it's nothing like Hardspace: Shipbreaker because it lacks the horror element (coworkers phoning you the instant you get home and you have no ability to hang up)
God I loved hard space... I just wish the story was a bit more fleshed out. Honestly they just needed to reduced the scale. You're one guy in a relatively cool yet shit job, and your actions somehow affect global politics when a much better story would by hyper-local politics (game basically did that for 90%) and discovering more story/world building through the ships you're breaking. Just a shame to see a game with near flawless game mechanics fail so hard on what should have been a relatively easy story to write. And Im not the type to want to play a game without a story.
@@miketothe2ndpwr I get that, I found myself wishing there was more variety to the ships. I was enjoying the gameplay so much I kind of forgot about the story, lol
@@Voice_InMyHead gameplay was phenomenal but the story was also pretty decent. And yeah there were more ships available (sort of?) in the free mode but I like the progression arc. I think I played the game full through twice.
@@miketothe2ndpwr They were acting like the money was impossible to pay back, I ran the calculation on the limited time mode doing low level ships it would have been 150-250 ships before i was free. They didnt even charge you when you got a new ship it was honestly a pretty chill place to work for if they didnt you know kill you and make a clone that thinks its you that they own in its entirety.
I like the character backstory creator. Ever since I played 'Princess Maker' back in the early '90s, a 'chose your own adventure'-style character creator struck me as a *GREAT* way to realistically allow players to establish the character(s) they were going to play.
This style of character creator was used way back in the day with darklands, its a very interesting way to create an interesting hard roleplaying character, choosing deep background traits and events etc in exchange for aging, you could technically make an overpowered highly experienced character but build up enough years your physical abilities go down and you might even die ingame from age. Also ingame events or dialogue and quest choices would be affected by your characters background. Its very deep, Not sure how complex the system is currently in Ostranauts but it has great potential for expansion.
I played Hardspace: ShipBreaker and I have now been on a pursuit to find other space games where you make money breaking apart derelicts and mining. Ostranauts scratchs that itch for sure. Thanks for posting.
If you like the realism of this game and ship breakers you should try Delta-V Saturn its a vary fun game about mining in the belts of Saturn and is vary hard Si-Fi
@@Voice_InMyHead keeping an eye on it?? its waaaay out of EA and pretty much feature complete afaik, and has been for a while. .now is the time lol .. BTW, its a terrific game
@@Voice_InMyHead Unless its been changed the dev has kept the demo as a 1:1 version of the retail version without any limitations so you should definitely try it out. For how cheap it is to buy it really does have a lot of content/value in it.
I'm getting a lot of SS13 vibes from this, or Project Zomboid. Detailed, realistic, highly interactable environments, with complex player character representations and strong crafting/tool use. But honestly, that mixed into Hardspace looks like a fascinating game design, I'll definitely give this a look.
Please make a series of playing this game. I would really enjoy it, and it would stand as a bit of a tutorial for me before i give the game another go, last time was a year ago or more.
@@miketothe2ndpwrWell, for now there’s only like 60 or so of you subscribed, and I definitely don’t mind shaking things up if it’s what you guys want to see
@@Voice_InMyHead I'm some new guy that just found your channel couple days ago and am currently at the hospital wife in labor with our first. I'm probably not the right demographic but would watch the vod between burpings
6:35 isn't it rather that you spend years to get rid of one of your existing starter negative traits? Can't say i've ever tried to pick a new negative one in the character creation though, so i may be mistaken here.
Neo scavenger; have it. Played about 5 hours. Died constantly. Never even found a town (if they exist). Really needs a tutorial. But I support independent game makers, so will still look at this.
Funny enough, that’s a pretty standard first experience for Neo, happened to me too. I stopped playing it for like a year after I first tried it. Once I found the big city in the east though, it got a lot smoother and a lot more interesting
Its pretty much pure luck if you get a build stable enough to get to the city (as loot decreases the closer you get). Once you get there there isn't much to do, money is easy yo get since boiled water sells for 10 and bottles are common and the water is free
I loved neo scavenger, I had much the same experience and never got far but the gameplay was interesting, sneaking up on people, chasing them, beating their head in. The world was interesting and the strange things that haunted the land interested me, ghosts and werewolves and seemingly zombies? Such an interesting landscape of ideas that made me feel terrified every step of the way
Desert Bus was made to show why you don't make a game too much of a life sim. This game clearly didn't learn. One colossally bad decision can kill a game. Real time sleeping. Even with x16 speed, that's 15-30 minutes of waiting for 4-8 hrs sleep. That's just absurd. It needs 60x speed option for sleep if that's the case. How it is, is honestly insulting to a persons time. A shame because 80% of it seems utterly amazing! And the remaining bad decisions (like not having reasonable control of your character, and combat) I would totally overlook for all the game does have to offer. Totally up may alley. Other than that absurd decision to just wait for sleep. And of course, not a problem you'll discover during the trial window. Absurd. Fantastic review though!!!! A good reviewer describes if a person will like something, and you did a GREAT job of that! Thank you so much!
