Creating Realistic Wetmaps in Blender CGC Weekly #20

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  • Опубліковано 2 жов 2024

КОМЕНТАРІ • 71

  • @hoofed
    @hoofed 6 років тому +64

    4:29 had me worried for a second that my GPU was dying. >_

    • @mrexotics3308
      @mrexotics3308 6 років тому +3

      ME TOO me too

    • @RemingtonCreative
      @RemingtonCreative 6 років тому +5

      Holy cow. What happened to the video there?!

    • @jorgechinchilla6505
      @jorgechinchilla6505 6 років тому +2

      Me too! xd

    • @dahahaka
      @dahahaka 6 років тому +3

      encoder failure you can see the different mpeg frequencies in there in every block

    • @martinjh999
      @martinjh999 6 років тому +2

      Glad it wasn't just me then - Not quite a new card I've got...

  • @uddhavvegad8440
    @uddhavvegad8440 6 років тому +22

    Maybe you should use the wet map as a normal input to cuz water has some density when it's slides just a tad though.

    • @RemingtonCreative
      @RemingtonCreative 6 років тому +15

      That's definitely another layer of realism you could add! I did that in the render displayed at the beginning of this video.

  • @leecaste
    @leecaste 6 років тому +9

    Wet surfaces get more saturated because the specular is "moved" to the water surface and they get darker because light keeps bouncing inside the water volume therefore loosing energy.

  • @ThatWarioGiant
    @ThatWarioGiant 6 років тому +9

    the license you’re looking for is public domain

    • @RemingtonCreative
      @RemingtonCreative 6 років тому +4

      That's the word! My on the spot thinking isn't to sharp sometimes 😅

  • @T1mothyTee
    @T1mothyTee 5 років тому +3

    Folks, you can get rid of the sub div modifier on your mesh once you've baked the maps and applied them. :,) such a lovely tutorial

  • @johanneszwilling
    @johanneszwilling 2 роки тому +1

    Is there a way TO NOT touch the base roughness of the texture onto which the wetness effect is being applied? Right now the wet-maps take over the entire roughness setting...

    • @johanneszwilling
      @johanneszwilling 2 роки тому

      Never mind, I got it! (Multiply Node that goes into Roughness up to 1)

  • @rajarajanmanoharan
    @rajarajanmanoharan 5 років тому

    In his swimming pool scene, the wet map expands a bit after the ball stops rolling.

  • @aurafireheart
    @aurafireheart Рік тому

    Bit of a shame I couldn't get this to work on blender 3.5. Was really hoping to be able to use this on a beach scene I'm working on but so far no dice. Seen plenty of people do beach scenes but almost all of them just showcase the wetmaps but don't explain how they pulled it off.

  • @pds8475
    @pds8475 2 роки тому

    I tried to recreate this scene with a ball bouncing on a plane since it is no longer available to download. I then followed the video exactly to 4:49 but other than the ball bouncing nothing is happening.

  • @wesleysmith9749
    @wesleysmith9749 3 роки тому

    You only show how it’s work where are the designs what u make I’m interested how the finish design looks!! 😊

  • @izuix5629
    @izuix5629 6 років тому +3

    14:40 you could also just press ↔

  • @RomboutVersluijs
    @RomboutVersluijs 6 років тому

    PS you meant to say; Subscribe to cgcookie and than get the link to the file?

  • @HubertKnoblauch3DContentOnline

    amazing stuff

  • @JakobScheidt
    @JakobScheidt 6 років тому

    Oh, that's a cool tip!

  • @sams_3d_stuff
    @sams_3d_stuff 6 років тому +8

    Wow,that render is soooo cool ..

  • @yannmasoch
    @yannmasoch 6 років тому +1

    Great tutorial!! I expected to see a final video/animation but very good tutorial anyway 👍

  • @Interesting59
    @Interesting59 6 років тому +1

    This boy is really handsome.

  • @jinsang3d
    @jinsang3d 6 місяців тому

    could we get an update???? its been a little bit!

  • @4minus1d
    @4minus1d 6 років тому

    This is really helpful ,

  • @HariEdoTV
    @HariEdoTV 6 років тому

    Aw, you should have finished off with a final animation, dropping fifty wet balls onto the surface while the camera panned around it.

  • @shash_wut
    @shash_wut 6 років тому +2

    a full rendered animation?

  • @riben1
    @riben1 2 роки тому

    Still relevant 10/10 👌🔥❤🤓🙏

  • @copypaste3526
    @copypaste3526 5 років тому

    I can't get it to work in 2.8. No paint no nothing.

  • @bharatns598
    @bharatns598 3 роки тому

    It works in eeve or Only in cycle

  • @brobocops
    @brobocops 3 роки тому

    Is there any way to apply the wet map dynamically without exporting the maps, by baking or something?

