11:44 "I'm just cheating. Don't worry. I'm not doing some kind of crazy glitch." An important distinction, when it comes to Ocarina of Time. Skewed angle child Link in a blue tunic, flying around and teleporting to seemingly random locations is a glitch. Flying around while holing a bottle is a cheat. Remember that. This will be on the test.
spawning in 100 skultulas without gaining them is a cheat. duplicating 100 skultulas with gaining them is a glitch remember that. this won't be on the test
Note that going that more than 32k units out or so in SM64 on the N64 doesn't crash, the camera moving to that place crashes; you can avoid the crash if you use the Fixed camera and fix it on the real map.
I've always assumed it's because it'd have to visually load the multiplied collision of PUs, and loading an entire map twice is impossible for the N64 to handle. I'm probably not right, but it's an easy assumption I've stuck with for years lol.
I like scanlines on SNES Classic and SNES Switch Online. Makes it easier to see where the pixels are horizontally. Only game I've played extensively where it made a difference was ALTTP
480p content (like WiiVC OoT) doesn't need scanlines. There is enough resolution there for retro 3d games to look great. However, 240p content (like n64 OoT) usually benefits from some sort of scanline setting, especially 2d games. I have a simple RGB modded n64 that is "scaled" (line doubled) to 1280x960 with an OSSC. I enjoy scanlines on most n64 games, even the 3d ones. It helps eliminate the muddy look that most n64 games have upscaled. Sadly, scanlines always look like crap when scaled/compressed when streaming or recording. ;(
This is incorrect, the resolution of the n64 was 360p while the game ran at a native 960p 20fps. Wii allowed up to 720x480p even if you used an hdmi converter simply because that’s what the board was designed to send as output signal while the internal resolution of oot stayed the same. Oot 3D for the 3ds however was in 240p as is all handheld consoles by Nintendo aside from their 540p switch.
@@axolplays7340 Nope. N64 could only output 240p (and similar modes. 240p covers a wide spectrum of similar modes.) And 480i, usually only in menus alor with the expansion pak. 360p is not a thing with analog video. Wii does do 720x480p. But OoT VC only does 640x480p at the most.
Scanlines only make sense as a filter for 2D games, because sprites were designed for CRT monitors back then (sotn looks much better in older monitors, as an example, the portraits have the colors smoothed and blended) but imho it makes zero sense using them for OoT or Mario64. Just my opinion here.
The way that the textures are rendered is still meant for CRT tvs, but I'm not sure if scanlines the way you mean them is what I mean? I'm thinking of those filters that they have for say SNES9x, there's a TV filter, separate from the scanline option. With something like the TV filter, it'd make some textures look a little better, but that's my own opinion
It's nice to see that even ZFG has trouble remembering what order the faces of the stupid OOT menu "cube" go in.. I'm never quite sure if I pressing Z or R would get me to the menu page I need faster!
@@SgvSth oh, no, I know they're in the same order they always are. What I meant is that there was a couple times where he pressed the opposite shoulder button to what he should have pressed to the page he wanted to go to [in the least # of presses]. And I do that A LOT. More than 50% of the time... I guess I must have learned it backwards somehow lol
Breath of the Wild doesn't have a "variety of weapons"; it has the same 3 weapons the whole time and one of them sucks balls in most situations so it's more like two types. Even the boomerangs are just swords. Having to select a copy of the same weapon but with maybe slightly different stats that controls the exact same is not "variety". All the durability does is add a bunch of tedium to the whole situation and really stupid things like "I think I used up most of my Master Sword, better chop down some trees with it so it's fully gone".
I wanted to see a timelapse or something of the Skulltula going really high. I also wonder if it will get too high just decide to descend again, or if it can not descend and will go too high to notice you, (seems unlikely based on what you said). Also, I am surprised you said nothing about Metroid Dread. I guess you probably did something to address why you stopped doing Metroid Dread stuff, but I still expected to hear something. I am kind of confused about how Metroid Prime has so much skill to it. I did not hear about that many techniques when I think you were commentating a speedrun of it, but I did not watch all of that either. The whole loading zone thing seems like something you should have a problem with. 17:20 That slash looks really abnorml. I am really glad that the hard to execute lunge attack actually has a purpose now.
I dont know a lot about speed running, but i don't understand why the MM community would be so against SRM. The runs of yours I've seen for OoT have been wild. I also don't see the point in limiting categories people can compete in other than to prevent thousands of categories but still, general grouping for SRM and all, idk like I said outsider perspective
weapon durability in botw was only good while there was some feeling of progression. A few hours in when your inventory was full of decent stuff, all it amounted to was occasionally a minute or two comparing all your stuff to a new weapon from a chest that isn't interesting at all anymore. It really became clear once you got to that reset island and it's all suddenly fun again; maybe it would have worked better for a shorter game?
