I hope you enjoyed this new video. I know I generally don't offer analyses that focus on what isn't there instead of what is, but as stated in the video, I really do love this game and I thought it would be a fun way to talk about frame analysis, which is a pretty useful tool regardless of what you apply it to.
I didn't expect you to delve into the world of videogames! Games are such a rich resource for storytelling! The entire premise of interactivity changes the way stories are told. Another area to look into is Dungeons and Dragons, or Roleplay. There is a million ways to encourage an audience to engage and create stories. Building a game or adventure to bring out those areas of interest is truly an complex challenge! EDIT: Oh. I forgot you already did Witcher 3. I've been avoiding it as I haven't played that game yet. I think you're conclusion at the end about learning is interesting. I find myself playing games like books, playing for a week before trying out another. I think learning fulfills an entirely different need than those of mastery or conquest.
@M33ble I, personally, don't believe a degree that assists you In making an innocent minecraft video that helps people think more philosophical a out something that is not that, it's kinda pitiful that you think that something that cheerful is a waste, he's making money out of something he loves.
To be fair, I believe axiology sits on-top of ontology, not normativity. I have a video on my channel demonstrating thi... hang on, no I don't, good grief I think I completely daydreamed making a video instead of actually doing it.
i honestly listen to this channel to fall asleep and stay asleep. His soothing voice helps keep me calm, and the topics keep the my brain occupied with thoughts that matter.
In a certain way, Minecraft is already reactive to player actions, although unintentionally. When industry is expanded too far, the world reacts by creating lag. This slows down farms and hurts gameplay, so it needs to be avoided. This can be seen most clearly in the most advanced and industrial server in Minecraft, Scicraft. Scicraft has exploited their world almost to the max, creating farms for hundreds of items and building enormous quarries to gather resources. However, Scicraft has had to develop the Minecraft equivalent of environmentalism to stop their world from dying of lag. Because of this, they limit the size of their machines, use less laggy components, and prevent all unnecessary processing, sometimes by mining out massive perimeters down to bedrock. So, while Minecraft does encourage industry and resource gathering, too much of this can negatively affect the world. In the extreme endgame of Minecraft, players must find a balance between industry and nature, as industry cannot expand indefinitely. Thank you for listening to my Ted Talk
yes but no, because you are just reducing lag, 2 farms exactly the same as "not world reactive to player" can cause different lag levels, and if you pass a tnt machine to clear entire chunks its only gonna be laggy when the machine is turned on but the consequences are nothing after the job is done, same with the farms, you could turn it down when you have 1 million iron blocks but there is never a reason to free the villagers and golems
There are a lot of talented mod writers who simply lack a good idea. LogDotZip has been hiring them lately to write things that were vetoed by Minecraft or didn't pass the vote at minecraft world. It looks like interesting stuff. I agree- he could get a *ton* of development for $1000 kickstarter.
Great video, as always! I think a big reason that Minecraft is the way it is and not as you've shown is simply because the complexity involved is staggering and possibly unstable. What I mean is--"the world is unreactive" is a simple paradigm. A more complex one might make the world impossible to understand, especially for beginners. For instance, you've assumed the world is inhabitable. But if the world reacts to you, the world must necessarily also react to itself: tree types and predators will cross biomes, some random lava pool might start a forest fire, the world might render itself uninhabitable, in a way that a new player would not understand, and which may really sour his/her experience. An interesting game to be sure, but not Minecraft. Also one where the developers would box themselves in, because the system would need to be majorly retuned to stabilize itself, and anything added afterward must not risk this stability. "The world is made out of blocks" is unrealistic. So, perhaps it's fine if the rules of the world are a bit unrealistic too.
Well, assuming the developers could do a good job implementing this type of system, they could just make it a different game mode and by doing so avoid boxing themselves in or making it too difficult for new players. I'd love to have an eco mode in Minecraft, would make it a lot more interesting. I think this concept is so good that I've been waiting for Eco to come out for ages, unfortunately I've heard the development on it is not going great. But if you look at the modding community, mods that add survival mechanics to games are usually the most popular ones, and adding these kinds of ecological interactions could add a whole lot to survival mechanics and would even impact survival even after you've become very well established in the world, so I think it would be a huge success if they managed to do this in a good way. And by a good way I mean that the system would need to be self regulating so the world doesn't destroy itself easily and that it would take considerable effort to turn the entire world into a wasteland.
@@daniel4647 I agree that the option would be nice. Minecraft is a game where the raw possibility space is king, so a new mode with new possibilities is a super cool concept. I think a good place to start would involve Mojang reworking the Minecraft framework to be much more modular than it already is, including a way to enable or disable vanilla features (for instance, I play 1.7.10 because I seriously dislike granite and andesite). Then once that's done, eco mode would just be a set of optional tweaks you could turn on just to see what happens. This would also mean that Mojang could experiment in the future with all kinds of "lenses" that can be applied to the world to adjust the possibilities, and I would for one would love to see this world I love from a variety of fresh perspectives. That said, just about every possible suggestion we could make means lots of dev time and effort, and that can be quite expensive. So, it's fun to speculate from the ivory tower but I don't really mind if none of it comes to be.
