How to build a CASTLEVANIA style Vampire Hunter in Dungeons & Dragons
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- Опубліковано 27 сер 2024
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In this video, we'll be showing you how to build some Castlevania style Vampire Hunters like the Belmonts in Dungeons & Dragons!
#castlevania
#anime
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DM: okay party what are you going to do at this blacksmith
Whip player: I hand him my whip and the mace we picked up and ask him to put the mace head at the end of my whip making it into a flail with 10ft reach
Hell yeah!
That whip is something like a whip/ rope dart/ meteor hammer hybrid 😂
@@MrAllekzander use a couple of sickles and you've got a grappling hook
My dm let me do this session 1 😂
Whip -- the only Finesse weapon with reach. Too many people overlook that.
I think people overlook it because of the low damage, but there's so many ways to overcome that, and reach is so awesome
@@dndbuilds Agreed. They see 1d4 and write it off. A rogue with a whip and the Sentinel feat (*cough* Tunnel Fighter UA *cough*) can get nasty.
More chances to proc Sneak Attack are always good!
@@MaJunior00 Sentinel is great for a rogue, but whip doesn't really help with that unfortunately. It actually hurts it. Sentinel isn't based off of your melee range, the reaction attack is for when a creature within *5ft of you* makes an attack.
So you could use a whip, or you could use a rapier for more damage and the exact same effect.
Whips get points for coolness though.
@@The_Crimson_Witch Except you aren't using the Sentinel feat for the reaction attack here... you're using it to ignore an enemy's disengage, and to drop their movement speed to 0.
And with a whip, you have reach allowing you a wider threat zone for people trying to move past/away.
@@MaJunior00 That encourages creatures to focus on you, which I can't imagine you really want.
Fantastically solid Ranger build. It fits well with the Belmonts. 100% approved.
Thank you
Perfect for Simon Belmont. I'd take rogue levels on Trevor for sneak attack. Monk levels for Richter to increase damage die for whip by making it your monk weapon. Paladin levels for Juste for divine smite.
What about Julius?
Or, stretching the Belmont stuff a bit, Johnathan?
@@LordTyph Julius feels like a paladin type. he was a solo diver into that castle canonically, and when you fight in in the sorrow game, he hits like a truck if you didn't over level to beat the game.
I am totally gonna try to play this when I get into a horror themed game
Honestly it would be absolutely perfect to go up against Strahd
I was thinking more along the lines of Netflix’s Trevor Belmont, really leaning into the finesse part of the whip, so I would’ve personally gone Kensei Monk and Hunter Ranger. Colossus Slayer + Hunter’s Mark + Deft Strike all on top of a whip that deals 1d8 slashing damage instead of 1d4.
A morningstar. The Vampire Slayer "whip" is a chain with a weighted spiked head at the end of it - that technically makes it a morningstar, not a true whip. Which means more base damage.
What would the level spread there be
@@RetroMaticGamerMorning stars don't have reach, or finesse, which would be far more important if you're playing a monk
@@redhoodie4111if you’re playing a kensei monk the morning star lacking finesse isn’t as much of a loss since they can make it a kensei weapon
I had a similar idea. 6 levels of Kensai Monk, and either 14 levels of Battle Master Fighter, or 11 levels of Battle Master and 3 levels of Ranger, either Gloomstalker or Monster Hunter.
I can already feel Strahd von Zarovich himself sweating in fear
Nice build concept, I'm glad your first type of this Archetype was a Ranger.
I think the only thing I would do differently is with the final favorite enemy I might do Elemental since Death in the Series was labeled as an elemental.
For another type of D&D Class for Vampire Hunter I would try doing a Paladin Oathbreaker who took the subclass Oath of Vengance, as he works to be back in the Oaths favor as a redemption arch.
The Belmonts were excommunicated by the church and no longer wanted them for their fear mongering of slaying monster.
The Belmont Crest that is on his tunic would act like his Holy Symbol so he would not need spell components.
Breaking the Oath against the church would strip him of his healing abilities such as Lay on Hands or Cure Wounds.
They could still get Spells such as Hunter's Mark, Divine Favor, Compelled Duel, Protection from Evil and Good, and Searing Smite.
Not to mention later in the Build he would get Zone of Truth, Banishment, and Death Ward.