Or just make durability a lot higher and make weapons a lot rarer., or enemies that carry weapons a lot rarer. I also ended up looking for arrows all game because I liked using them the most, but that got annoying because the markets were too lacking in arrows (and everything else they sell) and it is so confusing what causes them to restock.
once i had enough Korok Seeds to get a FULL inventory (and then once that inventory was filled with Swords Bows and Shields), i actually didnt like how Link would put things back into a chest...id rather have the option where it tells me to get rid of an item (and then i get to select my lowest-damage sword, or my about-to-shatter shield) if i want to keep the chest item...and i feel like 'that kind' of inventory management has been done before (though i cant remember which game at the moment), so it feels especially absent in BotW...
Maybe you should have had to do difficult tasks to permanently unlock weapons that were only good for one thing, that way you had a reason to collect them all and switch between them.
I remember seeing that new DoT skip on Twitter ages ago but it was all in Japanese so I couldn't tell how the glitch was done. It looks so much easier, I struggled so much with DoT skip and if that's as easy as it looks hell I might actually do a run now (though BotW chus is still too hard as well lmao so probably not)
Late game weapon durability in BOTW was reasonably well balanced. But early game it was just torture. I didn't understand how important making food and stuff was (most tutorials are in kakariko village, or at least where I found it), and I spent a lot of time running into a group of enemies loaded up with weapons, breaking every single weapon on the low tier enemies, stealing all of their weapons, breaking all the stolen weapons on the enemies, and having to run away because all weapons in the area were gone and they were throwing rocks at me. Then I get a good weapon that made the combat fun, but only for a while and then back to a bunch of sticks and rusty swords. Late game and replay is great. Early game is the game kicking you for not knowing rules that are 'realistic' but still unrealistic so you can't guess most of them (at least I couldn't).
Dude I don't even really watch speedrunners but I'm glad for some reason YT algorithm made you pop up. Hands down one of the best I've seen especially with OOT. I've been in the glitching community for years especially with Zelda but you're doing shit that's blowing my mind. Definitely the best out there by far. 🙏🏻🐐
Is this for OOT or a rom hack version??? I’ve been out of watching speedrunning for the better part of the last year due to moving cross country and am trying to catch up.
i have the same thought on scanlines, even if it is nostalgic, i try to turn it on in some emulators or Nintendo online, realize i dont like the look of artificial scanlines and turn it back off.
The only time I enjoy scanlines is if I'm emulating older arcade games, since it kind of makes it feel a little more like I was in the arcade. Especially when I use my arcade stick.
I like the concept of weapon durability, I don't like how frequently the weapons break. It's like Hyrule's blacksmiths make everything out of twigs and tin foil. It even punishes item variety, because I'm not going to carry around a korok leaf I barely use or a wand when I could carry 4 royal claymores and have a shot at a surprise Lynel or whatever. If weapons lasted 5, 10x as long and gave you opportunities to repair them, or like the Champion's weapons didn't break but rested like the Master Sword, maybe it wouldn't have felt as cheap.
I feel like anyone that "likes" BotW's durability system has simply never played a game that had a GOOD durability system in it to any real extent. BotW's durability is essentially like this. You have maybe a total of 5 weapon types in the entire game. About 80% of the sub-types were straight useless, due to having damage values in the 5-20 range. Then about 90% of enemies didn't have "worthwhile" weapons. And once you got to the point where half of what you were fighting was Lynels, Silver enemies and Hinoxes, and you basically fought absolutely nothing else the vast majority of the time, enemies would take an entire weapon (or an entire inventory, in the case of Lynels) and then give you... 1 random weapon (maybe 2 if it was a Lynel). That weapon would most likely be WORSE than the one you were using to kill it. What this means is you just don't fight anything. Because it's straight up not worth fighting anything. I've 100%ed BotW twice. Normal and "hard" mode. I legitimately don't know if I'm ever going to touch the game ever again because the durability system just makes the game unenjoyable. Even end-game, you can't just "kill the random enemies you find", because you'd just end up running out of decent weapons when you actually run into something WORTH killing. There's dozens of ways to encourage variety, and even ways to do durability systems, that... don't run into that problem. From Loot-em-ups like Diablo, BG:DA, Torchlight, etc. to games with wide-variety like Soulsborne to games with actually functional durability mechanics like Minecraft and Rimworld, you don't have to have a durability system that's so punishing it actively pushes you away from actually fighting anything. BotW would've benefited MASSIVELY from having less skins and more unique weapons like the windcleaver and boomerangs, and then including an upgrade and repair system. There was functionally no difference between a stick, a boko club, a traveler's sword and a royal guard's sword as far as combat was concerned aside from a single stat: Damage. It wasn't "variety", it was just different stat tiers of the same weapon. Something that very easily could've just been done without durability even being a thing, and something that could've been done in a MUCH better way WITH a durability system. I like BotW. I just hate it's durability system because it's genuinely bad. I've played well over 2,000 games over the past 25 years. BotW might actually be the single worst durability system I've seen in any game. It's just not done well. And is the biggest point I'm hoping gets improved in BotW2. It's the fact it's so punishing that it pushes you away from actually using your weapons, because most late-game encounters just straight up become a net loss. I don't want to spend 10 minutes doing a hyrule castle gear run every single time I want to fight something.
