@@TheBerylflyas a fellow dm, yeah, I can confirm both in the video and for myself, when DMs say this they realize that they don’t want their campaign to end in a TPK (yet)
sure, there's Free Will, but one shouldn't forget Free Will comes with FAFO attached, Fuck Around and Find out, the problem these days is that for some reason people irl don't seem to really Apply the FAFO to those abusing Free Will making people Think that their Free Will makes everything alright
@@NemusNemi Unarmored movement is one hell of a drug, so is grappling, so is stunning strike, and so are many spells that create solid walls. These are monks as in people at a monastery, not necessarily monks as in the class monk.
Unarmored movement improvement giving monks of most races a minimum fifty feet of movement per turn plus two attacks and flurry of blows. Yeah, running from monks isn’t usually a great option after like level eight.
The “you know what, I grab it, I don’t care” is the most relatable line for dnd. Just choosing to do something that everyone else thinks is dumb because you think you’re right
I find that interesting in the fact that people from a world like DnD would NOT be very easy to steal from or trick in most cases. The chances that you could sneak around and steal things is just quite unlikely and I imagine the game should update their functions in that fashion.
@@T.Yen1557The person in the gas station is underpaid, overworked and doesn't care. Any merchant in D&D has their livelihood depending on it. Very different circumstances.
And that is why I always give myself a little extra constitution and armor and maybe even some resist poison if I can. I love testing f around and find out, and surviving. The look on the face of my DM as I defy common sense and probability is a special treat.
I also have a backup character sheet ready to go. My shenanigans do not go unpunished and there’s at least two stories of my character deaths that get shared as legend to any newcomers to our table. I accept the consequences of my actions, and when I die, it is glorious.
But in such case the DM should have said it's not possible to sneakily steal the staff right now. "You can certainly try." means as far as the character would know, it is possible. But any reasonably intelligent character would know they need something to hide them or some distraction to steal a McGuffin in front of a bunch of monks.
@@frantisekvrana3902 not to be pedantic, but he said you can try to steal it, he didn't say you can try to do it without being seen, but you're correct in principle.
@@frantisekvrana3902 Something tells me that a thief that would attempt to immediately steal a staff of clear significance to the monastery, that’s also in the middle of a room filled with monks, isn’t the most intelligent character or player to begin with. LOL
@frantisekvrana3902 True but the player is playing the character, so the player has to play intelligent. The dm can't tell a player how to rp their character
"You can certainly try" is a fun phrase. It's so threatning because the DM essentially is saying "Nothing can really stop you from trying this, but nothing can save you from what follows either"
While i do love this phrase, players who play rogues and only roll stealth to steal generally see it as a challenge. I wouldve just made mention that the room is full of monks and its kinda the sacred relic theyre trained to protect from the spirit realm let alone a silly thief
Yes, but it's a matter of vibes. It's like saying that "the room has a bouquet" vs saying "[it] has a stench." "Experiment and figure things out" vs "fuck around and find out"
Something being "Freewill" puts emphasis on the player's ability to do what they want. While "cause and effect" puts emphasis on a players actions having consequences. Both are usually related, but putting emphasis on the latter is basically saying the DM will actively punish bad decisions.
@piranhaplantX This is why I hate when people say dnd is a Freewill game because it really isn't. It doesn't matter how much emphasis you put on it- Free Will means you can do as you please without the fear of consequences. Hence my hatred of how dnd plays. I prefer a game where I actually have genuine free will.😂
Depends, it could also mean that they didn't expect the players to tick off those characters so early, and they had the statblocks somewhere for layer down the line.
At this point, all of the other players are fully justified in turning on the player who caused all of this and going full troubleshooter on them, turning the D&D game into Paranoia.
