According to her designer, Renata's purple isn't actually shimmer, it's just a reversal of the zaun color palette made to implement more unique Zaun designs in the game.
Also, depending on how long Shimmer has been in the market, maybe Renata managed to perfect the stuff, I mean, she is a daughter of two people working on medicine and she manage to get their notes after they died.
@@Max-rd5dm Man Riot really be creating a masterpiece of a show, putting huge amounts of money into it, hiring best animators, expanding so much on the lore, perfecting it, adding new lore elements and then they have audacity to call it not-canon...
@@ThatOpinionIsWrong Its because it being canon can create massive plot holes in the piltover/zaun lore, they need to rewrite lots of lore in order to make it fit
nah i don’t think we “accept” that shit, just no one plays morg 😂 if more people played her then she would be annoying. same with anivia. pretty op just never played
@@baylorlopez4495 anivia was op for a good time now not that much , we are the stage where everything is so bloated that if a champ is good he is op . and that once in a will caitlyn morg is still a better representation of a nigthmare than nocturne
No one's talking about the fact that playing Renata means to auto attack a lot to make sure that u "buff" your teammates damage. To me, that already sets her apart from most enchanters who usually are more on the passive side: saving the cc for enemies, or shielding from the back. In short, she fights alongside the adc more than any other enchanter
Yeah, not like many new champions that have an excessive amount of text on how you can suck against the champion if you are playing something like Jhin. That's why I hate Zeri, a champ so riddled with mechanics that it can do anything, dodge skillshots, go trough walls, shoot trough walls, burst autoattacks and many other bullshit that fucks you up if you get careless as Pyke or Caitlyn
when I first saw her abilities, i thought that having both a revive and berserk was gonna be a bit op. But after looking at the numbers it seems that riot actually has some control on whether they want to make their champs op as hell
dont think numbers are gonna make the revive balanced, its the whole point of it being the biggest ability in game denying ult resets, takedown resets and other things. i.e darius could 1v5 perfectly and renata would could deny ult reset making him useless. even if the adc dies to the bleed because they played bad dairus would have no chance. thats just one example past just a revive for adc.
@@acmasta619 i definitely dont think giving her a revive was a good idea, but i am glad there is A restriction on it. A very small restriction but a restriction nonetheless
@@suppmydiff3257 Darrius 1v5's with his ult. take the ult away (which this revive does.) and he cannot execute or transfer hemeroge for about another minute or so. there goes most of his damage and a good chunk of his self heal.
I've always thought that the berserk was never implemented in the game because it would be way too busted, specially if you aim it at someone like Yi or Caitlyn and then Riot releases this chick all right
Same here. I'm all for it though. Do you know how funny it's gonna be the first time you see a fed yi get hit with renata ult and kill his lulu in 2 autos?
@@codydonovan4853 I think the most funny interaction is Jhin getting hit by it before he uses 4th shot, so he just turns around and deletes his support.
Great video as always!!! But i want to say that: Shimmer is not always dangerous. As Renata says: "The difference between poison and medicine is the dosage. Allow me to demonstrate!". And shimmer is not canon in current lore. Rioters said that renata's chemicals are refined chemicals. Normally Zaun's chemicals are green-ish but Renata's are purple(like Mundo). Those are "refined chemicals/chemtechs". Also shimmer has healing potential. Its all about dosage. and i think that biggest problem about her W is its reset mechanic (ofc). They nerfed it so hard in pbe but idk im sick of reset mechanics right now.
To prove your point further, in Arcane (which I know isn't canon but it isn't canon in the same way Renata's chemicals aren't confirmed as shimmer), the medicine used to heal Vi after she was injured fighting Sevika was made of shimmer, and Jinx was revived after blowing herself up in her fight with Ekko using shimmer too, so we definitely have confirmation, semi-canon or not, that shimmer can most certainly heal. Jinx's shimmer-revival being the cause of her pink eyes and super-speed (her in-game passive) also explains how her W can serve as a movement- and attack-speed buff, which is cool.
@@elektrolites2891 jinx eyes turned pink after the explosion she caused. When she’s hugging Silco the last scene is her looking up and her eyes had turned pink
It's...not Shimmer. I mean, I know why you'd think it is, but it's not. Also, god, it's weird seeing ppl even mention lore outside of Necrit now, I feel like I'm in an alternate reality.
I think shimmer in league lore is different, I dpnt really understand where theyre trying to go with it, but fun fact, its actually mentioned at least two times! There is a "shimmer trafficker" on the universe map in zaun, as well as it being mentioned in urgot's color story
Renata main here. The amount of ways your W can be rendered useless are infinite. The revive mechanic is very unreliable and conditional. You still take damage within those 3 seconds, and since your health depletes quite rapidly either way, you can be deleted very easily. The revive also only works once per cast, so let's say your ADC dies while Bailout is on, scores a kill, revives, but then if they take fatal damage again then they won't be revived anymore.
I personally think that thematically the W’s “revive” makes sense (at least the sion passive part). It feels like it’s a similar drug to the ult, where the target goes into a drugged-up frenzy. It’s just that for the W it acts more like crack where they’re brushing off hits that no normal person really should be capable of. In other news, I feel like she has grounds for a Silco skin and that makes me happy.
I've seen the "Renata Silco skin" floating around in some other places, and I just don't get it. Like do you wanna genderswap her and just call her Silco in the skin? Do you want her to wear Silco's clothes? If that's the case, it would literally be her base skin, minus a few details like the shoulder pad things, in a different color scheme. She's the closest thing we have to Silco, in League right now, and I feel like she was made as a parallel to him, so I don't know what Riot would do with a "Silco skin".
Silco skin doesn't make sensei. You don't change a whole Champion For another in skin. Massive problem For gameplay clarity asi Silco has conpletely different sillhouette.
That's the thing, it doesn't make target capable of unduring more damage, it just gives them 2 lives. Drugged person should be harder to kill, not killed twice.
@@JosephStalin-vo6gi I think an interesting idea is if they change Bailout so that the grey health just gets replenished on a takedown, so the unit has to keep killing champions or structures to stay alive longer, and then their death timer is extended the longer they stay alive. Or maybe they change it so it's a skill independent of QWER that allows players Dota style buybacks to spawn in faster as a passive after the game hits a certain time.
As a SUPPORT main, I'm intrigued for her release. None of my characters are "carries" and my solo lane picks have low auto damage. I've been against riot's idea of making 1 character so solve big problems, but Vex and Renata have created a refreshing threat to the meta. And I look forward to blocking her ult with Braum's shield :).
Her W seems somewhat fine. What makes Chemtech soul so scary is that everyone gets a free revive to freely deal damage as opposed to one champion with one ability
Yeah. This is an aimed ability, not an automatically activated passive. If your Renata sucks, she won’t be able to activate Bailout on the right person or at the right time. I think this is a much healthier version of Chemtech soul, and considering that other characters like Sion have death-defying abilities, it’s not that strange, especially since she’s a support, AND a big pharma ceo to boot. Saving people from death is canonically her thing, even if she does later use that as leverage to make her “patients” work for her lol. But seriously, I really really like this champ.
Her passive is not what makes her useless for solo lane, It is her lack of wave clear and high cooldowns. Lissandra for example has no lane passive at all yet she's a decent solo laner.
Her wave clear is actually decent. I should watch Foggedftw2s video of her. If u max E is clears the wave ver easily because it actually hits twice. Once around her and once as a projectile. I think her passive really does make her bad outside her own lane
@@ejmakibelo3224 If you walk up into the wave to hit it twice tho you also get hit twice by your lane opponent, so you trade a few cs for half your health. Good job
@@ejmakibelo3224 I get that, but wave clear isn't all that's needed for solo lane. Sure, you can clear waves with her, but you can't fight your opponent in lane, so what good is her wave clear? And no, youtube videos aren't a good example because most of those are either custom games or a relatively high ranked person vs a gold or below person, since the latter is 90% of all pbe players, if not more.
@@dragonheart1357 that depends what u build. If u u build tank and regen like akali with chemtank then its fine. Coz tank akali also stands in the middle of her wave to clear it
I love Renata, her design, lore and gameplay are all top, she isn't super overloaded like past champs but she still has unique things, I hope riot doesn't overtune her too much because she looks really balanced.
