What is the Most Pointless Stat in TF2?

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  • Опубліковано 26 січ 2025

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  • @Imirui
    @Imirui 2 роки тому +6755

    The Sydney Sleeper has “No random critical hits” because when it used to have random criticals because it couldn’t headshot. They had to manually remove it later on.

    • @dabmasterars
      @dabmasterars 2 роки тому +835

      people are pissed off when they die because of a guarantied crit headshot, but imagine getting random crit bodyshot instead...

    • @iegendary-r8r
      @iegendary-r8r 2 роки тому +228

      I love the Sydney sleeper but hitting a really cool shot which would have headshotted just for it to do 68 damage really sucks

    • @saba-rr8dw
      @saba-rr8dw 2 роки тому +395

      @@dabmasterars "people are pissed off" and sydney sleeper, creates a great pun

    • @Redokev
      @Redokev 2 роки тому +155

      @@saba-rr8dw guess people are pissed on then

    • @dewb8053
      @dewb8053 2 роки тому +28

      Maybe true, but what's the point of saying that there's no random crits when sniper rifles don't get random crits in the first place?

  • @prickliestcactus
    @prickliestcactus 2 роки тому +2549

    8:54 During Halloween, I put on the Mk50 helmet when playing pyro with the napalmer on the off-chance that I run into a scout running the alien loadout. It's only happened once, but the real kick in the jaw was that we were on the same team when it happened.

    • @davidhong1934
      @davidhong1934 2 роки тому +329

      (mission successfully failed)

    • @kirtil5177
      @kirtil5177 2 роки тому +224

      for once, autobalance would've been nice

    • @khemically6124
      @khemically6124 2 роки тому +42

      Task failed successfully

    • @TheWhiskySix
      @TheWhiskySix Рік тому +6

      Same, but for me it was twice
      The horror

  • @jamesr.2017
    @jamesr.2017 2 роки тому +3503

    8:09 During the pyro update, there was a sort of scavenger hunt and if you equipped that set on medic, it help you find clues by changing certain item descriptions.

    • @SentenceToDESU
      @SentenceToDESU 2 роки тому +391

      Damn, it sucks that I missed all this Pyromania update stuff. There was so much things and I couldnt be able to play tf2 all this time :'(

    • @koklu3
      @koklu3 2 роки тому +50

      Can you elaborate more on that?

    • @MadGameBoy
      @MadGameBoy 2 роки тому +32

      They did this again for the pre release of the mvm update

    • @koklu3
      @koklu3 2 роки тому +5

      I really don't get what you three are talking about

    • @10Tie
      @10Tie 2 роки тому +31

      @@theburningkitten4019 you misunderstand, KOKLU is illiterate

  • @GmNdWtchr96
    @GmNdWtchr96 2 роки тому +701

    The "mystery solving time" stat was used to tease an update, iirc. It doesn't do anything anymore, but still.

    • @PootisWizard
      @PootisWizard 2 роки тому +57

      You'd be correct on that! It was used during the Pyormania update ARG

    • @Paris_France2005
      @Paris_France2005 2 роки тому +2

      What does “iirc” stand for?

    • @nm5329
      @nm5329 2 роки тому +13

      @@Paris_France2005 "If I Remember Correctly"

    • @LiroRaeriyo
      @LiroRaeriyo 2 роки тому +8

      or possibly "If I Recall Correctly" which means the exact same thing

    • @NoobsDeSroobs
      @NoobsDeSroobs 7 місяців тому

      Remember and recall are not quite the same. Remember is continuous. Recall is when you had forgotten, but you called back the knowledge or memory.

  • @mrspiffy8587
    @mrspiffy8587 2 роки тому +1488

    The increased damage against scouts wearing the alien set technically makes the nostromo napalmer a direct upgrade, even if the chance you get to use it is so astronomically small.
    It does look pretty slick, though

    • @SentenceToDESU
      @SentenceToDESU 2 роки тому +72

      I would say chance is even higher then you think, bcoz there is a bunch of scouts who wears full alien set bcoz it looks pretty cool

    • @breadspy5974
      @breadspy5974 2 роки тому +190

      Not a direct upgrade, you take 4x more melee damage from scouts with the set

    • @45.chuminh81
      @45.chuminh81 2 роки тому +156

      @@breadspy5974 yes, scout will insta kill you with a melee weapon that normally deal 35 damage. Which mean: stock bat, the sandman, any stock reskin, and the boston basher. When was the last time you see a scout running at you with their melee out insteal of ANY scatter gun in a serious game? Youre a pyro, fuck over melee class is like, your thing, so even if that scout is meming he wouldnt want to come near you
      Unless he is in a Dewill video lmao

    • @KLIXORthe
      @KLIXORthe 2 роки тому +113

      the real reason the nostromo is a direct upgrade to stock is that the model is so much shorter. normally a pyro around a corner or thin wall can be given away by the long flamethrower model, but the nostromo's is uniquely shorter by a substantial margin. you can door camp without having to face perpindicular to the door, and reduce the enemies time to react very slightly when rounding a corner.

    • @xuavrice2338
      @xuavrice2338 2 роки тому +19

      @@45.chuminh81 Yeah, Scout being one of my favorite classes, there’s a good chance I have the atomizer and I prefer keeping my distance and using my pistol against pyros anyways.

  • @DNDpaintmichigan
    @DNDpaintmichigan 2 роки тому +3873

    Short circuit primary fire, need I say anything more?

    • @Ravioactive09
      @Ravioactive09 2 роки тому +379

      I think I saw that used one time, and it was when Uncle Dane was talking about engineer vs Demoknight. It shredded demo, but honestly still useless.

    • @bow-89
      @bow-89 2 роки тому +163

      aKtuAlly, it's the stock pistol, but you do not have to aim.

    • @eoetoast
      @eoetoast 2 роки тому +102

      Does it do anything? I’ve never hit anyone with it

    • @victoremanuel3800
      @victoremanuel3800 2 роки тому +17

      @@eoetoast its shit

    • @h3611
      @h3611 2 роки тому +13

      Based

  • @Swordhaxor
    @Swordhaxor 2 роки тому +876

    7:20 fun fact, the sudney sleepers "no random critical hits" is not useless, beacuse in release sydney sleeper didn't had this atribute, which made that sydney sleepr COULD ACTUALLY SHOOT A RANDOM CRIT. Valve later added this atrubute to remove these random crits from it.