I think to many forget that running is always a valid option. Like I know for the most part many of the encounters can be won, but every once in a while running is the best you can do
For me monks are always 1 above my players home brew monks but like it's so they struggle and it's like the monks only fight appropriately cos there the groups mentors but also taped the group for 1 of those "learn to be good" things hole plot thing
@@davidtucker9498That’s still nightmare fuel. Monks use a 1d8, if I remember correctly, and by Level 5, they can attack at least 3 times per turn (2 normal, 1 bonus, or 2 if Flurry of Blows). So let’s be ultra-merciful and assume 50% of those monks land any attacks at all, and those ten who made it land an average of 4 damage per hit. That’s at least 40-80 damage alone, not including any bonus attacks, or god forbid any of them use Stunning Strike, which would have the player rolling triple disadvantage _every freakin’ time…_ So the player loses 40 to 120 HP per turn, gets like quintuple-stunned so the other monks can toss ‘im like its ultimate frisbee and if blud doesn’t have the stat block of a Tarrasque he’s ultra-dead. Hell, even if I was Level 20, I still wouldn’t touch that ish.
This is your greatest work in my opinion I am going to quote you for the rest of my life “ this is a game of free Will actually it is a game of cause and affect” beautiful😢
But unlike real life... its just a game with literally zero consequences. This is exactly why I quit dnd. Everyone just wants to find a way to have the least fun possible in whats supposed to be a fun escape from reality in a fictional fantasy realm.
@Mezmeru its the community. Ive played with multiple groups. Both friends and at hobby stores. You people are just allergic to fun and attach way too fucking much ego to whats supposed to be a fun FANTASY experience. It's been fun watching hasboro run it into the ground, ngl.
“Running is always an option” Ver solid. My line for my players when they’re considering running (and it’s in their best interest) is. “There’s never any shame in living”
The rogue looks back at his party mates and above the wizards head he sees “temporarily hostile” while above the cleric and paladins heads he sees “hostile”.
Here's a tip, whenever you feel like the party should run: RUN. If you feel like it, and keep saying it, but stay in the fight, you're sending mixed messages and the players will procrastinate on leaving. Leave, and the party will recognize you wish to live, and realize they have that will as well. Do, or do not. There must be conviction.
My personal favorite in DM speak Is giving them a praise for their choice lowering their guard before hitting them with the: "...But as you do that..."
The DM's face said it all. His ass did not plan for them to take the staff this early. Those monks are at least a level 4 boss encounter. Also, it is a game of free will. Sometimes you can just choose to fail.
Your towering father leans ponderously forward until his glacier-calm gaze is inches from your hotly defiant face and, with the faintest of raptor smiles, whispers "Go ahead."
Ok so I discovered your channel like a day ago and I just gotta say that your videos are phenomenal, it makes me break out laughing every time I swear. I really appreciate your content, it’s amazing.
Or just the newbie who never watched a scary movie. Rule 1: NEVER split the party. Rule 2: If the DM asks you to confirm an action, DO NOT CONFIRM. Rule 3: If you cancel DnD night at the last day, you gonna get your knees capped.
I had a campaign where one players actions derailed the campaign. The setting had a militant and powerful church state with an Inquisition. The PC's were visiting the capital for information, and while in the halls they saw the Grand High Inquisitor walking down the hall. The player in question had had his village decimated by the Inquisition. He attacked the Grand Inquisitor, she 1 shotted him and followed up on the party fighter, while some of the remaining players grovelled, the rogue noped back home deciding the job wasn't worth the money.
Very early on one of my players decided that, after the whole party failed their checks on the tavern master and were kindly asked to leave the premises, the best course of action would be to grab the tavern master's head and slam it on the counter, in front of a tavern full of patrons, which he succeeded. They then proceeded to spend half an hour talking in front of the tavern, where a group of guards way out of their league appeared. Thankfully this time they picked the sensible option and bribed the guards with almost their whole supply of coins. It was a good one.
I mean it’s in the center of the room and they just “rolled to steal it”, no description on how they would keep the Monks from noticing, not attempt at distracting or perhaps an illusionary replacement. Big Number doesn’t guarantee success, Big Number + Good RP can get you much farther
As an avid Shadowrun player, this is one of the bigger things to remember - you can get away with a lot of amazing stuff as long as you actually take into account the circumstances. It doesn't matter how low you roll for your sleight of hand to steal the datapad if the entire security system is scrambling out the door because someone on the other side of the building pulled the fire alarm and air raid alarm at the same time.
@@aricohen5960Oh man, I was way off then. I was thinking it was that one Halo Reach track that got used in a few of the multiplayer trailers. I think the name of it is Uphill Both Ways, but, you’re right, the one here is Forget About Freeman.
gl running from a group of pissed off monks. but to be fair they would only be able to attack the player with their reactions or if they have something for a bonus action attack right? i'm assuming both the players and monks would have to use their action to dash (ie run). even as fast as monks are they can't keep up with a dashing person just with their basic move speed can they?