@@nichtdaniel8533 Fact check: even before dislikes were hidden, likes AND dislikes both gave video and comments the same value of "positive" interaction. Disliking videos/comments HELP them.
I understand the argument of "Weapon durability makes you have to use different weapons" But I think weapons were just too brittle in BotW. If they had maybe 2 - 3x more health (or honestly more up around 5 or 6x...basically enough to cover an area.) that might be a thing. But as it was, I ended up just doing a mad dash for the master sword, and using that until it broke, then using whatever my weakest weapon was until master sword was "un-broke", rinse repeat. A sword that lasts 1 encounter if I'm lucky, is just not good enough. Because Id pick up a cool sword like the big 2 hander elemental swords....and just not want to use them because I knew Id break them. Where as on the flip side, if durability wasn't a thing, I'd be more willing to pick up a cool spear or something and be like, "Sure I'll go test this baby out" instead of "Ok this is cool but it'll break in 5 hits so I guess I'll save it for if I ever really need it." Though Im also the type who doesn't use health potions in games because "If I waste this now, what if I need it more later and don't have it". And like, I didnt play master mode. And Im happy I didnt after hearing it's basically the same game, no new tactics or AI, just, enemy hp is now to the point where you would break your entire equipment loadout on some moblins. And then just...be out of weapons. Sounds cool. Cool cool cool. Guess I'll walk away or die.
And thats all before you factor in even more specific edge cases like "I have my neat fire sword and it's keeping me warm in this cold area. But I cant use the fire sword because if it breaks I'll die to the cold area. So now I have to run around with my fire sword out but then when I find enemies I have to swap to something else and start a countdown to either beating the enemy or death due to cold because if I keep the sword out I'll end up dying to cold anyway when it breaks."
Honestly I think if they made the simple change that, everything is identical to before in terms of the weapons themselves, but when your 2 handed fire claymore breaks, it just sits in your inventory as a "Broken weapon", and all towns have a blacksmith who can repair any weapon for a price of like (10 x attack strength of the weapon) rupees, and it's removed from your limited "Weapon slots pool" when it's broken, and obviously you can't repair it if you don't have an open weapon slot that it can jump back into, that would at least solve it for me. I know the real answer the game gives is, "It all comes back on a blood moon. Just wait for a blood moon and go get it from where it spawns again." But that just feels like busy work. Aint nobody got time for dat. I dont use potions in most games because I dont want to waste them But Soulsborne games with the potions that you get like 5 of, but they come back after you rest, I have no issue using because I know even if I waste them now, I can get them back later so they aren't really gone. I think doing the above would be the same fix.
"State Reference Manipulation". If I'm not wrong -which I could be-, it's basically substituting (overwriting) specific actors (objects you can grab in the overworld) for other entities (values). Let's say you have a rock and by manipulating the position of that rock, you can get the ocarina or any other object you want.
Stale Reference Manipulation. Basically, despawning and moving unloaded items in order to rewrite memory in specific ways and horrifically break the game, including writing glitched items into your inventory and similar.
When Link picks up and carries an object, his data contains a reference to where the carried object is in memory. When Link moves, this reference is used to overwrite the carried object's position, so that it moves with him. Trick the game into unloading the object while it's carried, and that reference becomes "stale." The game's code assumes that objects can't unload while carried, so the reference isn't severed. Now, Link is corrupting random memory, basically writing an imagined "carried object position" into the void as he moves. If you know how the game loads and unloads objects (and the community does), you can then trick the game into loading something else into the spot where the carried object's data used to be stored. Now, you can overwrite any object's position! Link can "carry" doors, chests, and more. But wait. What if you could trick the game into loading the new object into *almost* the same spot? Instead of just the position, you could overwrite any data you want on that object... Every object has a data value which tells the game, "here's where you can find the code for animating my 3D model," basically. So the game trusts the object to tell it where some program code is located. Overwrite that, and you can trick the game into running [stuff that it assumes is] program code from the wrong places. That code can give items, among other tricks; it all comes down to what numbers you can sneak into where.
If anyone here can pull off the new dot skip, can you upload a video of a consistent setup because I'm doing exactly what ZFG is doing, and it just does not work. Much appreciated 😘
I think most people would be fine with durability if things were just *more* durable tbh. Like I get why it exists but it sucks to fight a silver or gold enemy and sink 1-2 weapons into it just to get a worse weapon.