Hardspace was great except for the story, which weirdly becomes great at the very end but is grating and obnoxious right up until the final scene. Ostranauts has no such problems! -:D
Played it for a while. It has some issues with optimization and performance. The style of the character creator is nice, but most options are ugly. So far, it's a pretty neat concept that could allow for a lot of fun, but the gameplay loop is pretty boring. Once you give a read to all the things to watch out for, it becomes clear that the only thing that matters is getting cash as soon as possible. Start with a coffin ship, dismantle and steal oxygen pumps and hull from the starting station's closed areas or uninhabited dorms until you have the minimum ship necessary, and then find a broken ship until you get one with a reactor. Take the reactor back to the station, sell it on the black market, and repeat. There is no point in doing anything else. Scavenging most pieces of equipment are a waste of time and effort, and the only reason to do so is to add them to your ship. Likewise, dismantling or upgrading ships becomes a hassle, as you end up just queueing areas to dismantle or things to build, and just speed up time until it's done while pausing every so often to make sure you didn't run out of oxygen. The idea of the quests and paid tasks is interesting, but it's pointless. The ones that pay well require you having a specialized ship, and it's not worth the hassle. By the point you can do those quests, you have money for nothing. The core of the game is solid, but there's little to do except grinding, and the only enjoyable part is piloting the ship.
@raidermaxx2324 don't be such a prick, i like the game its just half baked as fuck. Its a really basic version of that kind of game. Like just go play c:dda
it's nothing like Hardspace: Shipbreaker because it lacks the horror element (coworkers phoning you the instant you get home and you have no ability to hang up)
God I loved hard space... I just wish the story was a bit more fleshed out. Honestly they just needed to reduced the scale. You're one guy in a relatively cool yet shit job, and your actions somehow affect global politics when a much better story would by hyper-local politics (game basically did that for 90%) and discovering more story/world building through the ships you're breaking.
Just a shame to see a game with near flawless game mechanics fail so hard on what should have been a relatively easy story to write. And Im not the type to want to play a game without a story.
@@miketothe2ndpwr I get that, I found myself wishing there was more variety to the ships. I was enjoying the gameplay so much I kind of forgot about the story, lol
@@Voice_InMyHead gameplay was phenomenal but the story was also pretty decent. And yeah there were more ships available (sort of?) in the free mode but I like the progression arc. I think I played the game full through twice.
@@miketothe2ndpwr plz don't blasphemy
@@miketothe2ndpwr They were acting like the money was impossible to pay back, I ran the calculation on the limited time mode doing low level ships it would have been 150-250 ships before i was free. They didnt even charge you when you got a new ship it was honestly a pretty chill place to work for if they didnt you know kill you and make a clone that thinks its you that they own in its entirety.
I like the character backstory creator. Ever since I played 'Princess Maker' back in the early '90s, a 'chose your own adventure'-style character creator struck me as a *GREAT* way to realistically allow players to establish the character(s) they were going to play.
This style of character creator was used way back in the day with darklands, its a very interesting way to create an interesting hard roleplaying character, choosing deep background traits and events etc in exchange for aging, you could technically make an overpowered highly experienced character but build up enough years your physical abilities go down and you might even die ingame from age. Also ingame events or dialogue and quest choices would be affected by your characters background. Its very deep, Not sure how complex the system is currently in Ostranauts but it has great potential for expansion.
I played Hardspace: ShipBreaker and I have now been on a pursuit to find other space games where you make money breaking apart derelicts and mining. Ostranauts scratchs that itch for sure. Thanks for posting.
If you like the realism of this game and ship breakers you should try Delta-V Saturn its a vary fun game about mining in the belts of Saturn and is vary hard Si-Fi
I’ve been keeping an eye on that game actually, it looks really fascinating with a lot of in-depth mechanics
@@Voice_InMyHead keeping an eye on it?? its waaaay out of EA and pretty much feature complete afaik, and has been for a while. .now is the time lol .. BTW, its a terrific game
@@raidermaxx2324Yeah…but I’m mega broke right now so I’m “keeping an eye on” like 200 games I actually want to play now
@@Voice_InMyHead Unless its been changed the dev has kept the demo as a 1:1 version of the retail version without any limitations so you should definitely try it out.
For how cheap it is to buy it really does have a lot of content/value in it.
Oh awesome, I’ll definitely take it for a spin, then
I'm getting a lot of SS13 vibes from this, or Project Zomboid. Detailed, realistic, highly interactable environments, with complex player character representations and strong crafting/tool use. But honestly, that mixed into Hardspace looks like a fascinating game design, I'll definitely give this a look.
This "new game" has been in early access for going on 4 years already. It has made some progress since the last time I checked it out a few years ago.
Really only 4 years? I was certain, I played this since way before the lockdowns.
Richtor looks like a mutation of Keanu Reeves and Markiplier.
Holy shit, you’re not wrong
"Investigator" sounds like the best job for someone looking to do unlicensed shipbreaking. 😎
I’ll just take this reactor. As “Evidence,” of course 😎
Please make a series of playing this game. I would really enjoy it, and it would stand as a bit of a tutorial for me before i give the game another go, last time was a year ago or more.
