Moqlnkn
Moqlnkn
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I think she's cheating [Deadlock]
I could be wrong
~~~
Find more tutorials on my website:
moqlnkn.wordpress.com
Join my Discord for announcements, news, and chat:
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Переглядів: 144

Відео

Momqlnkn plays - MYST
Переглядів 7614 днів тому
Find more tutorials on my website: moqlnkn.wordpress.com Join my Discord for announcements, news, and chat: discord.gg/cC34W5Mnq8 Become a UA-cam Member: ua-cam.com/channels/0N4Z27o6yNf6oayhe5j2Cg.htmljoin Become a Patron to see some of my videos half a day early: www.patreon.com/moqlnkn
HAI GALAC HAI GALAC HAI GALAC HAI GALAC
Переглядів 43314 днів тому
This is the Ultra Street Fighter IV Remix mod. This combo does not exist in the real game. Find more tutorials on my website: moqlnkn.wordpress.com Join my Discord for announcements, news, and chat: discord.gg/cC34W5Mnq8 Become a UA-cam Member: ua-cam.com/channels/0N4Z27o6yNf6oayhe5j2Cg.htmljoin Become a Patron to see some of my videos half a day early: www.patreon.com/moqlnkn
(9/29/24) - Cwimson Vipuh
Переглядів 18521 день тому
Epic finish to this one. Find more tutorials on my website: moqlnkn.wordpress.com Join my Discord for announcements, news, and chat: discord.gg/cC34W5Mnq8 Become a UA-cam Member: ua-cam.com/channels/0N4Z27o6yNf6oayhe5j2Cg.htmljoin Become a Patron to see some of my videos half a day early: www.patreon.com/moqlnkn
(9/28/24) - My name is Viper
Переглядів 6521 день тому
Find more tutorials on my website: moqlnkn.wordpress.com Join my Discord for announcements, news, and chat: discord.gg/cC34W5Mnq8 Become a UA-cam Member: ua-cam.com/channels/0N4Z27o6yNf6oayhe5j2Cg.htmljoin Become a Patron to see some of my videos half a day early: www.patreon.com/moqlnkn
(9/26/24) - Tanden Stream Stream
Переглядів 6821 день тому
Find more tutorials on my website: moqlnkn.wordpress.com Join my Discord for announcements, news, and chat: discord.gg/cC34W5Mnq8 Become a UA-cam Member: ua-cam.com/channels/0N4Z27o6yNf6oayhe5j2Cg.htmljoin Become a Patron to see some of my videos half a day early: www.patreon.com/moqlnkn
Why I don't like playing Melee
Переглядів 248Місяць тому
Find more tutorials on my website: moqlnkn.wordpress.com Join my Discord for announcements, news, and chat: discord.gg/cC34W5Mnq8 Become a UA-cam Member: ua-cam.com/channels/0N4Z27o6yNf6oayhe5j2Cg.htmljoin Become a Patron to see some of my videos half a day early: www.patreon.com/moqlnkn
(9/12/24) - USF4
Переглядів 54Місяць тому
Find more tutorials on my website: moqlnkn.wordpress.com Join my Discord for announcements, news, and chat: discord.gg/cC34W5Mnq8 Become a UA-cam Member: ua-cam.com/channels/0N4Z27o6yNf6oayhe5j2Cg.htmljoin Become a Patron to see some of my videos half a day early: www.patreon.com/moqlnkn
(9/11) - Super Smash Bros 2: Mayday
Переглядів 54Місяць тому
Find more tutorials on my website: moqlnkn.wordpress.com Join my Discord for announcements, news, and chat: discord.gg/cC34W5Mnq8 Become a UA-cam Member: ua-cam.com/channels/0N4Z27o6yNf6oayhe5j2Cg.htmljoin Become a Patron to see some of my videos half a day early: www.patreon.com/moqlnkn
(9/10) - Mleee
Переглядів 100Місяць тому
Find more tutorials on my website: moqlnkn.wordpress.com Join my Discord for announcements, news, and chat: discord.gg/cC34W5Mnq8 Become a UA-cam Member: ua-cam.com/channels/0N4Z27o6yNf6oayhe5j2Cg.htmljoin Become a Patron to see some of my videos half a day early: www.patreon.com/moqlnkn
(9/9) - Meele
Переглядів 38Місяць тому
Find more tutorials on my website: moqlnkn.wordpress.com Join my Discord for announcements, news, and chat: discord.gg/cC34W5Mnq8 Become a UA-cam Member: ua-cam.com/channels/0N4Z27o6yNf6oayhe5j2Cg.htmljoin Become a Patron to see some of my videos half a day early: www.patreon.com/moqlnkn
(9/7) - Melelele
Переглядів 54Місяць тому
Find more tutorials on my website: moqlnkn.wordpress.com Join my Discord for announcements, news, and chat: discord.gg/cC34W5Mnq8 Become a UA-cam Member: ua-cam.com/channels/0N4Z27o6yNf6oayhe5j2Cg.htmljoin Become a Patron to see some of my videos half a day early: www.patreon.com/moqlnkn
(8/29) - Maylay
Переглядів 36Місяць тому
Find more tutorials on my website: moqlnkn.wordpress.com Join my Discord for announcements, news, and chat: discord.gg/cC34W5Mnq8 Become a UA-cam Member: ua-cam.com/channels/0N4Z27o6yNf6oayhe5j2Cg.htmljoin Become a Patron to see some of my videos half a day early: www.patreon.com/moqlnkn
(8/27) - Mo' Melee
Переглядів 25Місяць тому
Find more tutorials on my website: moqlnkn.wordpress.com Join my Discord for announcements, news, and chat: discord.gg/cC34W5Mnq8 Become a UA-cam Member: ua-cam.com/channels/0N4Z27o6yNf6oayhe5j2Cg.htmljoin Become a Patron to see some of my videos half a day early: www.patreon.com/moqlnkn
Jing Who?
