The opportunity to make Memory Bros X have Wario and Waluigi’s colors was missed _twice._ Can you believe that a GREAT opportunity like that was missed *TWO ENTIRE TIMES*
@@Kurumithespiritnightmare Problem is, this game and the original used the touch screen a lot. How would they implement this game into one screen? Especially places like Yik's Tower, where Bowser affects the place Mario & Luigi explore without sending the Bros back to Bowser's hub world when he takes over.
@@paperluigi6132 Maybe they could make a mini screen in a top corner just like the Sea Blooper fight. And I think the Switch does have a Touchscreen. The only problem with a Switch version would be attacks that require a lot of vertical distance, like Snack Pack or some enemy attacks. But they could strech the screen, scroll it a little or just adapt them to fit.
@@thatguy-yy9tz Speed does cap out after a bit, so if you were able to set up an AI to perform the attack for you, you could reliably beat the final stage of the gauntlet at level one (not that it’s possible to reach the final stage with magic window without leveling up)
Now's probably as appropriate a time as any to mention the Falling Star's quirks in this version. In the original, it was much more fast-paced. The star moved faster, you threw just a bit faster, the color swapped much faster, and if you were really good, you'd get 3 clusters of stars with an extra or two. The average decent go at it would get two clusters and a lot of small ones. In this version, *everything* has been slowed down, and they seem to have compensated for the attack lasting for infinity by making each of the clusters (now easily reaching *four* of them) do less and making the individual stars do jack all. It took the absurd ×6 modifier plus those random buffs to make the small stars do an amount of damage comparable to what they easily did in the original, 13. Also the stars thrown are now generic with no cute little eyes and I miss that.
Willing to bet that they made Dark Star X gold because that's the color of a regular Power Star. And with that reasoning, I honestly prefer this new look. The original had such a bright, vivid red, you couldn't really call it "Dark" anymore either, methinks.
I still remember my first time beating Bowser X in the original. Mario was down and I had no 1ups left, so I just hammered with Luigi in a desperate attempt to finish him off as it was pretty late into the battle. I failed the attack and only did 33 damage. And it killed him. I was completely awestruck.
I do remember as well. It was three years ago. Wonder why it took me that long? I have the European version of the game, which had a bug that fucked up the sprites after bowser did the attack where he goes on fire and drops flame from the upper screen. It was a literal nightmare, I didn't even understand what the hell was going on and what in the world was hitting me, but I was so happy when I finally won :)
Bruh imagine being Bowser and just receiving the Golden Shell and being like "Wait what, what is the gauntlet and where did this Golden Shell come from???"
The gold Dark Star is likely done to be the opposite of a Dark Star even inverting yellow goes to blue and vice versa. It can also represent how this gold Dark Star X not only represents the original DS games fight with the actual Dark Star but also because of the atmosphere fitting more in this battle arena with the normal boss theme since it's not as Dark as fighting the Real Dark Star. It's hard to explain but I hope you get what I mean.
GeoshiTheRed wow that’s actually the best reason for making it yellow and why they didn’t use the better battle theme anyways really nice comment keep up the good work
@@Kurumithespiritnightmare Thanks I can be quite observative =) Its certainly not an easy thing to figure out, but it can be a rather accumulation thing to figure out. ;)
I think they did it because, with the new colors of the battle arena, it would have been hell to see the dark star with the original tone of red they used.
0:38 Perhaps Fawful had only recently came up with these new designs as Bowser was storming Peach's Castle and didn't want to use them at first, since they were unpolished. Would make even more sense in the original game, where upgraded Mechawfuls had their timers glitch before reaching zero.
20:37 "R.I.P Mario" 1981 - 2019 Killed (and killed again) by the Dark Star Place : Bowser's inside Where did we find him : In the toilet, with Luigi, who survived..." 20:46 Mario : Wait, no, I am fine, I somehow revived... Twice ! 21:17 Mario : (Gets squished)... I am... Fine... 21:53 Mario : (Gets squished again)... Ugh... I am still OK... Mamma mia, if Luigi can get hit by a "Mighty Meteor" be is okay, I can be smashed by him a thousand times ! Yahoo ! 26:16 Luigi : (Gets hit by a Mighty Meteor... again) Mario : See ? 30:41 Me : The smartest thing Bowser could do at that moment, is to use his shell...
Since this episode focuses on the gauntlet....While I was fighting junker X in the original a few days ago, it actually missed the little trash can when throwing him
6:00 Aw, the Junker X fight gives you a rather nifty item which I thought you'll use. The Challenge Medal. In the DS version all this did was buff the enemies stats & gave a 50% increase in coins. A drawback is that you had to sacrifice an equip slot for it. In the remake, it's been changed to be like the Great Force item from Superstar Saga, where you deal increased damage, both given & taken. It affects everyone, including Bowser even if the Bros. don't end up fighting anything. Due to that... the Challenge Medal + Dare Devil Boots makes the game very broken. For Mario he wore 'Hero Wear, Bros Socks & Daredevil Boots' while Luigi had 'Barrier Wear, Special Gloves DX & Challenge Medal'. Mario dies in 1 hit from anything but Hero Wear's revival works out well not to mention unlimited BP if you get Excellent for his Bros. Attack, and Luigi with Barrier Wear grants him immunity for 10 hits while trying to deal some damage with the Special Gloves DX from his Bros Attack. Throw in the Challenge Medal into the mix and there ya go, game broken. Let's just say on an Air Cheep, for the First Strike Mario deals 63 damage. With the Challenge Medal... that becomes 158 damage. He also has the Boots equipped.
