The Zelda 64 Beta Recreation is Here! | Ocarina of Time - Space World '97 Beta Experience

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  • Опубліковано 20 лис 2021
  • The most complete Zelda 64 beta recreation to date! This mod includes a massive amount of content from the giga leak & the Zelda: Ocarina of Time 1997 overdump. The maps, script, icons, textures, and images, are all original the the beta. Some custom coding, enemy placement, etc. was done to fill in the gaps. Note that this video was made with a non-final version of the mod, there may be minor differences/bug fixes/etc. in the final build.
    Note, when making this video I was working off earlier builds. So there may be minor differences between my footage and final.
    Trailer Link (w/ DL details): • Ocarina of Time - Spac...
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    #Zelda #OcarinaOfTime #Beta #GigaLeak #Nintendo #N64 #RetroGaming #Mod
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КОМЕНТАРІ • 535

  • @hard4games
    @hard4games  Рік тому +10

    Hope you all enjoy! Remember - you can use code H4G10 for 10% off your Hard4Games MERCH. 😎hard4games-merch.creator-spring.com/

    • @JohnMartin-ll9cw
      @JohnMartin-ll9cw Місяць тому

      The Navi spell reminds me of the Fairy spell from Zelda II...

  • @John1497
    @John1497 2 роки тому +380

    This whole video feels like when you play a game in a dream

    • @notturok7841
      @notturok7841 2 роки тому +14

      and the music makes it even more trippy

    • @HitPointX
      @HitPointX 2 роки тому +16

      Almost as if our dreams stitches and pieces together parts of our reality into beta nightmare fuel 😂

    • @sigurdsson5402
      @sigurdsson5402 2 роки тому +1

      Hello receive a cordial greeting people I have a question how do I install the game how do I make the playable file please give me the steps to install it I do not speak or understand English but I can translate your comment as I do now

    • @John1497
      @John1497 2 роки тому

      @@sigurdsson5402 don't know bruv

    • @sigurdsson5402
      @sigurdsson5402 2 роки тому +1

      @@John1497 Do not worry

  • @aquamidideluxe5079
    @aquamidideluxe5079 2 роки тому +370

    This is, like, the pinnacle of everything Hard4Games right here.

    • @dotcomGone
      @dotcomGone 2 роки тому +16

      They're so hard...

    • @aquamidideluxe5079
      @aquamidideluxe5079 2 роки тому +8

      @Lame Name For real. I remember the days of the "Beta Quest" code which just scrambled up the exits in the vain hope of taking you somewhere that might've accidentally loaded in beta content.

    • @Ianstuff2023
      @Ianstuff2023 2 роки тому +7

      So so hard

    • @Trevor6714
      @Trevor6714 2 роки тому +4

      @@aquamidideluxe5079 is that what was really going on with the codes?

    • @masterluisYTV
      @masterluisYTV 2 роки тому +2

      the moment we all been waitin for

  • @lt_caravaggio
    @lt_caravaggio 2 роки тому +135

    01:19 I'll never forget seeing that screenshot for the first time. In Nintendo Power, issue 100, there was a joke in the article that I didn't understand as a child, and it haunts me to this day.
    "...As for the setting, Miyamoto told us that the world 'is a size that would be difficult to cross in an entire game day. That's why Link will be able to drive a vehicle.' He didn't tell us exactly what sort of vehicle-- a Linkoln, perhaps."

    • @radiocaster2k
      @radiocaster2k 2 роки тому +25

      There is a car company called "Lincoln Motor Company", so they're probably referencing that

    • @metallicoustic6733
      @metallicoustic6733 2 роки тому +33

      @@radiocaster2k what would we do without your insight

    • @radiocaster2k
      @radiocaster2k 2 роки тому +1

      @@metallicoustic6733 Are you being sarcastic?

    • @metallicoustic6733
      @metallicoustic6733 2 роки тому +9

      @@radiocaster2kI am!