With the Tenet of Vengeance and Abjure Enemy this works well in story telling as Vampires are absolutely disgusted in even saying Belmont or seeing the Crest.
You then have the Relentless Avenger, and Soul of Vengeance on the subclasses, they just fit really well.
Your Stat build still works really well, but I would just swap out the stats for Cha. and Wis., since Belmonts are rather good-looking people and they only get lucky with finding something in a wall if they take the time.
When it comes to Feats I would first pick up Tavern Brawler for the grapple and str. point, and later grab Savage Attacker for the attempt at high damage, and that includes later using Divine Smite.
I made a Hexblade Warlock/Swashbuckler Rogue for my Belmont character. After all, the whip does house the soul of Leon's wife, and is later shown to house memories of all previous Belmont wielders, making the whip itself a patron that is passed down. I flavor the Eldritch Blast to be the crosses/daggers/axes/holy water, which multiply in number as you get stronger, similar to the multiplier stones from the first game. The whip is the pact weapon, and with thirsting blade, hex or Hunter's Mark gained from Fey Touched, eldritch smite, improved pact weapon and sneak attack with Swashbuckler Rogue, you can deal a hefty amount of damage. All while having the mobility advantages of the rogue. I call this the Julius build.
Hmmm I think the Phantom rogue would be better as the spirit and whip shares th memories of past Belmonts. I'm playing a hexblade whip user now, he is a Custom Lineage with the alert feat, Eldritch blast, Devil's Sight and improved pact weapon, the whip being his pact weapon. I'll try it with the Phantom rogue and let you know how it goes.
In my world of D&D I created the Almonts. A family of monster hunters dating back to 3-4 generations and 3 branching families of the sons of Edgar Almont.
Kylor Almont
Jonathan Almont
Damien Almont
The first Almont I played was in a Halloween oneshot. He was of Damien’s descent as a Zariel tiefling (Damien made a deal with Zariel that in exchange for bloodline powers all his descendants would be on the frontlines of the blood war)
His name is Sylas Almont and he was a Vengeance Paladin 7/fighter 2 multiclass. I took drawings during the game as my character would for the family library. My main weapon was a whip alongside a longsword.
If we could get a written guide for this i would KILL
All my builds are up on my Patreon 😁
Cool build! I think it would be cool to add a bit of paladin levels to have a devine smite, with his wip, since it is very similar to what he is doing with it
I feel you should try to find a build that uses the Blood Hunter class, it would be a cool idea.
A character concept I came up with once is a Hexblood (race option from Van Richten's Guide to Ravenloft that can cast Hex once per long rest) Blood Hunter, using the Exorcist subclass for the Rite of the Dawn so they'd deal Radiant and Necrotic damage at the same time.
Great build! I had a lizardfolk rogue that made a whip out of a manticore tail. It was my preferred weapon of choice.
Strahds quaking in his boots right now
Wouldn't it be more source-accurate to use dex instead of str for attacking (at least,if we're talking about Trevor)? Since a whip and shortswords (crest-shapes, ofc) both are finesse weapons, you could do that mechanically wise and also could max your wis earlier this way, which is also nice
Trevor, maybe. Simon, definitely not.
Personally, I would have gone with Kensei Monk with some levels Ranger. Then you can bring the whip damage up by default. (This is as someone currently playing a Ranger.)
I'm on a binge looking for trevor builds on youtube and I'm little surprised how few creators see trevor as a paladin. My first instict would be Dex based Paladin/Rogue multiclass.
That could be a fun one, only issue is that in order to multi-class you would need 13 in str, dex, and cha just for that mix. Doable, but definitely more tough on the stats.
The Vampire Slayer isn't technically a whip. It's a long chain with a weighted end, meaning it would actually be closer to a Morningstar. Building around that would offer a little more damage potential (1d8 instead of 1d4) while still being true to form.
Depends. Technically it's a magic whip that starts out as a leather whip that can upgrade to a chain whip, but that's nonsensical so no one really holds to that.
