Ascii Elden Ring??? | Prime Reacts

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  • Опубліковано 5 жов 2024
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КОМЕНТАРІ • 360

  • @1vEverybody
    @1vEverybody 3 місяці тому +1286

    Acerola is the goat of doing random shit with shaders

    • @felixmoore6781
      @felixmoore6781 3 місяці тому +3

      I don't like goats.

    • @Cz_Dani
      @Cz_Dani 3 місяці тому +9

      ​@@felixmoore6781 i love goats

    • @1vEverybody
      @1vEverybody 3 місяці тому +3

      @@felixmoore6781 do you like acerola? Then you like goats

    • @ewerybody
      @ewerybody 2 місяці тому +1

      you mean goat like Greatest Of All Times?

    • @felixmoore6781
      @felixmoore6781 2 місяці тому +3

      @@ewerybody goat as in GOAT, you goat

  • @FrederikSchumacher
    @FrederikSchumacher 3 місяці тому +763

    Acerola is just fantastic. His video so effortlessly mix shit-posting, meme-ing, pragmatic problem solving, application of math, all while projecting a sense of comprehension into the viewer. To be honest, I don't understand the math behind some of his VFX programming, but he makes me feel like I did. I'm really glad Prime picked this up, because Acerola deserves the visibility this will bring to his channel.

    • @TheFeelTrain
      @TheFeelTrain 2 місяці тому +4

      His video about color is one of my favorite videos ever. He takes such complicated subjects like color spaces and makes them easy to understand.

    • @jakes-dev1337
      @jakes-dev1337 2 місяці тому +1

      You've been able to do this with Reshade for years. Just install reshade to your exe and select your renderer (D3D, OpenGL, Vulkan).

    • @JonathonMcClung
      @JonathonMcClung 2 місяці тому +4

      He knows about reshade. He even uses it in the video. It’s about making the existing effect better.

    • @kibo8206
      @kibo8206 2 місяці тому +6

      @@jakes-dev1337 bro's a professional hater

    • @AtariWow
      @AtariWow 2 місяці тому +1

      @@jakes-dev1337 Sure, but he made his own shader and implemented it with reshade. Tell me you don't know how shaders works without telling me.
      This is like saying you've been able to do this forever with optifine when discussing someones custom made shader in minecraft. Makes no sense.

  • @maksymiliank5135
    @maksymiliank5135 3 місяці тому +464

    Need more reactions of acerola videos from prime. This guy is a magician with shaders

    • @Strawberry_Htet
      @Strawberry_Htet 3 місяці тому +1

      Agree 👍💯

    • @jakes-dev1337
      @jakes-dev1337 2 місяці тому +1

      You've been able to do this with Reshade for years. Just install reshade to your exe and select your renderer (D3D, OpenGL, Vulkan).

    • @boaphil
      @boaphil 2 місяці тому

      @@jakes-dev1337 Yes and He is using Reshade? But he is not just installing some existing shaders, he is making them

  • @sharkinahat
    @sharkinahat 3 місяці тому +185

    "A sufficiently advanced shader is indistinguishable from a duck."
    -John Carmack (probably)

  • @zekiz774
    @zekiz774 3 місяці тому +212

    Prime reacting to an Acerola video? Damn, that’s a pretty good birthday present

    • @Poluact
      @Poluact 3 місяці тому +6

      Happy birthday!

    • @_kostant
      @_kostant 3 місяці тому +4

      Hopefully it keeps getting better from here on out! Happy birthday. :)

    • @zekiz774
      @zekiz774 3 місяці тому +4

      Thank you all :)

    • @7heMech
      @7heMech 3 місяці тому +1

      Happy birthday 🎉🎉🎉😊

  • @normal-reaction
    @normal-reaction 3 місяці тому +309

    But Acerola 😳

  • @Primalmoon
    @Primalmoon 3 місяці тому +25

    2:52 Having seen the original video before, I was waiting for the moment where Acerola would say it wasn't good, just after Prime was saying it was good. Got a good chuckle from me.

