You're absolutely right. A blocked drive reversal, on a burnt out opponent, is -2 now. It's pretty safe to say that recklessly burning out, to put the opponent in the corner, is a thing of the past (I'm looking at you Luke).
@@PrecludeLP akuma raging demon technically EMPHASIS ON TECHNICALLY can punish drive reversal in burnout being a 0f command grab but thats the only possible way and is still extremely difficult to pull of
Problem is they buffed everybody else. Her biggest combo starters got scaled 20%. I’ve been finding workarounds, but gaining is tough at the moment. The ‘hard work’ gettin put back in Kung Fu FR.
You just have to sub out the stand heavy kick from your combos and change your routes it's not the end of the world. The characters that got stronger this patch were also the ones that were already weak and needed buffs so it's not like a character that was in her tier placement last season got buffed and surpassed her in fact Deejay, JP, Luke etc all got nerfed harder. The only thing that will probably be different this season is the bad characters that already lost to her probably just lose slightly less now.
@@paulc7400Ikr, it had that "oomph" you could feel the impact and the animation looks powerful too, a strong high kick to the face, it was fun and satisfying. Now I have to punish a DP with weak ass crHP (does only 100dmg less than the old bnb, it is not weak on numbers, but weak on animation and feel of impact). I don't think stHK nerf was necessary.
@@alexferrier5732I think they did this bcuz of the dmg you could get with it with punish counter anti airs it did like a less than a quarter of hp bar dmg
Oh yeah, people tend to do that. Remember SFV Akuma introduction? Two weeks after Akuma launch, and people were dropping him like hot coals, said Akuma weak. Come first tournament where Tokido brought out Akuma and he absolutely wiped the floor with the competitors and took the win home. Opinion on Akuma changed overnight, lmao.
Chun main here, I honestly don’t mind the damage nerfs because lots of other characters got them too, kind of a universal change, but I’m really feeling the extra 3 frames of recovery on whiffed air legs. So many situations I was able to recover in time to do something, now I get thrown.
Nash's theme in the background, I can't tell if that's added for the video or if that's the song pack that he got in game. Small thing but it's honestly one of my favorite changes added to the new update. Edited because I have the grammar of a drunkard apparently.
@@nelliel If you open your phone there should be a music symbol you can select. Select that, then go to playlist and add desired songs to the playlist(s). You can then set that playlist as background music. But, if you're looking to add songs to the background in matches, then it's done in character settings where you can change their costume, change fighting controls, etc..
I really felt the changes the first day I played Chun. I still think she's 100% viable, and honestly I feel like at least most of the changes were fair, but...feels bad to have your main lose power.
It’s amazing how much it adds to the game when you load up the jukebox with all the old themes. I had to turn down all other sounds to like a 5 so I can properly bang to that shit 😂😎
with the nerfs and the buffs everyone else got I definitely felt it when I was at combo breaker. sucks even more that I wasnt able to practice with all the changes too 😅
Someone get this man a better combo than 5MP 4HP drc 5MP 4HP 236HK xx Super 3 it's hurting me. I'll always watch the JWong Chun but my man's been playing too much Modern Gief lately 😂
They increased scaling on some of the combos. Interestingly some of her damage got buffed if you look at the patch notes, but off of St. HK, they upped the scaling a lot, which you really tend to feel in matches.
Ok y'all can anyone help me figure out how he hits the combo at 1:04? I do it like he does but then the stance cancel heavy kick always whiffs and I've tried it on several characters just to make sure it wasn't character specific. It looks simple but I feel like there's something I'm missing. EDIT: I figured it out, it's crouching only
@ been using cammy for the last week and every single match all I can think of is how much harder I had to work as chun li, no one is saying she’s bad but the work to reward ratio is just not worth it
I said on patch she's low A or B tier now and everyone calling me crazy. 20% for 5hk is insane. That's her best combo starter + anti air. Plus all the hurt box stuff and sa2 meter gain nerf. She's cooked. And for what? Got her old 5hp back and a easier mid screen launcher combo? Naw not worth. Still playing her but I'm lucky Akuma came out.