    • @Aspilm249
      @Aspilm249 2 роки тому +30

      Ye because on release they either did the mistake of giving it random crits or it was based of a weapon that could random crit

    • @luigifan4585
      @luigifan4585 2 роки тому +114

      @@Aspilm249 It was more Valve forgot that a weapon incapable of headshots is automatically eligible for random crits

    • @Davtwan
      @Davtwan 2 роки тому +10

      I mean I’m pretty sure you can add an attribute _without_ adding the flavor text.

    • @Swordhaxor
      @Swordhaxor 2 роки тому +14

      @@Davtwan they could, but when weapon had random crits since release it would be confusing for some players, that it can no longer random crit

    • @worth779
      @worth779 2 роки тому

      Gag comment?

  • @sheacorduroy5565
    @sheacorduroy5565 2 роки тому +758

    I will stand by this, the shortstop shove is good for one thing and one thing only.
    In MVM, it makes it so you don’t have to run a pyro to pit giants, air blast meds or prevent super scouts from capping.
    I’m not kidding, I was playing two cities the other day and the shortstop shove literally saved a cap by a super scout that leaked through lmao.

    • @drivanradosivic1357
      @drivanradosivic1357 2 роки тому +21

      IMO, IF Valve were to give the mercs a light rework with mouse 2 and mouse 3 for abilities(stock items getting alt fires that are appropriate, or just a " hold R with shotgun/rocket launcher/sticky bomb you can load 1 more shot or scattergun/grenade launcher for 2 more shots, no random crits have to reload when whole mag is empty" or a "third hit with stock melee does XYZ on enemy" and definitely alt fire on medic primary and melee items does burst healing with med kits for syringe guns(throwables) and injector syringes(plus 33% range melee hit buffers that give 25% HP that can overheal) as upsides.) I see the Shove as a mouse 3 ability, if it was improved and the Shortstop gets the 20% healing boost when active back.
      I would make the shove be 15 damage instead of 1 damage and minicrits are crits, as well as make it the Humiliating ability, by which I mean SHOVE HIT and SHOVE KILL are to be seen in the kill feed. as well as "when airborne: shoves do kicks, which are plus 100% damage(meaning 30 damage kicks), can also turn minicrits into crits and can kick off surfaces and drop kick players" plus KICK HIT and KICK KILL in the kill feed.

    • @harrogeorge7878
      @harrogeorge7878 2 роки тому +10

      Fair point, it’d still be nice if they made it so at least you can upgrade the push force for credits.

    • @drivanradosivic1357
      @drivanradosivic1357 2 роки тому

      @@harrogeorge7878 make it push force and damage.

    • @eclecticspaghetti
      @eclecticspaghetti 2 роки тому +9

      And them there’s me, shoving a sentry buster into our heavy, medic, and pyro. It was an accident I swear

    • @btf_flotsam478
      @btf_flotsam478 2 роки тому +3

      On the other hand, it's generally regarded in the MvM community that knockback is a gimmick at best and fucks up everyone trying to shoot the bots in most cases.

  • @darkridoom
    @darkridoom 2 роки тому +432

    The Eliminating the Impossible set used to change the descriptions of some of the craft items added in the days leading up to Pyromania, however these items don’t exist anymore so yeah, it does nothing

    • @seronymus
      @seronymus Рік тому

      Based and wikipilled

    • @randommeogamer
      @randommeogamer Рік тому +3

      Based? Based on what?

    • @SniperOnSunday
      @SniperOnSunday Рік тому

      ​@@randommeogamerBased on the hardware that's installed in it

    • @M50A1
      @M50A1 2 місяці тому

      ​@@randommeogamerbased on the books by R.L Stine

  • @the_weezman
    @the_weezman 2 роки тому +241

    I feel so bad about the shortstop, I forgot about the 80% knockback, dude we used to launch the map, one dude on the enemy team with a force a nature and one of us with a shortstop. I miss it

    • @mothichorror446
      @mothichorror446 2 роки тому +26

      I miss its increased healing effect, running it with the Candy Cane was a neat combo I used to use all the time

    • @Elenrai
      @Elenrai 2 роки тому +2

      @@mothichorror446 same...I think that was the issue honestly 😆

  • @MegapiemanPHD
    @MegapiemanPHD 2 роки тому +164

    The fact that the alien items stats against each other isn't just flavor text and is actually a real mechanic is one of those little things that makes TF2 that much more awesome.

    • @ToxicAtom
      @ToxicAtom 5 місяців тому +3

      And one of the little things that make it frustrating is that the Alien set for Scout is halloween-restricted

  • @BasicallyGoblin
    @BasicallyGoblin 2 роки тому +217

    There is exactly one situation where the fire vulnerability is an issue, and that's Uber Dragon's Fury pushes. The DF does exceptional building damage, and doesn't need a pause to reload between killing buildings and people unlike rockets and pipes. and because it penetrates targets the engineer is likely to melt if he tries to Dispenser armor, making it REALLY hard for him to use the Wrangler and/or Recue Ranger to save the nest/stall the push long enough for his team to counter.
    Bear in mind, this is also assuming his team is completely absent, and there isn't a single allied pybro ready and willing to stuff with airblast, or demo with stickies to punish a premature push.

    • @Jpeg.g
      @Jpeg.g 2 роки тому +1

      Even with a demo he can air blast or use a shotgun/scorch shot stickies away if he’s got the reaction time, also depending on the range a pybro might not be able to save everything or the engineer

    • @LuLurret
      @LuLurret 2 роки тому +8

      Dragon fury can also tend to melt other pyros quite well (provided they cant time their airblasts)

    • @cheddartaco
      @cheddartaco 2 роки тому +1

      yeah but nobody ever uses the dragon's fury

    • @BasicallyGoblin
      @BasicallyGoblin 2 роки тому +4

      @@cheddartaco I do :(

    • @disgustingg
      @disgustingg 2 роки тому +4

      @@cheddartaco god have mercy on your soul should you encounter one of us

  • @eevee_mon
    @eevee_mon 2 роки тому +1554

    7:09 the crossbow has the no headshots stat not JUST because it used the huntsman arrow model but it also used to actually headshot because the crossbow used the huntsman as a basis for its mechanics so there was a short time were the crossbow did headshots (like a sniper rifle or the huntsman)
    Edit: Yea Nvm I'm Dumb

    • @eevee_mon
      @eevee_mon 2 роки тому +32

      @@RdTrler it was when the crossbow was first added so i'm not quite sure myself

    • @puppieslovies
      @puppieslovies 2 роки тому +80

      You people really need to read the wiki before posting whatever you think is true
      The crossbow did at one point use the huntsman arrow model. It also used to have 75 base damage instead of 50 with reverse falloff, but it never did headshots.