I used the Challenge Medal in my playthrough of the original game just to make the game more challenging. I felt it served that purpose better. The equipment slot being used up sucked, but I was willing to put up with it.
Oh, I didn't even read the description of the Challenge Medal, to be honest; just assumed it was the same as in the original. Would definitely use it now!
Yep, a warning however... if you pair the Challenge Medal with Double-Edge Fangs on Bowser... don't miss getting an Excellent otherwise it'll VERY likely one-shot you with regular attacks. Using a Punch Attack... got a "Great" for 565 damage and it reflected 705 damage back which is an Instant-KO. Without the medal, hit 226 damage with 113 reflected back.
@@Green24152 I would try but A: I'm not sure I can B: Where would I put it C: I'm lazy. I'll try to remember this though so if I ever get like a deviantart account or something that'll be the one thing I put on there and I'll try to remember this here thread
So I didn't get to say this at first, but recently, a childhood memory came back to me regarding this fight: When I saw Bowser X for the first time (I wasn't even 12 years old when the DS game came out), I actually had my own theory as to what he was! 12-year old me thought Bowser X was Bowser's thoughts of having enough power to defeat Matio & Luigi given a physical form! Of course, it was just my overactive imagination, but I think part of it is due to how BiS is my favorite Mario RPG of all time and probably my favorite DS game next to Kirby Super Star Ultra.
If Bowser's body can take the Dark Star battle... and create a more powerful version of that... then, why isn't Dark Star X the one giving it to the Mario Bros. in the first place? Oh, God, that sounds so wrong in hindsight.
If your wondering about the giant attack, yes the model is used, even new animations and everything, just that jumping on the spring looks a little weird.
My strategy was a lot like yours, except the Daredevil Boots went on Luigi and Mario got the Challenge Medal and piece of equipment that restores BP whenever you get an excellent. I used Yoo Who Cannon to clear out most of Alpha Kretin's segments, and if there were no more segments of the color of the Bro. whose turn it currently is, use either Jump Helmet or Super Bouncer if it's Luigi or Mario's turn respectively since it causes that other Bro. to land the hits.
@Francisco Colautti That's like calling Eggman "Dr. Robotnik". They even made a jab at that in Sonic Generations. The movie I can forgive, since it's based on the Genesis days.
@@minerrem7188 ... Excuse me whilst I more than innocently correct you. Dr. Eggman calls Classic Eggman, (oh god I don't like calling Dr. Robotnik Classic Eggman) and I QUOTE Eggman from the game, "Most excellent and efficacious Dr. Eggman of the past." That is just Eggman from the PAST, not two seperate people.
No outro gag? I'll just pretend you were wearing a golden Bowser shell. I'm disappointed that Bowser X wasn't recolored like the other X bosses were. Wonder if there's a reason for that.
I kinda like it like that honestly. It felt like that you weren't fighting an X clone of Bowser; you were fighting Bowser himself! That fight is basically the final Bowser fight we didn't get at the end of the game. Guess they put it into the optional Boss Gauntlet because of how strong he was.
same happened in Dream Team for some reason; very conspicuous considering how Antasma X did get one. I guess fighting Bowser as-is does seem like part of the experience, though. Like, he gets stronger while still being the same stubborn old arch-nemesis?
When I did the x battles in the original, I was very underleveled but had my badges give bp. Basically using my bros attacks to one shot everything until Bowser X, used a bp charge, and then went down the list on my strongest attacks until I got them back.
Super late to this, but i preferred the original's KO status. It was more unique and less busted since it would instead give that multiplier ONLY to the single next hit. In other words: For the shooting star, it would only dramatically increase the big star's hit. This, obviously, made the spring helmet the BEST tandem since it was the only single target, one hit tandem (also made the basket a complete crowd destroyer, but you never need THAT much AoE) Plus, the final badge was a lot cooler. You get fairly fast charge (i recall better than the great badge at least) and awesome effects BUT if you dont get an excellent (with the exception of the attack being interrupted due to all enemies being dead), that bro's side resets
0:40 My guess is that the suits are like mechs for the heads and well ressources are limited so when he finally upgrade the suit design he only has a LIMITED amount of them wich is why when an old one is destoyed they are authorised to use a new one
Welp, good strategy. I wouldn't have thought of using it because I would've assumed that the POW up badge would work the same as it did in the original, and only upgrade the next HIT, as opposed to the next move. Would mean that only the 1st hit of Falling Star would get boosted (which, actually is still worth it considering how hard it hits). I think the Magikoopa Mob Challenge is still different, in that it never speeds up. Then again, you sped the entire thing up so it's hard to tell if I'm right or not. Still, I remember the reward for completing all of Broque Madame's challanges was a lot better in the original. You got a shell that, while having great stats, also gave you a passive 30% Punch attack increase. It was the only shell with a passive effect in the original too.
In the first clip, I believe there is one other thing that’s different besides speed is they have more defense. The first body took 206 damage while the new one takes 173.
