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Exploring out of bounds anomalies - A PVZ Shooter documentary
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- Опубліковано 18 сер 2024
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Going out of bounds in GW2 was always so fun and fascinating
I couldn’t get out
Do you know any new methods?
i know its so fun just goin underneath the map and going outside corns portal and going over the invisible wall into place that is seperated between the mansions forest and the one that you get in (the right side of the maps forest)
@@Medicandarchamedesthe main current method is to play any all star with base abilities and go to the snow globe clam in the sewers. Next to him is a pipe that if you go up against and place a shield where you where it will start pressing you through the wall slightly. Than use the dash on the wall and you should clip out
My balls craw up when I see out of bounds
Not gonna lie, it gave me vibes of horror and mystery, that actually made think of what else would be possible which means I'm absolutely scared nerd
like that zomboss chair, it made me think like.. no zombie or plant is allowed(that its near it kills) and only zomboss himself can only one site on it, showing of a ruler
So Zomboss has achieved power so great that he could use it to win by a landslide.
But he uses it for someone mundane.
That’s likely something that he would do
I'll be honest, the office chairs genuinely creeped me out.
I dont know, something about this unused meeting room doesnt sit right with me. As well as the two other ones that apear to be knocked over, as if pushed. Possibly by panicking high ranking zombies as they flee from the approaching plant army.
Also, zomboss's chair killing you gives me the feeling that what was intended was if you get to close to it, you get shot by zombie guards instantly
You have a very creative imagination. I’m not even being sarcastic, this was genuinely a creative theory
I'll bet the office chair thing was a secret message/joke between devs that they left in cuz no one would notice or understand. I'll bet the death barrier around the Zomboss chair is due to it being part of an area that was planned but cut but the chair was kept because cut scene usage.
Yeah I was never aware that a map existed beyond preserve pastures. Thats crazy, I'm impressed with every documentery I see.
Someone really needs to ask one of the Popcap devs about this. Why there is a death barried around a Zomboss chair? Was Preserved Pastures originally going to be a Tram Vanquish map instead of a Turf map?
Man, i wasn't expecting Pvz's out of bounds so misterious.
Dam you gonna make me wait that long it will be a very long 4 days
I always wondered how cool it would've been in GW1 if all the maps were combined for a hub area like Backyard Battleground or Giddy Park
12:04 in the current version of gw2, there's also two more of these scraped missions in basically the same area. One is called "boss hunt missions" and the other one is "final mission" though, interacting with the boss hunt one will softlock you, and final mission does nothing. Pretty neat
Yeah I've been just exploring above the sewers with one of my friends and found it. Pretty odd and fascinating
Hi beanie
@@slexinz5062 yo
@@zBeanie unblock me
nah
6:44 i think the reason there is a gnome there is because in the plant infinity time cutscenes, once the dinosaur goes to the portal, it hit the gnome behind the portal which end the cutscenes and bring you to the gnome dimension
8:26 That is actually an error texture. You can also find it in other games and it's pretty common to find it out of bounds in most games
Called the "hall of mirrors" effect, crazy that's the only known location in GW2, seeing as how most time out of bounds in games is nothing but hall of mirrors.
@@Skellotronixthe frame glitch only occurs when there is a object/terrain without a texture, I guess the devs added textures to literally everything except that specific piece of terrain.
messy design by the devs: exist
everyone : 🤯
great video btw
I think the reason there's a gnome target in the infinity time tunnel is because probably originally the cut scene would've showed the dinosaur charged into the gnome breaking it or something like that
Or maybe it loads infinity time
For the tombstones in seeds of time, I have a theory. Seeds of time might have originally been a Herbal assault map.
This stuff was extremely fascinating to find, and who would've thought that Preserve Pastures had the most secrets out of every map in the series.
Btw, I have a suggestion for a future documentary idea you could put in one of the polls, which goes along with this theme pretty well: map Easter eggs. There are so many cool Easter eggs in many of the maps for the shooters (less so for bfn, but that game does have some). Easter eggs like Slenderman in GW1, the giant Space Worm in GW2, and the giant Garlic in BFN would be nice having their own video, even if it isn't the same length as a documentary.
You created hype for this vid, and it did NOT dissapoint.
To be honest out of Bounds anomalies and things alike make the game feel like there are still many new experiences left with these games, even if it's just a few small details
1:53.
