Everything you Need to Know to Run a D&D Campaign

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  • Опубліковано 26 січ 2024
  • Everyone wants to run or play a DnD Campaign, but what do you need to know before you are ready to do actually run D&D? We're gonna look into it in this new episode of Tip of the Hat!
    Video Editing by the amazing Bia: / bnazf
    Writing, Illustration, and Narration by me: / antodemico
    Additional sketches by the amazing Fey: / feymilde
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КОМЕНТАРІ • 745

  • @pointyhatstudios
    @pointyhatstudios  4 місяці тому +755

    Welcome to Session 0, everyone tell me your lines and veils real quick

    • @Dangerous_DM
      @Dangerous_DM 4 місяці тому +7

      Yes

    • @libbyschupbach6241
      @libbyschupbach6241 4 місяці тому +11

      Brain hamburger

    • @malcolmbrown2741
      @malcolmbrown2741 4 місяці тому +20

      Me name barb me hit stuff to save thing.

    • @berryNtoast32
      @berryNtoast32 4 місяці тому +24

      Line: capitalism & everything associated with it 😂
      Tired of living in it and don’t want to pretend about it!

    • @jotunr
      @jotunr 4 місяці тому +7

      Just hit me with everything fam, I'm playing a zealot masochist for this one.

  • @GinnyDi
    @GinnyDi 4 місяці тому +2552

    when you said that you hate the D&D advice of "don't overprepare," I was like.... this is why we're friends 😤

    • @pointyhatstudios
      @pointyhatstudios  4 місяці тому +514

      Of course you would be correct about this too 😌👌🏼

    • @peterbillings3276
      @peterbillings3276 4 місяці тому +182

      [looking back and forth between you both like a happy golden retriever]

    • @Xuphilo_CHSM
      @Xuphilo_CHSM 4 місяці тому +28

      ALWAYS OVERPREPARE!

    • @kinderoovobarbaroelegante2854
      @kinderoovobarbaroelegante2854 4 місяці тому +16

      My friend took 8 months preparing a campaign, is that wrong?

    •  4 місяці тому

      ​​@@kinderoovobarbaroelegante2854 it isn't "wrong" per se, but maybe it's a lot of work even before knowing how players will respond to their world. My best advice would be to prepare the @PointyHatStudios 's points explained in this video and then have one or two sessions above the current one at play, so you could change whatever you want based on players' decisions.
      Being 8 months working on something to see your players ignoring that (or maybe getting bad rolls discovering it) could be frustrating, so it's good to take it easy and build it while you're playing.

  • @LOBricksAndSecrets
    @LOBricksAndSecrets 4 місяці тому +196

    Everyone seems to forget that Tolkien started off only worldbuilding enough to write some silly poems and give his kids bedtime stories

  • @ryansullivan5854
    @ryansullivan5854 4 місяці тому +532

    For a guy who doesn't like the "don't over prepare" advice, you did an excellent job of explaining what that advice encapsulates!

    • @benjaminmckay6983
      @benjaminmckay6983 4 місяці тому +38

      Don’t over prepare is good advice IMO, its meaning just gets lost in translation the more people pass it on.
      It’s not that you shouldn’t create locations, NPC’s, situations, etc. Those are all essential bits of preparation. The “over prepare” part is when the GM starts plotting too far ahead, creating contingencies for actions they predict will happen, and prepping for these various different outcomes. In moderation this can be fine, but many GM’s get carried away prepping futures that will never occur.

    • @themightymash1
      @themightymash1 4 місяці тому +8

      ​@@benjaminmckay6983 I also think it means to expect to improvise at times and if a better idea comes along it's okay to change to that

    • @AshaCrone
      @AshaCrone 4 місяці тому +7

      @@benjaminmckay6983 You really do need to prepare- but it is so hard to know exactly what to prepare when you start out. I blame the DMG. It goes big, and pitches DMing as something huge and abstract. It doesn't go into the stuff like how to run a session or the types of players. None of this seemed to be mentioned until Wild Beyond the Witchlight. It was kinda nuts.

    • @benjaminmckay6983
      @benjaminmckay6983 4 місяці тому +5

      @@AshaCronethe 5e DMG is genuinely terrible. It’s basically inspirational reading, not anything useful in play. The few good tidbits of information are buried in walls of texts of mostly irrelevant rambling.

    • @AshaCrone
      @AshaCrone 4 місяці тому

      @@benjaminmckay6983 I wound up reading stuff by sly flourish to work out a system for myself and tons of stuff about session 0 to figure out the people managing. Honestly more helpful than anything in the dmg even after reading it a few times

  • @mitchellpatterson3044
    @mitchellpatterson3044 4 місяці тому +524

    4:07 as a forever DM By choice (i just REALLY like DMing) my favorite tone is: "Serious Nonsense" where 90% of the time it's what you expect. But every now and then...there's the rediculous. Like when the barbarian rolls a natural 20 on an Intelligence Check they suddenly have glasses on and know EXACTLY what the party needs.
    5:50 not sure where mine lands. Likely on higher concept. Mine is "World Divded into 8 elemental Provinces and the people therein have adapted to their elementa while becoming vulnerable to another."

    • @Internet_Wizard
      @Internet_Wizard 4 місяці тому +5

      One punch man let’s go

    • @metakarukenshi
      @metakarukenshi 4 місяці тому +12

      Agreed. if the majority of the story isnt serious, then the weight of the conflict is lost. having those small moments that allow for sillyness makes the story feel more real cause, people even in hard times will still make jokes.

    • @sinner933
      @sinner933 4 місяці тому +3

      I think shitshow can be like 30% if your world don’t have contrast of good and bad thing it becomes monotone. And monotone is bad, if you have dark campaign then light places should give hope and light, so you can gather strength to fight darkness for even glimmering hope for good. You see what light is, it gives you hope. Even in bandit/mafia no law territory there should be full size scum and honor bound people(or they can be both).

    • @thekaxmax
      @thekaxmax 4 місяці тому +1

      I run a dead serious universe with loonies in it. Similar to Discworld: the inhabitants are dead serious at almost all times, and so are their lives, but from outside....

    • @TheRallycore
      @TheRallycore 4 місяці тому +5

      I personally like using the Yakuza series as an example of a good tone for DnD.

