How to Use Your Camera to Not Get Shot

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  • Опубліковано 25 гру 2024

КОМЕНТАРІ • 81

  • @ctom42
    @ctom42 Рік тому +340

    One related topic that probably deserves it's own video is when to check your map and what to look for. I know a lot of players don't check their map at all, and many only check it while dead. I myself definitely don't check it as often as i should. I played a lot of splatoon 1 and mostly skipped 2 so I never quite got used to not just being able to physically glance down at the screen in my hands when I needed to.

    • @kyubeyz_7062
      @kyubeyz_7062 Рік тому +15

      I usually only use my map when I suspect someone is trying to flank or when i need to make sure no one is around

    • @monetised4347
      @monetised4347 Рік тому +44

      this is the thing i miss most about the wii u
      also targeting inkstrike on the tiny screen

    • @tapoutt_
      @tapoutt_ Рік тому +19

      yes! i play explosher, and a LOT of the info i get in coordinated play is from the map because doing 35 damage reveals someone on the map :)

    • @scribblecloud
      @scribblecloud Рік тому +1

      i feel like he's talked about this before in other videos

    • @DaDoc540
      @DaDoc540 Рік тому

      Wadsm (GER, formerly BackSquids and Ethereal) made a video about how to use the map back when the game came out. Just search for "wadsm map".

  • @zeatehkcasualaccount
    @zeatehkcasualaccount Рік тому +214

    “The optimal angle to fire for distance is not 45°”
    tri-stringer mains:

    • @apersonwhomayormaynotexist9868
      @apersonwhomayormaynotexist9868 Рік тому +48

      Well 45 degrees gets mostly the same distance as parallel to the ground, in fact it makes it land nearly the exact same place as if you had aimed straight. The difference is that it can hit over ledges and takes slightly longer to land if you aim it up so it depends what you need

    • @phantomu_
      @phantomu_ Рік тому +1

      we are very much superior

    • @seab4519
      @seab4519 Рік тому +4

      For both exploshers and stringers shooting straight ahead will cover the most distance, however arcing your shots will let you hit over things like cover and ledges

    • @squiddler7731
      @squiddler7731 Рік тому

      Tri-stringer has the same arc as normal bullets, yeah (aiming higher still gives you less distance). But sometimes that's a good thing, since you might want to hit a closer target and there's cover blocking a direct shot

  • @appleban6823
    @appleban6823 Рік тому +120

    I think the biggest problem is "not seeing where the enemy is." it's seeing them, but not registering they are there because you tunneled into doing something

    • @stripedrajang3571
      @stripedrajang3571 Рік тому +9

      I know exactly what you mean. I'm a victim to this ALOT!

  • @not_DJ_Ender
    @not_DJ_Ender Рік тому +62

    Thank you gem for teaching me how to look at the bad guys instead of at my feet for 20 mins :)

    • @SquidSchool
      @SquidSchool  Рік тому +70

      If that's all you got out of it, you aren't passing the quiz tomorrow

    • @mystic5175
      @mystic5175 Рік тому +2

      @@SquidSchool sheesh

  • @GreatFernicus
    @GreatFernicus Рік тому +31

    I appreciate all the information but also the moment of you going “Aaaaaah! A splatling!” is just oddly silly and I love it

    • @SquidSchool
      @SquidSchool  Рік тому +23

      May or may not be informed by personal experience, I plead the 5th

  • @andrewenderfrost8161
    @andrewenderfrost8161 Рік тому +10

    “I don’t like scary people; get out of here” this is also dating advice

  • @Stephen-Fox
    @Stephen-Fox Рік тому +8

    "You're targets are all going to be at eye level"
    _cries in salmon run_

  • @wurtknurte7283
    @wurtknurte7283 Рік тому +22

    Pro tip: Put your camera in front of enemy shots so Lakitu blocks the damage!

  • @nickspl3187
    @nickspl3187 Рік тому +62

    Another good point is that if you're playing a weapon with a slow fire rate like range blaster or explo you can look around in between your shots because your reticle doesn't have to be on something the whole time you're shooting at it

  • @RiahGreen
    @RiahGreen Рік тому +9

    Amazing! This explains why you said that sharking doesn't really work at higher levels of play much more than "once one enemy sees you they all do"

    • @SquidSchool
      @SquidSchool  Рік тому +11

      Sharking definitely works at a higher level, so I'm not sure exactly what's being referred to here, but defensive painting makes it a lot harder to pull off.