Monks can dash as a bonus action with Step of the Wind, meaning they can attack you with an action, and they'll be gaining on you every turn because of their unarmored movement
@@ninjanyan1579 in 5e, flurry of blows can only activate after an attack action has been taken, so no luck on that part, they can dash as a bonus action however
I was too lasy to read what other comments said but you sir have incredible taste forget about freeman is a great song and I hope you use more of the black mesa ost
I like that it says "should I got talk to them" about the hottie at the bar. That's a ncie unobtrusive little touch that lets everyone feel welcome. Thanks!
Can you share how you narrate so well? I’m about to start my third campaign dming and I still have troubles getting the reactions I want from my players. I’ve been adding music, next step is getting some LED lights, but I’m afraid that’s not enough
So there are a few things you can do: - Watch how other people DM and try to emulate them. Try and break down what they emphasize when they describe something and the tone they use in their deliveries. - Watch videos or read books on writing fundamentals to help hone a part you may be missing. - Watch videos or read books about acting and improv. There's a reason some of the biggest DMs on the internet (Matt Mercer, Brennan Lee Mulligan, etc) are also actors and writers. The biggest thing is just practice and asking your players for feedback at the end of a session. You don't have to follow exactly what they say, but now you have an idea and can find your own solution to it
Ask yourself what about his narration style you like and try to emulate it! I also find reading fantasy novels is helpful for learning new words and ways to describe things. Could also look up the scripts for fantasy films and see how directions are described.
I’m an actor and I am a big fan of critical role and dimension 20. I’ve also done so much studying about fantasy and story writing. I’d like to say I’m experienced enough to know almost all the rules and spells by heart. I honestly think that I want the same reactions they can give their players when mine just aren’t as excited about DnD as a whole.
I like these comedy sketches, they're an entertaining and gentle way to learn social signals that I never caught in real life (I have made terrible mistakes, and still want to make them because yes, I'm sure)
“Remember, crying is a free action…” -Matthew Mercer
My fave comment!
Is that actually a quote from him?
@ indeed
@@avalsnep9910 When did he say it? I bet it’s a really funny clip
@@avalsnep9910 Leaving a comment in case someone mentions the original clip for Matt's quote.
Roll for bluff
Say "this is mighty fine craftsmanship, beautiful!" Then PUT IT BACK.
Brilliant!
Too late
@@JimmyJhonson-d1v
Damn Nat 1s
@@JimmyJhonson-d1v Nah, that's like literally the only thing that could work at this point.
@@WynneL New character sheets could also do the trick.
Your DM saying "running is always a valid option" is like horror games telling you that you can use [shift] to sprint
Especially when you couldn't just a moment ago
Then when you try to run, the next message is, "Press ____ to look behind you when running!" as the screen starts to shake 😂
not when its monks, just reroll a new character.
“Why do I suddenly have a stamina meter? …Ohhhh nooo…”
@RabiezDeWorgen Yup. Your basic level 2 Monk is gonna,be Speed 40 and have a couple uses of Dash as a bonus action.
Player: “I take it”
Omnipotent Voice: “Another hand touches the beacon”
Ah shit...
@@kanoslayer2735here we go again
@@mugenokami2201wait I don't get the reference
@@ironboy3245 which one? The one Andrew said or the one kano and I did?
@@mugenokami2201 andrew
“Running is always a valid option”
No, nope, this is my newest DM saying fear. Nope. That was too cold man 🥶
And then you remember that running is NOT a valid option against Monks…
Hell, nah! Whenever my DM says,'Are you sure?' I RUN THE HELL AWAY FROM MY PARTY!
Im so using that
And given the campaign I’m prepping.
It fits all to well
Trust me most of the time when we say it we are in fear for YOUR life too.
@@TheBerylflyas a fellow dm, yeah, I can confirm both in the video and for myself, when DMs say this they realize that they don’t want their campaign to end in a TPK (yet)
"I don't know this guy, he just followed us in. Do what you need to guys."