  • @_sukuratchi
    @_sukuratchi 3 місяці тому +69

    Prime should 100% watch the pixel sorting shader video

    • @madson-web
      @madson-web 2 місяці тому +7

      One of the Acerola's greatest videos

  • @crueI
    @crueI 3 місяці тому +77

    I’ve pre-watched this Acerola vid

  • @oliverkky
    @oliverkky 3 місяці тому +50

    That's where the phrase "image is worth a thousand words" began

    • @DeSpaceFairy
      @DeSpaceFairy 3 місяці тому +2

      You have to found a thousand words in it first, what are the rules anyway?
      If there's 999.9 words, does it round up?
      Is needed to be a thousand different and unique words?
      Does it need to be a cohesive text with structured phrases?
      Are duplicate of the same allowed, is just thousands of "a" okay?

    • @neetpride5919
      @neetpride5919 2 місяці тому +1

      Dude what if he made a shader that only rendered complete words that described the object. Like he made a game where you solve puzzles by putting on the glasses from They Live

  • @pirateskeleton7828
    @pirateskeleton7828 3 місяці тому +29

    Before I discovered atan2, I had to make “atan2 at home”. The atan (arctangent) function takes the slope (ratio of y/x) and returns an angle. Unfortunately, you lose information if you just provide it a pre calculated ratio such as whether either or both of the components were negative, so classic atan can only give you an angle between [-90, 90]. atan2 takes the components separately, so it can also use a bit of logic to return all the angular values [-180, 180].

    • @HedgehogGolf
      @HedgehogGolf 3 місяці тому +4

      I remember doing that in the Scratch programming language back when I was messing around with it lol
      When I learned that other programming languages just have that function built-in, my mind was blown

  • @mantevian
    @mantevian 3 місяці тому +36

    Acerola is a very great guy, you should watch more of his stuff, it's always super interesting and cool

    • @zekiz774
      @zekiz774 3 місяці тому +2

      @@mantevian it's even interesting and very entertaining if you don't understand most of it. His videos somehow always make me want to understand what he's talking about

  • @billyhart3299
    @billyhart3299 3 місяці тому +30

    Acerola is dope. I love his videos and he deserves recognition.

  • @JeremyAndersonBoise
    @JeremyAndersonBoise 3 місяці тому +48

    TIL Acerola exists, and my life has been enriched.

  • @Zullfix
    @Zullfix 3 місяці тому +18

    It's crazy how toxic chat was at the beginning just because Acerola stated his artistic opinions, but as soon as he started talking math and showed off his edge detection, suddenly chat was super kind.

    • @Foulgaz3
      @Foulgaz3 2 місяці тому +2

      Yeah it was hilarious how soon they flipped

    • @xenn4985
      @xenn4985 2 місяці тому

      Well his artistic opinions were trash, so...

    • @TheeSirRandom
      @TheeSirRandom Місяць тому +2

      @@xenn4985 He was kinda right, harse, but right. The ascii shader was subpar for the reasons he stated.

    • @xenn4985
      @xenn4985 Місяць тому

      @@TheeSirRandom That's not what we were talking about though?

  • @dealloc
    @dealloc 3 місяці тому +22

    ASCII does not define the _font_ or design of characters but the map between byte and character representation. Extended ASCII is not an encoding by itself (confusing, I know), but a classification, or "repetoire". Many OEMs would create their own version of Extended ASCII, some being ANSI-compliant, while others not.
    DOS and Windows, before Unicode was formed, would have their own Windows-1252, while other OEMs like IBM had their Code page 437-as you probably know from IBM PCs boot screens and BIOS menus. The latter has box-drawing characters included, where the former uses them for accented characters.
    For example the box drawing character "block" (0xdb) in CP437 maps to a █, but in CP1252 maps to a Û (u-circumflex in CP1252). Both are in the Unicode standard (which is why you can see them in this text).
    So no, there's not one right way to represent ASCII art. It is totally up to the character set and font design. You _could_ say it would then be "ANSI art" since they extend ASCII, usually with 1 extra bit, but lets not be pedantic :)

