Can't blame him, the only souls born game to prioritize parra over dodge was sekiro I defeated the first miniboss without blocking (almost died, was also indignated with the dodge), just started to Block after some time playing
@@IIKafka I get using past knowledge for current games to get an edge, but we really shouldn't play every soulslike (or any game) like it's the same exact game. Otherwise, why don't we just play Dark Souls again?
its not tho, people complaining saying "the game tries to be like sekiro but the parry isnt strong and you cant act quick enough after..." but the game is literally about using both, but dodge is better most of the time, mostly in 1st playtrough Edit: This is a post full game came out comment, If I remember correctly the demo had a weaker dodge and parry
I actually finished the game while only using the parry for the red attacks that have a wide area to it and i can not escape it, and the final boss (i had to change my whole build to beat him😅) And i actually enjoyed dodging more than parrying (I did the same when i played bloodborn, never used the parry)
i got to the first boss and only dodged 3 times until i noticed that its a fucking waste of a button input. why put something in the game that does nothing? you might aswell add a button that turns of the game, at least that serves a purpose.
@@kuro5041 why should i need to upgrade something like that? its like you playing a game as a bird and you have to upgrade your bird to be able to use your left wing so you can fly properly. tbh this game looks fucking amazing but the gameplay is SO bad. the arm attacks are a big waste of time as you have to be inside enemies to hit, weapons only have 2hit combos making combat boring af at best, the fact that you need to repair DURING COMBAT is even worse as not a single enemy gives you time to repair. not only that but most enemies up to the first boss is just faster than the player in their animation, so the big guys who dont stagger are nigh impossible to beat. a game should be both cool and enjoyable to play otherwise its just a bad game
@@Moffattt alright so hear me out: what if we make the harder mechanic stronger and the easier one less rewarding ? parry is the optimal defensive mechanic because if it weren't, then the game would become a rollfest same as souls (im not saying that souls are easy or bad but the fact is that a lot of new players are spamming dodge) so the dodge is made situational. the 2 hit combos are quite bad i agree but you do not have time for more anyways repairing during combat is unique but i agree it's kinda annoying, the thing is: it never comes up unless you're fighting a boss, and bosses give a little breather from time to time the basic arm attack is useless but later you get a nice stun and a grab which is honestly a lifesaver sometimes
@@enol1466 except they're not, Sekiro already proved that that's not the only way Stop trying to force every Souls-like to follow the same damn formula, that's how genres stagnate
@@TheCynicalJay Same that's why I was hesitant to make the reference but I'm glad someone did xD He had several DSP mioments on Elden Ring and souls games in general lmao
Good old Zanny immediately closing and ignoring all pop-ups so he can do a challenge run. He doesn't need core mechanics and design philosophy such as grogginess (posture), weapon artes, the dodge being bad on purpose so you block (Sekiro), and the really cool weapon building system.
When their healthbar is has a white border thats pretty much like their posture is down and you can do a visceral type strike if you land a heavy attack
Yeah, the game writes it clear as day on the screen LITTERALY while the enemy is staggered and not doing anything. But no, I guess Zanny decided to be illiterate that day or something.
@@pedroportela6476 yea he suffers a bit from wanting to play it like dark souls and not accepting that its meant to be playing slightly different which i like
@@tommyllama4558 heavy weapons not viable, 20 parrys to get a stun that you need to heavy for. Bad parry and overtuned health on enemies. They decided not to copy the combat which leaves me dumbfounded since the whole game is a copy why not go full sekiro combat or full bloodborne combat but instead took one piece of each and it doesn't play out as smoothly. Either way 9/10 game I hope they learn since they're the closest anyone has gotten to a fromsoft game
@@Eauxz You do bring up very valid points, 2nd game made and 1st time in this style, imo technically flawless in terms of bugs and glitches, and optimizations, i do wish they went full combat one way or another, but honestly most flaws can be fixed in a few patches, I am very much looking forward to the future of this studio and will be keeping an eye on the next game, which looks to be very interesting just based off the small clip we get at the end of Lies of P.
So many of Zanny's struggles could've been avoided by reading the tutorials😂😂 Missed so many stagger opportunities for big boi damage. I pre-ordered this game immediately after beating the demo.
My roommate is playing through it right now and it looks like so much fun lol. Figured it'd be right up Zanny's aisle, but since he didn't read the prompts about parrying over dodges he made the game wayyy more difficult than it actually is lol
Man, Zanny would be so good at this game if he actually took a second to read the tutorial messages that tell him how the game works instead of dismissing them and then being confused about everything whilst missing half the mechanics.