"running is always a valid option"
"not against monks"
OH GOD
And centaur barbarians with an archer on their back
@@gdragonlord749centaur barbarians don’t need no archer they can throw their spears better than an archer could shoot
Jumping it is then... or flying, but few are that lucky.
@@outbreakperfected5704 but now the archer moves as fast as a horse with the ability to trample
“forget about freeman” is a great song pick
Thanks, i was going to ask
The second I heard that I was back in the desert with a blood soaked MP5 in my palms that shit will hit you like a temu flash bang
GODDAMN RIGHT WE FUCKING LOVE BLACK MESAS OST
It took me a while to undestand that "roll 4 d6s and drop the lowest" meant make a New character
oh god
I didn't get It, what does It mean?
@@saulferreira9631 When creating a character you can choose many ways to pick your stats, one of them is rolling 4d6 and drop the lowest number.
@@TerribleScroll Oh thanks, I totally forgot what "drop" could mean
Ohhh, the Rolling for Stats!
"I thought this was a game of free will!"
"Is actually a game of cause and effect"
Truer words were never spoken
sure, there's Free Will, but one shouldn't forget Free Will comes with FAFO attached, Fuck Around and Find out,
the problem these days is that for some reason people irl don't seem to really Apply the FAFO to those abusing Free Will making people Think that their Free Will makes everything alright
"Running is always a valid option" And that's why Rogues can Dash on their bonus action
Unfortunately, so can monks
@@soorian6493 Yeah, but they have to spend ki points. Rogues do it for free.
@@NemusNemi The monks get Unarmored Movement and can stun. It only takes 1 failed save.
@@NemusNemi Unarmored movement is one hell of a drug, so is grappling, so is stunning strike, and so are many spells that create solid walls.
These are monks as in people at a monastery, not necessarily monks as in the class monk.
@@KikinCh1kin:
¿Por qué no los dos?
"Running is always a valid option."
I remind my players "Discretion is the better part of valor."
Said Batman calmly
Monks have bonus speed..... Running might not be an option.
Unarmored movement improvement giving monks of most races a minimum fifty feet of movement per turn plus two attacks and flurry of blows. Yeah, running from monks isn’t usually a great option after like level eight.
Don't forget step of the wind.
@@BardicDesperationnot to mention they still have their action to dash as well and completely surround you so everyone gets flanking advantage.
If you toss down the staff and close doors as you flee you might be let go even if they could keep up with you.
@@davidselves9384And don't forget stunning strike...
The “you know what, I grab it, I don’t care” is the most relatable line for dnd. Just choosing to do something that everyone else thinks is dumb because you think you’re right
Immediately trying to steal it-my players do that EVERY time
Had one dude go into a shop and just start stealing shit so our DM gave him a cloak that forced him to taste everything he touched
@@BrotherMarvelI'm using that, one of my players is a klepto
I find that interesting in the fact that people from a world like DnD would NOT be very easy to steal from or trick in most cases. The chances that you could sneak around and steal things is just quite unlikely and I imagine the game should update their functions in that fashion.
@@ziggerotstask6287ya know how easy it is to steal candy from a gas station. Unless ya in a more secured*magic* store, it’s pretty easy.
@@T.Yen1557The person in the gas station is underpaid, overworked and doesn't care. Any merchant in D&D has their livelihood depending on it. Very different circumstances.
Suddenly all of them shout: "A new hand touches the BEACON!!!"
People who practice “this is a game of free will” are required to also remember “fuck around and find out”
This is Doctrine
And that is why I always give myself a little extra constitution and armor and maybe even some resist poison if I can. I love testing f around and find out, and surviving. The look on the face of my DM as I defy common sense and probability is a special treat.
And on this week's edition of "you pissed off the DM"...
Yep, much like real life you can do anything you want, it's just there's a lot of stuff that has really horrific consequences.
I also have a backup character sheet ready to go. My shenanigans do not go unpunished and there’s at least two stories of my character deaths that get shared as legend to any newcomers to our table. I accept the consequences of my actions, and when I die, it is glorious.
Any stealth roll INSTANTLY FAILS if you’re “sneaking” into an open room with no cover and no invisibility 😂
But in such case the DM should have said it's not possible to sneakily steal the staff right now.
"You can certainly try." means as far as the character would know, it is possible. But any reasonably intelligent character would know they need something to hide them or some distraction to steal a McGuffin in front of a bunch of monks.