    • @radiocaster2k
      @radiocaster2k 2 роки тому +2

      @@metallicoustic6733 Ok

  • @cradleofanal
    @cradleofanal 2 роки тому +80

    Zelda on N64 warms my heart in a special way..

  • @FinleyGomez
    @FinleyGomez 2 роки тому +112

    Never clicked harder in my life! Absolutely over the moon that this is out!

  • @l3layze
    @l3layze 2 роки тому +181

    I wonder if it would be possible to find someone who either played this spaceworld demo at Spaceworld, or someone who worked for Nintendo at that time, and was at the event, that can confirm or explain more about the demo.

    • @GSEleven
      @GSEleven 2 роки тому +20

      I was just thinking something similar.

    • @devonm042690
      @devonm042690 2 роки тому +35

      @@GSEleven Well my neighbor's aunt's uncle's son knew a person who knew a person who knew a person who worked on the Zelda 64 demo. Truly reliable information, I assure you.

    • @onemillioneuros23
      @onemillioneuros23 2 роки тому +15

      @@devonm042690 I know a guy who.. knows a guy..

    • @clouds-rb9xt
      @clouds-rb9xt 2 роки тому +16

      My late 16th long lost ancestor who lived in an unknown island village in a tribe in the pacific ocean's chieftan's brother's mother's aunt's husband's son confirmed to me that yes, he was at Spaceworld, and yes, this fully 100% accurate as the information was relayed through telepathy and scribbled notes in an unknown dialect of Cornish.

    • @TRJ2241987
      @TRJ2241987 2 роки тому +3

      The Mormon episode of South Park in a nutshell

  • @swissmycheese
    @swissmycheese 2 роки тому +143

    A lot of these early dungeons look like they originated from when the game wasn't based on an adult child gameplay. They feel like they should just be for link at whatever height he was during these development stages. Its insane to see these places from a developers perspective. I hope we get some more info in the next five years.
    Also Side not, would be cool if the shadow spell made Link Invisible or like shadow link is but transparent. Would feel more like the player was invisible To me.

    • @retrogamermax8287
      @retrogamermax8287 2 роки тому +8

      After the fans digging through all of this forbidden information in the Giga Leak after it dropped last year, I highly doubt Nintendo will ever say anything about the beta content as punishment as they have been punishing the fans for doing less illegal stuff like giving people cease & desist for creating rom hacks and shutting down a officially Splatoon tournament sponsored by them after they saw those Splatoon fans lending their voice out over to the competitive Melee scene after Nintendo stopped supporting Melee for EVO and other big tournaments.

    • @DylanYoshi
      @DylanYoshi 2 роки тому +14

      Based on text dumps from the same cartridge, the major story beats had been decided on at this point, so I doubt it has to do with Link not having one of his forms. Rather, you have to remember that OOT was one of the earliest fully 3D games. It's common for new game developers to make their first maps way too big, and since so few people working on this would have had experience with 3D, they probably just made the scale too large.

    • @BananaMana69
      @BananaMana69 8 місяців тому

      ​​@@DylanYoshiWhile this is a decent explanation it doesnt really wash. This overdump isnt just from one part of development, its got extremely early maps mixed with space world stuff mixed with earlier versions of stuff thats in the game. Theres no way the massive water temple and the very early Kakariko Village are from the same time in development. The story beats that are written probably correlate to the later development like the space world stuff, but a lot of the earlier larger maps could be from when the game only had adult Link. It is confirmed that Young Link came in pretty late in development.
      There is footage of Adult Link right outside the Deku tree in that larger Kokiri map with the light rays. So it wouldn't surprise me if the early Deku tree was made for adult link and they changed it after they implemented Young Link and tried messing around in the dungeon as him.

    • @DylanYoshi
      @DylanYoshi 8 місяців тому

      @@BananaMana69 What is the source on Young Link being late in development?