@@s01itarygaming well in the anime they figured that out by making it two different whips
@@werewolfjedi38 there was 2 whips before the anime: the Vampire Killer, and the Hunter Whip. The latter is primarily used for training, or in instances where the hunter was not of Belmont blood (since Vampire Killer will drain the life force of non-belmont users). Indeed it is still canon that both these whips can evolve in power and form, but the Hunter Whip is shown to only really stay as a leather whip while the Vampire killer can transform from leather to chain and morning star to even the point of launching flames. The animes *barely* offer more info (they don't even tell you if what Trevor has is Hunter Whip, or talk about Vampire Killer's ability to transform) than the games and therefore all of this is still ambiguous and therefore it is still, canonically speaking, accepted that Vampire Killer's base form is leather. Again, like I said previously, this is kinda silly so most fans at this point just accept that (as you proposed) the leather whip is just a separate whip entirely and most likely Hunter Whip.
At the end of the day both whips are unquestionably "magic whips" (whatever that truly means) that are passed on between generations, so both can and do transform.
depends on which canon ur working on, the vampire killer is an alchemical whip reinforced with "something" (i don't wanna spoil castlevania lament of innocence) , this whip have been made by "rinaldo gandolfi" (yeah the same gandolfi as in lords of shadows). This whip is supposed to be the family heirloom , in the case of the other whips well let's assume that it's gandolfi's work as well . The hunter whip (as seen in circle of the moon) is an enchanted leather whip , and nothing much is known about his origins . Could be made with gandolfi's tech minus the special "reinforcement" which made the vampire killer what is it .
In the first show, they refer to Leon Belmont as the first Belmont to take up monster hunting. That's a reference to Lament of Innocence, the game in the series that is canonically the first in the timeline. There, it was actually a whip made from alchemy that was then later enhanced with a ritual to make it powerful against dark creatures.
The one you're thinking of is the Morning Star, the chain whip later created as a complement to the original Vampire Killer.
You know, since you've made vampire hunters, I'd love to see how you'd make a Vampire Slayer. Either Buffy Summers herself, or the Slayer legacy herself. Since all of them have very similar powers. It's more Buffy herself that makes it different.
I didn't consider the interaction of the whip's reach and Slasher cutting the enemy's movement to let you kite an opponent. Vampire Killer is looking good.
To be VERY pedantic: Frankenstein's monster is a flesh golem in the Monster Manual, making it a construct.
Also, the Morningstar Whip is actually a flail.
I would probably also multiclass with battle master, for the flavor of the belmonts being basically scholars of kicking ass, but super solid build overall
Running this with a blood hunter, so far it’s worked quite well
Great build man
Thanks!!!
Great build!
Would totally consider going Bugbear for a not-so traditional vampire hunter though, Long-Limbed gives you extra reach and all
Damn, where was this 6 months ago when we started curse of Strahd 😞
Two things I would probably include with this build is Tavern Brawler and weapon master. Since the whip is so underrated, both feats would provide a slight edge and help boost it's damage and usage. Weapon master will not only help with the whip but also add three more weapons to be proficient with. Two of them being hand axe and dagger. The third one I went with short sword. I don't know if a buckler would count and boomerangs aren't simpler or martial I think. Tavern Brawler would allow this build to improvise the whip into a flail which would grant some bludgeoning damage. Die roll would most likely be a 1d4.
This is a nice straight Monster Slayer build. I've been experimenting on some options and one build I did set up is a Monster Slayer/War Priest/Battle Master. I'm still dabbling with the levels for it to see what would be most effective.
Nice use of footage from the oft-forgotten Lament of Innocence and Curse of Darkness.
On the flip-side, a cool set up for a (Pseudo)vampire could be a Hexblade Warlock, Swarmkeeper Ranger, and Beastial Barbarian where you focus primarily on Hexblade, but dip into Swarmkeeper for cloak of bats and sweet benefits as well as Beast Barbarian to gain the health drain biting effect like a vampire. You could roleplay the others (claws and tail if you want to use them) as gargoyle parts for gits and shiggles. If you don't care about being MAD, then this seems like fun
I've had ideas such as kensei monk due to how reliant on weapons the clan is and blood hunter because quite frankly ghost slayer works in terms of how they face undead. I can't deny how useful the ranger toolkit is especially for the more weapon and spell using members of the clan there's always someone who will have a different build.
I'd drop the STR and go more DEX and WIS myself.
I would be going for playing a vampire hunter more than being a Belmont.
It's best to make your own mark.
I think this is really solid and there is some intrinsic flexibility to make you vampire hunter your own.