*A sentient creature in the game is hiding 'underground' from the players running around above, but in doing this, was left behind. and is now in an empty world, all alone.*
4:22.
*After years of fighting, suburban flats vanished one day without a trace, gnomish energy being the only thing of interest found upon investigation.*
9:37.
*A group of universe hopping people sit around a table discussing the subject of universes collapsing, until they noticed someone approaching, not knowing who it was, they left in a hurry, but didn't have enough time to remove the chairs when they fled.*
10:29.
*A hungry Dr.Edgar George Zomboss was tinkering with a new time travel device, this device could not only travel through time, but also change the reality of everything within its area, Zomboss goes to start up the machine, eager for his new machine to grant him the brainz he wants, before suddenly. something goes wrong, and in the blink of an eye. Zomboss suddenly realizes that he is stuck sitting in his chair floating in a void. he then notices he can't see his body, he is now trapped floating in this void of silence. this is where the story of this universes Zomboss. ends..*
11:20.
*An Entity finds itself trapped with no memory of its origin. not even who or what it is, though it is capable of hearing. seeing. and being aware of what is happening around it, eventually. someone comes up to The Entity. and talks to The Entity. The Entity tries to communicate with this person it can see before it, but instead is forced to say these two lines: "I got no quests!" "Come back later..." The Entity tries harder to scream for help, but the Entity is once again forced to repeat the same lines, the person eventually leaves. The Entity now all alone. once again.*
15:53.
*[REDACTED] [EXPUNGED] 14 Researchers went missing due to [DAT_REMOVED] the area is extremely unstable due to [EXPUNGED] further exploration is not permitted - Dr.Bonhelm*
@fh fj it was.. i'd say around 30 Minutes to an hour of sitting there thinking about it.
(i made it quickly due to the fact i came up with them as i went.)
Underrated comment
possibly
3:12, in the same universe as dr zomboss chair, Dave was tinkering with gnomish tech he had never seen before, he got the feeling that only one other man had seen this... his old neighbor, just then a man who appeared as a gnomish contraption with a layered pyramid head with an eye in the 2nd layer and stared and dave before turning him into the same entity as zomboss, all Dave could do was whistle in his old neighbors voice, just then Patrice blazing walked in and suffered the same fate as Dave, leaving nate who had his memory erased of both all alone.
Credit to Imperial on the barrel one, as he was the one who jumped up on the barrel and found out it was solid.
Also hi everyone from zombopolis!
IM FEEL SO SPECIAL OMG
pvz shoutouts
Finally summer and a whole dark ring documentary, summer is going off to a great start
I can't wait for that! This is going to be soooo nice to watch!
This video was extremely interesting. I myself love when game developers add some sort of mystery element into there game. The part about the garden theme coming from crazy Dave's manor actually reminded me of something. On Cactus Canyon on the finale objective, post golf payload if you listen very carefully, you can briefly hear the same garden theme from the outer part of the map, closer to the walled off part to the east of the main objective. Its most likely because, 1. The golf course during development wasn't supposed to be the finale objective, or 2, all final objectives in garden warfare have to contain the asset in order for the devs to add the main objective itself, and they just forgot the remove the ambience from the garden asset. Anyways, that's mostly just speculation so take it with a grain of salt.
The Suburban Flats vault is probably the Zomboss Estate map but everything is unloaded.
In Zomboss Estate Map there’s the Suburban Flats map but unloaded.
So my guess about this is that these two maps are actually in the same map but just one is loaded and the another is unloaded.
Edit: When a map is unloaded the stuff that functions appears so maybe the trap could have gone to the Zombot boss fight that was shown in cut content for GW1
I think the music playing near the mansion is played for when you're in the character select screen and you can hear the garden, but that doesn't really explain why t w o are playing though. And those bunker looking things, those were most likely left overs from when maps were connected in an open world style and might've been used to fast travel through locations
That shot were the peashooter jumped on the bean and it blacked out 💀, either way this is sick. I really enjoy your videos, and that ai voice kinda suits you. The crazy daves wallnut hills house also sounds kinda creepy to.
Out of bounds areas have always been interesting for me.
How long till we get an Open world PVZ RPG game?
