Can we finally get past all the wars and research some techs? SOMEONE keeps trying to stop me! How to play Civ 1 guide: ua-cam.com/video/MRh2NrSxASo/v-deo.html If you want to buy any old game and support the channel, use this GOG referral link: af.gog.com/?as=1715648857 Thank you!
There's honestly something to be said for the simplicity of these old Civ games. Sure, they're missing a lot of quality of life features, but you also don't have to micromanage 50 different things every turn. You can just build, expand, conquer, almost at your leisure. The game isn't putting up walls in your way of your power fantasy.
i didnt speak a word of english when I played it as a child yet I managed to start a nuclear war vs the russians when I realized as england that they were all over the place. civ was probably more educational than recreational to me at that time.
I still got lost in the micromanagement , because I always made too many cities and then I had to terraform the whole globe, can't have that last bit of tundra without a proper railroad!
"The game isn't putting up walls in your way of your power fantasy." Well, apart from the literal walls that force the progress of your conquests to a halt.
You’ve got this teenager to try out civ 1. I genuinely thought “oh id never play such an old game id never be into it”…now im saying “just one more turn” at 3am lol
In Civ 1, improving your palace was determined by milestones in total game score. So building wonders, population milestones, etc. Anything that increases your final score gives you the palace upgrades.
If I'm remembering my Civ versions correctly there is a great little trick you can do to make resource tiles where there is currently something mundane. Look at the pattern in which the resource tiles (coal, horse, deer etc) are spread out on the map. They are patterned a little like the way a Knight moves in Chess. In this game; Up one tile then three to the left = 'golden tile'. For example, the grassland tile directly to the right of Nicopolis on this map should convert to Deer if a Forest is planted there (by pressing the M key to make a 'mine'). Chop the Deer Forest you have created and you would then get Horses. This even works on existing Forest tiles but you would have to chop the Forest then replant it to get the special resource to appear - time consuming. The spawn pattern is different in different games so you do have to look at your map to determine the correct placement pattern.
Instead of right clicking, another way to check the terrain in this game is by pushing 'T'. That way it won't cause you to accidentally move to another square. 2:01:00 The AI's spacing of cities depends on their leader's personality. Some like to build lots of little cities, some prefer to build larger and more developed cities with more spacing. I don't know if it makes a difference that the city they're building close to is yours, versus their own.
To get more production, you have to turn grasslands [without the shield producer - looks like a O] into forest and then irrigate. So M to turn into forest then I to irrigate. Takes a while but MUCH better for your economy. Same with Civ 2/3 etc. and with these versions you can change mountains to hills/desert or marsh to plains [using the engineer] or tundra to desert then to plains , then hills to forest, then to plains and irrigate [though hills better to mine]. Sometimes you get a bonus resource. I usually build the library/university early on with tax at 0% until you start building buildings that have 'rent' then slowly increasethe tax rate. Don't build any money collectors yet. Once the research rate is 4-6 turns and you have most the important tech, start building the aqueduct, and then start the marketplace etc. Once most research is done, sell the library/universities [especially when all done and you are left with 'future tech'] and bring in the cash so you can rush buy too.
@@GamerZakh Since these guys are US-centric, I doubt Heisenberg, but Edison is a bit far off. However, the guys at 0:08 are Drake, Columbus, and Leonardo.
@@Nikioko Considering it was the 80s, I have a feeling they didn't put too much thought into it and just grabbed all kinds of random famous people and put them wherever they felt kind of right haha
Damn! You really are going Retro with your gaming, ain't yer? Have you played the 1989 'Populous' yet? 'Course, in an ideal world you'd have to play on the OG platform - the Amiga . . .
That was a great game! I bought it on GoG a while ago when it was on sale for 99p, and it is actually still playable, just about. Considering it's age, it has aged well.
Well with Civ 7 on the way, I should have all the previous Civ games in my mind to make sure I'm better informed. I haven't played the original Populous though, I do want to try it someday.