    • @RiahGreen
      @RiahGreen Рік тому

      @@SquidSchool I think it's a combo of misremembering and misconstruing.

    • @SquidSchool
      @SquidSchool  Рік тому +3

      @@RiahGreen Sharking was part of why foil squeezer was so nasty in S2. Those things would set up at max range from a common e-liter position and ambush the e-liter when it thought it had paint control far enough around it to be safe. There wasn't much that weapon couldn't do, but that was a very useful aspect of it for sure.

    • @RiahGreen
      @RiahGreen Рік тому

      @@SquidSchool That's super neat! I can see how a long range 3 shot kill on a shooter could lead to very unique sharking positions.

  • @dumbdaffodil
    @dumbdaffodil Рік тому +36

    I don't like scary people either. So relatable honestly😂

    • @__dudeman
      @__dudeman Рік тому +2

      Gem always sneaking larger life lessons into the Splatoon lessons

  • @a_guy_in_orange7230
    @a_guy_in_orange7230 Рік тому +9

    You under estimate me Gem, the problem is BOTH total lack of map awareness AND never having control over the camera! If you can keep a secret, thats not all!

  • @milkiipetals
    @milkiipetals Рік тому +11

    I've been using the Dark Tetra's to practice camera movement and snapping for 180s, and it's making this a lot easier for me to understand what I need to do.

  • @warrenrodgers8542
    @warrenrodgers8542 Рік тому +21

    can you or have you done a video on how to make the most of reviewing your own replays as an individual player, and as a team. Been playing splatoon casually since the beginning and just formed a competetive team so a video tutorial on this subject would be so beneficial to us.

  • @Fanican
    @Fanican Рік тому +26

    "how many can I see now?"
    "Ritz welcomes you...!"
    Amazing ad placement Gem

    • @SquidSchool
      @SquidSchool  Рік тому +8

      UA-camrs don't choose their ad placements; the robots do

    • @Fanican
      @Fanican Рік тому +5

      @@SquidSchool oh ok, I thought you could customize the ad placement. Still it was funny to me lol

  • @z7z7z7z7
    @z7z7z7z7 Рік тому +11

    Appreciate the map and mode chosen for the example, very easy to follow. Having more focus for how/where to look is worth thinking about-if anything, I think I have issues wildly looking around too much and not necessarily parsing what I’m seeing. Still integrating safe map-checking into my play via turf and low-level ranked as well, but it’s so helpful. Thanks for the vid!

  • @temmiedestructo7309
    @temmiedestructo7309 Рік тому +2

    I think that sloshers (of all kinds) can benefit from this video's advice especially, as it not only helps with movement and positioning in the way that it would help a shooter/other, but the advice can also be incorporated in aiming techniques when you or the enemy is using cover. For Stringers and Exploshers, shooting over cover won't typically have you looking at that harsh of an angle, but they also need to be careful about how they use their camera.
    Like Gem said about looking upward at certain angles, although a regular shooter shouldn't be doing it, sloshers and stringers have to deal with the information disadvantage in order to fire shots over nearby cover. But you don't need to be constantly looking upward. Much like that movement where you fire one shot of ink, swim forward, and repeat, you should be alternating between where you need to look for info and where need to look for aim. If you can't see over the cover, you'll be checking the area around you so that you know when you're about to be pinched (and even when looking over cover, you should still be trying not to get pinched). So please listen to Gem about using the camera! Because if you don't, you'll be forced to sacrifice a lot of information in order to use your zoning advantages. (See Gem's short about Zoning for more info.)

  • @hallaloth3112
    @hallaloth3112 Рік тому

    This is something I definitely need to work on. I'm slowly getting better at backing out. . .I've always looked forward. . .learning the camera angles will be a chore and a half but worth it.

  • @Super_EpicGuy
    @Super_EpicGuy Рік тому +3

    You should do this in Clam Blitz more often I cannot take my eyes off those clams while you walk around

  • @maxiboy78
    @maxiboy78 Рік тому +5

    Great dating advice once again Gem

  • @connormcnulty6377
    @connormcnulty6377 Рік тому +4

    Something I like about the Brella class, for as bad as they are, is that if you have your shield up, that prevents them from painting your feet, so you can keep your camera on them. To a lesser extent, you can also dodge with the Dualies, but you still have to turn your camera to face them, but it will paint your feet anyway.