Переглядів 35Місяць тому
Find more tutorials on my website: moqlnkn.wordpress.com Join my Discord for announcements, news, and chat: discord.gg/cC34W5Mnq8 Become a UA-cam Member: ua-cam.com/channels/0N4Z27o6yNf6oayhe5j2Cg.htmljoin Become a Patron to see some of my videos half a day early: www.patreon.com/moqlnkn
(8/26) - M-Melee!?
Переглядів 39Місяць тому
(8/26) - M-Melee!?
(8/21) - Third Strike & Alpha 2
Переглядів 472 місяці тому
(8/21) - Third Strike & Alpha 2
Final Day of 2XKO Alpha Lab
Переглядів 252 місяці тому
Final Day of 2XKO Alpha Lab
2XKO on a Sunday.
Переглядів 102 місяці тому
2XKO on a Sunday.
(8/15) - More 2XKO matches & some Braum labbing
Переглядів 292 місяці тому
(8/15) - More 2XKO matches & some Braum labbing
Yasuo is stronk.
Переглядів 242 місяці тому
Yasuo is stronk.
More 2XKO
Переглядів 152 місяці тому
More 2XKO
(8/12) - 2XKO Day 3
Переглядів 142 місяці тому
(8/12) - 2XKO Day 3
(8/11) - 2XKO Day 2
Переглядів 292 місяці тому
(8/11) - 2XKO Day 2
2XKO is here.
Переглядів 292 місяці тому
2XKO is here.
7/25 - Messing around in BBTAG
Переглядів 782 місяці тому
7/25 - Messing around in BBTAG
(7/24) - ULTRA STREET FIGHTER 4
Переглядів 1532 місяці тому
(7/24) - ULTRA STREET FIGHTER 4
(7/16) - 3S and SFxT
Переглядів 933 місяці тому
(7/16) - 3S and SFxT
SFxT Trials COMPLETED
Переглядів 2283 місяці тому
SFxT Trials COMPLETED
Learning Makoto 9
Переглядів 1553 місяці тому
Learning Makoto 9

КОМЕНТАРІ

  • @manuelsputnik
    @manuelsputnik 22 години тому

    Me blanking out looking at chun li. Love the video tho

    • @Moqlnkn
      @Moqlnkn 19 годин тому

      She's a video game character using models from 2008.

  • @mmaldonadoofficial
    @mmaldonadoofficial 6 днів тому

    What gave it away?

    • @Moqlnkn
      @Moqlnkn 6 днів тому

      @@mmaldonadoofficial the non-stop twirlage

  • @sneharashmi7553
    @sneharashmi7553 10 днів тому

    When you go from a fast game like KoF & Marvel to Tekken, does everything feel slow & reactable ???