I notice youre not letting LKicks finish before you hit the level 3. Did that get changed or it's because youre not going for the heavy version for whatever reason? Like @1350 since it's a combo/punish counter you can go for the heavy LKicks version at the end and then immediately level 3 after of done just to squeeze a little extra damage or am i off?
He did use Heavy Kicks but you have the option of canceling it early instead of waiting for the entire move to finish. For some, it's a safer way to go into level 3.
@@theJondar gotcha. I noticed that if I let it finish you do more damage, but then there's the first like in any combo where you mistime it and whiff the lvl3
How do you add the other street fighter games music after you buy them? I was only able to switch it training mode and it resets after each battle request. Thank you
When changing stuff for each character before a ranked match, like title etc, you can press Y I think to set up a playlist. Then somewhere where it says "battle bgm" you change it to "your character". I dont remeber exactly how but its more or less like this
Anyone else just get tired of hearing about tier lists for fighting game characters? Lets face it the majority of ppl arguing go about this aren’t making their living playing in the FGC. I don’t want to hear how Lily is low tier from someone that plays once or twice a week on pad over wifi. Play who you like.
Not tired of it at all. Tier lists are fun. It is like arguing who the current best soccer player is. Doesnt really matter but it adds to the enjoyment of the sport.
chun li nerfed? man you put those legs to work man. You should play Touhou Hisoutensoku, and kick some asses and film it to perform Dominance in the enemies
That Gen alpha theme is so good. The alpha series has the best SF themes. I hope they make an alpha 4 instead of SF 7 with sf2 the animated movie graphics. I mean snk just did kof 15 and now working on garou 2 right? Alpha 3's roster was sick and it included Maki.
Personally, I've always felt that nerfing is the laziest way to "balance" a game. I think the better way of handling things is to leave the high tiers alone, and buff the low tiers up to match. This way, you achieve the balance without completely screwing with peoples play styles. But, I'm just some guy on the internet.
I think its good to nerf in this game because most characters feel pretty strong and fun to play, but the top tiers have game changing moves like amnesia, luke cr.mp, dee jay drive rush, that separate them from everyone else
@@SuperShado101 I get that. My point is that instead of nerfing those moves, or taking them out completely, why not give the other characters something they can do to even the odds?
That is what capcom exactly said some months ago, that they were rather gonna focus on buffing the low tier than nerfing the top tiers, and they did buff the low tiers, and ended up nerfing the top tier just as they have always done, essentially having the same balance approach they have always has in their fighting games. I was excited for the new balance approach they said they were gonna take, only for them to backtrack on that statement and doing the same.
@Allexferier I don't think Capcom meant they would not nerf at all though. Merely that they would buff more rather than nerd heavily. Which they did. Sure they nerfed Chun, JP, etc, but they moreso buffed Ali, Ed, Ryu etc.
@Beauleidig it's not lazier to do one or the other. It requires about as much thought on the devs part. Now, it is less satisfying for a player to see their main nerfed (something even a casual like me can understand), but sometimes a nerf is necessary, if you just attempt to buff everyone you could just end up making the whole game more chaotic. And sometimes a character is legit doing stuff that weren't intended. But I'm just some casual on the internet. I make no claim of speaking the undisputable truth.
@@dino3965 Dee Jay yea. Chun had to put herself in burnout and if the execution wasn't tight, you could punish her in one action. Btw, Luke, Ryu Guile could easily outdamage her with less efforts
I don’t think you can be low tier with a fireball into drive rush or a cancelable crouch medium kick. Chun just has to work a little harder for her big damage and her amazing neutral is slightly more whiff punishable. Maybe she’s not in the top 3 character debate anymore but you can’t argue she’s trash with characters like Manon or Kimberly still out there fighting for their lives in these streets.
No keep the work it's worth it ! Try to see how to work around the st.HP. We can now chip the drive gauge with it and still be safe (-3 on block now). Also great button to whiff punish with safer hurtbox, and is now + on block after drive rush !