Beating Class 7 in The Gauntlet isn't really that difficult, I did it with Mario and Luigi at Level 36 with this loadout: Mario: - Master Wear (increases damage of Critical and Lucky Hits) - Bro Socks (fully refund the cost of a Bros. Attack if scoring an Excellent with it) - Heroic Patch (greatly increase the cost and damage of Bros. Attacks) Luigi: - A-OK Wear (increases all stats) - DX BP Socks (because BP is important) - Tight Belt (decreases BP costs by a good amount) With this, I was consistently able to land Excellent Bros. Attacks with Mario, and thus had no BP problems with him while also dealing massive damage. Luigi consumed less BP than he usually would and had lots to spare too, so I only had to occasionally use Syrup. Best to do in the Dark Star X battle while he is invulnerable and you took out the Dark Satellmites X with one Snack Basket from Mario, and during the Bowser X fight while your Bros. Attacks are down. Badges: Went in with the Expert Badge and Powerful Badge first for the x6 damage in the final fight. Once I had that badge filled, I switched to a Master Badge + Mushroom Badge for an emergency revive if needed (because Bowser X hits like a tank). Once I had that, I went for the Master Badge + Powerful Badge so I could use the Falling Star with an x3 again. So I breezed through the first bosses with Mario dealing ridiculous damage (Falling Star 2000 damage on Bowser Memory LX with Lucky Hits and DEF down after the big star hit) and was at Bowser X with something like 24 remaining turns. I immediately hit him with a Falling Star x6 so I would get him into Fury immediately (and I almost accidentally killed him in one attack, dealt 5300 damage with Lucky Hits, I only missed like two more Lucky Hits from the clusters). I then let Luigi use the weaker and less consuming Bros. Attacks (Jump Helmet, Green Shell, Fire Flower...) and Mario used the heavy-hitters (Mighty Meteor, Falling Star, Magic Window...). Once I got the Falling Star back I had my x3 damage set up, and I managed to dodge most of Bowser's attacks or survive the ones that hit. The x3 did lots of damage too, and I just kept spamming my attacks and he went down easily. It only took me 18 turns to defeat Class 7. Edit: After fully watching the fight...I'm an idiot, I could have just lowered his HP some and finished it with the Falling Star without triggering Fury. Ah well, it still wasn't too difficult.
18:34And Red is actually my favourite color. 25:32Wait, *_7200?!_* That was the absolute most appropriate time for me to have said I was done for! 27:32Yeah, no. I am *so* much more used to this on the original. It's just easier to predict where each of the Brothers will appear.
Why do Goombas are defeated when Mario throws a fireball at them but not when Bowser does it? Also, 5000-ish damage is the greatest damage I have seen in any M&L series video without hacking or grinding to 999 POW...
Huh weird, in the original game, the Dark Mecha Chawful's alternate form's attack had this "glitching" effect to it that made it harder, but they made it easier for the remake... I guess that's another thing that the remake ends up breaking. EDIT: Also thanks for showing it off Skawo! I appreciate it. :D
The reason they don’t have the improved armor at the beginning is because it’s a scam, they can’t get a new one until the old one breaks, so they keep the old pieces to improve the new armor when it gets sent out
I know this is a nerfed edition, but seeing Bowser X get his damn skull bashed in by Falling Star (with dramatic slowdown) is so very satisfying considering what his older self can put you through!
The main issue I have with it is the scripted damage and the cutscenes. The first thing wouldn’t be an issue... if the gimmick of the giant battle hard mode counter parts (X’s and Turbos) wasn’t that you *couldn’t obtain healing items, nor heal in general*. At least Dream Team was kind enough to removed the scripted damage from the X version of Giant battles. Maybe this reason is why there isn’t a Turbo Giant Boss Medley...
Who would win? Damage to Bowser X with a 6x multiplier and one of the strongest attacks in BiS, dealing 4956 damage with Luigi having a very high POW level, *or* *A lucky critical hit with the Slingsniper with enemy DEF down, everyone's POW up, and stopped time with LVL 45, balanced stats, and ~90 'stache, dealing... similar damage* in Dream Team this sounds so stupid ples look at other comments now
Gauntlet equipment I used level 37 both bros. Mario Synchronized Wear (But D Star can also be used) Daredevil boots Gumption Socks (All POW Beans) Luigi Excellent Wear Excellent Gloves Badge Socks (All defense, Stache, and Speed Beans) Beginner Badge and Bro Badge Change to Pro Badge and Powerful when you get to Whismer Strategy for the first 3 bosses use any non-lethal attack from Mario and then Mighty Meteor for KO Durmite (you want syrup or 1-up) Then for Alpha Kretin you start off with yoo hoo cannons and then if you have all green on Luigi’s turn use Super Bouncer, if not then jump with either bro to finish then mighty meteor for the KO. Whismur should be simple you could use a syrup from Mario on either bro and falling star with Luigi depending on how many badge meters you have filled up or you could just go for two mighty meteors, it’s wether you are wanting max syrups for later or not. Then on junker, use both badge meter fills and switch to pro and powerful badge. You should have 32-30 turns left. You can either kill junker asap or use junker with bros moves from Luigi to get both powerful badges to spam on dark star/Bowser x but with 30 turns you have some leeway. You might lose Mario’s turns in these last fights but I would say Mario can have about 6 ko’s before the chance to win is 50/50 if you get into the bowser with with 2 powerful/pro badge meter fills then you can win in about 12 turns using Falling Star for each badge fill and then using the other bros moves to get another shot if needed.
Dark Mecanifawful.5 used to make it so you couldn't see the number. I see now that magic window has a limit to how much damage you can do. That ruins the attack for me.
The dark mechawful robots have the same alt form in the original game aswell -_- they just deal more damage and with the punch attack the timer glitches to make it harder to counter Yet sadly they change this fun unique quirk in the remakes sigh...
