Stellaris: THIS SPECIES STINKS! - Ep 7
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- Опубліковано 12 вер 2024
- Broccoli: It's what's stinking up your galaxy. Playing on Grand Admiral (scaling) difficulty with a species setup that is... somewhat less than optimal. This is going to be my hardest game of Stellaris EVER.
Shout out to Eagris from my Discord for the AI-generated broccoli art. :)
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New to the channel? I do Let's Play videos -- these are like walkthrough guides of gameplay with continuous English commentary trying to explain my decisions and what strategy I use. If you're looking for hacks or cheats, you're in the wrong place!
Subterfuge makes perfect sense to me with this species. Your broccoli hid in your fridge for a long time... long enough to go very, very bad. The smell infiltrated your entire fridge... indeed, your entire house... and made a huge impact on your life with its actions. It sabotaged your fridge, sabotaged your food supplies, sabotaged your house population's happiness and well-being, and it grew in power entirely in secret. And when it finally revealed itself, it created a powerful effect.
I don't know, Quill... I think subterfuge is spot on.
Given this species was inspired by a container that lay hidden in Quill's fridge for who know how long, being sneaky seems viable.
Especially if, as with the Broccoli in our world, their spies have a license to kill. ;)
Yes, through the stealth technology of Tupperwarez subterfuge makes total sense.
If I remember correctly, Quill also had a hard time to find out it that it was those who was the source... so sneaky does seem fitting 🙂
I was just coming on to say the same thing... beware the Tupperware Stealth Technology!
Espionage makes perfect sense to me. The sink induces short term memory loss, like The Silence from Dr. Who, but with smell 😆
Classic Quill - struggling for pops decides to eat extra pops!
Interesting bit of trivia: Bureaucracy is strong tempo ascension perk. If you pick it first it usually allows to run both Mining and Capacity Subsides, which hugely improve your economy (+50% Miners and Technicians efficiency) without unity cost. Thus you snowball quicker. Which in turn helps you overcome any neighbour, which again puts you ahead.
I've just started a game where I'm playing around with espionage properly for the first time. It definitely seems to have its benefits, if nothing else I'm getting advance warning about war declarations, allowing a bit of preparation before things kick off.
There is always something hidden at the back of the fridge and it's usually forgotten and possibly dangerous.
Quill is going to spy on his neighbours with microwave ovens.
The forge world should be the cannery, obviously.
9:16 But mushrooms aren't plants, they're fungi, so it's fine.
Good news, mushrooms aren't plants!
Pro-plant and pro plant accessories
I had no idea you could build defensive platforms on un-upgraded starports.
You do have primitives that are Stone Age, I can't remember where but there are some. you moved it to the more active studing
I am way into this Let's Play
love the series,time to build our fleet
So if Quill's people are plant-based life forms and they are eating other plant-based life forms does that mean that they are vegetarians or cannibals?
por que no los dos
لما لا يكون الأثنين
Both. 😊
why don't just make claims on your enemies? so you don't waste influence