I think you could get the game to be dynamic like this. You would have to have a way for the world to be initially seeded in a stable state so that it doesn't go crazy without having the player affect it first. You could also add in things like seasons and extreme weather. I'm reminded of a game I played once where a forest spawned right next to a volcano. I was just wandering around and stumbled upon a giant forest fire at night and it was an amazing moment.
@@Viperzka You _could_ do it, but is it really in your best interest to make it this way? If you make systems trend towards a stable state, then I feel that you're likely to reduce the possibility space a bunch. Stability probably means that local differences will even out and trend towards some designed equilibrium condition. The world would start out one way but then once it's done evening out, it will probably reflect whatever dominant equilibrium state was progammed in. That means that the variety of places to visit and explore is hugely tamped down, because every place is basically more of the same wooded or flooded or bare or whatever-default-you-pick landscape. Like I mentioned in an earlier comment, I don't mind if it's possible to have a world like this in minecraft, but if you make this the vanilla _everybody has to have this we the programmers at mojang have spoken_ thing, I feel like that's losing sight of Minecraft.
5:24 Actually there is,you get EXP for minining,smelting and pretty much killing any living creature,EXCEPT Villagers and Golems(EDIT:And baby animals too as it turns out),since they are your allies,so I suppose that counts as some kind of moral system.
Yes, there are some mechanics in the vanilla version (one i like pretty much is the very low sapling drop rate of jungle trees) but they can't compensate the overall impression, that "progress" in the game is mainly gained through mass production etc.
With this video you've articulated something I have felt unconsciously in extreme similarity since I first started playing this game back in 2012. Thank you! I would love to see Minecraft explore the themes you've brought up. The exploration of Minecraft's natural world and finding place in it are the elements I enjoy most in the game. Would love to see more of that too. :)
The idea that nature is man's playground isn't unique to neoliberalism. Almost every society with developed agriculture also held that view, since they could manipulate it more, wheras in northern european, and native american socities, we see a cult of nature since they depended on it more. The view that ecology surpasses humanity, only has a reaurgance due to concerns of environmental devastion harming humans in the long run.
You are wrong. Not every society trated things like they were only at their disposal : leaving sacrality apart from human behavior is liberalism in its purest essence, and it is fairly recent.
@@PierreLucSex proto indo Europeans, celts, and native americans developed a pro nature view, but with the adven of agriculture and civilization the views largely disappeared
Same I have a shared word with a friend and he complains that I use too much space for animals, that I only eat vegetables and give the meat to my wolf as well as that I focus a lot on villagers when I could put them in a 1x1 and trade anytime... I just don't find it enjoyable that way, but I don't mind if someone doesn't play like that as long as they stay away from "my" animals lol
I am an Environmental Studies Major with a focus is Sociology and I just want you to know that the discussion in this video is very relevant and related to what I've been hearing in classes and through conversations with peers. Thank you for this!
Not to mention things like Feed The Beast. But then again, they already hint at some of what he’s talking about in that mod. EG: when your coal comes ovens back up, because they’re making creosote as a byproduct and you don’t need any more rails. Or the fact that, “meat slime” is actually a product in the game.
During this past year, I have been asking myself these questions and have been starting to make a change for myself rather than letting people tell me what I should/shouldn't change. my natural progression of asking these questions led me to start focusing on how the world is impacted by my decisions and how "nature's decisions" impact the way I live within the present. As a result, I have started to feel more in tune with an ecosystem(the world as a whole) rather than being outside of it. It has seriously been life-changing and I have been much happier because of it. Im glad, we as a group of people, can make some change for good. this was a really really really excellent video, I most definitely will watch this again when I catch myself in a different mood. Good job :)
And I just realized that I terminated the entire Jungle village population and enslaved all territory under totalitarian dictatorship because I created more factories, created more frick chambers and colonizing the nature of the Nether and the End...
Wow I always felt bad for putting animals in tight spaces with fences all around, and burning forests down, but this video took it to a whole other level, thanks Like Stories of Old for your analysis of Minecraft and it’s implications for how we view nature
I think you really hit the nail on the head on the feeling I get in Minecraft. Like, I would get snappy at my friends for taking villager workstations. Or how one friend in particular sets fire to jungles on principle. How we'd walk through unclaimed land and they'd just kill the passive mobs.
There are a few points that I have to rectify: - Animals do not replicate anymore other than the usual initial spawn. So you have to look after the population so that you do not extinct species in your area. - Villagers keep track diligently of the good/bad you do to them with a points system. That will then affect how you can trade with them. Also the iron golem attack you if you are not doing the morally right thing. These are elements that certainly are some kind of moral instrument. However other than that, I agree, Minecraft is very neutral in what it allows you to do.
Yeah, like, what about a stronger emphasis on the cultural/colonialist elements that FoldingIdeas talked about in his Minecraft video? What if there's more attention to distribution of resources and labor, with a game that acknowledges that it probably takes more than one person to make these builds? What if you're *playing* the victims of colonization, and the Illager-equivalents keep bursting in to build ugly towers in your damn field?