@@frantisekvrana3902 not to be pedantic, but he said you can try to steal it, he didn't say you can try to do it without being seen, but you're correct in principle.
@@frantisekvrana3902 Something tells me that a thief that would attempt to immediately steal a staff of clear significance to the monastery, that’s also in the middle of a room filled with monks, isn’t the most intelligent character or player to begin with. LOL
@@forgiveness7959 The player isn't very intelligent. But the character might be.
@frantisekvrana3902 True but the player is playing the character, so the player has to play intelligent. The dm can't tell a player how to rp their character
"You can certainly try" is a fun phrase.
It's so threatning because the DM essentially is saying "Nothing can really stop you from trying this, but nothing can save you from what follows either"
It's simultaneously giving permission and a warning at the same time. It's a very efficient use of language and tone that doesn't waste time. Lmao
While i do love this phrase, players who play rogues and only roll stealth to steal generally see it as a challenge. I wouldve just made mention that the room is full of monks and its kinda the sacred relic theyre trained to protect from the spirit realm let alone a silly thief
"You can certainly try anything...once."
You can try to stop the train that runs at full speed with your bare hands, but nothing says you have any chance to succeed
@@ResidentFurryx "You can certainly try. Success is less certain. Surviving the consequences of failure - also not certain."
When your mom says wait till your father gets home and you hear his car pulling into the driveway.
"freewill" and "cause and effect" are inextricably linked ma bouy.
Yes, but it's a matter of vibes.
It's like saying that "the room has a bouquet" vs saying "[it] has a stench."
"Experiment and figure things out" vs "fuck around and find out"
Yes, but as a sort of dialectic
Something being "Freewill" puts emphasis on the player's ability to do what they want. While "cause and effect" puts emphasis on a players actions having consequences. Both are usually related, but putting emphasis on the latter is basically saying the DM will actively punish bad decisions.
@piranhaplantX This is why I hate when people say dnd is a Freewill game because it really isn't. It doesn't matter how much emphasis you put on it- Free Will means you can do as you please without the fear of consequences.
Hence my hatred of how dnd plays. I prefer a game where I actually have genuine free will.😂
The issue is when people assume free will means they get to decide what the effect of their will is too haha
Dont ever stop dude, i just went through all of your shorts in one sitting and i belly laughed at all of it.
Youre an amazing creator/storyteller bro!
"I do have their stat block around..." = "Oh my god, I never planned for this to happen!"
"This was going to be a friendly encounter until you pulled that stunt"
Depends, it could also mean that they didn't expect the players to tick off those characters so early, and they had the statblocks somewhere for layer down the line.
“Oh my god I hoped this wouldn’t happen, however I did plan for it.”
How do you say TPK in a nice way?
At this point, all of the other players are fully justified in turning on the player who caused all of this and going full troubleshooter on them, turning the D&D game into Paranoia.
ive rewatched this 5 times, "running is always a valid option" is such a cold line
Dude, have you seen his medusa episode? colder and funnier.
"you can certainly try"
10,000 yard stare
DM: running is always an option
Translation: you aint escaping
@@omgitzthunderdude202And you'll only die tired.
I think to many forget that running is always a valid option. Like I know for the most part many of the encounters can be won, but every once in a while running is the best you can do
"Actually, this is a game about cause and effect"
*Chef's kiss*
Bro the fucking remix of "forget about freeman" starting the moment the anxiety starts i cant
The statblock said challenge rating 20 lol
For me monks are always 1 above my players home brew monks but like it's so they struggle and it's like the monks only fight appropriately cos there the groups mentors but also taped the group for 1 of those "learn to be good" things hole plot thing
Nah, just 10 or so... But they have pack tactics, and step of the wind...
Tarasque monks CR 40
No, it said CR 5, and there are 20 of them...
@@davidtucker9498That’s still nightmare fuel.
Monks use a 1d8, if I remember correctly, and by Level 5, they can attack at least 3 times per turn (2 normal, 1 bonus, or 2 if Flurry of Blows).
So let’s be ultra-merciful and assume 50% of those monks land any attacks at all, and those ten who made it land an average of 4 damage per hit.
