It's been awhile since I've been super excited for a game because of its gameplay, instead of a bunch of pretty plastic to wow me. I think Martin's approach with the domino tiles instead of fancy minis like everyone else was an excellent choice, and the fact that the game comes with a narrative solo campaign is just icing on an already delicious looking cake! Absolutely can't wait to table this, I can already tell this is gonna be one of those grail games in my future collection!
same idea to you. I am waiting for the Lords of Ragnarok next year, and to be honest, I hope that it will not be just a fancy box of plastic miniatures and nothing else
This looks great! I was about to say 'I wonder if it ever made its way here to Australia' - heh, and then I looked up the design company. I might be able to get this one! Also, those combat tiles might have dice pips on them, but they're not dice rolls; you're drawing from a fixed set of eight of them in a bag, so getting to draw four instead of three seems quite powerful; you're going from a 3/8 sample to a 4/8. I don't remember what the formulae are for figuring out how much better that is, but I think that giant is stronger than it looks.
I think this would have benefited from the Chip Theory Treatment via Poker Chips. Also, I think the battle strength for each unit should be on the tiles, maybe close to the unit icon itself in a white bubble for example. It would make it A LOT easier for the first few plays instead of referencing the aids.
Hi Elqor, the idea is to stand the tiles on their side, if we had poker chips I just have this hilarious image of the tiles rolling away! If you take a look at the reference cards, you'll see there are some conditional items and also some crossover, so you'd be making the art overly complicated for very little benefit. Give it a try on TTS and you'll see it's pretty quick to pick up
While I think the actuall graphiks for the tiles are a huge improvement, I really dont understand on the other hand, why they didnt stick to the great graphics of the old maps seen in this video. They seem to be so much better functional and also aestetically (for my taste).
I was thinking the same. I got the game a couple days ago but haven't played yet. But I can damn well see that it's going to be a real problem sooner or later. Knowing that some of my friends like to play around with their game pieces during a game, I might not want to play that with any one other than my girlfriend, who I know will be careful. It's a shame, I wish the tiles were etched.
Right!!! I took a picture of a video from 3 years ago and did a side by side for my wife. LOL I have been a loyal fan. I think his hair is his special power #Sampson
18:40 Ok, Question: Why would anyone go to the desert, then? It is almost like that disincentivizes going down there. Unless opponents can force other factions to the desert, I just don’t see the purpose of having it in the game to begin with. (I don’t know about from a balance perspective, obviously, but I am just wondering).
The desert is certainly disincentivized, but using some of the special units that can be there, I think you could use those spaces strategically to move into non-desert regions.
I think this one isn’t for me, but I feel that this game could be for someone that likes Small World but doesn’t care for the rise/fall empire mechanics.
Great tutorial, looks like a fun game. Tempted to invest on a copy. Are there any sound issues with this video? For me it was very quiet, had to turn up my TV very loud in order to make out what you were saying.
Hmm, this had the same sound settings as all of my videos. Do you find them all to be quiet? I've tried to level them to -6 db which is I believe an industry standard.
Yeah, I worry a little about the downtime between player turns. This game feels like it could occupy an odd space where it has enough to do that turns can take a while (especially if multiple combats trigger, yikes!), but not enough to do that you spend the downtime planning your next move.
Has anyone played Grand Conquest? I own that, has a slightly similar feel but only uses all action point allocation. I like the strategy of discarding multi-use tiles here, but I also enjoy the pure strategy of the other. Not sure I can justify owning both. Lol
This really looks fantastic, but those color choices for tiles are going to be awful for us colorblind folks. The dragon riders and hill folk look exactly the same.
Really appreciate that feedback (this is my personal account) and really appreciate you reaching out on the preview, I've asked about options to make this work for you.
It's been awhile since I've been super excited for a game because of its gameplay, instead of a bunch of pretty plastic to wow me. I think Martin's approach with the domino tiles instead of fancy minis like everyone else was an excellent choice, and the fact that the game comes with a narrative solo campaign is just icing on an already delicious looking cake!
Absolutely can't wait to table this, I can already tell this is gonna be one of those grail games in my future collection!
same idea to you. I am waiting for the Lords of Ragnarok next year, and to be honest, I hope that it will not be just a fancy box of plastic miniatures and nothing else
This looks like such an awesome game! Great explanation and video
Very good teaching! Thank you.
This looks great! I was about to say 'I wonder if it ever made its way here to Australia' - heh, and then I looked up the design company. I might be able to get this one!
Also, those combat tiles might have dice pips on them, but they're not dice rolls; you're drawing from a fixed set of eight of them in a bag, so getting to draw four instead of three seems quite powerful; you're going from a 3/8 sample to a 4/8. I don't remember what the formulae are for figuring out how much better that is, but I think that giant is stronger than it looks.