    • @BananaMana69
      @BananaMana69 8 місяців тому +1

      @@DylanYoshi an Iwata asks interview with Miyamoto. He said that he kinda had to fight to get Young Link in, and Young Link uses all of adult links animations and eveything.
      We've always known that he wasnt planned from the beginning though because of the trailers with Adult Link at the Deku Tree and fighting through Dodongos Cavern.
      Young link is only ever seen at the final stage of development where the HUD and other aspects of the game are basically finalized. At all other stages of development there is only Adult Link.

  • @sillkthashocker
    @sillkthashocker 2 роки тому +44

    It would be nice if all the original developers of OoT got together and made a third N64 Zelda game...oh how I wish 😢

    • @nimashahidinia4503
      @nimashahidinia4503 11 місяців тому +6

      Underrated comment. It'd legit make hundreds of millions, if not (*Dr. Evil pinky*) billions.

    • @The_SSSlopper
      @The_SSSlopper 11 місяців тому +1

      @@nimashahidinia4503But it wouldn’t. The majority of Nintendo’s modern audience don’t own an N64

    • @Waterbottlez_
      @Waterbottlez_ 11 місяців тому +4

      @@The_SSSlopperthat doesn’t mean it has to come out on the 64, but you’re right

    • @samuraicollector2903
      @samuraicollector2903 10 місяців тому +3

      That game already exist, it is called twilight princess, the game is so similar is many way, to me this is Zelda 64 part 3, link from ocarina appears as a skeleton, so it is conectes in history, so at least it is connected.

    • @sherezadevergara9440
      @sherezadevergara9440 10 місяців тому +1

      @@The_SSSlopper
      There is Oot on the switch tho. It would be easy to market it without Nintendo having to do much. They could release it and UA-camrs would market it for free pretty much. Come on Nintendo!!

  • @backlogpanic7967
    @backlogpanic7967 2 роки тому +58

    Seems to me that Nintendo might have experimented to see if the Fairy-Spell from Zelda 2 could work in a 3D game?

    • @firionkaiser8291
      @firionkaiser8291 2 роки тому +10

      Pretty much. OoT was originally going to be a remake of Zelda 2 so I guess this was another mechanic they originally wanted to bring over to the game

  • @mattdavis1475
    @mattdavis1475 2 роки тому +37

    The hat physics are fantastic! If it actually worked this well, I'm guessing it just got cut for performance reasons?

    • @blake2697
      @blake2697 11 місяців тому +1

      I would assume something like that though it's really unfortunate. The hat even looks higher-poly and doesn't clip into the shield when you're just standing there. It probably came down to it not working as well as it seems to here.

  • @rufftaku275
    @rufftaku275 2 роки тому +11

    Using the medalians as actual powerups and random moblins roaming hyrule feild seems like a real missed opportunity held from the original. Now that I think about it as an adult Hyrule field is relatively safer than when you are young link, aside from a few Ghosts here and there

  • @S40Games
    @S40Games 2 роки тому +79

    Zel has brought us some amazing things in the Zelda experiences, Thank you Zel and Thank you Hard 4 Games for giving us an in-depth quick look at this new gameplay experience

    • @Valientlink
      @Valientlink 2 роки тому +1

      Don't forget many in the ocarina of time speedrunning / glitch hunting community

    • @S40Games
      @S40Games 2 роки тому

      @@Valientlink yes, thanks for reminding me of that

  • @MrWIZ9000
    @MrWIZ9000 2 роки тому +73

    That one Dodongos Cavern room with the hexagonal platforms and lizalfos is almost exactly reworked into a Gordon Mines room for Twilight

    • @TheSenhorcaioo
      @TheSenhorcaioo 2 роки тому +18

      Yes you are right! Many ideas used in TP are originally from OoT that had to be cut from the game. When you see how big the beta map of OoT was and how big the map of TP is, you could clearly see what the devs wanted to do but cannot because of the limitations.

    • @somebonehead
      @somebonehead 2 роки тому +4

      @@TheSenhorcaioo I often wonder what Zelda would look like today if Ocarina of Time had released with its full vision intact. We were still seeing ideas reused from Ura Zelda in Skyward Sword, imagine if Zelda was given those 15 years to develop new ideas from scratch instead of finally utilizing old ones. I'd like to think we could have seen something like Breath of the Wild come out some time in the Gamecube era in this scenario. Although that may have had limitations all the same 😅

    • @clouds-rb9xt
      @clouds-rb9xt 2 роки тому +1

      @@somebonehead Ura Zelda? You mean master quest?

