Nilah released with nerfs of course. and she is basically good at nothing. she is basically an underpowered toplaner. her most efficient skill is wave clear, and she has to do it in melee range while being ultra squishy. In bot lane she is basically like picking an offmeta fighter like yasuo yone etc. except compared to any of those, she has no tricks. all she has is a dash and auto range worse than vayne lol WAY WAY better to just ACTUALLY pick yasuo yone etc. This is another champion that was designed entirely around the idea of "do lots of damage" and was then immediately made weak as fuck so now she is POINTLESS. GG rito fucking geniuses
Facecheck is just bad. The Info it gives is just plain WRONG. For example what the player usually builds. It shows for my champion that i often build prowlers... which i NEVER built... even ONCE. For enemys it was not better in any case, in best case it was coincidence that it was correct. For the Abilities of the enemies, most important thing to know is not how they work but the cooldown. Facecheck doesnt tell this incredibly important info.
i still remember when for Pantheon's rework: the key to keep his identity intact was keeping his powerfull passive... but nwo they removed it. they didn'ty even entertained one bit about the idea of making a towershot being block but forcibly cancel his E without bash
You hit the nail on the head when you talked about Nilah not feeling like a Melee champion. To me, that is the biggest problem about Nilah from a conceptual point of view. She's supposed to be a melee ADC, yet can have permenent uptime on an ability that increases her melee range to that of some ranged champions. Her passive and ability to effect allies, while making sense in the lore, feels more like something that should be on a support rather than an ADC. In my eyes, they failed to deliver on making Nilah feel like an ADC or true melee character. The increased auto range turns her into an aggressive thresh, and her team/ally utility makes her feel like a diver support. Just like Bel' Veth, I don't think she's weak at all, but is a dissapointing design in my opinion. In my eyes, it would be cool to have designed Nilah as either a jungler or a roaming support, who gains stats in the river or something. This not only fits in with her lore, but if you took the roaming support role, let's her share her joy among her entire team more effectively (kind of like an enchanter version of river shen).
@@xavierlanglands9486 yeah but for me rakan and lillia are only technically ranged but are in practice melee, even their per level scaling is more in line of melee characters than ranged ones. All champion that you would really call ranged significantly out range her. Even graves who has a similar kind of attack.
@@gavinkemp7920 I guess that's true. I think it may have been been smarter to make the ability a one-time effect with higher damage than something that can keep her attack range up, because she has two long dashes to help stick on enemies.
@@Mickerson "Listen to this guys. Yeah, we gave a dash to the new champ *BUT* it is a fake one because in fact he will leave a shadow behind and after sometime or by reactivating it, the champ will return on the spot. In this way he can't use it to escape. Enemy will easily punish him". "Rito, what are you talking about? This is just a free and super safe engage ability. The champ can just trade super safe without the risk of overextending. To that add the fact that he can activates it when he wants, he can bait or make enemies waste a lot of time or ults because "well, I can't ult him now, I have to wait that he returns back". Or, even in the situation where he needs to run away, sure, it will return back, but it buys a lot of time, maybe he even manages to reach the backline and kill it." "Whaaaat? Pls, shut tup, We think we know better since we have collectively 200 years of game design".
@@smashrosa8111 Oh yeah? Pretty clear? Like trying to negate her farming but she will out xp you anyway and have enough sustain to endure poking? Anyway, yeah, i play bot
@@BioTheHuman Yep, that's her weakness arccording to Riot (she is overtund right now so it won't poking won't do much). The main issue isn't the sustain (during lane phase) since she needs Crit chance to get it from her Q passive but her W imo. Way too strong when paired with an engage supp.
I'm shocked you didn't talk about how almost everything she does is hard to see or just looks weird is it just me ? she has a heal that will most likely heal every one of your teammates with her ultimates but it's only shown as a semi-transparent green around her allies (unlike soraka for example) her w can be passed to allies, a blueish veil that doesn't look like anything, and prevents damage from auto attacks.... (think of jack's counterstrike or even gwen's w they are so easy to see compared to that) her auto attack animation is really weird when you compare it to almost every champs in the game (it almost looks underwhelming to me) and doesn't really look different from her q... I'm pretty sure you were the one talking about how jhin has an incredible design because it's really easy to understand what he does just by looking at him, I'm not sure that someone who didn't see the trailer will really understand what she is supposed to be when she comes out...
Tbh, i dont think vars plays on pbe, just watched some game play. And visibility isn't an issue i feel you experience until after you play aginst it. Like I'm watching her game play and i think it looks plenty visible. But im not under the stress of real time action trying to dodge. Just watch. Thats probably why he didn't talk about it.
It’s fine imma perm ban her. Her and any enchanter sounds like hell and I’m not tryna play her with a Yuumi, because it’s like Diana with a Yuumi, but she gets 2x the heals and shields and can easily sustain herself
She is epitome of what I'm calling forced design. Riot thought of something "cool" ie. melee adc, then forcibly created hero forgetting that their own game limitations and rules. Their skills aren't created to be coherent, play well, have unique twist or whatever but to solve problems created by that arbitrary cool idea. Melee adc have to be powerful enough to stand against ranged opponent but they couldn't be self-sufficient because that would make her better at top. So Riot shoehorned some support/pair oriented skills. Next problem lack of defensive items so they had to add some powerful defensive skill but it can't last long otherwise she will be broken. That creates dps problem, without range there is no way to deal damage safely and defensive skill cannot protect long enough. So they added burst but not too much so she can't be assassin/diver. Problem is with Riot from very beginning were restrictlingly "streamlining" the game (removed roamer/ganker, nerf lane swaps, added herald so top is more interesting point, added vision participation to every hero). Now innovation and line blurring design fail or are broken.
Yeah that’s a very good point. The restrictions on creativity over time, compared to something like Dota which is still creative, makes the design team break their backs trying to make something different. That something different still has to somehow fit into the design constraints. It would be fine if Nilah is an ADC and midlaner, but I don’t think they’ll allow it. Just force her numbers around until she’s only really viable in the “desired position” like what they did to Viego
I agree, it's like you could take some things from her kit and make a pretty decent assassin or skirmisher, but nope, she HAS to be a melee adc even if it doesn't really make a lot of sense. She has a shit ton of stats just to make her able to survive down there, so... why bother? It beats the purpose of making a creative and interesting kit, just add a bunch of stuff until she doesn't get sistematically destroyed
@@Amaling Yep it's really sad they've been going down that path for the past 8 years. If league ever makes a turn towards more player creativity again I have no doubt player numbers will skyrocket back up
So many of the problematic League champions feel like they were designed by third graders having a playground argument. "I have a shield, so your laser can't hit me." "Well I have a missile that destroys shields." "But I have a gun that shoots down your missile." And so forth. When champs are able to negate everything that could possibly be done to them, the game just becomes a skill check, where the opponent can't possibly win if they're just slightly worse at the game. When champions have clear strengths and weaknesses, there's at least the possibility of out-strategizing your opponent, which I think is more fun.
its because jacks of all trades sell better... everyone wants to be able to counter all counters and riot wants to sell skins so they make champs that they hope will become the next yasuo... i myself would like a jack of all trades tank because i want to only be hindered by my own lack of skill in the game and not some lame balancing mechanic
I've noticed that all games that develop a competitive type of scene become like this. I originally experienced it with Yugioh. The game becomes about control effects, essentially, and at that point interaction disappears because the control effects don't operate within the rules that make the thing what it is: they prevent the thing from happening. It causes a devolution where you have to either have more negates, or what you play has to be able to do so much at once that the negates are exhausted and then you can remove whatever is causing the negates.
One of my favorite parts of your videos is the background music. Fire Emblem is possibly my favorite game series, so getting to hear its OST on something completely unrelated brings me joy unending. The actual discussions you bring up for your videos are quite good as well, which is also significant to why I keep watching them :D
In defence for bel’veth e having lifesteal, basically every jungles has some kind of survivability tool to keep them healthy in the jungle. If she didn’t have that lifesteal, she would have a horrible early clear (Although that lifesteal could be made to only work on monsters which would make it a lot more healthy)
I actually love her lore after reading it, but yeah, all the abilities are just MASHED into her, and her visual design doesn't really betray much of her kit or her lore, she just looks cool. I could type up an essay on what feels wrong about her but basically she's only a League of Legends champ by Riot's directive and might as well have been a cameo from some other video game.
Champions that don't feel like they belong on league of legends seem to have been the rage until quite recently. Samira is Dante from DMC and her kit feels like she belongs in a fighting game, much like Sett. Aphelios doesn't feel like a LoL champion either, from everything from their kit to the actual visual HUD that's unique to him. It's wild, and as a returning player it feels very offputting
@@farconwill4708 Yeah, I was mainly thinking of how silly the xp bonus is gonna be. Also, she can either run people down with speed or Zilean can soft (hard) cc them with 99% slow. Enemy adc be like "I guess I die".
Will be so bad in lane tho so it balances out. Basically useless for the first 10 minutes. Than it gets strong but they SHOULD be super far behind by than. NAMI sounds WAY more annoying. Extra move speed/damage/unlimited healing + bonus scaling for a good early/late game champ. Kinda insane
I am actually really disappointed with Nilah after getting Samira a high speed action adc and zeri a high movement speed adc. I was hoping that for the next adc we get a slow methodical long auto whip based champion but instead we got Samira’s that works better with enchanters instead of tanks. I also wish that the whole daemon destroying her emotional spectrum would be more prevalent in her voice lines and animations instead she’s just kind of very happy go-lucky.
Well it's the demon of joy so really can't help it if she's joyful all the time and nothing else. Would have been more interesting if they went with WeHappyFew's Joy's (the pill) symptoms of constant positive attitude but with a bit if unhinged detachment from reality, or a regular personality that is suffering beneath the surface suppressed by the joy the demon brings to the surface, I think those two scenarios would have given us more interesting in game interactions and voice lines without changing her currently known lore by much at all.
@@maximus13161 Nah riot put all the spice of her in lore without it from her voice line "ALL I FEEL IS JOY" without context make her feel ego inflated and shell like similar to Seraphine instead it should be "HAHAHA THAT HURT" or "PAIN WITH A SIDE OF GLEE" and when she misses a creep "MISSED ONE HEHE", allies die "A BEFITTING DEPRTURE TO A FRIEND" that kind of do you not get wtf happen Nilah is vibe she need to give off. Weather Forecast Jana executes this perfectly with the satire
@@tristancarter4324 I know she has a line where she states all she feels is joy followed by stating that it gets difficult which can clue in a few people but that's the only one I remember off the top of my head
I think Riot is just big braining everyone. We wanted all the over-kited champs slimmed down. Instead, they decided to release super-hyper-over-kitted champs to make the over-kitted champs look closer to the norm.
@@somebody5332 nah, lux is gonna stay the way she is, this thing is reserved for the newest support ap assasin tank ad carry bruiser diver juggernaut thats gonna come in 3 months
while I'm more on the "wait and see" side when it comes to new releases, heck I even defended Camille in comment for your video about her, but when i saw her kit I just screamed 200 years directly, even though i knew she had to have a counter-range ability or a mobility advantage, her having both to me was too much, and seeing the content of her kit was the last hit on the nail, so 200 years to me
I think you forgot that Nilah's W also gives 25% magic damage reduction so her W is also effective against mages, and she can give that to her whole team in a teamfight! (edit: he did not forget that part of the ability, he just did not elaborate on its uses and implications)
She looks like she’d be good in a “death-ball” comp, with characters like mordekaiser and warwick, leona, etc. Where characters are going to be in melee range a lot.
