Harness pants is upgrade over cargo pants, it's identical but has extra "clipping point" that fits only 1 item (1 or 2 tiles), but only if it has "clippable" tag. If you're almost on O2 alarm threshold, uninstalling wall will trigger alarm when your atmo fills new empty space.
3:00 Field Coils are much worse, i searched 10 derelicts last night, none. I ended up waiting 4 shop refreshes at the (s)crap-dealer when i finally could buy 2. At least i have over 20 reactor core parts on stockpile 🙂
@@mochad i work on a short video later to show off my ship and maybe a few tipps for flipping ships. But i just added another 200 squaretiles to my ship
since my mic seems to be broken, i have a silent movie. But in short, i never payed more to my mortgage as needed in this run. I started with the Dream like you, upgraded it almost the same way as you, just a bit more. i guess an additional 10 blocks vertical. Then i found a Testudo Ocelot for 300k to buy. i could barely manage to buy it. i tried to rebuild it as much as possible, did take me several flights between the Ocelot, K-Leg and other derelicts. I sold it for around 1.2millions. With that money i bought a Mesa freighter derelict i stumbled on earlier, very damaged but very cheap 450kish and repayed my mortgage all at once. I made 2 or 3 runs for spare parts, mostly batteries and thrusters, and made the Mesa B flightworthy, including salvageing my complete Dream. Sold the Airlock of the dream for 30k and i had a relativly big freighter. I sold the freight containers of the Mesa B and slowly rebuild it more like the normal Mesa with cargorooms. And over time i added more cargo space, crew space, moved the reactor etc. Encountered lots of pathfinding troubles, rebuild the interior over and over again :-)
15:30 i had the bug the other way around, said i have not enough money, except i had. And after leaving and entering the shop again it worked normal again. My biggest buggy problem is the sundries kiosk not accepting my barter zone and dropping everything in front of the kiosk.
20:10 at least overpressure is simulated, i build a little room 2x2 with a pump in and one out, i wanted to transfer O2 and N2. didn´t work i ended always blowing the walls out.
Payday! Thanks for the video.
Love the music choice, keep it coming. Don’t mind the stories either
Harness pants is upgrade over cargo pants, it's identical but has extra "clipping point" that fits only 1 item (1 or 2 tiles), but only if it has "clippable" tag.
If you're almost on O2 alarm threshold, uninstalling wall will trigger alarm when your atmo fills new empty space.
24:00 Chad when you start flipping ships, you will walk in and out with the equipment.
Fair point!
The Fixer updates at 2112... queue RUSH
3:00 Field Coils are much worse, i searched 10 derelicts last night, none. I ended up waiting 4 shop refreshes at the (s)crap-dealer when i finally could buy 2. At least i have over 20 reactor core parts on stockpile 🙂
How do you manage your stockpile? Where do to keep it?
@@mochad i work on a short video later to show off my ship and maybe a few tipps for flipping ships. But i just added another 200 squaretiles to my ship
since my mic seems to be broken, i have a silent movie. But in short, i never payed more to my mortgage as needed in this run. I started with the Dream like you, upgraded it almost the same way as you, just a bit more. i guess an additional 10 blocks vertical. Then i found a Testudo Ocelot for 300k to buy. i could barely manage to buy it. i tried to rebuild it as much as possible, did take me several flights between the Ocelot, K-Leg and other derelicts. I sold it for around 1.2millions. With that money i bought a Mesa freighter derelict i stumbled on earlier, very damaged but very cheap 450kish and repayed my mortgage all at once. I made 2 or 3 runs for spare parts, mostly batteries and thrusters, and made the Mesa B flightworthy, including salvageing my complete Dream. Sold the Airlock of the dream for 30k and i had a relativly big freighter. I sold the freight containers of the Mesa B and slowly rebuild it more like the normal Mesa with cargorooms. And over time i added more cargo space, crew space, moved the reactor etc. Encountered lots of pathfinding troubles, rebuild the interior over and over again :-)
Can also restore batteries before charging. They hold more charge when in better condition.
15:30 i had the bug the other way around, said i have not enough money, except i had. And after leaving and entering the shop again it worked normal again. My biggest buggy problem is the sundries kiosk not accepting my barter zone and dropping everything in front of the kiosk.
20:10 at least overpressure is simulated, i build a little room 2x2 with a pump in and one out, i wanted to transfer O2 and N2. didn´t work i ended always blowing the walls out.
Salvage tickets only sell if they are in +%99 condition
I have had O2 bottles on ship floor explode and lose loads of O2.
It seems like the found licenses got patched so you can't sell them for any money anymore.
i prefer the 40ish m episodes