    • @zenstars
      @zenstars 2 роки тому +48

      @@puppieslovies Yeah it was more a warning of "I know this looks the same, but it can't headshot" rather then something added in after it could originally

    • @eevee_mon
      @eevee_mon 2 роки тому +3

      @@puppieslovies oh really? though it did at one point

    • @puppieslovies
      @puppieslovies 2 роки тому +5

      @@eevee_mon nope, it never had any headshot stat. It would be even more busted if it did
      The crossbow was not really designed as an offensive tool even though it does damage. It's much better for healing and you can't get a critical heal lol

  • @UnknownCleric2420
    @UnknownCleric2420 2 роки тому +485

    The Shortstop knockback vulnerability thing can actually come into play in MvM sometimes. When you have the bullet/blast and crit resistance and you're being flung around from crockets and Heavy-bot lasers like a ragdoll before you've even died, the 20% can add up quickly.
    Though at the same time, you'll be knocked back like a fucking launching missile either way so eh.
    Also sondsmit said shove good because shove funni so therefore shove good

    • @drivanradosivic1357
      @drivanradosivic1357 2 роки тому +6

      IMO, IF Valve were to give the mercs a light rework with mouse 2 and mouse 3 for abilities(stock items getting alt fires that are appropriate, or just a " hold R with shotgun/rocket launcher/sticky bomb you can load 1 more shot or scattergun/grenade launcher for 2 more shots, no random crits have to reload when whole mag is empty" or a "third hit with stock melee does XYZ on enemy" and definitely alt fire on medic primary and melee items does burst healing with med kits for syringe guns(throwables) and injector syringes(plus 33% range melee hit buffers that give 25% HP that can overheal) as upsides.) I see the Shove as a mouse 3 ability, if it was improved and the Shortstop gets the 20% healing boost when active back.
      I would make the shove be 15 damage instead of 1 damage and minicrits are crits, as well as make it the Humiliating ability, by which I mean SHOVE HIT and SHOVE KILL are to be seen in the kill feed. as well as "when airborne: shoves do kicks, which are plus 100% damage(meaning 30 damage kicks), can also turn minicrits into crits and can kick off surfaces and drop kick players" plus KICK HIT and KICK KILL in the kill feed.

    • @MizuMizu_water
      @MizuMizu_water 2 роки тому +11

      funny weapon = good weapon

    • @Ratchetpower2
      @Ratchetpower2 2 роки тому +8

      I do remember bonking my head on the skybox several times on wave 666 while using the Shortstop...

    • @digiquo8143
      @digiquo8143 2 роки тому +2

      Wouldn't the shove actually be pretty decent in MvM since you could use it to push back bomb carriers, even into pits of death?

    • @MizuMizu_water
      @MizuMizu_water 2 роки тому +2

      @@digiquo8143 outshined by airblast

  • @reagansido5823
    @reagansido5823 2 роки тому +43

    Shortstop shove: exists.
    Force of nature: look what they need to mimic a fraction of our power!

  • @aetu35
    @aetu35 2 роки тому +86

    While the Pyromania ARG was still a thing, some items that don't exist anymore would have their item descriptions changed to clues for the ARG.

  • @DelphanGruss
    @DelphanGruss 2 роки тому +143

    The Mysteries Solved stat used to be good back when Valve still cared about ARGs and making cool updates because it actually helped solve a Pyro related ARG.
    It was actually great.

    • @incog0956
      @incog0956 2 роки тому

      what's arg?

    • @nothere1578
      @nothere1578 2 роки тому +5

      @@incog0956 Alternative Reality Game.

    • @KingKayro87
      @KingKayro87 2 роки тому +1

      @@nothere1578 and that means?

    • @mariustan9275
      @mariustan9275 Рік тому +1

      @@KingKayro87 Basically youget clues form somewhere that you have to get in real life, like a scavenger hunt but the clues are online sometimes and you sovle puzzles to go to real life places.

  • @XxguaxinimxX.
    @XxguaxinimxX. 2 роки тому +159

    imagine a game mode where one (or a group of) pyro wearing the astronaut set must fight against an horde of scouts wearing the alien set. The scout obviously can respawn while the pyro can't.
    That would be nice, at least in my head.

    • @edfreak9001
      @edfreak9001 2 роки тому +49

      that just sounds like a modified zombie fortress, but a good one nonetheless

    • @Emrirwastaken
      @Emrirwastaken 2 роки тому +6

      some tf2uber did that a couple times before, search it up

    • @TheNewGuard
      @TheNewGuard 2 роки тому +15

      @@Emrirwastaken yep.. its dewill. he made it a few months ago
      warning: if you want to watch it, reduce your volume..

    • @the_furry_inside_your_walls639
      @the_furry_inside_your_walls639 2 роки тому +15

      Sounds like a better Aliens Colonial Marines. Don't tell Randy Bitchfork I said that.

    • @davidhong1934
      @davidhong1934 2 роки тому +6

      @@the_furry_inside_your_walls639
      Why would I need to say anything when he's already at your house?

  • @cosmicblooper6264
    @cosmicblooper6264 2 роки тому +95

    If you ask me, the widowmaker amage bonus helps reach the threshold of you doing enough damage to gain more metal than you're using.
    So I wouldnt say it's that useless when talking thresholds.

    • @smickothesmickest
      @smickothesmickest 2 роки тому +13

      It doesn't make that much of a difference considering Its just 9 more damage. Plus it always let you gain enough metal than you shoot its why everyone thinks its the straight upgrade.

    • @luigifan4585
      @luigifan4585 2 роки тому +10

      It's also a very useful stat in MvM because you can get upgrades to increase your survivability, and thus help out your sentry kill giants faster.
      Keep in mind, the Widowmaker is just a shotgun with no Reload downtime against giants and tanks

    • @uwuowo214
      @uwuowo214 Рік тому +3

      IT HELPS YOU SUPPORT YOUR GUN!
      WORKING WITH YOUR GUN HELPS YOU KEEP IT UP AND RESTOCK IT!

