Imo they should make it so that if you kill a Deerclops/Bearger/Varg on the Lunar Island, they'll revive in their lunar form (regardless of whether the rifts have been activated or not) This would allow the possibility to rush the Lunar Bosses on the first year while still maintaining the endgame status of the rifts (besides, it's not like you can craft the bosses's items without stuff from the rifts anyways, so it's still balanced) Great video btw
@@ant1504Ohh that's interesting. In that case they should first make those bosses spawnable on the island and then allow them to turn lunar when killed there. It shoudn't be too hard to program I believe
i feel like a wolfgang is an amazing character for people who play alone. The game is designed for multiple people and it may be frustrating sometimes. Great video!
@Kywu yeah. I wish ds was the same as dst but with some changes to fit single player. Though it's hard to do, it's still possible. But mod makes game feel less enjoyable for me for some reason
Bro I was just recently doing a "all boss in one year" using your Wolfgang video as a guide. It's the 1st day of winter and I just beat BQ after a scuffed ruins rush. Shadow pieces has to be delayed because of that. And here you are with a new video with the new bosses. Gaddayum you are too good.
I hate Wolfgang, damage is awesome but I feel like I go insane constantly. It’s not hard to fight it off but I’m sick of getting stuff to not be crazy constantly. His dusk drain is obnoxious
Such a stupid game… I hate it. It’s well made, but you have absolutely not a single guide trough the game. Not even a information on the items, for what they needed or what they can do. And I can say for SURE no one went through the game without checking some google or UA-cam….
It's a lot like Minecraft if you think about it lol. Just with a much more technical and punishing aspect to it. Think about it, how in the world do you know anything about Minecraft like getting to the nether, defeating any of the final bosses, or figuring out Ancient Cities? Pretty much nothing is told to you directly in Minecraft, and yet everyone hails it as one of the greater games of today. I think Don't Starve Together is just like that. If you started playing solo DST, you'd be at a loss for words at how ridiculously difficult the game is. Like, why does everything kill you in 7 hits or less, and why can't you avoid getting attacked by enemies? Shouldn't boss health or item values be available? And yet, if you joined a public server, you'd have a number of people willing to mentor you and get you through the game. So much of DST is about the player friendships and mentorship that get you in-the-know of how the game works and what strategies work for surviving. To me that doesn't make Don't Starve Together a bad game. The intentional choice of not telling players anything about how certain mechanics work isn't even a bad thing to me. Some of my favorite moments in the game were all about not knowing how it works, especially just lately as I started exploring the end game content with lunar rift. It felt actually epic to start coming up with my own unique strategies for dealing with the endgame. So anyways. I think it's actually a pretty great game, despite the steep barrier to entry it provides.
Imo they should make it so that if you kill a Deerclops/Bearger/Varg on the Lunar Island, they'll revive in their lunar form (regardless of whether the rifts have been activated or not)
This would allow the possibility to rush the Lunar Bosses on the first year while still maintaining the endgame status of the rifts (besides, it's not like you can craft the bosses's items without stuff from the rifts anyways, so it's still balanced)
Great video btw
but deerclops and bearger dont spawn on lunar
@@ant1504Ohh that's interesting. In that case they should first make those bosses spawnable on the island and then allow them to turn lunar when killed there. It shoudn't be too hard to program I believe
@@viniciusgoulart5077telelocator focus on the lunar islands and staff them over
i feel like a wolfgang is an amazing character for people who play alone. The game is designed for multiple people and it may be frustrating sometimes. Great video!
Yea, but to some people like me Wolfgang feels like a crutch, even though hes my main i feel bad when using him
you can just download a mod the make the base scaling of 6 player to 1 player
@Kywu i tried it but it feels too easy and it's like cheating. Just my opinion
@@warlockers that's what base don't starve is not the together
@Kywu yeah. I wish ds was the same as dst but with some changes to fit single player. Though it's hard to do, it's still possible. But mod makes game feel less enjoyable for me for some reason
Bro I was just recently doing a "all boss in one year" using your Wolfgang video as a guide. It's the 1st day of winter and I just beat BQ after a scuffed ruins rush. Shadow pieces has to be delayed because of that. And here you are with a new video with the new bosses. Gaddayum you are too good.
