Do you like ANIME? If you're having a little difficulty with the FGC notation terminology, check out here: ua-cam.com/video/TlCcAiNLzps/v-deo.html Join TopTierFighters here: www.patreon.com/toptiertips/overview #GrohGuideSCVI #SCVI #ANIME
These SC6 beginner guides are a lifesaver! So in-depth, so clear, so damn good, and this from a total pro. If you find the time please do the rest, even if only for posterity's sake. There are no Sigfried guides at on youtube worth looking at as far as I can see.
Wow, I asked you if you could make a groh guide probably over a month ago, and I decided to check your channel today, to see if you did one, and saw it was uploaded just an hour ago. I'm definitely going to watch this. Thanks so much, man.
Man, what an amazing guide! I should have just labbed Groh using your guide instead of doing it myself hours and days on end. Even with the app "Frame Calibur", I didn't learn nearly as much as your simple video provides.
Man legit lm new to the fighting game scene and l have been jumping from DOA6 and SC6 to decide which one am l going to settle, it just amazes me how much effort and work you place in covering all games and the most content possible with good intel
Why do all soul Calibur 6 guides sound like they have their own language? 😳 All I can hear is 66aa is dcggfgh is safe on block is -12 How is this a guide if you have to watch a guide to understand what's going on, before you can watch the actual guide? 😓
All Fighting Game notation is like that. It's either: Numerical Notation (DOA, SC, VF, GBVS, BB, SS, GG, DBFZ, UNICLR) 7 8 9 4 5 6 1 2 3 Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc. Or Directional Notation (Tek., MK, Inj., SF, SG, KI) 7. u/b 8. u 9. u/f 4. b 5. * 6. f 1. d/b 2. d 3. d/f 7. up/back 8. up 9. up/forward 4. back 5. neutral 6. forward 1. down/back 2. down 3. down/forward It's how terms and jargon are applied for consistency. Without notations people would just be using random words and terms to explain things leading to no consistency in explanations. I produced this video so that people can understand how common Fighting Game (FG) notation works: ua-cam.com/video/TlCcAiNLzps/v-deo.html
Do you like ANIME?
If you're having a little difficulty with the FGC notation terminology, check out here: ua-cam.com/video/TlCcAiNLzps/v-deo.html
Join TopTierFighters here: www.patreon.com/toptiertips/overview
#GrohGuideSCVI #SCVI #ANIME
These SC6 beginner guides are a lifesaver! So in-depth, so clear, so damn good, and this from a total pro. If you find the time please do the rest, even if only for posterity's sake. There are no Sigfried guides at on youtube worth looking at as far as I can see.
Thank you!
Wow, I asked you if you could make a groh guide probably over a month ago, and I decided to check your channel today, to see if you did one, and saw it was uploaded just an hour ago. I'm definitely going to watch this. Thanks so much, man.
You are very welcome! I said that he was in the next batch right along with Kilik ;-)? More 3D fighter content incoming this month, stay tuned!
Damn your guides are sooooo well written, concise and well organized.
Thank you! 🙂
I haven't watched it and i like this already
Man, what an amazing guide! I should have just labbed Groh using your guide instead of doing it myself hours and days on end. Even with the app "Frame Calibur", I didn't learn nearly as much as your simple video provides.
Ah, no problem! Thanks for watching!
Holding A in Avenger stance also rings out people if they're close to the edge
Yes Indeed, extra low pressure when your opponent has their back to the ring edge!
Man legit lm new to the fighting game scene and l have been jumping from DOA6 and SC6 to decide which one am l going to settle, it just amazes me how much effort and work you place in covering all games and the most content possible with good intel
Hey Noonrok, thanks for watching! I tried what I can haha. Play both DOA6 & SCVI!
The Groh guide i used to watch has audio issues. This is a better replacement!
I always found his character very fascinating especially in Soul Charge State
Groh becomes a beast in Soul Charge. Pure anime.
this helped so much!! I could never do the grab he does while soul charged and now I can! thanks!
Nice!! I'm glad I could help! Thanks for watching! 🙂
Juicy! 😋
Thanks for sharing!!!! Awesome guide!
You're welcome!
Groh reminds me of a badass patrokolas who I miss btw.
They both believe in Justice! 😉
5:17 Hello hitboxes
Haha, indeed.
Is there a way to show frame data in training mode? (Sorry im new)
Unfortunately there isn't. Really wish Namco added frame data to SCVI.
Ah i see. So how do you know the frames then?? You were saying them when you were talking about avenger A stance
Sorry In the close range focus category
I'm surprised you didn't say anything about Groh's 236K move. An attack throw that costs half a meter. Is it not that good?
I admittedly overlooked it. I'm not a particularly huge fan of the move. Looks awesome though.
Nice
👍
Why do all soul Calibur 6 guides sound like they have their own language? 😳
All I can hear is 66aa is dcggfgh is safe on block is -12
How is this a guide if you have to watch a guide to understand what's going on, before you can watch the actual guide? 😓
All Fighting Game notation is like that. It's either:
Numerical Notation (DOA, SC, VF, GBVS, BB, SS, GG, DBFZ, UNICLR)
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
Or
Directional Notation (Tek., MK, Inj., SF, SG, KI)
7. u/b 8. u 9. u/f
4. b 5. * 6. f
1. d/b 2. d 3. d/f
7. up/back 8. up 9. up/forward
4. back 5. neutral 6. forward
1. down/back 2. down 3. down/forward
It's how terms and jargon are applied for consistency. Without notations people would just be using random words and terms to explain things leading to no consistency in explanations. I produced this video so that people can understand how common Fighting Game (FG) notation works: ua-cam.com/video/TlCcAiNLzps/v-deo.html
😂😂😂