Got a desert map with infinite trade! Here I try to make a nice looking city but we have quite a few invasions to hold off. Want to buy Caesar 3 (or other games) AND support this channel? Use this GOG referral link! af.gog.com/game/caesar_3?as=1715648857
2:37:51 for those who want to know why School are scattered in a Forced Walker city. He says "They can't be Force Walkered". So far in this series I see that Library, Theater, Temples, Mission Post and Bathouse can all be force walker-ed!!!
1:05:01 This is the reason why Infinite Trade with the natives really pays off: A player gets a near-endless income, and with it Plaza-ing it up, decoration and providing services becomes much easier than in maps with small or little Export. But also on the Zackolythe Discord server I saw that Tax revenue can take over exports if everyone is Large Insulae and not worse😳 this game is Fantastic😉
About the trick for the Supply Post, there is more to it. You can, if you want and can afford it, designate the granary dedicated to the Quartermaster as an import point for food you do not produce locally (wheat, in this map) so the army can have potentially ALL types of food available, either via local production or via import. Same trick can be used on maps where you can build the Caravansaray, just allow the market lady icon but have no road connected to any market, to avoid confusion. For the Lighthouse, the variation dictates one Timber Yard, one warehouse accepting timber, allow market ladies and forget!😉 For this specific map, invasions come mostly from the north and east so that first wall you built is useless. Your second wall though, just beauty!! (if you want another "trick", for walls and towers this time, here goes: Build the wall 4-tiles thick - it IS expensive, you will need a strong economy! - and place the towers on the inner 2 tiles, the outer ones serve as sentry places! You can mix and match, having the 4-tile thick section be "broken" and not continuous like this pattern below: == == == | | | | | | TTTTTTTT Each "T" is a tower, so 2 tiles deep, each "|" and "=" is wall, 1 tile deep. This gives you 3 separate places for sentries, a solid row of towers and more obstacles for enemies to waste time on. Downside, you need the road to be on the inside! Plus, it will cost an arm and a few toes, to say the least! Let me know if this makes any sense!
The Constitutio Antoniniana was never abolished. So, technically, all the inhabitants of modern countries which territory was part of a roman province are citizens of Rome.
I remember this game from my childhood. I always wanted to finish it fair and square but never put in the time to learn everything. You should do tutorials on some basic stuff senpai pls.
Not sure how useful this will be for you but here's some prosperity ratings for Large insulae or higher (this applies to vanilla, and assuming Augustus didn't change anything): Large Insulae gives 65 Prosperity Grand Insulae gives 80 Small, Medium, Large, and Grand Villa give 150, 180, 400, and 600 Prosperity respectively Small Medium, Large, and Luxury Palace give 700, 900, 1500, and 1750 respectively I know this won't really change how future missions are played but just thought I'd throw this here.
You seem to be getting the hang of decorating in Augustus, beautiful city! I struggle at planning for nice decorations... You should try building colonades around the reservoars, I really like that look.
12:00 Zebra?🦓 This soldier is too strong for me! So far this I am in the video. I must admit previous Ceasar III video (Governor Fired!) had such a great, touching ending. Unfortunately I cannot provide you any tribute or bits. I do have UA-cam premium and that's it. I hope my would-be ad revenue helps (is it still called ad revenue even if I never see any advertisements?) 🤔
UA-cam Premium, on average, is worth twice as much as ads, so it definitely helps! Thank you so much for wanting to support. And I guess it's just called premium revenue? Haha
Had to sub after seeing your sim golf video and this one, Caeser 3 was way too complex for me as a kid but now I really miss it, their formula for city builders was great and now I prefer it to the newer games coming out. Did pretty well in Emperor, which is a tad on the easier side compared to Caeser 3.
I love that new update with the new gardens etc, but I still find it hard to make a beautiful city because of the walkers problem. You can't really incorporate them the way you want as you always have to take care of walkers from buildings. I wish buildings worked like reservoirs and they have a range of action instead of needing a walker.