Most of the things you mentioned are in Eco. I've never personally played the game, but I did watch gameplays. You have a fully interactive environment, where every move you make matters. However I think the game has an end point. To say that putting those kind of changes in Minecraft is unfeasible, would be an understatement. In order for your actions to matter, the world would need to be finite. (which is not the case in Minecraft) Every new change of that scale would increase the lag immensely. At most what they could do is something on the lines of, changing the Biomes based on Temperature and Irrigation. But putting toxins in the ground and having them transported over an unspecified distance, or having trees take out other competing trees, just doesn't seem doable.
There's already different sorts of trees in MC. Since trees and saplings do have effects on adjacent cubes, you could definitely make certain trees have a "leech" effect of sorts on other "weaker" types of trees, taking over their spaces in the environment. The game also has the concept of "age of cube" to say that changes are occuring to particular areas or cubes over time. You could definitely implement any sort of effect or trait to existing flora and fauna to affect over time other entities or environmental things, perhaps over arbitrary distances. Here's an ok example of a mod that adds pollution and toxic effects: github.com/Artem226/MinecraftEcologyMod/tree/1.11 Its a bit too aggressive but it shows there's possibility.
@@JINORU_ As far as I know, everything in Minecraft is inactive until you come within render distance. It could work like that yes, just like forest fires now. You set fire to a forest > walk away > and when you come back it continues to burn where you left it. But that's still more of the same principle. The kind of "Perfect" game he is talking about, "a Life Simulator" would require Tons of Servers. It would need to allow all players to "exist" in the same world, so it could constantly update the Environment in Real time. And right now the people who want to make such a game don't have the money, and the people who have the money don't want to make that kind of game, because it would be an enormous waste, and they couldn't make a profit. I'm sure with enough time as technology progresses, These kinds of games will become available.
@@JINORU_ Sure, that's the perfect example of how much you have to cut from a game like Minecraft, in order for it to run the way you would want it to. It might run exactly the way you want it , but comparing it to Minecraft... Let's say that you have a 100x100 grid. In Animal crossing you have 10 000 possible positions for your Character, and in Minecraft you have 2 550 000 possible positions. That's just the size difference, you also have to account for everything happening within that size that is not a Character. More examples like; The Crafting System, Redstone Mechanics, AI in 3D space.
For me, 1.13, 1.14, and 1.15 in Java brought back the thrill of figuring out new environments and behaviors. Having villagers that are more interactive with more complex behaviors opened new opportunities to place moral strictures on oneself. Thought provoking topic- thank you!
I hate explosion holes in the ground and floating trees and missing sand I took to make windows. But seeing the way Minecraft is coded with block updates and stuff, and the fact that it already doesn't even run that well on a semi-decent computer, I can see why most of these changes are _not_ in the game.
I think that adding enough simple interactions could result in what you're looking for. Examples: All animals eat grass and will breed on their own if they eat enough. Animals attempting to eat while on a dirt block trample that block into a dry dirt block which cannot grow grass. Monsters actively seek out light sources to put them out. Add a new block, sour water, which forms based on proximity to large numbers of farm animals. Changes like this can cause the environment to change because of player input without being one to one reactions and being fairly intuitive.
The reason they don’t make animals breed on their own is because entities outside a certain amount of chunks despawn after a few minutes, which is to help with performance. Edit-Didn’t even realize this vid was 3 years old, so you probably don’t care at this point but oh well, there’s my input
Excellent video! The stuff you explained in the normative & ontological layer was what was running into my mind from the last few months since I started playing Minecraft - I just didn't know how to analyze it structurally. Thankful that someone said this & that too in a detailed way.
I love Minecraft, I mostly play on creative mode, Love the Video , your videos are so insightful and well thought out, def an underated youtuber, Keep up the awesome work and thank you.
Thanks! I now realize I maybe should have noted that I only play survival mode, and that the video is built around that game mode, but glad you enjoyed it anyways ;)
So happy you made this video. I could never really get into playing Minecraft myself, but I recognize how much potential it has and am constantly thinking about what directions it could be taken in.
"Is essentially a sandbox..." Haven't everyone realized that yet? I mean the first versions of Minecraft didnt even had a survival mode. A sandbox is what MS identity stands on. Now addding too many things to up the complexity may not be as good as you think. Think about having 12 different bars like hunger, but now its water, temperature, immunity, age, toilet "necessities", etc. Thats a bother, right? Yeah thats what I thought after those suggestions. Some things do need to keep certain simplicity to work. Complexity can hurt the overall design sometimes.
A heavier focus on survival could also be achieved in different ways. The most exciting probably being more and aggressive mobs that grow in numbers when you become more powerful, leading to you having to build complex defences or work together with others. This is a way less cumbersome way of achieving complex survival.
idk if i would enjoy those changes either (i lost interest in don't starve bc i found it too stressful to keep all 3 status bars full lmao) but the sims has similar mechanics so there would probably be an audience if those changes were implemented or a new game like that was made ¯\_(ツ)_/¯ also i find it interesting that most of the examples you gave could be seen through a different frame altogether, less of an environmental-impact one and more of an individual survival frame.... goes to show how much potential there is for varied experiences across very similar games!