I always just did the meteor attack to gain items for the x boss gauntlet. Then just use a few free turns using syrup while dark Star was invincible on the ds version. Then power boost magic window ( i was good enough at it that I was able to outdamage the Star move with it and on a good day I could one turn up to the trash can and on a Really good day since it was an infinite attack till your screw up x dark Star ( after it was vulnerable anyway)
So the Dark Star X is yellow/gold now, huh. Guess I can't really complain if it gives the Dark Bowser mods for Smash more palette opportunities. (ngl I'd use a gold Dark Bowser mod in Smash)
I see you skipped one of Bowser X gimmicks. When close to death he heals back to full health and enters rage mode. I don't know how low he has to get, but that makes the fight longer. There he also uses his giant attack.
what pisses me off is that they increased the BP cost for ALL bros attacks. Like, I kind of get the nerfing of falling star, but the attack itself was nerfed. Magic window could’ve been nerfed only in one way, but upping its bp cost AND making it no longer infinite?! like, just do one! and although I disagree that this could’ve been on switch, PiT (Partners in Time, the game that came before it that they skipped because it did poorly compared to the others) could’ve EASILY worked with one screen.
Surprised no one ever told you about softener gloves. Hoo boy. What if I told you they had around a 90% chance to inflict the strongest defence down debuff in the game, which works on bosses? After the debuff from it, it's basically an around 3.5x damage multiplier. Boss rush with that knowledge is a joke. With daredevil boots, challenge medal, softener gloves, and magic window I've seen high 5 digit damage values.
@@Skawo Alright. One more thing: I skipped most of the episodes because I'm crazy. Which episode has the part where the Mario Bros. need to break Bowser out of the safe?
Does anyone prefer the old sprites and animations in the original? These new animations are okay, but to me they seem stiff and can barely be as flexible as the the old ones
The opportunity to make Memory Bros X have Wario and Waluigi’s colors was missed _twice._ Can you believe that a GREAT opportunity like that was missed *TWO ENTIRE TIMES*
I would have wanted any sort of recoloring of the Bros.
But I never thought of that neat idea.
Even then they could just have painted them the original color palettes for them, would have also work
Didn't read the comment and also thought that
"Who's Waluigi?" Says Nintendo.
Wasted
They _did_ use the Giant Bowser model in Bowser X's Giant attack.
Basically they did what the did with the Mega Mushroom in Paper Jam.
Cool
Sucks we don't get to see it, but better than zero I suppose.
Feltzer342 well i don’t think they could have done it on the 3ds i can see the switch easily having something like that on it
@@Kurumithespiritnightmare Problem is, this game and the original used the touch screen a lot. How would they implement this game into one screen? Especially places like Yik's Tower, where Bowser affects the place Mario & Luigi explore without sending the Bros back to Bowser's hub world when he takes over.
@@paperluigi6132 Maybe they could make a mini screen in a top corner just like the Sea Blooper fight.
And I think the Switch does have a Touchscreen.
The only problem with a Switch version would be attacks that require a lot of vertical distance, like Snack Pack or some enemy attacks. But they could strech the screen, scroll it a little or just adapt them to fit.
In the DS version the magic door was an infinite attack until you messed up...
yeah if you could hold up doing it for an hour I bet you could jump at the speed of light.
The ending animation is cool in the remake
Actually, it still is in the new version
@@thatguy-yy9tz Speed does cap out after a bit, so if you were able to set up an AI to perform the attack for you, you could reliably beat the final stage of the gauntlet at level one (not that it’s possible to reach the final stage with magic window without leveling up)
They probably removed it cause it would make the bosses to easy
Now's probably as appropriate a time as any to mention the Falling Star's quirks in this version.
In the original, it was much more fast-paced. The star moved faster, you threw just a bit faster, the color swapped much faster, and if you were really good, you'd get 3 clusters of stars with an extra or two. The average decent go at it would get two clusters and a lot of small ones.
In this version, *everything* has been slowed down, and they seem to have compensated for the attack lasting for infinity by making each of the clusters (now easily reaching *four* of them) do less and making the individual stars do jack all. It took the absurd ×6 modifier plus those random buffs to make the small stars do an amount of damage comparable to what they easily did in the original, 13.
Also the stars thrown are now generic with no cute little eyes and I miss that.
@Andrew McKiddy *OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO*
Yeah, most of the changes made to the attack didn't add any positive features.
MC_ Sea well i actually really prefer it in the remake it’s much slower which makes it more easy to get a more powerful strike
Not to mention the slowdown
The slowdown doesn’t happen on New 3DS, but I still don’t like the remake’s Falling Star a lot
27:32 The Avengers ambush thanos with Dr. Strange "Avengers Infinity War" (2018)
Willing to bet that they made Dark Star X gold because that's the color of a regular Power Star. And with that reasoning, I honestly prefer this new look.
The original had such a bright, vivid red, you couldn't really call it "Dark" anymore either, methinks.
We could call the original the “evil Deviantart OC Star”.
At least that’s my 2 cents on its color choice
I still remember my first time beating Bowser X in the original. Mario was down and I had no 1ups left, so I just hammered with Luigi in a desperate attempt to finish him off as it was pretty late into the battle. I failed the attack and only did 33 damage.
And it killed him. I was completely awestruck.
DannyJS1 yea i did the same thing with cackaletta soul in the remake i got an excellent jump attack i had 4 hp left and mario was down
I do remember as well. It was three years ago. Wonder why it took me that long? I have the European version of the game, which had a bug that fucked up the sprites after bowser did the attack where he goes on fire and drops flame from the upper screen. It was a literal nightmare, I didn't even understand what the hell was going on and what in the world was hitting me, but I was so happy when I finally won :)
@@gabrieleadami5265 I only won by overleveling bowser X (at lvl60 or 70), those glitched sprites are awful!
Bruh imagine being Bowser and just receiving the Golden Shell and being like "Wait what, what is the gauntlet and where did this Golden Shell come from???"
Bowser pukes out a golden shell
*hacks up a shell made of solid gold*
"Uh, Chippy!? Tf is this?!"
A washing machine? At that speed, sounds like Bowser is trying to summon Beetlejuice.