People are just saying it becouse of her look about her W i know its 3 secends but 3secends for an attacker like jinx is all she needs so no ita not balanced plus her ult omg imagine when a yone and mf starting to attack each other in the same team and in the mean time the enemy is also attacking them like seriouslly how you guys think its balanced!!! Btw people saying she does not deal damage is just stupid she is an enchanter there is no reason for her to deal damage but the amount of utility she bring to the table(which is what enchanters do) is too much and needs to get nerfed
@@mahdihosseini5438 not really her ult cc is short slow and teamcomb teamcomb tempted but I can't disagree that he w is broken but it is balanced bc her kit kinda sucks accept of ult and w
@@mahdihosseini5438 as someone who's been hating on Seraphine Gwen and Zeri for their egril designs, I have absolutely no problem with Renata in fact I was happy that riot was finally going for a more mature and badass route. However as a bruiser and auto attack champion player, her W and R are extremely poorly designed, imo
i especially get the feeling that in like season 9 we're at the same point as we where in yugioh where our bread and butter fusion, ritual and tribute summon where left in the dust, leading into synchro and xyz summon for season 11. season 12/s11 end kinda feels like pendelum summon where your champions just spam so much shit you expect them to be nerfed but they be like haha, wdym overloaded kits? maybe link summon will be ranked urf IDK
what kills me is when people say that vex is an anti dash champ, she's never been (at least in my games) a source of trouble for dash champions as she one shots everyone while fearing them. On the other hand poppy feels like such a better design, her impact on a fight or even in laning vs dash champs is clearnly noticeable and it' s not like she can destroy you with that W of hers. Clearly a better design in my opinion, especially for a champ that is marketed as "anti-dash". Can't say anything about zeri, shield steal isnt that obvious to notice.
Vex wasn’t designed to outright counter them, but mainly to have an edge over them. Which is currently working as intended, as her best MUs are mobile heavy champions while her worst ones are control Mages who can heavily poke her down.
For a long time, Riot finally nailed it on a support. With her W, she has a way to prolong or even force a snowball situation, and her Ult is atleast could be a really good comeback tool. But of course it would only work agaisnt a certain comp, like where the opponent just pick some skill-cast heavy champion and Renata's Ult would be bearable
Easy to read her kit and think "aw crap that's busted" but testing on pbe I can say that she actually doesn't feel broken to play or to play into. *but* she can easily become broken if they aren't careful with balancing. As it is a Renata one trick is going to become terrifying with skill and her ban rate is probably going to be stupid high. Either way its wierd they keep making these kinds of highly controversial kits and still say they nerf things like support top with the reasoning "it matters just as much if it's fun to play against as it is to play as"
@@juliankanzuki2013 Braum wall is not a valid counter to her ultimate. It doesn't stop him from getting cc'd, meaning he will still attack an ally. If he hits them even once, his passive is applied to them, which Renata's team can then stack and pop. Assuming Braum's passive isn't disabled during the frenzy, anyway...
What The Glasc company sells isn't regular shimmer it's refined or inproved upon in some way. So it makes sense that it would behave differently to regular shimmer.
Ah. It's finally here again. As Draven Draven said the first time. Renata's design is amazing. And her kit too. So that Draven Draven can now kill ally l*x, and *zreal.
One thing i like in any MOBA is new gimmicks playing with well established rules of the game, like interacting with walls previously just indicating paths, using the different terrains that were before just different ground textures, or befriending jungle beast instead of bloodshedding each other. And friendly fire was something i've looked for, not necesarrily getting at each other throat but the idea is basically the same, punishing you and your team for being too powerful. Next gimmick i'd like to see would be messing with your inputs, switching Q and W, item 1 with item 2, so on and so forth
Messing with the inputs is too much, I think. I also can’t imagine how much mess it would create for players like me, who have almost all item slots bound into different keys on my keyboard and on my mouse. I think adding something that affects something out of the game itself is a bad idea.
I think it’s important to be aware that Renata’s purple fluid and gas isn’t shimmer, it’s refined chemtech. It’s why the Turbo Chemtank is filled with purple and not green as well. Shimmer ultimately isn’t canon in the primary league universe.
About Bailout, I had similar thoughts. It's a bit too free in terms of upsides and downsides, while also being a bit oddly complicated. Here's how I would design it instead. Berserk is a percentage stat that reduces your max health, but gives you Lifesteal. So 10% berserk would make 10% of your health bar useless, but give you 10% omnivamp to make up for it. This stat only resets upon death, and of course, going 100% is inherently fatal. Bailout then becomes an ability that is designed to be time dependant: your ally becomes immune to all damage while you're casting, with their Berserk percentage increasing the longer you hold down the ability. This means it's got a high skill ceiling mechanically (holding the exact amount you intend to) and in macro (knowing when to use it, and especially when you execute a teammate to reset their Berserk without feeding a kill to the other team).
I actually like the 'story' behind w, if you want to live, you have to earn it and get a takedown = the finance/money for which she can cure=revive you after that. Just a thought... In the end, everyone works for Renata.
I absolutely love renata and think they're a great new take on supports always wanted to learn one but hated the bubbly magical girl look I also like the fact that her one shield ability isn't point and click like all the rest gives just a little bit more skill expression in her kit surprised you didn't bring it up!
This video sounds a lot like my first thoughts when she was revealed. However her w is instant and her ult has low duration. This means that if a rengar is fed enough (and assuming the damage carries over), he could still oneshot an adc through renata's w. Additionally the low duration on her ultimate means that she can't 1v9 against a superfed team, but she can give her team a breather. (Just my opinion, loved the video)
Would be cool if the ult was vector targeted instead (Viktor lazer uses vector targeting, for reference) , the drone could fly to the first point and throw the gas sideways for example
its funny looking at this even 2 months later where her rez has very few moments where its actually good and its more used for its attack speed buff lmao
Something to note with her revive is while yes it seems OP on paper, looking at that decay it’s honestly just a “win more” revive. If the targeted ally isn’t fed, they won’t be getting that revival you’d have to be even or so far ahead that you can score the kill in the 3ish seconds your health is ticking down. If the tick rate was slower I can see it being oppressive but having 2-3 seconds to score a kill or assist is really hard to think of it being OP when the other champ can probably dash a screen away while you tick down
yes i waited to see something that isnt a "support" like pyke or that simply makes your team faster in killing enemies by dealing dmg. I like mages on support like zyra or Vel but i dont feel they should belong to support role they have cc but being support doesnt mean to simply have a cc in your kit. Appart from maining support i love anti carries thats why i like her design and its cool that finnaly we get another anti carry on supp (first was lulu but she is in a wird spot for me)
Another thing you could do for bailout is if someone is able to rev themselves they get a debuff called overdose that reduces their damage and attack speed for a certain amount of time
Honestly the introduction of of berserk makes me wonder if that could be actively emwirked into simply just future champs but current champ abilities. I could imagine something like Nocturne using their nightmare powers to trick other people into attacking their team mates thinking they’re Nocturne.
I am happy to see league include a support with anti brust mechanic. I feel it important to have her W to counter champions like yone, irealia and talon getting to freely engage on adcs, right now the only option is to "just cc them". I am not sure if the designer drew inspiration from Dota because most of her kit is silimar to dota supports, Q =rubric lift, W dazzle=shallow grave, R= wyvern ultimate.
personally, she looks like a champion I'd main. My current mains are thresh and azir. I like them because they have high skill ceilings due to having kits that can do a lot of things depending on how you use them. renata has the same vibes. her q looks awesome and I'm excited for ult. concerned about w. I feel like she'd be cursed on characters with takedown mechanics like jinx. I can also see some potential bullshit from going something like renata/pyke. I think I'd be more enthusiastic if her w didn't have a revive. I like your proposition.
As someone who is watching this two momths later. I agree with everything you said in this video except for the impact of ranatas revive. In at least half of the games i have played against renata in the botlain. In almost halv of them the laining phase was desided purely because of her revive ability. Gr8 video doe!
12:48 That alternative kind of does the same thing, in that a 1v9 champ would make more use of it than an adc or such because they would more reliably gain max dmg reduction and be actually able to turn back for damage after as they usually have lifesteal. 14:01 Same. This is also why I think tanks as a class need a rework. For one, more current health dmg with min dmg (instead of a base dmg) to prevent it from doing none when someone's low but still have them be good engage. Also more built in anti-carry mechanics, in terms of things like dmg reduction (maybe focused on their cc like glacial), more persistent or even ramping slows (for both movespeed and attack speed)
then come back kekw . in more serious tone eveything is so strong u can play whatever as long as you think a bit . but the comunity still are asshole for no reason
The reason I stopped playing this game: it’s got to the point that the champions are all just so samey that I can’t tell the difference between them in-game. Like is that anime arhi or anime lux or anime jinx? I don’t have a clue, so I have no idea how to counterplay.