@@SClerckx totally agree with you dude. makes it more of a traditional combat-based game then as well, where the stages get more difficult as you level up (if they ended up doing something like that, i wonder if it would be based on exp points or something more permanent? having less mobs spawn once you've used your xp on enchanting could make it slower to gain those points back, but it would also make the game functionally easier since you'd still have the good gear from being in a later stage of the game.... much to think about) it would be cool too if there were more game modes that allow players to choose whether that's a play style that they'd want (vs the vanilla mechanics or the environmental focus) rather than just difficulty settings, too... can't imagine that lsoo would be too happy about being forced into a combat-heavy game just because he wanted a supply of gunpowder or w/e every now and then lmao
Man i love your soothing, meditating videos. As a with anxiety and depression plagued person this really brings me back down to earth, i want to cry. It feels like home i guess.
Like Stories of Old, I have really enjoyed watching all your videos. They are well done, and explain concepts in realtivily simple terms with great examples. Keep up the amazing work. I look forward to seeing future videos.
I can tell the amount of effort you put in this video. From the deep analysis (but presented in an interesting, simple way), to the visual style (how you manufactured the transitions, and specially those clips about frames were you showed a square of grass). We appreciate the work, really good job. I loved the video.
This is the problem I had with Skyrim. The choices you make with NPC'S have a degree of impact on the world of course. However, the obvious disconnect between the world and the player were all too apparent in other areas. If I attack the Jarl of Whiterun for example my only option to move forward in the world without going back to a previous save is too just spend time in prison and everyone treats you the exact same like nothing happened. NPC's not interacting with each other that feel like they should. Like being a Kajit and having Kajit fallowers in city's Kajit aren't supposed to be able to even enter! I know their are limits to video games but it's still annoying.
Potentially AI and generative dialogue and story creation could change that, but it would have to be dedicated and could be expensive, although there is already text adventure games that do this, although with Ai's limited memory it also has its flaws.
I feel like they _can't_ incorporate the human effect on nature into Minecraft, because doing so would interfere with the game's current core design philosophies. The world being a limitless playground for the player with no consequences is kind of one of its main appeals. They specifically limit the things that can happen naturally... Creepers won't explode unless the player is involved. Plants won't grow or spread outside of the basic level of grass growing, because it would "interfere" with the player's builds. Trees won't grow unless the player places a sapling themselves, stuff like that. I wish they would do more to encourage players to NOT just lock Villagers into boxes and enclose large groups of animals into a single pen, but I don't think they'd ever be willing to change the core design enough to really be able to do so properly.
this is a wonderful video! such a calming voice, and such a creative way to explain different sociological concepts (like with the bedrock, stone and dirt for different layers of frames). i had a great time all the way through. thank you so much for making this!!
15:19 God, I really didn't need the mental image of tearing apart the world to make a huge base, only to walk into the next biome and find out that you've completely destroyed what was once a beautiful environment and desolated entire villages without even realising... If minecraft ever did something like that, I would legitimately end up crying at my computer screen...
It's strange that humans have developed to become so far apart from nature that we no longer consider ourselves as nature even though like animals and plants, we are just another species that exist and inhabit the Earth.
Other animals would have done the same as us. Selfishness and survival are not evil but successful. This world cannot exist forever so there is no point wrapping it in cotton wool
We're just an apex predator that is on the way to conquering the globe. Exploration, expansion, exploitation and extermination are the purest manifestations of life itself. Mother nature is a ruthless bitch.
yeah the very bodies we use to move around utilse the same mechanism as the cows and pigs that we consider so inferior. The only difference is that we've been blessed and curced with sentience
I get genuinely happy when you upload a video. This is one is great! I personally couldn't get enough of the Magician, Warrior, King, Lover series. Thank you for making these!
Interesting idea. I'd love too see dynamic environmental interaction too. Deforestation drives away animals but increases fertility perhaps. Did you watch my first video? Just sounds like it from the terminology you use haha.
I love this channel. Your voice, sound choices, and especially your thoughts, makes it seem that I'm drifting unto different worlds, like an adventurer, learning many things as I visit every video you make.
HECMAR JAYAM Mojang, sadly, doesn't give a fuck. e.g. Instead we get some shitty phantom that no one wanted. Wasted potential of no new recipes to craft left and right wings of a (non-powered) glider.
You just gave me a whole torrent of new modding ideas. I think I'm going to lock myself away and turn off my phone for the next couple of months. But what REALLY annoys me about Vanilla Minecraft is that the trees don't collapse when you harvest wood. At least I fixed that in my mod, they can even kill you (as it did my nephew when he first tried my mod, lol). I've also received a number of other environmentally-conscious suggestions, but this is the first time I've seen someone take the time to make a video about it. I take great pride in maintaining the environment in my own world, I don't even like disturbing spider webs.
Zero Punctuation addressed the Lego analogy and said that it was actually more like a model train set that someone spends years meticulously arranging.
Thankyou, probably the most thoughtful video yet using what is perhaps the most un-messaged material possible. As someone who also has a Masters of Env Sci I found your presentation excellent. I shall be sharing this.