ACHOOO
Imagine being able to avoid a trash can vaccum.
This post was made by the OG hardware gang
The gold Dark Star is likely done to be the opposite of a Dark Star even inverting yellow goes to blue and vice versa.
It can also represent how this gold Dark Star X not only represents the original DS games fight with the actual Dark Star but also because of the atmosphere fitting more in this battle arena with the normal boss theme since it's not as Dark as fighting the Real Dark Star. It's hard to explain but I hope you get what I mean.
GeoshiTheRed wow that’s actually the best reason for making it yellow and why they didn’t use the better battle theme anyways really nice comment keep up the good work
@@Kurumithespiritnightmare Thanks I can be quite observative =)
Its certainly not an easy thing to figure out, but it can be a rather accumulation thing to figure out. ;)
I think they did it because, with the new colors of the battle arena, it would have been hell to see the dark star with the original tone of red they used.
@@Slim_Java That's another good point too.
0:38 Perhaps Fawful had only recently came up with these new designs as Bowser was storming Peach's Castle and didn't want to use them at first, since they were unpolished.
Would make even more sense in the original game, where upgraded Mechawfuls had their timers glitch before reaching zero.
20:37
"R.I.P Mario"
1981 - 2019
Killed (and killed again) by the Dark Star
Place : Bowser's inside
Where did we find him : In the toilet, with Luigi, who survived..."
20:46 Mario : Wait, no, I am fine, I somehow revived... Twice !
21:17 Mario : (Gets squished)... I am... Fine...
21:53 Mario : (Gets squished again)... Ugh... I am still OK... Mamma mia, if Luigi can get hit by a "Mighty Meteor" be is okay, I can be smashed by him a thousand times ! Yahoo !
26:16 Luigi : (Gets hit by a Mighty Meteor... again)
Mario : See ?
30:41 Me : The smartest thing Bowser could do at that moment, is to use his shell...
Glitch Kid wish there was an option after you 100% to actually fight Mario and Luigi as Bowser or vice versa.
Since this episode focuses on the gauntlet....While I was fighting junker X in the original a few days ago, it actually missed the little trash can when throwing him
30:49 NOW THATS ALOT OF DAMAGE
15:25 The mystery meteor made a Luigi sound when you hit it.
6:00
Aw, the Junker X fight gives you a rather nifty item which I thought you'll use. The Challenge Medal. In the DS version all this did was buff the enemies stats & gave a 50% increase in coins. A drawback is that you had to sacrifice an equip slot for it.
In the remake, it's been changed to be like the Great Force item from Superstar Saga, where you deal increased damage, both given & taken. It affects everyone, including Bowser even if the Bros. don't end up fighting anything.
Due to that... the Challenge Medal + Dare Devil Boots makes the game very broken. For Mario he wore 'Hero Wear, Bros Socks & Daredevil Boots' while Luigi had 'Barrier Wear, Special Gloves DX & Challenge Medal'. Mario dies in 1 hit from anything but Hero Wear's revival works out well not to mention unlimited BP if you get Excellent for his Bros. Attack, and Luigi with Barrier Wear grants him immunity for 10 hits while trying to deal some damage with the Special Gloves DX from his Bros Attack. Throw in the Challenge Medal into the mix and there ya go, game broken.
Let's just say on an Air Cheep, for the First Strike Mario deals 63 damage. With the Challenge Medal... that becomes 158 damage. He also has the Boots equipped.
I used the Challenge Medal in my playthrough of the original game just to make the game more challenging. I felt it served that purpose better.
The equipment slot being used up sucked, but I was willing to put up with it.
Oh, I didn't even read the description of the Challenge Medal, to be honest; just assumed it was the same as in the original. Would definitely use it now!
Yep, a warning however... if you pair the Challenge Medal with Double-Edge Fangs on Bowser... don't miss getting an Excellent otherwise it'll VERY likely one-shot you with regular attacks.
Using a Punch Attack... got a "Great" for 565 damage and it reflected 705 damage back which is an Instant-KO. Without the medal, hit 226 damage with 113 reflected back.
Sonic8000 i really love the remake version better easily the best gear in the game
Remember when this tas guy was using the magikoopa bros attack and they would keep drawing weird messages while drawing the line
21:48 Considering that butterflies taste with their feet...
Does this make Luigi a butterfly?
I need to see a drawing of butterfly Luigi
@@Green24152 I would try but
A: I'm not sure I can
B: Where would I put it
C: I'm lazy.
I'll try to remember this though so if I ever get like a deviantart account or something that'll be the one thing I put on there and I'll try to remember this here thread
@@seabassthegamer6644 so there's just gonna be a random pic of Luigi as a butterfly in there alongside the other stuff? Neat.
Damn, 6x badge effect is absolutely ridiculous. I had no clue you could normally get numbers that high in an Mario RPG without grinding.
So I didn't get to say this at first, but recently, a childhood memory came back to me regarding this fight: When I saw Bowser X for the first time (I wasn't even 12 years old when the DS game came out), I actually had my own theory as to what he was! 12-year old me thought Bowser X was Bowser's thoughts of having enough power to defeat Matio & Luigi given a physical form! Of course, it was just my overactive imagination, but I think part of it is due to how BiS is my favorite Mario RPG of all time and probably my favorite DS game next to Kirby Super Star Ultra.
If Bowser's body can take the Dark Star battle... and create a more powerful version of that... then, why isn't Dark Star X the one giving it to the Mario Bros. in the first place? Oh, God, that sounds so wrong in hindsight.
1:10 Seems like they have higher defense, also.