  • @extasyGH
    @extasyGH 6 років тому +1

    What's your machine rig?
    the cycles render preview updates super quick

  • @TeenstarletsInfo2015
    @TeenstarletsInfo2015 6 років тому

    Thanks for your always up-to-the-point tutorials. I really love them.

  • @UncleBurrito15
    @UncleBurrito15 6 років тому

    Next episode. How to create realistic muzzle flashes.

  • @AliSot2000
    @AliSot2000 6 років тому

    Good Video, but I have two minor things you might want to add: first, why didn’t you set the image sequence node from color to non-colordata? And secondly if you have water spilled wouldn’t it be smart to add an adaptiv subdivision surface modifier and use the wet map as an input for the displacement output of cycles materials?

  • @SpencerMagnusson
    @SpencerMagnusson 6 років тому

    "Water usually doesn't evaporate that quickly."
    * makes air quotes * "usually" XD
    Nice tutorial, good use of implementing the material.

  • @AfesoFranklyn
    @AfesoFranklyn 6 років тому

    Whats his laptop setup? Looking to get a new PC and a Laptop seems like the possible route.

  • @Ulululululululululu
    @Ulululululululululu 6 років тому

    i think animating the radius of the brush would be cool. have it a bit bigger while the ball bounces and then shrink it for the rolling part.

  • @mrfeathers3938
    @mrfeathers3938 4 роки тому

    this is great and all but how do I just draw some wetness onto the surface? lol

  • @krypto61
    @krypto61 6 років тому

    Cool video man, I always wanted to know dynamic paint better and especially weight paint of a crashing objects that you can use for fire, like and falling aircraft that explodes and crashes on the ground but with realistic fire results. I never got decent results on that :D
    This video made me think of changing the roughness type like in the glossy node which also effects the specular. That would be awesome so the principled shader would be even more powerful :o

  • @ThylineTheGay
    @ThylineTheGay 6 років тому

    Wow Amazing Video,
    But what happened at 4:29?

  • @rana-3d
    @rana-3d 5 років тому

    Awesome tutorial
    I'm enjoy this video

  • @Lattamonsteri
    @Lattamonsteri 6 років тому

    You could keyframe the proximity values too ;)

  • @tsnjns
    @tsnjns 5 років тому

    thanks! very good explained!

  • @nightgarden
    @nightgarden 6 років тому

    Very good explained. I will use it soon.

  • @RexArtTv
    @RexArtTv 6 років тому

    I saw two people who looks exactly look like you

  • @jacobokpara7618
    @jacobokpara7618 6 років тому

    Can you make rain in blender using cycles please?

  • @jorgemodek
    @jorgemodek 6 років тому

    Very nice stuff
    Great tutorial subbed !

  • @-Blender
    @-Blender 6 років тому

    Really nice photorealistic result! Great work :)

  • @sydneywalz959
    @sydneywalz959 6 років тому

    1st minute plus just wasted time.

  • @RamSingh87
    @RamSingh87 6 років тому

    So passionate about wetness.

  • @danielliberty7559
    @danielliberty7559 5 років тому

    Awesome tutorial! Would it be more accurate to make the ball a softbody instead if using the proximity option?
    Also how did you make to ball bounce like that without any keyframes?

    • @manollobango
      @manollobango 5 років тому

      He's used keyframes. Just take a closer look to the timeline

    • @danielliberty7559
      @danielliberty7559 5 років тому +1

      @@manollobango oops I didn't see, thanks!

  • @ldeen7142
    @ldeen7142 6 років тому

    Great tutorial bro

  • @SrujanRaghavendra-y9h
    @SrujanRaghavendra-y9h 6 років тому

    fantastic tutorial. thanks

  • @SapphFire
    @SapphFire 6 років тому

    Great tutorial!
    The render is awesome

  • @omri1324
    @omri1324 6 років тому

    Awesome!

  • @RomboutVersluijs
    @RomboutVersluijs 6 років тому

    WOw sweet example., but that bouncing sound reminds me of something... a bit awkward ;)

  • @PrashanSubasinghe
    @PrashanSubasinghe 6 років тому

    lol! the intro

  • @equivocator7727
    @equivocator7727 6 років тому

    This is a really cool feature! Just a thought, what if the wetmap was put into a clearcoat with a bump map? I think Imma try this real quick . . .

    • @RemingtonCreative
      @RemingtonCreative 6 років тому

      Let me know how it goes! I'm curious to see what your results look like.

    • @antonioortiz3054
      @antonioortiz3054 6 років тому

      Yes me too!

    • @equivocator7727
      @equivocator7727 6 років тому +1

      After a bit of experimentation here's my result: ua-cam.com/video/Ic4H83KyJ0M/v-deo.html
      It could use a bit more work I think but the concept works pretty well. An alternative route might be to make actual physical water using displaced geometry, but this is much easier.