I usually play in creative and I’ve had this world from March 2019 to today October 2019 and its about 950mb and my gameplay is simple really, conquer villages to improve their standard of living and protect them from zombies with Villager Guard Mod.
I watch all your video's multiple times. A couple of times to listen to what you have to say, and a couple of times listening to how it is said. Your soothing voice with the music creates a feeling of "all is okay", even when talking about problems in the world.
His voice makes it seem so peaceful, as if I’m in a meadow with the beaming sun beading on my shoulders. The beautiful flowers all around me and every thing is ok. He’s given me a new perspective on playing now.
This idea is amazing !!! Slowly, over different updates, introducing different mechanichs to change the worldgeneration by terraforming. For example:) changing the bioms by planting or removing trees( slowly and influencing the regeneration of plants and animals, changing the weather amd the productivity of cropts, by doing so. Another simple but effective mechanich would be: lowering reproductive rates of animal if they are too close together and having them die(of desies). Thank you for this fresh view on the game. I think this can definetly somwhat influence coming generations to think a little more aboute the concequences of their actions, even a tiny bit, without changing the game too much!!!
The Framing exercises remind me of philosophical imperatives, but a bit more world-oriented rather than human-oriented. For example, Kant's Kathegorischer Imperativ also attempts to create a sense of "what must we do" and "what is good and evil", but it doesn't orient itself on reality, but humanity's own ego. Because humans are selfish, this principle works - because we do not want to be hurt, we should not do so unto others. There's a bit more to it than that, but I really like the framing excercise and how you showed it, and I wonder if you can truly apply it to all situations.
Vanilla MC Player: Does this game promote a neolibralism political ideology? Or does it go against the normal environmentalists views? Modded MC Players: THE GROUNDS GONE AND WE ONLY GOT A TREE AND A BLOCK OF DIRT! WHERES THE COBBLE GEN
You cannot even imagine how often i watched this video! This video made me think, question things and reflect so hard! It is one of my most favorite videos on UA-cam! I already watched it so often and always come back to it again and again! Extremely inspiring! Thank you!
I've just discovered your work. I'm in the process of viewing everything of yours on UA-cam, and I must stop and thank you. All your work is wonderful. Your video about Werner Herzog is the best thing I've ever seen on him. Your work is brilliant and inspiring.
Ahh, wonderful. I typically tune into his videos when I’m playing Minecraft, having a serene time and just exploring the game. When playing Minecraft I often feel devoid of stress or tension, which is precisely why I watch his videos
I never thought about this, but your video made me feel good, not only for the asmr and nice edit aspects of it, but for the way i like to play minecraft with a friend, we respect the virtual nature, we made roads between villages, take care of our animals, and we dont make weird machines or automated farms, we just take what we need, and live the simple life, its wholesome
this video gave me the idea of starting a new minecraft world for the longest time ever and to aim for building huge concentration camps for the villagers.
That's actually a really interested concept. Now that you point it out, I'd love to see fluid biomes that change and adapt in accordance with nearby conditions and available resources. Would probably be damn hard to program though.
Great Video, the music gives it this special feel. There's this in dev. game called Towers. It's kind of like Ark without the PvP and Dinos. And it almost exactly has this Inviorment-System that you talked about. It might be something for you.
Like stories of old I agree that there's no sense of morality in Minecraft but does there have to be I mean I've played on servers where I made huge industrial farms to get lots of resources quickly but also to stop other players from taking the whole world apart. Is that so bad, harming the few for the good of the entire world? I've played Minecraft for years and the simplicity of it is one of the things that keeps me interested in the game. I built a city once where there used to be a village and filled it with villages and with the changes that you propose this would not be possible the area if not the world would become uninhabitable. Because this is Minecraft were talking about all these subtle changes would have to be accelerated and magnified, if could see the effects your actions have in a singleplayer world imagine what would happen to massive multiplayer servers and worlds that have been played for years. Your proposed changes are influential and a good learning device but unstable and impractical in a randomly generated Minecraft world. I mean imagine it some worlds would be uninhabitable from the start others could become uninhabitable in a matter on a few in game days because of a lava flow or pool generating near the spawn point, on the games large scale this is not sustainable. Protecting the environment is also a very large and important political issue and the fact that Minecrafts gameplay and mechanics have remained a chaotic neutral stance on the subject is actually one of the very reasons for its popularity and success .
@@GroundbreakGames I think you misunderstood me here I'm not on the defensive, I'm trying merely to explain why this would not work properly in Minecraft but could in other games or it's own game .
@@SlowWinterNuts what I'm thinking, however, is that all the algorithms that will be needed to do all the ideas he gave might actually make the game heavy.
i once heard the phrase board games have rules, video games have laws. there are only the things explicitly allowed. Im thinking about this a lot rn cause what programmers explicitly allow will show you a lot about what they feel is valuable
I think you underestimate the complexity, this kind of environmentalism would add. For example they added: -waterlogging and -noise detection with the skulk sensor. Every block or entity now needs to interact with regards to these new properties accordingly. Thereby any of these new features adds another dimension to an already multi-dimensional matrix. I'm pretty sure this is also the reason why they have kept light level and heat as essentially the same property. I myself made a texture pack and noticed how more and more features breed even more complexity than you think. For example: First I made a color pattern for the foliage in the game. Then I added new textures for some plants, and later camouflaged creepers blending into the environment. However, later I decided the foliage color pattern needs an overhaul, ... but oh no: This meant, I needed to recolor every single one of my about 20 creeper skins. Later, I also made a custom world generation data pack and such kinds of problems were even worse. I spend months correcting for changes I made elsewhere. It's really hard to explain in a YT-comment, but trust me. It is a TON of work. So, I hope you can see how your proposed cause and effect features would probably break the game.