@@NivetFox hear me out senna still gets her passive while nillah farm so they get levels faster nillah also shares her heal and ult nillah her self heal senna with ult so even if nillah fall behind or not good in late senna covers that and nillah becomes the support
ugh i really hope they tweak her asap. she’s really cool in concept, appearance, and in her lore. it’s like riot is very proficient at everything EXCEPT balancing the gameplay. sometimes they hit, most times they miss.
Yeah, if facing champs that focus heavily on autos, she is near impossible to handle, but champs focused more on ability use just wreck her as her w won’t do a thing to stop those abilities.
I have no faith because akshan is still running around with his problematic kit intact even tho they were willing to pull back the teeth off of other champions in the last like Irelia, Akali and Samira. I don’t understand the logic the devs and then the Balance teams are working off of and can’t see what the players see
@@anubis7457 you can only dash towards a target, so if no allies nearby, it won’t do anything either, as you can then only dash to the person that is killing you.
it's cause different teams work on different things. The lore team is different from the design team, which is different from the balance team. So the design team gives x champion 5 thousand dashes and resets and somehow the balance team has to figure out how to make it work without taking away all the bloated shit the design team gave them.
Her passive (exp part) really messes up bot lane. The bonus exp only comes when she kills a minion but if she kills the first wave she will only need to kill one melee minion for lvl 2 (for her and her support) while every other botlaner has to get the first wave and the 3 melee minions making it very hard to get lvl 2 before her. The lvl 2 matters way more on bot lane than any other lane cause you have 2 champions and you get twice the bonus stats from levels and 2 abilities insted of 1. Thats why Nilah messes up the whole bot lane cause bot lanners learned when they will get lvl 2 and she throws it all out of the window.
If the enemy bot is letting her get all 6 minions of the first waves then they are just bad. Even with her Q, she gets outranged by any marskman, so they should, in theory, pressure her early on, so she cant free farm and then she doenst get the bonus xp because it only works when she farms. I think the bonus xp is fine but 50% is too much considering her support also gets it, maybe 30% is a better number.
@@Sc4recrow44 5 months later and I feel like people should stop crapping on every new champ instead. Bet you were one of those people that saw her have a 20 seconds cooldown dash and comment under her video "ANOTHER CHAMP WITH 100 DASHES! THANKS RIOT!" Nilah isn't broken, she's easly counter-able unless you have a banana for a brain
@@mimic3872 But, she has a dash, só they are right... Like..league of dashes, every champion has to have a dash, it doesnt matter if they're weak or yone, the need to have a dash
@@usarhabilidade2697 feels more like grasping at straws here. By that logic League of healing - Every champ needs to have a heal League of Shields - Every champ has to have some sort of shield League of Damage - Literaly every champion comes out with a damage ability!
@@mimic3872 Nilah is easily countered? She counters more than half the adc roster. Has a global platinum+ winrate of 52%. Everything over 51% winrate is overtuned/overpowered.
@@gameguru42392 please elaborate - I agree with Vars in the sense that she has far, far, far too many strengths and her weaknesses of being a melee champ in a primarily-ranged lane are all largely mitigated by the champion, leaving little (or at least very much less) onus on the player to play around her weaknesses. what, in your eyes, makes her not a 200/400/600 year champ?
@@abstractperfection8168 Taliyah is a unique looking female character tho. Her face, her colours, her outfit and maybe even her bodyshape all stand out to me
@@leech8561 Nilah is also a unique female character. Her face, her colours, the use of primary and bright colours in her design and her body shape is also unique, she is a very tall and slim girl, compared to other champions
@@leech8561 Well imo, I think Nilah's orb and the metal hand designs on her clothes is more interesting than a girl wearing a cape with rocks, she looks like those annoying side character in anime that no one cares about 😹
Nilah gameplay should be similar to kayle and kassadim, late game monsters that needed to be played safe at least till mid game...but riot just gave to her everything to be a beast early......
Great video as always, and I love this series of mostly-first-impressions, it's really cool to look back and see how right or wrong you were on various points. Also, it's pronounce Nee-lah. Hopefully Riot slows down on new champion releases for a little bit...
From what i understand, Nilah 'only' gives 1/3 more xp to her and the support. When 2 players share xp they each get about 60% of what a solo laner would. So half the lost 40% is 20%, plus the 60 is 80% of what a solo would get, compared to the 60% of the other botlane
20% more on adc and support a lot tho, if you die in levels pre 5 you're fk you never catching up she very hard to kill ahead of you with the extra shield and auto block She basically a sheep in wolf clothes you bully her but if you somehow fk up and die you come back with her almost 2 levels ahead and you can't kill her before she out heals you so you watch her just get even more ahead
True but Riot hasn't been very consistent with the tooltip quality tho. People literally had to figure out that Wukong is getting a wall dash cuz it's not even in the patch note
@@sandyholmerin2925 the thing is he edited the video to put it on screen, so he knew before he uploaded... he should've just cut that part from the video.
10:18 My speculation is that her general role will most likely be a follow up or counter initiator. By that, I mean that she's the kind of champion that isn't really that great as the main engage that initiates the fight, but she's instead someone that wants to either follow up on a teammate's initiation, or turn around an enemy's initiation. Think of it as essentially a skirmisher version of someone like Seraphine, Braum or Aurelion Sol. I can also see her playing teamfights a lot like Diana, due to both being squishy sustained damage melee characters with decent burst, a targeted dash that can be cast twice in quick succession, and a giant aoe ult that pulls in enemies. I have absolutely no idea what her early game playstyle is going to be, though. Guess we'll just have to wait for the Nilah players to figure it out.
Exactly why I believe the year they released Ivern Kindred Asol Jhin Taliyah Ornn is the best year most of these champs have clear strength and weakness to work with / to play against with, and when players do good is only because they understand their champions fully to play around the pros and cons, the strength and weakness. Not modern days players just get away with bad plays and terrible mistakes freely.
@@dulinh5257 Ended with camille *Cho'Gath is crying in the corner* Actually i love camille's design but the true damage needs to be fine-tuned to deal less in lategame
Riot needs to stop making champs that snowball hard, it's frustrating dealing with snowballers for mainly two reasons: -They comprise of the most toxic base player, snowballers when caught will blame the rocks on the rift before blaming themselves…Viegos, Samiras, and now Nilahs, they just attract bottom of the barrel players that will start to flame as soon as something goes wrong. -champions that farm a bit and can comeback after playing badly due to utility (Jhin) are fine, but snowballers that you know immediately after they appear on your map that no amount of dodging or building will stop them from destroying your kda are not fun or fair. Give snowballers less gap closers, make them higher risk, don't overload them with life steal, not every other ability is cc heavy, they shouldn't feel like five champions in one, I don't wanna feel frustrated after the game because no amount of map awareness+correct building was enough to counter the fed belveth, but oh well, god knows riot has created at least five more champions like this in the time it took me to write this rant.
People hating a bit too hard. In a straightup smack fight she will of course out-smack a normal adc, as any melee adc would. 1) Passive: The healing for allies in her kit is mostly bait, and generally ignorable. It makes enchanters not completely useless with her. First 10 minutes you'll get around 100hp from it, support includes. The bonus xp is useful in laning if you're last hitting, which is a tradeoff for losing cs due to poke. If you're alone there's no benefit. 2) Q: Passive gives a lot of stats later. Early on, nothing. At 1 full crit item you get 4% lifesteal and 6% armor pen, which is a little touch but not huge. Once at 3 crit items you get a solid amount, 12% lifesteal and 18% armor pen, roughly 1.3k in stats. However, items like eclipse, maw or deaths dance are often crucial, so you often only get that at 4 items, before which many games end. Full lategame, with 4-5 items, Nilah becomes terrifying. Even then she's a melee adc who can get focused down in teamfights if she's just a bit too far up, or be useless by being too far back. 3) W: Really nice for the short window where you can turn around a fight. You can't really "trade" with it, because to do damage you need to fully go in, with no way out. Forces enemies to run/use skills for 2 seconds. Still, 30 second cooldown. Once the enemy baits it out, you cannot fight. Situationally insane vs champs like Rengar, especially lategame, where you only need a few seconds to kill squishies. 4) E: short range, targeted dash. 30-20 second cd. Not enough to directly dash to a ranged enemy. You need to go through a minion in the way, which non-trash adc's will avoid, or have a support cc/engage. Even then you probably need 2 dashes, maybe 1. After an engage or running, you need close to a minute before you can consider fighting again, because with 1 short range targeted dash you're just not gonna make it close. Any enemy mobility or cc and you're stuck, getting kited to death. 5) Ult: Nice bit of extra dmg, although you cant AA during it. Good for a bit more healing and keeping running enemies close enough to finish them. Potentially insane dmg later if hit on 3+opponents (as with most aoe ults) 6) General weaknesses: the short range really fucks you over during lane. The mobility is really situational, long cd, no resets, and outplayable. Also can't be used to escape unless the minions are running up. Really support dependent. No or bad engage support and a capable enemy, you just don't touch the enemy and lose farm. Lategame you need to be closer to actually reach the fight. It's easy to either be too close and get oneshot, or to be too far behind and the fight is over before you can do anything. If you get behind, and cant statcheck, you become completely useless. 7) However, strengths: early, if it comes to a 2v2 and the enemy fucks up and you can stay on them, you win almost all 2v2s. If you hit all Qs and stay alive, you have high damage output potential. At 3+ items, you absolutely shred towers. Left alone you can push rapidly on a sidelane, and win many 1v1s or even 1v2s. In general, lategame is where you start to really shine to a 1v9 degree. The free stats start to show, what would be single target dmg on other adcs is aoe for you (ult, q, cone AA), and if you land on squishy enemies, you can oneshot them. The healing of BT, passive and maybe shieldbow means that if you kill the carries, bruisers and tanks dont have enough to kill you, and you can just win fights no other adc could. More like a Yasuo than a Samira. At fullbuild you also destroy turrets in 2 seconds, 1v1 anything and can 1v2 most things. Overall, Yasuo is a good comparison. Early outdamages if he can stick to you, lategame a dps beast that crits with free stats, 1 negate and conditional mobility. Easy to feed with. Potentially insane late, but counterable and difficult.
i feel like nilah's biggest problem is that she feels like she should have been a support but instead was made into an adc, if she was support they diff could have made her into an engage or damange/enchantress with abilities that made alot more sense.
@atDrago sounds like what riot was thinking. "our artists came up with a new enchantress, but we have too many female enchanters, lets make her a melee adc instead that sounds cool." Her aesthetic and "weapon" screams support.
@atDrago But even if she was support, wouldn't she already seem very diverse compared to the rest of the enchanters or even supports? She's closest to Rakan but they still have wildly different aesthetics and gameplay, especially if they gave her another enchanter specific skill. I'd love for a unique male enchanter, like a nobleman who's stoic charisma rallies those around them with the support of his spells. Possibly even a hextech user from Demacia, who's ideals matched Jayce from Arcane's version of him, a protector who believes hextech can save lives. Or an old vastayan man who's attunement to nature and gained wisdom gives them access to primal magics, but is cynical and critical of those around him. But if Nilah was a support, I wouldn't have bat an eye. She'd have been pretty unique visually and gameplay wise, especially if they kept the lifesteal heals idea, and added another supportive ability. And again: the closest to her visually, being Rakan, fits a more engage heavy role... Diversity shouldn't be so one note to deny that from her.