    • @clouds-rb9xt
      @clouds-rb9xt 2 роки тому +1

      @@TheSenhorcaioo They made the best of both worlds eh. Twilight Princess is a great game

    • @mchevre
      @mchevre 2 роки тому +1

      @@clouds-rb9xt Ura Zelda was an unfinished and unreleased game that was in development for the 64DD before being canned eventually.

  • @SSdet
    @SSdet 2 роки тому +18

    This brings back so many memories of what I expected Zelda 64 to be

  • @TIN_Tevlev
    @TIN_Tevlev 2 роки тому +6

    Turning into Navi is really similar to the beetle item from Skyward sword

  • @17R3W
    @17R3W 2 роки тому +8

    This is the type of thing Nintendo should be offering (in the NSO expansion pak), not just the same old ROM, I've purchased 4 or 5 times already.
    Give us something exclusive.

    • @KetwunsGamingPad
      @KetwunsGamingPad 2 роки тому +1

      We never get betas.

    • @TheRealNintendoKid
      @TheRealNintendoKid 2 роки тому +2

      They need to incorporate the beta stuff back into the original game and give us a fully realized beta version.

  • @jcags
    @jcags 2 роки тому +12

    In other news, the Ocarina of Time decompilation is at 97%.

  • @deanpaul3635
    @deanpaul3635 2 роки тому +2

    This is amazing to see! The amount of work put in between this and the full release, as well as to recreate it here is incredible. Thanks for sharing love to see stuff like this!

  • @Bannanawaffles2
    @Bannanawaffles2 2 роки тому +22

    Spent a good few hours giving all the maps a test on real hardware with my Everdrive. Just absolutely fantastic stuff.

    • @davidpyne6414
      @davidpyne6414 2 роки тому

      Playing on original Hardware is the best! Everdrive changed my Nintendo 64 life lol

  • @GameOverJesse
    @GameOverJesse 2 роки тому +25

    another great video

  • @seasaltcosmos
    @seasaltcosmos 2 роки тому +6

    god, i remember being 6 years old looking at the screencaps of beta ocarina, wondering what they were 🥺🥺🥺🥺 this evolution has been amazing.

  • @0megaWarrior
    @0megaWarrior 2 роки тому +7

    This was so cool to watch! Something that really stood out to me was the Special Course definitely survived into the final build of Ocarina of Time as the Gerudo Training Ground and Dampe's Grave.

  • @RogueNinja501
    @RogueNinja501 2 роки тому +2

    Definitely would love to see more H4G content on this. Been following it since the beginning and your videos always seem to showcase the absolute best parts of it!

  • @wesnohathas1993
    @wesnohathas1993 2 роки тому +7

    The hat physics are simultaneously really satisfying and very uncanny.

  • @Radien
    @Radien Рік тому +2

    Thanks for the tour!! Of course, nothing could live up to the imaginations of our childhood selves, but it was quite satisfying to finally feed that long-held curiosity with something solid.

  • @KetwunsGamingPad
    @KetwunsGamingPad 2 роки тому +6

    I think now with the giga leaks and the homebrew community fully taking advantage, it might be time for Nintendo to start taking a more embracing approach rather than being all legal and lawyer about these things. The cat's out of the bag, and what I would like to see more is permission to just allow these beta restoration or homebrew projects to flourish and realise we won't stop from buying your games, we just appreciate preservation of the historical past as well. People worked hard on your betas or restoration content too, they deserve acknowledgement and resurgence. I hope, really hope they allow it to flourish in the years ahead!