    • @Moqlnkn
      @Moqlnkn 10 днів тому

      A 10 frame jab is equally as unreactable as a 3 frame jab. So no, not everything. The difference between speeds of fighting games does not have the implications most people think. What happens most often is the quality of decisions decreases as speed increases. In the Tekken community, people memorize each move that is -10, each move that is -11, each move that is -12, each move that is -13, etc. because they have more time to react to the situation and come up with the most optimal punish for that move. The game becomes very tech-based, and game knowledge contributes heavily to your success rate. In the KoF community, those numbers exist, and they do matter - there's value in memorizing which moves are -4 and which moves are -5 and which moves are -6, etc. but that's not what people focus on because it's not really feasible to optimize every single punish. Part of it is because most characters don't get significantly better punishes at each frame interval - even in Tekken, there are characters that skip -12 punishment entirely, and use their -11 punish against both -11 and -12 moves. Part of it is because, even if a character does get a better punish at the next frame interval, the difference in reward is insubstantial. In Tekken, the difference between a -13 and -15 punish is unbelievably high. That dynamic doesn't exist in KoF - a 5-frame close heavy punch is your best punish in most cases, and most characters get the same combo from their 3-frame jab anyway, so people just always use their 3-frame jab - because the developers didn't choose to take that route. Part of it is the input leniency. Tekken has a billion years of input buffer, and KoF XV only has a few frames. KoF XIII has zero. So KoF players value the consistency of using their fastest attacks to punish and frame trap and perform link combos because it's physically more difficult to optimize that way. But the largest part of it is the mental stack. If a game is fast, it's not reasonable to have your frame-perfect punish ready every time - or, if you do have your punishes perfect, then the rest of your gameplan is stale and breachable because you're so focused on that one thing. In Tekken, there's not really that much to react to other than Block- and Whiff-Punishment. In KoF, you have so much more... but this response is already too lengthy. Hopefully this answers your question.

    • @sneharashmi7553
      @sneharashmi7553 10 днів тому

      @@Moqlnkn Thank you, as always! Oh! One more question! Do you think there might be a way to extract frame date from fighting games released on consoles ??? I would love to have frame data for all Tekkens, SoulCalibur & all? Do you think it's possible to make mods for KOF XIII PC to show hitboxes & frame counter & frame data? Would love that to have for the GOG version ...

    • @Moqlnkn
      @Moqlnkn 10 днів тому

      @@sneharashmi7553 Everything on PC is "possible," yes. I'm currently working on an old Wii fighting game using the Dolphin emulator, trying to list all the frame data by inputting things one frame at a time. It takes a whole day to confirm one character's data using this method, but it's basically guaranteed to be accurate, and doesn't require any knowledge of how the game is coded. It's also theoretically possible to dig into the game's code and find the place where it stores a character's attack data, and generate a frame data chart based on the data. The problem with that is we don't have the SOURCE code - what the developers actually typed out - because it's all been COMPILED into machine code for the sake of speed. For example, there's no reason for the console to know the names of variables - it only needs to know what the variables do - so just looking at the code of a game, as it is given to us, will not be readable, because all of the variables will be unnamed. In general, trying to sort through compiled code by hand is a mess. Finally, it's also theoretically possible to DECOMPILE a game. They recently did this with Ocarina of Time. The process of decompiling is taking the code of the game, actually sifting through all the unreadable crap, and re-writing the source code from scratch. Chances are, you'll pick different variable names from what they were originally, but that doesn't matter - it'll be as readable and understandable as you make it. Getting a game to this state is amazing because it makes the game modifiable as if you were the game developer. For example, in Ocarina of Time, we now have "Ship of Harkinian" which lets the game run any framerate, built-in item randomization, Link's tunic color randomization, music randomization, importing new models and music, bug fixes, and more. So yes, getting frame data / hitbox viewer is "possible" in any game, as long as you can play it on a PC. Every game is different, though, and will require a different level of work to get to that point. If the developers have a variable for toggling on and off hitboxes, but it was never supposed to be accessed by us, then all we need to do is dig through the code and find that one variable. If they didn't use that variable, then we'd need to construct hitbox display ourselves, which means we'd also need to find hitboxes, distinguish them from other boxes, and learn how to render things in the game on top of everything else, and probably more. Modding consoles is possible but a lot different. I currently don't even own a console, so I don't know the current state of console modding, for consoles that don't have PC emulators yet.

    • @sneharashmi7553
      @sneharashmi7553 10 днів тому

      @@Moqlnkn Thank You for the elaborate response! What motivates you though, clearing doubts of knowledge seekers like us ???

    • @Moqlnkn
      @Moqlnkn 10 днів тому

      @@sneharashmi7553 I like doing it. Explaining why I like doing it is impossible.

  • @KuroiKaze
    @KuroiKaze 12 днів тому

    Did anyone ever figure out the point of "Yokoso My Dimension"?

    • @Moqlnkn
      @Moqlnkn 12 днів тому

      As far as I know, it's just used for cancels. For example, she can do two standing heavy punches in a row by doing: heavy punch > pull out the stick > put away the stick > heavy punch

  • @krustygraze189
    @krustygraze189 15 днів тому

    Got a sick beat to it though

  • @ScruffsX
    @ScruffsX 16 днів тому

    🛑 hotfix patch incoming 🛑

  • @Rex-golf_player810
    @Rex-golf_player810 17 днів тому

    gaming

  • @teeteew0x850
    @teeteew0x850 17 днів тому

    Mum! ❤ reminds me of when I played Bramble the mountain king, and buckshot roulette with my mom a while ago

    • @Moqlnkn
      @Moqlnkn 16 днів тому

      She laughed when I read this to her.