Omg I never knew you could just doodle like heck and still counts for the magikoopas
The same for the ds version, but more limited
If your wondering about the giant attack, yes the model is used, even new animations and everything, just that jumping on the spring looks a little weird.
Good thing you took down Bowser before him falling to half HP.
Because if he does.
Enters Fury and heals back to full...
Only the Ogs remember how insane the boss was for the ds
My strategy was a lot like yours, except the Daredevil Boots went on Luigi and Mario got the Challenge Medal and piece of equipment that restores BP whenever you get an excellent. I used Yoo Who Cannon to clear out most of Alpha Kretin's segments, and if there were no more segments of the color of the Bro. whose turn it currently is, use either Jump Helmet or Super Bouncer if it's Luigi or Mario's turn respectively since it causes that other Bro. to land the hits.
Incidentally, you didn't happen to find the Dark Fawful Guys carrying a giant Bob-omb in Princess Toadstool's Castle, did you?
Oh god I cringed at Princess Toadstool
@Francisco Colautti That's like calling Eggman "Dr. Robotnik". They even made a jab at that in Sonic Generations.
The movie I can forgive, since it's based on the Genesis days.
@Francisco Colautti Welp, I do.
@@paperluigi6132 actually robotnik and eggman are 2 seperate people as evidenced in sonic generations
@@minerrem7188
...
Excuse me whilst I more than innocently correct you. Dr. Eggman calls Classic Eggman, (oh god I don't like calling Dr. Robotnik Classic Eggman) and I QUOTE Eggman from the game, "Most excellent and efficacious Dr. Eggman of the past." That is just Eggman from the PAST, not two seperate people.
1:06 in the original i think it was impossible to dodge them the numbers would glitch out and they would just attack whenever they want
No outro gag? I'll just pretend you were wearing a golden Bowser shell.
I'm disappointed that Bowser X wasn't recolored like the other X bosses were. Wonder if there's a reason for that.
I kinda like it like that honestly. It felt like that you weren't fighting an X clone of Bowser; you were fighting Bowser himself!
That fight is basically the final Bowser fight we didn't get at the end of the game. Guess they put it into the optional Boss Gauntlet because of how strong he was.
same happened in Dream Team for some reason; very conspicuous considering how Antasma X did get one.
I guess fighting Bowser as-is does seem like part of the experience, though. Like, he gets stronger while still being the same stubborn old arch-nemesis?
4:06 Why does it sound like Bowser is sneezing every time he does this attack until the speedup ends?
8:00 I think it's mathematically impossible to avoid that.
Magic Window works.
When I did the x battles in the original, I was very underleveled but had my badges give bp.
Basically using my bros attacks to one shot everything until Bowser X, used a bp charge, and then went down the list on my strongest attacks until I got them back.
Super late to this, but i preferred the original's KO status. It was more unique and less busted since it would instead give that multiplier ONLY to the single next hit. In other words: For the shooting star, it would only dramatically increase the big star's hit. This, obviously, made the spring helmet the BEST tandem since it was the only single target, one hit tandem (also made the basket a complete crowd destroyer, but you never need THAT much AoE)
Plus, the final badge was a lot cooler. You get fairly fast charge (i recall better than the great badge at least) and awesome effects BUT if you dont get an excellent (with the exception of the attack being interrupted due to all enemies being dead), that bro's side resets
0:40 My guess is that the suits are like mechs for the heads and well ressources are limited
so when he finally upgrade the suit design he only has a LIMITED amount of them wich is why when an old one is destoyed they are authorised to use a new one
Me: sees luigi hit 69 damage twice
Also me: *very nice*
When you sped up the Magikoopa Mob massage, it kinda sounded like something was saying "Pickles, yeah!"
Oh, the Fawful Express rematch is HORRIBLE. The spike walls last longer than the missile getting to you.
I almost broked my bottom screen
what's truly weird is that bowser decided to fight you... in his own body!
Maybe that's a memory fighting the bros. Remember what Zero said in his game.
"My mind does not remember you, but my body does."
Welp, good strategy. I wouldn't have thought of using it because I would've assumed that the POW up badge would work the same as it did in the original, and only upgrade the next HIT, as opposed to the next move.
Would mean that only the 1st hit of Falling Star would get boosted (which, actually is still worth it considering how hard it hits).
I think the Magikoopa Mob Challenge is still different, in that it never speeds up.
Then again, you sped the entire thing up so it's hard to tell if I'm right or not.
Still, I remember the reward for completing all of Broque Madame's challanges was a lot better in the original. You got a shell that, while having great stats, also gave you a passive 30% Punch attack increase. It was the only shell with a passive effect in the original too.
The heroic ring is actually good it doubles your brawl attack power but increases the ability to do a brawl attack by 50%
*7:25* Use , Magic Mirror or Woo-Hoo canon , Those two works well against that boss.
It is Yoo Hoo
@@ashleysony7943 It is been a long time before I played Mario & Luigi.
The Dark Mechawful.5's screens also glitch out when attacking but you didn't see that here
I NEVER knew you could jump in the cake minigame!
i think it's new to the remake
In the first clip, I believe there is one other thing that’s different besides speed is they have more defense. The first body took 206 damage while the new one takes 173.
Beating Class 7 in The Gauntlet isn't really that difficult, I did it with Mario and Luigi at Level 36 with this loadout:
Mario:
- Master Wear (increases damage of Critical and Lucky Hits)
- Bro Socks (fully refund the cost of a Bros. Attack if scoring an Excellent with it)
- Heroic Patch (greatly increase the cost and damage of Bros. Attacks)
Luigi:
- A-OK Wear (increases all stats)
- DX BP Socks (because BP is important)
- Tight Belt (decreases BP costs by a good amount)
With this, I was consistently able to land Excellent Bros. Attacks with Mario, and thus had no BP problems with him while also dealing massive damage. Luigi consumed less BP than he usually would and had lots to spare too, so I only had to occasionally use Syrup. Best to do in the Dark Star X battle while he is invulnerable and you took out the Dark Satellmites X with one Snack Basket from Mario, and during the Bowser X fight while your Bros. Attacks are down.