@@TabootrinketI have to respectfully dissagree on the stHP buff, it feels unnoticeable and was definitely not worth the trade of losing stHK dmg. StHP was always unpunishable before with the minor sense of spacing, you never did it point blanc where it was punished by light buttons anyways. And the being + on block with drive rush I thought it was gonna change her meatie game specially midscreen since drive rush stHP leads into bHP and it is too good a combo, but guess what? That was only some training mode stuff, in practicity, her old meaties are still better and need no drive rush. You just have to see any pro-Chun matches now and see nobody is using stHP neither as a neutral tool nor as a meatie, it is just not better than what we had before. I would trade back old stHK for this new stHP any day of the week tbh.
You can't play standard against low MR players. They are just spamming buttons even when they are minus, or even when they get hit. They don't respect the frame advantage you have. Shimming them would work against you.
That sucks cause she’s been my main for a while now…might move to Dee Jay or Guile. Your combo with the fierce kick launcher to the two step kicks finishing with the air punches combo is amazing
@@thompsontroy083 yea I feel you on that. It’s hard to switch when you’re muscle memory is fixed on one character. That’s why I said I would go to Dee Jay or Guile
Nah, you see the problem here was that you weren't using your white color! You were playing with a handicap, man. In all seriousness, it seems Chun has always started out strong these days only to get nerfed quite quickly. What gives?
Chun-li hasn't changed that much. In fact she's better with her st.HP back. Her struggles have never changed. The real problem now is having to relearn every punish and this is a real pain in the a**, I lost countless matches because of funky executions
Bro command grab and even normal grab damage in this update is just nuts. That much damage from grabs takes away from skill. We already have drive rush to make the game move faster n be attack based.
I (diamond) went into battlehub last night and got absolutely smoked (by 2 masters). I couldn’t do anything. Tried to be patient, tried to be aggressive. Tried everything as they were long sets. I literally got fullscreen punished whiffing a jab at the wrong time. And I watch Justin sit in the same spot and whiff crouching heavy punch 3 times consecutively in a Master Akuma’s face and he does NOTHING. I DO NOT GET THIS FUCKING GAME!!
I was playing a master (if I remember correctly) in BH the other day and while he definitely whooped me in our 20 games, halfway through them, they started to get more paranoid of doing certain moves because I think I was punishing them a bit. Conditioning an opponent seems to be a key in gameplay because I’m able to get away with much more from them being afraid of making the wrong move and respecting me lol. I’m only a platinum so take any advice from me as you see fit but over time with getting better, I’ve learned to look out for their favorite things to do instead of just looking for my own openings to do something. Like how they setup their favorite combos. Stop them a bit playing good neutral and they gain the paranoia/respect towards you making the fight a little easier. Hope that helps!
cracks me up that someday when harper’s older she’s gonna see a video of her dad calling chun bae
1:23 “that was kinda clean” that was literally the most beautiful perfect ko ever
It's safe to say burning out is much worse in Season 2, right? I wonder how much that factors.
It feels way worse, speaking for myself here.
You're absolutely right. A blocked drive reversal, on a burnt out opponent, is -2 now.
It's pretty safe to say that recklessly burning out, to put the opponent in the corner, is a thing of the past (I'm looking at you Luke).
the reversal is safe against burnt out opponents too no?
@@jonathanarroyo6319I'm not aware of anything that can punish it.
@@PrecludeLP akuma raging demon technically EMPHASIS ON TECHNICALLY can punish drive reversal in burnout being a 0f command grab but thats the only possible way and is still extremely difficult to pull of
Problem is they buffed everybody else. Her biggest combo starters got scaled 20%. I’ve been finding workarounds, but gaining is tough at the moment. The ‘hard work’ gettin put back in Kung Fu FR.
You just have to sub out the stand heavy kick from your combos and change your routes it's not the end of the world. The characters that got stronger this patch were also the ones that were already weak and needed buffs so it's not like a character that was in her tier placement last season got buffed and surpassed her in fact Deejay, JP, Luke etc all got nerfed harder. The only thing that will probably be different this season is the bad characters that already lost to her probably just lose slightly less now.
Damn, 5HK felt so good to punish with.
@@paulc7400Ikr, it had that "oomph" you could feel the impact and the animation looks powerful too, a strong high kick to the face, it was fun and satisfying. Now I have to punish a DP with weak ass crHP (does only 100dmg less than the old bnb, it is not weak on numbers, but weak on animation and feel of impact).