The thing also with the whips from Castlevania is, they were both consecrated so that’s gonna deal some serious damage to evil creatures
This is so freaking cool
I made a similar character once, you start as a bugbear and take monk all the way to level 6 and take the Kensi subclass. Make your kensi weapons a whip and a sling. Instead of Slasher take the crusher feat. This will allow us to move people 5ft with our ranged weapon to keep them at bay while we stunning strike them with our whip from 15ft away. Next take the rest of your levels as a battle master fighter and take the battle master maneuvers trip attack, brace and the pushing attack. The pushing attack is gonna give you an extra 15ft that you can push someone with the sling making it a 20ft push. I also recommend things like the disarming attack once you get more maneuvers as you level up. Then take either take the slasher or mobile feat, whichever one feels like a better fit. Now you are a insanely maneuverable skirmisher/Guerrilla fighter that manipulates the battlefield just as good as any spell caster while stacking on damage from ki points and superiority die. If you do decide to use my build please do let me know how it goes!
Nothing would impede this build from using a shield if I tried it, right?
No using a shield would probably just boost your armor class and overall help
Very solid build, only change I would swap Wis and Con scores and max Wis sooner and some point get Tough feat to get +2 HP per level so HP wise have same amount (only difference is -2 less to Con saves which can backfire possibly but at least max out wisdom for spells which have important save DC modifiers).
I think that 1 level in hexblade warlock would do a lot for damage, and it is justified when you look at vampire killer the whip used by the Belmonts. As it only lets a Belmont use it and it can sense vampires and can use said senses to warn its wielder.
Im Using this.
I like the idea but I would want to change some things up to fit an original vampire slayer that is close to the belmonts. Maybe splash into priest even though it would suck.
Please do a build for Korpi from the film SISU.
Humbly requesting an Alucard build please 🙏
Awesome build!, could you make a alucard build? Ive been wantong to do one for a while.
Which D&D System have you used Making This Belmont Build? I Once Made an Demon/Undead Hunter Whip User With The Blood Hunter Class of the 5th Edition Of D&D.
This also uses 5th edition, I just tend to stay away from the blood hunter because it's not an official class even though it is pretty widely used
@@dndbuilds I See...I Like The Blood Hunter class because it Reminds me Of Bloodborne Which Was Also the inspiration for my hunter alongside castlevania.
The Subclass i used Was The Mutant Subclass to Improve Some aspects Despite some Side Effects.
That’s a nasty whip, love it!
~_~
This is not far off from the character my friends and I built for me to play in my DM's Curse of Stradh campaign.
The characters name? Simon Belmont.
He also had a Cross that was a modified Dwarven Thrower and some throwing daggers.
Unfortunately, we never finished that campaign; hopefully we'll get back to it someday.
Nice work. Is it possible 2 make a build of jinx from LoL Arcane and card captors Sakura or Elvis
I actually did a jinx build in the early days of my channel!!! Enjoy ua-cam.com/video/k-sOpb78ors/v-deo.html
I think if you want to stick to Trevor closer, don't go for a str build, do dex instead, he's not super strong but quite agile, therefore you can boost his AC, while let's be honest he's not wearing medium armor in the series. And since the whip is finesse
your attack DMG goed up, making him less MAD. Also he uses two whips often, and you can get the DMG boost from the +DMG on you offhand attacks. This feels closer to Trevor Belmont that you portray. Also I do think flavor wise with background you did a really good job.
Yep
Yep
Do you do requests?
Because Sypha feels more like a Cobalt Soul monk rather than a wizard.
I was hopping a build in bg3
A good alternative to inheritor background would be haunted one
Tbh every belmont would probably have a different class.
Simon - Barbarian -> I mean, the guy is literally a musclehead that stroms straight into Dracula's chamber, kills him, then revives him just to kill him again.
Trevor - ranger -> basically the build in this video. Guy tries to get by through his job and often travels like a vagrant would, while specializing with the Belmont lore, tactics and weaponry.
Richter - Monk -> By far the most martial artist belmont. Guy has an entire built in Street Fighter combo system in the games. If you want to go by the more magical version of the anime, 4 elements can do that.
Juste - Cleric/Paladin -> despite his representation in the anime, he's by far the most faithful Belmont, smiting down enemies while having powerful magic.
I'm not so sure about Julius. Maybe battlemaster warrior since he's by far the most insanely skilled Belmont?