Scanlines belong on a crt, not digital video. There's no way for modern displays to benefit from the scanlines, creating an illusion of smoother and higher resolution picture like on crt. It's just silly to apply them on modern monitors. Like it's not even the source video data but the monitor technology that creates them, to work on the specific technology. I can't believe I got jebaited by the title to watch 20 minutes of chatting with chat. Good chat though.
The MM hundo TAS with ACE which just barely follows source requirement rules is definitely worth a watch if you haven't seen it yet. ua-cam.com/video/o7wGpmP6YH8/v-deo.html
It's not necessarily the weapon durability that I didn't like about BoTW, it's that the weapons didn't last but like 5 swings, like you barely have any time to actually enjoy them before they just fall apart. It's especially nasty early in the game when getting access to weapons worth holding onto is kinda rough. IMO it'd have been infinitely better if they lasted longer. Feels like swinging around sticks held together with paperclips and string.
Really hate comments about how 'no one runs a category' What you mean is none of your buddies run it. I was actively running any% for quite a bit but I've quit cause the OoT community leaves a sour taste in my mouth nowadays, too much of a clique
People really thought "MM runners just have their own preferences there's nothing wrong with that" and then they go and banish attractive categories completely from the leaderboards. Sad but proves they've always been dysfunctional at making rule decisions as I long suspected.
11:44 "I'm just cheating. Don't worry. I'm not doing some kind of crazy glitch."
An important distinction, when it comes to Ocarina of Time. Skewed angle child Link in a blue tunic, flying around and teleporting to seemingly random locations is a glitch. Flying around while holing a bottle is a cheat. Remember that. This will be on the test.
spawning in 100 skultulas without gaining them is a cheat. duplicating 100 skultulas with gaining them is a glitch
remember that. this won't be on the test
To be fair, F Boots is really hard to control and use.
The practice ROM flight button plus stick movement is pretty simple.
keep it in the back of your mind
That is some PassPerfect syntax if I have ever seen it
Note that going that more than 32k units out or so in SM64 on the N64 doesn't crash, the camera moving to that place crashes; you can avoid the crash if you use the Fixed camera and fix it on the real map.
There must be a 16 bit signed cast somewhere in the camera code that doesn't exist elsewhere.
I've always assumed it's because it'd have to visually load the multiplied collision of PUs, and loading an entire map twice is impossible for the N64 to handle. I'm probably not right, but it's an easy assumption I've stuck with for years lol.
There should be a week each year where all OoT players collectively agree to try to find new glitches for the whole week
I think we're to the point to where even thinking of new glitches is hard enough.
We're at a point where if we want something, link makes it appear in his hands EZ
We're not far off God in OoT by this point
At some point we're just doing verification on the game's code
I mean... Even if most of the strategies aren't reported on like this, there's new strats like every week.
10:15 Dude I recently had a randomizer seed that I thought was a dead seed because I only had access to BotW and I had no items, this is so useful!
Probably wanted you to Swordless DoT Skip.
This is probably the best highlight I've seen so far, interesting stuff to see and ZFG jokes
If you want the answer to the title, it's at 19:15.
At first I was like what is a DoT?
And then I was like oh of course, Demple of Time
I like scanlines on SNES Classic and SNES Switch Online. Makes it easier to see where the pixels are horizontally. Only game I've played extensively where it made a difference was ALTTP
Yeah older games pretty much need the scanlines to stop being a weird blur
4:29 I would never throw all my integrity for money ... unless, ya know, it was like a lot of money.
Fake scanlines are only good if they are properly emulating the phosphors. They will always look awful with stream / UA-cam compression, though
480p content (like WiiVC OoT) doesn't need scanlines. There is enough resolution there for retro 3d games to look great. However, 240p content (like n64 OoT) usually benefits from some sort of scanline setting, especially 2d games. I have a simple RGB modded n64 that is "scaled" (line doubled) to 1280x960 with an OSSC. I enjoy scanlines on most n64 games, even the 3d ones. It helps eliminate the muddy look that most n64 games have upscaled.
Sadly, scanlines always look like crap when scaled/compressed when streaming or recording. ;(
This is incorrect, the resolution of the n64 was 360p while the game ran at a native 960p 20fps. Wii allowed up to 720x480p even if you used an hdmi converter simply because that’s what the board was designed to send as output signal while the internal resolution of oot stayed the same. Oot 3D for the 3ds however was in 240p as is all handheld consoles by Nintendo aside from their 540p switch.
