It would be cool that once u finished the wrapping contract. Instead the bales vanish a new contract appears with collecting and bringing them to a point
Wait, what??? Giants even did that? You only have to wrap it? Man.... This game is so so dissapoint in so so many levels..... This is the first and the last game I pre-order to them.
Does the expiration time of the contract only indicates the time when it will be gone from the list of available contracts? Or does it also will be marked as "failed" after this time? 🤔 because in FS 22 (if I'm not mistaken) you could spend the whole "day" doing a contract.
I am using 28 day a month and real time mode. Playing with contract is fun. I started 2 day ago i am on november no crop to grow so contract is what i am currently do.
Thanks for the video farmer Klein I just have one question for you regarding the new timers going all the way back to ver 17 does it seem like the timers are tight? Like 17 where you had to hurry to finish in time or are they relaxed to where its a general time limit and you don’t have to hurry so much also is there any bonus for time remaining?
Have you done a transport mission and if so have you and an issue with unloading at specific places like the carpentry factory the compete mission bar only moves when I own the factory
If u refering to unloading logs then your not alone. Your supposed to stop with truck/trailer on the sell point and there should be a big (!) pretty close that says Sell when your standing near it if u parked the truck in the correct place. If your unsure which area is correct then u can go into the price section and tag the building that way if u zoom in on the map it will show u where the truck need to be at to sell the logs. U can unload the logs and place then on the correct sell point and then run up and hit sell but u dont have to.
My first contract didn’t work. I finished the harvest, delivered the crop and it got stuck at 20% finished. Frustrating Having one specific task per contract does make it simple which some people like. It will be good if you could have the option of making it more complicated by having multiple steps per contract I don’t think that would be difficult to implement.
Well, on one hand no more dumb easy money from bailing, but on the other, at least I no longer have a real incentive to accept those long ass jobs. I'm curious if harvesting jobs changed though
From my experiance harvest jobs are mostly the same. I could be wrong but i think they have scaled the amount of crop that needs to be sold to be more accurate to how mutch u can get off the field. There is still abit of excess crop that u are getting paid for but not as mutch as FS22.
@@MuscleCarLover Keep an eye out for some of the new crops as some of them are harvested using a harvester that dosent have its own internal storage meaning that u must drive beside it yourself with a trailer to even be able to do the harvesting and they are very slow. If u got your own field then go for it but as contract work stay away from them.
Harvesting contracts can still be lucrative if your patient with the root crops/spinach. Made an extra 11k off a peas harvest. All I did was set the AI off while I worked on other things since the contract takes forever and a half to complete
Third person view animation doesn't appear to be in line with the speed in which the character is supposed to be moving. Might be just me but in looks like it needs to be sped up. Otherwise I'm really digging this new contracts style, some days all I feel like doing is mowing or running a harvester without all the delivery mechanics.
It would be cool that once u finished the wrapping contract. Instead the bales vanish a new contract appears with collecting and bringing them to a point
That's what we had in fs22.
@@michaelreid5307no it was just 1 contract including mowing, windrowing, baling , wrapping, collecting , selling.
Wait, what??? Giants even did that? You only have to wrap it?
Man.... This game is so so dissapoint in so so many levels..... This is the first and the last game I pre-order to them.
I personally like only having to do one task Per Contract, that way your not bogged down with to many task at once.
No. We lost some interesting gameplay with these new dumbed-down contracts.
I like it when you got excess it made for a more profitable contract especially if you are doing cheaper contracts.
Only reason I ever did bailing
It's pity they removed the bailing contracts from fs22. They were a good money earner for someone starting on a new map.
Does the expiration time of the contract only indicates the time when it will be gone from the list of available contracts? Or does it also will be marked as "failed" after this time? 🤔 because in FS 22 (if I'm not mistaken) you could spend the whole "day" doing a contract.
I notice the time is set to 0.5, if it was set at the default 5x you'd surely run out of time if you accepted too many contracts.
Do you have to buy the foil for wrapping or the nettings stuff for bailing when doing contracts?