Two questions/challenges
-Would you consider doing League of Legends Champions builds?
-Would consider taking normal slice of life characters and building them up into fantasy considering their general personality, abilities and interests? Like Breaking bad, gossip girl, fast and furious, etc
- I have built Jinx in the past, but it was a long time ago, that being said, I'm definitely up for it
- Sure I would, if it seems like an interesting build, I would definitely be up for it
@@dndbuilds Garen full plate build, Hiemerdinger Artificer build, or Teemo Druid build?
@@Kebutor I think teemo would be the only one that's not straight forward. Garen would be paladin but maybe a little fighter sprinkled in, Heimer is just the Artificer Artillerist with their force ballista. Teemo on the other hand has solid stealth, poisons, and a blinding ability so there'd definitely be some rogue but there would need a bit of multi-class as well especially with the mushrooms
I'm not sure I understand why we're boosting str instead of dex first, since dex saving throws are so frequent, and the whip can be use with it.
We can use some points from strength to get that int at 10, cause Belmonts actually know things. They may act like bros in the show but they're not dumb either. And then we can boost acrobatics to help with platforming?
Can i just ask what's the music titles you put in the background? Also great video btw!
7:18 I mean, personally I'd consider Frankenstein's Monster to be a Flesh Golem, which is a construct. Also, given that the Belmonts commonly fight demons (at least in the show, I have very limited knowledge about the games), I'd take Fiends for the second Favored Enemy.
Side note: My personal favorite way to get better damage from a Whip is through the Critical Role's Blood Hunter class.
Paladin 17/Ranger 3 also works for a vast majority of the Belmonts (except for Simon since he primarily focused on the families supernatural strength and perception), especially if you take Destructive Wave for Grand Cross, Branding Smite or Holy Weapon for Flaming Soul, a hand crossbow with Hail of Thorns can be flavored as Thousand Edge etc.
It kinda doesn't. The disparity between the Stat Score requirements is abysmal. You would need 13 in 4 different stats
@@arcangherss999 I’m not talking about stats, I’m talking in terms of how the Belmonts are as characters. But yes you’re right they would need 13s in 4 different stats. It would potentially be far worse if you were making someone like Juste, Richter, Trevor, Julius, Chris, hell maybe even Leon given their ability for actual “spell casting”. This build in and of itself would work for Simon, but Barbarian/Fighter would be a better fit for him given his lack of “spellcasting”. I’m using quotes since Item Crashes aren’t necessarily spells since they’re innate to the Belmont families bloodline.
@@DANTVSVERGIL Yeah, I thought the same. Also, as many people did in the comments, I really like the idea of Monk (at very least to level 8 at most to level 11) to increase the Whip Die and Multiclass with Warlock or Ranger.
Ranger gives PERFECT synergy in stat distribution and AC, and Abilities. It's almost perfect.
Warlock works, because it's an unusual pick and also, because if you need Smite without the stat fuckery, Pact of the Blade gives you a Magical Weapon which can use an Eldritch Smite, which hits harder and has a possibility to knock enemies prone. You don't get group buffs like Paladin, but either way, you are a solo hunter, so why bother.
(Also depending on your DM, you may even be a Hexblade and turn your Pact Weapon into a Monk Weapon, so as the levels progress you may hit with your Charisma AND up the damage of your whip)
@@arcangherss999 Kensei Monk and Monster Slayer Ranger are definitely my primary preferences. Hell I’m using that build right now. Shield and Shield of Faith have been really really helpful.
Paladin/Fighter would probably be good too so you can get that “holy warriors that’s been training since they were a kid” kind of feel that the family has. Especially when it comes to the whole “Oath” thing that Leon did. There’s also the smite spells that could be different variations of the Killer/Whip of Alchemy. Searing for the Flame whip, Thunderous Smite for the Lightning whip and what not.
@@DANTVSVERGIL For me (and this is outside of the Belmont theme) my favorite combinations are Ascendant Dragon / Drakewarden AND Astral Self / Gloomstalker.
Keeping with the Whip Theme, Way of Death + Gloomstalker allows you for longevity and increases your extra damage with that extra attack in the first turn
The one thing I'd like to see considered is that vampires in 5e have resistance to nonmagical damage. Kind of puts you at a disadvantage when all those hot dice are halved.