@@axolplays7340 Nope. N64 could only output 240p (and similar modes. 240p covers a wide spectrum of similar modes.) And 480i, usually only in menus alor with the expansion pak. 360p is not a thing with analog video. Wii does do 720x480p. But OoT VC only does 640x480p at the most.
insert automated comment saying "it's amazing how many years passed and people still find hidden things in this game"
Scanlines look ugly in 1080p as it's not a multiple of 240.
Scanlines only make sense as a filter for 2D games, because sprites were designed for CRT monitors back then (sotn looks much better in older monitors, as an example, the portraits have the colors smoothed and blended) but imho it makes zero sense using them for OoT or Mario64. Just my opinion here.
The way that the textures are rendered is still meant for CRT tvs, but I'm not sure if scanlines the way you mean them is what I mean? I'm thinking of those filters that they have for say SNES9x, there's a TV filter, separate from the scanline option. With something like the TV filter, it'd make some textures look a little better, but that's my own opinion
All games were made for them, 2D or no, because *everybody* had a CRT then
New glitches!! Gamers are pretty incredible with that!
Cool stuff
Hearing ZFG sarcastically talk about BotW dungeons in that one bit was hilarious.
honestly zfg has been so chill lately and can't describe why but it makes me happy :)
I don't have a fucking clue what he said this entire video but I still found it entertaining.
Ah, finally, the time for DoT skip skip skip has arrived
9:30(ish) - "OoT does not have Parallel Universes"
...umm, what about MM? where most of the NPCs are just re-used from OoT?
[/s] :-P
Them new glitches has been found, indeed.
It's nice to see that even ZFG has trouble remembering what order the faces of the stupid OOT menu "cube" go in.. I'm never quite sure if I pressing Z or R would get me to the menu page I need faster!
They are in order though.
C-Button items > Map > Objects > Primary gear > C-Button items
:P
@@SgvSth oh, no, I know they're in the same order they always are. What I meant is that there was a couple times where he pressed the opposite shoulder button to what he should have pressed to the page he wanted to go to [in the least # of presses]. And I do that A LOT. More than 50% of the time... I guess I must have learned it backwards somehow lol
Yeah OOT 100% SRM was one of the best categories I have ever seen, it was an amazing combination of skill and extremely brilliant, elaborate glitches!
Am I wrong in thinking that Lunge Storage DoT skip is way more newb-friendly?
Ur not, its way easier
It honestly seems easier. I will have to test it out.
Breath of the Wild doesn't have a "variety of weapons"; it has the same 3 weapons the whole time and one of them sucks balls in most situations so it's more like two types. Even the boomerangs are just swords. Having to select a copy of the same weapon but with maybe slightly different stats that controls the exact same is not "variety". All the durability does is add a bunch of tedium to the whole situation and really stupid things like "I think I used up most of my Master Sword, better chop down some trees with it so it's fully gone".
Has lunge storage been tested on forest escape/Pokey skip yet?
I wanted to see a timelapse or something of the Skulltula going really high. I also wonder if it will get too high just decide to descend again, or if it can not descend and will go too high to notice you, (seems unlikely based on what you said). Also, I am surprised you said nothing about Metroid Dread. I guess you probably did something to address why you stopped doing Metroid Dread stuff, but I still expected to hear something. I am kind of confused about how Metroid Prime has so much skill to it. I did not hear about that many techniques when I think you were commentating a speedrun of it, but I did not watch all of that either. The whole loading zone thing seems like something you should have a problem with.
17:20 That slash looks really abnorml. I am really glad that the hard to execute lunge attack actually has a purpose now.
I dont know a lot about speed running, but i don't understand why the MM community would be so against SRM. The runs of yours I've seen for OoT have been wild. I also don't see the point in limiting categories people can compete in other than to prevent thousands of categories but still, general grouping for SRM and all, idk like I said outsider perspective
Thanks for uploading to UA-cam, I don't use twitch so I’d never have found your content otherwise
weapon durability in botw was only good while there was some feeling of progression. A few hours in when your inventory was full of decent stuff, all it amounted to was occasionally a minute or two comparing all your stuff to a new weapon from a chest that isn't interesting at all anymore. It really became clear once you got to that reset island and it's all suddenly fun again; maybe it would have worked better for a shorter game?
Or just make durability a lot higher and make weapons a lot rarer., or enemies that carry weapons a lot rarer. I also ended up looking for arrows all game because I liked using them the most, but that got annoying because the markets were too lacking in arrows (and everything else they sell) and it is so confusing what causes them to restock.
Maybe more weapon variety/damage ceiling given the length of the game
once i had enough Korok Seeds to get a FULL inventory (and then once that inventory was filled with Swords Bows and Shields), i actually didnt like how Link would put things back into a chest...id rather have the option where it tells me to get rid of an item (and then i get to select my lowest-damage sword, or my about-to-shatter shield) if i want to keep the chest item...and i feel like 'that kind' of inventory management has been done before (though i cant remember which game at the moment), so it feels especially absent in BotW...
