Thank you for the most straight and most useful tutors. Just can't stop watching. Any video contains something astonishingly elegant and new. I haven't learned more in a two years than in two days since I found your channel. Do you have complete learning courses available to buy ? Or I just have to stay your fan here on youtube forever what would make me happier but would make you richer :)
can you connect the fall off object to the bevel nodes radius? so of the selection set that bevel is applied to, the bevel radius is modified based on the distance from the fall off object?
possible to do Dynamic paint (like in Blender) from intersections of objects to create a texture mask for render? only in mesh not in mash repromesh ОТВЕТИТЬ
Hi Ian, just want to know, what did you start off with? A polygon plane? because ive been trying it with a plane but one i create a mash to it it either gives me two planes of one that almost looks like yours, but then once i click on random and say add to position , mine only makes 5/6 smaller planes like yours, and not a lot of them .
really helpful tips!!! you are the hero of who contributed the MASH content on youtube
Thank you for the most straight and most useful tutors. Just can't stop watching. Any video contains something astonishingly elegant and new. I haven't learned more in a two years than in two days since I found your channel. Do you have complete learning courses available to buy ? Or I just have to stay your fan here on youtube forever what would make me happier but would make you richer :)
super usefull Ian, Thank you very much for your time! Please do more of these combining MASH and other dynamics/fluids etc
MASH is fantastic!! Thanks for the tutorial
Great Ian. Super useful. Everything works perfectly until the end, when I add the passive collider to the Repromesh : particle don't fall anymore.
Can you upload a scene somewhere or give me some steps to reproduce? Thanks!
Ok I send by email
@@geosesame6162 what's the solution...
Keep on doing this ones! Super helpful!
can you connect the fall off object to the bevel nodes radius? so of the selection set that bevel is applied to, the bevel radius is modified based on the distance from the fall off object?
Im using falloff for rotation on my mash. How do I make them rate on there own axis rather than globally.?
Sir can you make tutorial videos about feather transform deformer
possible to do Dynamic paint (like in Blender) from intersections of objects to create a texture mask for render? only in mesh not in mash repromesh
ОТВЕТИТЬ
Hi Ian, just want to know, what did you start off with? A polygon plane? because ive been trying it with a plane but one i create a mash to it it either gives me two planes of one that almost looks like yours, but then once i click on random and say add to position , mine only makes 5/6 smaller planes like yours, and not a lot of them .
Hey, it's a plane, with a grid distribution. Let me know if you still can't get it to work!
its not working at all, i've got no idea why. is there any way that i can perhaps send you a photo of what it is doing?
My email address is in the about section of the UA-cam channel.
thankyou x
I can not see it on the render screen.
Somebody help me ?
mega super helpful!!!! plz more
Please help me it all works but once i make reproMesh passive collider the particles stay in there place .
did you find a solution for it...im using may 2020
wow that's amazing
my pc slow down help 16 ram 8 cor