    • @zekiz774
      @zekiz774 3 місяці тому +3

      @@dealloc Pretty interesting insight. That would make a pretty bad title though

  • @zeusdeux
    @zeusdeux 3 місяці тому +38

    Let’s goooo baby! Acerola is OP

  • @shauas4224
    @shauas4224 3 місяці тому +13

    LETS GO finally prime got to acerola. Man he is THE one, every video is a masterpiece

  • @CallMeMSL
    @CallMeMSL 3 місяці тому +46

    splitting the luminance linearly into bins feels like such a bad idea since brightness is a log scale. It would probably look a lot better if you use more bins for the darker values

    • @Eltaurus
      @Eltaurus 3 місяці тому +9

      Not mentioning that the brightness of source pixels was accounted for twice - first by selecting a character from a subset and then the second time, by multiplying the result by the source color. This practically applies a gamma correction with γ=2 to the whole image, making it much darker and less coherent.

    • @Aidiakapi
      @Aidiakapi 3 місяці тому +6

      You're having it in reverse. Brightness (as shown) is in gamma space, which gives it more variation in the darks. If he did this in linear space, the whole screen would look near full brightness to us.

  • @Kiyuja
    @Kiyuja 3 місяці тому +7

    my mans just casually busting out the wizardry

  • @obkf-too
    @obkf-too 3 місяці тому +3

    I studied image manipulation for 2 years and I do gamedev from time to time so this video was easy to follow and nice refresher on my rusty skills.
    I will make a demo when I get time I guess.

  • @huge_letters
    @huge_letters 2 місяці тому +2

    Prime dancing to Persona 3 music at the end made my day haha

  • @ya64
    @ya64 3 місяці тому +8

    Acerola is a certified wizard!

  • @CNR_ADMS
    @CNR_ADMS 3 місяці тому +10

    Happy to see Acerola getting the clout

  • @TheMobyh
    @TheMobyh Місяць тому +1

    I have a CS degree, and this was one big "I like your funny words magic man". Amazing what some people can do!!!

  • @harier64
    @harier64 3 місяці тому +6

    Acerola is literally the goat, love his every vid

  • @gamergamingson9635
    @gamergamingson9635 3 місяці тому +6

    acerola is a friggin genius

  • @johnyewtube2286
    @johnyewtube2286 3 місяці тому +4

    Acerola chads rise up.

  • @hundvd_7
    @hundvd_7 3 місяці тому +2

    I fucking love Acerola so much
    I am among his first 10000 or so subs and for good reason

  • @royalyard
    @royalyard 2 місяці тому +1

    If you're curious about how he knows what he knows, you could watch his 100,000 sub special: 'What Is A Graphics Programmer?' A great video as well.

  • @isodoubIet
    @isodoubIet 3 місяці тому +6

    If the Sobel filter is an approximation of the gradient, the difference of gaussians is an approximation of the Laplacian (the divergence of the gradient). Intuitively, the Sobel filter looks only at first derivatives, while the difference of gaussians is looking at the second derivative.
    I think what the difference of gaussians is doing here is effectively removing large scale contrast variations (makes things hard when thresholding for edge detection) and blurring out noise (with the gaussian filtering), so that the Sobel filter has something cleaner to work with.

    • @isodoubIet
      @isodoubIet 3 місяці тому +1

      Another thing taking the Laplacian does is help resolve thin lines.
      If you have a line that's just one pixel wide, applying a Sobel filter will not capture it because Sobel has the highest response to step changes in luminance. A Laplacian filter however responds to peaks and troughs as well, and the blurring out should help those lines get found (albeit doubled) in the Sobel pass.
      I'm curious what the effect would look like with a more principled approach: instead of edge detecting, you could essentially use the characters themselves as the kernels, and then pick whichever character produces the strongest response.