    • @teeteew0x850
      @teeteew0x850 16 днів тому

      @@Moqlnkn 😁

  • @zuffin1864
    @zuffin1864 17 днів тому

    Playing KoF competitively in America is a real chore for sure. I'm that one guy that prefers kof 14 because of the roster, stages and online lobbies. That game is awesome, but I can't find a single match on PC even

    • @Moqlnkn
      @Moqlnkn 17 днів тому

      That's because KoF XIV is absolute garbage at a high level. Everyone either moved back to XIII or moved up to XV.

    • @zuffin1864
      @zuffin1864 17 днів тому

      @@Moqlnkn i can't even say i disagree because i remember watching those matches... benimaru 2b2b max mode, shun-ei was a pest etc.

  • @teeteew0x850
    @teeteew0x850 17 днів тому

    My hands hurt just looking at this

  • @georgesmith5201
    @georgesmith5201 19 днів тому

    I fear the gamers who are still playing SFIV and are good at it

  • @Thepryomaniac
    @Thepryomaniac Місяць тому

    I think your 100% correct that melee is more about having good execution than out playing your oppenet(edit: out thinking your opponent is maybe a better way to put this), except for the very top level of play. Then being able to execute all the hard tech will allow you to have more and better options with how to out play your opponent, but you both need to have access to those options in order to "rotate through them" like you would in in a normal 2D game. But getting there is hard, and some characters are better at it than others, Unironically you may want to try peach/puff(although it looks like you have messed with puff some, and peach has quite a bit of her own tech thats very hard). Obviously I like Melee, and I have 100% the opposite reaction to execution. I have been learning MVC2 for a couple months now, then I switch to playing 2xko buring the Alpha lab, and let tell you, I found 2xko, extremely boring in very large part because executions was so bare bones. And Returning to MVC2 has only made me appreciate execution even more.

    • @Moqlnkn
      @Moqlnkn Місяць тому

      I disagree. At the top level, it's still about having better execution than your opponent, and, in most cases, it's about limiting your opponent's options, reducing the importance of adaptation even more. In the most extreme example, you have Tech Chasing. If you aren't good enough to Tech Chase on reaction, you have to adapt to the opponent's tech options. If you are good enough, you don't have to adapt anymore - you just react. There's a difference between a "guess" (rotating through options" and a "read" (adapting to the opponent). My website goes into more details regarding this difference.

    • @Thepryomaniac
      @Thepryomaniac Місяць тому

      @@Moqlnkn I understand the difference between a guess and a read, and Melee is read heavy game because of the power both players have in the 2 way mixup is immense and make them *extremely* complex and layered :P when it comes to things like tech chasing, thats was kind of my point about character choice, and kind of the origin of 20XX, some characters are more powerful with better hands, But Fox, being the poster boy for that style of play, is actually considerably weaker in the current meta, much more so than years past, And Yoshi, an Extremely read heavy character because of the way double jump armor and parry work is performing extremely well right now, better than ever. Melee is an extremely dynamic system and actually supports both styles of play. Also, I just am not convinced its that true that "better hands" have *that* much of an advantage ,they have some, but like, its kind of a meme that there is an army of "net play species" that have amazing tech skill, but still kind of suck because they arn't good at the "thinking" part of the game. I'm not saying you should like Melee, especially if you don't really enjoy the execution aspect(because that is really important) but generally I think your wrong about how important execution actually is to winning and I'm not even talking about like, top 100 level of play, but even like just "good".

    • @Moqlnkn
      @Moqlnkn Місяць тому

      @@Thepryomaniac It's impossible for a 2-way mixup to be "complex and layered."

    • @Thepryomaniac
      @Thepryomaniac Місяць тому

      @@Moqlnkn sorry I meant 2ways as in, 1way is the attacker, and the other way is the defender as opposed to the binary of success fail(baiting a DP/shimmy/meaty/frame trap/tick throw/ect) in normal 2d games(most of the time) in melee both players interact multiple times before things return to neutral. Its also continuous is most cases meaning that the mix up continues even after one player gets hit, an example being am I going to DI left or right or for survival or to try and tech, or out to try and end the combo but give up screen position, and you make this decision every hit of the "combo", and there could be *way* more options, which can create many many layers based on what each players wants/habits. and Neutral/oki/advantaged interactions can all be equally complex. Not two ways as in high/low or Strike/throw.

    • @Moqlnkn
      @Moqlnkn Місяць тому

      @@Thepryomaniac That is 90% of the King of Fighters XIII.