You could argue that the game then is doing a poor job of communicating the game's systems without coming off as tedious busy work, short or otherwise, but that's different topic.
watching zanny skip through tutorials on blocking, parrying, stagger and punish, then cry when his dodge spam playstyle doesnt work is truly satisfying
As soon as he said “this game is too easy” I could not wait for him to fight the baton watchman. That dude is the mini margit of this game and forces you to realize lies of p is more parry based for most enemies and more dodge based for others
During the demo-The game is confused in itself. It’s basically a culmination of FROMS game mechanics. Hopefully on release the controls and movement will be more…satisfying-rather than a muddy mess.
I'm on act 7 so far, we need zanny's full playthrough of lies of P! I love to see another souls like come out for free on gamepass so everyone can experience what it's like to have to resist throwing your controller into orbit! Zanny we need more lies of P! 😂
Zanny come on I expect more from the evening swan man!! Parry the damn things. And he doesn’t do the charged attack when they are staggered too! 😭 You are better 😑
Tutorial: “Perfect guard can put an enemy into a staggerable state.” Zanny: “There’s no incentive to parry; it doesn’t even stagger enemies.” Tutorial: “Fury attacks are un-dodgeable.” Zanny: “WTF just happened? I totally dodged that!” Dawg. This is a soulslike: it’s kind of ideal to read the tutorials.
At 9:05, when zanny talks about Lies of P being Korean Bloodborne, it actually is, because the developer is Korean. So it actually is Korean Bloodborne, lol. I think it's a good take and try tho!
He’s not actually lying when he says that there is button input delay. I tried the demo and the parry/dodge felt super delayed compared to Sekiro for example.
This video is giving me flashbacks of that South Park episode where Kyle just wouldn’t read the terms of conditions of an update which got him into a whole human centipede mess with Apple. Remember kids, read the instructions and terms and conditions or you may just end up like Zanny and Kyle
Dodging is ass, “Perfect Parry” is key; you don’t take damage. There’s your key to success. Hell, I’ll give you ANOTHER ONE (“WE THE BEST!”). Dodge after your attacks when the parry frames are done. It’ll save you from being bashed. If not, you can always attempt a second perfect parry. Keep your stamina bar in check tho.
I think the parrying actually feels good but the dodging in the beginning of the game is bad but you can upgrade it to make it better after the last boss of the demo
Zanny ignores perfect block prompt, ignores stagger mechanic and punish prompt. Proceeds to dodge instead and gets clapped. What a chad.
Those soulsborne reflexes just won't quit.
When the Dark Souls player finds out he's secretly playing Sekiro without knowing.
The souls blood in our veins
Also ignored all tutorials
I feel like he’s got that old gen console For Honor mentality. Spam dodge and RB and hope your hyper armor carries when you aren’t dodging
I love how Zanny is struggling with the police puppet and the entire chat is just spamming PARRY 🤦♂️
Here's me saying block
Its sad that Zanny has "Don't want to read tutorial and gets confused and mad later on" syndrome
Dark soul syndrome
Arin Hanson disorder
Asmongold syndrome
Illiterate syndrome
Zanny is the dark souls of giving you an aneurysm from watching him try to play a game blindly.
Yeah I got so mad that he wasn’t even trying to parry 😂
Zanny: skips the tutorial that literally tells you that parrying is the way to go instead of dodging
Also zanny: "the dodge system sucks ass"
Can't blame him, the only souls born game to prioritize parra over dodge was sekiro
I defeated the first miniboss without blocking (almost died, was also indignated with the dodge), just started to Block after some time playing
@@IIKafka but if he just read the tutorial like he was supposed to it wouldn't have happened
@@IIKafka I get using past knowledge for current games to get an edge, but we really shouldn't play every soulslike (or any game) like it's the same exact game. Otherwise, why don't we just play Dark Souls again?
@@_zealos_8213 exactly
its not tho, people complaining saying "the game tries to be like sekiro but the parry isnt strong and you cant act quick enough after..." but the game is literally about using both, but dodge is better most of the time, mostly in 1st playtrough Edit: This is a post full game came out comment, If I remember correctly the demo had a weaker dodge and parry
"tHerE's nO vAriAtionS to yOur atTacks"
as he ignores tutorial prompts expanding the combat system
And he said theres no dodge attacks, as hes dodge atacking...
yeah, that really takes it out of the gameplay. These games tell you few things, we should read them.
What I loved about LOP was the emphasis on combos.
Poor zanny just would listen to his chat when they say parry 😔 WHEN ITS LITERALLY MORE EFFECTIVE THAN DODGING
So it s more like jedi survivor . Parry instead of dodging
@@ShadwRavn sekiro
@@yesno5688 yeah . Even better.