    • @ashtongiertz8728
      @ashtongiertz8728 5 місяців тому

      Plus, it only requires your sentry to be targeting them. Even if it's out of ammo you still get that damage bonus.

  • @WyattJardon
    @WyattJardon 2 роки тому +29

    On the topic of cosmetics that give you stats, “the bootie time” a set of elf boots for scout has the negative downside of “jingle all the way”, every time scout walks with it equipped, there’s a jingling noise.

    • @ericb3157
      @ericb3157 2 роки тому +2

      i know of a few cosmetic items that make the player leave a trail of flames or other effects when moving...
      now imagine trying to play as a SPY that way!

    • @Anguishjumps
      @Anguishjumps 6 місяців тому +1

      @@ericb3157 Actually, disguised players don't have these trails or sound effects- this makes it really easy to spot spies, so they're banned in competitive whitelists.

  • @frank8273
    @frank8273 2 роки тому +50

    2:24
    "The Pomson, Bison, and Manmelter can be hurt by the damage penalty, specialy if they are your long range option but they mainly have that stat for the sake of consistensy"
    But the Manmelter has no "Only does 20% damage to buildings" stat despite being a laser weapon, same applies to the phlog.

    • @riversimms8652
      @riversimms8652 2 роки тому +2

      probably another hidden stat tbh

    • @wenlock8069
      @wenlock8069 2 роки тому +4

      @@riversimms8652 nah, manmelter still does that 30dmg it does to players to buildings

    • @Sashimipommes
      @Sashimipommes 7 місяців тому

      @@riversimms8652it does full damage against buildings

    • @ashtongiertz8728
      @ashtongiertz8728 5 місяців тому

      I think they just stopped caring when it came to Pyro's Groidberg set. I mean. They didn't even give the Manmelter a reload animation!

  • @aperks
    @aperks Рік тому +26

    0:19 HOLY F###### S*** IS THAT UNCLE DANE

  • @wojtekpolska1013
    @wojtekpolska1013 Рік тому +31

    8:00 Actually a weird thing here - "Imbued with an ancient power" is listed as an upside, but Spy-cicle's "Backstab turns victim to ice" is listed as a downside, even tho both do almost the same thing - turn the corpse into a statue after kill

    • @MaeIsOkay
      @MaeIsOkay Рік тому +37

      I think it's because when you see a golden statue you just think "oh someone has a golden weapon cool", but ice statues make you go "ok the enemy team has a spy so I'll be on the lookout for one", which genuinely can make the spies job a bit harder

  • @Amalgam03
    @Amalgam03 2 роки тому +43

    The reason they needed to specify that Sydney sleeper can’t random crit is because it could actually random crit at first. The only reason snipers can’t random crit is because they crit on headshots, so because Sydney sleeper can’t headshot, it was never given that no crit virtue. You can probably understand why am infinite range 450 damage body shot could be considered unbalanced, so they specified that the sleeper can’t random crit.

    • @ashtongiertz8728
      @ashtongiertz8728 5 місяців тому

      I mean, given the slow firing speed and how you can't plan around a random crit because they're, you know, random, I'd say a rifle that can randomly deal 3x damage is more fair than one that can consistently deal 3x damage if the sniper has halfway decent aim.
      IMO, no random crits isn't a significant enough downside for ranged weapons due to how low crit chances are for them. The only ranged weapons you can make an argument for no random crits being a major downside for are explosive weapons due to how crits nullify explosion falloff, but the only explosive ranged weapon that can't crit is the cow mangler, and that goes one step further and is flat-out incapable of dealing critical damage period.
      Because of this, I think that all ranged weapons with the no random crit stat should also get the Cow-Mangler's "cannot be crit-boosted" stat.

    • @TTSP907
      @TTSP907 3 місяці тому

      Where did you hear the Sydney’s Sleeper used to be able to random crit?
      I’ve seen multiple comments like this now and I’m curious if it’s actually true, I’ve been playing the game for a long time and don’t recall that mechanic.

  • @DonderNashawk
    @DonderNashawk 2 роки тому +26

    8:47 I love how there's just a random t-posing scout in the bottom corner of the scope

  • @filthytea328
    @filthytea328 2 роки тому +299

    I’d say the Manmelter’s projectile speed increase is pretty useless. Flares are already faster than the Direct Hit so there really isn’t a need for it.

    • @joaopedrosambatti2474
      @joaopedrosambatti2474 2 роки тому +77

      It's actually a very real downside, since it fucks with your muscle memory

    • @Mochaccina
      @Mochaccina 2 роки тому +14

      it was actually in response to the community saying the manmelter was slower than the rest of the flareguns

    • @sparkling925
      @sparkling925 2 роки тому +5

      @@joaopedrosambatti2474 very true and learing new muscle memory just for it itsnt worth it as much as i like the man melter

    • @smickothesmickest
      @smickothesmickest 2 роки тому +8

      I actually find myself hitting more shots than I do with the Flare Gun since I'm used to tf2 mobile bullets (virtual hitscan but not actually hitscan) so unlike others, this actually helps me play more effectively!

    • @themonkeyman2910
      @themonkeyman2910 2 роки тому +7

      It’s the Direct Hit of the flares.
      Except it’s just bad.

  • @davitdavid7165
    @davitdavid7165 2 роки тому +21

    The no random crits is explained in a recent video about weapons with the no critical hits stat. It is because it was able to random crit for a while.
    No headshots is probably there because the crusaidors is based on the huntsman in some way.

  • @AceTheOcarinaMaker
    @AceTheOcarinaMaker 2 роки тому +16

    The Southern's fire vulnerability gets me killed more times then I would have imagined by fire magically going through my buildings or the several times a cow mangler charge shot hit my dispenser and lit me on fire in the process. Burning me to death before I could get back to the resupply.

  • @Orang3Eric
    @Orang3Eric 2 роки тому +10

    9:28 Scottish Resistance destroying stickies is one of the best stats of that weapon

  • @GuyFromCanada
    @GuyFromCanada 2 роки тому +29

    I will argue that the 10% damage from the sentry target is relevant in MvM, and it does boosts the engi’s damage by a noticeable amount if you decide to whip out the widowmaker

    • @Yawyna124
      @Yawyna124 2 роки тому +4

      Given it is something your sentry is shooting at, hitting them for the bonus damage could up ttk on light classes.