  • @luxray4911
    @luxray4911 Місяць тому

    Online melee community vehemently defend this game like its the second coming. How dare you offer criticism to their gem. I play rivals instead to avoid all this. I dont like melee for the same reasons as you

  • @ivymuncher
    @ivymuncher Місяць тому

    sorry that the comment section got so heated so quickly i'm glad you're trying out this game! how is it?

    • @Moqlnkn
      @Moqlnkn Місяць тому

      You should read the title of my most recent video. Also, I love stupid comments - it gives me even more content, like my most recent video.

  • @zazenbo
    @zazenbo Місяць тому

    I used to think like this, coming from Tekken. Now that my muscle memory for execution comes easier to me, I'm able to make reads and adapt a lot easier, and start to see the parts of my opponent's neutral that I need to adjust around. It just takes time

    • @Moqlnkn
      @Moqlnkn Місяць тому

      That's irrelevant to what I'm talking about.

    • @zazenbo
      @zazenbo Місяць тому

      Elaborate

    • @Moqlnkn
      @Moqlnkn Місяць тому

      @@zazenbo I never claim that I have to focus on execution during the match. Your argument is that you develop muscle memory, which lets you focus on things outside of execution during the match. My claim is regarding the importance of particular types of skills. Imagine a low-level player who is pretty bad at everything. Now, duplicate that person so you have two identical players. You tell one of the players to spend a week practicing execution. You tell the other player to spend a week learning how to adapt to his opponent. If those players fight, the one who practiced execution will win. That is how Melee is balanced.

    • @zazenbo
      @zazenbo Місяць тому

      I play a very defensive Falcon, mostly evading players that use a lot of tech, and using good shields and rolls to net me openings. I can't compete with the Foxes that go 200mph. But I can still win the games because I know my punishes for those characters. I may tank a lot of damage (I even see being waveshined up to 40% as an unblockable of sorts because my SDI is bad) but my ability to take center stage and keep it is often better than those that are trying too hard to execute too much tech. In a way, I play "lame." But again, I come from Tekken, specifically Tekken 7 where avoiding the opponent and waiting for whiffs was the name of the game (or conditioning whiffs, even) I do see where you're coming from. I get that players that focus on tech will be ahead in the game. But having good movement and fundamentals can and will beat out too much tech, if the player has patience. If I just sit and go "alright, I'm being rushed down." and hold strong, I can reversal my opponent. I can condition them to jump in. I can condition them to follow me to ledge. I can bait out their short hops. If I begin overshooting my aerials, I can bait out their options and land a grab. It's possible. When I came into the game, I saw Falco and Fox as being unfair in neutral (and they are,) but it is possible to just obliterate someone that out-techs you. Every time. They'll get mad that they're getting beaten too. I do see where you're coming from. The game is contingent upon knowing a baseline of tech in order to play neutral. Its skill floor for being able to compete at all is fairly high. But once you reach a small amount of tech, you truly can start to play the game, as long as you don't try to play in a way that doesn't suit your execution abilities. You know? Hopefully, I'm making sense. I think you have a fair point too.

    • @Moqlnkn
      @Moqlnkn Місяць тому

      @@zazenbo "Movement and fundamentals" are not adaptation. I ALSO don't want to win a game because I'm better at movement than my opponent.

  • @leonun
    @leonun Місяць тому

    I recently bought KOFXIII on steam, but honestly I don't feel ready to play against other online.

    • @Moqlnkn
      @Moqlnkn Місяць тому

      There's nothing stopping you from playing other players except yourself... and the lack of other players. Worst case scenario, you lose horribly, your opponent leaves after one match, and you have one replay to analyze.

  • @shawaddysquaddy
    @shawaddysquaddy Місяць тому

    Learn to frametrap 😅

    • @Moqlnkn
      @Moqlnkn Місяць тому

      mmm you didnt watch the video did you

  • @DrunkenHotei
    @DrunkenHotei Місяць тому

    My notes after watching your first two matches: Too much rolling and dash attacking, not enough dashbacks and jc grabs. Edgeguards need a lot of work, and don't parry so much in neutral. You need more OOS options also, and you can't just stand there letting your shield shrink so you get easily poked. And of course, way, way too much fsmash, as with all beginner Marth mains. Make him stop spamming fsmash by coming at him with dair, or, better yet, run up shield so he fsmashes your shield and you can get a free grab. May I ask how long you've been playing? You should crouch or, still better, learn to db to improve your power shield success rate.

    • @Moqlnkn
      @Moqlnkn Місяць тому

      I don't play this game at all. King of Fighters is 100x more competitively viable. The only reason I'm not playing it is because there's no one else to play, and this game is ironically the closest. I played Melee around 2010ish, when i was 12ish, because it was better than Brawl. Then I went to Street Fighter 4 in 2012ish and never looked back. Then I went to KoF 13 in 2013ish and never looked back. It annoys me how much your win rate will improve based on your input execution in this game. I want to win because I adapt to my opponent's choices, not because I can do pivots and ledge dashes and dashbacks and waveshines faster than he can.