She's built as a full adc. The slight ally healing based on her dmg and w touch is to make her not completely useless with enchanters. She's basically yasuo with slight touches to make her botlane viable.
I like her design in lore, the sort of hidden horror of her only being able to feel joy no matter what. In game i dont really care, no doubt she IS strong but anti carry are there for that. Thankfully i personnaly play with an otp shaco jungle soo i dont worry too much about it.
Correction on her passive xp ability: gaining 50% of the xp they lost means about 75-80% xp compared to 100% from a solo lane. They don't gain extra xp, they just lose less
I'm sooo hyped to see her being a absolute nightmare in her first month, then be nerfed to oblivion and never seem out of aram (like Samira, Zeri and so on)
7:39 let's not forget the fact that panth pre rework his passive also allowed him to block tower shots and if you knew how to utilise that passive you could block 2 tower shots in a row
one thing, could be that the extra healing is a resource that gets used when she uses the evasion, instead of passive healing, so she has to stack a bunch of healing before engaging, and if she survives a trade she can only heal after the skill return
7:20 the turret autos are not supposed to be blocked by her Jubilant Veil. This was a PBE bug that rioters already confirmed they know about. You can see from the ability description that she's supposed to dodge all non-turret basic attacks.
I feel like riot releases things that barely have counterplay in a vacuum but when combined with other things (literally any enchanter support or cooldown reducing items in this case) will make her have none of that counterplay
Small correction at around 7:30-Nilah's W doesn't dodge turret shots, it was a bug that riot quickly fixed. Even on the ability description you can see it's written "all non turret basic attacks". Great vid nonetheless
I think it should be mentioned she doesn't just get free xp. It only happens for minions that she last hits. So if she is zoned off the wave she gets no benefit from the passive.
i've been laning against her several times now, and i gotta say that she is relatively weak on her own, but when it comes to laning phase, her w completely rejects my adc's role + healing herself and ally + shielding both of them with 2 abilities. It didn't feel fair at all when she has too much sustain for a melee champ, and she's not even melee enough, she still has range you attack you. I don't like how they made her overloaded without clear weaknesses to counter her.
the W bit caught me off-guard enough as to give me a chuckle I know this is an analysis channel, but I love when you drop light jokes here and there in your videos :)
Lots of speculation for a champion that is a literal Samira copy. Samira was overpowered, unkillable, nerfed to the ground. It seems Riot wanted to "try again" and make Nilah's kit a more "fair" version of Samira's. Instead of Windwall, its a Dodge (that you grant to allies) instead of dash resets to allies allowing for safety AND aggression, its just a 2 stack dash so you have 2 tries to use it and nothing else. It stands to speculate Nilah will go the way of Samira and be overpowered and be nerfed to the ground.
Similar in theory, very different in practice. The E has a massive cd with no resets. You cant use it for safety, beyond a small dash if you're not fighting. For an actual fight you need both dashes just to actually get to the adc. There's nothing left to just "safety". Samira's wipe lets you dodge key cc abilities and dmg, Nilah gets to avoid AA dmg, but enemies then can just run and use spells. Also a 30 second cd, so once its baited out and with E, youre on a minute cd during which you cant do shit.
which I like is, that her q passive applies to actual damage dealt, not like omnivamp/lifesteal which applies to damage possible. but everything else especially her xp sharing is overloaded as hell.
I feel like Riot is doing this weird "We have a super unconventinal Idea but actually not" thing... Like what's the point of a Melee ADC, when the Q gives enough range to count as ranged while having 4s duration on a 4s CD?
Arkshaan, Zeri, Belveth and Nilah all share the same issue. Their kits have very strong individual abilities, but they don't really fit together. There is no playstyle there, no theme, just stuff mixed together into a champion. "Oh, she controls water, she must have some kind of vortext ability that pulls enemies in!" was all the thought that was putinto her ult, then they added the healing to color it in the same color as most of the kit.
Bel'Veth I think has a good kit, all her abilities are okay in terms of fitting with each ability, tho the swarm minion thing is the only thing that I think doesn't fit
@@abstractperfection8168 Her Q and W are so random, especially the 4 dorection thing. Her E is the only thing that really synergizes with her out of place looking passive and the entire ult thing is its own mechanic and I still don't get why she thematicly needs the candy to turn around
@@GameBreaker1055 Why is it random though? It's really not random, that's like saying Bard's ult or Gangplank's orange is so random, her W is needed like how aatrox needs his knock up, her q isn't random either, it's like saying master yi's meditate is random.
@@abstractperfection8168 A pirate with an orange and canons on his ship is not random. Bard's ult feelsl ike a powerful extension of his Q. My issue is that Belveth having to consum candy to turn into her "true form" seems so out of the way and random for a creature of her powerlevel to do. Like, her usual form is a disguise, why she need candy to flap her wings back to reveal her actual face?
@@GameBreaker1055 So by your logic, a pirate with orange is not random, then a riven's dash should be random? The void is not a thematic available in the real world and it's nothing but a fantasy concept, so it's not really random, and with the ult candy mechanic, it's the same with kindred, kindred should be able to kill human champion since she is the grim reaper, but why does she need stacks?
as soon as riot said a melee adc is coming out I knew this would happen. Honestly the worst part is when their passive pretty much says "played only in this role". I was so exited for Bel'veth as a top lane only player with no interest in jgl. then her passive is "jgl or fuck you". I wasn't exited for Nilah but still... why?!
We can safely say that the part of her w that ignores turet shot will soon be removed, as EVERY SINGLE OTHER ABILITY THAT COULD BLOCK OR DODGE TURRET SHOT
There was a character from Paragon (R.I.P.) named Yin. Yin was a much more fair and balanced version of what Nilah is. She could deflect projectiles, she had a cleave on her whip with an ability but her whip was always ranged. She could attach to either an enemy or teammate to pull herself to them. Her ult was like a windwall but instead of destroying projectiles it caught them, allowing her to use her deflect ability to send them back to where she aims. The 3D design of Paragon meant you actually had to aim so you could miss the deflect easily, but catching the projectiles was powerful enough
Shes a melee champion with no other way to get though tanks who is primarily who she'll be fighting since her dash range is too short to dive backlines.
@@gameguru42392 Except she gets multiple dashes, free armor pen and lifesteal, will probably be the same level as solo laners, has movespeed + AA ignore, and her ult heals a shitton if hitting more than 1 enemy. She's more than compensated enough for that. Don't even need to necessarily dive the backline either because having that much armor pen means she could probably shred whatever is on the frontline too.
You can already see how parts of her kid will be removed in the future similair to pantheon or samira as she has basically both of their removed atributes but even better.
When put that way, Yasuo is a better design, better execution true melee adc. It's very skill expressive, and have the means to stop harassing only if you know the champ, while being able to have an identity as a character and fill the role he is supposed to do.
People hate Yasuo, but he’s very balanced as a champion. Imo he’s pretty much perfect, I wish they’d look back at champions like him and use them for inspiration. Currently, they’re designing single player champions with no regard for counterplay and sticking them into a 5v5 pvp moba game. It’s terrible.
@@dankmemes8254 Absolutely. I’m just try to say that people hate how low the cd is and how annoying it is to deal with. Does barely any damage though, he can only dash to units and if he gets stunned during it, it’ll cancel his EQ combo. He has a ton of counterplay compared to new champs where you literally can’t do shit, like with Viego’s ult + passive or Yone’s R unstoppability. Once it’s cast, it’ll go off 100% of the time (unless they die during animation), which is really boring.
I was kinda new to the game. I spent around one year trying to understand it, I bought coaching, I played mostly with friends and not in Ranked. After one year, I realised that I hated invisibility and dashes, that I loved enchanters (Sona and Seraphine
I have this exact problem, tbh. Just replace Pyke with Lux. Really riot needs to give each player a second ban (or at the very least each team a sixth ban). Also, their reason for not doing so ("Imagine a game with no Assassins or a game with one class completely gone) is utterly ridiculous and shows that they don't even know how to count. There are more than 20 champs in each class, and even if their wasn't, the chances of getting both teams to completely ban one entire class of champ are astronomically low. And that's before you factor in the possibility of duplicate bans.
Jubilant Veil says she "dodges all non-turret basic attacks", either you missed that or it's operating differently on the PBE? Also about her abilities, she really seems to me like a skirmisher with a built-in support. Why does she have so many healing passives when most ADCs need a support for that? Why does her ult cause shields for her allies and pull (cc) enemies toward her? Like, those both seem like support-ish abilities to me. Not to mention the shroud that ups mr and dodges basics, and can be passed on to teammates. To me she almost looks like a new carry support that they decided to give ADC damage numbers to, and then added the "forced bot lane" passive so she requires a support, as if to say "see? her passive works with supports! So she's an ADC!". She's pretty confusing and upsetting all around lol
There was a bug on PBE where she could dodge tower shots, and people blew it up as if it was a feature, not realizing it was a bug. I'm pretty sure he records these videos in advance, then releases them finished even later. So he probably recorded this video when she could dodge tower shots and people where going crazy about it and before Riot addressed that it was a bug.
@@gameguru42392 What the fuck is any of this supposed to mean? Also 16 minutes is long for you? Is your attention span equal to the half life of a Polonium 212 Isotope?
I am really concerned about her ult. From what it is now, it just looks like an instant "win teamfight" button. If both teams are equal in power, she can literally just W + R and if it hits like 2 or more people, everyone gets heals/shields, which is just a massive advantage for basically free. It sounds like it's going to be so ass to play against her.
I am so touched when rito released a champion that actually helps a support and protect them and reward them for doing thier job but with a supp with her its it will be crazy.
My conclusion is that riot is replacing old champions simply by releasing new champions that are way better than their ancestors. This makes you play the new champions rather than playing your mains. I left Sona for seraphine as Sona is just near useless now. They also rework on champions but only famous ones like voli and nunu rework were one of the best reworks when compared to new champions.
Can I just say, it kinda grinds my gears when we have multiple champs from multiple cultural backgrounds represented in the games with just as complex names, but it’s somehow Akshan and Nilah that get their names said incorrectly by the large majority of the player base even when the trailers specifically call out the pronunciation of the name? “NEE-lah” and “AHK-shun” are not even very difficult to say, but I always hear people say “NYE-lah” and “AK-shun”
I call nasus Susan. I call kayn kayne I call Akshun action (cause it reminds me of a pun) Viegar Vi gawr People aren't mispronouncing on purpose but I think you should relax. It's not like these people are real. And if they were real and you were to talk to them. Everyone would say their names correctly or at least try too. Plus not everyone is great at pronunciation.
The problem is it has a spelling that isn't bluntly obvi how to pronounce My name Tristan (Triss-Tan) yet people say (TRI-Stand) or (Trist-STAN) so yeah Akshan and Kai'sa is very different as you see by way, they even wrote Kai'sa pronounce almost exactly how it spelled to the American audience game was based on at start, versus Akshan who the game heavily compares to word Action so yeah and with Nilah the emphasis with water and the Nile River association because she has water abilities it brings confusion yeah sucks both are South-Asian but it not players being insensitive tho Another example Senna, they had multiple African/ African American names to pick yet they choose one that pronounce as it's spelled. I'm multi-racial (3-4 different races) so yeah, I know they're many names that are way harder to speak than Senna for a black character
Idk why many forget that but you can use her Q on structures. Which is kinda insane late game. You'll deal like 950 - 1000 damage with it on towers and inhibs, weaving auto attacks will make you so good at pushing towers. Also, your W can be shared, so your supp or jungle, etc can benefit from the effect. However it doesn't dodge tower attacks, that was just a bug on PBE. You can buy support items to increase your healing and kind of play her support, pretty well. Or you have a fasting senna who will get accelerated even further thanks to the EXP effect. Navoris is pretty strong on her, so late game she will deal good damage and dodge a lot of attacks. Additionally having AH is beneficial for her, as her Q is a pretty strong ability, with all those free stats. Her R can pull enemies over walls, if they are close enough, which is pretty strong as well.