Badges:
Went in with the Expert Badge and Powerful Badge first for the x6 damage in the final fight. Once I had that badge filled, I switched to a Master Badge + Mushroom Badge for an emergency revive if needed (because Bowser X hits like a tank). Once I had that, I went for the Master Badge + Powerful Badge so I could use the Falling Star with an x3 again.
So I breezed through the first bosses with Mario dealing ridiculous damage (Falling Star 2000 damage on Bowser Memory LX with Lucky Hits and DEF down after the big star hit) and was at Bowser X with something like 24 remaining turns. I immediately hit him with a Falling Star x6 so I would get him into Fury immediately (and I almost accidentally killed him in one attack, dealt 5300 damage with Lucky Hits, I only missed like two more Lucky Hits from the clusters).
I then let Luigi use the weaker and less consuming Bros. Attacks (Jump Helmet, Green Shell, Fire Flower...) and Mario used the heavy-hitters (Mighty Meteor, Falling Star, Magic Window...). Once I got the Falling Star back I had my x3 damage set up, and I managed to dodge most of Bowser's attacks or survive the ones that hit. The x3 did lots of damage too, and I just kept spamming my attacks and he went down easily. It only took me 18 turns to defeat Class 7.
Edit: After fully watching the fight...I'm an idiot, I could have just lowered his HP some and finished it with the Falling Star without triggering Fury. Ah well, it still wasn't too difficult.
Love the series!
When I fight the Dark Mechawful 5.0, they don't give me that much experience
18:34And Red is actually my favourite color.
25:32Wait, *_7200?!_*
That was the absolute most appropriate time for me to have said I was done for!
27:32Yeah, no. I am *so* much more used to this on the original. It's just easier to predict where each of the Brothers will appear.
If you think Bowser X having 7200 Health in the original was alot, with the Challenge Medal back then, he had over 10000 health!
30:00
In a long battle my Mario randomly increases him stats out of nowhere too! Why? I don't know but it is a cool but kinda weird touch.
I wonder why that happens
For some reason, one time I had defeated the Beta Kretin X while it was still in it's joined state.
Why do Goombas are defeated when Mario throws a fireball at them but not when Bowser does it? Also, 5000-ish damage is the greatest damage I have seen in any M&L series video without hacking or grinding to 999 POW...
Also, I'm not sure but I think you're missing some blocks that are only available by Bowser's rolling ability...
In the original, the Magikoopa attack used to start at 3, so they actually BUFFED it. It's still easy as hell in my opinion, but yeah
I read the title as "Quit the X Parasite" Have I been playing too much Metroid Dread? Nahhhh
i wathed this video like 8/9 months ago, why did youtube recomend this again
Victory indeed (4956 damage)
Huh weird, in the original game, the Dark Mecha Chawful's alternate form's attack had this "glitching" effect to it that made it harder, but they made it easier for the remake...
I guess that's another thing that the remake ends up breaking. EDIT: Also thanks for showing it off Skawo! I appreciate it. :D
They broke it by making it not broken in-universe. How ironic.
@@seabassthegamer6644 That IS rather ironic.
The reason they don’t have the improved armor at the beginning is because it’s a scam, they can’t get a new one until the old one breaks, so they keep the old pieces to improve the new armor when it gets sent out
Skawo sincerely I had subscribe since you were doing the partners in time!!
20:42 you're right and that's ho2 i lost the normal stage 6 fight
I know this is a nerfed edition, but seeing Bowser X get his damn skull bashed in by Falling Star (with dramatic slowdown) is so very satisfying considering what his older self can put you through!
I wish you good luck on that final giant battle..it will lead you ultimate frustration...
Literally, i still haven't beat it..
I beat it first try :t
Ooo...well i give a gg on that lad, cant wait to see the rewards or whatnot
The main issue I have with it is the scripted damage and the cutscenes.
The first thing wouldn’t be an issue... if the gimmick of the giant battle hard mode counter parts (X’s and Turbos) wasn’t that you *couldn’t obtain healing items, nor heal in general*. At least Dream Team was kind enough to removed the scripted damage from the X version of Giant battles.
Maybe this reason is why there isn’t a Turbo Giant Boss Medley...
Annnd..i finally beatin it, not usually important but eh.
Now i can retire this game.
Who would win?
Damage to Bowser X with a 6x multiplier and one of the strongest attacks in BiS, dealing 4956 damage with Luigi having a very high POW level, *or*
*A lucky critical hit with the Slingsniper with enemy DEF down, everyone's POW up, and stopped time with LVL 45, balanced stats, and ~90 'stache, dealing... similar damage* in Dream Team
this sounds so stupid ples look at other comments now
Gauntlet equipment I used
level 37 both bros.
Mario
Synchronized Wear (But D Star can also be used)
Daredevil boots
Gumption Socks
(All POW Beans)
Luigi
Excellent Wear
Excellent Gloves
Badge Socks
(All defense, Stache, and Speed Beans)
Beginner Badge and Bro Badge
Change to Pro Badge and Powerful when you get to Whismer
Strategy for the first 3 bosses use any non-lethal attack from Mario and then Mighty Meteor for KO Durmite (you want syrup or 1-up)
Then for Alpha Kretin you start off with yoo hoo cannons and then if you have all green on Luigi’s turn use Super Bouncer, if not then jump with either bro to finish then mighty meteor for the KO.
