Crow Games
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FOV Slider - Godot 4.3 Tutorial
►︎ *Save And Load Settings:* ua-cam.com/video/tfqJjDw0o7Y/v-deo.htmlsi=AIA2LpnU0lAEaKLE
►︎ *Join Discord:* discord.gg/bQTPTc5Qrt
► *GitHub Source Code:* github.com/tailsc/tailsc
► *Steam Games:* store.steampowered.com/developer/CrowGames
► *Ko-fi:* ko-fi.com/crowgames
------------------------------------------
Thanks to our Ko-fi members:
Sea Hutch
------------------------------------------
*Chapters:*
00:00 Chapter
Переглядів: 137

Відео

How to Install Godot Jolt - Godot 4.3 Tutorial
Переглядів 140День тому
►︎ *Godot Jolt:* github.com/godot-jolt/godot-jolt ►︎ *Join Discord:* discord.gg/bQTPTc5Qrt ► *GitHub Source Code:* github.com/tailsc/tailsc ► *Ko-fi:* ko-fi.com/crowgames *Chapters:* 00:00 Chapter
Custom Icon Rcedit - Godot 4.3 Tutorial
Переглядів 16414 днів тому
►︎ *rcedit:* github.com/electron/rcedit ►︎ *docs sizes ICO:* docs.godotengine.org/en/stable/tutorials/export/changing_application_icon_for_windows.html ►︎ *Join Discord:* discord.gg/bQTPTc5Qrt ► *GitHub Source Code:* github.com/tailsc/tailsc ► *Ko-fi:* ko-fi.com/crowgames *Chapters:* 00:00 Chapter
Flamethrower - Godot 4.3 Tutorial
Переглядів 35021 день тому
►︎ *Join Discord:* discord.gg/bQTPTc5Qrt ► *GitHub Source Code:* github.com/tailsc/tailsc ► *Ko-fi:* ko-fi.com/crowgames ►︎ *The Boring company's Flamethrower:* sketchfab.com/3d-models/the-boring-companys-flamethrower-672cd7f160e44dc1a392ef8e4bbdba3d *Chapters:* 00:00 Comment chapters and ill input them here
Creating Trail Effect With GPUTrail - Godot 4.3 Tutorial
Переглядів 137Місяць тому
►︎ *GPUTrail:* github.com/celyk/GPUTrail ►︎ *Textures:* kenney.nl/assets/particle-pack, kenney.nl/assets/smoke-particles ►︎ *Join Discord:* discord.gg/bQTPTc5Qrt ► *GitHub Source Code:* github.com/tailsc/tailsc ► *Ko-fi:* ko-fi.com/crowgames *Chapters:* 00:00 Comment chapters and ill input them here
3D Pixelation - Godot 4.3 Tutorial
Переглядів 713Місяць тому
3D Pixelation - Godot 4.3 Tutorial
Creating Ember, Dust & Fireflies Particles - Godot 4.3 Tutorial
Переглядів 271Місяць тому
Creating Ember, Dust & Fireflies Particles - Godot 4.3 Tutorial
Weapon Muzzle Flash Particle Effect - Godot 4.3 Tutorial
Переглядів 273Місяць тому
Weapon Muzzle Flash Particle Effect - Godot 4.3 Tutorial
Scrolling Background - Godot 4.3 Tutorial
Переглядів 1962 місяці тому
Scrolling Background - Godot 4.3 Tutorial
Clickable Links - Godot 4.3 Tutorial
Переглядів 1992 місяці тому
Clickable Links - Godot 4.3 Tutorial
Changing Scenes - Godot 4.3 Tutorial
Переглядів 3662 місяці тому
Changing Scenes - Godot 4.3 Tutorial
Stylized Sky Shader Day and Night Cycle - Godot 4.3 Tutorial
Переглядів 1,5 тис.2 місяці тому
Stylized Sky Shader Day and Night Cycle - Godot 4.3 Tutorial
Global Leaderboard With Silentwolf - Godot 4.3 Tutorial
Переглядів 3972 місяці тому
Global Leaderboard With Silentwolf - Godot 4.3 Tutorial
Blender + Godot Full Setup & Shortcut Controls Workflow - Godot 4.3 Tutorial
Переглядів 4673 місяці тому
Blender Godot Full Setup & Shortcut Controls Workflow - Godot 4.3 Tutorial
Flashlight With Battery - Godot 4.3 Tutorial
Переглядів 7343 місяці тому
Flashlight With Battery - Godot 4.3 Tutorial
Copying Animations - Godot 4.3 Tutorial
Переглядів 7103 місяці тому
Copying Animations - Godot 4.3 Tutorial
Creating Bubble Particles - Godot 4.3 Tutorial
Переглядів 2983 місяці тому
Creating Bubble Particles - Godot 4.3 Tutorial
Attaching Weapons to Characters - Godot 4.3 Tutorial
Переглядів 8564 місяці тому
Attaching Weapons to Characters - Godot 4.3 Tutorial
Confetti Particle Trails - Godot 4.3 Tutorial
Переглядів 2434 місяці тому
Confetti Particle Trails - Godot 4.3 Tutorial
Water & Waterfall + Foam - Godot 4.3 Tutorial
Переглядів 1 тис.4 місяці тому
Water & Waterfall Foam - Godot 4.3 Tutorial
Particle Trails Tornado - Godot 4.3 Tutorial
Переглядів 2554 місяці тому
Particle Trails Tornado - Godot 4.3 Tutorial
3D Interactive Grass With Simple Grass Textured - Godot 4.3 Tutorial
Переглядів 2,7 тис.4 місяці тому
3D Interactive Grass With Simple Grass Textured - Godot 4.3 Tutorial
How To Make 3D User Interface - Godot 4.3 Tutorial
Переглядів 1,6 тис.5 місяців тому
How To Make 3D User Interface - Godot 4.3 Tutorial
Sound To Buttons - Godot 4.3 Tutorial
Переглядів 1,4 тис.5 місяців тому
Sound To Buttons - Godot 4.3 Tutorial
Mute Button - Godot 4.3 Tutorial
Переглядів 4085 місяців тому
Mute Button - Godot 4.3 Tutorial
How To Add Speedlines - Godot 4.3 Tutorial
Переглядів 1,1 тис.5 місяців тому
How To Add Speedlines - Godot 4.3 Tutorial
How To Set Goals And Achieve Them In Game Development
Переглядів 786 місяців тому
How To Set Goals And Achieve Them In Game Development
Parallax Ice Shader - Godot 4.3 Tutorial
Переглядів 1 тис.6 місяців тому
Parallax Ice Shader - Godot 4.3 Tutorial
Navigation In The 3D Editor - Godot 4.3 Tutorial
Переглядів 4326 місяців тому
Navigation In The 3D Editor - Godot 4.3 Tutorial
How To Make A 3D Compass - Godot 4.3 Tutorial
Переглядів 5966 місяців тому
How To Make A 3D Compass - Godot 4.3 Tutorial

