Time to learn the way of the Ling-Sheng Su Bo! Show some love for Kilik down below! :-) What do you think his Halloween costume would be...? Hmm...? If you're having a little difficulty with the FGC notation terminology, check out here: ua-cam.com/video/TlCcAiNLzps/v-deo.html Here's a great Kilik combo guide by Hayate-Ein! ua-cam.com/video/cvCpiq3Tm5U/v-deo.html&feature=emb_logo Join TopTierFighters here: www.patreon.com/toptiertips/overview #KilikGuideSCVI #SoulCalibur #SCVI
These combo throws were available in SCIII without soul charge requirements and they were like untechable as well.. Those were the days when Kilik was the best.. Still his "Raging demon" move and his malfested form are well fleshed out and epically cool. In that regard they did Kilik justice
Dude thanks for the upload. SCVI like every other fighter has its issues, but my god is this game underrated. PS did a great job especially when you consider they did all of this under limited budget. I've played Kilik since SB but I'm trying to learn how to play the right way lol.
i hate that they locked some of his cool moves in soul charge. 66b should be a attack throw on ch without soul charge. while rising b+k should be normal as it barely gets a combo. 4bbbk in soulcharge should be a regular move. 88 aaa should be regular too. those moves arent even that strong
I'm sorry. I tried to watch this and I feel like it probably has useful content, but you keep referring to directions as numbers and it's making this really difficult to follow. At first I thought maybe they would match the num pad, but that didn't match the keys shown on screen, so it just became this constant distraction where I was looking at the key history on screen and trying to listen to what else you were saying. I'm sure it's some "standard" way of referring to the directions that I'm just not familiar with, but it makes this unwatchable for me since I'm not in that particular inner circle.
What aspects are giving you difficulty? I'm guessing that you're referring to directional notation? For Directional Notation 7 8 9 4 5 6 1 2 3 Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc. For Input commands: A = Horizontal Attack B = Vertical Attack K = Kick G = Guard Button 6G = Guard Impact A+G = First Throw 4A+G = Second Throw 6B+G = Resist Impact B+G = Reversal Edge A+B+K = Critical Edge 236A+B+K = Soul Attack The numbers do refer to the directions on a keypad. 6 = Forward, 4 = Back, 2 = Down, 8 = Up. Move notation is created by combining a direction with a move such as 6B = Forward + Vertical Attack (B). 4A = Back + Horizontal Attack (A), and so on and so forth. Once you get it down, it basically becomes second nature.
@@ForceofNature99 Yeah, that. I could've sworn I referenced the keypad and it didn't match up somewhere, but I may have been mistaken on that point. However, even if it corresponds perfectly, it's still something I would always have to reference as you're speaking. My brain, like many others, has never been good at memorizing numbers. The best I could hope for would be to put in a bunch of time to make the numbers make intuitive sense temporarily, but that time would far exceed the time it would take to simply figure the moves out for myself.
Time to learn the way of the Ling-Sheng Su Bo! Show some love for Kilik down below! :-) What do you think his Halloween costume would be...? Hmm...?
If you're having a little difficulty with the FGC notation terminology, check out here: ua-cam.com/video/TlCcAiNLzps/v-deo.html
Here's a great Kilik combo guide by Hayate-Ein! ua-cam.com/video/cvCpiq3Tm5U/v-deo.html&feature=emb_logo
Join TopTierFighters here: www.patreon.com/toptiertips/overview
#KilikGuideSCVI #SoulCalibur #SCVI
I must admit i watch your vedios on repeat all the time. Not only are they educative, they are also fun to watch!
These combo throws were available in SCIII without soul charge requirements and they were like untechable as well.. Those were the days when Kilik was the best.. Still his "Raging demon" move and his malfested form are well fleshed out and epically cool. In that regard they did Kilik justice
They made Kilik an anime edgelord haha.
Dude thanks for the upload. SCVI like every other fighter has its issues, but my god is this game underrated. PS did a great job especially when you consider they did all of this under limited budget. I've played Kilik since SB but I'm trying to learn how to play the right way lol.
You're welcome bumpyface. Thanks for watching. Good luck with learning Kilik!
Thank you very much for this guide and combos, can't wait for the next one.
You're welcome! Thanks for watching! :-)
Good video. Would love to see ring out recommendations.
This is great . did you do a guide for maxi ?
Not yet. He'll be in the pipeline.
Could u do a tutorial for Siegfried and Cervantes too? I'll appreciate
does the final hit of wall combo work if opponent ukemi? I cant land the B+K they just roll
Ah, no it doesn't after a wall splat. Yeah, it can be side ukemi'd. Apologies about that.
What's with all the numbers you're throwing in there? Like 66A+K I don't get what any of that means.
Check in the info section for details on numerical notation.
i hate that they locked some of his cool moves in soul charge. 66b should be a attack throw on ch without soul charge. while rising b+k should be normal as it barely gets a combo. 4bbbk in soulcharge should be a regular move. 88 aaa should be regular too. those moves arent even that strong
Indeed. I'm not a fan of soul charge.
Thanks
You're welcome!
How is anyone supposed to memorize all these terms and attacks, honestly? 😩
Mainly experience. The video shows which attacks to use and the notation says how to do them.
go play something else. You gotta 'want it'. That attitude will get you nowhere in fighting games.
It IS pretty difficult. Have you considered keeping a movelist by the hand in singleplayer mode?
Hours and hours of acrade mode. It took me 2 weeks to get good with Maxi and Seong Mi-Na. I just hit arcade 2 to 3 hours a day on Hard and Very Hard.
I'm sorry. I tried to watch this and I feel like it probably has useful content, but you keep referring to directions as numbers and it's making this really difficult to follow. At first I thought maybe they would match the num pad, but that didn't match the keys shown on screen, so it just became this constant distraction where I was looking at the key history on screen and trying to listen to what else you were saying. I'm sure it's some "standard" way of referring to the directions that I'm just not familiar with, but it makes this unwatchable for me since I'm not in that particular inner circle.
What aspects are giving you difficulty? I'm guessing that you're referring to directional notation?
For Directional Notation
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
For Input commands:
A = Horizontal Attack
B = Vertical Attack
K = Kick
G = Guard Button
6G = Guard Impact
A+G = First Throw
4A+G = Second Throw
6B+G = Resist Impact
B+G = Reversal Edge
A+B+K = Critical Edge
236A+B+K = Soul Attack
The numbers do refer to the directions on a keypad. 6 = Forward, 4 = Back, 2 = Down, 8 = Up. Move notation is created by combining a direction with a move such as 6B = Forward + Vertical Attack (B). 4A = Back + Horizontal Attack (A), and so on and so forth. Once you get it down, it basically becomes second nature.
@@ForceofNature99 Yeah, that. I could've sworn I referenced the keypad and it didn't match up somewhere, but I may have been mistaken on that point. However, even if it corresponds perfectly, it's still something I would always have to reference as you're speaking.
My brain, like many others, has never been good at memorizing numbers. The best I could hope for would be to put in a bunch of time to make the numbers make intuitive sense temporarily, but that time would far exceed the time it would take to simply figure the moves out for myself.