if you have surplus production or need the extra imports.
Idk if I'd e happy to have 1 tavern that only serves..... fish....
I make on this map 24 luxury palaces forced walkers xD
Your mouse icon is different than I have. Are there any settings in Julius mode? Or do I need to download some patches?
It's an option in Augustus, which has new graphics and assets, including the mouse icon.
@@GamerZakh Ohh perfect. Maybe we can arrange new missions in the game? Because I don't want this game to end. hehe
@@iamozansson Augustus adds a lot to the game. Monuments, overhauled culture, a sentiment mechanic, performance and tech improvements, and more. With that going I don't think Caesar 3 is ending any time soon.
@@GamerZakh Thanks Zakh!
Hi Zakh! May i ask you something? I downloaded Augustus mode and when i set up it, it gave me an error like this "extra assets couldn't be loaded" do you have any idea about it?
If I had enough money to live without working, I would buy a normal house, a super computer and play all the games I am interested in until I die. I have been gaming for since 1995 now and the best memories I have are not birthday parties, university graduation, partying with friends, weddings, celebrations,..etc no.. It's moments I can not forget having a blast with certain games.. I dont know why this is, but it just is.. I can still remember do this day how much fun I had with Mafia 1 PC, Age of Empires 2, Gangland,..etc man... It's funny.. Anything we enjoy doing is bad for us, and anything we hate doing is actually good for us, fuck my life.
In maps where natives buys goods, the money still flowing like a river
yeah. but they only buy cheapest thing you export
i learn it from sarmizegetusa map. now i dont bother exporting wheat/meat there
@@thebenqisme They were buying weapons and marble from me
When are you going back to Zeus- master of Olympus???!?
I’ve been waiting for you....
Why you never give part of your salary savings to the city when needed? I find it useful sometimes
I try not too because money carries over from the previous mission and I like to try and beat the missions within their own constraints.
Hi GamerZakh, I've been enjoying and following your videos for a while. Based on this video I wanted to know why weren't fish and weapons exported in this map given that money was major pain point? Thanks in advance.
I couldn't manufacture weapons and fish doesn't really sell for much, but also the problem was there weren't enough traders to max out our current resources. For example, I could only sell half my pottery quota because only 2 ships were coming a year.
@@GamerZakh does adding more docks and assigning these docks to trade a particular city help to export more and meet the quota?
@@cut_appa There seems to be a bug here with how many traders spawn, so number of docks didn't help. I think there's a hotfix to fix a few bugs in this new Augustus version, I have to check it out.
Man I had intended to do a full peaceful playthrough then do a war playthrough. Now the decision to just fine the auto compl,ete cheat from back in the day at least to get back to this mission again
Quick question @GamerZakh, for a new Caesar3player would you recommend using augustus from the start or play the original version first?
I'd recommend using Julius for a new player. Augustus changes things up in a way that's hard to appreciate and understand sometimes if you're unfamiliar with the original, but Julius keeps things original with a few nice tweaks.
Your population eats 0.5 units of food per person per month, so 6 units of food per person per year. So, 1k population needs 6k food per year or 60 cartloads. Each farm (non-wheat and wheat on northern maps) produces 9.6 carts per year, so 1 farm can feed roughly 160 people, double for wheat on southern maps so, 320, roughly, for wheat. 3 wheat farms will feed 1k population on non-northen maps, 6 farms (fruit, pigs, veggies or wheat on northern maps) feed 1k pop easily! You are going for 4 LPs here so you need 3 wheat and 6 veggie farms, plus enough imports of fruit. (maybe go 1 over to be sure you won't run out?)
Best way to speed up trade, under Augustus 3.0, is to build a Grand Temple to Mercury, a Lighthouse and a Caravaserai. GT gives you 50% more space on ALL traders, land and sea, and 25% faster caravans. Lighthouse can give you 4 more cargo spaces per ship, combined with the Mercury GT it drives ships to carry 22 loads each trip!! Caravanserai can do the same for caravans, giving each a cargo hold of 16 (effectively double their initial capacity!). Oh, and pray for calm seas and no landslides/sandstorms!