КОМЕНТАРІ

  • @GamesByDevs
    @GamesByDevs 3 дні тому

    hey nice tutorial, can you make a video on how to make a very good-looking options menu?

    • @CrowGamesDev
      @CrowGamesDev 2 дні тому

      Yes, I have plans on making tutorials on main menu, pause menu and options menu

  • @oscardamico8597
    @oscardamico8597 3 дні тому

    Is there any way to increase the maximum radius for the drawing tool? I'm working with very large terrains. Thanks for the great tutorial!

    • @CrowGamesDev
      @CrowGamesDev 2 дні тому

      I think it's caped, but you may be able to enter a larger radius by clicking on it. Best of luck!

  • @mdmujahid6973
    @mdmujahid6973 5 днів тому

    Hey thanks for the tutorial and for the next video make a tutorial of saving the settings in json file

  • @飞风
    @飞风 9 днів тому

    you solve my problem

  • @user-xsn5ozskwg
    @user-xsn5ozskwg 9 днів тому

    This is beautiful, and quite flexible. I'm definitely poring over the shader code to see how each little bit works, but I'm really thankful you made this video as an intro into the more relevant parameters.

    • @CrowGamesDev
      @CrowGamesDev 9 днів тому

      It is beautiful. Glad shedding a light on this was helpful. Best of luck!

  • @GeneralChrisGaming
    @GeneralChrisGaming 10 днів тому

    Idk what's more scary the fact I pull this off on a phone or the fact youtube gave me your video shortly after I found an app on android that has some level of UV unwrapping that isnt locked behind a monthly subscription 😂

    • @CrowGamesDev
      @CrowGamesDev 9 днів тому

      Kudos for pulling this off on a phone. Best of luck!

  • @moeburhanimeez7354
    @moeburhanimeez7354 10 днів тому

    Thanks so much! Now my ugly sky looks nice!

  • @entergamingvn7186
    @entergamingvn7186 11 днів тому

    finally, owner of godot jolt plugin who updated this plugin for latest godot version

  • @RaymondHulha
    @RaymondHulha 12 днів тому

    Thank you soooooooooo much!