  • @ArguablyNormal
    @ArguablyNormal 2 роки тому +8

    0:34 Uncle Dane's ultimate guide to battle engineer made this part somewhat age like milk

    • @ArrowPandaFode
      @ArrowPandaFode Рік тому +1

      like… *mad milk?*

    • @ArguablyNormal
      @ArguablyNormal Рік тому

      @@ArrowPandaFode well mad milk's a good weapon
      and the widowmaker's a good weapon
      so yeah I'd say that's right, transitive property en all

    • @ArrowPandaFode
      @ArrowPandaFode Рік тому

      @@ArguablyNormal I meant- it was like it aged like milk and uh.. the mad milk.. like works there and it’s a tf2 thing so like it’s a joke idk

    • @ArguablyNormal
      @ArguablyNormal Рік тому +1

      @@ArrowPandaFode oh I know, I was just being very literal about it

  • @wing-glider9982
    @wing-glider9982 2 роки тому +110

    How about the Overdose's damage penalty? It brings a single syrige's damage from 10 to 9

    • @exploertm8738
      @exploertm8738 2 роки тому +41

      1 hit point difference adds up pretty quickly actually. In Overwatch devs IIRC increased S76 primary damage from, what 23 to 24 I think? And he went from "Mediocre meh DPS" to "Mustpick Meta". Given Syringe gun clip size 1 damage per projectile is quite a chunk of damage.

    • @wing-glider9982
      @wing-glider9982 2 роки тому +20

      @@exploertm8738 How good are you with hitting your syringes? More than five are pretty good if the enemy is not running in a straight line

    • @exploertm8738
      @exploertm8738 2 роки тому +4

      @@wing-glider9982 depends on range, close to mid are relatively easy to land.

    • @herus1
      @herus1 2 роки тому +8

      You hit one - you hit them all

    • @exploertm8738
      @exploertm8738 2 роки тому

      @@unityofvitality-5875 ?

  • @TheZett
    @TheZett 2 роки тому +6

    4:25 a lit huntsman arrow counts entirely as 'fire damage', as opposed to it usually being 'bullet damage', and would make you take 20% more damage from the arrow as well.
    This means a fully charged bodyshot arrow goes from 120 damage to 144 damage + immediate afterburn.

  • @That3th3
    @That3th3 2 роки тому +1

    The two sets doing crazy damage against each other could make a fun little minigame

  • @zenstars
    @zenstars 2 роки тому +14

    8:45 if my memory serves, technically it does so something, as the tombstone doesn't spawn on deadringing spies, meaning you can tell they did it (of course you can do this with the enemy death list on the HUD but y'know)

    • @egon3705
      @egon3705 2 роки тому

      also in the same vein as the spycicle it makes you less stealthy, but i'd imagine this only ever comes up for scout and maybe pyro

    • @ashtongiertz8728
      @ashtongiertz8728 5 місяців тому

      Hmm, there's a buff idea. What if when a spy dies, the dead player counter shows the icon of whatever class Spy was last disguised at.

  • @thegamerator10
    @thegamerator10 Рік тому +1

    Using the Short Circuit to destroy an enemy building is the most passive-aggressive "fuck you, Engineer" in TF2.

  • @themrmcnuggett2529
    @themrmcnuggett2529 2 роки тому +11

    The most unused stat is the ambassadors headshot ability.

  • @scootymaster5256
    @scootymaster5256 2 роки тому +2

    The mystery solving stat actually did do something. Before the pyromania update a bunch of items were added such as the scorched diary and when equipping the set, the description of these items changed

  • @jaderabbit898
    @jaderabbit898 2 роки тому +8

    The Alien reference stat does actually work in game, courtesy of After Breakfast's vid on the highest possible Pyro damage.

  • @talosine2963
    @talosine2963 2 роки тому +9

    The Sydney Sleeper says no random crits because it used to have random crits for several days after it was released.

  • @gravity1537
    @gravity1537 2 роки тому +41

    Something I've found rather redundant is the Homewrecker's double damage to buildings stat. I don't find it useless, but removing the stat wouldn't do much of anything considering everybody just uses it to destroy sappers. I have a similar reasoning for questioning the Neon Annihilatior's destroying sappers bonus because people only use it to get crits on wet enemies.

    • @somekinnn
      @somekinnn 2 роки тому +51

      Sappers count as buildings, which is why the Homewrecker oneshots them whilst the Neon Annihilator requires two swings.

    • @anne.eyewitness
      @anne.eyewitness 2 роки тому +22

      It's pretty useful on the Homewrecker because sappers are technically buildings for code purposes and the extra damage to buildings lets Pyro destroy them in one hit

    • @t-rexxxx
      @t-rexxxx 2 роки тому +8

      maybe its because the neon annihilator has to do with electricity so it overloads the sapper and it gets destroyed

    • @burnaboa
      @burnaboa 2 роки тому +10

      having an intelligent medic amongst a bad team can be a niche for homewrecker. I've used mine before at end of ubers when sentry is still alive/wrangled/blocked/etc. 1 hit is usually enough for your team to destroy it after you, and only 2 to kill. Other than that I use it to clean up nests as I gotta raise those strange part stats somehow

    • @EpicGamerScout
      @EpicGamerScout 2 роки тому +6

      It also lets the homewrecker instagib minisentries; And while that isn't revolutionary, it's hardly uncommon to get use from when you're playing aggressively. Sure, you COULD W+M1 the minisentry from slightly longer range, but when you do find yourself in melee range of engineer buildings it's the perfect option to mix into your degreaser combos. Just like you weave in flaregun shots to destroy people more quickly.

  • @deathvideogame
    @deathvideogame Рік тому +1

    One thing that really sets TF2 apart from other games is the wide variety of weapons you have access to

  • @generalkenobi9524
    @generalkenobi9524 2 роки тому +9

    I've found that the shortstop shove can actually be pretty useful, in the sense that you can push enemies away from vulnerable teammates and/or off the map. It's nice to keep the medic alive.

  • @auulauul9328
    @auulauul9328 2 роки тому +12

    6:28 I think that that stat is there because of theming. The shortstop's name implies small size, And smaller things are easier to push back.