I don't think stHK nerf was necessary.
@@alexferrier5732I think they did this bcuz of the dmg you could get with it with punish counter anti airs it did like a less than a quarter of hp bar dmg
You just gotta change a years with of combos you put into muscle memory & basically learning a new character, nbd.
maybe the real tierlist of sf6 are the friends we made along the way
I remember back when the game came out and everyone was placing her bottom 3, good old days
Oh yeah, people tend to do that. Remember SFV Akuma introduction? Two weeks after Akuma launch, and people were dropping him like hot coals, said Akuma weak. Come first tournament where Tokido brought out Akuma and he absolutely wiped the floor with the competitors and took the win home. Opinion on Akuma changed overnight, lmao.
And manon s tier LMAO
@@rundown132I main Chun and Manon wipes the floor with me a lot so there is truth there
Chun main here, I honestly don’t mind the damage nerfs because lots of other characters got them too, kind of a universal change, but I’m really feeling the extra 3 frames of recovery on whiffed air legs. So many situations I was able to recover in time to do something, now I get thrown.
this is litterally her worst nerf.... the HK and jab scaling is nothing and can be worked around
I thought u whiffed something, you are suppose to get punished?
Modern chun is unplayable now because the damage nerfs stacked on the modern penalty and air legs is her only modern overhead.
As a mediocre player, Chun Li is impossible to get to master now.
@@lordhelmos yeah the point of modern is the make the game attractive and make you want to actually learn how to play the real way.
Nash's theme in the background, I can't tell if that's added for the video or if that's the song pack that he got in game. Small thing but it's honestly one of my favorite changes added to the new update.
Edited because I have the grammar of a drunkard apparently.
can you tell me how to equip the song packs lol
@@nelliel If you open your phone there should be a music symbol you can select. Select that, then go to playlist and add desired songs to the playlist(s). You can then set that playlist as background music.
But, if you're looking to add songs to the background in matches, then it's done in character settings where you can change their costume, change fighting controls, etc..
I really felt the changes the first day I played Chun. I still think she's 100% viable, and honestly I feel like at least most of the changes were fair, but...feels bad to have your main lose power.
I would be okay but then characters like Ken,akuma and cammy are left in touched it honestly feels unfair
It’s amazing how much it adds to the game when you load up the jukebox with all the old themes. I had to turn down all other sounds to like a 5 so I can properly bang to that shit 😂😎
Chun’s themes were added in season 2, that’s a buff imo. Cue the alpha 2 and 3rd strike themes 🕺🏽.
The shoto bros. will not stop me from breaking out of gold.
Thank you for the gratuitous SFA3 music in this video. Easily one of the best SF soundtracks out there.
2:03
*totally whiffs EX tenshou kicks*
“Is that minus???”
Hahaha you crack me up
with the nerfs and the buffs everyone else got
I definitely felt it when I was at combo breaker. sucks even more that I wasnt able to practice with all the changes too 😅
JWong some of these ain’t looking like a Chung Li problem my guy.. respectfully 😂😂. (Jp all love)
Someone get this man a better combo than 5MP 4HP drc 5MP 4HP 236HK xx Super 3 it's hurting me. I'll always watch the JWong Chun but my man's been playing too much Modern Gief lately 😂
The thing is that almost everybody got buffed and they barely toched Chun Li. They need to fix that.
I felt that Lily match, We try to play honest neutral but other characters buttons just outclass ours so it's just more effective to play degen.
You editor went ham on this one.
Did her damage get seriously nerfed? Her combos do not seem to be doing as much damage as the rest of the cast in S2.
They increased scaling on some of the combos. Interestingly some of her damage got buffed if you look at the patch notes, but off of St. HK, they upped the scaling a lot, which you really tend to feel in matches.
Yes.
a combo that used to do 2700+ dmg now only does 2400+ ... that 300 dmg diff can stack up
chun li is still top tier on babygirl list.
Chun looks great in that red top and black pants. Hopefully there's a black top/red pants cosmetic because that would look awesome.
pants? pretty sure they're pantyhose
Why did the spinning bird kick whiff after the stance low light kick? Execution problem?