@@myrany8407 no
@@ackielhemmings8174 ty so much
I am using 28 day a month and real time mode. Playing with contract is fun. I started 2 day ago i am on november no crop to grow so contract is what i am currently do.
I was hoping for rock picking and mulching/rolling contracts.
There are definatly rockpicking contracts im sure the others exist also.
Do the small bales count as square bales or are they considered a different kind?
Thanks for the video farmer Klein I just have one question for you regarding the new timers going all the way back to ver 17 does it seem like the timers are tight? Like 17 where you had to hurry to finish in time or are they relaxed to where its a general time limit and you don’t have to hurry so much also is there any bonus for time remaining?
Contracts end if you do not finish them in time so dont take any contracts you can't finish within the timeframe.
Are the contract expiration times the time it takes before the contracts disappear from the menu, or when they have to be completed by?
When the have to be completed.
How do you handle consumables? I don't think I got credit for excess fertilizer.
Have you done a transport mission and if so have you and an issue with unloading at specific places like the carpentry factory the compete mission bar only moves when I own the factory
If u refering to unloading logs then your not alone. Your supposed to stop with truck/trailer on the sell point and there should be a big (!) pretty close that says Sell when your standing near it if u parked the truck in the correct place. If your unsure which area is correct then u can go into the price section and tag the building that way if u zoom in on the map it will show u where the truck need to be at to sell the logs. U can unload the logs and place then on the correct sell point and then run up and hit sell but u dont have to.
Thanks yeah also the indicators that' would tell me where to unload were off so that's definitely helps when there turned on lol
Hi... Also i think the simrate mıst be 0.5 when contract done
as long the contracts work that is. and talk about specific i had one on one bale to be wrapped
I see that Shiney new White Tractor sitin at the dealer with your name on it. Happy Farmming😉
My first contract didn’t work. I finished the harvest, delivered the crop and it got stuck at 20% finished. Frustrating
Having one specific task per contract does make it simple which some people like. It will be good if you could have the option of making it more complicated by having multiple steps per contract I don’t think that would be difficult to implement.
I think this is a win for sure. On vacation in Vegas and won’t be home until the 13th.
Well, on one hand no more dumb easy money from bailing, but on the other, at least I no longer have a real incentive to accept those long ass jobs. I'm curious if harvesting jobs changed though
From my experiance harvest jobs are mostly the same. I could be wrong but i think they have scaled the amount of crop that needs to be sold to be more accurate to how mutch u can get off the field. There is still abit of excess crop that u are getting paid for but not as mutch as FS22.
@Shiftry87 Thanks for the heads up, I'll likely still do them as I find it quite enjoyable
@@MuscleCarLover Keep an eye out for some of the new crops as some of them are harvested using a harvester that dosent have its own internal storage meaning that u must drive beside it yourself with a trailer to even be able to do the harvesting and they are very slow. If u got your own field then go for it but as contract work stay away from them.
Harvesting contracts can still be lucrative if your patient with the root crops/spinach. Made an extra 11k off a peas harvest. All I did was set the AI off while I worked on other things since the contract takes forever and a half to complete
guess I can't avoid round bailing entirely. shame, I hate round bailing, it's so inefficient.
Third person view animation doesn't appear to be in line with the speed in which the character is supposed to be moving. Might be just me but in looks like it needs to be sped up. Otherwise I'm really digging this new contracts style, some days all I feel like doing is mowing or running a harvester without all the delivery mechanics.
haha the animation makes me laugh at least, like an old man run/walk.
This contract on fs25 now
Pumps & Hoes.
So all hay contracts are worthless, and the time to complete is gonna suck. Any thing I missed.
Diden't i see on some other stream the "ring of death" should be gone.... well it is not :/
until we have 100 times the computing power we have now it won't be gone.
$1000 for cutting trees is a rip off got to get paid more then that!
use a chain saw and take 10 min seems fine by me.
thats stupid we can still use equipment from one contract to complete another
why is that stuid ??
lol you're not forced to. Get all new equipment if you want
Why is that stupid? Its realistic more or less, Irl The two farmers would split the rental cost.
💀🤣🔥