    • @MrSonny6155
      @MrSonny6155 19 днів тому

      @@isodoubIet Even if it is one pixel wide, shouldn't Sobel capture it? Rather, it should capture thinner lines better than thick ones (of the same peak luminance) precisely because it would have the highest step response instead of a wide smear of lower gradient to get there.

    • @isodoubIet
      @isodoubIet 19 днів тому

      @@MrSonny6155 The step changes on either side of the line will be picked up, but the line itself will not, resulting in a signal that's doubled and incorrectly placed. Something like a difference of gaussians will pick up a correctly placed, strong signal, without doubling because what it responds to is the minimum in the second derivative on the line itself rather than the ramping up to and from the line.

    • @MrSonny6155
      @MrSonny6155 18 днів тому

      @@isodoubIet Ah, you are right. I was mentally mistaking the single pixel line for a regular "step up" edge.

  • @TheCidraque
    @TheCidraque 2 місяці тому +1

    Acerola is so good and entertaining, I love that guy.

  • @harsha1306
    @harsha1306 3 місяці тому +4

    Acerola is the graphics god. Love all of his videos

  • @gregfarley715
    @gregfarley715 3 місяці тому +3

    Yessss Acerola is awesome, glad hes getting plugged here

  • @treelineresearch3387
    @treelineresearch3387 Місяць тому

    This is sick effect. Scaled down to youtube size and with compression fuzzing the details of the ascii it reminds me of those orange gas plasma dot matrix displays in late 90s/00s pinball machines that had a few levels of pixel intensity control. All the art was hand-drawn for that format, and this filter really seems to get pretty close to the look of it from what I remember.

  • @JackDespero
    @JackDespero 3 місяці тому +2

    That was absolutely amazing, wtf.

  • @paulooliveiracastro
    @paulooliveiracastro 2 місяці тому +1

    I had the same experience as primeagen with shaders. Let me try to explain what a shader is to everyone who is as confused as I was:
    Shaders are programs that you write and run on the GPU. Usually there are two main types of shaders that run when OpenGL/DirectX is rendering graphics: vertex and fragment shader.
    The vertex shader is a function that runs for every vertex of every triangle on screen. It will receive information about a vertex of a triangle (such as its x, y and z position in the game world) and other information about the vertex and needs to return at least the position that that vertex will be drawn at screen. It can also compute any other information about that vertex you want, such as how much light that vertex is receving, but only the screen position is required.
    The fragment shader runs during the process of drawing each pixel of each triangle on the screen. It receives the position of the pixel as well as any other information that you computed for the vertices. "But I only computed attributes for each vertex of the triangle, not for every pixel inside it". Don't worry, OpenGL/DirectX will interpolate the values and find the value per pixel of whatever you computed above. What's the job of the fragment shader? Return the RGBA value of the pixel you're processing. Can be used to set the color of the pixel using a texture, or compute lighting per pixel.
    Acerola used a third type of shader: compute shader. This is basically an "arbitrary shader" that is not tied to the process of rendering the scene and can be triggered at any moment. Can be used to perform any computation you want.

  • @google_was_my_idea_first
    @google_was_my_idea_first 3 місяці тому +2

    This guy is literally an Edge Lord. 🤣🤣🤣

  • @Entropy67
    @Entropy67 3 місяці тому +3

    Acerola the goat inspired me to make my own shaders...

  • @Akosmo
    @Akosmo 3 місяці тому +2

    YES!!! Love Acerola's videos! Happy to see him getting more attention!

  • @colelindbom6012
    @colelindbom6012 3 місяці тому +1

    So glad to see you check out Acerola the man is absolute CHAD and I hope you check out some of his other videos because they're all so good

  • @Thomas-ko1nf
    @Thomas-ko1nf 3 місяці тому +9

    Prime reacting to Acerola. Is this heavan.