Hey Like Stories of Old! Could you do a video on the new Joker movie? Maybe in relation to empathy? What do you think about the movie? Love your videos! Best regards from Germany
It makes me think about what I have done in Minecraft in the past years. I never thought about anything morally when I was playing the game. Now it seems to be the time for me to return Minecraft with this new mindset, hope it will bring me a meaningful experience. Great video!
What I enjoy most about Minecraft is exploring and conquering the wilderness and molding the landscape into my vision. I love making villages, filled with villagers and structures, and imagining their personalities.
I hope you enjoyed this new video. I know I generally don't offer analyses that focus on what isn't there instead of what is, but as stated in the video, I really do love this game and I thought it would be a fun way to talk about frame analysis, which is a pretty useful tool regardless of what you apply it to.
Like Stories of Old I’m surprised you did a Minecraft video, but besides my surprise I’m a huge fan of the videos you make.
Hey i love your channel. Your a very smart dude.
I didn't expect you to delve into the world of videogames! Games are such a rich resource for storytelling! The entire premise of interactivity changes the way stories are told.
Another area to look into is Dungeons and Dragons, or Roleplay. There is a million ways to encourage an audience to engage and create stories. Building a game or adventure to bring out those areas of interest is truly an complex challenge!
EDIT: Oh. I forgot you already did Witcher 3. I've been avoiding it as I haven't played that game yet. I think you're conclusion at the end about learning is interesting. I find myself playing games like books, playing for a week before trying out another. I think learning fulfills an entirely different need than those of mastery or conquest.
Do one on"The Last of Us." One of The best games/stories of all time! I guarantee It would get a million plus views an new subs!
Can we play games together plz
I never asked myself, how would Bob Ross play Minecraft. I guess I know now.
Happy little trees must be cut down.
Too bad he died😢
Lickah What do you mean
Lickah No bdoubleO is good
GoodTimesWithScar is a good example of a sort of "bob ross" as well
I swear to god the youtube algorithm knows that when it's 4am
It's 4:11 am right now
4:33 for me, finishing to watch this vid, lmao
You might be on to something
Ikr????
Haha yep... 4 : 15 here
> "There's gravity. Sort of."
I cackled.
I swear this is like the first time LSOO has unintentionally stumbled over a sentence lol
You cackled maniacally
I make a joke every 50 videos or so :p
7:38 lol
The lack of collapsing trees completely drove me up the wall, I was so enraged I did something about it and made them fall.
Everyone: You need to play Minecraft without thinking
LSOO: Hold my master's degree
@@joshcastro739 far to many people
@M33ble where's your masters degree?
@M33ble I, personally, don't believe a degree that assists you In making an innocent minecraft video that helps people think more philosophical a out something that is not that, it's kinda pitiful that you think that something that cheerful is a waste, he's making money out of something he loves.
Master degree is just a symbol. It's to indicate that the person already went to college and have many knowledge in that branch.
To be fair, I believe axiology sits on-top of ontology, not normativity.
I have a video on my channel demonstrating thi... hang on, no I don't, good grief I think I completely daydreamed making a video instead of actually doing it.
The combination of your accent and music creates such a soothing experience.
i honestly listen to this channel to fall asleep and stay asleep. His soothing voice helps keep me calm, and the topics keep the my brain occupied with thoughts that matter.
Never fails to put me to sound sleep
Morgan Seppy my little brother just fell asleep next to me because of this video
You should check out leonardo da sidci, he sounds even better imo
it really does!
Never thought I'd see a critique of neo-liberalism using Minecraft - love it lmao
What's wrong with neoliberalism?
Bad mouse, ancapistan
Fucking liberals
@@hoominbeeing Neoliberalism is systemic genocide of any people it absorbs.
It's pure evil and must be destroyed for the good of mankind.
@Tristan George What's wrong with capitalism? Other ideologies are far too utilitarian for my taste.
In a certain way, Minecraft is already reactive to player actions, although unintentionally. When industry is expanded too far, the world reacts by creating lag. This slows down farms and hurts gameplay, so it needs to be avoided.
This can be seen most clearly in the most advanced and industrial server in Minecraft, Scicraft. Scicraft has exploited their world almost to the max, creating farms for hundreds of items and building enormous quarries to gather resources. However, Scicraft has had to develop the Minecraft equivalent of environmentalism to stop their world from dying of lag. Because of this, they limit the size of their machines, use less laggy components, and prevent all unnecessary processing, sometimes by mining out massive perimeters down to bedrock.