Imagine you watch a video about Renata and that guy tells you in such words what shimmer is like i have watched arcane but you always discribe things as detailed as they can be, very well done
I’ll say it again, Renata is by far the best design I have seen in a long long time, she’s such a unique champion that isn’t very overloaded with useless things, simple to understand, and extremely unique Also her ult is the best one I’ve ever seen, it’s a new form of cc that is gonna open up so much for league in the future
People are just saying it becouse of her look about her W i know its 3 secends but 3secends for an attacker like jinx is all she needs so no ita not balanced plus her ult omg imagine when a yone and mf starting to attack each other in the same team and in the mean time the enemy is also attacking them like seriouslly how you guys think its balanced!!! Btw people saying she does not deal damage is just stupid she is an enchanter there is no reason for her to deal damage but the amount of utility she bring to the table(which is what enchanters do) is too much and needs to get nerfed
@@mahdihosseini5438 Well I mean, champs like Jinx and Yone are really squishy and even if they revive the overkill damage or a stun is enough to make the revive useless in some cases
Overall I like her abilities and playstyle, but her W is a stronger chemtech soul, and the chemtech soul is a better sion passive, so its definitely broken but if they remove it just that feature and make her W a steroid booster only then I think she'd be one a lot more balanced
Idk, Soraka can return half or more of a carry's hp bar in guaranteed healing over the course of a fight. Renata can give a shield and only if your ally dies and kills someone, they can get 30% of their hp. It's less damage mitigation and it's not guaranteed, a stray auto attack or ability in a teamfight will turn your 3 seconds to kill someone into 1. Her W is only better in situations where you like the attack speed.
Maybe Bailout should be more akin to Lifeline (Shieldbow Passive). Riot could tweak it so that if it activates, it supercharges the recipient, too. Could be a healthier way to implement anti-carry principles.
Hey Vars, great video as always :) I'd like to know your take on the future reworks, maybe could be a video/series idea if you redesigned a champion that is going to be reworked (like skarner now, and possibly shyvanna in the future). Could be fun to see how you would redesign them, and after the reworks are release, you could come back to your video and compare your version with the Riot's version. Maybe even Riot's design team could watch your videos and take some ideas from there :) Great channel, thanks for all the hard work!
Everyone hated the revive on Aatrox, everyone hates Tryndamere’s unability to die, everyone hates Akshan’s revive and everyone hated chemtech soul so WHY do they continue to think that revive is a good and healthy game mechanic when it’s not
Tldr: proposed W no longer revives, is a ground targeted skill that buffs allies and slows enemies in a small aoe but has a more potent version with a caveat if only one ally is hit. Okay I've been thinking about her incredibly OP W and think I've come up with a less op version at least. W is no longer a point and click skill, but a ground targeted ability with similar missile speed and range as Urgot Q. For the next 1.5/1.75/2.0/2.25/2.5 seconds, all allied champions hit will gain up to 40% damage reduction based on missing health (max damage reduction gained at 80% missing HP). Enemy champions hit get slowed up to 50% based on missing health (less missing health = more slow; min slow at 20% missing HP, max slow at 30% missing HP) for 1.5/1.75/2.0/2.25/2.5 seconds. If only one ally has been affected, removes all debuffs from affected unit, and they instead gain up to 70% damage reduction based on missing HP (max damage reduction at 80% missing HP), up to 15%/19.5%/25%/30% atk speed, up to 15%/19.5%/25%/30% MS for 1.5/1.75/2.0/2.25/2.5 seconds. They also receive 30% more shield from Renata but all healing from all sources are 70% less effective. No revives or anything, just a straight up bailout. The numbers could be off but more or less you get the idea of what I'm going for haha Also, I think making this ability buff for way less when hitting multiple ally champions (but negatively affects enemy champions all the same) gives it a bit more skill expression (knowing when it's more valuable to hit multi vs single ally and executing on it) and some pressure to use it on a single unit vs buffing multiple champions.
With shimmer it's like any drug, it needs to be used correctly to get the desired effects. Just as she said, the difference between poison and medicine is the dosage.
I think that her W should give damage reduction and get Purple Healthbar in amount of % reducted damage by this ability. In the end of skill duration get damage equal to amount of Purple Healthbar. If buffed champion get kill or assist then amount of Purple Healthbar is decreased by 50% and reset skill duration.
What about Lulu: Her kit has everything and polymorph is so strong that can destroy life of every engager and is so overpowered that tenacity works on it but doesn't on knock ups
Lulu isn't an anti-carry just because she has one point-and-click CC ability. Anti-carries are defined by having a mechanic that turns a carry's strength against themselves, or exploits their weaknesses to such an extent the carry CANNOT fight them.
@@CaptainDCap but why do we consider malzahar to be an anticarry while he does exactly the same thing lulu does (well expect for the damage, but it’s not like your team can’t compensate)
@@ADRIAN-tv4wf Malzahar is an anti-carry because he wins the 1v1 against literally any carry. His ultimate is a guaranteed 100-0. Lulu needs her whole rotation to come close, on top of requiring herself or an ally to be in melee range to get the knock-up. Polymorph is just a CC ability. It has no other function.
@@CaptainDCap Malz also needs to be close to use his ult so this argument is not great, his ult is also not a guaranteed 100-0 (qss and shieldbow, or a bit of mr) he will always loose to tanky people so he has to group. In this case he does the same thing lulu does, locks people down. The difference is that he deals damage, she doesn’t, she can shield and buff, he can’t.
@@ADRIAN-tv4wf When assigning roles to a character, allowing them items is asinine. Is Veigar an ADC because you gave him full crit/attack speed? No. So when looking at cases like these, you go for design intent. Malz is an anti-carry because he reduces the carry to complete worthlessness. Lulu's CC isn't even in the top 50 for effectiveness when it comes to doing this, for her best CC ability doesn't even stop you from controlling your character. On top of this, Polymorph is equally effective against all types of champions, whereas Malzahar's is practically useless unless the champion hit is a priority target.
in my friend group most of the time we actually end up having a tank or major support like taric, orrn, cho'gath, shyvana (i play tank shyvana), malphite, shen, thresh, nami, yuumi, tahm kench, or nautilus, most so we can have someone who won't just immediately die when they go in and can set up for the damage to you know kill everyone
Hey, just a heads up Vars, her W and R are not based off of shimmer, but rather a different chemtech formula created by her parents. It's all written and explained in Renata's story on the league page.
The idea of Bailout is giving a dying champion a 2nd chance to turn things around and thus "gain" their loyalty and massive long term benefit if the affected champion manages to survive the ordeal with her help, so I would say the current version captures that sense very well, saved for the reviving part. If I have to rework it under this concept, I would keep the growing speed buff but also make the targeted champion go silenced and unkillable upon taking lethal damage (like tryndamere) and gain massive AD depending on how much health they are missing (instead of revival). But a single hard cc will remove the unkillable buff and thus killing them right away. And it should be able to target enemy champion as well, which further synergizes with her other abilities (especially her ult, for megabuffing the enemy ADC to end the entire enemy team in correct situations). Point and click is fine, but give it a moderately short range and a slight delay would balance things out well.
"why it saves you" they used Shimmer to literally "animate almost dead people" ( Vander falls into shimmer and does reanimate ), and a small quantity can help the body withstand things ( Caitlyn was healed with it, and Viktor is using it to withstand the negative effects of the hexcore )
Bailout is a glorified heal with a very useful steroid. Giving an ally a second full HP bar is functionally the same as healing or shielding them for that same amount, which is something several champions can do in the course of a fight or trade (Soraka, Yuumi, Lulu, etc). What makes this spell interesting is the risk it involves, it's an invitation to go crazy and keep fighting, it's not a guaranteed revive so you can play around it. If the steroid is too strong I'd be worried, but it's a matter of time to find the right numbers and the spell would be just good enough
Her w could be that as long as they are in battle (to prevent trolling) you can juice someone up and they have dmg reduction but after they get crippled and take some of the damage back
I think its w needs a negative effect. It does so much without any risk or downside. If I was designing the skill, I would give it long-lasting debuffs if it revives an ally. Like if you die while w is active, you instantly revive with grey health (current mechanic) and lose 10% of your max health for the next 5 minutes (long-lasting debuff). It would add a whole new dimension to the game plan. You have to consider are there any objective battles we want in the next 5 minutes, does reviving here make sense, etc. Moreover, it would be compatible with the lore. It gives some strong buffs, but if you use it regularly, it eats away your flesh. I think the league really needs a skill that requires planning the next 5-10 minutes of the game.
The risk and downside is the massive 28 seconds cooldown at max rank. If you use it and nothing comes of it you're effectively out of the game for the next 30 seconds because of how uses her Q and E are
@@fashionsuckman4652 ummm… no? It has 20 sec cooldown at full rank. With 40% cdr it has 12 secs of cooldown that lasts 5 secs and resets with Kills and assists. Its other abilities are not useless either.
@@abdu1998a true, I got the cooldown wrong. I still stand by what I said thought. her Q and E damage are pitiful and have high cooldowns plus mana costs. Her ult is too slow to use without setup but is pretty strong if landed. Her W is really good but hold she rest of her kit back. She's not good at all until late game because of this, when cdr can help her out. Have you played her on the pbe? She's almost as bad as yuumi in lane.