I absolutely love that you have the little icon saying what music is playing, you're saving me from strife, thank you
I like your music choice during base building sequence. Morroc’s theme bring such joy to me. Ragnarok ost is such a banger.
I like that we have a new way to kill crab king. Thank you for featuring that!
Bro istg this is so overwhelming. If I ever get don't starve I need to play with this dude
13:29 YOU DID WHAT 😨?
I love you not a gay way tho
No homo
Now kis..
More for me
And I love YOU in a extremely gay way
@@Potato_Tomato-od2lzoh no oh god
nice run man. you did a great job
Then watch as klei proceeds to create a new beta branch that brings in a set of bosses for the nightmare rifts
would love to see some distorted shadowy forms of raid bosses, imagine shadow dragonfly or bee queen?
As would make sense, to fit the current pattern it goes lunar, shadow, lunar, shadow, so it will probably have shadow Moose/Goose, Ewecus, and Antlion
you could use shadow affinity to only use 4 ice bumbells for crabking but lunar affinity is more versatile
really nice video bro keep up the good work
Yay! CatPerson, I've been missing your videos!
yaaaaaay, WR, GG!!!
(I hate the new cap, it's so horrible that you have to wait till the clops/burger)
11:10 I was using this technique on console and it's hard as hell
I use a flingomatic and the firebell to defeat the deadly brightshades. It's easier than procedurally freezing them one-by-one.
What do you guys recommend vs big mobs? Like late-game Varg hounds or something like 2-3 spider queens spawning their mobs.
I love you not in a straight way tho
Those beargers all going hard. Lol
Epic video cat person
cool video mr. catperson
That Morroc theme hit me in the feelings man :(
Did u know. the eye minions don't attack you when you are attaking them
Very cool vid maybe next time try a speedrun!
Is it me or did a video or two disappear?
His cc run with woodie, moon storm guide and pearl tasks guide are gone.
Pls do a Wormwood run.
I hate Wolfgang, damage is awesome but I feel like I go insane constantly. It’s not hard to fight it off but I’m sick of getting stuff to not be crazy constantly. His dusk drain is obnoxious
Epic
Good vid
The buttslam after the cheating two hit!
why don't you use dark set of armor and scythe? you can stack tons of dmg
what about the cave rift boss
Pls more speedrun
Oh my Cat
First, plus keep up the great work
I was the first🎉
bro took jakeysaurus' job
думаю можно засчитать что прошел за 82 дня
real
:)
is this channel dead now?
Such a stupid game… I hate it. It’s well made, but you have absolutely not a single guide trough the game. Not even a information on the items, for what they needed or what they can do. And I can say for SURE no one went through the game without checking some google or UA-cam….
It's a lot like Minecraft if you think about it lol. Just with a much more technical and punishing aspect to it. Think about it, how in the world do you know anything about Minecraft like getting to the nether, defeating any of the final bosses, or figuring out Ancient Cities? Pretty much nothing is told to you directly in Minecraft, and yet everyone hails it as one of the greater games of today.
I think Don't Starve Together is just like that. If you started playing solo DST, you'd be at a loss for words at how ridiculously difficult the game is. Like, why does everything kill you in 7 hits or less, and why can't you avoid getting attacked by enemies? Shouldn't boss health or item values be available? And yet, if you joined a public server, you'd have a number of people willing to mentor you and get you through the game.
So much of DST is about the player friendships and mentorship that get you in-the-know of how the game works and what strategies work for surviving. To me that doesn't make Don't Starve Together a bad game. The intentional choice of not telling players anything about how certain mechanics work isn't even a bad thing to me. Some of my favorite moments in the game were all about not knowing how it works, especially just lately as I started exploring the end game content with lunar rift. It felt actually epic to start coming up with my own unique strategies for dealing with the endgame.
So anyways. I think it's actually a pretty great game, despite the steep barrier to entry it provides.
The scrapbook kinda is a guide though
Most games nowadays do the same. It's really not a problem
Where can I watch the full stream?