You still need to get in range with a dash that puts you on the target. You're not kiting people. You're jumping in and the extended conditional range means you don't lose dmg instantly.
Her W blocking tower shots was a bug you can see video about it on Vandiril his channel is basically sbwoing and documenting buggs that he finds or that peopld tell him about
The short comment about Vex encapsulates the whole problem that people see with new champions. Vex was honestly such a refreshing break from every single other character released directly surrounding her. The releases before and after her felt very strange and lacked the same sort of clear set goal that Vex had. Am I saying Vex isn't overpowered? No.... that champion is something. But I am saying that Vex is so cleverly designed in a way that makes her goal understandable and connects her lore themes and her aesthetic with gameplay. Riot has placed an emphasis on creating champions who feel cohesive and with a clear goal, and everyone from Viego to Nilah lacks that. Viego is ... inexplicable in that he has so much bullshit crammed together in a way that doesn't make sense and just makes him annoying to play against because you don't know what to focus on. Gwen is a doll turned mist fighter who also happens to be really good at sewing because her master was a seamstress and also has a broken ability that doesn't even really make sense in the context of the Hallowed Mist. Akshan is the most fucking bullshit cringe stupid cramming of abilities ever seen in a champion. Zeri and Renata were actually quite good imo but they still feel like they failed to fully cover their bases considering that Zeri was supposed to be an anti-shield character (do not see it) and Renata an enchanter with control (she still overly relies on her team playing off of what she does because she is still an enchanter). Now Bel'Veth just feels so out of place because none of what her lore suggests about a swarming, reality eating, and rapidly growing creature is represented in the game. Her scaling doesn't really represent her character and her swarm capabilities don't feel connected to her lore. Everything wrong with Nilah is in this video. She lacks clear weaknesses but has very obvious strengths that make for things they shouldn't (ie her being a melee duo laner)
I feel like if everyone is on a level playing field, she is balanced. But her kit looks like she gets to steam role in bot lane allowing her to finishing laning sooner and most likely be fed, and then roam while being at the same level as the top and mid. And if her support is with her, she will be able to basically 2v5 and all the support really has to do is heal her a couple times.
Nilah version 2.0 Kit: P) "All I feel is joy" 100% of the damage taken is fractionated and applied over 3 seconds from the moment the damage occurs. Making a kind of gray life that marks how far the damage goes. Q) "" 3 Activations/Area damage/Applies on-hit effects. 1⁰ and 2⁰ activations are like nilah's enhanced attacks, only with more range and going first from left to right then the other way around. The last enemy hit is rooted for 0.5 by the whip and right clicking on it causes the nilah to pull itself towards it. The 3⁰ activation is similar to the current nilah's Q and generates a waterlogged area that expands a bit in the affected region. Enemies in this area as well as in the river are marked as "wet" even for a few seconds after leaving the affected region. W) "Fluid Defense" Dodges basic attacks except turrets for a short time. If nilah doesn't move, attack, or activate abilities for the duration, the effect time is doubled and nilah is healed. This heal prioritizes damage mitigation over the gray health she has accumulated and has a greater effect on it. E) "Water walk" -Passive: Increases water speed (River and 3⁰ Q Area) and slow resistance. -Active: For 6 seconds, attacks and abilities against "wet" enemies have a chance to deal high additional damage. Critical chance increases this percentage. UTE) "Demonic Intervention" Deals gradual damage in an area around the champion then pulls enemies around for a large amount of damage. Nilah heals based on damage dealt to champions. This cure prioritizes the mitigation of gray life and has a greater effect on it. Similar to nilah's current ute, but two demon hands hover over her head generating a swirl of water. Translated on google bc im lazy hope it is still readable.
So I reworked Nilah in my head, just wanted to give her a clear identity; that being high uptime, AOE damage and survivability to trade off mobility and First Strike privilege. P - Joy Unbound Whenever Nilah is positively affected by ally abilities in champion combat, she receives 3% less damage until leaving champion combat, stacking up to 6 times. Q - Formless Blade Nilah strikes in the target direction dealing damage. If she hits an enemy, her attacks deal damage in a cone. W - Terraflow Nilah extends the Joy Demon’s power to the target area for 5 seconds, losing 40% of her current AD. Enemy champions that damage Nilah and are inside the Demonic area are targetable by Nilah’s attacks. While Nilah is near a Demonic area, she cleanses the debuff and her attacks heal her for 20% of the damage dealt. E - Surging Joy Nilah blasts a water stream in the target direction damaging and slowing the first two enemies hit by 70% for 3 seconds. If a Demonic area from W - Terraflow is nearby, another stream also surges forth from it, if both streams connect, all enemies hit are stunned for 2 seconds and Nilah cleanses the Terraflow debuff. R - Apotheosis After a brief delay, Nilah explodes the nearby area dealing damage slowing. She also summons four Demonic areas around her, only losing 20% of her current AD. Nilah’s attacks against enemy champions through these Demonic areas deal AOE damage in a cone behind them and heal her for 50% of the damage dealt.
I’ll react to your kit the same way everyone has been reacting to new champions, Nilah especially. “Omg an ADC with free self healing, AoE stun, free cooldown reduction, and Twitch-like team fighting” “Designs these day are too complicated, all her skills have longer than 2 sentences of description. Meanwhile Blitz self slows and Nasus passive is some lifesteal.” “That passive, an ADC that gets tankier with shields and heals? Lulu with her would be insane and unkillable. Damage reduction on a hyperscaling champion, 200 years design by Rito.” “Look at that W, so it stays up forever as long as she inside? So stupid” If you find some of these stupid or overreacting, or even glossing over the actual description, then you get the point.
The issue is that league doesn’t allow hard counters to exist anymore. Of course a melee adc should be destroyed in lane by an artillery adc, the same way a squishy enchanter mid would get countered by a xerath or syndra. When you make it to where champs are good even against their counters then they become incredibly over powered against anyone who doesn’t counter them.
I wouldn't mind more soft counters. I think the magic resistance should have been left off her W since it would open up some counterplay for mages without removing her ability to deal with the typical bot lane marksmen.
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Guys don't use it. I have got banned for that app in lol
Nilah released with nerfs of course. and she is basically good at nothing. she is basically an underpowered toplaner. her most efficient skill is wave clear, and she has to do it in melee range while being ultra squishy. In bot lane she is basically like picking an offmeta fighter like yasuo yone etc. except compared to any of those, she has no tricks. all she has is a dash and auto range worse than vayne lol WAY WAY better to just ACTUALLY pick yasuo yone etc. This is another champion that was designed entirely around the idea of "do lots of damage" and was then immediately made weak as fuck so now she is POINTLESS. GG rito fucking geniuses
Facecheck is just bad. The Info it gives is just plain WRONG.
For example what the player usually builds. It shows for my champion that i often build prowlers... which i NEVER built... even ONCE. For enemys it was not better in any case, in best case it was coincidence that it was correct.
For the Abilities of the enemies, most important thing to know is not how they work but the cooldown. Facecheck doesnt tell this incredibly important info.
Can you credit your music source?
@@Simaris12 its so funny to me that prowlers became one of the best if not the best mithic she could bought
suprised no one has mentioned this, her w says "dodges all *non-turret* basic attacks"
they used to block turret shots but it was a bug and was removed.
Yeah her blocking tower shots was a bug that popped up on pbe if im not mistaken. Should be/have been fixed by now.
Oh, so you mean Jax on steroids? Neat.
@@RagnarokMaster also shen but jax gets a stun, no?
Jax enters evasion, evading the touch of women.
Also correction: they took away the turret shot blocking part because apparently that was a bug. Thank GOD.
I just hope half of her kit is a bug too.
>.>
i still remember when for Pantheon's rework: the key to keep his identity intact was keeping his powerfull passive... but nwo they removed it. they didn'ty even entertained one bit about the idea of making a towershot being block but forcibly cancel his E without bash
What is the song name?
You hit the nail on the head when you talked about Nilah not feeling like a Melee champion. To me, that is the biggest problem about Nilah from a conceptual point of view. She's supposed to be a melee ADC, yet can have permenent uptime on an ability that increases her melee range to that of some ranged champions. Her passive and ability to effect allies, while making sense in the lore, feels more like something that should be on a support rather than an ADC.
In my eyes, they failed to deliver on making Nilah feel like an ADC or true melee character. The increased auto range turns her into an aggressive thresh, and her team/ally utility makes her feel like a diver support. Just like Bel' Veth, I don't think she's weak at all, but is a dissapointing design in my opinion.
In my eyes, it would be cool to have designed Nilah as either a jungler or a roaming support, who gains stats in the river or something. This not only fits in with her lore, but if you took the roaming support role, let's her share her joy among her entire team more effectively (kind of like an enchanter version of river shen).
The only ranged champion with shorter range is rakan and lillia who are hardly known the range in their play style.
@@gavinkemp7920 thes excluding her lethal tempo and melee range base mv speed
@@gavinkemp7920 True, but for me the fact that a melee champion's auto attack range can even be compared to a ranged champion's is a bit iffy.
@@xavierlanglands9486 yeah but for me rakan and lillia are only technically ranged but are in practice melee, even their per level scaling is more in line of melee characters than ranged ones.
All champion that you would really call ranged significantly out range her. Even graves who has a similar kind of attack.
@@gavinkemp7920 I guess that's true. I think it may have been been smarter to make the ability a one-time effect with higher damage than something that can keep her attack range up, because she has two long dashes to help stick on enemies.
The problem is always the same: new champs don't have weaknesses, or if they have it, they have a lot of bonuses and skills to counter it
Riot wants to add counterplay but then they add counterplay to that counterplay
@@Mickerson "Listen to this guys. Yeah, we gave a dash to the new champ *BUT* it is a fake one because in fact he will leave a shadow behind and after sometime or by reactivating it, the champ will return on the spot. In this way he can't use it to escape. Enemy will easily punish him".
"Rito, what are you talking about? This is just a free and super safe engage ability. The champ can just trade super safe without the risk of overextending. To that add the fact that he can activates it when he wants, he can bait or make enemies waste a lot of time or ults because "well, I can't ult him now, I have to wait that he returns back". Or, even in the situation where he needs to run away, sure, it will return back, but it buys a lot of time, maybe he even manages to reach the backline and kill it."
"Whaaaat? Pls, shut tup, We think we know better since we have collectively 200 years of game design".
@@BioTheHuman Do you play botlane? Because Nilah's weakness is pretty clear here.
@@smashrosa8111 Oh yeah? Pretty clear?
Like trying to negate her farming but she will out xp you anyway and have enough sustain to endure poking?
Anyway, yeah, i play bot
@@BioTheHuman Yep, that's her weakness arccording to Riot (she is overtund right now so it won't poking won't do much). The main issue isn't the sustain (during lane phase) since she needs Crit chance to get it from her Q passive but her W imo. Way too strong when paired with an engage supp.