It’s possible the extra gardens and graves are the triggers for the animation that plays when you raise it. It could also be a early prototype version of it. The branching zomboss npc was likely just to test the npc conversations. The zomboss chair was possibly to test the death barriers or it’s just popcap trying to screw with us.
6:10 maybe the gnome target was some sort of in-joke when they were making this area about how you’re going to the gnome dimension
You may know this one, but In bfn, there’s a dam in giddy park. Occasionally there’ll be a giant beaver tail that comes up, swoops around, then goes down. I don’t remember the full details, but it happens sometimes. It’s not really an off map thing, but it is out of bounds
10:20 honestly rigging one of his chairs to have an istant death field around it is very on brand for Dr. Zomboss.
.., he's gonna make us wait, this is going to be really interesting, out of bounds was always kinda weird to look at so this should be very fun to watch
In the pvz garden warfare “ready to install” thing in ps3-ps4 and Xbox one- X, you can jump into the cannon and if you rotate your flying body all the way to the left, you get out side of the barrier gates, not much out there beside no clip houses and infinite grass but still cool. Thinking about making a video about it 🤔
Some of these feel like a low-spook level creepypasta, one that is meant to unnerve you due to how mysterious and unexplained it is.
Pretty much what happens when LT watches way too many documentaries with spooky music and decides to implement them into his own documentaries
I find it very interesting that these kinds of things exist, there is so much mystery in why they are there just to not be seen by anyone and some having such weird things like zomboss chair, very interesting without a doubt
The unused map in preserve pastures is the most interesting to me. If it was intended for it to be a region, that would have been so cool. We needed more free roam regions in bfn, they were the best part of the game in my opinion.
this video was absolute fire. gw1 and bfn’s out of bounds anomalies were much more interesting to me though because ive already explored all the gw2 maps and most of their out of bounds areas
You're a true chad for not showing the glitches
This is exactly the video i was looking for! i always wanted to know what lies beyond the game's boundaries but no other video on UA-cam can compare to the amount of time and effort was put into this video
I always love your documentary videos you speak about theses bits that no one seems to speak about well done.
9:07 that think in left button corner made my day XD
4:00
i think this might have to do with how maps are loaded instead of it just being unused content. what i can assume is that when a game is playing and parts of the map are loaded, certain objects and sound effect areas could already have been loaded into the map earlier instead of all at once along with the next section of the map. and whilst these objects are going unused they’re just thrown into a different section of the map far away from where anyone could accidentally stumble upon them
No way you finally made a video on this my favorite part about gw2 is the strange stuff out of bounds
as someone who knows most of these glitches its so cool
5:48 thank you crunchmilk very cool
In zombpolis in the first capture point by aiming your camera at a spefic angle on one of the rooftops there will be a mysterious red light hovering on the right Side of the screen.
you could easily turn the 3rd person shooter franchise into a horror game like on which out of bounds secrets- the bunker in the middle of nowhere the bridge to a different forest in weirding words and the abandoned barn town.
I love the way you roll out videos and create anticipation for your vids despite us already knowing what it will be about. That music is also scary as hell btw
shout out to that one guy that's still waiting even tho the video comes out in 4 days
i feel like the gnome in the tunnel was put there as a joke from the developers, or used as a reference point or something like that.
im gonna be waiting the full 4 days
I am terribly impatient, but that lets you know that this is gonna be awesome!
Its nice to see people are still makeing PvZ GW2 content.
(I have a question, how do you think Golf Star is in comparasing with Hokey Star?)
Golf can compete very well against hockey in some scenarios, though golf suffer’s from poor heat recovery. Unlike hockey only needs to wait about just under second or so before you can begin firing safety, golf requires at least 2 seconds before the weapon has cooled-down a substantial amount that you can safetly use. So if you happen to just get out of a fight, and then get right back into another one, his weapon will end up overheating.
The Trees seems pissed when u look at them.
Glad to be a part of this!
remember; the low gravity area has a limit in the out of bounds for gw2
edit: forgot to mention that the out of bounds barrel was actually talked about in a vc session in pvz fb modding before I started a break from it, I just never knew it was behind the plant base
this is very cool!
Seeing the maps presumably being connected makes me think of an another open world Pvz shooters game
I have a theory the gnome in infinity time is to get in it allows the gnomes to get in or out
And that’s how you get in Dave took it and put it in there
PVZ bfn was the first GW game I got. So I never understood the others. But this vid made them interesting!