  • @blarzz148
    @blarzz148 4 місяці тому +228

    Please, bring back "But Make it DnD!". The first episode on Pokémon inspired me to run a Pokémon themed campaign. Plus, I'd love to see things like Monster Hunter or some kind of anime to "Become DnD"

    • @stwbmc98
      @stwbmc98 4 місяці тому +7

      I would highly recommend you Heliana’s Guide to Monster Hunting. It adds a lot of new rules that cater to a Monster Hunter style game

    • @dvklaveren
      @dvklaveren 4 місяці тому

      I'm currently making campaigns for both Pokémon and Monster Hunter, but with my own wild take on the core conceit.
      For Monster Hunter, I recommend looking at Spheres of Power-a 3rd party supplement with a free wiki that's a full overhaul of Pathfinder, in which abilities from classes and feats are broken down into smaller parts and can be combined in an incredibly diverse number of ways. This is useful, since you can have monsters drop those parts. It's not 5E anymore, but if you want to have a core gameloop about hunting monsters to get better at hunting monsters, it's a good shout, I think!

    • @MatildatheMoonwolf
      @MatildatheMoonwolf 4 місяці тому +2

      Yes on this!
      Also would be cool to see a 'Become DnD' on Digimon as the classic partner set up is not too far of from playing Beastmaster Ranger except the partner can talk like real people.
      The only issue is how do you do with the human character without being useless in combat or going against the source marital.
      I'm on a Digimon roleplay that has a TTRPG system made by fans and we went with one inspired by Season 4 (Frontier) as it solves the issue of humans being dead weight in combat by making everyone more or less Circle of the Moon Druid.

    • @TheArtificer_
      @TheArtificer_ 4 місяці тому

      This may be an unpopular opinion, but there are probably plenty of special RPGs out there, and if not, you can make one (or make a Homebrew for D&D if you really want to keep it).

    • @boomerkobold3943
      @boomerkobold3943 4 місяці тому

      There are better systems for this than DnD. Everything doesn’t need to use WOTCs bullshit.

  • @minedark597
    @minedark597 4 місяці тому +84

    About to run a Oneshot to some players I've been playing with, with 2 of the players being previous DMs. This came just in time. Notes are ready, let's learn

    • @Kitsune_Enjoyer
      @Kitsune_Enjoyer 4 місяці тому +5

      Same im about to run a oneshot for my group in wich two of them are either the current DM or where the DM for a past campaign so i totally understand how you feel😅

  • @jaceg810
    @jaceg810 4 місяці тому +64

    Early Mistborn, you know, light, fun, concentrating on adventure.
    To be fair, you specified early, however it still does the cold open with something along the lines of "under a bloodred sun where ash rains, a small crew plots to kill god"

  • @wired7654
    @wired7654 4 місяці тому +78

    I have never felt more seen than when Pointy Hat described all those unfinished campaigns...like tears...in the rain...lost to time
    Lmao

    • @VanDavis
      @VanDavis 4 місяці тому +3

      Them damned C-Beams sure were pretty, tho. 🥹

  • @artemiswolf4508
    @artemiswolf4508 4 місяці тому +121

    My favorite tone for DND campaigns is Terry Pratchett’s Discworld series.
    A wacky strange world fill with irreverent stuff with either extremely bizarre or non existent explanations, but the people inhabiting said world are very real and so are the consequences of their actions.
    I think it comfortably fits all the funny nonsense players bring to the table AND a storytelling that can be just as moving as anything in lord of the rings.
    Like yes, the personification of death is a stereotypical cartoon skeleton with a black cloak and scythe, he once had to step in for fantasy Santa Claus who’s real as well.
    Also he had a daughter that died very young right after having a baby of her own and HE had to personally reap his daughter’s soul (after trying to bring her back and failing), he’s still deeply mentally fucked up about that and having to raise his granddaughter alone.
    Those two things coexist perfectly in the world and are the epitome of the ttrpg vibes.

    • @Sara_Ryan_007
      @Sara_Ryan_007 4 місяці тому +2

      I have created a character in my campaign taken from CMOT Dibbler. Not only does he peddle sausage in a bun the sausage is a possessed spicy salami serpent who can do fire breath damage as well as make a character have watering eyes.

    • @Feanor6450
      @Feanor6450 4 місяці тому +1

      always nice to meet a fellow pratchett fan, I tend to borrow pratchett things for traits and personalities and whatnot, my current character has small but notable influences from pretty much every main character, from Vimes, to mistress Weatherwax, to even Tiffany a bit, probably more vimes in terms of personality but with a sprinkle of other stuff.

    • @foxylovelace2679
      @foxylovelace2679 2 місяці тому +1

      I really like the idea that people just sort of accept the weird and wild but still have very grounded realistic interactions and feelings. People are people no matter what their status quo is.

  • @Dndoverpasta
    @Dndoverpasta 4 місяці тому +93

    Besides friends 😭😭😭

    • @marcelb1888
      @marcelb1888 4 місяці тому +5

      Find random people online with the same issue, I'd bet you ll be great friends afther a year of playing. Cause guess what plenty of other people have the same issue and 98% arent just horrible people. I did this to when I moved.

    • @Turtle20305
      @Turtle20305 4 місяці тому +2

      I feel this in my bones

    • @I_Stole_Your_Toast
      @I_Stole_Your_Toast 4 місяці тому +1

      Well yeah. If you keep calling your friends "things."

    • @ConallDWhite
      @ConallDWhite 4 місяці тому +1

      @@I_Stole_Your_Toastbro shut up

    • @justinpicard9292
      @justinpicard9292 4 місяці тому +1

      Skill issue

  • @EduardoHernandez-el6it
    @EduardoHernandez-el6it 4 місяці тому +48

    THIS IS A GODSEND! I am a newbie to DND and I am the group dm!

    • @macoppy6571
      @macoppy6571 4 місяці тому

      Screaming and yelling is supposed to get us more content?
      Edit: I also consider this video evidence of God. 🙏

    • @SingularityOrbit
      @SingularityOrbit 4 місяці тому +3

      Whereas I have been running RPGs for 40 years or so, and I still find it useful to be reminded of this kind of advice. Like an electrician found electrocuted, it's easy to get so used to the way you've always done things that you forget why they worked in the first place. Like here: tone and concept are separate from the setting, but they all need to be considered to really get how the campaign's going to feel. Antonio's hat-master is great at making mindfulness work for DMs.