@@fashionsuckman4652 her numbers might be bad. I haven’t tried her yet. However having bad numbers doesn’t make the champion suitable for the game. It will either be OP or useless if the only thing they change about her is her numbers.
@@abdu1998a making you afraid to use an ability you're already afraid to use early on isn't the way to go about it though. Something like allowing the sion like state to last longer and be extended via kills but not allowing a full revive would easily keep the W in check while allowing the lost power to be allocated in other parts of her kit to make her feel better.
I agree instead of a revive why not grant something like 50% degrees reduction for 2 seconds or 400temp hp and if she keeps it she heals for whatever was left
I don't quite understand why they didn't switch bailout with hostile takeover. Just make it a cone effect and change the time bailout is active from 3 to 5 seconds sense it's and ult.
it ist shimmer guys, it was never said to be shimmer, also it was a failed cocgtation of her parents not a singed experiment, it just happens to be fucking purple.
So I think the most prominent thing in here to counter her is the season 1 meta if everyone still remembers it. Bot lane will be support and bruiser or juggernaut, mage will also work in here Adc will go mid to avoid Renata but miss out on farm Jungle will not be affected but Adc jungle will be reduced in numbers and popularity Top can still go Adc(if your cancer enough), Mage or the usual Fighter
I had a game where teams looked like this: enemies: pyke blue kayn gp teemo full ap and someone who deals a lot of dmg and in my team we had jayce and i forgor whole game was like oneshkt or get oneshitted
Coming back 4 months later as I usually do with these videos I gotta say she is my favourite support to play as. I think bailout still is a bit of a problem but there are few things more satisfying than making a rengar jump onto their own adc to kill them XD
I think her w will be very cool if the target ally loss their hp gradually, but give them attack speed and movement speed. It is pretty unique and matches with the shimmer thing on arcane
U forgot to mention that her ult also works on abilities. The cc prosperities of it + the ability itself will always be threatening regardless of the fight its being used in imo
The event horizon is a concept, not the black hole itself. It’s when you go past the point of a black hole where nothing can escape its pull, not even light. Narratively, it’s when a character does something so bad that they are officially evil, hence the point of no return. For Veigar, running into the wall of his e or sometimes just being trapped in it can get you blown up, making it the point of no return. His ult is called Primordial Burst btw. Just saying.
"Most divers have enough damage to kill a squishy adc three times over in one rotation" "40% damage reduction at 30% hp would totally work great as an anti-carry tool" ...Wot?
[...]But you're still a support, first and foremost. You need to be able to assist your own team as well.[...] This is not how the role works in practice, and why I think Riot should consider renaming it away from "support". The role isn't about 'assisting your team', the role is about functioning on a low income. Sett, Pantheon, Shaco, Brand, among others don't assist their team directly. They are (or were, in case of those Riot interfered directly to push them off the role) just champions that don't need itens to be good. On the other hand, the likes of Sona and Lulu multiply their value with itens and the only reasons they are still played bot lane is because 1. their itens are disproportionally cheap to everyone else's, 2. Riot has a tendency to aggressively nerf their competition and 3. Riot has a tendency to aggressively nerf THEM when they're played anywhere but support. Riot is slowing down the progression of the game far too much for the sake of a vocal minority of hipsters who preffer to maintain the status quo and bot lane has the two roles that suffer from it the most. In 2012 bot lane had marksman and enchanter, in 2022 that haven't changed. Marksmen see play outside bot lane? Tweaked back to bot lane. Non-marksmen see play bot lane? Tweaked away from bot lane. Enchanters see the same problem. Pantheon+Taliyah, just to name an example, have such great synergy. Pantheon has the guaranteed lockdown to secure Taliyah's deadly but otherwise hard to land combo and both have roaming ultimates. They could be such a fun bot lane combo but the game is so systematically favorable to the same marksman-enchanter/tank duo its difficult to even compete.
Actually what she shoots is not Shimmer its her parents own Chemtechformular it heals quite effectively and reduces pain and all that but makes the one its being used on weak minded thats why her parents refused to used it because they fought it was unethical
Her W revive could be changed to a kind of like Shieldbow passive. If the buffed champion gets to low health while the buff is active, they gain a medium shield that rapidly decays, and if they score a takedown, they heal by the amount of shield they have remaining, but if the buff runs out before they do, they get a brief debuff or take non-lethal damage instead. This is just a concept though, while I like the idea of slightly augmenting the durability of the buffed champion under certain conditions, I don't think having something almost as powerful as Zilean's R in a basic ability that is also a stat buff could go very wrong.
I don’t believe it’s not Renata’s W that’s a game changer, but her passive that has no cooldown when alternating attacks with an adc. Her whole kit seems to be Vayne as her passive with the kit of a Lulu that HAS to be aggressive.
i would love if baillout dot work like deathdance : u constantly loose hp as long as you are fighting but the moment u kill all the dot dmg is heal plus a fraction of dmg done to you , last for 1-2 sec after fatal dmg nevermind your idea is better
Shimmer doesn't just immediately deteriorate a person body if they take it a couple of times, it takes a while of constant use for its truly harmful side effects to show just look at how much jinx took, shes fine now.
A big thing your not mentioning is that while the enemy team is under the effect of her ult they can't fight back as out team attacks them. In my opinion it's the same as Shen's taunt where them being unable to use abilities on your team means you'll be able to fight without being scared for those few seconds
Hey Vars how do you format your videos? You draw the videos out quite long sometimes for how simple they are sometimes for our entertainment and it’s pretty cool how you do that
According to her designer, Renata's purple isn't actually shimmer, it's just a reversal of the zaun color palette made to implement more unique Zaun designs in the game.
Also, depending on how long Shimmer has been in the market, maybe Renata managed to perfect the stuff, I mean, she is a daughter of two people working on medicine and she manage to get their notes after they died.
didnt they tweet something about how its a better (more clear) chemtech? Anyways yes shimmer isnt canon :(
@@Max-rd5dm Man Riot really be creating a masterpiece of a show, putting huge amounts of money into it, hiring best animators, expanding so much on the lore, perfecting it, adding new lore elements
and then they have audacity to call it not-canon...
@@ThatOpinionIsWrong Its because it being canon can create massive plot holes in the piltover/zaun lore, they need to rewrite lots of lore in order to make it fit
@@Max-rd5dm Basically. It's refined chemtech and not shimmer.
Vars is the kind of person where, if he made CS:GO videos, he would always say "Counter-Strike: Global Offensive" in full, and never just "csgo".
I used to do that with skylanders,my family hated me
would you have it any other way though?
I mean CS:GO vs "LOL" which can be misconstrued as me saying lol
@@VarsVerum you could just say League.
@@sikerscry6865 true
I love how "Morgana Q" is just accepted by most players as a valid unit of time.
nah i don’t think we “accept” that shit, just no one plays morg 😂 if more people played her then she would be annoying. same with anivia. pretty op just never played
@@baylorlopez4495 anivia was op for a good time now not that much , we are the stage where everything is so bloated that if a champ is good he is op .
and that once in a will caitlyn morg is still a better representation of a nigthmare than nocturne
We got Morgana root for time and teemo for size lol
equal to 1 eternity
@@baylorlopez4495 Literally everyone plays Morgana and she has one of the highest ban rates of all time, what are you talking about?
No one's talking about the fact that playing Renata means to auto attack a lot to make sure that u "buff" your teammates damage. To me, that already sets her apart from most enchanters who usually are more on the passive side: saving the cc for enemies, or shielding from the back. In short, she fights alongside the adc more than any other enchanter
Now the only problem is getting the adcs to play forward too
@@remoover5420 so the ideal duo for her would be adcs that are obligated to play forward like zeri and vayne, or high range auto attackers like cait
@@slavchems4759 Her and urgot bit lane....
I'm still mad that they removed the ult cdr by autos from Karma's passive
Lulu exists you know xd
I love that she brings a brand new mechanic and you can read all her abilities and UNDERSTAND each one of them
Shes complex and understandable like pyke rakan ivern
@@TheFi3nd And Poppy.
Yeah, not like many new champions that have an excessive amount of text on how you can suck against the champion if you are playing something like Jhin.
That's why I hate Zeri, a champ so riddled with mechanics that it can do anything, dodge skillshots, go trough walls, shoot trough walls, burst autoattacks and many other bullshit that fucks you up if you get careless as Pyke or Caitlyn
when I first saw her abilities, i thought that having both a revive and berserk was gonna be a bit op. But after looking at the numbers it seems that riot actually has some control on whether they want to make their champs op as hell
dont think numbers are gonna make the revive balanced, its the whole point of it being the biggest ability in game denying ult resets, takedown resets and other things. i.e darius could 1v5 perfectly and renata would could deny ult reset making him useless. even if the adc dies to the bleed because they played bad dairus would have no chance. thats just one example past just a revive for adc.