9:33 ive been at this spot before, and I'm pretty sure I know why those chairs are there. Basically, above that spot, theres a meeting room that has a floor without any collision. With superbrainz, ive been able to get past the roof area in the main area of fighting the zombot, getting up there you can go through a wall that goes into the meeting room, which the floor has no collision. So i can basically assume thats why they're there, however the two knocked over office chairs confuse me, maybe i can go check it out again
I wish they kept both the ports scallywag and sharkbiteshores , surban flats and zomboss estate together as it would make it very interesting to see
You can see in someone else's screen in split screen in the weird thing in seeds of time I think or it was something else
11:07 there are actually exact copie of this npc that you even mentioned in one of your most recent did you know videos
Thanks for not exposing the glitch’s and turning gw2 into gw1
Love these type of videos I hope there will be more!
3:24 average Mario 64 player
they could’ve made a battle royale mode when they connected maps together in gw
Bro this game is Fun good and almost perfect and has nothing creepy but when it comes to secrets and eastereggs also lost content and unused content it can be disturbing creepy and scary at some point like the kids instead of imps which was scrapped
I love video formats like this.
I got a theory for the linked gw1 maps. The linked port scallywag and sharkbite shores map could've actually been a turf takeover map, but instead was seperated and recycled for team vanquish maps and replaced by driftwood shores. Seeing as all three of those maps are pirate themed.
fun fact if you fall off the edge in one of the maps forgot the name and you respawn you get a earape scream it scared me alot
I love the creepy mysterious vibe the video has. Also hi Dark ring.
You forgot the secret T-posing Zombot GW1 arena, under the Zomboss Estate.
8:35 probably a skybox glitch because in games when there is no skybox whatever thing goes across the void just smears across
This is eerie at 3am
I really like watching videos and looking at images of what are hiding in the maps of games like GW for some reason
Screw the gnomes, what are these chairs hiding from us?!
I like that garden warfare has a lot of unfinished thing that could have let to a much more open world feel of a game with maps suggested to be linked together somehow
This reminds me a lot of hello neighbors out of bounds secrets before it’s full release
Yo I found something in Weirding Woods when going to out of bounds at the top of the map. What I found was the submarine in the cutscene t-posing. You can see this in the giant lake next to the gnomograph. What I think is that you can only see this when at the top of the map because everything might sort of unload but it doesn't really.
5:48 nice messages
2 days left !! I will be waiting right now
13:17
So that’s where Kevin the cube went when he went into loot lake
He teleported to bfn
Lol
Fear the chairs
6:49 I think originally you need to complete mini-game to enter infinity time
I feel like the things that dont have a good explanation is just for them to mess with hackers because a lot of games do that
Also I've seen a clip on Xbox of another out of bounds discovery, somewhere around the sewers below the map, there's an invisible NPC named something like "Boss Hunt Quests" and when B is pressed your character is just deleted
Huh, wonder if there’s any footage of that available somewhere
5:48 uhhhhhhhhhh 😂😂😂😂😂
8:02 there is a 2nd model of the tombstone when the point is captured
Branching Zomboss is like the weird robot Dave but doctor patient took his place
Those paintings in gw2 remind me of the upgrade hall where the paintings are and in zomburbia where you walk through that museum type area in the 2nd capture point.
I love these documentaries
Oh boi this will be intresting since i love breaking the game limitations
Especially since most of out off map methods from beta were patched
5:48 Attention to the messages 🤣
Professional discussion 100
The mysterious sets of tombstones founding different maps in garden warfare 2, maybe could believe that they were part of either graveyard ops, or another game mode that normally can't be played on that map, (that has gravestones)
Btw those painting are all found in the zombie base in the battleground
From my experience the broken floor tile in chapter 2 is just a place where the skybox is non-existent. Then again my experience is just tf2 Gmod half life and hammer editor
I went into ops in gw2, and my character didn't spawn, instead I could fly around freely and be able to go very far out of bounds
I have been to the barrel
The magneta cube and barrels are for testing purposes, or for loading something. once you watch a lot of videos on out of bounds content you kind of understand how these work.
The chair at 9:13 also says "boss" on it (I've gotten down there but never been able to repeat it)
6:13 this may be here as a way for the game to know when yo teleport the dino bot