I also was surprised that the kiosks were not sale over time. I brought some goat's milk to the small one and it all immediately sold. I think I will end up with quite a few greenhouses. I'll probably do most of my normal farming doing contracts, and just farm for me to get food for animals.
A very thought out, easy to follow guide on the Greenhouses system. As a fairly New player to the FS franchise, I have watched & found your video tutorials very helpful. Thankyou Farmer Klein 💯 Liked & Subbed.
Someone needs to tell Gaints about Mushroom and Tomato Soup.... why they haven't simply added those two i have no idea. Talk about own goal!! Would be an easy add and give more usage to greenhouses. Sad they missed this one... :(
its easy to find out how much they make per month, lets take garlic in a large green house. you take Cycles per month (720) and muliple it by the Recipe (6x garlic, 12 water). as long is it stays full of water it will make 720 x 6 = 4320 per month. so the math is... Cycles per month times the # in the Recipe, divide by # of products producing.
I have to say, mushrooms is the one that confuses me the most because there's just no point in them other than just to grow them to sell them. You can't do anything with them. You can't further produce them now. The reason I find this so strange. It's because Giants have included the soup factory which was DLC from the last game and I'm seriously supposed to believe that not one intelligent developer at giant thought of adding mushroom soup as a production in the soup factory so there was a purpose to growing mushrooms once again it's gonna be down to the modders to make this game good because Giants are lazy or just don't think I'm not sure which one. On the positive note it is good to see much more things been produced by greenhouses. I'm currently running chilli peppers, garlic and lettuce. I am running mushrooms just because it's new but I'll just sell them as I make them.
YOu ever think that might have been the intention all along. To make things that were open ended on purpose to facilitate modder creativity. here are shrooms go to town.
@@FarmerKlein honestly, no I didn't think that at all but you're correct and will be very interesting to see what models come up with, thank you for giving me the perspective
FK thank you for these videos you are the ultimate source of FS anything. I have a question not greenhouse related but could not find answer anywhere. Where did the garage (owned vehicles) section of the menu went? Was it removed?
removed/moved either way its not as convenient. its a tab on the same screen as prices in the game menus. you can get to it from the shop but its not in the shop. go to the bottom button with three horizontal bars and there is a link to vehicles that will jump you to the other menu.
For me it can depend on a couple things. 1 - Am I selling them direct hen it won't matter pick whichever makes the most. 2 - If I have to transport the pallets to the sale point I usually make the product that makes the least number of pallets as long as the price is near equal when I sell. I would rather transport the least amount (saves time, and annoyance moving pallets) when the price is near equal. ( Lettuce may make 2000 liers/2 pallets. but strawberry makes 1000 liter/1 pallet but the Lettuce sells for $500 per pallet and Strawberry sells for $1000 per pallet) There is really little difference between amount of money made total per month between each product. This even applies to productions. Look at wheat, barley, sorghum, oats into flour. Each grain has a different amount used to make a different amount of flour (500 to 100, 450 to 100, 300 to 100, etc) then you have to look at the cycles avail and each cycle count is a bit different, but they all will end up approx the same amount of flour at end of month.
I also was surprised that the kiosks were not sale over time. I brought some goat's milk to the small one and it all immediately sold. I think I will end up with quite a few greenhouses. I'll probably do most of my normal farming doing contracts, and just farm for me to get food for animals.
A very thought out, easy to follow guide on the Greenhouses system.
As a fairly New player to the FS franchise, I have watched & found your video tutorials very helpful.
Thankyou Farmer Klein 💯
Liked & Subbed.
Gratz on 50k!!!!🎉🎉🎉🎉
Thank you!!
Someone needs to tell Gaints about Mushroom and Tomato Soup.... why they haven't simply added those two i have no idea. Talk about own goal!! Would be an easy add and give more usage to greenhouses. Sad they missed this one... :(
its easy to find out how much they make per month, lets take garlic in a large green house. you take Cycles per month (720) and muliple it by the Recipe (6x garlic, 12 water). as long is it stays full of water it will make 720 x 6 = 4320 per month. so the math is... Cycles per month times the # in the Recipe, divide by # of products producing.
I have to say, mushrooms is the one that confuses me the most because there's just no point in them other than just to grow them to sell them. You can't do anything with them. You can't further produce them now. The reason I find this so strange. It's because Giants have included the soup factory which was DLC from the last game and I'm seriously supposed to believe that not one intelligent developer at giant thought of adding mushroom soup as a production in the soup factory so there was a purpose to growing mushrooms once again it's gonna be down to the modders to make this game good because Giants are lazy or just don't think I'm not sure which one. On the positive note it is good to see much more things been produced by greenhouses. I'm currently running chilli peppers, garlic and lettuce. I am running mushrooms just because it's new but I'll just sell them as I make them.
YOu ever think that might have been the intention all along. To make things that were open ended on purpose to facilitate modder creativity. here are shrooms go to town.
@@FarmerKlein honestly, no I didn't think that at all but you're correct and will be very interesting to see what models come up with, thank you for giving me the perspective
It would be funny if nobody did anything in mods for shrooms. Maybe a dispensary at most.
FK thank you for these videos you are the ultimate source of FS anything. I have a question not greenhouse related but could not find answer anywhere. Where did the garage (owned vehicles) section of the menu went? Was it removed?
removed/moved either way its not as convenient. its a tab on the same screen as prices in the game menus. you can get to it from the shop but its not in the shop. go to the bottom button with three horizontal bars and there is a link to vehicles that will jump you to the other menu.
So which of these greenhouse recipes are best for profit ?: )
If i want to just sell them outright from the greenhouse i mean.
Lettuce for me,,,,,,,,,on hard you get 1k per pallet
For me it can depend on a couple things. 1 - Am I selling them direct hen it won't matter pick whichever makes the most. 2 - If I have to transport the pallets to the sale point I usually make the product that makes the least number of pallets as long as the price is near equal when I sell. I would rather transport the least amount (saves time, and annoyance moving pallets) when the price is near equal. ( Lettuce may make 2000 liers/2 pallets. but strawberry makes 1000 liter/1 pallet but the Lettuce sells for $500 per pallet and Strawberry sells for $1000 per pallet) There is really little difference between amount of money made total per month between each product. This even applies to productions. Look at wheat, barley, sorghum, oats into flour. Each grain has a different amount used to make a different amount of flour (500 to 100, 450 to 100, 300 to 100, etc) then you have to look at the cycles avail and each cycle count is a bit different, but they all will end up approx the same amount of flour at end of month.
Isn't the point of most of farming just to sell the crops?