CORRECTIONS: 21:42 - I forgot to add a timestamp to the text. Final Scoring happens at 53:07 54:24 - I misread the scoring card. 4 stars gives 10 gold during final scoring.
I had a strange experience watching this video. I grew up in Arizona. I eventually "escaped" and have celebrated living somewhere green and wet every day since. But seeing all of the beautiful illustrations of the landscapes, plants, and animals I am intimately familiar with hit me with an intense amount of nostalgia that I was not expecting. Maybe it wasn't Arizona that I hated; maybe, it was just urban Phoenix. All that aside, this game looks very good both aesthetically and mechanically.
Oh, this game was a lot more complex and meaty (read: to my taste) than I thought it would be from the description. The theme doesn't grab me at all though (with apologies to the good people of Arizona). Still, I liked this more than I thought I would. Thanks for the video!
If taking a spot on the turn order track is obligatory, it seems like each player should get a special token in their player color for that track. This would be a reminder of the requirement, as it could be a unique token that couldn't be placed anywhere else.
Exactly! It was raised during the campaign (also the other way - that these spots have a solid outline, so they stand out), but unfortunately Dan has ignored this idea... 🙄
What's the point of having a passage card requirement of terrain track with a threshold of 1 ? You start with 1 on each terrain and never move them back throughout the game, so the threshold of 1 is completely meaningless.
At 21:42, the timestamp given in the video shows "00:00", which was presumably meant to be a placeholder that accidentally got left behind At 54:23 you accidentally misread the final scoring card. It's supposed to be 15 gold if you have FIVE cards with stars on them, not four. The layout of that card is quite confusing.
@@Greggiexplore It’s a reference to the Superstition Mountains which, according to legend, are home to a gold mine discovered by an immigrant. It became known as the Lost Dutchman Mine because it was never rediscovered (if it ever existed.)
CORRECTIONS:
21:42 - I forgot to add a timestamp to the text. Final Scoring happens at 53:07
54:24 - I misread the scoring card. 4 stars gives 10 gold during final scoring.
I had a strange experience watching this video.
I grew up in Arizona. I eventually "escaped" and have celebrated living somewhere green and wet every day since.
But seeing all of the beautiful illustrations of the landscapes, plants, and animals I am intimately familiar with hit me with an intense amount of nostalgia that I was not expecting.
Maybe it wasn't Arizona that I hated; maybe, it was just urban Phoenix.
All that aside, this game looks very good both aesthetically and mechanically.
Cheers, from a former Phoenician turned Oregonian.
Oh, this game was a lot more complex and meaty (read: to my taste) than I thought it would be from the description. The theme doesn't grab me at all though (with apologies to the good people of Arizona). Still, I liked this more than I thought I would.
Thanks for the video!
I really like how this game both looks and plays. The “spirit of the desert” meeples look great; and the Jackalope is a cool touch.
This looks SO GOOD. Can't wait for fulfillment!!!
If taking a spot on the turn order track is obligatory, it seems like each player should get a special token in their player color for that track. This would be a reminder of the requirement, as it could be a unique token that couldn't be placed anywhere else.
Exactly! It was raised during the campaign (also the other way - that these spots have a solid outline, so they stand out), but unfortunately Dan has ignored this idea... 🙄
@@ziggyrozlasky Definitely did not ignore. There has been a ton of test and demo play and this turned out to work best and smoothest.
What's the point of having a passage card requirement of terrain track with a threshold of 1 ? You start with 1 on each terrain and never move them back throughout the game, so the threshold of 1 is completely meaningless.
I wonder if the purpose was to have consistency of 4 requirements on each card. Maybe a graphic design choice. Just speculating.
This was done so that Players have immediate access and ability to take this action on their very first turn.
At 21:42, the timestamp given in the video shows "00:00", which was presumably meant to be a placeholder that accidentally got left behind
At 54:23 you accidentally misread the final scoring card. It's supposed to be 15 gold if you have FIVE cards with stars on them, not four. The layout of that card is quite confusing.
Good catches on both counts. I've added corrections for these, thanks for pointing them out.
Introducing "superstition" to a nature game is just beyond me... no thanks ..pass
I am pretty sure this is referencing the Superstition Mountains which are east of Phoenix in Arizona.
@@Greggiexplore It’s a reference to the Superstition Mountains which, according to legend, are home to a gold mine discovered by an immigrant. It became known as the Lost Dutchman Mine because it was never rediscovered (if it ever existed.)