It is highly efficient...
But it looks artificial and breaks the immersion.
This does not longer look like a proper Roman city, does it?
I noticed you only get 1 caravan per land trade trip with augustus 3.0.1. You get 2 caravans per trip on all previous versions. Is that something introduced intentionally on the latest release?
There was a bug it turns out. The latest unstable build of Augustus fixes it and traders are back to normal.
If you keep ALL gods "happy" (or better) you get 30 Culture.
Each GT, Colloseum, Hippodrome and I think the Lighthouse, gives SIX Culture under Augustus 3.0, it was nerfed from 2.0 that gave 8 for each GT.
[Edit: No, phase 5 of ALL GTs needs no resources!]
Friends, can you tell me the settings for this game? for some reason i can't you are the city with a single market you are taking control i can't please help?
How do you make it the way that no tent is needed in any production area?
That's an Augustus option to turn on global labour. You can toggle it in the new options menu.
@@GamerZakh thank you!
Why are you punishing yourself like this? You have a Reservoir, midway between your Lighthouse and your "fishing and pottery" village, yes? Set 4-5 Wharves around it along with a granary set to "accept" fish, set another granary to "get" the fish down to your patrician area, allow the Tavern to use fish and BAM! No need for a Hippodrome... (if that is not enough, spam a few theaters/amphitheaters to raise global coverage and there you go!)
The funny thing is that you yourself mentioned BOTH the alternatives in the previous mission but never tried them!
P.S. I forgot, you do not use the settings that make the game easier, so not getting granaries going off road. Still, you can use warehouses to accept and get the fish and a granary next to the getting WH to load up the fish - still easier and more cost-effective than importing 128 marble just for a Hippodrome!
what does "forced Walker" mean?
Normally, wandering walkers that distribute services travel in random directions for a certain number of steps, then turn around to go back home. With a road layout trick, you can instead force them to take the really long way around to get back and move along a specific path. It works for most 2x2 and larger buildings that send out random walkers.
Yeah what Ashton said, I made a 2 minute video about it you can watch linked in the description.
you never placed the triumphal arch 😲
i still cant beat londinum on very hard because the export cant cover the wage expenses.
any tips?
If it's possible, reduce the workforce by making production chains more efficient. If not, then trying to get villas sooner for higher taxes would help. If you're using Augustus, building things to reduce levies can help a lot.
Yell at T 2 years in the future .... supply post supply post supply post
yes time to piss of caesar PAHHHHHHHHHHHHHHH! BAH!!!!!!!!!!!!!!!!!!!!!!!!!! try to make these funds last
Zakh, how do i play with forced walkers? Thnx
Linked in the description is a 2 minute video guide on how to do it.
I remember clay pit was not available on this map in the original version
It is, I just checked and clay pit is available on this map in the original.
Did not watch a whole vid yet, just one 1st hour, so comment goes for this part.
@GamerZakh , there is no balance change at Augustus that stage of the vid. Still few mistakes you missed. Each of them are not critical by one, but in total it made a mess start for the city.
First, to get Favor you need to dispatch everything Caesar requests, it makes a biggest impact on the numbers.
Then, it is better to have a small bunch of anything you trade and then open a route, so ships or caravans take 1st full bunch, and not just 1 unit. This was the case with the wine at the start, thus 1st ship took only 1 wine and you had to wait for next ship and waste time and get in debt you struggled with.
3rd, you had prioritized workforce and missed that religion isn't on the list. Thus despite you built more and more temples, those just weren't operational. This explains critical curses of the Mars with uprising and Venus with people leaving the city, and other god's curses.
I watched a few of your vids previosly and learnt some features from you, still this was some terrible built... probably game speed a bit high, so important things passes by, or whatever.
What??? My favourite let's player is playing my favourite game?! Good bye, boredom.
Is there a way to domesticate sheep for meat and wool?
So what's this visa thing? Are you guys relocating for your wife's education? :)
Yeah we are, she got accepted into a UK university for her Masters.
@@GamerZakh that is amazing news, congrats :) on the other hand we are going to miss you apologizing for the thunderstorm going on outside :D