This looks phenomonal!
Thanks Jon. Your rules explanations are always so clear and concise.
That board actually looks 3D to me. Best part of the game.
It's great when you see it from this perspective. Think what will see opponent in opposite side of table ;)
This is just a prototype art, so it will look different to this.
The prototype looks better than the final product 😢
Okay, i think im in, this looks amazing!
Looking at it now, and I wish they had kept the pillage term over capture. Pillage the village
I think this would have benefited from the Chip Theory Treatment via Poker Chips. Also, I think the battle strength for each unit should be on the tiles, maybe close to the unit icon itself in a white bubble for example. It would make it A LOT easier for the first few plays instead of referencing the aids.
Hi Elqor, the idea is to stand the tiles on their side, if we had poker chips I just have this hilarious image of the tiles rolling away! If you take a look at the reference cards, you'll see there are some conditional items and also some crossover, so you'd be making the art overly complicated for very little benefit. Give it a try on TTS and you'll see it's pretty quick to pick up
Good tutorial. Thanks dude
That map looks a lot better than the end product I have! Same for some of the tiles
While I think the actuall graphiks for the tiles are a huge improvement, I really dont understand on the other hand, why they didnt stick to the great graphics of the old maps seen in this video. They seem to be so much better functional and also aestetically (for my taste).
This was helpful. Thanks.
I'm curious to know how durable the tile images are given that they are likely shuffled face down on the table?
I was thinking the same. I got the game a couple days ago but haven't played yet. But I can damn well see that it's going to be a real problem sooner or later. Knowing that some of my friends like to play around with their game pieces during a game, I might not want to play that with any one other than my girlfriend, who I know will be careful. It's a shame, I wish the tiles were etched.
Your hair is out of control John. 😂
Right!!! I took a picture of a video from 3 years ago and did a side by side for my wife. LOL I have been a loyal fan. I think his hair is his special power #Sampson
Truly powerful
Some days I dig what it's turning into, other days it's a real pain :P I'm sure I'll decide to get it cut some day.
18:40 Ok, Question: Why would anyone go to the desert, then? It is almost like that disincentivizes going down there. Unless opponents can force other factions to the desert, I just don’t see the purpose of having it in the game to begin with. (I don’t know about from a balance perspective, obviously, but I am just wondering).
The desert is certainly disincentivized, but using some of the special units that can be there, I think you could use those spaces strategically to move into non-desert regions.
@@GettingGames Makes sense, thanks 😀
I think this one isn’t for me, but I feel that this game could be for someone that likes Small World but doesn’t care for the rise/fall empire mechanics.
Love your tutorial... as for building units in a town occupied by the enemy... that mechanic lost me for this one...
Great video. Is there a chance of player elimination?
No, you all get to play until the end.
Does this suffer from kingmaker?
Game looks awesome, Is this game coming to kickstarter?
It will have a Gamefound campaign, there's a link to the preview for it in the description of this video.
Great tutorial, looks like a fun game. Tempted to invest on a copy.
Are there any sound issues with this video? For me it was very quiet, had to turn up my TV very loud in order to make out what you were saying.
Hmm, this had the same sound settings as all of my videos. Do you find them all to be quiet? I've tried to level them to -6 db which is I believe an industry standard.
My test is always: can I hear it on my phone. This one did not have an issue here
No issues at all
Is the art on these tiles old? What I see on gamefound looks different.
At the beginning of this video I explained that this art is a prototype and I showed some examples of the updated art.
@@GettingGames Missed that, thanks!
Interesting game. I don’t think it is a game for me, due to its overly tactical nature, but I respect it.
seems like turns can take a while
Yeah, I worry a little about the downtime between player turns. This game feels like it could occupy an odd space where it has enough to do that turns can take a while (especially if multiple combats trigger, yikes!), but not enough to do that you spend the downtime planning your next move.
Has anyone played Grand Conquest? I own that, has a slightly similar feel but only uses all action point allocation. I like the strategy of discarding multi-use tiles here, but I also enjoy the pure strategy of the other. Not sure I can justify owning both. Lol
This really looks fantastic, but those color choices for tiles are going to be awful for us colorblind folks. The dragon riders and hill folk look exactly the same.
Really appreciate that feedback (this is my personal account) and really appreciate you reaching out on the preview, I've asked about options to make this work for you.
It may be you conversing with them on gamefound but they're looking into making it easier for you to identify
@@nipzie it is me, thank you!
@@megalodon2012 and we're all over it :P
140 EUR incl. VAT and Shipping to Germany. ouh damn...
Sorry! There are a bunch of German group pledges being organised on the forums if that's of any help?