  • @xdd1765
    @xdd1765 Рік тому +12

    5:55 Don't know if it's just bugged for me, but the video card for defensive painting you mentioned isn't showing up
    (edit) - Has now been fixed, the video card is in there!

    • @Louskeil24
      @Louskeil24 Рік тому +4

      looks like Gem forgot to put the card in

  • @apocalypsearisen2653
    @apocalypsearisen2653 Рік тому +5

    When retreating I usually just keep watching behind me and rely on map knowledge to go where I want, is movement faster when you face towards where you are swimming?

  • @TM12GB
    @TM12GB Рік тому +4

    I love the intros

  • @karmascamera5275
    @karmascamera5275 Рік тому

    Also, keep in mind that your own personal FOV (Not what’s onscreen) is generally *the width of your thumb and pinky extended to the sides with a fully outstretched arm*

  • @Flaretale52
    @Flaretale52 Рік тому +5

    I wish I could use motion controls, but the setup I use is not reliable for the controls. It also doesn't help that the Pro Controller I use is WIRED.
    "Giving my own Two Cents" Timestamps
    02:52 None
    02:51 One
    04:05 Motion Sickness and I are... complicated.
    05:00 WHOA.
    07:25 Speaking of Sidenotes, I never noticed that the Clams themselves MOVE a little in place when not collected.
    11:35 I probably had or have more moments that I can count of me not using my information to its fullest.

    • @arttukettunen5757
      @arttukettunen5757 Рік тому +3

      Motion control would also be hard for me to use bc of my current situation and I don't feel like making changes to the furniture for one game. I will never play chargers because of that. My adhd hands shake a lot too and I would have to focus on having my hands up all the time. But also I don't like how you have to choose between 2 sets of controls. Sticks are janky but I prefer them over having horizontal be stick only but with ice physics and only vertical having the motion control. I would want to choose motion for both axes, adjust their sensitivity separately and also have stick controls for both axes, with adjustable sensitivity and camera deceleration. Sure it would be complicated but it would be customizable and easier to get used to. Maybe the problem is that not all controllers have sideways motion detection but I'm pretty sure joy-cons do have it.

  • @rheannagarrison1826
    @rheannagarrison1826 Рік тому +2

    Gem i really enjoy all of the tips you have given me but I also have a question.
    I really like using the undercover brella as a supportive scrimisher but I was wondering if there was any other weapons with a similar playstyle I should try out.

  • @EduSolsa
    @EduSolsa Рік тому

    Thank you for the tips

  • @Bluegirl12345
    @Bluegirl12345 8 місяців тому

    How avoid an inkbrush ambush?

  • @giganticmoon
    @giganticmoon Рік тому +2

    I’m really wondering, does anyone remember the Zink Mini Splatling?

    • @milfmacron
      @milfmacron Рік тому

      It's used sometimes on museum tower in competitive play

  • @MimiCupcakeDean
    @MimiCupcakeDean Рік тому +4

    yaoi takeover!!

  • @RealDatWither
    @RealDatWither Рік тому +3

    Sobs in sticks

    • @RiahGreen
      @RiahGreen Рік тому +2

      Just Learn motion dude

    • @heyitsyaboi8419
      @heyitsyaboi8419 Рік тому +2

      Cry even harder sticks user

    • @RealDatWither
      @RealDatWither Рік тому +1

      @@RiahGreen I use sticks because im forced to play on a Switch lite and the constant screen movement attempting motion controls makes me feel more blind then playing on sticks

  • @nathaniallarkin6060
    @nathaniallarkin6060 Рік тому

    Not related to the video but I just want to say it. Kraken shouldn’t be invincible. It should have enough health so that one player wouldn’t be able to take it down, but a team of players may be able to. This would also let other specials fight the Kraken and maybe even lead to Kraken duels. Idk idc I’m tired goodnight ✌️

  • @teh201d
    @teh201d Рік тому

    Did you accidentally post the april fools video early?

  • @stevieie2837
    @stevieie2837 Рік тому +3

    Is this dating advice

  • @micopen6719
    @micopen6719 Рік тому +1

    🤔 I seem to find this video very familiar...

  • @supahstarrallyah8360
    @supahstarrallyah8360 Рік тому +2

    7th

  • @seamosnowon4414
    @seamosnowon4414 Рік тому +3

    1st

  • @TalkingNerdyWithCJ
    @TalkingNerdyWithCJ Рік тому +1

    3rd