I'm shocked you didn't talk about how almost everything she does is hard to see or just looks weird
is it just me ?
she has a heal that will most likely heal every one of your teammates with her ultimates but it's only shown as a semi-transparent green around her allies (unlike soraka for example)
her w can be passed to allies, a blueish veil that doesn't look like anything, and prevents damage from auto attacks.... (think of jack's counterstrike or even gwen's w they are so easy to see compared to that)
her auto attack animation is really weird when you compare it to almost every champs in the game (it almost looks underwhelming to me) and doesn't really look different from her q...
I'm pretty sure you were the one talking about how jhin has an incredible design because it's really easy to understand what he does just by looking at him, I'm not sure that someone who didn't see the trailer will really understand what she is supposed to be when she comes out...
Tbh, i dont think vars plays on pbe, just watched some game play. And visibility isn't an issue i feel you experience until after you play aginst it. Like I'm watching her game play and i think it looks plenty visible. But im not under the stress of real time action trying to dodge. Just watch. Thats probably why he didn't talk about it.
It’s fine imma perm ban her. Her and any enchanter sounds like hell and I’m not tryna play her with a Yuumi, because it’s like Diana with a Yuumi, but she gets 2x the heals and shields and can easily sustain herself
Atleast for me all of her abilities look really easy to identify
Free stats for just existing… sounds like old mundo and current tryndamere, and both are/were stat checkers which are never good for the game
I feel like most of it is fairly easy to see but I can see how the w can be disguised if she's ulting which could be a problem
She is epitome of what I'm calling forced design. Riot thought of something "cool" ie. melee adc, then forcibly created hero forgetting that their own game limitations and rules. Their skills aren't created to be coherent, play well, have unique twist or whatever but to solve problems created by that arbitrary cool idea.
Melee adc have to be powerful enough to stand against ranged opponent but they couldn't be self-sufficient because that would make her better at top. So Riot shoehorned some support/pair oriented skills. Next problem lack of defensive items so they had to add some powerful defensive skill but it can't last long otherwise she will be broken. That creates dps problem, without range there is no way to deal damage safely and defensive skill cannot protect long enough. So they added burst but not too much so she can't be assassin/diver.
Problem is with Riot from very beginning were restrictlingly "streamlining" the game (removed roamer/ganker, nerf lane swaps, added herald so top is more interesting point, added vision participation to every hero). Now innovation and line blurring design fail or are broken.
Yeah that’s a very good point. The restrictions on creativity over time, compared to something like Dota which is still creative, makes the design team break their backs trying to make something different. That something different still has to somehow fit into the design constraints. It would be fine if Nilah is an ADC and midlaner, but I don’t think they’ll allow it. Just force her numbers around until she’s only really viable in the “desired position” like what they did to Viego
I agree, it's like you could take some things from her kit and make a pretty decent assassin or skirmisher, but nope, she HAS to be a melee adc even if it doesn't really make a lot of sense. She has a shit ton of stats just to make her able to survive down there, so... why bother? It beats the purpose of making a creative and interesting kit, just add a bunch of stuff until she doesn't get sistematically destroyed
too true riot dont think about consequences
Genuinely am a big Nilah fan tbh but this is the first post that I think sinks in her issues for me and I think it's pretty fair critique
@@Amaling Yep it's really sad they've been going down that path for the past 8 years. If league ever makes a turn towards more player creativity again I have no doubt player numbers will skyrocket back up
So many of the problematic League champions feel like they were designed by third graders having a playground argument. "I have a shield, so your laser can't hit me." "Well I have a missile that destroys shields." "But I have a gun that shoots down your missile." And so forth.
When champs are able to negate everything that could possibly be done to them, the game just becomes a skill check, where the opponent can't possibly win if they're just slightly worse at the game. When champions have clear strengths and weaknesses, there's at least the possibility of out-strategizing your opponent, which I think is more fun.
Yeah now that you mention it I dont really feel the constant joy in her voicelines. Like they never show her reacting joyful to something terrible.
well made comparison, it kinda makes me afraid of what will happen with newer champs going forth
its because jacks of all trades sell better... everyone wants to be able to counter all counters and riot wants to sell skins so they make champs that they hope will become the next yasuo... i myself would like a jack of all trades tank because i want to only be hindered by my own lack of skill in the game and not some lame balancing mechanic
@@galahadgalaaz2568 I'm sure there's truth to that
I've noticed that all games that develop a competitive type of scene become like this. I originally experienced it with Yugioh. The game becomes about control effects, essentially, and at that point interaction disappears because the control effects don't operate within the rules that make the thing what it is: they prevent the thing from happening. It causes a devolution where you have to either have more negates, or what you play has to be able to do so much at once that the negates are exhausted and then you can remove whatever is causing the negates.
13:03 “ Nilah’s a melee champion” hits the Kai sa from 450 units away
One of my favorite parts of your videos is the background music. Fire Emblem is possibly my favorite game series, so getting to hear its OST on something completely unrelated brings me joy unending.
The actual discussions you bring up for your videos are quite good as well, which is also significant to why I keep watching them :D
In defence for bel’veth e having lifesteal, basically every jungles has some kind of survivability tool to keep them healthy in the jungle. If she didn’t have that lifesteal, she would have a horrible early clear
(Although that lifesteal could be made to only work on monsters which would make it a lot more healthy)
Or give her a chunk of healing when she gets a Lavender stack, kind of like Cho'Gath passive.
The lifesteal barely matters in my experience. Partly because her E will prioritize minions over champions if they have lower health.
I actually love her lore after reading it, but yeah, all the abilities are just MASHED into her, and her visual design doesn't really betray much of her kit or her lore, she just looks cool. I could type up an essay on what feels wrong about her but basically she's only a League of Legends champ by Riot's directive and might as well have been a cameo from some other video game.
Champions that don't feel like they belong on league of legends seem to have been the rage until quite recently. Samira is Dante from DMC and her kit feels like she belongs in a fighting game, much like Sett. Aphelios doesn't feel like a LoL champion either, from everything from their kit to the actual visual HUD that's unique to him. It's wild, and as a returning player it feels very offputting
Nilah/Zilean lane is gonna be hilarious.
:V sona and Nilah gonna be funny too
@@farconwill4708 Yeah, I was mainly thinking of how silly the xp bonus is gonna be. Also, she can either run people down with speed or Zilean can soft (hard) cc them with 99% slow. Enemy adc be like "I guess I die".
Lvl 17 at 10 minutes, I see nothing wrong here
Will be so bad in lane tho so it balances out. Basically useless for the first 10 minutes. Than it gets strong but they SHOULD be super far behind by than. NAMI sounds WAY more annoying. Extra move speed/damage/unlimited healing + bonus scaling for a good early/late game champ. Kinda insane
@@shanecoffing you know that assume the game have equal gold, the one with more lvl have the advantage right?
I am actually really disappointed with Nilah after getting Samira a high speed action adc and zeri a high movement speed adc. I was hoping that for the next adc we get a slow methodical long auto whip based champion but instead we got Samira’s that works better with enchanters instead of tanks. I also wish that the whole daemon destroying her emotional spectrum would be more prevalent in her voice lines and animations instead she’s just kind of very happy go-lucky.
Well it's the demon of joy so really can't help it if she's joyful all the time and nothing else. Would have been more interesting if they went with WeHappyFew's Joy's (the pill) symptoms of constant positive attitude but with a bit if unhinged detachment from reality, or a regular personality that is suffering beneath the surface suppressed by the joy the demon brings to the surface, I think those two scenarios would have given us more interesting in game interactions and voice lines without changing her currently known lore by much at all.
@@maximus13161 Nah riot put all the spice of her in lore without it from her voice line "ALL I FEEL IS JOY" without context make her feel ego inflated and shell like similar to Seraphine
instead it should be "HAHAHA THAT HURT" or "PAIN WITH A SIDE OF GLEE" and when she misses a creep "MISSED ONE HEHE", allies die "A BEFITTING DEPRTURE TO A FRIEND" that kind of do you not get wtf happen Nilah is vibe she need to give off.
Weather Forecast Jana executes this perfectly with the satire
@@tristancarter4324 a lot of voice lines from most champions seem to be ego inflated with no context
@@tristancarter4324 I know she has a line where she states all she feels is joy followed by stating that it gets difficult which can clue in a few people but that's the only one I remember off the top of my head
@@maximus13161 It's pretty much just nonstop gloating about how much better she is than everyone else
I think Riot is just big braining everyone. We wanted all the over-kited champs slimmed down. Instead, they decided to release super-hyper-over-kitted champs to make the over-kitted champs look closer to the norm.
Power creep
looking forward to Lux having a 20-minute slow on her Q and 60000000 bonus healing on her W given the way things are going with these 200 year champs
@@somebody5332 the problem is not pure status, but having every ability do 3 different things
@@somebody5332 nah, lux is gonna stay the way she is, this thing is reserved for the newest support ap assasin tank ad carry bruiser diver juggernaut thats gonna come in 3 months
while I'm more on the "wait and see" side when it comes to new releases, heck I even defended Camille in comment for your video about her, but when i saw her kit I just screamed 200 years directly, even though i knew she had to have a counter-range ability or a mobility advantage, her having both to me was too much, and seeing the content of her kit was the last hit on the nail, so 200 years to me
My brother was arguing to me that she will be trash on release talk about sentences aging poorly
I think you forgot that Nilah's W also gives 25% magic damage reduction so her W is also effective against mages, and she can give that to her whole team in a teamfight! (edit: he did not forget that part of the ability, he just did not elaborate on its uses and implications)
Yeah it's strong but it lasts like 2 secs and 1 sec for allies and you need to touch them in order to give it, and I highly doubt it'll happen often.
I mean Jaxs E does basically the same thing except it's on all AoE so even AD assassins/casters are screwed in addition to mages.
Seems like the only adcs that beats her are caster adcs, Samira, Lucian, Kai’sa, Ezreal, apcs, and corki to an extent
He did mention that :D
7:24 he said it here
She looks like she’d be good in a “death-ball” comp, with characters like mordekaiser and warwick, leona, etc. Where characters are going to be in melee range a lot.
Not leona. Lux lulu yuumi karma. To get heal or shield value from her passive part
@@aaronmcconkey1062 ooo maybe Taric instead
Senna will be the best support for her think about it
@@dankmemes8254 I think senna will be good in lane, my original comment was more of a lategame engage idea
@@NivetFox hear me out senna still gets her passive while nillah farm so they get levels faster nillah also shares her heal and ult nillah her self heal senna with ult so even if nillah fall behind or not good in late senna covers that and nillah becomes the support
“22 seconds is a long time”
Navori quickblade + essence reaver would like to have a word
This channel has quickly become my favorite channel for anything league related. A great, legitimate analysis of champions and abilities .
ugh i really hope they tweak her asap. she’s really cool in concept, appearance, and in her lore. it’s like riot is very proficient at everything EXCEPT balancing the gameplay. sometimes they hit, most times they miss.
Yeah, if facing champs that focus heavily on autos, she is near impossible to handle, but champs focused more on ability use just wreck her as her w won’t do a thing to stop those abilities.
@@thejestor9378 I mean, that's what the dashes are for.