    • @donovanjoseph737
      @donovanjoseph737 2 роки тому +1

      Exactly. The shortstop is obviously lighter than the more standard scatterguns, so scout is weighed down less as a result

    • @M4x_P0w3r
      @M4x_P0w3r 2 роки тому +3

      @@donovanjoseph737 Okay. So how come the weapon that makes you lighter allows you to push any class around with a shove? I'd argue that you would need to be heavier for that

    • @link_team3855
      @link_team3855 2 роки тому

      @@M4x_P0w3r ... when you poke someone with the shortstop you turn em into short stuff?

    • @nameless......................
      @nameless...................... 2 місяці тому

      also, the shorter your bounding box the lighter you are

  • @cornybrain7282
    @cornybrain7282 2 роки тому +5

    7:30 the Sydney Sleeper could originaly randomly crit because it is the only sniper rifle without any form of guaranteed crits but this was later changed because of balance

    • @ashtongiertz8728
      @ashtongiertz8728 5 місяців тому

      I don't get it. How is a rifle that has a 2-15% chance of dealing 3x damage instead of being able to consistently deal 3x damage if the user has halfway decent aim unbalanced? Was this before they lowered the crit rates for ranged weapons?

    • @ashtongiertz8728
      @ashtongiertz8728 5 місяців тому

      I mean. The only unfairness I can think of would be it being stronger in pubs compared to competitive, but even that I think would be balanced out by the lack of coordination in pubs making the weapon's main gimmick less useful.

  • @soup9242
    @soup9242 Рік тому +2

    5:06 That’s exactly what the purpose of the shove was, according to the tips.

  • @quack3891
    @quack3891 2 роки тому +8

    9:57, if you watch the sniper you can see him flick to the scout

  • @wojtekpolska1013
    @wojtekpolska1013 2 роки тому +1

    another "stats" would be
    -transports user to pyroland
    -only visible in pyroland
    -only visible during halloween

  • @genghisdingus
    @genghisdingus 2 роки тому +8

    Valve should have just added seeing enemy HP to the bonesaw and make the Solemn Vow a reskin.

    • @ashtongiertz8728
      @ashtongiertz8728 5 місяців тому +1

      Or make that a default ability of the medic and make the inability to see enemy health an additional downside for the Übersaw.

  • @fallendeus
    @fallendeus 2 роки тому +1

    Widow Maker: it incentivizes you even more to target the enemies targeted by the sentry gun because you will get 10% MORE METAL BACK PER SHOT as well as 10% more damage.

  • @roboscout64
    @roboscout64 2 роки тому +10

    If I had to guess, the widowmaker sentry damage is there not as any kind of actual buff, but a way to encourage a certain playstyle to new players. Like you said, using the widowmaker with the mini sentry is a good idea regardless of the damage buff. The listed stat helps encourage people to try out said playstyle.

  • @chahleybrosfullsignal
    @chahleybrosfullsignal 11 місяців тому +1

    7:14 - The Sydney sleeper did actually have a secondary weapon viewmodel made and it's been leaked for a while now. It was actually so far into development alongside a scrapped Revolver sniper that the QC file for Snipers animationset referenced it up until it was removed in the "Fixed crash caused by Sniper trying to eat his gun" bug.

  • @TheJonyfication
    @TheJonyfication 2 роки тому +26

    If i remember right, most of the "Balance" changes were based around the competitive scene, of all the horrid things.

    • @ashtongiertz8728
      @ashtongiertz8728 5 місяців тому

      And not just any comp scene, the 6s comp scene; notorious for its inflexibility (biggest weapon blacklist, smallest map pool, non-existent gamemode variety, etc.)
      Like come on! 6s isn't even consistent in its restrictions! "Only 1 of any given class on a team, except for scout, soldier, pyro, & heavy, who you can have 2 of."

  • @phantonormia3790
    @phantonormia3790 2 роки тому +5

    the 10% bonus damage against your sentry's target on the widowmaker actually also applies to the metal you gain. It's supposed to encourage using your mini sentry instead of going full shotgun engineer, by making the mini pay itself off.

  • @ForwardStory
    @ForwardStory 2 роки тому +11

    6:21 I’m the hardcore Shortstop user with a really strong opinion on the stat.
    Credentials: 7365 kills on the only strange unusual shortstop in the game.
    I love the knockback increase. I’ve done some insane damage surfing that only barely got me to a ledge which reaffirms that it was the knockback that did it, and I find that being AWAY from knockback/damage sources is pretty beneficial after a first hit. As for pyros on cliffs, it’s an active stat. I can just switch to the Atomizer (ever-present in my loadout) to stay afloat for a bit, best case scenario.

  • @succ6031
    @succ6031 2 роки тому +4

    this is random but at 3:25 that aim snap to the left when you saw the spy made me giggle

  • @JamUsagi
    @JamUsagi 2 роки тому +3

    The Widowmaker's 10% damage to Sentry targets doesn't cross thresholds by itself, but remember that you're shooting your Sentry's target. As in, the Sentry is already dealing damage, so the thresholds aren't as high. 10% damage could easily be the difference between an enemy getting away and getting shot down by the Sentry.
    Also, it's a SHOTGUN. Not all the pellets are gonna hit, so more damage gives you more leeway.

  • @techzacharyzn6296
    @techzacharyzn6296 2 роки тому +4

    2:37 I mean, the short circuit shoots electricity so I guess in real life electric doesn't hurt something powered by it as much.

  • @deaglan6641
    @deaglan6641 2 роки тому +4

    The stat on the loose cannon that says the projectile travels 20% faster is useless because of the shorter fuse time and how the cannonballs travel slower then default pills due to source stuff.

  • @LordRemiem
    @LordRemiem Рік тому +1

    The Widowmaker's 10% damage against your sentry's target was (according from Lister's History of Engineer) introduced to encourage players to build sentries, since at first they ignored them and just spent the metal on shots 😮

  • @thewindwakinghero7423
    @thewindwakinghero7423 2 роки тому +8

    0:45
    I have had this stat come into use ONCE

  • @JazzyDeetective
    @JazzyDeetective 2 роки тому +1

    The Eliminating the Impossible set has that text since it was used to solve the PyroMania ARG, back in 2011.

