Even largely playing in solo queue playing Tri Stringer over my normal weps (Inkbrush, other very close range weapons) made me learn this lesson REAL fast. Really hard to win solo fights when someone is entirely focusing on rushing you down, and if your teammates lose their one on one you have no chance at stopping the team push. Try stringer is REALLY good at being a nuisance in 2v1s. The higher range also just lists you see what's going on more when you're solo queue with no callouts.
6:30 Ooh! See, I hear "give your team backup no matter how dumb their play is" a lot (their words, not mine). I couldn't understand why, but seeing it layed out like this makes a lot more sense! Just having the numbers advantage and zoning to maintain the advantage is more helpful than coming back to your team saying "I splatted the guy giving us trouble! Now's our chance to push!" And it's so cool! I love this game even more now! Just gotta get more experience with how to best support the team with my weapon set (Tri-Stringer).
Ah yes, the Prisoner's Dilemma! This can also apply in tri-color Splatfest, too; working together with your teammate or the other 2-team to clean out the 4-team. Before, you know, you backstab the other 2-team. I'm serious. I won more tri-color than I should have due to the lack of coordination from the other teams trying to 1v1 and it's great to see this apply to other models.
This can also help in SR albeit it's not entirely the same as salmonids don't behave like players. But it is still good practice for assessing the situation. Especially during fog I find as it pays to have at least one player tag on screen (why don't they use the torches on the helmets during fog? No really that would be very useful).
I think there must be always someone engaging an enemy or enemies around the objective, or trying to buy time while the other ones are winning a fight. I once was in a random solo Q ranked battle, and I think everyone were engaging someone, but somehow the rainmaker with a rival was left alone from the enemy base up to our base; I think each of us just assumed there was someone taking care of the rainmaker carrier... but we all assumed worng and got scored just so easily like that lmao. That is why I now try to see where my teammates are and if the objective "path" I guess is kinda covered or not.
Yeah this will hopefully have a breakthrough for my team, it puts my role in the team, as the slayer fishing for advantageous fights, very understandable and hopefully it clicks in their mindsets. We've been able to do this often, but not with a name or concept to put it to. Thanks!
I would say the #1 thing to get out of when it comes to the soloQ mindset is "don't assume you're better than the opponents". I think SoloQ teaches you to never shy away from 1v1s, because being better than the opponents and thus winning the majority of your 1v1s is how you climb. But against good opponents, you have to consider the possibility that you could lose that 1v1, which could put the team in a bad position, so you want to tilt the odds in your favour more by taking more advantageous fights.
Remember -- you can still lose to the same place as the 2 1v1s in a 2v1 if the 1 player splats 1 of the 2, but the odds of that are decreased by the presence of the other player, still overall increasing your odds.
My one concern about the initial example with the two splashes is that the enemy team is probably coordinating too. If you send both TTeks after the one Splash, the other Splash is probably going to come over to assist, and he can either get a flank or pin you between them, so if you don't take the 2v1 super fast you need to have at least one player kinda keep an eye out for him (maybe you go for the situation you discuss later where one player goes for a hard engage while the other supports with bombs).
Sometimes I solo all 4 opponents and win. It may not be a good situation but sometimes trying to escape gets me splatted so I may as well try splat as many of them as I can before I get splatted.
This video is already really good, but it's not for me, as I'm just trying to get a foothold in ranked, and I don't know anyone else who has the game to co-ordinate with at the moment. Just gonna make a note for when I need it.
I think a takeaway you can use in solo queue right now is that if you see a teammate who is about to engage, or is already engaging, see if you can safely prioritize engaging along with them to try to push the odds in your favor. You can also roll out with a teammate at the beginning of a game to increase your odds of being in a 2v1 fight and winning it at the get go.
2:50 wow a communication error even in a Gem lesson, your courses are really in-depth
💀💀
That actually made me burst out laughing
Me when the tentatek dissapeared: 😮
NSO moment
TTek dies* : ain't no way bruh 💀
TTek comes back* : 😌✨
bro had Quick Respawn
Even largely playing in solo queue playing Tri Stringer over my normal weps (Inkbrush, other very close range weapons) made me learn this lesson REAL fast.
Really hard to win solo fights when someone is entirely focusing on rushing you down, and if your teammates lose their one on one you have no chance at stopping the team push. Try stringer is REALLY good at being a nuisance in 2v1s. The higher range also just lists you see what's going on more when you're solo queue with no callouts.
This is also super true when using Killer Wail. It does very little on its own, but when used in a 2v1 it's quite threatening.
4 tteks vs 4 splashes, oh how fun the meta has evolved to
i like how the TTek's had a disconnect. was almost realistic until you rescued them.
My interpretation was he lost his fight and we had to wait for respawn.
6:30 Ooh! See, I hear "give your team backup no matter how dumb their play is" a lot (their words, not mine). I couldn't understand why, but seeing it layed out like this makes a lot more sense! Just having the numbers advantage and zoning to maintain the advantage is more helpful than coming back to your team saying "I splatted the guy giving us trouble! Now's our chance to push!"