I think he did Heavy SBK instead of Medium
@@infectedjapanese281 Ah. That could be it.
I don't like the back walk being slower but at least i dont walk myself back into the corner as much 😂
😭😭😭
Jfc that Perfect was so crisp and clean.
2:16 "Why are you gae?" -Simon Kaggwa Njala
Ok y'all can anyone help me figure out how he hits the combo at 1:04? I do it like he does but then the stance cancel heavy kick always whiffs and I've tried it on several characters just to make sure it wasn't character specific. It looks simple but I feel like there's something I'm missing. EDIT: I figured it out, it's crouching only
Let the Dr rock a little longer than you'd think.
because the oponent has to be crouched, look how akuma is , the position. if he is not like that, the combo doesn't hit.
It’s crazy I had just started to main Chun a couple of weeks before the patch then I had to adjust right after it lol. It’s been tricky lol
You have to work ao much harder then everyone else to win with chun
Really killing my drive for the character
@Buun_ then characters like akums,bison and cammy are so strong and it's almost like they play on autopilot
@ been using cammy for the last week and every single match all I can think of is how much harder I had to work as chun li, no one is saying she’s bad but the work to reward ratio is just not worth it
Look I play Dhalsim, you wanna talk about working hard. Sound so ridiculous to read Chun’s complaining
@ my condolences
I said on patch she's low A or B tier now and everyone calling me crazy. 20% for 5hk is insane. That's her best combo starter + anti air. Plus all the hurt box stuff and sa2 meter gain nerf. She's cooked. And for what? Got her old 5hp back and a easier mid screen launcher combo? Naw not worth.
Still playing her but I'm lucky Akuma came out.
I notice youre not letting LKicks finish before you hit the level 3. Did that get changed or it's because youre not going for the heavy version for whatever reason? Like @1350 since it's a combo/punish counter you can go for the heavy LKicks version at the end and then immediately level 3 after of done just to squeeze a little extra damage or am i off?
He did use Heavy Kicks but you have the option of canceling it early instead of waiting for the entire move to finish. For some, it's a safer way to go into level 3.
@@theJondar gotcha. I noticed that if I let it finish you do more damage, but then there's the first like in any combo where you mistime it and whiff the lvl3
How do you add the other street fighter games music after you buy them? I was only able to switch it training mode and it resets after each battle request. Thank you
When changing stuff for each character before a ranked match, like title etc, you can press Y I think to set up a playlist. Then somewhere where it says "battle bgm" you change it to "your character". I dont remeber exactly how but its more or less like this
Why is it so hard for Chun to deal with manon…
Because Manon can stuff most of her moves with ease. Her and Luke are nightmare matchups.
We all know the answer even before watching 😂
Happy to see justin wong's chun li again. Keep going king 👑
Justin confirmed washed:
He skipped every Chun winning animation
Justin, you play fearless.
i feel like once you are able to play like this, chun becomes way better
Haha he was bout to eat his hand.
5:10 My character is Sakura so.... Not yet, no.
On the flip side, modern chun got stronger just because some key moves in classic were nerfed
Also OD Air legs buff is good for Modern since they have to do legs after stomp instead of having jHP
Anyone else just get tired of hearing about tier lists for fighting game characters? Lets face it the majority of ppl arguing go about this aren’t making their living playing in the FGC. I don’t want to hear how Lily is low tier from someone that plays once or twice a week on pad over wifi. Play who you like.
Don't quite get the playing on pad part. But I do agree lol.
@@Ock_mantis eh just throwing out stereotypes lol. I’m a pad player from the SNES SFT days 😂
Fr people talking tier this tier that like they don't panic jump into SRK for the 7th time
Not tired of it at all. Tier lists are fun. It is like arguing who the current best soccer player is. Doesnt really matter but it adds to the enjoyment of the sport.
For real, especially after watching hikaru eat people alive with low tier Aki for the last year 😂
While the Gief are a laugh riot, its always nice to see classic Chunners
Air light legs recovery is so wack now....