Maybe you should have had to do difficult tasks to permanently unlock weapons that were only good for one thing, that way you had a reason to collect them all and switch between them.
That new DOT skip looks very easy and more practical great jog dude.😎
I remember seeing that new DoT skip on Twitter ages ago but it was all in Japanese so I couldn't tell how the glitch was done. It looks so much easier, I struggled so much with DoT skip and if that's as easy as it looks hell I might actually do a run now (though BotW chus is still too hard as well lmao so probably not)
Oh good lord me to. I never could do original dot skip.
Late game weapon durability in BOTW was reasonably well balanced. But early game it was just torture. I didn't understand how important making food and stuff was (most tutorials are in kakariko village, or at least where I found it), and I spent a lot of time running into a group of enemies loaded up with weapons, breaking every single weapon on the low tier enemies, stealing all of their weapons, breaking all the stolen weapons on the enemies, and having to run away because all weapons in the area were gone and they were throwing rocks at me. Then I get a good weapon that made the combat fun, but only for a while and then back to a bunch of sticks and rusty swords.
Late game and replay is great. Early game is the game kicking you for not knowing rules that are 'realistic' but still unrealistic so you can't guess most of them (at least I couldn't).
When was this stream live? this DoT skip was revealed in december
Jan 5
@@bradyonetv thanks
It says the date streamed in the beginning of every highlight video.
@@RandomPerson964 Yeah I realized, I got baited by a "new dot skip" and skipped to where it was with thumbail viewer
Dude I don't even really watch speedrunners but I'm glad for some reason YT algorithm made you pop up. Hands down one of the best I've seen especially with OOT. I've been in the glitching community for years especially with Zelda but you're doing shit that's blowing my mind. Definitely the best out there by far. 🙏🏻🐐
If you’re new to zfg you should especially check out his randomizers
I love these types of videos from you, because your voice is so soothing I use them to help me fall asleep, (that's a good thing)
Is this for OOT or a rom hack version??? I’ve been out of watching speedrunning for the better part of the last year due to moving cross country and am trying to catch up.
Normal OOT
i have the same thought on scanlines, even if it is nostalgic, i try to turn it on in some emulators or Nintendo online, realize i dont like the look of artificial scanlines and turn it back off.
Nice, ZFG still likes SRM. I'll still watch 100% no SRM, but I loved 100% with SRM, so I'm glad it's probably going to come back at some point.
Comfy Highlights from the Comfy routing Streams.
The only time I enjoy scanlines is if I'm emulating older arcade games, since it kind of makes it feel a little more like I was in the arcade. Especially when I use my arcade stick.
just noticed the beagle in the chat background lol i thought it my own beagle watching over my shoulder
A different skin and a different number does not make a "Variety of weapons". Weapon variety should entail different utilities too.
I like the concept of weapon durability, I don't like how frequently the weapons break. It's like Hyrule's blacksmiths make everything out of twigs and tin foil. It even punishes item variety, because I'm not going to carry around a korok leaf I barely use or a wand when I could carry 4 royal claymores and have a shot at a surprise Lynel or whatever. If weapons lasted 5, 10x as long and gave you opportunities to repair them, or like the Champion's weapons didn't break but rested like the Master Sword, maybe it wouldn't have felt as cheap.
Scanlines are fun. More so for things like the Genesis or SNES era, though.
What was the controller zfg was talking about?
I feel like anyone that "likes" BotW's durability system has simply never played a game that had a GOOD durability system in it to any real extent.
BotW's durability is essentially like this.
You have maybe a total of 5 weapon types in the entire game.
About 80% of the sub-types were straight useless, due to having damage values in the 5-20 range.
Then about 90% of enemies didn't have "worthwhile" weapons.
And once you got to the point where half of what you were fighting was Lynels, Silver enemies and Hinoxes, and you basically fought absolutely nothing else the vast majority of the time, enemies would take an entire weapon (or an entire inventory, in the case of Lynels) and then give you... 1 random weapon (maybe 2 if it was a Lynel).
That weapon would most likely be WORSE than the one you were using to kill it.
What this means is you just don't fight anything.
Because it's straight up not worth fighting anything.
I've 100%ed BotW twice. Normal and "hard" mode.
I legitimately don't know if I'm ever going to touch the game ever again because the durability system just makes the game unenjoyable. Even end-game, you can't just "kill the random enemies you find", because you'd just end up running out of decent weapons when you actually run into something WORTH killing.
There's dozens of ways to encourage variety, and even ways to do durability systems, that... don't run into that problem.
From Loot-em-ups like Diablo, BG:DA, Torchlight, etc. to games with wide-variety like Soulsborne to games with actually functional durability mechanics like Minecraft and Rimworld, you don't have to have a durability system that's so punishing it actively pushes you away from actually fighting anything.