    • @DrunkenHotei
      @DrunkenHotei Місяць тому

      @@Moqlnkn It's true that there is a non-trivial technical barrier to being able to play at even a "novice" level of Melee by focusing on adapting to your opponent vs many other fighting games, but considering I picked it up as my first fighting game ever at age 35 and got good enough to not have to really focus on execution of basic skills like wd, db, and dashdance-jc grab after a couple months or so of practicing it, I think you're overstating the technical difficulty and importance of the game's mechanics. Especially in the gameplay you posted, your opponent didn't seem to be outplaying you technically and didn't require anything you seem incapable of doing to beat handily. I won't try to debate which game is more competitively viable than which, especially since I've never played a traditional fighting game competitively, but I think the 25-year track record of this installment in the smash series makes it hard to argue that any other individual game (not franchise) is more competitively viable than Melee. How many entries in such franchises have enjoyed similar success for that long? Anyway, you obviously don't have to take my advice or try to get better at Melee or anything. I just noticed what I thought were some easy things to do which don't require much technical skill to execute (like run-up shield to punish his fsmashes) and which would have helped you a lot in your match. I like articulating evaluations of MUs because, if nothing else, it helps _me_ improve my neutral game and understanding of my mistakes. I hope you don't think I'm trying to be mean by giving constructive criticism of your gameplay or anything, and you don't need to justify your level of technical ability. It's obvious that you haven't spent a great deal of time grinding tech skill, and that's perfectly understandable if you don't care much about getting better. Again, that's why my suggestions were all based on things that you can either already do, or learn to do in an afternoon at most.

    • @DrunkenHotei
      @DrunkenHotei Місяць тому

      @@Moqlnkn PS: There is a player named Borp who famously never did any tech skill and did quite well with that considered in his state's scene. He definitely couldn't win a major tournament, but he could certainly kick my butt considering he didn't get completely bodied playing Toph (a previous top 100 player). It's definitely a game of brains over skill generally-speaking.

    • @theremix54
      @theremix54 Місяць тому

      @@Moqlnkn holy shit this is the biggest cope post ive seen on youtube in a decade. I was onboard with the video and vibe until I read this shit. You were "shocked" at your winrate improving alongside your improved input exectuion? Yeah no fucking shit, "I noticed i won more races when i went faster then the other cars" Your point about not being able to "adapt" to an opponent with mindgames over technical skill is quite possible the most objectivly insane thing ive ever heard. While technical skill is obviously big in melee, it WITHOUT QUESTION offers more ways to mentally destroy your opponent then any other fighting game in history, and its not even close. I grew up playing kof so I understand the love, but to say "Kof is more competativly viable" really just sounds like you got your shit pushed in, then did that thing we all do where we say "yeah you won.. but if we were playing xxxxx game im better at then id show you!" Plus like "never looking back" from street fighter 4 means anything. IF you went traditional 2d and never looked back, then why the hell are you playing this? Is it because it has interesting quirks some other games are lacking? If the game isent up your alley, then dont torture yourself. Judging by this video, you are a fairly newish player, which is great, more power to you. But somebody who is as well travelled in the fgc as you should have easily been able to see your issues are a result of your own lack of experience, not some inherent design problem

    • @DrunkenHotei
      @DrunkenHotei Місяць тому

      @@theremix54 I was trying to be nice, but ngl I kinda felt the same as you with the response I got to my extremely benign input.

  • @leonun
    @leonun Місяць тому

    Do you think the trials are good for learning the game?

    • @Moqlnkn
      @Moqlnkn Місяць тому

      No. They're just fun challenges/puzzles. Only a select few trials are actually close to optimal.

    • @Bluzlbee
      @Bluzlbee 20 днів тому

      you get a taste of the character inputs but ya, the combos are pretty gross for actual combos, 8Sin-Am has very great KOF13 tutorials here on youtube for most of the cast!

  • @Skuntac
    @Skuntac Місяць тому

    Dude these tutorials are buried treasure. Caught me up on years of tech. Great presentation too, especially with the slow down

  • @morgboat744
    @morgboat744 Місяць тому

    really wasn’t expecting to watch this whole thing in one sitting without skipping anything, but i’ll be damned. XX character movesets are just so much more interesting than Strive 🥲

  • @lesjeuxlaviedegamer8506
    @lesjeuxlaviedegamer8506 Місяць тому

    i had a game where we was 2 player so i did a 1v1 on a normal game

  • @TerryTateOfficeLinebacker760
    @TerryTateOfficeLinebacker760 Місяць тому

    MoqInkn plays melee too! Nice

  • @sneharashmi7553
    @sneharashmi7553 Місяць тому

    What are your thoughts on Tekken 8 now that six months have passed? How different is it from Tekken 7?