@@acmasta619 i definitely dont think giving her a revive was a good idea, but i am glad there is A restriction on it. A very small restriction but a restriction nonetheless
@@acmasta619 if the Darius is fed enough to solo kill a team he can just do it again
@@suppmydiff3257 Darrius 1v5's with his ult. take the ult away (which this revive does.) and he cannot execute or transfer hemeroge for about another minute or so. there goes most of his damage and a good chunk of his self heal.
@@suppmydiff3257 lmao no, take away his ult and he dies
I've always thought that the berserk was never implemented in the game because it would be way too busted, specially if you aim it at someone like Yi or Caitlyn and then Riot releases this chick all right
Same here. I'm all for it though. Do you know how funny it's gonna be the first time you see a fed yi get hit with renata ult and kill his lulu in 2 autos?
@@codydonovan4853 you chose the 2 perfect champs
@@codydonovan4853 I think the most funny interaction is Jhin getting hit by it before he uses 4th shot, so he just turns around and deletes his support.
@@sweetillusions5495 *that* will make a lot of beautiful clips.
It's just like Vars said, PUNISH the assassin obsession for once! Yone, Yasuo, Zed everywhere man
Great video as always!!! But i want to say that: Shimmer is not always dangerous. As Renata says: "The difference between poison and medicine is the dosage. Allow me to demonstrate!". And shimmer is not canon in current lore. Rioters said that renata's chemicals are refined chemicals. Normally Zaun's chemicals are green-ish but Renata's are purple(like Mundo). Those are "refined chemicals/chemtechs". Also shimmer has healing potential. Its all about dosage.
and i think that biggest problem about her W is its reset mechanic (ofc). They nerfed it so hard in pbe but idk im sick of reset mechanics right now.
To prove your point further, in Arcane (which I know isn't canon but it isn't canon in the same way Renata's chemicals aren't confirmed as shimmer), the medicine used to heal Vi after she was injured fighting Sevika was made of shimmer, and Jinx was revived after blowing herself up in her fight with Ekko using shimmer too, so we definitely have confirmation, semi-canon or not, that shimmer can most certainly heal.
Jinx's shimmer-revival being the cause of her pink eyes and super-speed (her in-game passive) also explains how her W can serve as a movement- and attack-speed buff, which is cool.
@@elektrolites2891 jinx eyes turned pink after the explosion she caused. When she’s hugging Silco the last scene is her looking up and her eyes had turned pink
It's...not Shimmer. I mean, I know why you'd think it is, but it's not. Also, god, it's weird seeing ppl even mention lore outside of Necrit now, I feel like I'm in an alternate reality.
@@milkjug4237 i cant agree with you more. Ppl dpesnt say "ehe do you really read stories about game charcters ehe ehe ehe" anymore.
I think shimmer in league lore is different, I dpnt really understand where theyre trying to go with it, but fun fact, its actually mentioned at least two times! There is a "shimmer trafficker" on the universe map in zaun, as well as it being mentioned in urgot's color story
Renata main here. The amount of ways your W can be rendered useless are infinite. The revive mechanic is very unreliable and conditional. You still take damage within those 3 seconds, and since your health depletes quite rapidly either way, you can be deleted very easily. The revive also only works once per cast, so let's say your ADC dies while Bailout is on, scores a kill, revives, but then if they take fatal damage again then they won't be revived anymore.
I personally think that thematically the W’s “revive” makes sense (at least the sion passive part). It feels like it’s a similar drug to the ult, where the target goes into a drugged-up frenzy. It’s just that for the W it acts more like crack where they’re brushing off hits that no normal person really should be capable of.
In other news, I feel like she has grounds for a Silco skin and that makes me happy.
I've seen the "Renata Silco skin" floating around in some other places, and I just don't get it. Like do you wanna genderswap her and just call her Silco in the skin? Do you want her to wear Silco's clothes? If that's the case, it would literally be her base skin, minus a few details like the shoulder pad things, in a different color scheme. She's the closest thing we have to Silco, in League right now, and I feel like she was made as a parallel to him, so I don't know what Riot would do with a "Silco skin".
Silco skin doesn't make sensei. You don't change a whole Champion For another in skin. Massive problem For gameplay clarity asi Silco has conpletely different sillhouette.
That's the thing, it doesn't make target capable of unduring more damage, it just gives them 2 lives.
Drugged person should be harder to kill, not killed twice.
@@JosephStalin-vo6gi I think an interesting idea is if they change Bailout so that the grey health just gets replenished on a takedown, so the unit has to keep killing champions or structures to stay alive longer, and then their death timer is extended the longer they stay alive. Or maybe they change it so it's a skill independent of QWER that allows players Dota style buybacks to spawn in faster as a passive after the game hits a certain time.
As a SUPPORT main, I'm intrigued for her release. None of my characters are "carries" and my solo lane picks have low auto damage. I've been against riot's idea of making 1 character so solve big problems, but Vex and Renata have created a refreshing threat to the meta. And I look forward to blocking her ult with Braum's shield :).
Her W seems somewhat fine. What makes Chemtech soul so scary is that everyone gets a free revive to freely deal damage as opposed to one champion with one ability
Yeah. This is an aimed ability, not an automatically activated passive. If your Renata sucks, she won’t be able to activate Bailout on the right person or at the right time. I think this is a much healthier version of Chemtech soul, and considering that other characters like Sion have death-defying abilities, it’s not that strange, especially since she’s a support, AND a big pharma ceo to boot. Saving people from death is canonically her thing, even if she does later use that as leverage to make her “patients” work for her lol.
But seriously, I really really like this champ.
Her passive is not what makes her useless for solo lane, It is her lack of wave clear and high cooldowns. Lissandra for example has no lane passive at all yet she's a decent solo laner.
Her wave clear is actually decent. I should watch Foggedftw2s video of her. If u max E is clears the wave ver easily because it actually hits twice. Once around her and once as a projectile. I think her passive really does make her bad outside her own lane
@@ejmakibelo3224 If you walk up into the wave to hit it twice tho you also get hit twice by your lane opponent, so you trade a few cs for half your health. Good job
@@dragonheart1357 ay man I was just pointing out that her wave clear isn't bad
@@ejmakibelo3224 I get that, but wave clear isn't all that's needed for solo lane. Sure, you can clear waves with her, but you can't fight your opponent in lane, so what good is her wave clear?
And no, youtube videos aren't a good example because most of those are either custom games or a relatively high ranked person vs a gold or below person, since the latter is 90% of all pbe players, if not more.
@@dragonheart1357 that depends what u build. If u u build tank and regen like akali with chemtank then its fine. Coz tank akali also stands in the middle of her wave to clear it
I love Renata, her design, lore and gameplay are all top, she isn't super overloaded like past champs but she still has unique things, I hope riot doesn't overtune her too much because she looks really balanced.
People are just saying it becouse of her look about her W i know its 3 secends but 3secends for an attacker like jinx is all she needs so no ita not balanced plus her ult omg imagine when a yone and mf starting to attack each other in the same team and in the mean time the enemy is also attacking them like seriouslly how you guys think its balanced!!! Btw people saying she does not deal damage is just stupid she is an enchanter there is no reason for her to deal damage but the amount of utility she bring to the table(which is what enchanters do) is too much and needs to get nerfed
@@mahdihosseini5438 not really her ult cc is short slow and teamcomb teamcomb tempted but I can't disagree that he w is broken but it is balanced bc her kit kinda sucks accept of ult and w
@@mahdihosseini5438 stop spamming this comment
@@mahdihosseini5438 bokon to konet nazareto
@@mahdihosseini5438 as someone who's been hating on Seraphine Gwen and Zeri for their egril designs, I have absolutely no problem with Renata in fact I was happy that riot was finally going for a more mature and badass route. However as a bruiser and auto attack champion player, her W and R are extremely poorly designed, imo
i especially get the feeling that in like season 9 we're at the same point as we where in yugioh where our bread and butter fusion, ritual and tribute summon where left in the dust, leading into synchro and xyz summon for season 11.
season 12/s11 end kinda feels like pendelum summon where your champions just spam so much shit you expect them to be nerfed but they be like haha, wdym overloaded kits?
maybe link summon will be ranked urf IDK
In the cannon lore, the chemicals that Renata uses is Refined chemtech not chimer.
Also Chimer is not cannon yet in the lore so idk if we are going to see it one day on a champion.
what kills me is when people say that vex is an anti dash champ, she's never been (at least in my games) a source of trouble for dash champions as she one shots everyone while fearing them. On the other hand poppy feels like such a better design, her impact on a fight or even in laning vs dash champs is clearnly noticeable and it' s not like she can destroy you with that W of hers. Clearly a better design in my opinion, especially for a champ that is marketed as "anti-dash". Can't say anything about zeri, shield steal isnt that obvious to notice.
agree.