  • @gergofuzi3131
    @gergofuzi3131 13 днів тому

    Guys dont forget to enable the plugin!

  • @Laomer_Dev
    @Laomer_Dev 13 днів тому

    when i start the game with leaderboard scene its work ! but when i start the game with another scene and press button to go leader board, its not work. can you help me ?

    • @CrowGamesDev
      @CrowGamesDev 12 днів тому

      I would recommend rewatching it to double-check that you didn't miss anything.

    • @vaakgezien
      @vaakgezien 11 днів тому

      I have the same problem

    • @CrowGamesDev
      @CrowGamesDev 10 днів тому

      Silent Wolf Might need to make an update to fix something if many are having issues

  • @everlastingmedia
    @everlastingmedia 16 днів тому

    Made every attempt, but I ran into an old bug that effectively and completely breaks the ability to do what you did here. I've confirmed the viewport definitely is set. I've tried local to scene, setting a .tres, and moving the subviewport up above the Sprite3D doesn't help. Using 4.3.stable.mono E 0:00:03:0328 _setup_local_to_scene: Path to node is invalid: 'Sprite3D/SubViewport'. <C++ Error> Parameter "vpn" is null. <C++ Source> scene/main/viewport.cpp:179 @ _setup_local_to_scene() E 0:00:03:0974 get_size: Viewport Texture must be set to use it. <C++ Source> scene/main/viewport.cpp:145 @ get_size()

    • @CrowGamesDev
      @CrowGamesDev 16 днів тому

      I'm not much help with bugs, but I wish you the best of luck!

    • @everlastingmedia
      @everlastingmedia 15 днів тому

      @@CrowGamesDev I'm being ignored on Godot's Discord server entirely. I'm going to need another way to achieve this. Looks like it's broken, and they don't care.

    • @everlastingmedia
      @everlastingmedia 13 днів тому

      Godot appears to have cherrypicked a PR with the fix for this, as well as Redot. Redot beta dev 3 for 4.3 should get this. And Godot Dev 7 or 8. In the mean time I've got instructions for a workaround: Save your Viewport texture to the filesystem, set "Local to Scene". Make sure your Subviewport is ABOVE the Sprite3D and both are children of the same node. Then add this code, update the path to your Sprite3D node (C#): #region SubViewport Texture Not Working Workaround sprite3D = GetNode("Node3D/Sprite3D") as Sprite3D; base._Ready(); sprite3D.SetTexture(vpTex); //make sure to set "Local To Scene" after creating the resource^ #endregion You WILL still get the error in the editor, but the texture should be set at runtime and should work fine.

  • @African-AmericanGoose
    @African-AmericanGoose 18 днів тому

    I just started my game dev journey, ima subscribe and stick with you.

    • @CrowGamesDev
      @CrowGamesDev 17 днів тому

      Best of luck! You can expect many more videos to come, join the discord to get notified.

  • @Smiley-k8z
    @Smiley-k8z 18 днів тому

    Bro thanks for all your videos. You are the best❤

  • @yatziriizel
    @yatziriizel 18 днів тому

    thank you!

  • @NoBothere538
    @NoBothere538 19 днів тому

    2D pls 🙏

    • @CrowGamesDev
      @CrowGamesDev 18 днів тому

      It's mostly the same but with 2D nodes. I recommend watching "How to make a Video Game - Godot Beginner Tutorial" if you're new, best of luck!

  • @RenzoMassaro
    @RenzoMassaro 19 днів тому

    I tried this tutorial with a rigidbody(car) but that looks likt it dont work then

    • @CrowGamesDev
      @CrowGamesDev 19 днів тому

      That should work just the same. Double check it's working normally, that's the only advice I can give without knowing more, best of luck!

    • @RenzoMassaro
      @RenzoMassaro 18 днів тому

      @@CrowGamesDev it was the camera that did not function well, now it is fixed, thanks

  • @entergamingvn7186
    @entergamingvn7186 23 дні тому

    I have fork this shader and rewrote shader to support day and night cycle. If as possible I can release repo for open source on github and godot shader

  • @LaplaceFactsHub-kr4dd
    @LaplaceFactsHub-kr4dd 23 дні тому

    this is very helpful thank u

  • @piprolling7303
    @piprolling7303 26 днів тому

    Thanks for this, I think it's awesome that you are helping people like this, and especially replying to someone's comment is a really awesome thing for you to do.

    • @CrowGamesDev
      @CrowGamesDev 25 днів тому

      Thank you i enjoy making tutorials glad they are helpful!