BotW would've benefited MASSIVELY from having less skins and more unique weapons like the windcleaver and boomerangs, and then including an upgrade and repair system.
There was functionally no difference between a stick, a boko club, a traveler's sword and a royal guard's sword as far as combat was concerned aside from a single stat: Damage.
It wasn't "variety", it was just different stat tiers of the same weapon.
Something that very easily could've just been done without durability even being a thing, and something that could've been done in a MUCH better way WITH a durability system.
I like BotW.
I just hate it's durability system because it's genuinely bad.
I've played well over 2,000 games over the past 25 years.
BotW might actually be the single worst durability system I've seen in any game.
It's just not done well.
And is the biggest point I'm hoping gets improved in BotW2.
It's the fact it's so punishing that it pushes you away from actually using your weapons, because most late-game encounters just straight up become a net loss.
I don't want to spend 10 minutes doing a hyrule castle gear run every single time I want to fight something.
Amazing to think there's new glitches found today
Might have to learn that new DoT skip. I still use C-Up aiming to line it up, lol.
It would be hilarious if the OOT community just decided to start routing SRM 100% the very same day ZFG started No SRM runs.
I'm scared I'll check back on oot speedruns at some point in a few years and discover SRM is considered "slow"
Cannot get it to work any advice
Artificial scan lines are hideous, but real scan lines make older games look better.
I'm gonna try this in rando later becuase I cannot do dot skip on emulator with siderolls
FACT CHECK: at 9:50 ZFG says 32768 is the 32-bit limit. This is false. It is actually the 16-bit signed limit.
The Word fact check made me dislike the comment
@@nichtdaniel8533 Fact check: Fact check is two words, not one.
Pretty sure he meant the 32-bit limit separately from 32768.
@@nichtdaniel8533 Fact check: even before dislikes were hidden, likes AND dislikes both gave video and comments the same value of "positive" interaction. Disliking videos/comments HELP them.
okay, im gonna need to see a Setup for that DoT Skip...
Oh wow, this is actually surprising
sorry, but isn't it supposed to be "have been found?"
Dude, Monster Hunter has a high Skill-ceiling
May want to edit the title. Grammatically incorrect
Can I has cheezburger?
😂
O know, muh grammer
Man if this game is turning 24 then I must be turning 25 😬
I understand the argument of "Weapon durability makes you have to use different weapons"
But I think weapons were just too brittle in BotW. If they had maybe 2 - 3x more health (or honestly more up around 5 or 6x...basically enough to cover an area.) that might be a thing. But as it was, I ended up just doing a mad dash for the master sword, and using that until it broke, then using whatever my weakest weapon was until master sword was "un-broke", rinse repeat. A sword that lasts 1 encounter if I'm lucky, is just not good enough.
Because Id pick up a cool sword like the big 2 hander elemental swords....and just not want to use them because I knew Id break them. Where as on the flip side, if durability wasn't a thing, I'd be more willing to pick up a cool spear or something and be like, "Sure I'll go test this baby out" instead of "Ok this is cool but it'll break in 5 hits so I guess I'll save it for if I ever really need it." Though Im also the type who doesn't use health potions in games because "If I waste this now, what if I need it more later and don't have it".
And like, I didnt play master mode. And Im happy I didnt after hearing it's basically the same game, no new tactics or AI, just, enemy hp is now to the point where you would break your entire equipment loadout on some moblins. And then just...be out of weapons. Sounds cool. Cool cool cool. Guess I'll walk away or die.
And thats all before you factor in even more specific edge cases like "I have my neat fire sword and it's keeping me warm in this cold area. But I cant use the fire sword because if it breaks I'll die to the cold area. So now I have to run around with my fire sword out but then when I find enemies I have to swap to something else and start a countdown to either beating the enemy or death due to cold because if I keep the sword out I'll end up dying to cold anyway when it breaks."
Honestly I think if they made the simple change that, everything is identical to before in terms of the weapons themselves, but when your 2 handed fire claymore breaks, it just sits in your inventory as a "Broken weapon", and all towns have a blacksmith who can repair any weapon for a price of like (10 x attack strength of the weapon) rupees, and it's removed from your limited "Weapon slots pool" when it's broken, and obviously you can't repair it if you don't have an open weapon slot that it can jump back into, that would at least solve it for me.
I know the real answer the game gives is, "It all comes back on a blood moon. Just wait for a blood moon and go get it from where it spawns again." But that just feels like busy work. Aint nobody got time for dat.
I dont use potions in most games because I dont want to waste them
But Soulsborne games with the potions that you get like 5 of, but they come back after you rest, I have no issue using because I know even if I waste them now, I can get them back later so they aren't really gone. I think doing the above would be the same fix.
