The TCG's cancellation literally happened on my birthday in 2020, just to rub salt in the wound 😢 Glad to see it's still got a community. Someday I'll get over my Bad Brain enough to get back into it.
dawg I feel you, the cancellation announcement came less than 24 hours after I streamed opening a box of wave 5 while innocently talking about how maybe my locals will all be able to reconvene for wave 6 and etc ;_;
It makes me happy to see the Transformers TCG go the way of Decipher's Star Trek and Star Wars CCGs. Retaken by the community and getting fanmade updates and new cards.
I love that communities are actively maintaining and updating dead CCGs. Not just Transformers, but also stuff like the 90s Star Wars CCG, Star Trek, Netrunner...it's always nice to see. Good luck on keeping this game going!
the main thing to me, like the big win that is evergreen regardless of whatever happens in the future, is that this community effort managed to create a strictly-healthier play environment than the one WOTC ended on with wave 5
@@Vangelus Oh, absolutely. Even a cancelled game with a wide variety of strategies would've been a better ender than the imbalance that actually happened. But now it's thankfully all being evened out.
This game had the one or two decks issue from the start. Combiners idea didn't do it any favors. I had a bit of fun playing it but just fell off fast. Glad to see a community liked it enough to keep it going in some type of form.
I checked out the community cards for the first time recently thanks to this video and I love the station mechanic you guys introduced. Are you guys planning to do more mechanics that interact with the physical cards in the near future? Personally, I love the Transformers TCG's willingness to screw around in the physical medium with their ridiculous titan-sized cards, folding/combining cards, and their headmaster big+small card combo cards I'm still very foggy on the rules and gameplay after so many years, but maybe Pretender character cards that sit on top of regular characters with cutouts to show the lower character's stats could be a possibility? Could allow for funny interaction with starting team requirements, like where a character starts out as Autobot but after the shell is KO'd it's revealed to be a Deception. Anyways, thanks for continuing this game! Looking forward to what you guys make in the future
So to answer both of your questions: For physical interaction mechanics, there's nothing at the moment in the pipeline, but I would be very surprised if we didn't come up with anything else like that. As for pretenders, we've actually had a few ideas floating around for them for a while now, but we haven't settled on the details of the mechanic yet, so there's nothing in the pipeline with those at the moment. That being said, I have a hard time believing that we wouldn't do pretenders at some point.
So I follow Bakugan, which has been going through a bit of a bummer phase, moving from their not that well supported G2 card game to a not very well thought out toy game for G3, and I keep advocating that it's a good thing because we can have fan driven stuff like this. I'm definitely going to be linking this video to people to show the potential of an company unsupported game.
I used to spend a majority of my time at conventions in the panel room for over a decade, to the point where I don't get as much out of em anymore unless they're really unique haha
You don't have to move products, which is the real advantage, you have to power creep WAAAAY less, and you are not afraid about the rarity of the cards and their associated power... all things that contribute to power creep and destroy meta
Wait it's coming back???? Really???? No goddamned way I kept my cards and everything dude I got a huge playgroup off the ground around the start of COVID and then the game got fucked. Do you guys have a discord?
@@Vangelus dude thank you so much I was literally such a fan when this game was going and it was a darker time in everyone's life but that hoe made me happy and now it's back. Y'all doing primus's work
So about that new channel I mentioned in the back half of the panel: It’s now fully operational! m.youtube.com/@transformerstcg
I love that this game is still alive through the fans. I thought it was dead and now i find this and can't wait to dive back in
The TCG's cancellation literally happened on my birthday in 2020, just to rub salt in the wound 😢
Glad to see it's still got a community. Someday I'll get over my Bad Brain enough to get back into it.
dawg I feel you, the cancellation announcement came less than 24 hours after I streamed opening a box of wave 5 while innocently talking about how maybe my locals will all be able to reconvene for wave 6 and etc ;_;
Happy to say I prevented various broken community cards. The team knows which ones I’m referring to
*Looks at Shard of the Divine Light*
It makes me happy to see the Transformers TCG go the way of Decipher's Star Trek and Star Wars CCGs. Retaken by the community and getting fanmade updates and new cards.
I love that communities are actively maintaining and updating dead CCGs. Not just Transformers, but also stuff like the 90s Star Wars CCG, Star Trek, Netrunner...it's always nice to see. Good luck on keeping this game going!
the main thing to me, like the big win that is evergreen regardless of whatever happens in the future, is that this community effort managed to create a strictly-healthier play environment than the one WOTC ended on with wave 5
@@Vangelus Oh, absolutely. Even a cancelled game with a wide variety of strategies would've been a better ender than the imbalance that actually happened. But now it's thankfully all being evened out.
This game had the one or two decks issue from the start. Combiners idea didn't do it any favors. I had a bit of fun playing it but just fell off fast. Glad to see a community liked it enough to keep it going in some type of form.
I checked out the community cards for the first time recently thanks to this video and I love the station mechanic you guys introduced. Are you guys planning to do more mechanics that interact with the physical cards in the near future? Personally, I love the Transformers TCG's willingness to screw around in the physical medium with their ridiculous titan-sized cards, folding/combining cards, and their headmaster big+small card combo cards
I'm still very foggy on the rules and gameplay after so many years, but maybe Pretender character cards that sit on top of regular characters with cutouts to show the lower character's stats could be a possibility? Could allow for funny interaction with starting team requirements, like where a character starts out as Autobot but after the shell is KO'd it's revealed to be a Deception.
Anyways, thanks for continuing this game! Looking forward to what you guys make in the future
So to answer both of your questions:
For physical interaction mechanics, there's nothing at the moment in the pipeline, but I would be very surprised if we didn't come up with anything else like that. As for pretenders, we've actually had a few ideas floating around for them for a while now, but we haven't settled on the details of the mechanic yet, so there's nothing in the pipeline with those at the moment. That being said, I have a hard time believing that we wouldn't do pretenders at some point.
I just wanted to ask are you will be adding the movie characters as sort of like side set I really want to play the movie characters
So I follow Bakugan, which has been going through a bit of a bummer phase, moving from their not that well supported G2 card game to a not very well thought out toy game for G3, and I keep advocating that it's a good thing because we can have fan driven stuff like this. I'm definitely going to be linking this video to people to show the potential of an company unsupported game.
Do you attend a lot of panels, as well?
I used to spend a majority of my time at conventions in the panel room for over a decade, to the point where I don't get as much out of em anymore unless they're really unique haha
Is it possible to get an entire set of cards reprinted?
Yeah everything is available to download for printing now on transformers.cards
You don't have to move products, which is the real advantage, you have to power creep WAAAAY less, and you are not afraid about the rarity of the cards and their associated power... all things that contribute to power creep and destroy meta
Love this game. Fuck Hasbro!
Wait it's coming back???? Really???? No goddamned way I kept my cards and everything dude I got a huge playgroup off the ground around the start of COVID and then the game got fucked. Do you guys have a discord?
indeed! all the info is on transformers.cards, discord and other social links are up on the top-left of the page
@@Vangelus dude thank you so much I was literally such a fan when this game was going and it was a darker time in everyone's life but that hoe made me happy and now it's back. Y'all doing primus's work