  • @fogdance
    @fogdance 4 місяці тому +50

    Can i just say that aside from the great info and tonality of your work, I'm literally always floored by the clever, seemless transitions in the cinematography. Just. Magnificent. Give your familiar a treat or something

  • @prettiestdunce
    @prettiestdunce 4 місяці тому +30

    this comment is a sacrifice to the algorithm god

  • @pedrostormrage
    @pedrostormrage 4 місяці тому +26

    7:19 The cyberpunk anime is called Psycho-Pass, btw

    • @Sedr1s
      @Sedr1s 4 місяці тому +6

      The hero we needed, but not the one we deserved.

    • @market4457
      @market4457 2 місяці тому +5

      THANK YOU KIND SIR!

    • @Hall003
      @Hall003 Місяць тому +3

      Thank you, I was going crazy

    • @A.B.H_da-goat
      @A.B.H_da-goat Місяць тому +3

      Some heros don't wear capes 🫡

    • @nyxtesla8323
      @nyxtesla8323 15 днів тому +1

      Literally scoured the comments for this - thank you!!

  • @Nosidda
    @Nosidda 4 місяці тому +106

    Including your players is definitely the most important lesson in this video, because there's a shocking amount of DMs who don't do this. Admittedly I am still new to DMing, I am running my first campaign next month, which will be Curse of Strahd, and I found the idea of making sure my players are a major part of everything that's going on to be of huge importance, and have prepared things as such.
    The best part about CoS to me was how open this module is to just adding things in and making adjustments to fit the stories of your players, and I have taken full advantage of that.
    I'll give an example, and let me say this before I give my example that if my players happen to see this post, everything below this point is MAJOR SPOILER territory. I doubt my players will see this, but just in case, if any of my players see this, do not read past this point. PLEASE!
    .
    .
    .
    .
    .
    .
    So my example is this. CoS provides an excellent vehicle to tie your players stories to the module that I absolutely love. And that vehicle is the Vistani. They act as the primary connection between what happens in the material plane, and what happens in Barovia. I love this, because in addition to hooking them with the idea that they are now trapped in this demiplane and need to find a way out, this connection means major events that happened in the material plane can translate to character arcs in Barovia.
    My favorite example is one of my players is playing a satyr who was told of a gemstone of untold riches on the Sword Coast. The satyrs lover warned her that the place the gemstone is said to lay is dangerous, and asks her not to go, but because she is so obsessed with pretty gems, she does it anyway. When she ultimately finds the gemstone and marvels at its beauty, the man who told her about it appears and tries to kill her and take the stone. Her lover arrives to protect her and sacrifices himself to ensure she gets away. Grieving her loss, she later makes a deal with a devil to erase the memory of her lovers death in exchange for a pact (She's playing a warlock, so pact backstory there). She now doesn't remember his death, but believes him to be missing, and that the gemstone she has may be a key to finding him.
    Going into the stuff this player doesn't know about now, I'm sure anyone who is familiar with CoS already knows where I am going with the gemstone. Yes, it is the third gemstone of the Wizard of Wines. It ended up on the Sword Coast because it was stolen by a vistana who fled Barovia to sell it for personal riches. He was never seen again. Additionally, the man who told her of the gemstone and tried to kill her was Arrigal. I am setting him up as a minor villain in league with Strahd as opposed to an ally, and he wants to get close to Strahd for the sake of having influence, and finding an opening to kill Strahd and seize control from him. By getting the gemstone and returning it, he would gain praise from many, making him more of a favorite amongst his people to have influence over many things. Essentially, people will see him as a light in the darkness, but in reality he's only doing it to gain power and influence, as well to get Strahd to notice him and get closer.
    Even more tragically though is the lover was not killed, he was still alive. Arrigal strapped his unconscious body to a pile of other bodies to present to Strahd, and brought him to Barovia. There, Strahd bit him and drank enough of his blood to kill him. He was later and buried and, yup you guessed it, he is now a spawn under Strahds control. And the best part about this is I can insert him in place of any spawn where I feel its appropriate. He can appear at the feast, or he can show up in Castle Ravenloft. I can put him anywhere I want, and thus I can decide when the best time is to reveal him to the players and let that arc begin. And this has so many interesting outcomes that I really can't wait to see what the players decide to do!
    This is one of the things I am doing to make the threat of Strahd feel more personal. I want my players to grow to truly hate him, I want them to get intense satisfaction from the idea of destroying Strahd. I want Strahd to be a villain that my players love to hate, and making the stakes feel that personal to the characters is going to really increase the tension, and I love that!

    • @tanamutown7764
      @tanamutown7764 4 місяці тому

      Whoa this is long

    • @fruity4820
      @fruity4820 4 місяці тому +3

      This is really cool, I hope you and your players will have a great time running this! Also, I didn't quite understand what your warlock player knows, does she know her character's lover sacrificed himself and it's only her character that doesn't remember it, or does the player only knows that she has a missing lover as part of her character's background and you plan to reveal the truth to her throughout the campaign?

    • @metakarukenshi
      @metakarukenshi 4 місяці тому +6

      I agree with you that it isnt used as much as it should, the issue is it's not just the DM isnt doing it, it can be a few different things -
      1 - The player has written a back story so elaborate that there is very little room to move in involving their backstory without also shattering the overarching Narrative. or players making their character backstory with secret knowledge they dont share with even the DM (like a player I had who their character secretly was a member of a guild that was looking for the same mcguffin as the party. but never informed me, completely derailing the story cause it was something I couldnt account for not to mention they at no point roleplayed their character like he was a double agent, their was no signs at all he was just always helpful. and their only response when confronted with how this broke the story was "I thought you could improv")
      2 - The player says they want their backstory involved but either dont realise what that means and that it could take a while or they cannot communicate what they want with their backstory beyond just "I want it involved". (I had a player who wanted their character to find their runaway father, I wrote a thing to say he ran to join a rebellion in a distant country. but they hated this, they wanted their backstory run through and complete in 5 sessions.)
      3 - and this is a two parter and why I hate saying DM you arent telling a story. The DM is telling a story, the DM shouldnt rail road but should have train stations. the party decides their direction to the station but they HAVE to get to the station or the narrative breaks, kinda like laying the tracks as the train goes, following the party's direction and subtly laying in a turn now and then to direct the players attention to something important that leads to the next Station. many players take the whole its the party story to an extreme sometimes, get so attached to their character they refuse to bite plot hooks, leading to the party sometimes just wandering around and avoiding conflict to an excessive level that the story never moves forward - I have had 2 campaigns that after the first arc of the story the players got so attached to their characters, one character died and that player just couldnt move on from their character, and suddenly the remaining character were too passive to do anything. met with any conflict even if it was backstory conflict their first choice was to avoid it. - TLDR many players make a character, then get attached and change the characters personality to keep the character safe rather than continuing the story)