Poppy IS THE anti dash champ.
Vex HAS a dash.
I started playing Poppy recently, and man, infuriating all the Lee Sins with W is such a pleasure.
@@wilhammartins9898 doesn't poppy also have a dash, it's much more conditional but I mean, her e is still definitely a dash
Vex wasn’t designed to outright counter them, but mainly to have an edge over them.
Which is currently working as intended, as her best MUs are mobile heavy champions while her worst ones are control Mages who can heavily poke her down.
I absolutely agree with this, Vex does not even disable mobility with her passive, it literally just gives her more damage.
For a long time, Riot finally nailed it on a support. With her W, she has a way to prolong or even force a snowball situation, and her Ult is atleast could be a really good comeback tool. But of course it would only work agaisnt a certain comp, like where the opponent just pick some skill-cast heavy champion and Renata's Ult would be bearable
still would be a decent duration of cc tho
Even without the frenzy, it's essentially a 5-man 2-second stun.
Easy to read her kit and think "aw crap that's busted" but testing on pbe I can say that she actually doesn't feel broken to play or to play into.
*but* she can easily become broken if they aren't careful with balancing. As it is a Renata one trick is going to become terrifying with skill and her ban rate is probably going to be stupid high.
Either way its wierd they keep making these kinds of highly controversial kits and still say they nerf things like support top with the reasoning "it matters just as much if it's fun to play against as it is to play as"
nah her banrate will never be high so long as windwalls and braum block continue to just delete her ult and take away all of her threat
@@juliankanzuki2013 Braum wall is not a valid counter to her ultimate. It doesn't stop him from getting cc'd, meaning he will still attack an ally. If he hits them even once, his passive is applied to them, which Renata's team can then stack and pop. Assuming Braum's passive isn't disabled during the frenzy, anyway...
What The Glasc company sells isn't regular shimmer it's refined or inproved upon in some way. So it makes sense that it would behave differently to regular shimmer.
what suprised me most of all is how poorly this video aged, i mean shes one of the most balanced release in years and a joy to play
Ah. It's finally here again.
As Draven Draven said the first time. Renata's design is amazing. And her kit too. So that Draven Draven can now kill ally l*x, and *zreal.
Imagine building anathemas on her and using it on the fed adc, then her ulting that fed adc WITH the added -30% tenacity from anathemas
Before Renata I had never played support if Im not autofilled. Now, sometimes I queue as support just to play Renata every once in a while
I think silco's ability in tft is a really good representation of what shimmer can do, maybe they could make her w similar in league
One thing i like in any MOBA is new gimmicks playing with well established rules of the game, like interacting with walls previously just indicating paths, using the different terrains that were before just different ground textures, or befriending jungle beast instead of bloodshedding each other.
And friendly fire was something i've looked for, not necesarrily getting at each other throat but the idea is basically the same, punishing you and your team for being too powerful.
Next gimmick i'd like to see would be messing with your inputs, switching Q and W, item 1 with item 2, so on and so forth
Or like an input reverse making up down and making left right
Messing with the inputs is too much, I think. I also can’t imagine how much mess it would create for players like me, who have almost all item slots bound into different keys on my keyboard and on my mouse.
I think adding something that affects something out of the game itself is a bad idea.
I feel something like this will be inherently frustrating to play against, so probably its a big no no.
@@pedrohenrique-db3xd Too easy to counter or what?
I think it’s important to be aware that Renata’s purple fluid and gas isn’t shimmer, it’s refined chemtech. It’s why the Turbo Chemtank is filled with purple and not green as well.
Shimmer ultimately isn’t canon in the primary league universe.
Her chemtech isn't Shimmer, it's purple because it's "refined" chemtech
About Bailout, I had similar thoughts. It's a bit too free in terms of upsides and downsides, while also being a bit oddly complicated. Here's how I would design it instead.
Berserk is a percentage stat that reduces your max health, but gives you Lifesteal. So 10% berserk would make 10% of your health bar useless, but give you 10% omnivamp to make up for it. This stat only resets upon death, and of course, going 100% is inherently fatal.
Bailout then becomes an ability that is designed to be time dependant: your ally becomes immune to all damage while you're casting, with their Berserk percentage increasing the longer you hold down the ability. This means it's got a high skill ceiling mechanically (holding the exact amount you intend to) and in macro (knowing when to use it, and especially when you execute a teammate to reset their Berserk without feeding a kill to the other team).
I actually like the 'story' behind w, if you want to live, you have to earn it and get a takedown = the finance/money for which she can cure=revive you after that. Just a thought... In the end, everyone works for Renata.
Honestly her design reminded me of swain+camille, which is quite fitting imo
I absolutely love renata and think they're a great new take on supports always wanted to learn one but hated the bubbly magical girl look I also like the fact that her one shield ability isn't point and click like all the rest gives just a little bit more skill expression in her kit surprised you didn't bring it up!
Yeah she is super interesting
It's been ages since support was the bubbly magical girl look. Vars also forgot the already existing anti-carry support, Pantheon
@@ziglaus didn't they say they didn't want pantheon to be a support?
Thresh, blitzcrank, nautilus, brand, xerath, pyke, just to name a few
Where do you see the bubbly magical girl?
@@ziglaus Pantheon is not made for support, the koreans did it
This video sounds a lot like my first thoughts when she was revealed. However her w is instant and her ult has low duration. This means that if a rengar is fed enough (and assuming the damage carries over), he could still oneshot an adc through renata's w. Additionally the low duration on her ultimate means that she can't 1v9 against a superfed team, but she can give her team a breather. (Just my opinion, loved the video)
I see what you did there. "A breather"
Would be cool if the ult was vector targeted instead (Viktor lazer uses vector targeting, for reference) , the drone could fly to the first point and throw the gas sideways for example
its funny looking at this even 2 months later where her rez has very few moments where its actually good and its more used for its attack speed buff lmao
Something to note with her revive is while yes it seems OP on paper, looking at that decay it’s honestly just a “win more” revive. If the targeted ally isn’t fed, they won’t be getting that revival you’d have to be even or so far ahead that you can score the kill in the 3ish seconds your health is ticking down. If the tick rate was slower I can see it being oppressive but having 2-3 seconds to score a kill or assist is really hard to think of it being OP when the other champ can probably dash a screen away while you tick down
We don't need more snowballing, especially on a champ who's R punishes you for having a lead and trying to use it
as a support main Renata really excites me. maybe with her release us support mains can get a bit of the recognition we deserve.
yes i waited to see something that isnt a "support" like pyke or that simply makes your team faster in killing enemies by dealing dmg. I like mages on support like zyra or Vel but i dont feel they should belong to support role they have cc but being support doesnt mean to simply have a cc in your kit. Appart from maining support i love anti carries thats why i like her design and its cool that finnaly we get another anti carry on supp (first was lulu but she is in a wird spot for me)
Another thing you could do for bailout is if someone is able to rev themselves they get a debuff called overdose that reduces their damage and attack speed for a certain amount of time
"a new champion" doesn't fix a full damage one shot meta.
"a widespread system fix" does.
Agreed
well... you got what you wished for
Honestly the introduction of of berserk makes me wonder if that could be actively emwirked into simply just future champs but current champ abilities.
I could imagine something like Nocturne using their nightmare powers to trick other people into attacking their team mates thinking they’re Nocturne.
Nocturne is more about panic and paranoia than madness, so fear mechanics suit him more than berserk, in my opinion.
Can't wait for a champ that can "shut down" his own team mates so the enemy doesn't get the gold
I am happy to see league include a support with anti brust mechanic. I feel it important to have her W to counter champions like yone, irealia and talon getting to freely engage on adcs, right now the only option is to "just cc them". I am not sure if the designer drew inspiration from Dota because most of her kit is silimar to dota supports, Q =rubric lift, W dazzle=shallow grave, R= wyvern ultimate.
That is why she is so much better designed than rest of league pure damage picks
The "Hello Fresh" ad, with that background music, sound like they're offering me an Epic deal
personally, she looks like a champion I'd main. My current mains are thresh and azir. I like them because they have high skill ceilings due to having kits that can do a lot of things depending on how you use them. renata has the same vibes. her q looks awesome and I'm excited for ult. concerned about w. I feel like she'd be cursed on characters with takedown mechanics like jinx. I can also see some potential bullshit from going something like renata/pyke. I think I'd be more enthusiastic if her w didn't have a revive. I like your proposition.
Ah, a fellow azir main
@@crusader8102 Azir enjoyer detected
Why can't Pyke impact when behind? His ult is an execute so it's a good finisher if you can't deal enough damage
As someone who is watching this two momths later. I agree with everything you said in this video except for the impact of ranatas revive. In at least half of the games i have played against renata in the botlain. In almost halv of them the laining phase was desided purely because of her revive ability. Gr8 video doe!