I don’t know if I’d have the time right now to make a series on UA-cam but if you guys want to see the game I’d be happy to stream it
@@Voice_InMyHead I'd enjoy that. But also not sure how many others would. I would also likely watch the vod
@@miketothe2ndpwrWell, for now there’s only like 60 or so of you subscribed, and I definitely don’t mind shaking things up if it’s what you guys want to see
@@Voice_InMyHead I'm some new guy that just found your channel couple days ago and am currently at the hospital wife in labor with our first. I'm probably not the right demographic but would watch the vod between burpings
@@miketothe2ndpwrWell congrats on the baby!
Vary cool ive been meaning to check this game out after playing Neo Scavenger
6:35 isn't it rather that you spend years to get rid of one of your existing starter negative traits? Can't say i've ever tried to pick a new negative one in the character creation though, so i may be mistaken here.
You can do that for a couple of them, but any of the negative traits you don’t start with cost years to acquire
What happened to the links in the description? 😕
Oh! For some reason my whole description disappeared. Thanks for catching that, I’ll fix it
Man I loved neo scavenger but just couldnt get into this game during dev.
Neo scavenger; have it. Played about 5 hours. Died constantly. Never even found a town (if they exist). Really needs a tutorial.
But I support independent game makers, so will still look at this.
Funny enough, that’s a pretty standard first experience for Neo, happened to me too. I stopped playing it for like a year after I first tried it. Once I found the big city in the east though, it got a lot smoother and a lot more interesting
@@Voice_InMyHeadSo there is a town!
Its pretty much pure luck if you get a build stable enough to get to the city (as loot decreases the closer you get). Once you get there there isn't much to do, money is easy yo get since boiled water sells for 10 and bottles are common and the water is free
I loved neo scavenger, I had much the same experience and never got far but the gameplay was interesting, sneaking up on people, chasing them, beating their head in. The world was interesting and the strange things that haunted the land interested me, ghosts and werewolves and seemingly zombies? Such an interesting landscape of ideas that made me feel terrified every step of the way
@@CAMSLAYER13I got lucky the first time I made it there and found a dead guard. Free gun and high-tech loot
Heh. I have 220 hours in this game. Love it.
Desert Bus was made to show why you don't make a game too much of a life sim. This game clearly didn't learn.
One colossally bad decision can kill a game. Real time sleeping. Even with x16 speed, that's 15-30 minutes of waiting for 4-8 hrs sleep. That's just absurd. It needs 60x speed option for sleep if that's the case. How it is, is honestly insulting to a persons time. A shame because 80% of it seems utterly amazing! And the remaining bad decisions (like not having reasonable control of your character, and combat) I would totally overlook for all the game does have to offer. Totally up may alley. Other than that absurd decision to just wait for sleep. And of course, not a problem you'll discover during the trial window. Absurd.
Fantastic review though!!!! A good reviewer describes if a person will like something, and you did a GREAT job of that! Thank you so much!
@@WickedFader Absolutely! Glad I could give you a good idea of the game
Hardspace was great except for the story, which weirdly becomes great at the very end but is grating and obnoxious right up until the final scene.
Ostranauts has no such problems! -:D
Yeah I honestly didn’t pay much attention to the story in Hardspace, but also I was perfectly content just working in the shipyard, lol.
This game sounds horrible in the same way as Neo Scavenger. So I'm gonna wishlist it. Thanks for bringing this to my attention!
Played it for a while. It has some issues with optimization and performance. The style of the character creator is nice, but most options are ugly.
So far, it's a pretty neat concept that could allow for a lot of fun, but the gameplay loop is pretty boring. Once you give a read to all the things to watch out for, it becomes clear that the only thing that matters is getting cash as soon as possible. Start with a coffin ship, dismantle and steal oxygen pumps and hull from the starting station's closed areas or uninhabited dorms until you have the minimum ship necessary, and then find a broken ship until you get one with a reactor. Take the reactor back to the station, sell it on the black market, and repeat. There is no point in doing anything else. Scavenging most pieces of equipment are a waste of time and effort, and the only reason to do so is to add them to your ship. Likewise, dismantling or upgrading ships becomes a hassle, as you end up just queueing areas to dismantle or things to build, and just speed up time until it's done while pausing every so often to make sure you didn't run out of oxygen. The idea of the quests and paid tasks is interesting, but it's pointless. The ones that pay well require you having a specialized ship, and it's not worth the hassle. By the point you can do those quests, you have money for nothing.
The core of the game is solid, but there's little to do except grinding, and the only enjoyable part is piloting the ship.
You trying to imply Shipbreaker isn't an RPG? LOL :-p
I mean it does have RPG elements, but it’s mostly a sim
Neo scavenger was pretty unfinished, i don't have much faith in the deva
what? thats weird.. you must not just be cut out for it.. thats ok, some people prefer COD type games... to each their own
@raidermaxx2324 don't be such a prick, i like the game its just half baked as fuck. Its a really basic version of that kind of game. Like just go play c:dda
sub-100 sub club
Not for long, hopefully
@@Voice_InMyHead i'm saying i'm one of the first 100 who subbed, so you want me to unsub?
Oh crap, I’m sorry I didn’t see this. I misunderstood, lol. My bad, definitely not