I have a problem. I have enough food, dishes, furniture and oil in my storages around the living areas. But my markets are getting ressources from the storange i habe build first and not from the nearest. And my houses have all this things, but devolve from villa to tents because of the lack of food. But the silos are full and near the markets. I think the problem is, the markets are not walking to the nearest storage. I checked the streetconections. I had a storage and silo next to an housing area. But the markets are walking through the whole map to another housing area i build first and not to the much nearer ressources. Why is this so? I can not finish my current mission with wealth 35 because of the development of my houses. They evolve to villas and than devolve to tents 2-3times a year because of food. But i have enough. They do not distribute it. I habe build more markets (3 per area of 7x7 desertmap) but it does not solve the issue. Do you have any suggestions? I am playing Miletus.
I love your Caesar3 playthroughs but you are developing a problem with blocking out sectors and making everyone to walk x3 what they need to... said that.. I hope I played as well as you do!.. Keep it up! and thanks.!
Hi From where can i download it? I never have downloaded any upgrade. Do i need to download all, or is the last one enough? I am still playing it from the CD
Link is in the description, you want to go to the Augustus link, scroll down, and download the latest unstable version with the blue download button. The unstable version has the latest tweaks and fixes. You'll get a file that you extract everything into your Caesar 3 install folder. Then you run augustus.exe.
@@luluboule9519 Directly under the video on your screen, there is a section that can be expanded that has text and links. It's slightly different depending on whether you're on PC or mobile, but it's always directly under the video. On mobile it's an arrow next to the title on the right. On PC there's a 'Show more' button under the beginning of the description text.
I've done it before but it makes it hard for me to see at a glance what is and isn't running. I need to know if I have 3 or 5 pottery workshops operating, and mothballing them isn't a big enough difference to parse it quickly.
@@GamerZakh thanks for the reply! I’m on Caesar 3 so that explains why I can’t do it. I was initially able to pacify the natives with one mission post but for some reason the risk overlay would re-emerge randomly and they destroy all my industries, so I restarted and set up in the west. I forced the native trader to trek all the way to my neighborhood but he does it lol
If houses just disappear it means they were blocked off from the entry and exit points of the map. You don't need roads connecting to them, but there must be open terrain for immigrants to travel through to get in and out of the map.
@@GamerZakh About 100 people per one lararium? I guess something like this. Maybe i wrong, but feels like they help with two things: keep gods happy while add some desirability plus side they doesn't have levies. I playing without global labor, and build them in suburbs housing areas... with global labor they maybe not so efficient. But i think they worth just like decorative buildings with some bonuses.
@@ShMokou It's 20 people for every god, so if I go up 500 population, I would need to build 25 larariums to satisfy all the gods, which costs 2,500. Levies are a long time cost, but the time when satisfying gods is hard is early game, so levies don't matter. By the time the levies start to build up I can build large temples, which is the most worth it as they satisfy 3000 people each.
Got a desert map with infinite trade! Here I try to make a nice looking city but we have quite a few invasions to hold off. Want to buy Caesar 3 (or other games) AND support this channel? Use this GOG referral link! af.gog.com/game/caesar_3?as=1715648857
yes i love the music
As a peruvian citizen i still remember the luxury llama lol. You've got a huge fan over here.
2:37:51 for those who want to know why School are scattered in a Forced Walker city. He says "They can't be Force Walkered". So far in this series I see that Library, Theater, Temples, Mission Post and Bathouse can all be force walker-ed!!!
played this loads when I was a kid, never did get past mission 5. Love seeing these videos pop up.
I was the same! Played a ton but I don't remember anything past mission 6 or 7, and I think I cheated to get there.
While the civilized Roman city is on a gluten free diet, the natives are growing wheat like crazy :)
1:05:01 This is the reason why Infinite Trade with the natives really pays off: A player gets a near-endless income, and with it Plaza-ing it up, decoration and providing services becomes much easier than in maps with small or little Export. But also on the Zackolythe Discord server I saw that Tax revenue can take over exports if everyone is Large Insulae and not worse😳 this game is Fantastic😉
About the trick for the Supply Post, there is more to it. You can, if you want and can afford it, designate the granary dedicated to the Quartermaster as an import point for food you do not produce locally (wheat, in this map) so the army can have potentially ALL types of food available, either via local production or via import.