12:48 That alternative kind of does the same thing, in that a 1v9 champ would make more use of it than an adc or such because they would more reliably gain max dmg reduction and be actually able to turn back for damage after as they usually have lifesteal.
14:01 Same. This is also why I think tanks as a class need a rework. For one, more current health dmg with min dmg (instead of a base dmg) to prevent it from doing none when someone's low but still have them be good engage. Also more built in anti-carry mechanics, in terms of things like dmg reduction (maybe focused on their cc like glacial), more persistent or even ramping slows (for both movespeed and attack speed)
when Tibbers killed Annie ... ITS the ultimate annieme betrayal !!!
💀💀💀
She is the best design. The moment I stop playing league they release a banger
then come back kekw .
in more serious tone eveything is so strong u can play whatever as long as you think a bit . but the comunity still are asshole for no reason
The reason I stopped playing this game: it’s got to the point that the champions are all just so samey that I can’t tell the difference between them in-game. Like is that anime arhi or anime lux or anime jinx? I don’t have a clue, so I have no idea how to counterplay.
Imagine you watch a video about Renata and that guy tells you in such words what shimmer is like
i have watched arcane but you always discribe things as detailed as they can be, very well done
I’ll say it again, Renata is by far the best design I have seen in a long long time, she’s such a unique champion that isn’t very overloaded with useless things, simple to understand, and extremely unique
Also her ult is the best one I’ve ever seen, it’s a new form of cc that is gonna open up so much for league in the future
People are just saying it becouse of her look about her W i know its 3 secends but 3secends for an attacker like jinx is all she needs so no ita not balanced plus her ult omg imagine when a yone and mf starting to attack each other in the same team and in the mean time the enemy is also attacking them like seriouslly how you guys think its balanced!!! Btw people saying she does not deal damage is just stupid she is an enchanter there is no reason for her to deal damage but the amount of utility she bring to the table(which is what enchanters do) is too much and needs to get nerfed
@@mahdihosseini5438 Well I mean, champs like Jinx and Yone are really squishy and even if they revive the overkill damage or a stun is enough to make the revive useless in some cases
the passive and w is bs,but i agreed.
Overall I like her abilities and playstyle, but her W is a stronger chemtech soul, and the chemtech soul is a better sion passive, so its definitely broken but if they remove it just that feature and make her W a steroid booster only then I think she'd be one a lot more balanced
Idk, Soraka can return half or more of a carry's hp bar in guaranteed healing over the course of a fight. Renata can give a shield and only if your ally dies and kills someone, they can get 30% of their hp.
It's less damage mitigation and it's not guaranteed, a stray auto attack or ability in a teamfight will turn your 3 seconds to kill someone into 1. Her W is only better in situations where you like the attack speed.
Maybe Bailout should be more akin to Lifeline (Shieldbow Passive). Riot could tweak it so that if it activates, it supercharges the recipient, too. Could be a healthier way to implement anti-carry principles.
Hey Vars, great video as always :)
I'd like to know your take on the future reworks, maybe could be a video/series idea if you redesigned a champion that is going to be reworked (like skarner now, and possibly shyvanna in the future). Could be fun to see how you would redesign them, and after the reworks are release, you could come back to your video and compare your version with the Riot's version. Maybe even Riot's design team could watch your videos and take some ideas from there :)
Great channel, thanks for all the hard work!
Everyone hated the revive on Aatrox, everyone hates Tryndamere’s unability to die, everyone hates Akshan’s revive and everyone hated chemtech soul so WHY do they continue to think that revive is a good and healthy game mechanic when it’s not
Fuck all that if they gonna keep giving people revives imma need them to give aatrox his back
Remove Renata revive. Remove akshan revive.
Vars what about making a discussion about all ryze reworks and why everyone failed
Tldr: proposed W no longer revives, is a ground targeted skill that buffs allies and slows enemies in a small aoe but has a more potent version with a caveat if only one ally is hit.
Okay I've been thinking about her incredibly OP W and think I've come up with a less op version at least. W is no longer a point and click skill, but a ground targeted ability with similar missile speed and range as Urgot Q.
For the next 1.5/1.75/2.0/2.25/2.5 seconds, all allied champions hit will gain up to 40% damage reduction based on missing health (max damage reduction gained at 80% missing HP). Enemy champions hit get slowed up to 50% based on missing health (less missing health = more slow; min slow at 20% missing HP, max slow at 30% missing HP) for 1.5/1.75/2.0/2.25/2.5 seconds.
If only one ally has been affected, removes all debuffs from affected unit, and they instead gain up to 70% damage reduction based on missing HP (max damage reduction at 80% missing HP), up to 15%/19.5%/25%/30% atk speed, up to 15%/19.5%/25%/30% MS for 1.5/1.75/2.0/2.25/2.5 seconds. They also receive 30% more shield from Renata but all healing from all sources are 70% less effective.
No revives or anything, just a straight up bailout. The numbers could be off but more or less you get the idea of what I'm going for haha
Also, I think making this ability buff for way less when hitting multiple ally champions (but negatively affects enemy champions all the same) gives it a bit more skill expression (knowing when it's more valuable to hit multi vs single ally and executing on it) and some pressure to use it on a single unit vs buffing multiple champions.
With shimmer it's like any drug, it needs to be used correctly to get the desired effects. Just as she said, the difference between poison and medicine is the dosage.
I think that her W should give damage reduction and get Purple Healthbar in amount of % reducted damage by this ability. In the end of skill duration get damage equal to amount of Purple Healthbar. If buffed champion get kill or assist then amount of Purple Healthbar is decreased by 50% and reset skill duration.
THISSSS GETBTHIS TO THE TOP
Why make the ability more complicated
The ulti should have been a gas nova kinda like Viper in Valorant.
What about Lulu: Her kit has everything and polymorph is so strong that can destroy life of every engager and is so overpowered that tenacity works on it but doesn't on knock ups
Lulu isn't an anti-carry just because she has one point-and-click CC ability. Anti-carries are defined by having a mechanic that turns a carry's strength against themselves, or exploits their weaknesses to such an extent the carry CANNOT fight them.
@@CaptainDCap but why do we consider malzahar to be an anticarry while he does exactly the same thing lulu does (well expect for the damage, but it’s not like your team can’t compensate)
@@ADRIAN-tv4wf Malzahar is an anti-carry because he wins the 1v1 against literally any carry. His ultimate is a guaranteed 100-0. Lulu needs her whole rotation to come close, on top of requiring herself or an ally to be in melee range to get the knock-up.
Polymorph is just a CC ability. It has no other function.
@@CaptainDCap Malz also needs to be close to use his ult so this argument is not great, his ult is also not a guaranteed 100-0 (qss and shieldbow, or a bit of mr) he will always loose to tanky people so he has to group. In this case he does the same thing lulu does, locks people down. The difference is that he deals damage, she doesn’t, she can shield and buff, he can’t.
@@ADRIAN-tv4wf When assigning roles to a character, allowing them items is asinine. Is Veigar an ADC because you gave him full crit/attack speed? No. So when looking at cases like these, you go for design intent. Malz is an anti-carry because he reduces the carry to complete worthlessness. Lulu's CC isn't even in the top 50 for effectiveness when it comes to doing this, for her best CC ability doesn't even stop you from controlling your character.
On top of this, Polymorph is equally effective against all types of champions, whereas Malzahar's is practically useless unless the champion hit is a priority target.
Singed saved Jinx with shimmer, so... you're wrong.
Renata doesn't use shimmer, so... you're wrong.
Thematically with her w I’m pretty sure Renata doesn’t use shimmer just chemtech but super refined
It would be cool if bailout did what deaths dance did where it converts damage to a dot
in my friend group most of the time we actually end up having a tank or major support like taric, orrn, cho'gath, shyvana (i play tank shyvana), malphite, shen, thresh, nami, yuumi, tahm kench, or nautilus, most so we can have someone who won't just immediately die when they go in and can set up for the damage to you know kill everyone
Swain should also be mentioned when you talk about CC.
Hey, just a heads up Vars, her W and R are not based off of shimmer, but rather a different chemtech formula created by her parents. It's all written and explained in Renata's story on the league page.
She embodies Power and Beauty like Camille but better and she has Silco Vibes
The idea of Bailout is giving a dying champion a 2nd chance to turn things around and thus "gain" their loyalty and massive long term benefit if the affected champion manages to survive the ordeal with her help, so I would say the current version captures that sense very well, saved for the reviving part.
If I have to rework it under this concept, I would keep the growing speed buff but also make the targeted champion go silenced and unkillable upon taking lethal damage (like tryndamere) and gain massive AD depending on how much health they are missing (instead of revival). But a single hard cc will remove the unkillable buff and thus killing them right away.