  • @michaelferdinand5229
    @michaelferdinand5229 2 роки тому +2

    I have to say what a trip you took me on with this video. How I truly miss the days of rushing home from school and playing this game for hours and hours. Love that they where able to put this together. It was a truly journey from the discovery of the data on cartridge to the data dump to the rebuild and final product. Thank you truly for taking us on a journey of childhood and nostalgia. I would love you to go into detail on all maps and maybe to a side by side comparison on what was in finished game and what they where able to build.

  • @CaptBurgerson
    @CaptBurgerson 2 роки тому +6

    I’ve been keeping tabs on this project and eagerly waiting since January. I’m so elated this is here.

  • @Schwarzorn
    @Schwarzorn 2 роки тому +10

    I love that you can draw the sword without swinging. I always did backflips to do that. Haha

    • @D0NU75
      @D0NU75 2 роки тому

      but you can do that too in the original games

  • @camrongraziano1254
    @camrongraziano1254 2 роки тому +3

    This is incredible. Thank you deeply for showcasing this. I love this.

  • @DONKEYKONG260
    @DONKEYKONG260 2 роки тому +1

    Tony and the Hard4Games crew deserves more love guys. Keep up the awesome work!

  • @supabass4003
    @supabass4003 2 роки тому +6

    It really looks like it was going to have really large maps, like Kokiri Forest was as big as Hyrule Field. Problem is that they ended up being empty, like a field.

  • @Snugboy
    @Snugboy 2 роки тому +4

    This feels like everything this channel has been leading up to. What a momentous achievement!

  • @wii58739
    @wii58739 2 роки тому

    This is really cool to see, awesome video!

  • @dodgyhodgyo4
    @dodgyhodgyo4 2 роки тому +3

    Both this and OOT Decompiled being finished in the same year would be mad

  • @ArcRay20
    @ArcRay20 2 роки тому +15

    after all these years, after so many unrelated projects. one team comes through in the end.
    and it was for a legit restoration rather than trying piece together what the original game world could have been.
    good thing that over dump happened huh?
    i cant imagine what the rest of that missing stuff would be like, just as i never could have imagined what we saw
    be found. maybe someday a full version of that same build will be found, then we can see how far that whole version went.
    like would it a full game with an ending just with a lack of polish and consolidation?
    we may never know, but we have seen that its possible.
    and before the overdump i didnt consider it possible!

    • @Mangaka-ml6xo
      @Mangaka-ml6xo 2 роки тому

      Unlike most projects from before, this one had a massive amount of data avaible, the last 3 years have been incredible on the side of Zelda 64, I keep wondering if we will be lucky and have even more stuff be stumbled upon once more for Ocarina of Time or maybe even Majora's Mask.

    • @ArcRay20
      @ArcRay20 2 роки тому

      @@Mangaka-ml6xo i recall hearing about this project BEFORE any of the leak or overdump stuff happened, so what were they working with before for info?

    • @Mangaka-ml6xo
      @Mangaka-ml6xo 2 роки тому

      @@ArcRay20 it was mostly old screenshots, videos and a rather tiny bit of datas recovered from the different versions of OoT as well as a few things found here and there but it was nothing compared to what we got in the massive leak/dump/Beta cartridge.

    • @yourmum69_420
      @yourmum69_420 2 роки тому

      @@Mangaka-ml6xo where can i get the gigaleak and the script?

  • @oldoldmeme
    @oldoldmeme 2 роки тому +4

    This is the most Hard4Games thing I've ever seen, love it.

  • @UnholyTriforceDelenn
    @UnholyTriforceDelenn 2 роки тому +10

    This was awesome, Tony! What I would really love is if you did a livestream of the final build, just basically starting from the beginning and going as far as you can before you have to end stream. I think that would be amazing, because then you could have a live discussion with chat about each area you explore, and look at specific points that the chat might want to see that you wouldn't be able to anticipate in a video.
    In any case, the more I see of this overdump and even the original demo video, the more I'm convinced that they rushed the finished product. Some aspects of the retail version just don't feel fully fleshed out and complete.
    What I would love to see Zel's team do is an extrapolation of everything that's been found into a finished, standalone game that is an alternate to the retail version, and just see how much different the game could have been! :)

    • @wyll154
      @wyll154 2 роки тому +2

      I second this for the livestream... its just great to grab a snack and just chill on your livestreams!