So, while Minecraft does encourage industry and resource gathering, too much of this can negatively affect the world. In the extreme endgame of Minecraft, players must find a balance between industry and nature, as industry cannot expand indefinitely.
Thank you for listening to my Ted Talk
Your Welcome.
That's actually incredibly interesting and also funny, thank you
yes but no, because you are just reducing lag, 2 farms exactly the same as "not world reactive to player" can cause different lag levels, and if you pass a tnt machine to clear entire chunks its only gonna be laggy when the machine is turned on but the consequences are nothing after the job is done, same with the farms, you could turn it down when you have 1 million iron blocks but there is never a reason to free the villagers and golems
"cruel farms"
me, sweating, looking at my one block big farms in which i stuff animals in until the chunk limit suffocates them; haha... yeah...
Gaio Z funny
😳🤣🤯
Skill issue, should have used lava blade
You should make a Kickstarter for a mod that implements this. Nothing too crazy but just "environmental vannila". I would back that in a heartbeat
How needs Kickstarter? Plenty of people have made huge mods for nothing.
There are a lot of talented mod writers who simply lack a good idea.
LogDotZip has been hiring them lately to write things that were vetoed by Minecraft or didn't pass the vote at minecraft world.
It looks like interesting stuff. I agree- he could get a *ton* of development for $1000 kickstarter.
@@A_massive_wog so others should too? Bad argument.
There is an environmentalism mod with seasons / pollution / and body temperature regulation
@@ryc2236 something different than tough-as-nails?
15:22 "But above all, the thing I really want is to experience Minecraft like I did when I first started playing it."
There's the truth. Don't we all.
Great video, as always!
I think a big reason that Minecraft is the way it is and not as you've shown is simply because the complexity involved is staggering and possibly unstable. What I mean is--"the world is unreactive" is a simple paradigm. A more complex one might make the world impossible to understand, especially for beginners. For instance, you've assumed the world is inhabitable. But if the world reacts to you, the world must necessarily also react to itself: tree types and predators will cross biomes, some random lava pool might start a forest fire, the world might render itself uninhabitable, in a way that a new player would not understand, and which may really sour his/her experience. An interesting game to be sure, but not Minecraft. Also one where the developers would box themselves in, because the system would need to be majorly retuned to stabilize itself, and anything added afterward must not risk this stability.
"The world is made out of blocks" is unrealistic. So, perhaps it's fine if the rules of the world are a bit unrealistic too.
Well, assuming the developers could do a good job implementing this type of system, they could just make it a different game mode and by doing so avoid boxing themselves in or making it too difficult for new players. I'd love to have an eco mode in Minecraft, would make it a lot more interesting. I think this concept is so good that I've been waiting for Eco to come out for ages, unfortunately I've heard the development on it is not going great. But if you look at the modding community, mods that add survival mechanics to games are usually the most popular ones, and adding these kinds of ecological interactions could add a whole lot to survival mechanics and would even impact survival even after you've become very well established in the world, so I think it would be a huge success if they managed to do this in a good way. And by a good way I mean that the system would need to be self regulating so the world doesn't destroy itself easily and that it would take considerable effort to turn the entire world into a wasteland.
@@daniel4647 I agree that the option would be nice. Minecraft is a game where the raw possibility space is king, so a new mode with new possibilities is a super cool concept.
I think a good place to start would involve Mojang reworking the Minecraft framework to be much more modular than it already is, including a way to enable or disable vanilla features (for instance, I play 1.7.10 because I seriously dislike granite and andesite). Then once that's done, eco mode would just be a set of optional tweaks you could turn on just to see what happens. This would also mean that Mojang could experiment in the future with all kinds of "lenses" that can be applied to the world to adjust the possibilities, and I would for one would love to see this world I love from a variety of fresh perspectives.
That said, just about every possible suggestion we could make means lots of dev time and effort, and that can be quite expensive. So, it's fun to speculate from the ivory tower but I don't really mind if none of it comes to be.
I think you could get the game to be dynamic like this. You would have to have a way for the world to be initially seeded in a stable state so that it doesn't go crazy without having the player affect it first.
You could also add in things like seasons and extreme weather.
I'm reminded of a game I played once where a forest spawned right next to a volcano. I was just wandering around and stumbled upon a giant forest fire at night and it was an amazing moment.
@@Viperzka You _could_ do it, but is it really in your best interest to make it this way?
If you make systems trend towards a stable state, then I feel that you're likely to reduce the possibility space a bunch. Stability probably means that local differences will even out and trend towards some designed equilibrium condition. The world would start out one way but then once it's done evening out, it will probably reflect whatever dominant equilibrium state was progammed in. That means that the variety of places to visit and explore is hugely tamped down, because every place is basically more of the same wooded or flooded or bare or whatever-default-you-pick landscape.
Like I mentioned in an earlier comment, I don't mind if it's possible to have a world like this in minecraft, but if you make this the vanilla _everybody has to have this we the programmers at mojang have spoken_ thing, I feel like that's losing sight of Minecraft.
Very interesting response and good points a more realistic Minecraft would be cool if possible
5:24 Actually there is,you get EXP for minining,smelting and pretty much killing any living creature,EXCEPT Villagers and Golems(EDIT:And baby animals too as it turns out),since they are your allies,so I suppose that counts as some kind of moral system.
