GGXXAC:Order-Sol Guide, Part 1
Вставка
- Опубліковано 9 лют 2025
- 1st part of a series of combo and tactics vids for Order-Sol in Accent Core. Covers basics such as his charge Gauge, how to charge and make use of his multiple levels, high jumping in combos and jump install. NOTE: There is a slight error in the Charge Keep section. I did backdash (D) Gun Blaze to show Charge Keep but I was already at Lv1. However it is a minor mistake as I already showed how to do Lv1 GB at Lv2 in the vid.
I highly doubt you're reading youtube comments, but your guide was a huuuuuuuuge help on getting me to where i am today as a player
I'm still around, thanks for the comment!
Time stamps
0:12 - Basics
2:47 - Charging
3:03 - Action Charging
3:34 - Charge Keep
4:51 - High Jumping and Jump Install
thank you, sir
Wow. I've never heard Jump Install explained so clearly. Most people I think get confused when they say High Jump instead of referring to it as "Super Jump"
i usually play as venom but i made the change to order sol when this game came out. this vid helps allot so thanks for the upload.
Tbh this guide is a jewel
really nice your explanation of the jump install !
i'll try it later !
I did NOT know about that Charge Keep. Thanks for the info.
best order sol guide
love the video i owe u my life
si i have been doing i right. you're teh first person to aktually show JKng aktually beign done. thx
jump insyall explanation was nice
as a generaly rule u want to press each button right after the last button hits...so after the hs waint until he hits them then press D
Yet during my times on some occasions, Deadly Rave was more simpler than Sakkai to me...mainly because it was an easy command to memorize...but alas, it was on Neo Blood for GBA that where the command was simple at best with little timing restrictions
Such moves that are whole input sequences are always rough, one way or another, huh? I can't remember the last time I felt comfortable using Deadly Rave on KOF2006/MI2....
If you have full Tension and Lv3, you can hit confirm DI:Sakkai from simple gatlings e.g. like 5k, 5S(c), DI:S. You don't just throw out the super and hope it connects, it's better to confirm it from previous hits.
If your opponent has less than half health and you have the resources, go for it - it's practically an Instant Kill then.
I have a question, does dragon install sakkai require timing, because I've attempted quite a few times, but have, at most, failed at the third hit, could you explain how to do this please.
Yes, it is actually possible to stop DI:Sakkai at certain points and combo into something else, e.g. 2D, Lv1 RI, 5K, 5S(c) JC j.P, j.S, dj.K, j.S, Lv1 SV. You could do this back in Slash too.
However, this is just a style/flash thing. If you're going to actually kill someone with DI:Sakkai you'd NEVER want to combo out of it lol
say, do you have any tips on how to fight against Chipp Zanuff EX with order-sol EX, because although he's strong he's somewhat slow which means I can't pull off the combos needed to win
About Dragon Install: Instant Kill...I learned recently that as long as you don't input anything other than the inputs required in the command HOS ends up standing. Is it possible to "gatling" out of this and extend the combo?
Can you RC in GG mode? I know you can't Blue or Gold Burst, but Idunno if I can RC. Also...in GG mode, how do you charge your tension?
I'm no pro, but I just started adding my own little "theory" to how the mechanics work, and it seem each input must coincide with the visual frame. In simple terms that means you have to count the attack frames, and hit each button in its appropriate order only AFTER the other has finished. So if you do p,k,s and the s frame hasn't finished and you press hs, it'll just cancel itself, if you hit it perfectly on time, or just slightly off (it seems that some frames don't really "count) it'll work.
oof
@poster12345678
tbh it's just one of those things, once you learn the timing it's pretty hard to forget it. Best advice I could give is switch on inputs in training mode and just make sure you're getting a clean S ^ HS on the inputs, then make sure you super jump cancel the HS and then double jump to make sure it installed. Just learn the correct rhythm for doing S 8/9 HS and it should be ok.
Yeah you just need to "feel out" the correct timing for DI:Sakkai. It's pretty slow once you've gotten used to it, just don't rush it. In Slash it was a lot more difficult to do. Still, it's not really a serious Order-Sol tool, just something cool to show off with once in a while :)
@poster12345678
TitaniumBeast uses DI:S in tourneys lol but yeah, it's not really worth the effort to hit confirm it or the resources, especially as it will only kill someone with half life left. Lv3 combos into DL can score you ever more damage than DI:S without th need for 100% Tension.
lol now its a funny story, I looked at the command list, I now realize that timing is needed, except I can do without looking at the screen, but I can't do it while looking at the screen, sorry for any inconveniance
People were arguing he's a clone character on shoryuken.com lol noobs
You hear to start learning him cause he might be in XRD too
+T King oh he will be in it sooner or later haters unite lol
@@StopCapN oh, guess what HAHAHAHAHAHA
@darkoni12398