The English were there from the start, you could see it in Caesarea that sea tiles were being used by someone. Also, the English don't share the color with the Chinese. The Greeks are magenta. The Chinese are cyan, as are the Americans. You need to remove forests to spread the irrigation, so double irrigation in a tile to achieve it. Irrigating a forest with a deer will turn it into a plains tile with a buffalo.
Watching the struggle in war really was making my chuckle a bit. It is probably very tough to go backwards in the Civ series and force yourself to unlearn and change what you do for conquest. Civ 1 was always about mass unit spam if you wanted to beat the AI, this all changed in Civ2 and onwards when they added hp system to prevent phalanxes destroying battleships. Watching you still build economy buildings while units kept on dying was quite funny hehe.
I follow the mighty jingles. He shows videos from games I haven’t played, so I never think about criticising the players. This is different. Since I always lost in CIV2 against my friend who was way more militaristic than me, I’m almost yelling at the screen that you have to be more aggressive. Well, that's there I come from, but as long as we are having fun.😊
Special squares [like forest with deer/hills with coal/mines etc./plain mountains [without gold/jewels] etc.] do not give 'trade' with roads/rail like plains/plains with deer/grasslands/mountains or hills with tradeable items do. Edit: I would not build mines on grasslands/plains as you will limit the growth of the city due to lower food. You should do as I explained in the other comment, so that you get 2-3 food and a shield in each square.
Nucleal Gandhi was a Civ 1 bug. Because he was a pacifist in real life, they made his aggression stat zero. But when he converts to Democracy, that adds a -1 to his aggression. But because of the way integers work in DOS, 0 - 1 wraps around to 255. So he'd suddenly have aggression of 255. Hence, Nuclear Gandhi.
@@Elfcheg no. Gandhi has an aggression rating of 1. Republic lowers it by 1. Democracy by 2. Gandhi strives for Democracy, and when he adapts it, the aggression rating (8bit unsigned) overflows
I find it really funny how people need a strong religious presence (at least that seems the best option) to stay happy during democracy, and how there's zero corruption under it
I found communism to be a good in-between step on the road to democracy It seems the game doesn't always warn you about disorder in certain cities like the captiol if many of them become unhappy when switching to democracy, it caught me off guard before. But with a pyramid it's ok They should remaster civ 1, keep it mostly as it is but update the GUI and unit pathfinding, make combat a bit less random. It's been 32 years!
I know that in a very real way the combat in Civ 1 is deeply unfair. I remember crazy things happening like an ancient phalanx sinking a battleship shelling it off the coast. But aside from silly stuff like that, how many times in historical battles did the side that really really should have won on paper getting totally owned because of some stupid reason. Ancient and medieval battles were really unpredictable and always a bit of a gamble even if you outnumbered the enemy many times. That is the excuse I choose to use to explain away the combat mechanics anyway!
Dont know if you are trying not to "abuse" the AI, but a good strategy is to research first the wheel, and run with chariots instead of knights, (im not talking about CxC city spam) Also you dont need city walls on your cities, is a waste of shields. But once you have nothing else to build, you can get walls, then sell them, and build again, annoying but its similar to produce wealth in the later games. When teching, is a good idea to aim for democracy and try to clean your main continent before switching to it, once in demo, you can raise your luxury slider to 40% and see how your population booms. (every city that has enough food and high happines will gain 1 pop every turn untill this condition is not met anymore) and once the population has grown in your citiees, dont forget to get it back at 20% Since you are running in demo, you dont need granaries (you will grow your pop using the We love the president mechanic) and also you wont need courthouses (democracy has no corruption) All the shields that you are not using producing this buildings, should be used on chariots to conquer the enemy, or in caravans to secure the "science city" (see below) On your cities you should have the following buildings, Temple, Marketplace, Cathedral, bank, aqueduct, (not exactly in that order) and if you are not using the "science city" technique, you should have also libraries and universities. But only if its worth it, for example if you have a city that has only 4 pop and no commerce, it doesnt make any sense to build a market there. Also dont forget to have one settler per city, so you can improve your tiles quickly. And also dont forget to beeline for steampower (I think) after gettting demo, so you can railroad your tiles and improve your production/food even more. Whats the "Science city" thing? You choose a coastal city on your empire, better if it was the second or third city built, and you get the colossus and later the newton university and also coppernicus observatory (whatever is first) and also, marketplace, bank, library and university, this city will support your teching needs until late game. If the chosen city has low production, you can help it to build the wonders using caravans from other cities. Once you have cleaned your main continent, and you are running a succesfull democracy, its up to you how you want to win the game, Theres a wonder that turns every unhappy citizen into a content one, (only in the city it was built) I think its shakespeare (not sure, it has been some time since the last time I played) but anyway once you have this wonder if you want to conquer the rest of the civs in the other continents and still continue on demo, you just need to re home your military units in the city that you built this wonder in, (make sure you chose a High production city for this) that way you can send your units to conquer the other continents withouth dealing with happines problems, dont forget to use your diplomats to bribe enemy cities, (is more efficient than taking them) and anyway at that point you should be swiming in cash. And also have in mind that when in demo if you make peace with someone you cant declare war, so avoid talking with the new civs you met. Or you can build the spaceship. As I said at that point any victory condition can be easily met.