    • @Nosidda
      @Nosidda 4 місяці тому +8

      @@fruity4820 All the stuff I told about her character before going into the gemstone being the third gemstone, is stuff that the player knows. The memory erasing pact is something the player themselves put together, and wants her patron to give her character flashes of her old memory as she journeys. So the player knows about the lovers death, but the character doesn't.
      The player does NOT know, however, that her lover is in Barovia as a vampire spawn under Strahd's control. That is a special surprise that I have in store for my player, and want to keep it a surprise to see how they decide to roleplay that scenario.
      My plan is to have her patron plant her memories of her lovers death back into her head when she encounters her lover as a vampire spawn, with the logic of that devil being "You asked me to remove that memory. You never said I can't put it back, and our pact reserves me the right to do exactly that." and uses it as a way to torture her. This sets the stage for conflict with her patron, as well as Arrigal as a minor antagonist.

    • @SAlcocer12
      @SAlcocer12 4 місяці тому +1

      OMG, I am playing a character in a CoS campaign rn with this backstory but instead of a lover it's her twin brother! 😅 So far it's been a lot of fun!

  • @tribak5074
    @tribak5074 4 місяці тому +17

    As a long time DM of 7 years having been blessed by a consistent group of players, this is still a VERY useful video. Sometimes, one forgets even the smallest of things, and I thank you for making this, it's very nice to be able to come back to and just remember what is needed for a successful campaign.

    • @blasecube
      @blasecube 4 місяці тому +1

      Damn, being a long time DM at 7yo is actually quite impressive.

    • @tribak5074
      @tribak5074 4 місяці тому

      @@blasecube Hah, I should've worded it differently it seems! That's another added to the bucket list of things to remember when writing. :^)

  • @matthewholevas5039
    @matthewholevas5039 4 місяці тому +19

    I'm feeling validated that I accidentally did all of these! And all it took was making a questionnaire the first thing I give my players. Sew your pertinent lore inside the questions and it will inform the tone, concept, setting, and conflict. Additionally, the characters they make with that will give you ample ways to integrate into your plot. I couldn't figure out who the BBEG was until I had a player answer the questionnaire with a tie-in
    In the spirit of "Pointy Hat free" I've provided a sample below from my current film-noir game set in a bubble city in Hell:
    Player Character Questionnaire:
    Provide your DM with answers to the following questions. If there is anything you feel is important to know about your character that is not addressed in these questions, please provide that as well. Motivations, Backstory relationships, Ideas for their character arc, etc.
    Q1: The city is a sanctuary city built in Avernus (Hell with Mad Max cars,) and has taken many precautions to keep threats out. Why are you in [My cool bubble city]?
    Ex: Are you a citizen? Are you here on a temporary basis like a diplomatic, engineering, or refugee permit?
    Q2: The city has become a trade hub for its proprietary technology called "Glasswork" that has created many inventions that resemble 1920's America. Namely radio, electricity/lightbulbs, and cable cars. What is your profession?
    Ex: Inventor/Engineer? Actor/Singer? Reporter? Guardsman/Outrider/Law Enforcement? Municipal Worker? Small time Criminal or involved in Organized Crime?
    Q3: The first session will begin with a Guardsman (Cop,) asking you to take a meeting with him about a job he has for you. Why do you take this meeting?
    Ex: Is he blackmailing you? Are your friends with him? Are you an upstanding citizen who is volunteering? Are you trying to get in good with the Guardsmen? Did someone tell you to come and give you no further details?
    Q4) The campaign begins with an election. The previous mayor served an unusually long-term (5 years instead of 2,) but has officially stepped down the morning of the first session. All citizens are eligible to run for mayor. Is your character running for mayor? Are you planning to get involved in politics or endorse a candidate? No one is obligated to run. Multiple players may also run against each other

    • @claudiolentini5067
      @claudiolentini5067 3 місяці тому

      This one is very cool, stealing this

    • @matthewholevas5039
      @matthewholevas5039 3 місяці тому

      Thanks! I just finished up this campaign last week and man we were able to kick off session one so much farther than I expected because people weren't asking so much for proper nouns. Less "what's this place called" and more "where are we meeting him? Can I get there early?"
      @@claudiolentini5067

    • @foxylovelace2679
      @foxylovelace2679 2 місяці тому

      Could you give an example of the questions?

    • @matthewholevas5039
      @matthewholevas5039 2 місяці тому

      They are in there above, but right after one or two tidbits of pertinent context each. Here are JUST the questions:
      1) Why are you in [Name of my cool bubble city]?
      2) What is your profession?
      3) Why do you take this meeting?
      4) Is your character running for mayor? Are you planning to get involved in politics or endorse a candidate?
      Note, the questions by themselves leave you asking more questions. Which is by design. They are meant to have one or two paired down lead-ins so that you drop feed pertinent lore, leave them room to feel it out for themselves, and also give them the opportunity to ask you for more info/context. They'll get your lore when they care about it. But these questions need you to care
      Hope that helps!

  • @dabo77777
    @dabo77777 4 місяці тому +4

    TIP FROM A NEW DM TO OTHER NEW DMS: Consider running a session 0.5 for individual/smaller detachments of your players. It helped me branch backstories into the main plot and gave me a chance to practice DMing. And funny enough, it resulted in session 1 starting in a tavern, but the players liked it as they chose independently to go there.

  • @isaacsurbey772
    @isaacsurbey772 4 місяці тому +8

    I wish so badly I’d listened to this. My first campaign suffered from the combo of sandbox with a story and I just fluffed my way through the first month of play. Finally got a story down and if I ever ran for new players I would basically start with exactly what you’d advised, more direct conflict to initiate and build the world around their decisions. Great video, sad I missed you at Gencon

  • @shadowfox9490
    @shadowfox9490 4 місяці тому +4

    I love your wit and meme/image usage. I laugh every time. Your videos are always a hilight for my day/week.
    I would love to see a continuation of this series (the rest of that long script you alluded to) and am looking forward to them!
    I have faith in you! You're amazing and thank you for all your hard work and countless hours you put into these videos. 💜

  • @suddenstrike
    @suddenstrike 4 місяці тому +3

    Omg this was perfectly timed, here I was fretting about how to share my concept with my players and get the ball rolling in the beginning. Thank you Antonio, for this and all the amazing ideas you share!