Isn't it better to take the thorn whip cantrip to the whip?
It could be, but when you get to add in other modifiers and spells which you can't usually do to the thorn whip cantrip, a physical whip tends to do better
Attempt numer 11 for a Zato 1 build.
I know you said youd do some investigation, but the streak will continue till it happens. Hopefully this doesn't upset you
NOVEMBER BRINGS BOUNTIFUL GIFTS
I'd have honestly swapped Dex and Str, whips being Finesse weapons gives you that option and Dex has the added utility of upping your AC and making you harder to hit with those nasty AoE spells Dracula likes to toss out.
I would love to see a Belmont building in Baldur's Gate 3
Why not max DEX instead of STR for extra survivability in the form of AC?
you should build alucard next!
I haven't gotten a chance to play it, but I have a Belmont Whip wielding Devotion Paladin
The Smites make up for the low damage dice, but I do think WotC needs give whips some love. Make it a d6, or with the new weapon masteries give it push or pull instead of slow
Maybe a feat that allows you to grapple/restrain with it
I played Simon Belmont in a Curse of Strahd campaign a while back. He was a Vengeance Paladin. He was an absolute blast to play, and the smites do indeed make up for the damage. I had some nasty whip smite crits, and the reach is really nice.
The Belmont family "whip" - "Vampire Slayer" - is a chain with a weighted head. That means it's not technically a whip, but a morningstar, which rolls a die twice as big as a regular whip (1d8).
That's actually pretty cool...I'd definitely would love if a DM basically gave me reach with a Morning Star @@RetroMaticGamer
@@RetroMaticGamer So you seem to be referring to a flail, which is not the same thing as a morningstar. A morningstar just refers to a spiked head, a flail is a chain with a weighted head.
Is this all info from official books or is some of it Unearthed Arcana?
Everything is official, I do occasionally use some of the spells that are optionally added to the spell list, but it's all official.
I would actually argue that Frankensteins monster is literally just a flesh golem, which is a construct. The whole, being built from pieces of other humanoids, the whole thing with lightning etc
Yeah I realized that after I had recorded, and I realized if I wanted to go with monstrosity I probably should have used Medusa as a reference instead
Is there a chance that I'll see build on a Hans from Pumpkin Scissors. Toff guy in heavy armour and with flamethrower. I was thinking about new brass dragonborn artefactor armorer and reflaworing it's breathing as using flamethrower
Did you consider taking four levels in battle master or brute fighter for whip damage, another fighting style, and action surge so you can say you are playing a tool assisted Castlevania character
Would have gone 8 Levels of Kensei Monk. Whip as a Kensei weapon means dice scales up to d6 and is always magical. Would also let you focus on Dex and Wis to cap for higher AC, Evasion and Stillness of Mind, Deflect Missiles, Slow Fall, etc.
Blood hunter is also a good option with order of the ghost slayer
The blood hunter is a solid choice, but it's technically not an official class so I try to make sure I do builds that will be allowed at most tables. But I do like that option if it is allowed at your table
@@dndbuilds it seems more Belmont really
Rite of the dawn is an extra 2d hemocraft dice against undead and it's better than going paladin
Was thinking kensei monk/rouge
Is there a reason this was a Strength build when your primary form of damage has finesse?
Mostly because I see the belmonts from the original games as being pretty big and beefy, plus I wanted to make sure they could adequately throw a big axe, which I should have highlighted more in the video, just to get my reasoning
Ah, gotcha. Mostly flavor reasons then, though a good point with the axe throwing.
Could he have added 2 levels of paladin and use ranger spell.slots to do divine Strike?
1 day waiting for a robcop dnd build or dante from Dantes inferno dnd build
I would have gone with dual wielder since we see him dual wield a sword and whip a lot
I usually let my players attempt to grapple wirh their whip without any feats cause its one of the things whip users really like to do and both whips and grappling arent really all that great to begin with ao i dont see why not. For the purpose of the grapple, i have the player just use their whip attack and the defender use the usual grapple. All other grapple rules apply its just a grapple with reach.
I might also let them take a fear to give them a whip master copy of polearm master
Considering the background having Smite should be allowed
Isn't Frankenstein's Monster a flesh golem?