  • @chadwolf3840
    @chadwolf3840 2 роки тому +1

    wow. great video documenting this history.

  • @IvanKinkle
    @IvanKinkle 2 роки тому +1

    You can see where the seagulls in WW came from with that Link fairy transformation spell.

  • @metaltom2003
    @metaltom2003 2 роки тому +1

    @7:38 The original designs for the Kokiri Emerald, Goron Ruby, and Zora Sapphire are the musical notations for natural, flat, and sharp, respectively. Interesting!

  • @RaposaCadela
    @RaposaCadela 2 роки тому +1

    These old areas look so primitive and lovely

  • @agirlinsearchof9057
    @agirlinsearchof9057 2 роки тому +1

    The bit with the wild horses brings to mind Breath of the Wild. I wonder if they pulled that from the early plans for Hyrule Field?

  • @blazeuchiha2169
    @blazeuchiha2169 2 роки тому +10

    So nearly there to the holy grail of gaming! My 16 year old self is going nuts!

  • @Midnight_horrors885
    @Midnight_horrors885 2 роки тому +3

    I’ve been waiting for this forever

  • @nicholaszacharewicz693
    @nicholaszacharewicz693 2 роки тому +2

    This is some wild stuff... Incredible!

  • @JohnnySkyward
    @JohnnySkyward 2 роки тому

    Awesome content!

  • @jstarrsounds
    @jstarrsounds 2 роки тому +1

    Definitely would love to see some more in-depth explorations of these locations!

  • @omegaalfa4902
    @omegaalfa4902 2 роки тому

    Man!!
    This is history.
    I love that you showcase so cool content of what probably is the most important videogame in history
    I feel some shivers while watching this unseen version of one of the most iconic Hyrule renditions in history..
    Keep up the awesome work Tony.
    Regards

  • @lightninglantz22
    @lightninglantz22 2 роки тому +1

    Bro, that Din's Fire is so much better than the final version!

  • @2soulzkilluminati135
    @2soulzkilluminati135 2 роки тому

    Great video yet again. Your channel rocks

  • @TheSecretProvider
    @TheSecretProvider 2 роки тому +2

    Been following beta N64 beta content since it's been coming out, so this is very cool. Feels very dreamlike to finally see these images in motion.

  • @wobblingpixels3921
    @wobblingpixels3921 2 роки тому

    Great video. The 90s nostalgia hit me hard with this one.

  • @andyibanezk
    @andyibanezk 2 роки тому +2

    “Now, enter my mouth!”
    Mighty funny our buddy Deku Tree.

  • @mrKozmoz
    @mrKozmoz 17 годин тому

    I remember being a wee one in the 90s and seeing the leaked photos from Space World 97 in Video Games magazine, the one publication that always had world gaming news in it. Also, it's incredible type of archeology with finding these dev builds in the wild.

  • @n64glennplant
    @n64glennplant 2 роки тому +9

    Lovely work Tony, really enjoyed kicking back and watching this one. The n64 development community is really heating up right now!

  • @DakinRinone
    @DakinRinone 2 роки тому

    I've been watching you guys do the beta questing of this since back in the day. Finally what we have all been looking for is here! (I mean this demo I know about rhe leak)

  • @Mote.
    @Mote. 2 роки тому

    Nice videos hard4games. 👍🏻

  • @clemente3
    @clemente3 2 роки тому

    This was fascinating! I shared it with two friends

  • @edwin8808
    @edwin8808 2 роки тому +5

    The videos we enjoy, not boring reviews of indie games!

  • @AMDRADEONRUBY
    @AMDRADEONRUBY 2 роки тому +3

    Nice a new video about Zelda with the good old Tony!