  • @50mt
    @50mt 2 місяці тому +2

    25:00 wheel of time mentioned, based

  • @DrownedLamp
    @DrownedLamp 3 місяці тому +3

    Returnal: 🫥
    Prime: Sooo good
    Ace: Not good

  • @mfcfbro
    @mfcfbro 2 місяці тому

    My favorite part of this is the implied detail from motion. What I mean is your brain fills in the detail that is missing during like a cutscene or something. It's awesome.

  • @sator_project
    @sator_project 2 місяці тому +1

    I love when someone puts out something insanely niche, and then the other guy with the exact same interest finds it.

  • @Veptis
    @Veptis 3 місяці тому +2

    Can't wait for the from webdev to graphics programmer career update video.
    I am also transitioning from AI script kiddie (language model research) to graphics programming right now...

  • @dronicx7974
    @dronicx7974 3 місяці тому +1

    Acerola has awesome videos just like this going over over types of shader techniques or other computer graphics programming related stuff

  • @ErazerPT
    @ErazerPT 3 місяці тому +5

    The result was amazing, and he went the smart route because you can get high color fidelity by simply brute forcing it to find the optimal fore/back/char combo, or you get "shape fidelity" by using edge detection. To put both to work in a "visually pleasing" way is no small feat.
    Now that said... from someone who had at some point to do vector drawing for some years to put food on table, and that implied A LOT of bitmap tracing, i can tell you that no "easy solution" or "hand crafted algorithm" will ever achieve what a human can do by hand, either for vector drawing or ASCII art, which you could sort of call "low res semi vector art".
    This is a thing that just SCREAMS Machine Learning, it's just that... we're lacking the big data it would take... And good luck on getting that, as convincing people that do bitmap>vector to give out data is the same as convincing them to phase out part of their income ;)
    p.s. anyone suggesting auto-trace tools, just no, nice in a tight spot, good quick fix, not good enough generally as it takes so much work to clean up that yo might as well DIY

    • @Foulgaz3
      @Foulgaz3 2 місяці тому

      Actually the lack of data isn't true. It's an older architecture, but CycleGAN is kinda built for things like this.
      You essentially just need two collections of images in different domains. For example, pictures of apples and pictures of oranges. The model then learns to convert pictures to and from both domains. There's no need for there to be 1-1 equivalents of each image
      It would take some modifications and some manual curation, but definitely possible
      Edit:
      Should also mention pix2pix here which is another type of GAN called a cGAN or conditional GAN

    • @ErazerPT
      @ErazerPT 2 місяці тому

      @@Foulgaz3 What are you talking about? Because we're talking about img2vector and img2ASCII. Yes, img2img is pretty much solved, because... there's PLENTY of data. But what we're talking about... no data... on the output side. You can have as much as you want on the input there's images up the wazzoo everywhere, it's the output side that's lacking.

    • @Foulgaz3
      @Foulgaz3 2 місяці тому

      @@ErazerPT hence the modification, but this could actually still be img2img.
      Just use softmax instead of sigmoid for the color channels and then use a one-hot encoding to dedicate the ascii characters you want to use to different channels. So an img2img architecture could be adapted to it pretty easily.
      Then it just becomes encoding data into that format. All that should take is collecting txt files for a bunch of ascii art. Sizing would be an issue, but you could encode the ascii art and then interpolate it to whatever size you need. This would end up with floating point values, but it'd effectively just be doing label smoothing.
      Eventually you could probably use some semi-supervised learning by curating the results you generated to create a larger synthetic dataset.
      So yeah I don't really see the problem