I have no faith because akshan is still running around with his problematic kit intact even tho they were willing to pull back the teeth off of other champions in the last like Irelia, Akali and Samira. I don’t understand the logic the devs and then the Balance teams are working off of and can’t see what the players see
@@anubis7457 you can only dash towards a target, so if no allies nearby, it won’t do anything either, as you can then only dash to the person that is killing you.
it's cause different teams work on different things. The lore team is different from the design team, which is different from the balance team. So the design team gives x champion 5 thousand dashes and resets and somehow the balance team has to figure out how to make it work without taking away all the bloated shit the design team gave them.
Her passive (exp part) really messes up bot lane. The bonus exp only comes when she kills a minion but if she kills the first wave she will only need to kill one melee minion for lvl 2 (for her and her support) while every other botlaner has to get the first wave and the 3 melee minions making it very hard to get lvl 2 before her. The lvl 2 matters way more on bot lane than any other lane cause you have 2 champions and you get twice the bonus stats from levels and 2 abilities insted of 1. Thats why Nilah messes up the whole bot lane cause bot lanners learned when they will get lvl 2 and she throws it all out of the window.
If the enemy bot is letting her get all 6 minions of the first waves then they are just bad. Even with her Q, she gets outranged by any marskman, so they should, in theory, pressure her early on, so she cant free farm and then she doenst get the bonus xp because it only works when she farms. I think the bonus xp is fine but 50% is too much considering her support also gets it, maybe 30% is a better number.
@@Sc4recrow44 5 months later and I feel like people should stop crapping on every new champ instead. Bet you were one of those people that saw her have a 20 seconds cooldown dash and comment under her video "ANOTHER CHAMP WITH 100 DASHES! THANKS RIOT!"
Nilah isn't broken, she's easly counter-able unless you have a banana for a brain
@@mimic3872 But, she has a dash, só they are right...
Like..league of dashes, every champion has to have a dash, it doesnt matter if they're weak or yone, the need to have a dash
@@usarhabilidade2697 feels more like grasping at straws here. By that logic
League of healing - Every champ needs to have a heal
League of Shields - Every champ has to have some sort of shield
League of Damage - Literaly every champion comes out with a damage ability!
@@mimic3872 Nilah is easily countered? She counters more than half the adc roster. Has a global platinum+ winrate of 52%. Everything over 51% winrate is overtuned/overpowered.
Do we even need to ask. If akshan was a 400 year champ on release then she is 600 years
Shes not though. Yall just cant read.
@@gameguru42392 what?
Akshan is still worse, in both design and gameplay. Fuck that guy.
@@gameguru42392 please elaborate - I agree with Vars in the sense that she has far, far, far too many strengths and her weaknesses of being a melee champ in a primarily-ranged lane are all largely mitigated by the champion, leaving little (or at least very much less) onus on the player to play around her weaknesses. what, in your eyes, makes her not a 200/400/600 year champ?
she isnt 600 years, SHE IS OVER 9000.
I can't imagine ANYONE taking a look at her kit and say it's not overloaded.
That's not even getting into how bland her character design is.
Nah, I don't think her design is bland, Taliyah's design is much more bland than hers
@@abstractperfection8168 Taliyah is a unique looking female character tho. Her face, her colours, her outfit and maybe even her bodyshape all stand out to me
@@leech8561 Nilah is also a unique female character. Her face, her colours, the use of primary and bright colours in her design and her body shape is also unique, she is a very tall and slim girl, compared to other champions
@@abstractperfection8168 I said nothing about Nilah but yeah to me she looks like an annoying Disney character. Very bland and soulless design imo
@@leech8561 Well imo, I think Nilah's orb and the metal hand designs on her clothes is more interesting than a girl wearing a cape with rocks, she looks like those annoying side character in anime that no one cares about 😹
i love how Vars just explained Nilah passive is a better version of zilean passive, and then plays a footage of Nilah eliminating Zilean (around 6:00)
Nilah gameplay should be similar to kayle and kassadim, late game monsters that needed to be played safe at least till mid game...but riot just gave to her everything to be a beast early......
Great video as always, and I love this series of mostly-first-impressions, it's really cool to look back and see how right or wrong you were on various points. Also, it's pronounce Nee-lah. Hopefully Riot slows down on new champion releases for a little bit...
8:32 Kai’sa star guardian ward pre-release
From what i understand, Nilah 'only' gives 1/3 more xp to her and the support.
When 2 players share xp they each get about 60% of what a solo laner would. So half the lost 40% is 20%, plus the 60 is 80% of what a solo would get, compared to the 60% of the other botlane
And that means that if she has a perfect CS, she will hit level 6 two waves before her opponents
@@The_White yeah no joke i will ban her everytime i get the chance im a sup main
@@The_White not just her but also supp
@@dankmemes8254 ik
20% more on adc and support a lot tho, if you die in levels pre 5 you're fk you never catching up she very hard to kill ahead of you with the extra shield and auto block
She basically a sheep in wolf clothes you bully her but if you somehow fk up and die you come back with her almost 2 levels ahead and you can't kill her before she out heals you so you watch her just get even more ahead
NILAH DOES NOT HAVE A TURRET DODGE.
That was a bug that has already been fixed.
The description that you yourself put on the screen even says so.
He makes these videos days after the champ is released onto PBE so he doesn't have the chance to notice such things
True but Riot hasn't been very consistent with the tooltip quality tho. People literally had to figure out that Wukong is getting a wall dash cuz it's not even in the patch note
@@sandyholmerin2925 Ah days after release in PBE.
@@sandyholmerin2925 the thing is he edited the video to put it on screen, so he knew before he uploaded... he should've just cut that part from the video.
10:18 My speculation is that her general role will most likely be a follow up or counter initiator.
By that, I mean that she's the kind of champion that isn't really that great as the main engage that initiates the fight, but she's instead someone that wants to either follow up on a teammate's initiation, or turn around an enemy's initiation. Think of it as essentially a skirmisher version of someone like Seraphine, Braum or Aurelion Sol. I can also see her playing teamfights a lot like Diana, due to both being squishy sustained damage melee characters with decent burst, a targeted dash that can be cast twice in quick succession, and a giant aoe ult that pulls in enemies.
I have absolutely no idea what her early game playstyle is going to be, though. Guess we'll just have to wait for the Nilah players to figure it out.
Yasuo is a good comparison
7:54 neeko jumpscare
10:49 neeko jumpscare 2
Exactly why I believe the year they released Ivern Kindred Asol Jhin Taliyah Ornn is the best year
most of these champs have clear strength and weakness to work with / to play against with, and when players do good is only because they understand their champions fully to play around the pros and cons, the strength and weakness.
Not modern days players just get away with bad plays and terrible mistakes freely.
To me and to most, 2014-2016 is the golden frame of champion design. Started with Vel’Koz, ended with Camille.
it is a very common belief that champ design peaked at jhin, yes.
@@dulinh5257 Ended with camille
*Cho'Gath is crying in the corner*
Actually i love camille's design but the true damage needs to be fine-tuned to deal less in lategame
Nilah is barely even a melee champion. Her Q range buff will be active for 90%+ of champion combat basically making her a short range marksmen
Riot needs to stop making champs that snowball hard, it's frustrating dealing with snowballers for mainly two reasons:
-They comprise of the most toxic base player, snowballers when caught will blame the rocks on the rift before blaming themselves…Viegos, Samiras, and now Nilahs, they just attract bottom of the barrel players that will start to flame as soon as something goes wrong.
-champions that farm a bit and can comeback after playing badly due to utility (Jhin) are fine, but snowballers that you know immediately after they appear on your map that no amount of dodging or building will stop them from destroying your kda are not fun or fair.
Give snowballers less gap closers, make them higher risk, don't overload them with life steal, not every other ability is cc heavy, they shouldn't feel like five champions in one, I don't wanna feel frustrated after the game because no amount of map awareness+correct building was enough to counter the fed belveth, but oh well, god knows riot has created at least five more champions like this in the time it took me to write this rant.
Udyr better be 800 years champion because that's how long Riot be taking getting his rework out.
il be surprised if navori quickblades dont end up busted on her, making her dodge and dash have extremely low cooldowns come late game
People hating a bit too hard. In a straightup smack fight she will of course out-smack a normal adc, as any melee adc would.
1) Passive: The healing for allies in her kit is mostly bait, and generally ignorable. It makes enchanters not completely useless with her. First 10 minutes you'll get around 100hp from it, support includes. The bonus xp is useful in laning if you're last hitting, which is a tradeoff for losing cs due to poke. If you're alone there's no benefit.
2) Q: Passive gives a lot of stats later. Early on, nothing. At 1 full crit item you get 4% lifesteal and 6% armor pen, which is a little touch but not huge. Once at 3 crit items you get a solid amount, 12% lifesteal and 18% armor pen, roughly 1.3k in stats. However, items like eclipse, maw or deaths dance are often crucial, so you often only get that at 4 items, before which many games end. Full lategame, with 4-5 items, Nilah becomes terrifying. Even then she's a melee adc who can get focused down in teamfights if she's just a bit too far up, or be useless by being too far back.
3) W: Really nice for the short window where you can turn around a fight. You can't really "trade" with it, because to do damage you need to fully go in, with no way out. Forces enemies to run/use skills for 2 seconds. Still, 30 second cooldown. Once the enemy baits it out, you cannot fight. Situationally insane vs champs like Rengar, especially lategame, where you only need a few seconds to kill squishies.
4) E: short range, targeted dash. 30-20 second cd. Not enough to directly dash to a ranged enemy. You need to go through a minion in the way, which non-trash adc's will avoid, or have a support cc/engage. Even then you probably need 2 dashes, maybe 1. After an engage or running, you need close to a minute before you can consider fighting again, because with 1 short range targeted dash you're just not gonna make it close. Any enemy mobility or cc and you're stuck, getting kited to death.
5) Ult: Nice bit of extra dmg, although you cant AA during it. Good for a bit more healing and keeping running enemies close enough to finish them. Potentially insane dmg later if hit on 3+opponents (as with most aoe ults)
6) General weaknesses: the short range really fucks you over during lane. The mobility is really situational, long cd, no resets, and outplayable. Also can't be used to escape unless the minions are running up. Really support dependent. No or bad engage support and a capable enemy, you just don't touch the enemy and lose farm. Lategame you need to be closer to actually reach the fight. It's easy to either be too close and get oneshot, or to be too far behind and the fight is over before you can do anything. If you get behind, and cant statcheck, you become completely useless.
7) However, strengths: early, if it comes to a 2v2 and the enemy fucks up and you can stay on them, you win almost all 2v2s. If you hit all Qs and stay alive, you have high damage output potential. At 3+ items, you absolutely shred towers. Left alone you can push rapidly on a sidelane, and win many 1v1s or even 1v2s.
In general, lategame is where you start to really shine to a 1v9 degree. The free stats start to show, what would be single target dmg on other adcs is aoe for you (ult, q, cone AA), and if you land on squishy enemies, you can oneshot them. The healing of BT, passive and maybe shieldbow means that if you kill the carries, bruisers and tanks dont have enough to kill you, and you can just win fights no other adc could. More like a Yasuo than a Samira. At fullbuild you also destroy turrets in 2 seconds, 1v1 anything and can 1v2 most things.
Overall, Yasuo is a good comparison. Early outdamages if he can stick to you, lategame a dps beast that crits with free stats, 1 negate and conditional mobility. Easy to feed with. Potentially insane late, but counterable and difficult.
