Random stepped rotations with MASH.

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  • Опубліковано 28 лис 2024

КОМЕНТАРІ • 23

  • @TonyTheYouTuba
    @TonyTheYouTuba 7 років тому +1

    Very useful. I'm yet to play much with Mash but it's great to see some of its flexibility.

  • @eddiesheanon3689
    @eddiesheanon3689 7 років тому

    Great stuff Ian, keep them coming.

  • @BakaNimate
    @BakaNimate 7 років тому +1

    Ian you are the godfather of MASH!

    • @ianwaters6035
      @ianwaters6035  7 років тому +3

      I am in fact, the actual father of MASH ;)

    • @BakaNimate
      @BakaNimate 7 років тому

      I thought you are! I know MASH from the beginning.
      I am happy you guys reached Autodesk level.
      Your plug-in is indeed amazing.
      I was wondering if I can make the bricks moving withing the boarders of the general mesh. I want to make the bricks moving forward or backward without moving the whole plane. As if camera is flying next to the wall but not the camera to move but the bricks within the wall.... oh I don't know if I made clear what I want!!! :(

  • @MintyMan
    @MintyMan 7 років тому

    love all your tutorials!

  • @keltart809
    @keltart809 3 роки тому

    this is amazing. Its a shame autodesk has stop updating MASH. its so powerful and much more artist friendly than bifrost

  • @DmitryPekarev
    @DmitryPekarev 10 місяців тому

    I'm trying to make an equalizer with the Replicator node using image sequence as a mask... Looks like it's something, that could not be done with the MASH... Even with a Map helper I can't get any good result.

  • @AliFahim92
    @AliFahim92 7 років тому

    dude love the tutorials, keep'em comin' :D

  • @markpease1785
    @markpease1785 5 років тому

    Could you use this to drive a spinning object getting faster and slower and also maintaining a constant rotation. It's possible to control rotation speeds with expressions, but not easy to ramp them up and down. The expressions I've used to control rotation speed are not smart enough to slowly change over time. MASH seems like the way to go. Ian, this seems like it would be a piece of cake for you....Thanks for any thoughts.

  • @danacarvey
    @danacarvey 7 років тому

    Hi Ian, thanks for all the great tutorials! Mash is awesome. My question is.. (sorry I don't know if you've covered this at all) - Can you connect a maya fluid to control the movement of the instances? Like you can drive particles with fluids.. I understand Mash uses the particle system in maya?? It would be great if you could key the influence of a maya fluid..

    • @ianwaters6035
      @ianwaters6035  7 років тому +3

      Create your particles as you like then, select the nParticles, then a MASH waiter and go MASH > Utilities > Connect nParticles to MASH, done.

    • @danacarvey
      @danacarvey 7 років тому

      Ian Waters Thank you very much!

    • @alijahadi1015
      @alijahadi1015 7 років тому

      dude i love how fast and efficient u talk

  • @benz.1730
    @benz.1730 6 років тому

    Hi Ian, another question: I also built a wall of many more (simple) cubes (50x50 cubes) and added a Delay node. Maya couldn't handle this "Delay" anymore.
    So I tried "Cache MASH Network" and could export and reimport the baked animation, but I lost textures and UV. Which would be the proper way to do this? Thanks!

    • @ianwaters6035
      @ianwaters6035  6 років тому

      You'll have to google working with Alembic and materials I'm afraid, check the Alembic settings when you export. Also you could try exporting as an Arnold Standin or Vray Proxy, that works too.

    • @benz.1730
      @benz.1730 6 років тому

      Thanks for reply! I could now transfer the UVs back on the imported Alembic File. Without any UV the alembic is animating fast, but as soon as I apply the UV's and lambert shader to all of the 2500 cubes, it is as slowly as before. A simple viewport playblast of 100 frames takes several minutes on a powerful workstation. And this is still without any Delay node.
      At this point I'm not sure if Mash Delay is only suitable for small scenes or how generally to handle a bit bigger scenes. Is there maybe a tutorial for Mash scene handling? :)

    • @ianwaters6035
      @ianwaters6035  6 років тому

      Transfer attributes is probably recalculating every frame... That's a pretty slow node... You can export Alembics with UVs... There are two techniques with the delay node the default is the slow, follow the leader is much faster, you might want to try that mode.

    • @benz.1730
      @benz.1730 6 років тому

      Hi, by "Transfer Attributes" I didn't mean a node, it's just the command to transfer UV's and the Alembic was good.
      I tested now with a fresh scene and saw that "Delay" works still good with 100 objects, slowly with 400 and stops working in real time when using 2500 objects. I the case of a projected ramp I wouldn't now, how to use "follow the leader". I think this is just (at the moment?) the limitation of the Delay node.

  • @benz.1730
    @benz.1730 6 років тому

    Hi Ian, great.
    I tried to add color randomization with an Color Node, but always all color becomes completely overwriitten, I also tried every blend mode and strength. Is there a way to solve that? Thanks

    • @ianwaters6035
      @ianwaters6035  6 років тому

      Color is only visible with a Lambert shader, to see it in a renderer you need to do some special shader setup ala: ua-cam.com/video/MMugi0100mM/v-deo.html

    • @benz.1730
      @benz.1730 6 років тому

      Ok, thanks! I followed also the VRay tutorial on vimeo. TIP: You can see the colors in ViewPort 2.0 with VrayMaterial, when you press the small "textured" icon on the menu bar on top of Viewport2.0.