    • @Moqlnkn
      @Moqlnkn Місяць тому

      It's not very different at all, but it's more different than the previous game any other Tekken has been.

    • @sneharashmi7553
      @sneharashmi7553 Місяць тому

      @@Moqlnkn Thank You!

  • @peterramos5128
    @peterramos5128 Місяць тому

    Any shortcuts fot vices combos like mayhem into overkill super?

    • @Moqlnkn
      @Moqlnkn Місяць тому

      @@peterramos5128 I don't know move names, so I will assume you mean 214P 236P j1236982P. The shortcut is to delay the super and button hold. The timing is a bit later than it feels like it should be.

    • @peterramos5128
      @peterramos5128 Місяць тому

      @@Moqlnkn yes the air grab super

  • @powermaxx1516
    @powermaxx1516 2 місяці тому

    Play sf if you wanna be stylish Play mk if you want gore and violence Play kof if you wanna be confused and rage quit Snk fight games from the early to mid 90s are so hard 1st opponent feels like the last boss But then again the japanese like a challenge while western casuals see it as sadism

    • @Moqlnkn
      @Moqlnkn 2 місяці тому

      That's a lot of opinions without a lot of facts.

  • @Roaddogg88
    @Roaddogg88 2 місяці тому

    I just start playing this on my switch. Thank you so much bro. The break downs is the best part. 🔥🔥🔥🔥🔥🔥

  • @jeanpierre6771
    @jeanpierre6771 2 місяці тому

    The Slayers mains never think, they just smash the bottoms

  • @jeanpierre6771
    @jeanpierre6771 2 місяці тому

    Slayer never think, they just smashing the bottoms

  • @beam5655
    @beam5655 2 місяці тому

    How do you think it compares with SF6's wakeup gane? IMO oki is way too strong in SF6, and also just plain uninteresting.

    • @Moqlnkn
      @Moqlnkn 2 місяці тому

      I agree. SF6 wakeup is the same as SF5 wakeup, but with Drive Reversal after the patch. It's a universal problem across all Street Fighters - throws are too strong, but, instead of giving people invincibility to throws on wakeup, they just make throws knock you far away so there is no mixup after. It shows a fundamental design philosphy, which is they want people to guess between 3 options on wakeup, but not over and over again.

    • @beam5655
      @beam5655 2 місяці тому

      @@Moqlnkn 6 has throw loops though, which I think is worse than late SFV's throw system, and the main reason why oki is too strong. I think SF should prioritize neutral play over looping oki, as it is much more interesting than essentially weighted coin flips. Also 3s had wakeup throw invincibility, long enough that mash would beat meaty throw, so it's not unheard of for the SF series.

    • @Moqlnkn
      @Moqlnkn 2 місяці тому

      @@beam5655 Again, the problem is not that there isn't enough neutral - the problem is that the mixups are boring. Instead of fixing the mixups, they avoid the mixups. The problem with 3rd Strike is that it only gave throw invincibility on wakeup. It needs to be after any state the opponent's attacks can force upon you, including hitstun and blockstun. Also, SGGK just beats everything, so the throw invincibility on wakeup didn't matter anyway.

  • @rafaelbrasileiro6644
    @rafaelbrasileiro6644 2 місяці тому

    what your general opinion about 2xko? Are you enjoying? Also, your tutorials on the website help me this days! Thank you!

    • @Moqlnkn
      @Moqlnkn 2 місяці тому

      2XKO seems to be the best fighting game with true assists. But it has a lot of problems.

  • @miguelr246
    @miguelr246 2 місяці тому

    12:29 What's the other way you didn't mention?

    • @Moqlnkn
      @Moqlnkn 2 місяці тому

      charge db > uf P > K This one is more precise on the timing, and harder for me, but might be easier if your left hand is holding you back.

  • @trza49er
    @trza49er 2 місяці тому

    Really appreciate the time you spent on this. I haven’t played this game in roughly 30 years, I feel like a deer on ice out there trying to move around and string combos. It’s nice to have a few strategies I can apply to most characters. Team Ikari 4 life!

  • @RafaelVolcanes
    @RafaelVolcanes 2 місяці тому

    This is the most Simpsons 'comic book guy' video i've ever seen. Every game has a different system; if you want everything to follow the kof chain-buffering system, then go back to kof... but you're missing on a great fighter because you're unwilling to adapt. With that said, kof is great, too! I hope you'e enjoying whatever you're playing now. I do recommend that anybody reading this is able to see the forest from the trees and not miss out on this gem of a game.