And it's so cool! I love this game even more now! Just gotta get more experience with how to best support the team with my weapon set (Tri-Stringer).
Ah yes, the Prisoner's Dilemma! This can also apply in tri-color Splatfest, too; working together with your teammate or the other 2-team to clean out the 4-team. Before, you know, you backstab the other 2-team.
I'm serious. I won more tri-color than I should have due to the lack of coordination from the other teams trying to 1v1 and it's great to see this apply to other models.
This really helped! I knew some of the plays that happened in my games were not optimal but didn’t know how to make better plays.😅
...and then all of the Splashes used Crab Tank 🦀 and won.
This can also help in SR albeit it's not entirely the same as salmonids don't behave like players. But it is still good practice for assessing the situation. Especially during fog I find as it pays to have at least one player tag on screen (why don't they use the torches on the helmets during fog? No really that would be very useful).
i just laughed out loud imagining 3 tteks swarming a splash
I think there must be always someone engaging an enemy or enemies around the objective, or trying to buy time while the other ones are winning a fight. I once was in a random solo Q ranked battle, and I think everyone were engaging someone, but somehow the rainmaker with a rival was left alone from the enemy base up to our base; I think each of us just assumed there was someone taking care of the rainmaker carrier... but we all assumed worng and got scored just so easily like that lmao.
That is why I now try to see where my teammates are and if the objective "path" I guess is kinda covered or not.
Good ol Punnet Squares
As soon as I saw him draw the square I had middle school science flashbacks
Man just used Punnett squares to explain Splatoon strategies. I knew biology had a use!
Yeah this will hopefully have a breakthrough for my team, it puts my role in the team, as the slayer fishing for advantageous fights, very understandable and hopefully it clicks in their mindsets. We've been able to do this often, but not with a name or concept to put it to. Thanks!
Thank you for this video!!! Such a helpful visual way to understand this concept
I would say the #1 thing to get out of when it comes to the soloQ mindset is "don't assume you're better than the opponents". I think SoloQ teaches you to never shy away from 1v1s, because being better than the opponents and thus winning the majority of your 1v1s is how you climb. But against good opponents, you have to consider the possibility that you could lose that 1v1, which could put the team in a bad position, so you want to tilt the odds in your favour more by taking more advantageous fights.
I'm just trying to picture how 4 splats vs 4 Tteks would actually play out.
4:20 -- Even if we did lowball it to 60%, the math is still better if I'm doing it right. 60% = 0.6, and 0.6 * 0.6 = 0.36 = 36%, and 36% > 25%.
Remember -- you can still lose to the same place as the 2 1v1s in a 2v1 if the 1 player splats 1 of the 2, but the odds of that are decreased by the presence of the other player, still overall increasing your odds.
You have no idea how extremely helpful this video is for me, since I am the shot caller for my team. Thank you so much.
My one concern about the initial example with the two splashes is that the enemy team is probably coordinating too. If you send both TTeks after the one Splash, the other Splash is probably going to come over to assist, and he can either get a flank or pin you between them, so if you don't take the 2v1 super fast you need to have at least one player kinda keep an eye out for him (maybe you go for the situation you discuss later where one player goes for a hard engage while the other supports with bombs).
"And this is also, a dating advice"
Sometimes I solo all 4 opponents and win. It may not be a good situation but sometimes trying to escape gets me splatted so I may as well try splat as many of them as I can before I get splatted.
I just realized that you’re kind of like the guy from Khan Academy videos but for splatoon
This video is already really good, but it's not for me, as I'm just trying to get a foothold in ranked, and I don't know anyone else who has the game to co-ordinate with at the moment.
Just gonna make a note for when I need it.
I think a takeaway you can use in solo queue right now is that if you see a teammate who is about to engage, or is already engaging, see if you can safely prioritize engaging along with them to try to push the odds in your favor. You can also roll out with a teammate at the beginning of a game to increase your odds of being in a 2v1 fight and winning it at the get go.
@@salsalsalsalsalsal3094 Yeah, that does sound like things to remember.
I'll keep it in mind.
i will take 17 fights at once gem do not stop me
I thought you taught English what is this Gregory Mendell stuff
LMAO
Hey just got to s rank thanks for the tips :D
If only this game had more weapon classes than shooters
hhavent even watched the video yet but i can already tell it’ll be good
Haven't read this comment yet but knew I should reply
@@honkstheclown8631 havent opened youtube yet but i can tell that this a funny comment
@@totallynotarobot8607 Haven't been born yet but I know that I'll read this comment
If anyone else replies I am disintegrating them.
@@honkstheclown8631 lol
Gem just casually deleting tentateks like always :p
I needed this.
The exact chance if everyone is at the same skill level would be 2/3 or 66.7%. 3:30
Not really because being with another gives you an advantage more than just 2 1v1s consecutively
Well I only play solo queue, so...
ok
What map is that?
Inkblot
Took me forever to figure it out too
Tentatek is one of my few mains so I found it very offensive when you deleted one.
“We will retrieve him, we have saved him, and we zoom back in” 🥹
I KNOW I found that way funnier than I should have