  • @sweking20
    @sweking20 4 місяці тому +6

    I had my first oneshot ( turned into two sessions) a couple of months ago and since it was my first time DMing and the first time playing for 4 of the 5 players, What helped me was giving them some specific instructons like they are part of an adventurer guild and they got a job and made personal letters for each character that sent them to a tavern to meet the rest of the party. And just with that little help once they met in the tavern they quite quickly started roleplaying that they met on previous jobs and helping each other build their backstory

  • @almightyllamaqueen4284
    @almightyllamaqueen4284 4 місяці тому +1

    Absolutely the most PERFECT timing- just recently got the go-ahead from the rest of my dnd group to work on a campaign idea, but beyond knowing I wanted to base it off of this 3ds game I know none of them has played, I needed more to go off of. So, thank you!

  • @stanislavpolchenko7966
    @stanislavpolchenko7966 4 місяці тому

    Thank you for the awesome (as always) job! Exactly what i need as I've been planning to start my 1st proper long campaign for a few months by now. Looking forward to seeing next videos

  • @soap6035
    @soap6035 4 місяці тому

    I love this channel and this video was awesome I’m commenting to boost engagement and because I want to see more of what you do while I already practice most of the steps covered on the number list videos like this always in lighten new aspects!

  • @Shibamanda
    @Shibamanda 2 місяці тому

    I really love your videos! thanks for all the work you put into them! Keep it up! Looking forward to more!

  • @riverplasmahero2508
    @riverplasmahero2508 4 місяці тому +15

    One of the best pieces of advice was 3-6 players.
    Started my first time DMing with 13 because I didn't want to tell any of my friends no. Would definitely not recommend. We made it work but it was very rough.

    • @conscripthornet4430
      @conscripthornet4430 3 місяці тому

      Honestly the worst part for me with large groups is the fact players very often get bored because someone who's first on initiation will have to wait more than an hour to get their SECOND turn in, which becomes even more longer if you have inexperienced players.

    • @MurriciTerceiro
      @MurriciTerceiro 2 місяці тому

      13!!!??? for the first time DMing???? and IT WORKED??????
      holy shit, get this man a prize, you're the only person who actually deserves the eternal DM position

  • @d.j.j.k4409
    @d.j.j.k4409 4 місяці тому

    Discovered your channel some time ago and I love your content, your way of editing and tips. I'm acually thinking of starting my first campaign, so looking forward for the second part

  • @iamatwork4856
    @iamatwork4856 4 місяці тому

    Why the heck do your videos always feel so great? They always leave me with a good warm feeling and just relax me. Perfect, now I need more...

  • @dukeraindrop3056
    @dukeraindrop3056 4 місяці тому +1

    Freaking love this! I would love to see some more videos on the tips you can share! Always wanting to grow and learn from the community

  • @Felrohan
    @Felrohan 4 місяці тому +2

    I just started running my first campaign about 6 months ago, and this video naps all the lessons I've had to learn since starting this journey. Two more things I'd like to add is that you can't make everyone happy all the time, and "no plan survives contact with the enemy," so be willing to be flexible with both your story and your players.

  • @spectre054
    @spectre054 15 днів тому

    As someone just getting into DND, this has opened my eyes. Thank you for making this informative video!
    I understand this video is for WRITING a campaign, but it is also helping me grasp the general flow of the game, too :)

  • @Wrathura
    @Wrathura Місяць тому

    What I did was start a sandbox with multiple modules in the world they could find. Their main start was as adventurers earning coin while working on their own personal backstory reasons of adventuring.
    Now, they have done 4 modules and found that they all share an overarching big bad, and they're in the process of going after them. The main story they werent exactly aware of from the start.
    We're like 2 years in now. They love it.

  • @_grumpytoad
    @_grumpytoad 4 місяці тому +2

    LOOONG time DM here and I just have to say, Pointy, I LOVED this video! ❤ So much good advice that I, as an experienced DM, found very useful. You bring up stuff that I had forgotten, didn't know, or I did not but had never thought about until you pointed it out. So thank you! This is not a video exclusively for new DMs; ALL DMs should watch this!
    (Also, pleeeaaase release that how to find and keep players video soon because it is my eternal nemesis! 😅)

  • @jansila6005
    @jansila6005 4 місяці тому

    I feel like even though this is not intended for writing in other mediums, it is *still* very useful advice; especially the parts about tone and concept at the beginning. Very good video as always!

  • @christophermartin240
    @christophermartin240 Місяць тому

    Pointy Hat is single handedly my favorite dnd channel! keep it up!

  • @joriandevries1564
    @joriandevries1564 3 місяці тому +1

    I've been very stressed out since our group finally found a date for our first session (i'm the DM), but after watching this video I feel a lot more confident in this endig up well! Thanks :D

  • @ryancowell9382
    @ryancowell9382 4 місяці тому

    This was a fabulous video. Really good reminder for me when it comes to designing Campaigns, thank you so much!

  • @toplectures
    @toplectures 4 місяці тому

    Always, ALWAYS a joy to watch your stuff ❤️

  • @Cruzing_Snoozing
    @Cruzing_Snoozing 4 місяці тому

    This video is going to help me a lot with making my campaign and when I have a session zero with my players! I really hope you make more videos like this because they really do help people who want to start playing D&D, but may look at people like Matt Mercer and think that's what they have to do, I know your videos helped me.

  • @aschneider8912
    @aschneider8912 24 дні тому

    For point 4: I started all of my campaigns with cold-open combats or otherwise cutscenes. For example, my Spelljammer campaign had the party get scolded by their commanding officer before the ship is getting attacked, and my homebrewed amnesia plot had them slowly break out of the control of a powerful spellcaster and regain consciousness. It literally opens with one of them dodging a fireball from another adventurer NPC by the hair of their chin before snapping into consciousness

  • @milkenobi
    @milkenobi 4 місяці тому +2

    I spent a good chunk of time during a mid-campaign break for a few months, planning out some meaty character arcs for the second half of the campaign. Last night, one of the characters, from an unknown race, searching for the origin of his heritage and who his people are, finally found his place in the world and got to meet his people and find out who he is. Several people at the table were in tears, it was pretty magical.
    I adapted a section of a purchased campaign to be about this particular character. I’ve similar weaved the other character’s arcs into either the story or various locations and they are beyond invested at this point.