That’s at least 40-80 damage alone, not including any bonus attacks, or god forbid any of them use Stunning Strike, which would have the player rolling triple disadvantage _every freakin’ time…_
So the player loses 40 to 120 HP per turn, gets like quintuple-stunned so the other monks can toss ‘im like its ultimate frisbee and if blud doesn’t have the stat block of a Tarrasque he’s ultra-dead.
Hell, even if I was Level 20, I still wouldn’t touch that ish.
"4d6 and drop the lowest" is probably the most subtle way to say, "go make a new character buddy" I love it
Bro is a genius
E
"Running is always an option."
....sir, those are monks. Have you ever tried outrunning a monk?
I love the instant change from "maybe you shouldn't" to "... *fuck* ", probably the best dnd shorts I've seen yet
This is your greatest work in my opinion I am going to quote you for the rest of my life
“ this is a game of free Will actually it is a game of cause and affect” beautiful😢
DND is a game of free will. You can do anything. Just like real life. You don't do everything though because you will ducking die.
I love autocorrect changing fuck to duck. Almost makes me as angry as it changing a ' to a " for possessives.
Better hope you're _real_ good at ducking and dodging those hands...
But unlike real life... its just a game with literally zero consequences.
This is exactly why I quit dnd. Everyone just wants to find a way to have the least fun possible in whats supposed to be a fun escape from reality in a fictional fantasy realm.
@@voraxumbra1that was your group not the game, DnD can be as realistic as the dm and players allow it to be.
@Mezmeru its the community. Ive played with multiple groups. Both friends and at hobby stores.
You people are just allergic to fun and attach way too fucking much ego to whats supposed to be a fun FANTASY experience.
It's been fun watching hasboro run it into the ground, ngl.
When even THE DM shows fear, you messed up.
"I have their stat block around" means "I was not planning for this to be a combat encounter for a very good reason but here we are"
That cut to the dark theme made me laugh a lot harder than it should have 😂
“Running is always an option”
Ver solid. My line for my players when they’re considering running (and it’s in their best interest) is.
“There’s never any shame in living”
This is brilliant. I will be using this.
Trying to run away from a load of Monks chasing you? You can certainy try.
Tell that to my Oath of Glory paladin (he died to a bunch of undead)
"Living in shame is a luxury only the living can afford."
Me any time that happens: "Stop, thief!"
*Tries to join the monks for sheer self-preservation.
Immediately disowned by your party, they’re on the monks’ side now
The rogue looks back at his party mates and above the wizards head he sees “temporarily hostile” while above the cleric and paladins heads he sees “hostile”.
"I'd like to immediately step a good 10 feet back and act like I'm not associated with this hooligan."
@@treytonpoling1356 "I cast teleport."
@@genghiskhan6809Wizard is only temp because everyone there is being hit by fireball.
Yep, their best chance to mitigate the damage. Might even be possible to save his sorry ass if the monks let you take his body.
"Running is always an option"
woe, 210 feet dash be upon you
The 4d6 and drop the lowest is a fantastic phrase HAHAHAHA
Forget about freeman at the end is perfect
"Running is always an option" Can someone tell my party.?
LMAO
Here's a tip, whenever you feel like the party should run: RUN. If you feel like it, and keep saying it, but stay in the fight, you're sending mixed messages and the players will procrastinate on leaving. Leave, and the party will recognize you wish to live, and realize they have that will as well. Do, or do not. There must be conviction.
Trying to run away from a load of Monks chasing you? You can certainy try.
@@SimonClarkstone POV: Your the only one one with a natural fly speed watching everyone else get fist to death.
My personal favorite in DM speak Is giving them a praise for their choice lowering their guard before hitting them with the:
"...But as you do that..."
The DM's face said it all.
His ass did not plan for them to take the staff this early. Those monks are at least a level 4 boss encounter.
Also, it is a game of free will. Sometimes you can just choose to fail.
Your towering father leans ponderously forward until his glacier-calm gaze is inches from your hotly defiant face and, with the faintest of raptor smiles, whispers "Go ahead."
"Get ready to roll 4d6 and drop the lowest" SAVAGE!!! I'll be using it 💛
Dnd being a game of cause and effect is one of the best ways I've heard it described to this day
Ok so I discovered your channel like a day ago and I just gotta say that your videos are phenomenal, it makes me break out laughing every time I swear. I really appreciate your content, it’s amazing.