  • @eenvulkaan
    @eenvulkaan 28 днів тому

    Pretty sure that's Godot dawg

  • @Okenae345
    @Okenae345 28 днів тому

    That not unity that is godot

  • @nettorb_
    @nettorb_ Місяць тому

    Very nice tutorial! But hey, do you know how to make footsteps sounds in Godot? More specifically, footsteps that differs with what I'm walking on... Like, dirt, makes dirt footsteps sounds, grass makes grass footsteps sounds and so on... I wanted to know if you could make a tutorial on this, I find your videos very easy to understand Btw, I saw a material based approach, but I'm very new to this, and really couldn't understand it

    • @CrowGamesDev
      @CrowGamesDev Місяць тому

      I would recommend a generic footstep sound or a level based that's what I use in my game but if you really want material based you get the material from the ray cast, good luck.

    • @nettorb_
      @nettorb_ 29 днів тому

      ​@@CrowGamesDev I see, I'm considering that alternative, Thanks! Btw I tried using the ray cast and a metadata that specifies the material that the object is supposed to represent, which it worked but not really, it aways set the audio wrong, idk how to explain i... Anyway, I'll try another idea, if it doesn't work, then I'll go with the generic one

  • @thebotheringguy2154
    @thebotheringguy2154 Місяць тому

    very nice video, i like your videos a lot, so keep up the good work! Anyway, i am interested in this but in a 3d environment, i haven't try yet if i can manage to let this work on a 3d environment, but i would still like to hear what do you think about, thank you!

    • @CrowGamesDev
      @CrowGamesDev Місяць тому

      Thank you. The game A Short Hike uses this, so it would definitely work!

  • @TheoFelipeDaLuz-bz6gj
    @TheoFelipeDaLuz-bz6gj Місяць тому

    Cant believe this is possible

  • @xeschire706
    @xeschire706 Місяць тому

    Screen space outlines are more optimal overall than the post-processing route. I only learned about the screen space method due to tiny3D, a custom n64 microcode for devloping n64 homebrew.

  • @tejaswithme3713
    @tejaswithme3713 Місяць тому

    Thanks Sir for this!!! Have been thinking bout it for a while... ANd ove your way of explanation and honesty in the end to include the KOFI members 😅✨ Hope you'll get huge support and attention! Fighting!!! ⭐

  • @BaconEggsRL
    @BaconEggsRL Місяць тому

    leaderboard populates in editor / game, but is empty on silent wolf dashboard (no scores)?

    • @CrowGamesDev
      @CrowGamesDev Місяць тому

      That's weird, I recommend double-checking that you have the latest version of Godot and the plugin and watch the video again to see so you didn't miss anything. Best of luck!

  • @josu_id
    @josu_id Місяць тому

    Thanks for the clear and concise explanation. I will try it in a future project!

  • @lyumogames
    @lyumogames Місяць тому

    This is very useful tutorial, thank you!

  • @jxhxbxk9278
    @jxhxbxk9278 Місяць тому

    i download it but it doesnt apear when i wanna add it :c

    • @CrowGamesDev
      @CrowGamesDev Місяць тому

      Latest proton scatter supports Godot only supports 4.0 to 4.2. I would recommend Simple Grass Textured instead.

  • @walttzbeatz3728
    @walttzbeatz3728 Місяць тому

    Nice!!

  • @Noneomg
    @Noneomg Місяць тому

    pedophile engine?

  • @stellarlabs
    @stellarlabs Місяць тому

    One piece fan spotted int the wild!?! Anyway this was a pretty awesome tutorial!

  • @juanhernandez-up4pg
    @juanhernandez-up4pg Місяць тому

    😸😸😸

  • @juanhernandez-up4pg
    @juanhernandez-up4pg Місяць тому

    Cool stuff, thank you😸

  • @Lansamatv
    @Lansamatv Місяць тому

    Excellent video, it has helped me in my game, could you help me save the gems or coins of the game that are bought in the store on the server to prevent the players from manipulating those coins, so that they are reflected in the game from the server so that they are only visible and when using them, they are already validated on the server

    • @CrowGamesDev
      @CrowGamesDev Місяць тому

      If it's a single player game, you would not need to save coins on the server. Look into saving game data and you should find some good results good luck!

  • @doughFloot
    @doughFloot Місяць тому

    the loop is smooth

  • @edouardwinder661
    @edouardwinder661 Місяць тому

    Underrated channel, keep up the great work! Btw will you do buoyancy or trails for boats too? I saw a lot of ppl asking for it on other youtube channel

    • @CrowGamesDev
      @CrowGamesDev Місяць тому

      Thank you. I'm interested in buoyancy, but I've not tried it, if I ever do ill make a tutorial on it.