And it should be able to target enemy champion as well, which further synergizes with her other abilities (especially her ult, for megabuffing the enemy ADC to end the entire enemy team in correct situations). Point and click is fine, but give it a moderately short range and a slight delay would balance things out well.
they should add an interaction where renata mocks nid's "cougar" form ;)
"why it saves you"
they used Shimmer to literally "animate almost dead people" ( Vander falls into shimmer and does reanimate ), and a small quantity can help the body withstand things ( Caitlyn was healed with it, and Viktor is using it to withstand the negative effects of the hexcore )
Bailout is a glorified heal with a very useful steroid. Giving an ally a second full HP bar is functionally the same as healing or shielding them for that same amount, which is something several champions can do in the course of a fight or trade (Soraka, Yuumi, Lulu, etc). What makes this spell interesting is the risk it involves, it's an invitation to go crazy and keep fighting, it's not a guaranteed revive so you can play around it. If the steroid is too strong I'd be worried, but it's a matter of time to find the right numbers and the spell would be just good enough
Her w could be that as long as they are in battle (to prevent trolling) you can juice someone up and they have dmg reduction but after they get crippled and take some of the damage back
I think its w needs a negative effect. It does so much without any risk or downside. If I was designing the skill, I would give it long-lasting debuffs if it revives an ally. Like if you die while w is active, you instantly revive with grey health (current mechanic) and lose 10% of your max health for the next 5 minutes (long-lasting debuff). It would add a whole new dimension to the game plan. You have to consider are there any objective battles we want in the next 5 minutes, does reviving here make sense, etc. Moreover, it would be compatible with the lore. It gives some strong buffs, but if you use it regularly, it eats away your flesh.
I think the league really needs a skill that requires planning the next 5-10 minutes of the game.
The risk and downside is the massive 28 seconds cooldown at max rank. If you use it and nothing comes of it you're effectively out of the game for the next 30 seconds because of how uses her Q and E are
@@fashionsuckman4652 ummm… no? It has 20 sec cooldown at full rank. With 40% cdr it has 12 secs of cooldown that lasts 5 secs and resets with Kills and assists. Its other abilities are not useless either.
@@abdu1998a true, I got the cooldown wrong. I still stand by what I said thought. her Q and E damage are pitiful and have high cooldowns plus mana costs. Her ult is too slow to use without setup but is pretty strong if landed. Her W is really good but hold she rest of her kit back. She's not good at all until late game because of this, when cdr can help her out.
Have you played her on the pbe? She's almost as bad as yuumi in lane.
@@fashionsuckman4652 her numbers might be bad. I haven’t tried her yet. However having bad numbers doesn’t make the champion suitable for the game. It will either be OP or useless if the only thing they change about her is her numbers.
@@abdu1998a making you afraid to use an ability you're already afraid to use early on isn't the way to go about it though. Something like allowing the sion like state to last longer and be extended via kills but not allowing a full revive would easily keep the W in check while allowing the lost power to be allocated in other parts of her kit to make her feel better.
I agree instead of a revive why not grant something like 50% degrees reduction for 2 seconds or 400temp hp and if she keeps it she heals for whatever was left
I don't quite understand why they didn't switch bailout with hostile takeover. Just make it a cone effect and change the time bailout is active from 3 to 5 seconds sense it's and ult.
it ist shimmer guys, it was never said to be shimmer, also it was a failed cocgtation of her parents not a singed experiment, it just happens to be fucking purple.
So I think the most prominent thing in here to counter her is the season 1 meta if everyone still remembers it.
Bot lane will be support and bruiser or juggernaut, mage will also work in here
Adc will go mid to avoid Renata but miss out on farm
Jungle will not be affected but Adc jungle will be reduced in numbers and popularity
Top can still go Adc(if your cancer enough), Mage or the usual Fighter
whole game isnt gonna change over one champ
I had a game where teams looked like this: enemies: pyke blue kayn gp teemo full ap and someone who deals a lot of dmg and in my team we had jayce and i forgor whole game was like oneshkt or get oneshitted
Coming back 4 months later as I usually do with these videos I gotta say she is my favourite support to play as. I think bailout still is a bit of a problem but there are few things more satisfying than making a rengar jump onto their own adc to kill them XD
When everyone talks about her handshake, no one ever mentions taliyah, who’s w I think is most similar
I think her w will be very cool if the target ally loss their hp gradually, but give them attack speed and movement speed. It is pretty unique and matches with the shimmer thing on arcane
U forgot to mention that her ult also works on abilities. The cc prosperities of it + the ability itself will always be threatening regardless of the fight its being used in imo
The event horizon is a concept, not the black hole itself. It’s when you go past the point of a black hole where nothing can escape its pull, not even light. Narratively, it’s when a character does something so bad that they are officially evil, hence the point of no return. For Veigar, running into the wall of his e or sometimes just being trapped in it can get you blown up, making it the point of no return.
His ult is called Primordial Burst btw. Just saying.
"Most divers have enough damage to kill a squishy adc three times over in one rotation"
"40% damage reduction at 30% hp would totally work great as an anti-carry tool"
...Wot?
[...]But you're still a support, first and foremost. You need to be able to assist your own team as well.[...]
This is not how the role works in practice, and why I think Riot should consider renaming it away from "support". The role isn't about 'assisting your team', the role is about functioning on a low income. Sett, Pantheon, Shaco, Brand, among others don't assist their team directly. They are (or were, in case of those Riot interfered directly to push them off the role) just champions that don't need itens to be good. On the other hand, the likes of Sona and Lulu multiply their value with itens and the only reasons they are still played bot lane is because 1. their itens are disproportionally cheap to everyone else's, 2. Riot has a tendency to aggressively nerf their competition and 3. Riot has a tendency to aggressively nerf THEM when they're played anywhere but support.
Riot is slowing down the progression of the game far too much for the sake of a vocal minority of hipsters who preffer to maintain the status quo and bot lane has the two roles that suffer from it the most. In 2012 bot lane had marksman and enchanter, in 2022 that haven't changed.
Marksmen see play outside bot lane? Tweaked back to bot lane. Non-marksmen see play bot lane? Tweaked away from bot lane. Enchanters see the same problem.
Pantheon+Taliyah, just to name an example, have such great synergy. Pantheon has the guaranteed lockdown to secure Taliyah's deadly but otherwise hard to land combo and both have roaming ultimates. They could be such a fun bot lane combo but the game is so systematically favorable to the same marksman-enchanter/tank duo its difficult to even compete.
I feel like lulu also fits perfectly into the anti-carry support role
Actually what she shoots is not Shimmer its her parents own Chemtechformular it heals quite effectively and reduces pain and all that but makes the one its being used on weak minded thats why her parents refused to used it because they fought it was unethical
Her W revive could be changed to a kind of like Shieldbow passive. If the buffed champion gets to low health while the buff is active, they gain a medium shield that rapidly decays, and if they score a takedown, they heal by the amount of shield they have remaining, but if the buff runs out before they do, they get a brief debuff or take non-lethal damage instead.
This is just a concept though, while I like the idea of slightly augmenting the durability of the buffed champion under certain conditions, I don't think having something almost as powerful as Zilean's R in a basic ability that is also a stat buff could go very wrong.
I don’t believe it’s not Renata’s W that’s a game changer, but her passive that has no cooldown when alternating attacks with an adc. Her whole kit seems to be Vayne as her passive with the kit of a Lulu that HAS to be aggressive.
i would love if baillout dot work like deathdance : u constantly loose hp as long as you are fighting but the moment u kill all the dot dmg is heal plus a fraction of dmg done to you , last for 1-2 sec after fatal dmg
nevermind your idea is better
Shimmer doesn't just immediately deteriorate a person body if they take it a couple of times, it takes a while of constant use for its truly harmful side effects to show
just look at how much jinx took, shes fine now.
It is kind of amazing, how Riot just puts all of our collective Solo Que experiences into Vex and Renata...
i was a bit bored of the misogenistec fem designs and this is a nice change of pace
renata's first skin reminds me of a commander from wh40k
A big thing your not mentioning is that while the enemy team is under the effect of her ult they can't fight back as out team attacks them. In my opinion it's the same as Shen's taunt where them being unable to use abilities on your team means you'll be able to fight without being scared for those few seconds
rammus, death by own auto attack
renata, death by ally auto attack
next, death by ally AOE skill
She’s released and it’s 200 years baby les gooo
Hey Vars how do you format your videos? You draw the videos out quite long sometimes for how simple they are sometimes for our entertainment and it’s pretty cool how you do that
7:41 Well technically it saved jinx vi and Vander (warwick) so it could be bad for but it also helps
"..the Beserk-status might make people think about.. --" .. No. Nobody thinks.