Same! This channel is going to the moon 🌙
Two of his shorts came up the other day, I binged all of his videos. Good stuff.
Describing the GM's hints as your character's conscience/instincts is such a great way to define it.
“You can certainly try” = You will certainly die.
You’re just great Zack, instantly subbed. Keep on doing what you’re doing, cause you’re doing great!
could also mean "It might work if you roll enough nat 20s in a succession."
"Running is always a valid option" is my new best thing to hear a dm say. It used to be "you don't see anything"
Always that pos friend who get the whole party ko'd despite the warnings
Or just the newbie who never watched a scary movie.
Rule 1: NEVER split the party.
Rule 2: If the DM asks you to confirm an action, DO NOT CONFIRM.
Rule 3: If you cancel DnD night at the last day, you gonna get your knees capped.
I had a campaign where one players actions derailed the campaign. The setting had a militant and powerful church state with an Inquisition. The PC's were visiting the capital for information, and while in the halls they saw the Grand High Inquisitor walking down the hall. The player in question had had his village decimated by the Inquisition. He attacked the Grand Inquisitor, she 1 shotted him and followed up on the party fighter, while some of the remaining players grovelled, the rogue noped back home deciding the job wasn't worth the money.
Very early on one of my players decided that, after the whole party failed their checks on the tavern master and were kindly asked to leave the premises, the best course of action would be to grab the tavern master's head and slam it on the counter, in front of a tavern full of patrons, which he succeeded. They then proceeded to spend half an hour talking in front of the tavern, where a group of guards way out of their league appeared. Thankfully this time they picked the sensible option and bribed the guards with almost their whole supply of coins. It was a good one.
I LOVE “FORGET ABOUT FREEMAN” BROOOO THAT SONG IS FIRE
These are actually my favorite shorts I've seen on UA-cam. Each one is gold.
My groups version was asking "are you sure?" After three responses we just let whatever transpired happen without remorse.
WHOA, I KNOW THAT SONG WHAT?! YEAAAAAAAAAHHHHH.
"Forget About Freemen" - Joel Nielsen from the album *Black Mesa Soundtrack.*
The real MVP! Thank you
You're doing god's work- TY!
Yesssss I was just about to ask, you’re a real one.
Your music choices and timing is always spot on.
That "Forget about freeman" hit me like a train
I love that line, "This is a game about cause and effect."
I mean it’s in the center of the room and they just “rolled to steal it”, no description on how they would keep the Monks from noticing, not attempt at distracting or perhaps an illusionary replacement. Big Number doesn’t guarantee success, Big Number + Good RP can get you much farther
As an avid Shadowrun player, this is one of the bigger things to remember - you can get away with a lot of amazing stuff as long as you actually take into account the circumstances.
It doesn't matter how low you roll for your sleight of hand to steal the datapad if the entire security system is scrambling out the door because someone on the other side of the building pulled the fire alarm and air raid alarm at the same time.
"Running is always a valid option"
Yup we're dead
The boss music, lmao
It’s forget about freeman by Joel Nielsen btw
From the Black Mesa soundtrack. Lots of bangers in that one.
@@Marco-u9n Thank you much
If anyone is wondering it's from black mesa -joel nielsen, forget about freeman
If anyone is wondering it’s forget about freeman by joel nielsen
Bro, your music use is always the best. I feel like you should make a playlist and share it.
The monk in our game is fast af. Might not be able to lose them lol
"You can certainly try" will always make me try to prove em but "are you sure ?" makes me drop any plan I ever conceived
Wait wait wait. Golden staff with a claw at the top? I’d like to see if there are any… *cryptids* around…
Well Malar is the god of werebeasts in D&D, so it’s very likely all the Clerics just turned into werewolves.
@@ryantay9642 my post was a Secret Saturday’s joke
"Forget About Freeman" starts playing and I can't stop laughing! XD
Jerma in an alternate universe😭😭😭😭
I like how the DM is looking at their block in horror, probably because even he forgot how powerful they were
The BGM that you use are ALWAYS on point, my guy xD
Yes. So good. So, well picked.
What is it?
