@@Moqlnkn I wish all games can get Rollback. I’m glad some of my DBFZ videos are doing numbers but it sucks to play right now thanks to the net code. But I was extremely happy to hear the news when GGX2AC+R got rollback
Hey! Thanks for the videos. I'm starting to play GGXXAC because GGPO. I haven't played other titles and it's good to see people producing such a good content for an old game.
Just met your channel and finished the +R tutorials, I'm very thankful for your content. I'm new to +R and didn't knew about a lot of stuff, even basic mechanics. Great job and shotouts from Brazil! P.S: Chipp guide maybe?
I'm still having a blast after a few months of getting +R and your guides have been excellent. Thanks a ton for making even the weird stuff like jump installs understandable.
you won't typically slashbacks in normal play, so don't expect to see these basically ever. except impossible dust, that is more common and i believe it was the reason dust options opened up in xrd.
Really enjoying this I dont even play gg but the mechanics are so interesting. Would love to see more on dif fighting games. Thanks for the video. Happy thanksgiving btw
Thanks. Some things you might not know: 1) I have several KoF13 videos already on the channel, from my ol' college days. They're pretty low quality, but KoF13 is very close to being my favorite fighting game (cough cough ROLLBACK cough cough). 2) I have one SF5 video explaining why the game sucks. TL;DW - There's no extended throw invulnerability after blockstun. 3) I have tutorials for dozens of fighting games already on my website. Not videos, but Google Docs. You can find them at moqlnkn.wordpress.com
@@TheShredFaster Incorrect. It's possible for a fighting game to have interesting mixups despite tick throws. There just needs to be some mechanic that makes it that way. For example, BlazBlue locks you out of teching throws if you try to tech a throw but fail. This puts a risk on delayed throw techs.
The only mechanic I can think of that you didnt talk about is quick knockdown (idk if thats the name), it's when someone still hits the ground after being hit otg, they do a very fast wakeup, it'll only ever happen if they dont tech or if you hit them otg with chipps 43216D
All the guides you've done for GGAC+R have been awesome. Extremely well done. You're very generous in sharing your knowledge. Kudos!
Thanks for mentioning that one-frame-jumps can't be done diagonally, I thought my stick broke lol.
Cheers for the guides overall!
I always love supporting up and coming fighter UA-camrs. Especially if they are useful like you dude
@@Moqlnkn I wish all games can get Rollback. I’m glad some of my DBFZ videos are doing numbers but it sucks to play right now thanks to the net code. But I was extremely happy to hear the news when GGX2AC+R got rollback
@@Moqlnkn text guides are amazing. Videos in conjunction is sublime.
Hey! Thanks for the videos. I'm starting to play GGXXAC because GGPO. I haven't played other titles and it's good to see people producing such a good content for an old game.
Just met your channel and finished the +R tutorials, I'm very thankful for your content. I'm new to +R and didn't knew about a lot of stuff, even basic mechanics. Great job and shotouts from Brazil!
P.S: Chipp guide maybe?
I'm still having a blast after a few months of getting +R and your guides have been excellent. Thanks a ton for making even the weird stuff like jump installs understandable.
you won't typically slashbacks in normal play, so don't expect to see these basically ever.
except impossible dust, that is more common and i believe it was the reason dust options opened up in xrd.
This was great.
Thank you for the detailed explanations and aggregating a bunch of writing with video examples to clearly illustrate everything.
Really enjoying this I dont even play gg but the mechanics are so interesting. Would love to see more on dif fighting games. Thanks for the video. Happy thanksgiving btw
Thanks. Some things you might not know:
1) I have several KoF13 videos already on the channel, from my ol' college days. They're pretty low quality, but KoF13 is very close to being my favorite fighting game (cough cough ROLLBACK cough cough).
2) I have one SF5 video explaining why the game sucks. TL;DW - There's no extended throw invulnerability after blockstun.
3) I have tutorials for dozens of fighting games already on my website. Not videos, but Google Docs. You can find them at moqlnkn.wordpress.com
@@Moqlnkn *gets tick thrown* "this game sucks"
@@TheShredFaster Incorrect. It's possible for a fighting game to have interesting mixups despite tick throws. There just needs to be some mechanic that makes it that way. For example, BlazBlue locks you out of teching throws if you try to tech a throw but fail. This puts a risk on delayed throw techs.
I would love to see a Faust guide :) Such a cool and strange character
@@Moqlnkn How do they mess up online? The rng causes desyncs? In that case a Sol guide would be cool.
Thx so much for these videos, they have been pretty insightful. Btw, you kinda look like Slayer lol
"english sucks" as a brazilian, i cannot desagree
Desagree
Order Sol or Sol Badguy guide is something I’m excited for (especially Order Sol)
looking forward to jam or slayer content
Aba crouch is better than jack-o's
Need the aba vid
The only mechanic I can think of that you didnt talk about is quick knockdown (idk if thats the name), it's when someone still hits the ground after being hit otg, they do a very fast wakeup, it'll only ever happen if they dont tech or if you hit them otg with chipps 43216D
It also happens when ABA uses otg key grab
@@Moqlnkn you yeah forgot about it, you know the name of the mechanic?
@@harryvpn1462 I highly doubt there's an official name for most mechanics, especially one that insignificant to most matches.
would love a bridget guide, good thing he's at the start of the alphabet :^)
@@Moqlnkn woo aba!
@@Moqlnkn yeah that's chill, love the vids either way
Anji
I suscribe for GG🤟🤟
1:10 😂😂