  • @CopperheadGameStudios
    @CopperheadGameStudios Місяць тому

    This is brilliant and just inspired me to add a really cool transition from idle screen to main gameplay in my game. Thank you!

  • @CertifiedFreshMemes
    @CertifiedFreshMemes 2 місяці тому

    Does this still work in Godot 4.3? It crashes on me

    • @CrowGamesDev
      @CrowGamesDev 2 місяці тому

      Check the latest releases on GitHub and if there is one for 4.3 it should work.

  • @cuantosusernameshay
    @cuantosusernameshay 2 місяці тому

    In blender, aside from focusing on an object, you can focus on a point. Is there an equivalent in godot?

    • @CrowGamesDev
      @CrowGamesDev 2 місяці тому

      Question how do you do that in blender? I haven't heard of that feature in Godot. But it could exist.

  • @officialdreamplayz
    @officialdreamplayz 2 місяці тому

    if anyone not getting collisions in their models, change the render mode to create copies in performance option.

  • @ManishKGX
    @ManishKGX 2 місяці тому

    Nice work bro

  • @MFool64
    @MFool64 2 місяці тому

    Is it recommended for multiplayer games? I would like to make a local co-op game, and want to add a leaderboard for each player in game

    • @CrowGamesDev
      @CrowGamesDev 2 місяці тому

      You could try it, as it should work for multiplayer as well. If you're making a local co-op game, I don't think you need an online leaderboard that should be possible to handle locally.

    • @MFool64
      @MFool64 2 місяці тому

      @@CrowGamesDev okay, thank you

  • @NeonfireStudio
    @NeonfireStudio 2 місяці тому

    kofi_members == null?

    • @CrowGamesDev
      @CrowGamesDev 2 місяці тому

      if NeonfireStudio == generous and currency > 3: kofi_members += 1 currency -= 3

  • @v-alfred
    @v-alfred 2 місяці тому

    0:00 Intro/Showcase 0:23 Shader Code Setup 1:33 Day Shader Setup Parameters 5:30 Night Shader Setup Parameters 7:39 Day & Night Cycle Animation 11:42 Tangent on Previous Problems 13:32 Outro btw awesome video bro! I was abit confused with, why do you need to save the day and night scene separately if at animation we ended up keying only on 1 scene? is it only for backup or testing purposes?

    • @CrowGamesDev
      @CrowGamesDev 2 місяці тому

      You don't need to, but if you experience that the sky is black, then that fixes it. Also, thanks for the timestamps!

    • @v-alfred
      @v-alfred 2 місяці тому

      @@CrowGamesDev your welcome bro! I see gotcha, thanks for the tutorial!

    • @CrowGamesDev
      @CrowGamesDev 2 місяці тому

      Do you think I should add timestamps to all videos? I've skipped on doing so because they are already short, and I've been lazy, but I guess it's good when there's a specific part you want to watch so you can skip to that?

    • @v-alfred
      @v-alfred Місяць тому

      @@CrowGamesDev Sorry really late reply, UA-cam doesn't send notifications without the @ tag. Timestamp is good imo, people generally watching tutorial multiple times(either bc circumstances or they also practice live little by little), so having timestamp makes viewers easy to navigate.

  • @Matg.g
    @Matg.g 2 місяці тому

    Great video! I'm currently developing a 3D game and experimented with your tutorial, which helped me a lot! However, I eventually decided to remove all UI from the 3D world It was very complicated for me to edit the UI, and I was planning to apply it to several objects. Do you know if there’s a different way to do this? P.S: I switched from Unity to Godot 4 months ago. I was planning to use the UI in the 3D world to show talk icons when the player is near an NPC or to display an emoji. Do you know how I could achieve this?

    • @CrowGamesDev
      @CrowGamesDev 2 місяці тому

      If you're wanting to do dialog, I've heard dialogic is good. Once you have made the 3d UI once, you could save that as its own scene and instance it on other scenes you want to use it on or simply copying and pasting it. I've not done anything related to dialog yet but hope this helps.

  • @mariusuncool
    @mariusuncool 2 місяці тому

    this helped me ALOT! tysm bro!

    • @CrowGamesDev
      @CrowGamesDev 2 місяці тому

      Glad it helped you, excited to see how you will use it in the helicopter game!

    • @mariusuncool
      @mariusuncool 2 місяці тому

      @@CrowGamesDev currently working on a HUD like interface for the heli! I'll showcase it in my next video and give a shoutout to you, man

  • @DiegoSantosFox
    @DiegoSantosFox 2 місяці тому

    Very nice!