  • @charleshaskell2056
    @charleshaskell2056 2 роки тому +3

    Fun fact about weapon switching: on weapons with a switch speed penalty, it doesn't actually activate unless the weapon you switched from was pulled out all the way. A similar thing happens with honorbound on the half-zatoichi, as putting it away won't damage you unless it's fully unsheathed.

  • @jaepalm-alpha
    @jaepalm-alpha 2 роки тому +1

    The Widowmaker's damage boost is actually really good. It's not super noticeable on level 1 sentries or minis, but a level 2 starts killing like a level 3 and a level 3 kills pyros and demos fast enough where they can't escape once they start getting shot and continue to get shot for about half a second, much like how a scout gets instantly vaporized by level 3s at close range.
    There's still one other sneaky effect from this, but I don't want to say what it is. Even what I just said makes the sentry into a nightmare. I would know, I use it a lot now.

  • @lamzeyy
    @lamzeyy 2 роки тому +5

    1:25 OH, TANK + SENTRY + WIDO MAKER

  • @zacheryvincentcallahan4485
    @zacheryvincentcallahan4485 2 роки тому +2

    Reduced mystery solving was used in an ARG for a pyro update; I think it was the pyromania update but anyway.
    Basically it changed specific item descriptions of no longer existing pyro weapons that together created a poem.
    Remnants are the slightly melted capacitator and the fire prove diary.
    So back then it was useful but today it really just like that apple hat with an arrow through it that reduces hunger.

  • @nicolasrage1104
    @nicolasrage1104 2 роки тому +7

    The Dual Purpose set’s 13% hungriness reduction stat is actually very useful. I’ve used it to lose over 50 pounds

    • @egon3705
      @egon3705 2 роки тому +3

      it also makes you have to take breaks less often, the fruit shoot is busted

  • @knghtfallTF
    @knghtfallTF 2 роки тому +1

    The crusaders crossbow has the "no headshots" thing because someone might think it can because it kind of works like the sniper rifles

  • @Ravioactive09
    @Ravioactive09 2 роки тому +14

    There is no way that the damage penalty only affecting the primary fire of the short circuit is on purpose, right?

  • @Vind55
    @Vind55 2 роки тому +1

    I love to watch the chat in tf2 videos, the tf2 chat without context is golden.

  • @nathan_thorn6906
    @nathan_thorn6906 2 роки тому +3

    I’m surprised you didn’t include the Loose Cannon’s blatantly wrong projectile speed bit

  • @carbonbasado
    @carbonbasado 2 роки тому +1

    vita saw positive: "Harvest the organs of enemies"

  • @sweglord227
    @sweglord227 2 роки тому +3

    crossbow has the "no headshots" stat because it uses the huntsman as a base, which can
    sidney sleeper has the "no random crits" stat because (likely) the "crits on scoped headshot" part of stock is removed, but includes the "no random crits" in that stat itself

    • @ashtongiertz8728
      @ashtongiertz8728 5 місяців тому

      I think the Sniper Rifle's inability to randomly crit is tied to its headshot attribute, so when they removed that attribute for the Sydney Sleeper, it also removed the property that prevented it from randomly critting, so they had to add an additional attribute to re-disable random crits for the weapon after the bug got reported.

  • @uihirasawa843
    @uihirasawa843 2 роки тому +2

    Good MvM Engineers can make use of the extra 10% damage on Widowmaker to squeeze out a bit more tankbusting DPS in since it's such an easy target. Using the Wrangler and crit canteens is redundant since the sentry firing speed caps at 3x (the canteen actually boosts sentry firing speed to the max), so running Widowmaker in that instance makes more sense.

  • @Lttsumm
    @Lttsumm 2 роки тому +3

    the thing about the shortstop is that the shove lets you get back to the midrange situation that the short stop is nice for, and the nock back speed is a debuff because if you get knockbacked less, you don't get hit into the range that the shortstop likes best.

    • @ashtongiertz8728
      @ashtongiertz8728 5 місяців тому

      I think the increased knockback actually helps with keeping your distance, which is important for this weapon as I'm pretty sure it's classed as a pistol in the code, since it doesn't have the Scattergun's 33% increased damage ramp-up stat.

  • @dazeen9591
    @dazeen9591 2 роки тому +1

    The good days back when Community tier weapons dealt 10% extra damage that wasn't listed in the stats.

  • @ghost_ship_supreme
    @ghost_ship_supreme 2 роки тому +12

    The “reduces mystery solving time by 88%” was related to the fireproof diary I believe.
    Also I’m pretty sure the Nostromo stats actually do a LOT more damage

    • @eden3669
      @eden3669 2 роки тому +2

      the nostromo stats are really big (iirc he said +200% and +500% damage which is fucking HUGE) but you're almost never gonna use them, since an emeny scout has to use the other full set

  • @wraithdoronto9776
    @wraithdoronto9776 2 роки тому +1

    On the topic of the Shortstop's Shove, I think I maybe, possibly, kinda see what Valve was going for, due to one thing: The weapon's size. It's not even a contest in the sense that it's Scout's smallest primary weapon, and while he does properly fire it with two hands, it almost looks like the kind of thing he could fire with one hand, like the Engie's pistol. MAYBE Valve was going for a weapon that allowed for a sort of Primary-Melee hybrid with two potential sources of damage, as opposed to the usual formula of Scout Primaries, which consists of "Big Gun Go Big Bang" - heck, the weapon's description even touts it as a tool for "high attitude, break-action personal defense", which kind of implies getting up close and personal, if you twist it a little bit. I think it'd be cool if the Shove was traded for a simple left-hook Punch that Scout could use to clock someone upside the head.

  • @jare3459
    @jare3459 2 роки тому +5

    3:51 was not a random crit that was a Karma Crit in its purest form.
    sadly wrong heavy got the wrath of a universes karma crit.

  • @itsyogirlcrim1476
    @itsyogirlcrim1476 2 роки тому +1

    I remember I got killed by a Nostromo Napalmer Set Pyro as the Alien Scout one time in my near 1000 hours of playtime on Tf2. I’ll never forget when his flames licked me and I died instantly lmao.

  • @ClonedGamer001
    @ClonedGamer001 2 роки тому +4

    It's worth pointing out that the maximum damage boost the Widowmaker gets from the 10% damage boost is nine. Nine damage. That's it.

    • @ashtongiertz8728
      @ashtongiertz8728 5 місяців тому

      How? I don't recall the widowmaker having a "-10% pellet count" as a downside. Shouldn't it be 10, an extra 1 damage per bullet?