China (and the US) is blue. England has been there the entire game (they share pink with Greece), This actually means that up until China died the Americas have been completely empty (assuming blue did in fact respawn).
If you want any sort of peace in Civ 1, you have to have overwhelming military force. Their decision to go to war with anybody seems to be based on whether or not they think they can win. If you just spam massive armies, they finally show a little bit of respect. But then you can't do anything else, because of maintenance costs. It kind of sucks.
@@ZumbaMarx Thanks! And yeah, what I meant was that it wasn't clear if Sails could sink in deep water. The Civilopedia says they have "much less fear", but does that mean Sails can still sink in deep water? Or not? I wasn't confused about Triremes because that's the same in Civ 2 and that's a Civ I've played a lot of.
Just 1 or 2 things.. try using specialists in cities with more than 3 food growth rate. Really helps tax revenues and science.. also helps to slow down growth a bit.. try concentrating cities as production (factories and power plants), science(libraries and universities), or wealth (markets and banks) cities… no need to build every building in every city.. cost is less!.. expand empire faster early game more settlers going out and planting new cities.. lots more units from cities that high production and barracks only in high production cities.. sell all barracks one turn before gunpowder and conscription are learnt as the game removes the barracks when these advances are realised and you don’t get the money for them! I usually have one settler unit for every city to do all land upgrades for that city up to and including railroads in early to late middle game then they can go out and help other cities or build a city themselves It’s very handy to keep restarting game until you get two settler units. One builds 1st city and the other stays as a NONE unit, which means it’s never supported by any city.. it can upgrade city tiles (road, mines and irrigation) and connect cities early game very quickly which helps unit movement to war zones a lot! Hope this helps
Are you going to try Alpha Centauri and its expansion Alien Crossfire as well? I grew up playing that one a lot. I remember Crossfire having issues on newer systems but a solution might have been found by now.
PUT your ELVISSES back to work ( OR Tax COLLECTING) after you build Bach cathedral.... shows the benefits of the wonder, then 5 minutes later doesn;t use it...... sigh
Can we finally get past all the wars and research some techs? SOMEONE keeps trying to stop me! How to play Civ 1 guide: ua-cam.com/video/MRh2NrSxASo/v-deo.html If you want to buy any old game and support the channel, use this GOG referral link: af.gog.com/?as=1715648857 Thank you!
There's honestly something to be said for the simplicity of these old Civ games. Sure, they're missing a lot of quality of life features, but you also don't have to micromanage 50 different things every turn. You can just build, expand, conquer, almost at your leisure. The game isn't putting up walls in your way of your power fantasy.
i didnt speak a word of english when I played it as a child yet I managed to start a nuclear war vs the russians when I realized as england that they were all over the place. civ was probably more educational than recreational to me at that time.
I still got lost in the micromanagement , because I always made too many cities and then I had to terraform the whole globe, can't have that last bit of tundra without a proper railroad!
"The game isn't putting up walls in your way of your power fantasy."
Well, apart from the literal walls that force the progress of your conquests to a halt.