Same trick can be used on maps where you can build the Caravansaray, just allow the market lady icon but have no road connected to any market, to avoid confusion. For the Lighthouse, the variation dictates one Timber Yard, one warehouse accepting timber, allow market ladies and forget!😉
For this specific map, invasions come mostly from the north and east so that first wall you built is useless. Your second wall though, just beauty!! (if you want another "trick", for walls and towers this time, here goes: Build the wall 4-tiles thick - it IS expensive, you will need a strong economy! - and place the towers on the inner 2 tiles, the outer ones serve as sentry places! You can mix and match, having the 4-tile thick section be "broken" and not continuous like this pattern below:
== == ==
| | | | | |
TTTTTTTT
Each "T" is a tower, so 2 tiles deep, each "|" and "=" is wall, 1 tile deep. This gives you 3 separate places for sentries, a solid row of towers and more obstacles for enemies to waste time on. Downside, you need the road to be on the inside! Plus, it will cost an arm and a few toes, to say the least!
Let me know if this makes any sense!
Excellent, I´ve been waiting for this Mission.
Man, im glad you uploaded this one. Something to take my thoughts of todays trials and tribulations. :)
The Constitutio Antoniniana was never abolished. So, technically, all the inhabitants of modern countries which territory was part of a roman province are citizens of Rome.
Takes me back to teenage days when I used to play this. I've been watching your gameplay, it's loads of fun for me. Thanks and keep it up!
Thank you for the video!
Want to watch the stream but work schedule was merciless.
Glad you enjoyed it!
@@GamerZakh I will try to get to the next stream!
I was smiling so hard when you forgot the Supply Post
I'm a bad person xD
One of the oldest cities in history. "Not especially good for building."
I remember this game from my childhood. I always wanted to finish it fair and square but never put in the time to learn everything. You should do tutorials on some basic stuff senpai pls.
I do have this video, it might help: ua-cam.com/video/tEv24eJ9rqE/v-deo.html
I think he has some older videos about general tips and easy to apply stuff.
pah
Not sure how useful this will be for you but here's some prosperity ratings for Large insulae or higher (this applies to vanilla, and assuming Augustus didn't change anything):
Large Insulae gives 65 Prosperity
Grand Insulae gives 80
Small, Medium, Large, and Grand Villa give 150, 180, 400, and 600 Prosperity respectively
Small Medium, Large, and Luxury Palace give 700, 900, 1500, and 1750 respectively
I know this won't really change how future missions are played but just thought I'd throw this here.
*fanfare music* : Caesar demands new video in 3 months.
You seem to be getting the hang of decorating in Augustus, beautiful city! I struggle at planning for nice decorations... You should try building colonades around the reservoars, I really like that look.
Was waiting for you to kill those zebra. So satisfying :)
Glitching zebra
12:00 Zebra?🦓 This soldier is too strong for me! So far this I am in the video. I must admit previous Ceasar III video (Governor Fired!) had such a great, touching ending. Unfortunately I cannot provide you any tribute or bits. I do have UA-cam premium and that's it. I hope my would-be ad revenue helps (is it still called ad revenue even if I never see any advertisements?) 🤔
UA-cam Premium, on average, is worth twice as much as ads, so it definitely helps! Thank you so much for wanting to support. And I guess it's just called premium revenue? Haha
I got through this mission only selling wine. Drunkest. Natives. Ever.
Had to sub after seeing your sim golf video and this one, Caeser 3 was way too complex for me as a kid but now I really miss it, their formula for city builders was great and now I prefer it to the newer games coming out. Did pretty well in Emperor, which is a tad on the easier side compared to Caeser 3.
I love that new update with the new gardens etc, but I still find it hard to make a beautiful city because of the walkers problem.
You can't really incorporate them the way you want as you always have to take care of walkers from buildings.
I wish buildings worked like reservoirs and they have a range of action instead of needing a walker.
Yes!
Why do the packs of evicted bag boys always crack me up
two hours of caesar 3
PAH!
I have a problem. I have enough food, dishes, furniture and oil in my storages around the living areas. But my markets are getting ressources from the storange i habe build first and not from the nearest. And my houses have all this things, but devolve from villa to tents because of the lack of food. But the silos are full and near the markets. I think the problem is, the markets are not walking to the nearest storage. I checked the streetconections.