    • @ClonedGamer001
      @ClonedGamer001 5 місяців тому +1

      @@ashtongiertz8728 TF2 treats shotgun attacks as a single large attack, not multiple smaller ones. It just factors in how many of the hitscan lines connected when calculating how much damage that attack should do (this is also why multiple shotgun pellets connecting always shows one damage number even if you don't have cumulative damage numbers enabled; it's only one instance of damage). This means the number that gets multiplied by 10% is the _total_ max damage of 90, not the individual per-pellet damage. 90 * 1.1 = 99.
      Plus, even if the damage boost was applied per-pellet, TF2 only rounds after _all_ calculations when dealing damage, rather than after each step. So it wouldn't be 9.9 damage per pellet, rounded to 10, times ten pellets for a total of 100. It would be 9.9 damage per pellet times ten pellets for a total of 99, at which point you already have a whole number and don't need to round. So the result is the same even if the boost was per-pellet.
      (Besides, even if it was actually ten damage, that's still barely anything considering the specific context that it would be happening in.)

  • @extremeindividual6point5
    @extremeindividual6point5 2 роки тому +1

    >Third Degree hits a Medic's patient connected to the medi-beam when you aim at the Medic
    That is the only difference between Fire Axe and Third Degree.

  • @annoyannoy
    @annoyannoy 2 роки тому +6

    1:20 i'm sorry but why are you hogging the dispenser when there are two 200 metal boxes practically next to you

  • @uruburus5203
    @uruburus5203 2 роки тому +1

    Back in the old days of TF2 crusader's crossbow had huntsman arrows that would crit on headshot, hence why valve changed that and it would still confuse some people thinking the weapon could headshot
    There some trivia for you folks

  • @ducke9848
    @ducke9848 2 роки тому +3

    Shortstop is a mvm game changer if used right. If bots are about to cap even giant bots you can stand in the center aim at them and shove them for just enough time for your teammates to kill before they can cap. It’s insane how many times we’ve been saved because of it.

  • @armanada7600
    @armanada7600 2 роки тому +1

    the shove mechanic is to bully friendlies without hurting them...

  • @KyryloHryhoriev
    @KyryloHryhoriev 2 роки тому +32

    -10% of hunger

  • @Astrosparkk
    @Astrosparkk 7 місяців тому +1

    Wepon reskins in tf2 have always seemed like a strange case to me

    • @Tucasor
      @Tucasor 7 місяців тому

      On one hand

  • @mattthekiller9129
    @mattthekiller9129 2 роки тому +6

    The Huo Long's Heater damage penalty
    Why? A dps penalty, on a dps class, for a dps increase only at practically point blank range (where if you shoot someone there's probably no difference whatsoever)
    Also the firing speed penalty, the one that the manmelter had
    Why?

    • @drivanradosivic1357
      @drivanradosivic1357 2 роки тому

      if the Huo Long Heater had a "tap the weapon slot to change firing mode or hold R to change firing mode" and it can choose between Fire ring and Incendiary Ammo(ignite on hit) but it still causes 4 ammo consumption, what that make it better? Also, if stock had a choice between Normal Fire and "tap the weapon slot or hold R to change to Hollow point rounds(bleed on hit)" with the new firing mode using 4 more ammo consumption and no random crits, would that be fine?
      Manmelter could take all debuffs expect the bleeding(meaning afterburn, mad milk, jarate and Gas passer Gasoline status) since bleeding is solved with surgery/getting healed instead of vacuum cleaners. plus a fire mode switch when holding R between fire bolt and a explosive shot would work.

  • @lumensmith2001
    @lumensmith2001 7 місяців тому +1

    The Windowmaker's damage bonus isn't meant to be significant, it's supposed to communicate to new players how the weapon is best used. It's actually pretty smart.

  • @Lily-L-H
    @Lily-L-H 2 роки тому +5

    what about the thermal thruster extinguishing allies? I've never once used it because you know, airblast exists and using a charge for extinguishing is just a waste, also if you are using the phlog you can just equip the manmelter and actually help your team

    • @getaround1276
      @getaround1276 2 роки тому

      Nice argument but consider this: it funy

  • @zesnowpea6347
    @zesnowpea6347 2 роки тому +2

    3:30 well yes and no, if you want to play further away from your sentry ( I:e aggressive engineering), getting lit ablaze is a lot more concerning
    7:15 also this thing could random crit on release

  • @somegalnamedseelpit3713
    @somegalnamedseelpit3713 2 роки тому +3

    Frankly, in MvM, I only notice the 10% bonus damage as really useful against tanks. It helps out a tiny, tiny bit; because of the sheer amount of shots you bust into a tank + usually being at point blank, the slight damage increase builds up over time. Really, though, it matters very little anyway. Wow, 99 damage instead of 90.

  • @Railgunner66
    @Railgunner66 2 роки тому +2

    Fun fact, fire damage negates level 2 and below dispenser healing entirely due to the heal reduction on it.

  • @ghastlygibus2121
    @ghastlygibus2121 2 роки тому +3

    I remember finding one Isolationist Pack Scout on a Halloween map last year
    So i decided to use Natrotomo pack to deal more to him

  • @anvil1267
    @anvil1267 2 роки тому +1

    The reason why the widowmaker deals 10% more damage against your sentry’s target is to be funni on x10 and other times servers

  • @falonthorne445
    @falonthorne445 2 роки тому +4

    7:46
    That was damn hilarious.

  • @luizcassiano
    @luizcassiano 11 днів тому +1

    7:09 That whole background gameplay feels like a Fever dream.

  • @RiffSilverthe1andonly
    @RiffSilverthe1andonly 2 роки тому +3

    I say the widowmaker stat is useful in some scenarios especially if you are a gunslinger engie which you should be with the widowmaker. When you are battle engie you have 50% of the damage and your sentry 50% of the damage. So when you are tag teaming an enemy doing more damage with your shotgun helps a lot. Especially because once you slam down a sentry you have less metal for your shotgun to fire so more damage means more metal back.

  • @KatloverrFohDahWinandStuff
    @KatloverrFohDahWinandStuff 2 роки тому

    I genuinely had no idea the Widowmaker even *had* that particular stat, which should tell you all you need to know about how frequently that came up in my own gameplay. Great video!