You’ve got this teenager to try out civ 1.
I genuinely thought “oh id never play such an old game id never be into it”…now im saying “just one more turn” at 3am lol
Glad you're enjoying it! Going back can be fun and if anything it's interesting to see where things came from.
Welcome 😊
I'm a simple gal--I see old school Civ content in 2023, I click! And one of my favorite retro channels, too!
Thanks! I'm glad you're enjoying it! Going through Civ 1 for the first time is a pretty interesting experience for me.
In Civ 1, improving your palace was determined by milestones in total game score. So building wonders, population milestones, etc. Anything that increases your final score gives you the palace upgrades.
The Cabinet is ONE person. If you mirror them, they're all four the same person lol
Lmaooo
Because of its minimalistic but complex design and presentation I always find civ 1 very immersive
If I'm remembering my Civ versions correctly there is a great little trick you can do to make resource tiles where there is currently something mundane.
Look at the pattern in which the resource tiles (coal, horse, deer etc) are spread out on the map. They are patterned a little like the way a Knight moves in Chess. In this game; Up one tile then three to the left = 'golden tile'. For example, the grassland tile directly to the right of Nicopolis on this map should convert to Deer if a Forest is planted there (by pressing the M key to make a 'mine'). Chop the Deer Forest you have created and you would then get Horses.
This even works on existing Forest tiles but you would have to chop the Forest then replant it to get the special resource to appear - time consuming.
The spawn pattern is different in different games so you do have to look at your map to determine the correct placement pattern.
Instead of right clicking, another way to check the terrain in this game is by pushing 'T'. That way it won't cause you to accidentally move to another square.
2:01:00 The AI's spacing of cities depends on their leader's personality. Some like to build lots of little cities, some prefer to build larger and more developed cities with more spacing. I don't know if it makes a difference that the city they're building close to is yours, versus their own.
Thanks!
To get more production, you have to turn grasslands [without the shield producer - looks like a O] into forest and then irrigate. So M to turn into forest then I to irrigate. Takes a while but MUCH better for your economy. Same with Civ 2/3 etc. and with these versions you can change mountains to hills/desert or marsh to plains [using the engineer] or tundra to desert then to plains , then hills to forest, then to plains and irrigate [though hills better to mine]. Sometimes you get a bonus resource.
I usually build the library/university early on with tax at 0% until you start building buildings that have 'rent' then slowly increasethe tax rate. Don't build any money collectors yet.
Once the research rate is 4-6 turns and you have most the important tech, start building the aqueduct, and then start the marketplace etc.
Once most research is done, sell the library/universities [especially when all done and you are left with 'future tech'] and bring in the cash so you can rush buy too.
Always glad to see a new upload from you.
0:14: OK, we have Ted Roosevelt, Mark Twain, Ben Franklin and?
Good question, I'm not sure. It kind of looks like Heisenberg but also a bit like Edison.
@@GamerZakh Since these guys are US-centric, I doubt Heisenberg, but Edison is a bit far off.
However, the guys at 0:08 are Drake, Columbus, and Leonardo.
@@Nikioko Considering it was the 80s, I have a feeling they didn't put too much thought into it and just grabbed all kinds of random famous people and put them wherever they felt kind of right haha
Damn! You really are going Retro with your gaming, ain't yer?
Have you played the 1989 'Populous' yet? 'Course, in an ideal world you'd have to play on the OG platform - the Amiga . . .
That was a great game! I bought it on GoG a while ago when it was on sale for 99p, and it is actually still playable, just about. Considering it's age, it has aged well.
Well with Civ 7 on the way, I should have all the previous Civ games in my mind to make sure I'm better informed. I haven't played the original Populous though, I do want to try it someday.
The English were there from the start, you could see it in Caesarea that sea tiles were being used by someone. Also, the English don't share the color with the Chinese. The Greeks are magenta. The Chinese are cyan, as are the Americans.
You need to remove forests to spread the irrigation, so double irrigation in a tile to achieve it. Irrigating a forest with a deer will turn it into a plains tile with a buffalo.