It also has health regen like bloodborne. Blocked damage can regen by dealing damage after, as long as you don't take an unblocked hit
I actually finished the game while only using the parry for the red attacks that have a wide area to it and i can not escape it, and the final boss (i had to change my whole build to beat him😅)
And i actually enjoyed dodging more than parrying
(I did the same when i played bloodborn, never used the parry)
ok
Lmfao
TRUUUE!
my thought exactly, well put.
Timothy Bloodborne
Ezra miller
I don’t even play the game, but it’s obvious the game wants you to block instead of dodge
I think there is an upgrade that improves your dodging ability, but I don’t know if that will be in the final game
i got to the first boss and only dodged 3 times until i noticed that its a fucking waste of a button input.
why put something in the game that does nothing? you might aswell add a button that turns of the game, at least that serves a purpose.
@@Moffatttbecause you upgrade the dodging mechanic. He’s a puppet so he still has puppet like motions. The way attacks etc are all in stiff motions.
@@kuro5041 why should i need to upgrade something like that? its like you playing a game as a bird and you have to upgrade your bird to be able to use your left wing so you can fly properly.
tbh this game looks fucking amazing but the gameplay is SO bad.
the arm attacks are a big waste of time as you have to be inside enemies to hit, weapons only have 2hit combos making combat boring af at best, the fact that you need to repair DURING COMBAT is even worse as not a single enemy gives you time to repair. not only that but most enemies up to the first boss is just faster than the player in their animation, so the big guys who dont stagger are nigh impossible to beat.
a game should be both cool and enjoyable to play otherwise its just a bad game
@@Moffattt alright so hear me out: what if we make the harder mechanic stronger and the easier one less rewarding ?
parry is the optimal defensive mechanic because if it weren't, then the game would become a rollfest same as souls (im not saying that souls are easy or bad but the fact is that a lot of new players are spamming dodge) so the dodge is made situational.
the 2 hit combos are quite bad i agree but you do not have time for more anyways
repairing during combat is unique but i agree it's kinda annoying, the thing is: it never comes up unless you're fighting a boss, and bosses give a little breather from time to time
the basic arm attack is useless but later you get a nice stun and a grab which is honestly a lifesaver sometimes
It was all planned, Zanny chose the saber option really quickly so he can do the 3 point saber combo.
Goddamn Zanny refusing to parry and being OBSSESSED with the concept of dodging is giving me an aneurysm
I mean that's how these games are usually played...
@@enol1466 except the game literally tells you parrying is the thing here
@@enol1466 except they're not, Sekiro already proved that that's not the only way
Stop trying to force every Souls-like to follow the same damn formula, that's how genres stagnate
@@blinkachu5275 i mean then maybe they should make a different kind of game if they don't want people to play it similarly lmao
@@enol1466 derp
This video is just Zanny's DSP moment ngl. He skipped the important part of the tutorial that suggests parrying as the way to go.
I seriously doubt even 10% of this community knows what DSP is 😂
@@TheCynicalJay good... he shouldn't be known.
@@TheCynicalJay Same that's why I was hesitant to make the reference but I'm glad someone did xD He had several DSP mioments on Elden Ring and souls games in general lmao
I felt bad bc of how poorly I got through the game but now I feel much better.
Thank you :)
ikr? i thought i was bad but watching this really cheered me up
In other words. If you feel that you’re shit at Lies if P, don’t worry, cause Zanny exists
Block button exists
Zanny: 👨🦯
Good old Zanny immediately closing and ignoring all pop-ups so he can do a challenge run. He doesn't need core mechanics and design philosophy such as grogginess (posture), weapon artes, the dodge being bad on purpose so you block (Sekiro), and the really cool weapon building system.
When their healthbar is has a white border thats pretty much like their posture is down and you can do a visceral type strike if you land a heavy attack
Yeah, the game writes it clear as day on the screen LITTERALY while the enemy is staggered and not doing anything. But no, I guess Zanny decided to be illiterate that day or something.