    • @Moqlnkn
      @Moqlnkn 2 місяці тому

      @@RafaelVolcanes it's bad game design, not "different" game design. Keep commenting, though - I love when people try to defend desynced player inputs.

  • @Cerbyo
    @Cerbyo 2 місяці тому

    "And the game has no tutorial because.......?" because it's too easy to learn and nobody needs one. It's basically like what Risk is to Axis and Allies. Might as well learn a standard fighter game instead. But if you are new and casual and can't read well yet this is great for you, as understandably there's nothing but noobs playing it online you'll be able to play against easy opponents. Once you dominate here then you'll be good enough to at least start training in a normal fighting game. I get that you are all special needs cases for needing a tutorial like this laying out such basic stuff like "running makes u walk faster", but don't worry you'll fit in fine and there's nothing to be embarrassed about, some people need training wheels on their bicycles for many many many years before they feel comfortable with 'trying to ride a bike'. Most people of course just try to ride a bike on the first go, but we are all unique. And don't worry the game is still active even after 20 years cause the toddlers of the last generation of special needs scrummaged it out of their dad's drawer. If nothing else you are likely to be fighting a special needs toddler online so you as their senior should have plenty of unfair advantages, and the game should always have some generation of special needs persons for you to play with as these types, like yourself, have a habit of evolving quite slowly....it is quite ideal as a gaming community to have a slow evolving base like this. Thankyou to counselor Moq for putting on this seminar of videos, it was very thoughtful of him to create this help resource for those among us who are found usually to be left behind.

    • @chances3163
      @chances3163 16 днів тому

      lol this is the longest bait comment I've ever seen

  • @bluemoontide
    @bluemoontide 2 місяці тому

    BBTAG!!!! THE BBTAG!!!!!!!!!!!!!!!!!!!!!

  • @TeryonTheHuman
    @TeryonTheHuman 3 місяці тому

    Saying “super smash bros” instead of “Tekken” was an absolutely insane take lmao

    • @Moqlnkn
      @Moqlnkn 3 місяці тому

      My parents definitely have never heard of Tekken, but they bought me both Smash Bros. Melee and Brawl as a kid.

    • @TeryonTheHuman
      @TeryonTheHuman 3 місяці тому

      @@Moqlnkn my parents were and both still are real traditional gamers who were teens in the 90’s so they definitely know more of a tekken street fighter or a mortal kombat than a smash bros. We’re in a new age with people who play video games raised by people who play video games so this ain’t like the old days.

  • @AdriMario
    @AdriMario 3 місяці тому

    This whole guide was pretty useful, tysm!

  • @H2A_23
    @H2A_23 3 місяці тому

    what the hell moqlnkn on peak???

  • @hi5danny
    @hi5danny 3 місяці тому

    I remember you saying there was a discord that had a link to the version that works online, I couldn't see this on your website. Would you mind sharing the link?

    • @Moqlnkn
      @Moqlnkn 3 місяці тому

      my website > street fighter x tekken > basics > getting the game

    • @hi5danny
      @hi5danny 3 місяці тому

      @@Moqlnkn much appreciated

  • @mcbill7352
    @mcbill7352 3 місяці тому

    I wish kof was more popular. I dont own sf6 because there is only one character i am interested in (cammy) while in kof there are about a dozen i like to play.

  • @Rex-golf_player810
    @Rex-golf_player810 3 місяці тому

    Who is tekken

    • @Moqlnkn
      @Moqlnkn 3 місяці тому

      tekken deez?

  • @gandit
    @gandit 3 місяці тому

    That was awesome bro

  • @theincrediblyironicwaffle8773
    @theincrediblyironicwaffle8773 3 місяці тому

    Throughout the video I can hear what sounds like plink'ing but I can't actually see any priority overriding in your buttons, are you just double-tapping quickly or is there something you're doing that can't be seen through the overlay?

    • @Moqlnkn
      @Moqlnkn 3 місяці тому

      I double tap a lot. It's a KoF habit that comes in very handy.

  • @Freeplay807
    @Freeplay807 3 місяці тому

    ❤amazing❤very good player and character also❤👏👏👏❤️

  • @zachstarattack7320
    @zachstarattack7320 4 місяці тому

    here b4 strive

  • @BGRosesP
    @BGRosesP 4 місяці тому

    what is this, frown city?

    • @Moqlnkn
      @Moqlnkn 4 місяці тому

      Yes, although the official term is "Ohio," which is a country, not a city.

    • @Moqlnkn
      @Moqlnkn 4 місяці тому

      Oops, I meant Ohio the continent, not the country.