I had a storage and silo next to an housing area. But the markets are walking through the whole map to another housing area i build first and not to the much nearer ressources. Why is this so? I can not finish my current mission with wealth 35 because of the development of my houses. They evolve to villas and than devolve to tents 2-3times a year because of food. But i have enough. They do not distribute it. I habe build more markets (3 per area of 7x7 desertmap) but it does not solve the issue.
Do you have any suggestions? I am playing Miletus.
Bumping this
I love your Caesar3 playthroughs but you are developing a problem with blocking out sectors and making everyone to walk x3 what they need to... said that.. I hope I played as well as you do!.. Keep it up! and thanks.!
If you play for 5 more years in a scenario, does that unlock the blue flagged cities as trade routes?
No, those cities never unlock, playing for 5 more years is just to keep playing.
Greetings! Please tell me how your farms and production work if they are very far from home?
That's an Augustus option that turns on global labour pool so the game works like in Zeus and Emperor.
@@GamerZakh , мy thanks to you for the quick and clear answer! I love watching your gaming videos!
Have you forced the Grand Temples in the series yet? They work the same way as other buildings
I haven't forced them though I might try that with the pantheon at some point.
Hi
From where can i download it?
I never have downloaded any upgrade. Do i need to download all, or is the last one enough?
I am still playing it from the CD
Link is in the description, you want to go to the Augustus link, scroll down, and download the latest unstable version with the blue download button. The unstable version has the latest tweaks and fixes. You'll get a file that you extract everything into your Caesar 3 install folder. Then you run augustus.exe.
@@GamerZakh hi. Thanks for the quick reply. But where is the description? I often heard: the link is in the description below, but where is it?
Ok, i think i found it thanks
@@luluboule9519 Directly under the video on your screen, there is a section that can be expanded that has text and links. It's slightly different depending on whether you're on PC or mobile, but it's always directly under the video. On mobile it's an arrow next to the title on the right. On PC there's a 'Show more' button under the beginning of the description text.
Can you try to stop the building instead of deleting when you want to cut back on production. There is a small x button in every production building.
I've done it before but it makes it hard for me to see at a glance what is and isn't running. I need to know if I have 3 or 5 pottery workshops operating, and mothballing them isn't a big enough difference to parse it quickly.
How do you get the farms/workshops/warehouses to operate with no people living in that area?
That's an option with Augustus called global employment, it makes the game work like Zeus and Emperor where buildings don't need to look for workers.
@@GamerZakh thanks for the reply! I’m on Caesar 3 so that explains why I can’t do it. I was initially able to pacify the natives with one mission post but for some reason the risk overlay would re-emerge randomly and they destroy all my industries, so I restarted and set up in the west. I forced the native trader to trek all the way to my neighborhood but he does it lol
My houses all disappear at the same time. 500 ppl short of completing map. is this a glitch or am I missing something?
If houses just disappear it means they were blocked off from the entry and exit points of the map. You don't need roads connecting to them, but there must be open terrain for immigrants to travel through to get in and out of the map.
Thanks!! I’m a dork! I didn’t notice I cut off traffic when I built an aqueduct.
I've done that plenty of times haha
Where can I download this version of Caesar III?
Links in the description. You want the Augustus version.
Little oracles for 100 money without marble...
Do you know how many people those cover? Not a lot. I don't find them worth it right now as I'd have to spend thousands.
@@GamerZakh About 100 people per one lararium? I guess something like this.
Maybe i wrong, but feels like they help with two things: keep gods happy while add some desirability plus side they doesn't have levies.
I playing without global labor, and build them in suburbs housing areas... with global labor they maybe not so efficient.
But i think they worth just like decorative buildings with some bonuses.
@@ShMokou It's 20 people for every god, so if I go up 500 population, I would need to build 25 larariums to satisfy all the gods, which costs 2,500. Levies are a long time cost, but the time when satisfying gods is hard is early game, so levies don't matter. By the time the levies start to build up I can build large temples, which is the most worth it as they satisfy 3000 people each.
happy birthday too me happy birthday too me caesar 3 on my birthday happy birthday too me thanks zakh