Capcom did say throws we gonna deal a bunch of damage lol sf2 😂
I still think Chun Li can be viable situationally but yeah this definitely explains why Chun Li...like Azucena has seen a MASSIVE drop in play rate.
chun nerferd bad.. by the way wats the music that starts at 12:04
your making me want to pick up chun li
Chun-Li is stiil top tier to me despite the netfs. Her back or forward mp can go into drive cancel combos.
Or you can save three bars and do a stance combo for similar damage
chun li nerfed? man you put those legs to work man. You should play Touhou Hisoutensoku, and kick some asses and film it to perform Dominance in the enemies
Let's go justin
That Gen alpha theme is so good. The alpha series has the best SF themes. I hope they make an alpha 4 instead of SF 7 with sf2 the animated movie graphics. I mean snk just did kof 15 and now working on garou 2 right? Alpha 3's roster was sick and it included Maki.
By nerfing hanzanchu , I got no tools against zoners
Love the alpha and other classic bmg songs during game play
Pause at 5:08 😵
Personally, I've always felt that nerfing is the laziest way to "balance" a game. I think the better way of handling things is to leave the high tiers alone, and buff the low tiers up to match. This way, you achieve the balance without completely screwing with peoples play styles. But, I'm just some guy on the internet.
I think its good to nerf in this game because most characters feel pretty strong and fun to play, but the top tiers have game changing moves like amnesia, luke cr.mp, dee jay drive rush, that separate them from everyone else
@@SuperShado101 I get that. My point is that instead of nerfing those moves, or taking them out completely, why not give the other characters something they can do to even the odds?
That is what capcom exactly said some months ago, that they were rather gonna focus on buffing the low tier than nerfing the top tiers, and they did buff the low tiers, and ended up nerfing the top tier just as they have always done, essentially having the same balance approach they have always has in their fighting games.
I was excited for the new balance approach they said they were gonna take, only for them to backtrack on that statement and doing the same.
@Allexferier I don't think Capcom meant they would not nerf at all though. Merely that they would buff more rather than nerd heavily.
Which they did. Sure they nerfed Chun, JP, etc, but they moreso buffed Ali, Ed, Ryu etc.
@Beauleidig it's not lazier to do one or the other. It requires about as much thought on the devs part.
Now, it is less satisfying for a player to see their main nerfed (something even a casual like me can understand), but sometimes a nerf is necessary, if you just attempt to buff everyone you could just end up making the whole game more chaotic. And sometimes a character is legit doing stuff that weren't intended.
But I'm just some casual on the internet. I make no claim of speaking the undisputable truth.
She's definitely not bad and still top tier imho.
Is chin li low tier ?
*proceeds to jump manon without mercy in the corner
They nerfed Chun-Li and Dee Jay to the *ground*.
Facts 💯
More like nerfed to mid tier. They're still alright.
Deserved their damage output in s1 was so cheap
no worse than Year2 JP nerfing that literally LOST some combos and etc
@@dino3965 Dee Jay yea. Chun had to put herself in burnout and if the execution wasn't tight, you could punish her in one action. Btw, Luke, Ryu Guile could easily outdamage her with less efforts
I don’t think you can be low tier with a fireball into drive rush or a cancelable crouch medium kick. Chun just has to work a little harder for her big damage and her amazing neutral is slightly more whiff punishable. Maybe she’s not in the top 3 character debate anymore but you can’t argue she’s trash with characters like Manon or Kimberly still out there fighting for their lives in these streets.
Modded chun li is god tier
I main Chun and stopped playing. Something feels wrong
No keep the work it's worth it !
Try to see how to work around the st.HP.
We can now chip the drive gauge with it and still be safe (-3 on block now).
Also great button to whiff punish with safer hurtbox, and is now + on block after drive rush !
@@TabootrinketI have to respectfully dissagree on the stHP buff, it feels unnoticeable and was definitely not worth the trade of losing stHK dmg. StHP was always unpunishable before with the minor sense of spacing, you never did it point blanc where it was punished by light buttons anyways. And the being + on block with drive rush I thought it was gonna change her meatie game specially midscreen since drive rush stHP leads into bHP and it is too good a combo, but guess what? That was only some training mode stuff, in practicity, her old meaties are still better and need no drive rush. You just have to see any pro-Chun matches now and see nobody is using stHP neither as a neutral tool nor as a meatie, it is just not better than what we had before.