  • @NintenDub
    @NintenDub 2 роки тому +6

    I wish you would've shown some comparisons to the retail version.i can tell stuff like the menu is different,but without really seeing it next to the retail, it's hard to tell just howwww different it is

  • @jmillart
    @jmillart 2 роки тому +5

    This is awesome. Can’t wait till we see new coverage on Dark Hyrule Fantasy or the old Link’s Awakening 64 project.

  • @AlexTheChaosFox1996
    @AlexTheChaosFox1996 2 роки тому +2

    If we can get a full reimagining of what could have been, I would be able to die a happy man.

  • @benredfield6643
    @benredfield6643 2 роки тому +4

    Super interesting stuff! My little bit of speculation about the fairy transformation is that it would have worked something like the fairy spell from Zelda 2. It would have been used in dungeons only, possibly used to cross large gaps or reach things at a higher level. The restriction on it would have been that Link wouldn't be able to go through doors with it, or something like that. This would keep the player from roaming freely and breaking the level design. Given that a lot of this early stuff is them trying to work out how to translate 2D gameplay ideas into 3D, I could see the fairy being that kind of experiment.

  • @steventouchton2508
    @steventouchton2508 2 роки тому

    Love this!!!! Brought me back to childhood wonder 🤔

  • @your_stepdad
    @your_stepdad 2 роки тому +3

    oh my god this is absolutely groundbreaking… im gonna have to give this a go myself

  • @TRUESEPH
    @TRUESEPH 2 роки тому

    Never thought I’d see the day where stuff like this is available. Amazing. 👏

  • @judahosborne8868
    @judahosborne8868 10 місяців тому +2

    It was always weird to me that the sages tell you that the medallions contain their power. Having each of them actually contain a spell makes so much more sense.

  • @panda7000
    @panda7000 2 роки тому

    Bro that’s a gem that you have, do the full game ! That’s amazing I am dreaming !

  • @halami2149
    @halami2149 2 роки тому

    I was just looking back at the old maps again to refresh my memory, perfect timing

  • @SubsonicNoise
    @SubsonicNoise 2 роки тому +2

    Now take out the menu, put this on a cartridge, put it in a OOT shell and sell it as a regular copy so someone can write a creepypasta about it

  • @fmpentertainmentmedley3338
    @fmpentertainmentmedley3338 2 роки тому

    U have earned my subscription!

  • @BonesAlexander
    @BonesAlexander 2 роки тому +2

    Having the hat move would of been so awesome in the final game.

  • @zer0sinder
    @zer0sinder 2 роки тому +2

    You can take out the sword without swiping in the retail version, you just have to tap the button lightly as opposed to pressing it down normally.

  • @ocarinaofsociety
    @ocarinaofsociety 2 роки тому

    This is awesome!

  • @humanskull182
    @humanskull182 2 роки тому +2

    Tony "If you'd like me to..."
    All of us "YES!"

  • @darklink4160
    @darklink4160 2 роки тому +2

    It is so crazy to see this become an actual thing and see a release so soon. I have seen a total of 3 or 4 of these projects fail btw. I have been a part of the hacking community since they started discovering glitches in OOT. It has been a long time. Special thanks to the OG glitch hunters for OOT. Glitcheygoomie, Hosma, Spinout, and Zeth.

  • @nintendo4life132
    @nintendo4life132 2 роки тому +15

    I want to try the game myself, having trouble input the files into the rom. Looks fantastic, young Link's hat looks short, needs to be thick and long. Wish my beta Poe was on there, that would been awesome.

  • @iceclkeyheart3060
    @iceclkeyheart3060 2 роки тому +6

    What i wouldn't give to turn this in a full play to start to end game, i bet lots of work went into it alreadly but goddman this is so cool and fun this counts as a brand new loz release this year imo

  • @Big_Gemmy
    @Big_Gemmy Рік тому

    These preservation projects are crazy!

  • @mastatantvshow
    @mastatantvshow 2 роки тому

    Finally! now we had hd footage of spaceworld 97 zelda video!!!

  • @Buguese
    @Buguese 2 роки тому +5

    This is beautiful :'u

  • @fortcats
    @fortcats 2 роки тому

    This is SO cool!