  • @solamander113
    @solamander113 2 місяці тому

    This video was ridiculously helpful. I love your content, i keep missing your streams with my goldfish memory though

  • @vecnasleg8786
    @vecnasleg8786 2 місяці тому +3

    My players and I want 4 things in a campaign, epic anime fights, depression and trauma, comedy.
    Basically The Stormlight Archive

  • @avy8749
    @avy8749 4 місяці тому

    This is literally perfect timing I’m just about to dm for the first time and I’ve been looking everywhere for videos on it

  • @crinjaninja1957
    @crinjaninja1957 4 місяці тому +1

    About to start our group's first full campaign that we will actually finish tomorrow (literally doing session 1 prep rn) so this is perfect timing for my favourite D&D youtuber to give some advice.

  • @johnmobley9369
    @johnmobley9369 22 дні тому

    You went off with the clips on this one. I mean you usually do but it your personality and interests always shows through the clips. They either have a humor to them or intrigue or nostalgia when you recognize them along with you base hunoe

  • @frodrickfronkenstien582
    @frodrickfronkenstien582 4 місяці тому +3

    I agree with everything you said pointy hat, but I believe there are a few exceptions. For instance I did not have a plot for my campaign at the beginning. My players had generated rogues not the class but the characteristics, so I threw them into a gladiatorial arena and started with a fight. While I didn't have a plot I did give them an objective, and I think that is what is key to start out with. For a plot I just took whatever the players were fixating on combined with backstory and crafted something loose, and (agreeing with you) reinforced it every session, every decision. And it is light a jovial and turns out everyone's a bad guy.

  • @JamesFraser-pu8du
    @JamesFraser-pu8du 4 місяці тому

    I really like your use of the clip from The Court Jester (1955) at 1:56. You do exceptional work-- your videos are well written, well edited, and have content that always expands my perspective on what a TTRPG could be like. Your stuff is imaginative and fun while being easy to understand and drag-and-drop functional in my own games. This is a gem of a channel and you should feel proud.

  • @jacobnorris1487
    @jacobnorris1487 2 місяці тому

    I want more! I love your view on these things and any more insight to your brain is needed!

  • @dhawkin4
    @dhawkin4 25 днів тому

    I need to spend more time listening to this great advice and less time being like "that clip was from the end of the first scary movie" love that I've found this channel.

  • @LailaJohanna
    @LailaJohanna 4 місяці тому

    Really great advice on tone, concept and setting. I also found your comments on sandbox vs. plot and integration of player backstories really interesting and it made me realize that I heavily changed my opinion on this stuff in the recent years. I was in 2 campaigns focused on player stories and their backstory and tried to DM one (and failed after a while). And I realized this focus on PCs isn't actually fun for me - and it was also why I didn't really get into Critical Role 2, for me in long parts the apotheosis of this style.
    I do still think it might work if character creation is really harmonious and everybody kind of wants similar but not overlapping things, but that still ends up with the problem that for long stretches of the campaign one player will be more engaged and more important than the others. Said character may love it and revel in the attention, or be really uncomfortable the entire time and the DM ends up feeling like they are picking on someone just for asking them to respond to something from their backstory (super uncomfortable DMing experience lol). And then those arcs may be wholly discordant in tone and feeling, like switching from a pirate adventure with an evil sea god to dealing with the bureaucracies of a library of wizards. And sooner or later the DM will enjoy some arcs more than others and some characters will become absolutely more important than others. In my current campaign, that's me. I wrote a backstory my DM liked and that worked well in his world and I feel like at this point almost everything relates to my character - and I try not to take even more spotlight than is already on me, but that means I usually feel like I have to hold back and let the others shine in non-plot moments. It also means I am the one who knows the story best and usually has the answers when some of the others are scratching their heads and are openly annoyed at the complexity... and if I'm totally honest, there were times where the very emotional work of dealing with my character's backstory was so heavy and intense, I hadn't really realized I signed up for that when I wrote her. And just btw, my DM is amazing, tells an amazing story in this style and it really isn't him - I still think he does a better job trying to connect disparate backstories and trying to bring everybody in than Matt Mercer lol. But what still can happen is that those arcs just don't fit, or they even actually fight each other and one player will be unhappy with the outcome of another player's arc because it may negatively impact theirs. This stuff happens and sucks.
    Sorry, already long post. But in a newer campaign I'm in, we're playing a module. Nobody's backstory really matters past "this is how we got recruited for this job" - one character had a tiny bit more, but essentially we are adventurers doing a job we get paid for - and we're all equally important, we all know more or less equally the same stuff and I've never felt this level of comradery because we don't all have different reasons and different goals and different important background stories to follow. But obviously, it comes down to what people like better.

  • @Here.Me.Out.
    @Here.Me.Out. 4 місяці тому

    This was a really helpful video & I absolutely adore the channel

  • @ricardoalves1642
    @ricardoalves1642 4 місяці тому

    Im always excited to see your videos but, seeing tips about dming is amazing. Im running a campaign right now and i would love to see your others videos about it

  • @annalisemeder8894
    @annalisemeder8894 8 днів тому

    Thanks to some collaborative worldbuilding, I actually would really love to delve deeper into this kind of thing, and I know I'm late to the party here, but I'd love to share what the DM in my most recent campaign did. It was seriouly SO MUCH FUN and I can't reccomend this enough.
    pre- session 0, we talked about boundaries, what we are looking for, previous TTRPG experince, do we want the traditional fantasy setting, etc.
    Then for session 0, our DM presented us with a choice of blank fantasy maps. We picked our favorite, then collaboratively started just naming places and making observations, and asking questions. "Ohh, that big land mass looks like a tardigrade! Tardigradia it is!" We saw a lake in a valley; weird, it's red. Maybe it's lava. Or acid/poison like in the swamp in Eldin Ring! What's that, there's a single floating island off in the east?! And it looks like there's red drips coming off of it... and there's sort of reddish hues splotchy and all over the map.. maybe the island is dripping some sort of corruption! maybe it came to be by being ripped out of that mountainous area somehow, and the "lake" is what was left behind! this red area over here was destroyed by it!
    When we were done naming places, we started asking questions, like what caused this drip? Who lives in Tardigradia? What do the trading and polictical relationships of these lands look like. How did the drip impact that, and the history of this world?
    This was 1) super fun 2) gave us a plot hook 3) gave us ideas of places our characters could be from 4) made us all feel very invested in this world, and curious to answer the questions. I knew I wanted to play a divination wizard, and oh hey, we named a city that was definitely a magic city where wizards live. My character saw a portent of the drip coming back and destorying her city, giving her a reason to want to investigate it. I did some worldbuilding of my own, fleshing out what this city is like; it runs like a giant university, and academic acheivment is how one becomes "noble"... as a child of noble parents, it's very important to her that she continue in this and not let them down, and what could earn more respect than saving her city by using her magic? giving her motivation to see the campaign through.