What da faq
I ain’t reading none of that, but respect to you
i feel like nilah's biggest problem is that she feels like she should have been a support but instead was made into an adc, if she was support they diff could have made her into an engage or damange/enchantress with abilities that made alot more sense.
@atDrago sounds like what riot was thinking. "our artists came up with a new enchantress, but we have too many female enchanters, lets make her a melee adc instead that sounds cool." Her aesthetic and "weapon" screams support.
@atDrago But even if she was support, wouldn't she already seem very diverse compared to the rest of the enchanters or even supports? She's closest to Rakan but they still have wildly different aesthetics and gameplay, especially if they gave her another enchanter specific skill. I'd love for a unique male enchanter, like a nobleman who's stoic charisma rallies those around them with the support of his spells. Possibly even a hextech user from Demacia, who's ideals matched Jayce from Arcane's version of him, a protector who believes hextech can save lives. Or an old vastayan man who's attunement to nature and gained wisdom gives them access to primal magics, but is cynical and critical of those around him. But if Nilah was a support, I wouldn't have bat an eye. She'd have been pretty unique visually and gameplay wise, especially if they kept the lifesteal heals idea, and added another supportive ability. And again: the closest to her visually, being Rakan, fits a more engage heavy role... Diversity shouldn't be so one note to deny that from her.
She's built as a full adc. The slight ally healing based on her dmg and w touch is to make her not completely useless with enchanters. She's basically yasuo with slight touches to make her botlane viable.
Love how they thought 200+ years of combined experience is good with 2500 plus employees. All those individual hours of knowledge and it shows.
in wild rift she almost stayed the same
Her new passive converts 20% of damage dealt as crit hits as healing for herself
I like her design in lore, the sort of hidden horror of her only being able to feel joy no matter what. In game i dont really care, no doubt she IS strong but anti carry are there for that. Thankfully i personnaly play with an otp shaco jungle soo i dont worry too much about it.
Correction on her passive xp ability: gaining 50% of the xp they lost means about 75-80% xp compared to 100% from a solo lane. They don't gain extra xp, they just lose less
Distinction without difference
So if you lose less ? It means you are gaining more than your opponent which is “losing more” ? Hm you are trying too hard buddy
They do gain “extra xp” compared to the duo that they are up against.
Bro you're losing less than the duo in botlane.... So you gain more than them...
I think you may have read the W wrong. It says that its excluding shots from turrets.
RIGHT THROUGH THE COUNTERSTRIKE!!!
I'm sooo hyped to see her being a absolute nightmare in her first month, then be nerfed to oblivion and never seem out of aram (like Samira, Zeri and so on)
S+ tier 53% wr currently
7:39 let's not forget the fact that panth pre rework his passive also allowed him to block tower shots and if you knew how to utilise that passive you could block 2 tower shots in a row
one thing, could be that the extra healing is a resource that gets used when she uses the evasion, instead of passive healing, so she has to stack a bunch of healing before engaging, and if she survives a trade she can only heal after the skill return
I always thought her ult is out of place for an adc, glad to find out that I'm the only one who thought of that
7:20 the turret autos are not supposed to be blocked by her Jubilant Veil. This was a PBE bug that rioters already confirmed they know about. You can see from the ability description that she's supposed to dodge all non-turret basic attacks.
Her W cant block turret shots, it was bug, unintended mechanic. She was never meant to be able to block turret shots.
we have solved it, Nilah The Cope Unbound is her actual title
I feel like riot releases things that barely have counterplay in a vacuum but when combined with other things (literally any enchanter support or cooldown reducing items in this case) will make her have none of that counterplay
Small correction at around 7:30-Nilah's W doesn't dodge turret shots, it was a bug that riot quickly fixed. Even on the ability description you can see it's written "all non turret basic attacks". Great vid nonetheless
I think it should be mentioned she doesn't just get free xp. It only happens for minions that she last hits. So if she is zoned off the wave she gets no benefit from the passive.
I like how she kills Swain in her promo, but he smashes her teeth in in any lane, supreme counter pick 👌
i've been laning against her several times now, and i gotta say that she is relatively weak on her own, but when it comes to laning phase, her w completely rejects my adc's role + healing herself and ally + shielding both of them with 2 abilities. It didn't feel fair at all when she has too much sustain for a melee champ, and she's not even melee enough, she still has range you attack you. I don't like how they made her overloaded without clear weaknesses to counter her.
the W bit caught me off-guard enough as to give me a chuckle
I know this is an analysis channel, but I love when you drop light jokes here and there in your videos :)
Lots of speculation for a champion that is a literal Samira copy.
Samira was overpowered, unkillable, nerfed to the ground. It seems Riot wanted to "try again" and make Nilah's kit a more "fair" version of Samira's. Instead of Windwall, its a Dodge (that you grant to allies) instead of dash resets to allies allowing for safety AND aggression, its just a 2 stack dash so you have 2 tries to use it and nothing else. It stands to speculate Nilah will go the way of Samira and be overpowered and be nerfed to the ground.
They probably just have similar kits due to the fact that they were designed by the same rioter
Similar in theory, very different in practice. The E has a massive cd with no resets. You cant use it for safety, beyond a small dash if you're not fighting. For an actual fight you need both dashes just to actually get to the adc. There's nothing left to just "safety". Samira's wipe lets you dodge key cc abilities and dmg, Nilah gets to avoid AA dmg, but enemies then can just run and use spells. Also a 30 second cd, so once its baited out and with E, youre on a minute cd during which you cant do shit.
which I like is, that her q passive applies to actual damage dealt, not like omnivamp/lifesteal which applies to damage possible. but everything else especially her xp sharing is overloaded as hell.
She doesn’t block turret shots, she did when realeased on pbe but was confirmed to be a bug and it has already been fixed
I feel like Riot is doing this weird "We have a super unconventinal Idea but actually not" thing...
Like what's the point of a Melee ADC, when the Q gives enough range to count as ranged while having 4s duration on a 4s CD?
Arkshaan, Zeri, Belveth and Nilah all share the same issue.
Their kits have very strong individual abilities, but they don't really fit together. There is no playstyle there, no theme, just stuff mixed together into a champion.
"Oh, she controls water, she must have some kind of vortext ability that pulls enemies in!" was all the thought that was putinto her ult, then they added the healing to color it in the same color as most of the kit.
Bel'Veth I think has a good kit, all her abilities are okay in terms of fitting with each ability, tho the swarm minion thing is the only thing that I think doesn't fit
@@abstractperfection8168 Her Q and W are so random, especially the 4 dorection thing. Her E is the only thing that really synergizes with her out of place looking passive and the entire ult thing is its own mechanic and I still don't get why she thematicly needs the candy to turn around
@@GameBreaker1055 Why is it random though? It's really not random, that's like saying Bard's ult or Gangplank's orange is so random, her W is needed like how aatrox needs his knock up, her q isn't random either, it's like saying master yi's meditate is random.
@@abstractperfection8168 A pirate with an orange and canons on his ship is not random. Bard's ult feelsl ike a powerful extension of his Q.
My issue is that Belveth having to consum candy to turn into her "true form" seems so out of the way and random for a creature of her powerlevel to do.
Like, her usual form is a disguise, why she need candy to flap her wings back to reveal her actual face?
@@GameBreaker1055 So by your logic, a pirate with orange is not random, then a riven's dash should be random? The void is not a thematic available in the real world and it's nothing but a fantasy concept, so it's not really random, and with the ult candy mechanic, it's the same with kindred, kindred should be able to kill human champion since she is the grim reaper, but why does she need stacks?
there is a way to reduce her cooldowns on w and e, i think they are trying to make a character to fit some item builds that no one really builds
Navoris quickblades
as soon as riot said a melee adc is coming out I knew this would happen. Honestly the worst part is when their passive pretty much says "played only in this role". I was so exited for Bel'veth as a top lane only player with no interest in jgl. then her passive is "jgl or fuck you". I wasn't exited for Nilah but still... why?!
It was stated weeks ago that the turret shots weren't supposed to be blocked and it was a bug
We can safely say that the part of her w that ignores turet shot will soon be removed, as EVERY SINGLE OTHER ABILITY THAT COULD BLOCK OR DODGE TURRET SHOT
There was a character from Paragon (R.I.P.) named Yin. Yin was a much more fair and balanced version of what Nilah is. She could deflect projectiles, she had a cleave on her whip with an ability but her whip was always ranged. She could attach to either an enemy or teammate to pull herself to them. Her ult was like a windwall but instead of destroying projectiles it caught them, allowing her to use her deflect ability to send them back to where she aims. The 3D design of Paragon meant you actually had to aim so you could miss the deflect easily, but catching the projectiles was powerful enough
50%armor pen is almost as much old Urgot could get with Black Cleaver
Shes a melee champion with no other way to get though tanks who is primarily who she'll be fighting since her dash range is too short to dive backlines.
@@gameguru42392 bruh she has 2 dashes and orianna's ultimate, not to mention aoe autos
@@gameguru42392 Except she gets multiple dashes, free armor pen and lifesteal, will probably be the same level as solo laners, has movespeed + AA ignore, and her ult heals a shitton if hitting more than 1 enemy. She's more than compensated enough for that.
Don't even need to necessarily dive the backline either because having that much armor pen means she could probably shred whatever is on the frontline too.
You can already see how parts of her kid will be removed in the future similair to pantheon or samira as she has basically both of their removed atributes but even better.
When put that way, Yasuo is a better design, better execution true melee adc.
It's very skill expressive, and have the means to stop harassing only if you know the champ, while being able to have an identity as a character and fill the role he is supposed to do.
People hate Yasuo, but he’s very balanced as a champion. Imo he’s pretty much perfect, I wish they’d look back at champions like him and use them for inspiration. Currently, they’re designing single player champions with no regard for counterplay and sticking them into a 5v5 pvp moba game. It’s terrible.
@@creaketh I am damn sure people hate yasou becuse of the windwall and nothing else
@@dankmemes8254 Double crit chance and all the dashes too, but yeah, mainly the wind wall tbh
@@creaketh yasou's dashes are tamer compared to new champions
@@dankmemes8254 Absolutely. I’m just try to say that people hate how low the cd is and how annoying it is to deal with. Does barely any damage though, he can only dash to units and if he gets stunned during it, it’ll cancel his EQ combo. He has a ton of counterplay compared to new champs where you literally can’t do shit, like with Viego’s ult + passive or Yone’s R unstoppability. Once it’s cast, it’ll go off 100% of the time (unless they die during animation), which is really boring.
Most 200 years is her’s passive, literally no way you can win against a botline that is 1-2 levels ahead.
I love how everyone doesn't compare her ult to rell (its the same just reversed XD)
I was kinda new to the game. I spent around one year trying to understand it, I bought coaching, I played mostly with friends and not in Ranked. After one year, I realised that I hated invisibility and dashes, that I loved enchanters (Sona and Seraphine
I have this exact problem, tbh. Just replace Pyke with Lux. Really riot needs to give each player a second ban (or at the very least each team a sixth ban). Also, their reason for not doing so ("Imagine a game with no Assassins or a game with one class completely gone) is utterly ridiculous and shows that they don't even know how to count. There are more than 20 champs in each class, and even if their wasn't, the chances of getting both teams to completely ban one entire class of champ are astronomically low. And that's before you factor in the possibility of duplicate bans.
@@silverwing5254 git gud
@@ll3811 How incredibly creative
I feel like Riot doesn’t actually look at the final result together until it’s live
With how everything is. I feel like shell just become a navori quick blade user. One of few users of the item.