    • @ErazerPT
      @ErazerPT 2 місяці тому +1

      @@Foulgaz3 Ok, now i understand the thought process. And you're right, you don't see the problem. The point is NOT to turn "this image" into "a generic ASCII art of the subject matter" but to turn it into a "high quality ASCII art of the subject matter". The former you have data for, just scrape the web for it. The later you don't, because you need both the source image and the ASCII art someone made of it.
      Take for example castles. Plenty of images, and plenty of ASCII art. But not "image AND it's ASCII art" pairs.
      It's easy for example to do img2text, IF you're after the "overall description" and not "every detail". And given ASCII art is ALL about the details... extrapolate the conclusion ;)
      p.s. on the scaling part, you'd need a very smart upscaler to synthesize "larger sizes" for the dataset, because ASCII art doesn't scale too good using naive methods. "|-" for example will scale into "|---" at 2x for most cases, never "||--". But "-=" will most likely scale to "--==". And "/\" scales most likely to "/ \" because part of it "went up". What about "/_"? Well that is most likely "/___" AND some "went up". Not integer scaling? Good luck with that.
      It looks a lot easier than it is.

    • @Foulgaz3
      @Foulgaz3 2 місяці тому

      @@ErazerPT oh I didn't mean to imply it'd be easy. I've done enough similar projects to know that it wouldn't.
      More just that you wouldn't strictly need one-to-one pairings.
      Thanks for the conversation btw; it's nice to talk with someone who's clearly familiar with ML. I actually agree that there'd be plenty of other problems you'd run into along the way that make it very difficult.
      But I will say that the problems you pose aren't impossible obstacles. Your concerns regarding interpolation mostly boil down to the encoding not being very robust. To fix it, you could come up with a more robust scheme that preserves visual relationships between characters.
      In text processing, character encoding schemes often seek to mathematically preserve semantic relationships between characters, like 'A' - 'a' + 'b' = 'B' or '[' - '(' + ')' = ']'.
      In this context, you could maybe record the sine and cosine for angle along with like luminence for the image side of things. You should even be able to come up with things like implied curvature or corner angles if you get clever.
      It's essentially a problem of feature engineering at that point. Certainly nontrivial, but not impossible.
      To encode characters, you could pick a point of your encoding space for each one to belong and use the points to create voronoi cells to do the reverse. That or just a regular nearest neighbors algorithm.
      This would probably be the best way of doing it bc you could potentially convert between different styles of ascii art. By itself that'd probably be a really interesting project
      There's also other ways you could do it that'd have their own pro's and cons.
      You'd definitely run into plenty of problems, but personally these are the types of projects I enjoy.

  • @3lH4ck3rC0mf0r7
    @3lH4ck3rC0mf0r7 3 місяці тому +5

    0:52 I feel sorry for y'all, the Seven Seas hogged all the best ASCII artists out there.
    And the full bright, shade and empty extended character sets are available in codepage 437, the codepage for the US in MS-DOS, which is the only codepage most ASCII artists and NFO viewers care about. The DOS text mode came with tons of line, shadow and box piece characters for making mice-centric GUIs in the days before Windows.

  • @hellaboveme500
    @hellaboveme500 3 місяці тому +1

    My jaw dropped like 8 times in this bruhhhhhh

  • @sebastianwapniarski2077
    @sebastianwapniarski2077 3 місяці тому +2

    FINALLY Prime is clueless in sth. Feels so good to be FOR CHANGE better than Prime in sth. Watching all other vids I'm just so clueless.

  • @armandcaringi
    @armandcaringi 27 днів тому

    22:17 What you described was a box blur, where all the pixels equally contribute to the final average. Twitch chat was correct when saying weighted average, depending on the kernel size and other parameters a function is defined and a kernel is created. That hernel is then run for every pixel in the image. (A kernel is like the grid you drew, and in each cell of the grid there is a multipler, the gaussian blur's kernel is based on a 2D gaussian [normal] distribution so that the sum of the cells is 1).

  • @ImrazorZodd
    @ImrazorZodd 2 місяці тому

    Great video and reaction. Got me hyped for image processing. Sad I forgot what I learned way back in school.

  • @BudgiePanic
    @BudgiePanic 3 місяці тому +1

    27:40 "What kind of wizard is this!?!" This is the power of *one* graphics programmer

  • @DropShotPat
    @DropShotPat 2 місяці тому +1

    OMFG Greyman from The Wheel of Time mentioned... Lets fuggin go.