Whismur should be simple you could use a syrup from Mario on either bro and falling star with Luigi depending on how many badge meters you have filled up or you could just go for two mighty meteors, it’s wether you are wanting max syrups for later or not. Then on junker, use both badge meter fills and switch to pro and powerful badge. You should have 32-30 turns left. You can either kill junker asap or use junker with bros moves from Luigi to get both powerful badges to spam on dark star/Bowser x but with 30 turns you have some leeway. You might lose Mario’s turns in these last fights but I would say Mario can have about 6 ko’s before the chance to win is 50/50 if you get into the bowser with with 2 powerful/pro badge meter fills then you can win in about 12 turns using Falling Star for each badge fill and then using the other bros moves to get another shot if needed.
Dark Mecanifawful.5 used to make it so you couldn't see the number. I see now that magic window has a limit to how much damage you can do. That ruins the attack for me.
I wish bower memory m&l x bowser x and kretin x colors were inverted also I plan on getting this game me mom gonna buy it for me
The dark mechawful robots have the same alt form in the original game aswell -_- they just deal more damage and with the punch attack the timer glitches to make it harder to counter
Yet sadly they change this fun unique quirk in the remakes sigh...
I always just did the meteor attack to gain items for the x boss gauntlet. Then just use a few free turns using syrup while dark Star was invincible on the ds version. Then power boost magic window ( i was good enough at it that I was able to outdamage the Star move with it and on a good day I could one turn up to the trash can and on a Really good day since it was an infinite attack till your screw up x dark Star ( after it was vulnerable anyway)
Bowser is 100 percent prime cut grade A final boss! 😆
So the Dark Star X is yellow/gold now, huh. Guess I can't really complain if it gives the Dark Bowser mods for Smash more palette opportunities. (ngl I'd use a gold Dark Bowser mod in Smash)
*Sees the thumbnail*
Oh dear
Awesome Video
I see you skipped one of Bowser X gimmicks. When close to death he heals back to full health and enters rage mode. I don't know how low he has to get, but that makes the fight longer. There he also uses his giant attack.
The gold shell is 8 defense because gold is malleable. But thats just me guessing.
oh final rank is a ton of levels earlier than the original
I wish this game was on the switch I would totally get it
what pisses me off is that they increased the BP cost for ALL bros attacks. Like, I kind of get the nerfing of falling star, but the attack itself was nerfed. Magic window could’ve been nerfed only in one way, but upping its bp cost AND making it no longer infinite?! like, just do one! and although I disagree that this could’ve been on switch, PiT (Partners in Time, the game that came before it that they skipped because it did poorly compared to the others) could’ve EASILY worked with one screen.
25:29 Let me get this straight. We’re fighting Bowser...inside Bowser?
Yes.Problem?
Bowser & Bowser: Bowser's inside Bowser
Skawo I suppose it makes as much sense as the rest of this game, so...
@@flipperjr.3822 A fan of The Issac of Issac: ReIssac eh?
You know logically Dry Bowser would've somewhat made sense in a way if you think about it?
Do their green counterparts outside Peach's Castle also do this?
Where's the part with bowser x when he gets fury mode and heals 9999 hp
He actually managed to skip it by doing enough damage.
Bruh i just used bro socks on mario and done bro moves excellently
Surprised no one ever told you about softener gloves. Hoo boy. What if I told you they had around a 90% chance to inflict the strongest defence down debuff in the game, which works on bosses? After the debuff from it, it's basically an around 3.5x damage multiplier. Boss rush with that knowledge is a joke. With daredevil boots, challenge medal, softener gloves, and magic window I've seen high 5 digit damage values.
30:42 Me when Im 4 years old and Have a illness that makes me throw up.
the boss rush never gives you xp
that's so annoying xD
I also wonder why they made candies super rare
Hey circles also works I literally got a silver medal just by doing circles
The only thing that I like about the remake is the mini game music remix
I wish I had this game if I didn't clumsily break my 3ds
How did you break it
@@firebro74 dropping it a lot
SODA!
"One of the best play through youtubers I've known." -By an 11 year old
Any tips for getting an excellent rating on the spin pipe?
Keep track of only one brother, and just respond to whether they're at the top of bottom after the spins.
@@Skawo Alright. One more thing: I skipped most of the episodes because I'm crazy. Which episode has the part where the Mario Bros. need to break Bowser out of the safe?
@Atou Ngoh Ok, it's the part after he destroys the Fawful express and gets betrayed by his minions and gets pushed into the safe.
@Atou Ngoh Thank you
How is he doing so much damage
Why the bleep did they nerf the never ending windows
I need this game in 60fps bro
Would you mind to do an Undertale walkthrough someday?
Maybe, but it's unlikely.
@@Skawo please do but if you do play the switch version because of the new boss
idk how to get out of the save point when you save when you are about to fight dark bowser? Can someone help?!
There are exits on the sides.
eXXUse MEWh
Have you ever considered LPing a Crash Bandicoot or Mega Man game?
26:17: im not saying your terrible im saying that perhaps your timing was a bit short or you accidentally let go of the B button.
Does anyone prefer the old sprites and animations in the original? These new animations are okay, but to me they seem stiff and can barely be as flexible as the the old ones
Why aren't you doing the bowser jr jouney
Because it is incredibly boring
Boring because of grinding I understand it's like wasting a time for nothing yes indeed is annoying to grind just because of high level
Falling star looks nerfed.
It was. It was made much easier to use but the damage was nerfed.
@@SPZ-gv2on it was already very easy to use.