  • @chrislemaster75
    @chrislemaster75 4 місяці тому

    As always, I love these videos. Thank you

  • @lucasgiraudeau3423
    @lucasgiraudeau3423 4 місяці тому +2

    Pointy Hat how did you know this was exactly what I needed ? The urge to create campaigns has come back but I have no experience in D&D or DMing and it gets super stressful, especially when you don't have players backing you up and rather waiting for you to do all the work. This really helps !! Thank you ! And I'd love to see the mechanics side as well :D

  • @gawanoh3799
    @gawanoh3799 4 місяці тому

    I hope every time you upload something that it is a new lich (rouge or monk maybe) but every damn video you post is pure gold!

  • @OdinAUT
    @OdinAUT 4 місяці тому +1

    The Hat is back and my day starts pretty good. Can't wait for that next video.

  • @43Monsters
    @43Monsters 4 місяці тому

    Thank you for this. I'm going to show my players this so we can build a setting together.
    You are the best!

  • @hollowichigo56778
    @hollowichigo56778 4 місяці тому

    By how the thumbnail looked, I though this would be a guide to all the equipment or software needed to run a physical or digital campaign. But this was great too! Fine work, as always!

  • @b33tlejules
    @b33tlejules 4 місяці тому

    I really really appreciate this video, I've been meaning to get my campaign started but couldn't figure out whether I was prepared enough or not. Also, this was really helpful to explain why I had left some campaigns that I simply couldn't vibe with (the sandbox and waffling around campaigns that make you search for the plot for forever definitely didn't appeal to me).

  • @Cheezydragn500
    @Cheezydragn500 23 дні тому

    This helped SOOOO much, thank you pointy

  • @LDtheGreatandPowerfulYoutubing
    @LDtheGreatandPowerfulYoutubing 4 місяці тому

    Gotta be honest, I've been wanting to DM for a small group of friends for a long time now and have found myself trying too hard to have a lot that I end up having nothing. This is such an actually helpful video and I've definitely kept in mind a lot of the homebrewed stuff you've come up with

  • @echohoover5820
    @echohoover5820 Місяць тому

    This was very helpful advice. I'm starting a Zombie Apocalypse DND session where one of the player's exes started a mushroom virus. I needed to figure out how to properly build since I have heard horror stories of unprepared new DMs. Thank you!

  • @lukebonser4899
    @lukebonser4899 4 місяці тому

    I really loved this video. I really want to DM one day and this has helped a lot in putting the most important things to starting a campaign into the forefront of my mind.

  • @floris2971
    @floris2971 4 місяці тому

    As someone new to DMing, this really helped.
    I love your videos and thank you

  • @Username-tr7io
    @Username-tr7io 3 місяці тому

    To be honest When I watch videos about how to dm a campaign I usually struggle with like fully taking in the information but I think all of the points you put in this videos were very clear with examples and were all explained extremely well
    👍

  • @samwinters2327
    @samwinters2327 3 місяці тому

    this is perfect. been thinking about dming for a while. pausing to comment more tips are always good :D

  • @GOOFofaDOG7
    @GOOFofaDOG7 4 місяці тому +1

    I had session one of a homebrew campaign yesterday. And similar to what Pointy Hat was saying, when my players were building their characters, I asked them "what is your character's goal?" It made them think deeply about what they wanted to happen with their character, and helped them develop more about their character that they couldn't decide on prior.

  • @numbskullsncrossbones
    @numbskullsncrossbones 4 місяці тому +1

    Got one I'm looking forward to running. It starts off, instead of in a tavern, the players are residents in a small poor fishing village. I haven't fleshed out the whole world but I know I don't need to just yet, just have the capital of the city-state the village resides in and the surrounding areas around the village and some of the villagers. Although there's no defining story arc at the start, there are things that are set up to happen depending on where they chose to explore and which villagers they pick to have ties with that can evolve into bigger story beats.

  • @nicholasjensen6365
    @nicholasjensen6365 4 місяці тому

    Amazing video as always

  • @lezze3023
    @lezze3023 4 місяці тому

    this video really reassured me thank god
    Im only missing my players backstory's to start the campaign, we already had a sort of session 0 (we finished building them, all of us are new players learning at the same time) and ive presented them the world and a few things
    I think its a low concept story from how I told them abt it but its pretty straightforward once they learn abt the conflict (which is the second session that im pretty excited about)

  • @Ghostly_scarf
    @Ghostly_scarf 3 дні тому

    as a person who wnats to DM this year, this geniunley calms me down a bit making the worlding build part more clear

  • @PsyTricks99
    @PsyTricks99 4 місяці тому +7

    Keep up the great job Antonio! I miss the livestreams, but your videos are always amazing :D

  • @empatheticrambo4890
    @empatheticrambo4890 4 місяці тому +1

    I’m adding this to my playlist of beginner stuff for when I try and get my players to become the DM!

  • @aniviod2904
    @aniviod2904 4 місяці тому

    Nothing like a good refresher on the basics and reminders of what and what not to do...

  • @GaiusNale
    @GaiusNale 4 місяці тому

    This is so helpful thank you so much Pointy Hat

  • @saltenzy449
    @saltenzy449 4 місяці тому +14

    I'm loving the current campaign I'm in as we basically (players and DM) all went into character creation with the goal of "Telenovela level drama" and its gone amazing. We have massive drama threads on every characters family and personal connections. Polyamorous love debacles, Messy divorces, Familial betrayals, Mafia style family crafting and management, its so engaging. We just got to the first major choice on the horizon, one of our PC's must choose between saving his mother from continued life as a songbird in a gilded cage after learning her husband is alive and was almost taken out by the grandmother OR get the Maguffin to the Crime Gang Boss and if it turns out to not be a Maguffin, make him one of the most powerful men in the entire setting, and the party becomes under his direct employ in said organization. I haven't been this engaged in a campaign in ages and it all came down to communicating well with eachother about what we wanted out of the campaign!

  • @user-eg2gz9jo8w
    @user-eg2gz9jo8w 4 місяці тому

    i would love to see another video expanding on this topic!

  • @jonathan3569
    @jonathan3569 4 місяці тому

    Love the video, looking forward to the next!