Watching the struggle in war really was making my chuckle a bit. It is probably very tough to go backwards in the Civ series and force yourself to unlearn and change what you do for conquest. Civ 1 was always about mass unit spam if you wanted to beat the AI, this all changed in Civ2 and onwards when they added hp system to prevent phalanxes destroying battleships. Watching you still build economy buildings while units kept on dying was quite funny hehe.
Thank you for the video 😘 it helps me to Unwind and relax before my Evening work shift......
I follow the mighty jingles. He shows videos from games I haven’t played, so I never think about criticising the players. This is different. Since I always lost in CIV2 against my friend who was way more militaristic than me, I’m almost yelling at the screen that you have to be more aggressive. Well, that's there I come from, but as long as we are having fun.😊
"No downsides to railroading everything"
The enemy can also use your railroads for free movement. Suddenly all of Gandy's units next to Rome
Special squares [like forest with deer/hills with coal/mines etc./plain mountains [without gold/jewels] etc.] do not give 'trade' with roads/rail like plains/plains with deer/grasslands/mountains or hills with tradeable items do.
Edit: I would not build mines on grasslands/plains as you will limit the growth of the city due to lower food. You should do as I explained in the other comment, so that you get 2-3 food and a shield in each square.
Nucleal Gandhi was a Civ 1 bug. Because he was a pacifist in real life, they made his aggression stat zero. But when he converts to Democracy, that adds a -1 to his aggression. But because of the way integers work in DOS, 0 - 1 wraps around to 255. So he'd suddenly have aggression of 255. Hence, Nuclear Gandhi.
Unfortunately, this is just an urban legend: en.wikipedia.org/wiki/Nuclear_Gandhi
@@Elfcheg no. Gandhi has an aggression rating of 1. Republic lowers it by 1. Democracy by 2. Gandhi strives for Democracy, and when he adapts it, the aggression rating (8bit unsigned) overflows
@@keysersoze8762Sid Meier thinks differently. They put it in as a practical joke, not a bug.
"What tool do settlers use?" Wagon circle, like in old westerns. Also the settler in civ 1 always looked like a car from the front.
I keep seeing a face lol
I find it really funny how people need a strong religious presence (at least that seems the best option) to stay happy during democracy, and how there's zero corruption under it
I found communism to be a good in-between step on the road to democracy
It seems the game doesn't always warn you about disorder in certain cities like the captiol if many of them become unhappy when switching to democracy, it caught me off guard before. But with a pyramid it's ok
They should remaster civ 1, keep it mostly as it is but update the GUI and unit pathfinding, make combat a bit less random. It's been 32 years!
I know that in a very real way the combat in Civ 1 is deeply unfair. I remember crazy things happening like an ancient phalanx sinking a battleship shelling it off the coast. But aside from silly stuff like that, how many times in historical battles did the side that really really should have won on paper getting totally owned because of some stupid reason. Ancient and medieval battles were really unpredictable and always a bit of a gamble even if you outnumbered the enemy many times. That is the excuse I choose to use to explain away the combat mechanics anyway!
One of the best games of all time in my opinion
Dont know if you are trying not to "abuse" the AI, but a good strategy is to research first the wheel, and run with chariots instead of knights, (im not talking about CxC city spam) Also you dont need city walls on your cities, is a waste of shields. But once you have nothing else to build, you can get walls, then sell them, and build again, annoying but its similar to produce wealth in the later games.
When teching, is a good idea to aim for democracy and try to clean your main continent before switching to it, once in demo, you can raise your luxury slider to 40% and see how your population booms. (every city that has enough food and high happines will gain 1 pop every turn untill this condition is not met anymore) and once the population has grown in your citiees, dont forget to get it back at 20%
Since you are running in demo, you dont need granaries (you will grow your pop using the We love the president mechanic) and also you wont need courthouses (democracy has no corruption) All the shields that you are not using producing this buildings, should be used on chariots to conquer the enemy, or in caravans to secure the "science city" (see below)
On your cities you should have the following buildings, Temple, Marketplace, Cathedral, bank, aqueduct, (not exactly in that order) and if you are not using the "science city" technique, you should have also libraries and universities. But only if its worth it, for example if you have a city that has only 4 pop and no commerce, it doesnt make any sense to build a market there.