  • @nescafezos4265
    @nescafezos4265 13 днів тому

    also that operation what gausian filter does is same as what is used in convolution layers of image recognition neural networks. they have kernel too, but actually many types ofkernels each for detecting different features (vertical lines, horizontal, curves, etc.)

  • @dnoldGames
    @dnoldGames 3 місяці тому +1

    Acerola is amazing. We need moree

  • @mateusvmv
    @mateusvmv 3 місяці тому +3

    > Watches a video on ASCII Shader
    > Suddenly wants to become an edgelord

  • @siliconhawk
    @siliconhawk 3 місяці тому +1

    holy this guy is a god. i studied quite a bit about edge and image processing in my 2nd year uni and i knew some of what he was talking about but man being from just knowing about something to actually doing something as fantastic as this is just magic.
    I wonder when i will become a tier 6 grand mage like him

  • @compilererror2836
    @compilererror2836 3 місяці тому +2

    I love acetola videos so much

  • @ThePeteriarchy
    @ThePeteriarchy 2 місяці тому

    Ensha couldn't hold a candle to this level of "visions of edge, lord."

  • @mtallan
    @mtallan 2 місяці тому +1

    EDGELORD...Perfection!

  • @TechJolt3d
    @TechJolt3d 3 місяці тому +1

    I KNEW this was gonna happen lmao. Worlds are actually colliding rn.
    But Acerola!!!

  • @phamiersc2179
    @phamiersc2179 2 місяці тому

    Acerola+Primeagen "Vim with me" colab would be amazing!

  • @AraKlet
    @AraKlet 2 місяці тому

    It reminded me school days when I learned about this subject, really great video!

  • @IvanStamenkovicSeemsIndie
    @IvanStamenkovicSeemsIndie 3 місяці тому +3

    I am currently at the stage where i am really understanding graphics programming, after couple of years of trying for weeks probably, it's hard to piece all the pieces together :) it was very painful but now, damn i feel like in candy store :D

  • @godowskygodowsky1155
    @godowskygodowsky1155 3 місяці тому +4

    10:13 These aren't just any old cat girls, Prime...

  • @protobeing3999
    @protobeing3999 2 місяці тому

    did you just reference the wheel of time? Subbed.

  • @acharris
    @acharris 2 місяці тому

    That shader seriously needs to be a full on mod for many games. Absolutely stunning!

  • @AnonymousCanine
    @AnonymousCanine 2 місяці тому

    15:10 And you are nothing short of that, which is one of the many reasons, I like watching your content so much ❤

  • @mateuszmynarski7540
    @mateuszmynarski7540 3 місяці тому +1

    oh my god is happening two of my favorite programing content creators in one video. No I'm waiting for him to get invited to a stream

  • @dan-lionne
    @dan-lionne 3 місяці тому +2

    I LOVED THIS VIDEO! THANK YOU!

  • @abraham_o
    @abraham_o 3 місяці тому

    For the record Prime, this is now officially a research.

  • @carsonn.7241
    @carsonn.7241 3 місяці тому

    So surprised to see Acerola here! Fuck yeah! Dude deserves the attention!

  • @BundesNachrichtenDavid
    @BundesNachrichtenDavid 2 місяці тому

    Acerola on Primagen is something I really wished for. Love em' :D

  • @Sommyie
    @Sommyie 3 місяці тому

    23:19: Thinking about the Victorian era
    23:21: Living in the Victorian era

  • @MrAv3rag3
    @MrAv3rag3 2 місяці тому

    Fun fact, Acerola is a common fruit in Brazil. I like to make drinks with it after pythoning all day

  • @JoniSudeste
    @JoniSudeste 3 місяці тому

    Seems we all loved acerola from before, love it

  • @tangente00
    @tangente00 2 місяці тому

    I do not know how I ended up here in this area of the internet, but I love it.