Jubilant Veil says she "dodges all non-turret basic attacks", either you missed that or it's operating differently on the PBE?
Also about her abilities, she really seems to me like a skirmisher with a built-in support. Why does she have so many healing passives when most ADCs need a support for that? Why does her ult cause shields for her allies and pull (cc) enemies toward her? Like, those both seem like support-ish abilities to me. Not to mention the shroud that ups mr and dodges basics, and can be passed on to teammates. To me she almost looks like a new carry support that they decided to give ADC damage numbers to, and then added the "forced bot lane" passive so she requires a support, as if to say "see? her passive works with supports! So she's an ADC!".
She's pretty confusing and upsetting all around lol
There was a bug on PBE where she could dodge tower shots, and people blew it up as if it was a feature, not realizing it was a bug. I'm pretty sure he records these videos in advance, then releases them finished even later. So he probably recorded this video when she could dodge tower shots and people where going crazy about it and before Riot addressed that it was a bug.
He hasnt played a single game with or against nilah on the PBE hes a top main yet makes this long ass video calling her broken
@@gameguru42392 What the fuck is any of this supposed to mean?
Also 16 minutes is long for you?
Is your attention span equal to the half life of a Polonium 212 Isotope?
@@gameguru42392 they added that distinction after she was able to literally block turrets with her w. clueless
I am really concerned about her ult. From what it is now, it just looks like an instant "win teamfight" button. If both teams are equal in power, she can literally just W + R and if it hits like 2 or more people, everyone gets heals/shields, which is just a massive advantage for basically free. It sounds like it's going to be so ass to play against her.
7:18 including turret shots and then shows text that disagrees with it
200 years, it's just more and more evident that riot does not have a good philosophy when it comes to making new melee carries
I am so touched when rito released a champion that actually helps a support and protect them and reward them for doing thier job but with a supp with her its it will be crazy.
My conclusion is that riot is replacing old champions simply by releasing new champions that are way better than their ancestors. This makes you play the new champions rather than playing your mains. I left Sona for seraphine as Sona is just near useless now. They also rework on champions but only famous ones like voli and nunu rework were one of the best reworks when compared to new champions.
Love the content keep it up dude
Can I just say, it kinda grinds my gears when we have multiple champs from multiple cultural backgrounds represented in the games with just as complex names, but it’s somehow Akshan and Nilah that get their names said incorrectly by the large majority of the player base even when the trailers specifically call out the pronunciation of the name? “NEE-lah” and “AHK-shun” are not even very difficult to say, but I always hear people say “NYE-lah” and “AK-shun”
I call nasus Susan.
I call kayn kayne
I call Akshun action (cause it reminds me of a pun)
Viegar Vi gawr
People aren't mispronouncing on purpose but I think you should relax. It's not like these people are real. And if they were real and you were to talk to them. Everyone would say their names correctly or at least try too.
Plus not everyone is great at pronunciation.
The problem is it has a spelling that isn't bluntly obvi how to pronounce
My name Tristan (Triss-Tan) yet people say (TRI-Stand) or (Trist-STAN) so yeah
Akshan and Kai'sa is very different as you see by way, they even wrote Kai'sa pronounce almost exactly how it spelled to the American audience game was based on at start, versus Akshan who the game heavily compares to word Action so yeah and with Nilah the emphasis with water and the Nile River association because she has water abilities it brings confusion yeah sucks both are South-Asian but it not players being insensitive tho
Another example Senna, they had multiple African/ African American names to pick yet they choose one that pronounce as it's spelled. I'm multi-racial (3-4 different races) so yeah, I know they're many names that are way harder to speak than Senna for a black character
@@tristancarter4324 wish I could pin your comment haha
im guessing they have done those long cool downs to force her to build crit and focus her around navori quickblade
Idk why many forget that but you can use her Q on structures. Which is kinda insane late game. You'll deal like 950 - 1000 damage with it on towers and inhibs, weaving auto attacks will make you so good at pushing towers.
Also, your W can be shared, so your supp or jungle, etc can benefit from the effect.
However it doesn't dodge tower attacks, that was just a bug on PBE.
You can buy support items to increase your healing and kind of play her support, pretty well. Or you have a fasting senna who will get accelerated even further thanks to the EXP effect.
Navoris is pretty strong on her, so late game she will deal good damage and dodge a lot of attacks. Additionally having AH is beneficial for her, as her Q is a pretty strong ability, with all those free stats.
Her R can pull enemies over walls, if they are close enough, which is pretty strong as well.
First "melee" adc.
Has a 225 attack range and with Q bonus it becomes 350.
Urgot has that range.
Great job Riot.
Also Rakan has 300 range and still considered as ranged. Nilah is 350 "m e l e e"
You still need to get in range with a dash that puts you on the target. You're not kiting people. You're jumping in and the extended conditional range means you don't lose dmg instantly.
Her W blocking tower shots was a bug you can see video about it on Vandiril his channel is basically sbwoing and documenting buggs that he finds or that peopld tell him about
The short comment about Vex encapsulates the whole problem that people see with new champions. Vex was honestly such a refreshing break from every single other character released directly surrounding her. The releases before and after her felt very strange and lacked the same sort of clear set goal that Vex had. Am I saying Vex isn't overpowered? No.... that champion is something. But I am saying that Vex is so cleverly designed in a way that makes her goal understandable and connects her lore themes and her aesthetic with gameplay. Riot has placed an emphasis on creating champions who feel cohesive and with a clear goal, and everyone from Viego to Nilah lacks that. Viego is ... inexplicable in that he has so much bullshit crammed together in a way that doesn't make sense and just makes him annoying to play against because you don't know what to focus on. Gwen is a doll turned mist fighter who also happens to be really good at sewing because her master was a seamstress and also has a broken ability that doesn't even really make sense in the context of the Hallowed Mist. Akshan is the most fucking bullshit cringe stupid cramming of abilities ever seen in a champion. Zeri and Renata were actually quite good imo but they still feel like they failed to fully cover their bases considering that Zeri was supposed to be an anti-shield character (do not see it) and Renata an enchanter with control (she still overly relies on her team playing off of what she does because she is still an enchanter). Now Bel'Veth just feels so out of place because none of what her lore suggests about a swarming, reality eating, and rapidly growing creature is represented in the game. Her scaling doesn't really represent her character and her swarm capabilities don't feel connected to her lore. Everything wrong with Nilah is in this video. She lacks clear weaknesses but has very obvious strengths that make for things they shouldn't (ie her being a melee duo laner)
I feel like if everyone is on a level playing field, she is balanced. But her kit looks like she gets to steam role in bot lane allowing her to finishing laning sooner and most likely be fed, and then roam while being at the same level as the top and mid. And if her support is with her, she will be able to basically 2v5 and all the support really has to do is heal her a couple times.
not only did they remove antiheal they made a champ who increases heals
Nilah version 2.0
Kit:
P) "All I feel is joy"
100% of the damage taken is fractionated and applied over 3 seconds from the moment the damage occurs. Making a kind of gray life that marks how far the damage goes.
Q) ""
3 Activations/Area damage/Applies on-hit effects.
1⁰ and 2⁰ activations are like nilah's enhanced attacks, only with more range and going first from left to right then the other way around. The last enemy hit is rooted for 0.5 by the whip and right clicking on it causes the nilah to pull itself towards it.
The 3⁰ activation is similar to the current nilah's Q and generates a waterlogged area that expands a bit in the affected region. Enemies in this area as well as in the river are marked as "wet" even for a few seconds after leaving the affected region.
W) "Fluid Defense"
Dodges basic attacks except turrets for a short time. If nilah doesn't move, attack, or activate abilities for the duration, the effect time is doubled and nilah is healed. This heal prioritizes damage mitigation over the gray health she has accumulated and has a greater effect on it.
E) "Water walk"
-Passive: Increases water speed (River and 3⁰ Q Area) and slow resistance.
-Active: For 6 seconds, attacks and abilities against "wet" enemies have a chance to deal high additional damage. Critical chance increases this percentage.
UTE) "Demonic Intervention"
Deals gradual damage in an area around the champion then pulls enemies around for a large amount of damage. Nilah heals based on damage dealt to champions. This cure prioritizes the mitigation of gray life and has a greater effect on it.
Similar to nilah's current ute, but two demon hands hover over her head generating a swirl of water.
Translated on google bc im lazy hope it is still readable.
So I reworked Nilah in my head, just wanted to give her a clear identity; that being high uptime, AOE damage and survivability to trade off mobility and First Strike privilege.
P - Joy Unbound
Whenever Nilah is positively affected by ally abilities in champion combat, she receives 3% less damage until leaving champion combat, stacking up to 6 times.
Q - Formless Blade
Nilah strikes in the target direction dealing damage. If she hits an enemy, her attacks deal damage in a cone.
W - Terraflow
Nilah extends the Joy Demon’s power to the target area for 5 seconds, losing 40% of her current AD. Enemy champions that damage Nilah and are inside the Demonic area are targetable by Nilah’s attacks. While Nilah is near a Demonic area, she cleanses the debuff and her attacks heal her for 20% of the damage dealt.
E - Surging Joy
Nilah blasts a water stream in the target direction damaging and slowing the first two enemies hit by 70% for 3 seconds.
If a Demonic area from W - Terraflow is nearby, another stream also surges forth from it, if both streams connect, all enemies hit are stunned for 2 seconds and Nilah cleanses the Terraflow debuff.
R - Apotheosis
After a brief delay, Nilah explodes the nearby area dealing damage slowing. She also summons four Demonic areas around her, only losing 20% of her current AD. Nilah’s attacks against enemy champions through these Demonic areas deal AOE damage in a cone behind them and heal her for 50% of the damage dealt.
I’ll react to your kit the same way everyone has been reacting to new champions, Nilah especially.
“Omg an ADC with free self healing, AoE stun, free cooldown reduction, and Twitch-like team fighting”
“Designs these day are too complicated, all her skills have longer than 2 sentences of description. Meanwhile Blitz self slows and Nasus passive is some lifesteal.”
“That passive, an ADC that gets tankier with shields and heals? Lulu with her would be insane and unkillable. Damage reduction on a hyperscaling champion, 200 years design by Rito.”
“Look at that W, so it stays up forever as long as she inside? So stupid”
If you find some of these stupid or overreacting, or even glossing over the actual description, then you get the point.
@@giahypham4111 I dont actually get the point but ok
7:22 it literally says all non-turret shots in the screen shot you put up but you say including turrets lol
She is a follower diver, similar to galio. She is meant to dive in once the enemy is commited to the fght and mess them up
The issue is that league doesn’t allow hard counters to exist anymore. Of course a melee adc should be destroyed in lane by an artillery adc, the same way a squishy enchanter mid would get countered by a xerath or syndra. When you make it to where champs are good even against their counters then they become incredibly over powered against anyone who doesn’t counter them.
I wouldn't mind more soft counters. I think the magic resistance should have been left off her W since it would open up some counterplay for mages without removing her ability to deal with the typical bot lane marksmen.
i mean.... they gotta be creative at this point or every character would be the same just different colors
I wonder will she be broken in solo lanes and possibly make new funnel strats
The “oh boy here we go” is Nilah design in a nutshell
If Riot keeps releasing champs like this they’re going to need to give us more bans
Honestly. Please give us 8 bans per team (2, 2, 2, 1, 1,) and nerf half the jungle champs. Fantastic