I would trade back old stHK for this new stHP any day of the week tbh.
Lily match was fun lol
Ciao Justin!! Greetings from Italy!
You can't play standard against low MR players. They are just spamming buttons even when they are minus, or even when they get hit. They don't respect the frame advantage you have. Shimming them would work against you.
luke got out well? congrats :)
Balanced. Its called balanced Justin lol
That's not balanced. If everyone else is above her then it's not balanced....
@@sky-oq5mr they are clearly not, so its balanced
@@sky-oq5mr bit of an exaggeration
Is it low tier or were changes made that don't lend themselves to how YOU want to play chun-li?
Clearly you don't understand the meaning of a nerf.
That sucks cause she’s been my main for a while now…might move to Dee Jay or Guile. Your combo with the fierce kick launcher to the two step kicks finishing with the air punches combo is amazing
Scrub mentality
They nerfed Dee Jay as well but I still play with him
@@thompsontroy083 yea I feel you on that. It’s hard to switch when you’re muscle memory is fixed on one character. That’s why I said I would go to Dee Jay or Guile
Chun still good, stick with her, she's the most fun
@@user-et3xn2jm1u true. Do most people stick with just one or have an alternate or two?
WHY?!
I watch mostly moke chun li this is painful .
I forgive you using the UA-cam face
it's soten ranka lilbro
Modern Chun Li is broken
Nah, you see the problem here was that you weren't using your white color! You were playing with a handicap, man.
In all seriousness, it seems Chun has always started out strong these days only to get nerfed quite quickly. What gives?
Oh no Justin lose to a TTV gang
Chun-li hasn't changed that much. In fact she's better with her st.HP back.
Her struggles have never changed.
The real problem now is having to relearn every punish and this is a real pain in the a**, I lost countless matches because of funky executions
She's def higher on the tier list in season 2
As a Kimberly player, Lily is a PROBLEM, her hit box is crazy on some moves
Chun-Li is still good!
So sad to see Chun has to actually play match-ups again 🙃
AKI changes vid pretty please
Bro command grab and even normal grab damage in this update is just nuts. That much damage from grabs takes away from skill. We already have drive rush to make the game move faster n be attack based.
You never really talk about anything in the title. It's just gameplay. Always feel like I leave your videos feeling empty handed.
Dude look at that concentration, you can’t play and constantly commentate and be SSS+ tier like JWong
Anyone who got TTV or TV in their name is getting teabagged all match. For the stream of course
I respect you giving props to Modern players but they fr dont deserve respect playing easy mode lol shit wack
Not to be disrespectful, you should have used the close to naked outfit. (Unless it's a mod)
If chun bad I dont know where honda ^^
I (diamond) went into battlehub last night and got absolutely smoked (by 2 masters). I couldn’t do anything. Tried to be patient, tried to be aggressive. Tried everything as they were long sets. I literally got fullscreen punished whiffing a jab at the wrong time. And I watch Justin sit in the same spot and whiff crouching heavy punch 3 times consecutively in a Master Akuma’s face and he does NOTHING. I DO NOT GET THIS FUCKING GAME!!
I was playing a master (if I remember correctly) in BH the other day and while he definitely whooped me in our 20 games, halfway through them, they started to get more paranoid of doing certain moves because I think I was punishing them a bit. Conditioning an opponent seems to be a key in gameplay because I’m able to get away with much more from them being afraid of making the wrong move and respecting me lol.
I’m only a platinum so take any advice from me as you see fit but over time with getting better, I’ve learned to look out for their favorite things to do instead of just looking for my own openings to do something. Like how they setup their favorite combos. Stop them a bit playing good neutral and they gain the paranoia/respect towards you making the fight a little easier. Hope that helps!
@@spacemanspiffy1 Thank you for your reply. I will try play with this strategy in mind and see if it helps me. 🫡
are you sure you dont just suck?
the game is rubbish
Yet your commenting on the video when you could be touching grass
Chun li fans gotta actually try now😂 NAH chun li is low effort in all games😂
Nah this gotta be bait or a really bad opinion. I will choose to believe it’s bait.
Bro i love u justin but those chun combos were trash please learn new ones