@@mikebliss3153 Freemen by Joel Neilsen
Forget About Freeman from Black Mesa
@@aricohen5960Oh man, I was way off then. I was thinking it was that one Halo Reach track that got used in a few of the multiplayer trailers.
I think the name of it is Uphill Both Ways, but, you’re right, the one here is Forget About Freeman.
When the DM themselves looks at a statblock in complete horror, you know it's over.
You are my new favorite DnD UA-camr. I have watched all 31 of your videos, and I love them. They are very funny and get me excited about DnD!
"Just because you could doesn't always mean you should" is my mantra in these situations.
"Running is always a valid option."
QUEUE THE PIRATES OF THE CARRIBEAN THEME
You never want to see your DM make that face of terror when looking at an enemy stat-block
"their statblock" makes me think it's a horde enemy
"Actually this is a game of cause and effect" 😂 so true. Also at least this DM was nice, gave him all of the hints
gl running from a group of pissed off monks. but to be fair they would only be able to attack the player with their reactions or if they have something for a bonus action attack right? i'm assuming both the players and monks would have to use their action to dash (ie run). even as fast as monks are they can't keep up with a dashing person just with their basic move speed can they?
They could get ahead. I believe they also have a bonus action attack, though it might be after a normal attack.
Monks can dash as a bonus action with Step of the Wind, meaning they can attack you with an action, and they'll be gaining on you every turn because of their unarmored movement
@@ninjanyan1579 in 5e, flurry of blows can only activate after an attack action has been taken, so no luck on that part, they can dash as a bonus action however
what about closing the door to monastery? Can they punch through walls or something? That gate/door could hold them. Right? It will hold them, right?
I just want to say, I consistently love your D&D content, it's very entertaining
"So you have chosen... death."
“I thought you said these guys are monks in a monastery!!”
“They are monks..! Monk-fighters..”
Oh that’s was awesome you made my day thanks for your amazing talent
“Running is always a valid option”
My Curse of Strahd campaign in a nutshell
God these are so fire
Your rogue was so preoccupied with whether or not he could, he didn't stop to think if he should.
I was too lasy to read what other comments said but you sir have incredible taste forget about freeman is a great song and I hope you use more of the black mesa ost
You know the situation's more than a little when the DM has THAT face looking at the stat sheet.
bro rolled a 24 on what was clearly meant to be a DC 30 check
I like that it says "should I got talk to them" about the hottie at the bar. That's a ncie unobtrusive little touch that lets everyone feel welcome. Thanks!
As god in ultrakill said, free will is a flaw
So many absolute banger lines. "Roll 4d6 and drop the lowest", and "actually this is a game about cause and effect" were just too good lmao
"All the monks see your character without having to roll"
-a bad DM
All these videos are too good! I wish I could play a game with them as a DM. It'd be epic
Can you share how you narrate so well?
I’m about to start my third campaign dming and I still have troubles getting the reactions I want from my players. I’ve been adding music, next step is getting some LED lights, but I’m afraid that’s not enough
Replying so that I can also learn how
So there are a few things you can do:
- Watch how other people DM and try to emulate them. Try and break down what they emphasize when they describe something and the tone they use in their deliveries.
- Watch videos or read books on writing fundamentals to help hone a part you may be missing.
- Watch videos or read books about acting and improv.
There's a reason some of the biggest DMs on the internet (Matt Mercer, Brennan Lee Mulligan, etc) are also actors and writers.
The biggest thing is just practice and asking your players for feedback at the end of a session. You don't have to follow exactly what they say, but now you have an idea and can find your own solution to it
Ask yourself what about his narration style you like and try to emulate it! I also find reading fantasy novels is helpful for learning new words and ways to describe things. Could also look up the scripts for fantasy films and see how directions are described.
I’m an actor and I am a big fan of critical role and dimension 20. I’ve also done so much studying about fantasy and story writing. I’d like to say I’m experienced enough to know almost all the rules and spells by heart.
I honestly think that I want the same reactions they can give their players when mine just aren’t as excited about DnD as a whole.
And It was at this moment that you knew, you F'D up!
as someone who doesnt get that feeling in their stomach, i vibe
I like these comedy sketches, they're an entertaining and gentle way to learn social signals that I never caught in real life (I have made terrible mistakes, and still want to make them because yes, I'm sure)