  • @Webberjo
    @Webberjo 3 дні тому

    This is truly intriguing.

  • @MERCHIODOS
    @MERCHIODOS 2 роки тому

    Ocarina of Time is my al time favourite game and I love when people recreate old beta elements of it because it show what the game could of been like a what if scenario.

  • @aellipsis
    @aellipsis 2 роки тому +4

    I can’t help but think of the old Japanese man who used to develop for Nintendo but his ideas were never heard out, is crying that finally his ideas are starting to see the light of day.
    That or there’s an old Japanese man that doesn’t give a shit because he got paid.
    Either way OoT is so bloody good, regardless of what it might have been.

  • @SgtSega
    @SgtSega 2 роки тому

    Worth the wait!

  • @tesha9138
    @tesha9138 2 роки тому +2

    I would be down for a full hack that's essentially the Breaking the Barrier of OOT where it's like an ominous unreleased cut version of the game. Lol

  • @terryferguson3996
    @terryferguson3996 2 роки тому

    Yo I never clicked so fast love it keep up the great work

  • @sammlerkiste7970
    @sammlerkiste7970 2 роки тому

    never thought it would ever happen

  • @julzlbc
    @julzlbc 2 роки тому +1

    do them all dude, this is sweet.

  • @samghost13
    @samghost13 2 роки тому

    What a Wonderful game this is i feel like a kid again. Thank you to all of you

  • @bloozism
    @bloozism 2 роки тому

    I love the color and style of the beta.

  • @MegaCoolDrool
    @MegaCoolDrool 2 роки тому +4

    The most awesome aspect of this is just how many of these ideas made it into future games. I wonder why Nintendo felt they weren’t ready at the time; maybe a limitation of the hardware?

    • @diegomedina9637
      @diegomedina9637 2 роки тому +4

      Yeah. If you play the lost woods map on real hardware the game chugs like crazy

    • @WhiteWolfos
      @WhiteWolfos 2 роки тому +3

      The expansion pack didn't come early enough. Lots of things were shrunk and cut then recut and crammed together to fit into the game. They literally became masters of the craft especially the texture artists.

  • @GigglebunsUV
    @GigglebunsUV 2 роки тому

    i am so mesmerized by the way link turns to face a direction

  • @generalesdeath5836
    @generalesdeath5836 2 роки тому +1

    I’d love to see a complete in depth look at this

  • @legatomodi3522
    @legatomodi3522 2 роки тому +3

    Good idea with shadow spell. I always wondered what the other medallions did if they were used as spells. I theorized on uses alot, and I think it would have been cool if the spirit medallion let you possess statues like that one song did in wind waker and the staff of resurrection in twilight princess. It would be cool if that was when you could take control of Navi as well, cause it would simplify puzzles in earlier dungeons and make them too easy if obtained early, but if you get the power at the almost last dungeon as a kid and use it as an adult to get a whole new look at the place that helps you progress, it would be a natural motivation to then go back to the old dungeons and see what you couldn't before for gold skultas or pieces of heart or even optional equipment. And statues themselves are so prevalent in the spirit temple it would have fit thematically. I even wonder if it would be worth it to have link run into Iron knuckles before this as an adult with the hammer and have the hammer being essential to knock off their armor, so that when you fight one as as a kid you must possess a statue to break the armor open or something. It would make that fight more elaborate and a little more terrifying when you realize "holy crap! I can't use my hammer this time! What do I do?" . Or there could be a story element that has him actually possessing iron knuckles themselves, and he's not able to possess the last one cause it's not an empty shell cause Nabooru is inside of it or something. I wish the guys at Nintendo would of had the technical wiggle room to do all their planned stuff and things that could have been thought up but they did pretty awesome in the end with what they had to work with and what compromises they had to make to make it the game it became so I'm not about to hate on it.

  • @twiistcone9383
    @twiistcone9383 2 роки тому

    Ayo 10 hrs ago huh? Been waiting so long for this