  • @J0AT49
    @J0AT49 4 місяці тому

    Thank you for providing such info to make my newbie DM life easier.

  • @pedropages6111
    @pedropages6111 4 місяці тому +4

    A tip I heard, that's I followed before but is really bad is "Run a game you want to play in." I can see why it sounds like a good tip, but it really isn't. Where you are just telling a story with the NPCs as characters you want to play as with stories you want to play, not run with other people. Especially where its all the input of one person and not a group effort of what everyone wants to tell together.

  • @Nizati
    @Nizati 4 місяці тому

    Very useful... Also super duper thrilled that my newest DM does nearly all of this.

  • @bangie128
    @bangie128 4 місяці тому +2

    I want to be a DM and this has been the best, well communicated video I've seen on the topic. I love me them lists, so commenting for more content like this.
    We, your party hats, appreciate you ❤

  • @daneroberts1996
    @daneroberts1996 4 місяці тому +1

    I want 10 more of these videos so I an rewatch them all constantly

  • @yellingintothewind
    @yellingintothewind 3 місяці тому

    What you are missing in your understanding of a properly executed sandbox game is, while you don't have _one_ specific plotline for the party to follow from the jump, the section of the world you create needs to be _more_ crowded with adventure hooks. You are _not_ trying to create a slice-of-life of a bunch of farmers or caravan guards. So get yourself a map of the starting area (town, city, island, whatever), and then populate it with interesting things.
    The simplest thing to do is get a pile of old simple stories (5 room dungeons or mysteries work well) and dot them through the active area. Then seed rumours about them with the various NPCs. This gives you your "default action" whenever the larger plots are percolating. Those larger plots can be pre-determined, or can emerge based on PC action.

  • @EhhhhWassup
    @EhhhhWassup 4 місяці тому

    Building my own campaign right now, and this video hits literally all the things that I've found work for me to tell a story and get players into roleplaying at the table.
    Having a conflict early on, some sort of trauma or attack to bind the cast together, reeeeaaaally helps players feel they NEED to work together. Dragging them all to the crown prince's funeral as various parts of a Lord's noble retinue and then having them ambushed and the lord assassinated on the way back to their specific fiefdom, for instance. Players loved it, had no idea it was coming, and got to run around a very fancy castle for the first session's majority.
    Another HUGE part is communication, you really can't overstate that enough and I'm glad Pointy harped on it. I usually think of a concept: A world where Dragon nobility as heads of kingdoms is the standard, Dragonborns are the lower nobility under them, and there's an undead threat rising in the southern wastes. Then, pitch that brief world to potential players. They say theyre in, and I let them build whatever race/class they want (within some reason). I want them to play a combo thats genuinely fun for them, after all. Then, after they make their character sheet, i send them a list of questions; Who taught you your proficiency in medicine? "How did you learn to be a cleric in this setting? Are you still in touch with your mentor?" Basically pulling any skill or tool theyre proficient in, or notably high stats, subclass specifics, and even digging deeper into their chosen background and traits. This part i ask them to think of in the context of a draconic world, and if they are friends, sworn enemies, or have declared undying allegiance to a dragon lord or dragonborn noble. Basically, give your allies and enemies some flavor in the setting, and a reason for the PC to know other NPC's in the world. Then, i can go in behind the scenes and give these NPC's more motive and have them be part of secret groups, call the party back to a city thats been devastated, etc. Even after all that is done, session 0's have been played, and session 1 is over, i STILL communicate. After every session, i message each player asking them how their character feels regarding the events of the session. Does the character plan to do anything next time? Did the player have fun? All that communication will help you get an idea of Player and Character desires and fulfillment needs, and help the campaign write itself.
    TL,DR: Talk with players before, during, and after every session about their characters and what that character wants, and give those characters a need to protect and help each other early.

  • @zandertheg4931
    @zandertheg4931 4 місяці тому

    Thank you, I’ve been wanting to make a campaign and this is the exactly what I needed to start

  • @user-hz3bu2zs1q
    @user-hz3bu2zs1q 4 місяці тому

    Good video. You have a lot of charisma, and a solid delivery. You mentioned in the Feywild video that you write games around particular mechanics. Have you considered expanding upon how you arrive at such concepts in a future video?

  • @zzlord4309
    @zzlord4309 4 місяці тому

    Gygax's 75 world building challenge is the best advice any player can ever get.

  • @Upw831
    @Upw831 4 місяці тому

    Amazing Video (as always), exited fo more tips on all things DMing

  • @Eric-jy4qm
    @Eric-jy4qm 4 місяці тому

    I'm a relatively new dnd player and I definitely want to try DMing soon so I really enjoy this topic (and humbly request more campaign prep/DMing tips videos pls) 💜

  • @painappledad1352
    @painappledad1352 4 місяці тому

    You are the kind of content creator that even gets a like for me, even if sometimes I don't completely agree with your point. BUT I love almost 90% or your views, and I have "taken" a lot of your ideas and talk to my players about them, and send them your videos (20 years DMing here, but in Spanish) Thanks for your great effort, and work. ♿🙇🏻‍♂️💛

  • @israelbsandoval
    @israelbsandoval Місяць тому

    This was great. Need more please

  • @Sellesion
    @Sellesion 4 місяці тому

    Thank you for validating my process for DMing Pointy Hat! I am the person who loves to plan and I want to know stuff like some flora and fauna and climates for my Homebrew world, but I know to hone in on just 1 region in the world for development cus thats where my players will be! I also know why the flora and fauna matters to me-- because they'll help me establish tone. Ive taken to planning/outlining the plot based on my BBEGs goals and what they will do in the region without player intervention. These things are whats important to plan because the vibe I want for the campaign is a "dark fae" "fantasy adventure", on a grand scale. My players want to take their characters and go out of the module that ends at lvl 11, up to lvl 20. The huge power ups that arrise from levels 12 to 20 just seemed like they deserve it! So time to make a complex weave of lies with a BBEG spread across 5 city states. Huzzah! Lol

  • @justsomeone3642
    @justsomeone3642 4 місяці тому

    THANK YOU SO MUCH!! YOU ARE A LIVE SAVER!!

  • @baconbagels5475
    @baconbagels5475 Місяць тому

    My players are awesome and super supportive/appreciative of me as their DM. Couldn't ask for a better group

  • @YopopoiLagartixa
    @YopopoiLagartixa 4 місяці тому

    I'm about to start a campaign today and this video showed up... thanks you for the knowledge