@@pedroportela6476 yea he suffers a bit from wanting to play it like dark souls and not accepting that its meant to be playing slightly different which i like
Seeing other people play this made me think it might be too easy, but zanny really proved how difficult the game is. If you don't read tutorials
Tbh the game isn't easy at all but you don't have to use parries. I played through the entire demo and i didn't use parrying once
its harder than most souls games but not in a good way its just the mechanics arent as polished as fromsofts games but they got the closest
@@Eauxz ??? they are pretty dang polished, whole game is polished to chrome, its honestly just parry window is a slight bit too small
@@tommyllama4558 heavy weapons not viable, 20 parrys to get a stun that you need to heavy for. Bad parry and overtuned health on enemies. They decided not to copy the combat which leaves me dumbfounded since the whole game is a copy why not go full sekiro combat or full bloodborne combat but instead took one piece of each and it doesn't play out as smoothly. Either way 9/10 game I hope they learn since they're the closest anyone has gotten to a fromsoft game
@@Eauxz You do bring up very valid points, 2nd game made and 1st time in this style, imo technically flawless in terms of bugs and glitches, and optimizations, i do wish they went full combat one way or another, but honestly most flaws can be fixed in a few patches, I am very much looking forward to the future of this studio and will be keeping an eye on the next game, which looks to be very interesting just based off the small clip we get at the end of Lies of P.
"It's the game, it's the game, not me."
Its you.
i was screaming PARRY the whole video
It's a Sekiro Zanny boy, not just a Soulslike. PARRY
Zanny is trying everything to make us forget about lawrence
So many of Zanny's struggles could've been avoided by reading the tutorials😂😂
Missed so many stagger opportunities for big boi damage.
I pre-ordered this game immediately after beating the demo.
My roommate is playing through it right now and it looks like so much fun lol. Figured it'd be right up Zanny's aisle, but since he didn't read the prompts about parrying over dodges he made the game wayyy more difficult than it actually is lol
Man, Zanny would be so good at this game if he actually took a second to read the tutorial messages that tell him how the game works instead of dismissing them and then being confused about everything whilst missing half the mechanics.
Yeah he’s got that For Honor player mindset of only pressing RB
He did the same thing with monster Hunter, refused to read what his Longsword did and kept doing the basic moves.
You could argue that the game then is doing a poor job of communicating the game's systems without coming off as tedious busy work, short or otherwise, but that's different topic.
@@leithaziz2716bro he literally skips the unmissable tutorial pop ups. Clearly a skill issue at this point
@@leithaziz2716reading ”press rb to parry” when it appears on the screen is tedious now??
"i'm good at this game" is instantly followed by screaming of panic
*don't read tutorials or hints*
*is surprised to struggle*
Truly a gamer moment, i see.
Mr Zan Man, this game puts an emphasis on blocking and parrying over dodging
Pinocchio: a famous italian fable
zanny: 'very british'
Doubt he even knows the difference tbh
The ultimate was charged for so long, why zanny, why didn't you use it
he completely ignored the tutorials so i doubt he even knows it exists
I don’t why most creators like zanny don’t read the prompt and just gets annoyed at the game 😂😂
Zanny didn't read shit, just went in thinking "yeah I've played Dark Souls I know what I'm doing"
Foolish boy.
Zanny be a good boy and read the tutorials
The final boss is Pinocchios nose itself
Mr electro ass is there too
This is a proper DSP Zanny moment
"It's the game, it's not me." Bro was larping as DSP I swear
Day 61 of asking Zanny to do an uncharted series:
watching zanny skip through tutorials on blocking, parrying, stagger and punish, then cry when his dodge spam playstyle doesnt work is truly satisfying
I love watching the beginning of his journey. Because the growth is apparent.
As soon as he said “this game is too easy” I could not wait for him to fight the baton watchman. That dude is the mini margit of this game and forces you to realize lies of p is more parry based for most enemies and more dodge based for others
Sad to see Zanny didn’t care at all about half of the mechanics of the game 🥲
Chat was cooking him the whole time lmao 💀
This reminds me I'm surprised Zanny hasn't tried Steelrising
The ‘P’ stands for Parry
Zanny’s 2 second attention span strikes again by not reading tutorials and completely not understanding this game
It’s honestly impressive that the comment section is gatekeeping a game that isn’t even out.
"its too stiff" Ayo i had to lower my computer volume bro i had my window open
"No parry that!" Says zanny as a giant robot flops on top of him
During the demo-The game is confused in itself. It’s basically a culmination of FROMS game mechanics. Hopefully on release the controls and movement will be more…satisfying-rather than a muddy mess.
Zanny: Dodges
The Chat Has Declared You Their Enemy!
Zanny channeled his inner QuantumTV for a minute there blaming the game for not reading
bro doesnt know the groggy mechanic
Yeah because he skipped every tutorial for some reason
This gave me PTSD flashbacks to Quinn boosting to max level in FFXIV and ragequitting when he didn't understand the content.