  • @thewiirocks
    @thewiirocks 3 місяці тому

    Given how much you love this stuff, you should check out the old DOS program TheDraw. We used TheDraw to create all the BBS screens back in the day, including ANSI and extended ASCII characters like the block. I used TheDraw a few years ago when I created a BBS for iDOS on the iPad. Up until Apple nuked it anyway, because people kept finding ways around the side-loading of DOS games.

  • @NikolaNevenov86
    @NikolaNevenov86 2 місяці тому

    On thing to be mentioned is that this isn't terminal rendering but direct GPU screen pixel one. Thus he can get far more resolution than pure terminal drawing.

  • @gingeral253
    @gingeral253 3 місяці тому +1

    Woah processing code is so cool

  • @_Originator
    @_Originator 2 місяці тому

    Computational Neuroscience and Neuroinformatics are great calls to look into.
    They have tons of filters and stuff and abstracted their usecases further away
    from what they originally meant to be doing than the distance of a reach for a
    walk on the moon would be for any american office worker, that still believes in
    the american dream.

  • @codylundin8656
    @codylundin8656 3 місяці тому +1

    My god, the guy shadered the matrix

  • @KayOScode
    @KayOScode 2 місяці тому

    in college I made something like this. It was a full ascii 3D rasterizer. I didn't use another game as input, but that would have been cool too

  • @Maleriandro
    @Maleriandro 3 місяці тому +2

    You should see the video "your colours suck", that analizes color theory.

  • @billyjhamlin
    @billyjhamlin 2 місяці тому

    I'm just sitting here watching waiting for his mind to explode when he realizes that Acerola is making a live shader out of this.

  • @JazerMedia
    @JazerMedia 3 місяці тому

    Someone's going to replicate this effect for their indie game that's about being trapped in a computer terminal and it's going to win best art direction in award shows.

  • @MitraKesava
    @MitraKesava 2 місяці тому

    Dude I was trying to look at cool Elden Ring art I had no idea I was walking into a calculus lesson.

  • @inofficialplaytester3271
    @inofficialplaytester3271 2 місяці тому

    I'm so glad people are starting to notice him.
    He does insane sh*t

  • @MrAdhit
    @MrAdhit 3 місяці тому

    That is the AWESOME thing about shaders, I wanted to learn more about it but haven't got the time to do it

  • @jak11d6
    @jak11d6 2 місяці тому

    Well that's new! When you say subscribe in the video, the subscribe button flashes a rainbow border.

  • @SubzeroBlack68
    @SubzeroBlack68 2 місяці тому

    What I think would be cool is that if the characters and enemies all had a variety of different colors. Like imagine if your character was all in grey. But then you pull out like a moonlight greatsword and all the Ascii is blueish white. Enemies are a different color. Fire has red/orange/ yellow ascii. ETC.

  • @VitisCZ
    @VitisCZ 3 місяці тому

    The game Saints Row (i believe the third one?) also had an ascii shader that activated during certain part of the game and you can also use a cheat code to unlock it and use it permanently. When i saw it for the first time i was amazed because it didn't even lower my FPS on my low end laptop back then.

  • @THEM0J0MAN
    @THEM0J0MAN 2 місяці тому

    Love acerola, more reacts to his other stuff would be sick haha

  • @Daniel_WR_Hart
    @Daniel_WR_Hart 2 місяці тому

    You can get this on pretty much any game using a program called *ReShade* then install the ASCII shader preset.
    I got it working on *Unreal Tournament* and *Hades* and it's pretty trippy, but you don't get characters that properly outline edges though

  • @whimseyOFC
    @whimseyOFC Місяць тому

    "Could we render a game in ASCII art" Yes. We already did. Many many many years ago. And it is, to this day, one of the most complicated, yet rewarding games there is. It's called Dwarf Fortress.

  • @MaxIronsThird
    @MaxIronsThird 2 місяці тому

    My boy Acerola is famous now

  • @ОлегСеров-й1б
    @ОлегСеров-й1б Місяць тому

    i want to see more of your acerola reacts