Yeah I realized after recording that I should have used Medusa as an example instead since Frankensteins monster would either be a construct or more undead. I just had it in my head at that moment that he's one of the big "classic monsters" which made me think monstrosity when I was recording
I'm kind of a noob when it comes to the basics of dnd but if a whip is a finesse weapon why would you max strength and not dex?
Finesse allows you to use strength or dexterity, and since he uses some other weapons at times that only use strength that covers both bases
@@dndbuilds that's actually great to know, thanks so much :D
Build Shinichi from parasyte!
There is one thing I don't understand, why maximise strength? With the best medium armor you can do 15 + dex (max 2) so 17, with the best light armor you cant do 12 + 5 so still 17, leaving strength to 10, you reach 20 on dex earlier instead of 20 on str, so you can spend better the stat points, and do the same dmg, since you can choose if use dex or strength with whips
This feels like a blood hunter but with alot of extra steps.
Yes yes, I know it never got put into roll 20 and not everyone allows it at their table. It's my favorite class. Thankfully you just gave me a way to bring them back into the game in a rather cheeky dm infuriating way
Eh, blood hunter is more like a Witcher than a Belmont. Becoming a monster to fight monsters, using dark magics to combat evil. Belmont is definitely Ranger I really don't see any of them using blood magic anytime soon. (Dependent on the specific Belmont you could also do Barbarian (Zealot), Paladin or a Monk (Kensei) but I don't recall any Belmont Bloodhunter would fit for)
@@levelynn3853 It doesn't help that Blood Hunters are just Emos that cut themselves for strength and to feel anything, and that only happen in Season 2 and part of 3 in The Witcher.
Can you pls do a jotaro build
I really need to dive into some JoJo
@@dndbuilds i would just looooove ora ora ora ing the f*ck out of a lich
If you've got Netflix the whole series is on there
Kensei monk/ranger
The strength focus confused me a litte to be honest. focussing purely on Dex might have been how I would have build this since that would allow Wisdom to be enhanced a bit more. Though the strength would allow you to use a Flail instead since the V-K could easily be called one of those as well.
That aside, dope build.
I should have called that out, I went STR focused mostly because there's large variety of weapons used, plus the non-netflix versions are kind of muscle heads, so having a muscle head throw a big axe seemed like strength to me.
@@dndbuilds that makes a lot of sense
Canonically speaking it really depends on the Belmont. Some have a lot of intelligence and some a lot of strength, and some a lot of dex. The traditional Belmonts would have been far more strength focused though.
@@s01itarygaming a juste build would 100% focus Int and dex, indeed
@@wolfox7776 and maybe even favor wis over str
I don't think Strength based is the right call, I think for most Belmonts Dex makes a lot more sense, with like a 12 or so in strength (Honestly most probably not even that but someone like Trevor, definitely at least 12 Strength). Simon is the exception, since he's absolutely hunky. Medium Armor also just doesn't fit the aesthetic either , almost all Belmonts are wearing no armor or some form of leather, not half-plate (With exceptions such as Leon Belmont who is definitely wearing heavy armor).
Ranger is still a solid option, dependent on the Belmont (For Simon I'd actually probably consider Zealot Barbarian as weird as that might sound). Ranger works amazingly for the magically inclined Belmonts like Richter or Juste since you do get spellcasting. For someone like Trevor I'd honestly probably go Kensei Monk (Originally drunken master but I forgot whip is not a valid monk weapon unless you're a kensei) instead. And finally for someone like Leon Belmont I'd probably go Vengeance Paladin.
You need to Alexander Anderson in DnD.
Isn't Frankensteins monster more a construct flesh golem
Make a grimjow build
My favorite was the spiked chain, but... you know
I would have dumped strength for Wisdom and went Gloomstalker. I know you took monster hunter for flavor though
Could you do an alucard build please!
with both bladesinger and twilight cleric
That stat block is so not in character. Also whips use dex as well. So instead go with
10str
15 dex
14 con
12 int
14 wis
10 cha
Go fighter class battlemaster and essential whip whip and more whip. Trip them use riposte when they miss you etc
Monster Slayer
not to be confused with the bard's monster's layer
I can't even count the amount of times I've had a CHA based player try to hook up with an NPC...
You never did recommend spells for 2nd level....
I think Trevor was a dex fighter rather than strength.
Day 3 of asking for a Spamton build.