I'm on act 7 so far, we need zanny's full playthrough of lies of P! I love to see another souls like come out for free on gamepass so everyone can experience what it's like to have to resist throwing your controller into orbit! Zanny we need more lies of P! 😂
More Lies of P should be coming down the pipeline eventually 🤔
@@thirdzanny I can't wait 🙌🙌❤️❤️❤️❤️
Zanny come on I expect more from the evening swan man!! Parry the damn things. And he doesn’t do the charged attack when they are staggered too! 😭 You are better 😑
I fill the void bloodborne left behind with more bloodborne
11:02
DR EGGMAN NAME DROPPED???!! LET'S GOO
"I'm awesome at this game"
*proceeds to get rigorously pieced up*
😂😂😂
You ingored the tutorials bro
"it's easy lets find a boss"
Bro doesn't read any of the pop ups.
ahhh yes the final boss of pinocchio souls, 2008 NBA champion, Paul Pierce aka "The Truth"
I’m not actually mad but…
Oh my f***king god read the tutorials Zanny!!!!!!!
"Theres nothing korean about this" he said while playing the demo to a game by a korean dev team
Words of wisdom from Zanny, "When a man dodges, give him his dodge!" ... :)
zanny completely ignored the tutorial and then blames the game classic zanny behaviour
I just remembered, the Bastard class goes NUTS.
CLANKAS UPRISING. As foretold by Zanny in his Battlefront 2 days.
Its more a Sekiro-like than a souls like
Watching Zanny ignore the parry option had me lowkey so frustrated
”I promise you, I am spamming B” I think that’s your problem buddy XD
Tutorial: “Perfect guard can put an enemy into a staggerable state.”
Zanny: “There’s no incentive to parry; it doesn’t even stagger enemies.”
Tutorial: “Fury attacks are un-dodgeable.”
Zanny: “WTF just happened? I totally dodged that!”
Dawg. This is a soulslike: it’s kind of ideal to read the tutorials.
Read the tutorial prompts my man T-T, you missed: perfect blocks, Fable Attacks, Stagger Punish.
At 9:05, when zanny talks about Lies of P being Korean Bloodborne, it actually is, because the developer is Korean. So it actually is Korean Bloodborne, lol. I think it's a good take and try tho!
Here before an hour gang claim your tickets 🎫
Zanny does not read the tutorials does not try to look at the game mechanics and says the game is hard bruh zanny
Hate to see zanny ignore all tutorial prompts then get angry when he dies
8:18 someone in chat said "twink bloodborne", and I think thats accurate
Happy you got the bug after this video and actually finished the game.
He’s not actually lying when he says that there is button input delay. I tried the demo and the parry/dodge felt super delayed compared to Sekiro for example.
Fear the old blood, Zanny.
it seems the people who go with the saber tend to have a worse experience.
It was the worst out of the 3
I went with the balance one cause it does decent damage and is also fast
Man, he would have slapped this game if he just read a tutorial that gives you vital info on how to play
I'm still confused why Pinocchio doesn't looks like a wooded puppet in this game? 🤔
caus he is not pinocchio.....it's just people that wanted to call him that
"When am I gonna be allowed to be on my oooooown"
@@mediocri5y"I got the whole worldussy"
@@dr.vikyll7466 lol
Said the Liar... of P
Wait until he finds out about the P-Organ in the full game
This video is giving me flashbacks of that South Park episode where Kyle just wouldn’t read the terms of conditions of an update which got him into a whole human centipede mess with Apple. Remember kids, read the instructions and terms and conditions or you may just end up like Zanny and Kyle
Watching him ignore the parry system is painful
I didn’t think Zanny would find this one. Cool
Parry for fucks sake!!!!
Damn, I wanted to see his reaction to the firekeeper.
Love you video man ❤
Zanny, will you be making videos when the game comes out?
Dodging is ass, “Perfect Parry” is key; you don’t take damage.
There’s your key to success. Hell, I’ll give you ANOTHER ONE (“WE THE BEST!”).
Dodge after your attacks when the parry frames are done. It’ll save you from being bashed. If not, you can always attempt a second perfect parry. Keep your stamina bar in check tho.
Ergo -έργο- is the Greek word for work/structure.
I think zanny’s controller is bad because I had zero input delay
I agree so much with the feeling that parries and doging dont feel right in this game...
I think the parrying actually feels good but the dodging in the beginning of the game is bad but you can upgrade it to make it better after the last boss of the demo
Incorrect Summary of Lies of P is gonna go so hard
Bloodborne ain’t leave no void. Is alive and well
lol parade master giving me guardian ape flashbacks from sekiro
The issue with the Dodge while locked on is you need to unlock the roll dodge via a skill upgrade that become available later on.
zanny thinks he is playing jedi survivor as the enemies glow red when doing an unblockable in that game lol
you parry when he glows red cause he's lying