Also dont forget to have one settler per city, so you can improve your tiles quickly. And also dont forget to beeline for steampower (I think) after gettting demo, so you can railroad your tiles and improve your production/food even more.
Whats the "Science city" thing?
You choose a coastal city on your empire, better if it was the second or third city built, and you get the colossus and later the newton university and also coppernicus observatory (whatever is first) and also, marketplace, bank, library and university, this city will support your teching needs until late game. If the chosen city has low production, you can help it to build the wonders using caravans from other cities.
Once you have cleaned your main continent, and you are running a succesfull democracy, its up to you how you want to win the game, Theres a wonder that turns every unhappy citizen into a content one, (only in the city it was built) I think its shakespeare (not sure, it has been some time since the last time I played) but anyway once you have this wonder if you want to conquer the rest of the civs in the other continents and still continue on demo, you just need to re home your military units in the city that you built this wonder in, (make sure you chose a High production city for this) that way you can send your units to conquer the other continents withouth dealing with happines problems, dont forget to use your diplomats to bribe enemy cities, (is more efficient than taking them) and anyway at that point you should be swiming in cash. And also have in mind that when in demo if you make peace with someone you cant declare war, so avoid talking with the new civs you met.
Or you can build the spaceship. As I said at that point any victory condition can be easily met.
China (and the US) is blue. England has been there the entire game (they share pink with Greece), This actually means that up until China died the Americas have been completely empty (assuming blue did in fact respawn).
If you want any sort of peace in Civ 1, you have to have overwhelming military force. Their decision to go to war with anybody seems to be based on whether or not they think they can win. If you just spam massive armies, they finally show a little bit of respect. But then you can't do anything else, because of maintenance costs. It kind of sucks.
Sounds like IRL.
@@Atrahasis7 Yeah. Works with bullies at any level, really. Remove their power, and they're pussycats.
"Triremes may be lost at sea if not next to land" "Wow, the civilopedia just does not say, guess we'll never know"
I know that about Triremes, what's the time code you're referring?
@@GamerZakh 1:00:36
@@ZumbaMarx Thanks! And yeah, what I meant was that it wasn't clear if Sails could sink in deep water. The Civilopedia says they have "much less fear", but does that mean Sails can still sink in deep water? Or not? I wasn't confused about Triremes because that's the same in Civ 2 and that's a Civ I've played a lot of.
Do you plan to revisit Civ2 after civ1? And after that civ3?
Yes I've already gotten Civ 2 working.
Just 1 or 2 things.. try using specialists in cities with more than 3 food growth rate. Really helps tax revenues and science.. also helps to slow down growth a bit.. try concentrating cities as production (factories and power plants), science(libraries and universities), or wealth (markets and banks) cities… no need to build every building in every city.. cost is less!.. expand empire faster early game more settlers going out and planting new cities.. lots more units from cities that high production and barracks only in high production cities.. sell all barracks one turn before gunpowder and conscription are learnt as the game removes the barracks when these advances are realised and you don’t get the money for them!
I usually have one settler unit for every city to do all land upgrades for that city up to and including railroads in early to late middle game then they can go out and help other cities or build a city themselves
It’s very handy to keep restarting game until you get two settler units. One builds 1st city and the other stays as a NONE unit, which means it’s never supported by any city.. it can upgrade city tiles (road, mines and irrigation) and connect cities early game very quickly which helps unit movement to war zones a lot!
Hope this helps
great advice, but the 2 settlers start reroll is kinda cheating
Hydro-power (kinetic)
Are you going to try Alpha Centauri and its expansion Alien Crossfire as well? I grew up playing that one a lot. I remember Crossfire having issues on newer systems but a solution might have been found by now.
PUT your ELVISSES back to work ( OR Tax COLLECTING) after you build Bach cathedral.... shows the benefits of the wonder, then 5 minutes later doesn;t use it...... sigh
Poor England so lost