What Dungeons in botw? They only have trials, the Rest ist just a bunch of areas you go to
I’m new to these videos. What’s SRM?
"State Reference Manipulation".
If I'm not wrong -which I could be-, it's basically substituting (overwriting) specific actors (objects you can grab in the overworld) for other entities (values). Let's say you have a rock and by manipulating the position of that rock, you can get the ocarina or any other object you want.
Stale Reference Manipulation. Basically, despawning and moving unloaded items in order to rewrite memory in specific ways and horrifically break the game, including writing glitched items into your inventory and similar.
When Link picks up and carries an object, his data contains a reference to where the carried object is in memory. When Link moves, this reference is used to overwrite the carried object's position, so that it moves with him.
Trick the game into unloading the object while it's carried, and that reference becomes "stale." The game's code assumes that objects can't unload while carried, so the reference isn't severed. Now, Link is corrupting random memory, basically writing an imagined "carried object position" into the void as he moves.
If you know how the game loads and unloads objects (and the community does), you can then trick the game into loading something else into the spot where the carried object's data used to be stored. Now, you can overwrite any object's position! Link can "carry" doors, chests, and more.
But wait. What if you could trick the game into loading the new object into *almost* the same spot? Instead of just the position, you could overwrite any data you want on that object...
Every object has a data value which tells the game, "here's where you can find the code for animating my 3D model," basically. So the game trusts the object to tell it where some program code is located. Overwrite that, and you can trick the game into running [stuff that it assumes is] program code from the wrong places. That code can give items, among other tricks; it all comes down to what numbers you can sneak into where.
If you took a shot for every-time he said SRM, you'd be dead :P
16:53 there's your near minute of zfg goin' ham
I'm watching your 7 hour video right now as this one was posted 👍🏻
I can has glitches?
Why don't you pay someone to route oot 100% srm?
New DoT Skip. FeelsOkayMan
I feel like enopp retiring killed off srm categories because he was the runner I know of who did weird categories
Top 10 DoT skips when, Dry?
Idk, SRM is pretty boring to watch. Might just be me, though.
For the bicentennial they will release anything except botw2
If anyone here can pull off the new dot skip, can you upload a video of a consistent setup because I'm doing exactly what ZFG is doing, and it just does not work. Much appreciated 😘
I think most people would be fine with durability if things were just *more* durable tbh.
Like I get why it exists but it sucks to fight a silver or gold enemy and sink 1-2 weapons into it just to get a worse weapon.
Scanlines belong on a crt, not digital video. There's no way for modern displays to benefit from the scanlines, creating an illusion of smoother and higher resolution picture like on crt. It's just silly to apply them on modern monitors. Like it's not even the source video data but the monitor technology that creates them, to work on the specific technology.
I can't believe I got jebaited by the title to watch 20 minutes of chatting with chat. Good chat though.
16:05 literally yes
The MM hundo TAS with ACE which just barely follows source requirement rules is definitely worth a watch if you haven't seen it yet.
ua-cam.com/video/o7wGpmP6YH8/v-deo.html
Wait are you saying that to zfg bc he literally was the one who recorded it for yt 😭
@@ShadowGlizzardMoneyGang No, more to the viewers who might've skipped that video.
Thumbnail + "newglitchs!!" Get to thumbnail. "Dont wprry im cheatimg not doing a glitch" me:......
Is he playing on GameCube?
Wii VC is what he usually runs on. But he's using the practice mod or whatever so I'm not sure how that works
When Speedruns?
wait.... is zfgs name jay!?!?
Man I want the 25th anniversary HD Oot 2
Did you get too "Adult 2" or are you "A Dolt Too" ?
Scanlines make oot look better on an actual n64. On gamecube/wii it makes no sense.
Dry uploading 2 months and a week later.
Ah yes this makes no sense to my small rat brain
You mean "New glitches HAVE been found" not has.
It's not necessarily the weapon durability that I didn't like about BoTW, it's that the weapons didn't last but like 5 swings, like you barely have any time to actually enjoy them before they just fall apart. It's especially nasty early in the game when getting access to weapons worth holding onto is kinda rough. IMO it'd have been infinitely better if they lasted longer. Feels like swinging around sticks held together with paperclips and string.
Really hate comments about how 'no one runs a category'
What you mean is none of your buddies run it. I was actively running any% for quite a bit but I've quit cause the OoT community leaves a sour taste in my mouth nowadays, too much of a clique
We love you
New glitches?
neat
wow!
People really thought "MM runners just have their own preferences there's nothing wrong with that" and then they go and banish attractive categories completely from the leaderboards. Sad but proves they've always been dysfunctional at making rule decisions as I long suspected.
glitches has
0x0 what's this?
Pog
Never clicked so quick lol