THE RISER Good point! I totally overlooked that, but yes, I’d say that definitely counts :)
Yes, there are some mechanics in the vanilla version (one i like pretty much is the very low sapling drop rate of jungle trees) but they can't compensate the overall impression, that "progress" in the game is mainly gained through mass production etc.
Oh didn't think you'd see this comment,glad I was of help.
Keep up the good work.
Not only that baby animals don't give xp
Oh ofcourse that makes sense too!
Minecraft and Like Stories of Old = ❤
Don't tell him about the Scicraft server or his mind will collapse...
or 2b2t
@@Skelimanter "THE OLDEST ANARCHY SERVER OF MINECRAFT!!!"...
Skelimanter 2b2t is just vanilla with hacks and glitches.
Actually 2b2t spawn shows that doing whatever you want, isn't always a good idea
what about teckit?
With this video you've articulated something I have felt unconsciously in extreme similarity since I first started playing this game back in 2012. Thank you! I would love to see Minecraft explore the themes you've brought up. The exploration of Minecraft's natural world and finding place in it are the elements I enjoy most in the game. Would love to see more of that too. :)
The idea that nature is man's playground isn't unique to neoliberalism.
Almost every society with developed agriculture also held that view, since they could manipulate it more, wheras in northern european, and native american socities, we see a cult of nature since they depended on it more.
The view that ecology surpasses humanity, only has a reaurgance due to concerns of environmental devastion harming humans in the long run.
The frontier myth stays alive on mars.
There really isn't an environment to destroy on Mars.
+Devin Stromgen Except that we would have to create an environment in order to operate there.
You are wrong. Not every society trated things like they were only at their disposal : leaving sacrality apart from human behavior is liberalism in its purest essence, and it is fairly recent.
@@PierreLucSex proto indo Europeans, celts, and native americans developed a pro nature view, but with the adven of agriculture and civilization the views largely disappeared
"Man is not an empire within an empire." - Baruch Spinoza
Baruch Obama
@@violainedotfeuil442 borge kinge
His voice is so smooth and quite. So relaxing, like Minecraft should be, definitely have my sub
minecraft and like stories of old.
My day is made
I play like him
Never beat the ender dragon
Only go to the Nether when necessary
Etc
@@souwurfe I haven't got any elytra yet but I want to get one
Same
I have a shared word with a friend and he complains that I use too much space for animals, that I only eat vegetables and give the meat to my wolf as well as that I focus a lot on villagers when I could put them in a 1x1 and trade anytime... I just don't find it enjoyable that way, but I don't mind if someone doesn't play like that as long as they stay away from "my" animals lol
I am an Environmental Studies Major with a focus is Sociology and I just want you to know that the discussion in this video is very relevant and related to what I've been hearing in classes and through conversations with peers. Thank you for this!
"That wouldn't make a lot of sense as in Minecraft it's just you, or you 'with a small number of other players'."
RTGame: Am I a joke to you?
Not to mention things like Feed The Beast.
But then again, they already hint at some of what he’s talking about in that mod. EG: when your coal comes ovens back up, because they’re making creosote as a byproduct and you don’t need any more rails. Or the fact that, “meat slime” is actually a product in the game.
2b2t: am I a joke to you
That intro was the most serene and peaceful Minecraft video I’ve seen I loved it
The intro of the sponsor feels like God is telling me to buy his product
During this past year, I have been asking myself these questions and have been starting to make a change for myself rather than letting people tell me what I should/shouldn't change. my natural progression of asking these questions led me to start focusing on how the world is impacted by my decisions and how "nature's decisions" impact the way I live within the present. As a result, I have started to feel more in tune with an ecosystem(the world as a whole) rather than being outside of it. It has seriously been life-changing and I have been much happier because of it. Im glad, we as a group of people, can make some change for good. this was a really really really excellent video, I most definitely will watch this again when I catch myself in a different mood. Good job :)
makin me feel bad about those villager goulogs that I made
And I just realized that I terminated the entire Jungle village population and enslaved all territory under totalitarian dictatorship because I created more factories, created more frick chambers and colonizing the nature of the Nether and the End...
Wow I always felt bad for putting animals in tight spaces with fences all around, and burning forests down, but this video took it to a whole other level, thanks Like Stories of Old for your analysis of Minecraft and it’s implications for how we view nature
"the villagers....you can breed them, with impunity "
pewdiepie has left the chat.
Lol, "The frock chamber"!
FRICKING CHAMBER
FRICK FRICK FRICK 😂
ah yes
His Sex Dungeon
I think you really hit the nail on the head on the feeling I get in Minecraft. Like, I would get snappy at my friends for taking villager workstations. Or how one friend in particular sets fire to jungles on principle. How we'd walk through unclaimed land and they'd just kill the passive mobs.
Minecraft and Like Stories of Old?
A surprise to be sure,but a welcome one.
We shall watch his career with great interest
@@Ben10man2 I love democracy....
@@randomguy2807 It's treason then
@@Ben10man2 Wipe them out, all of them
There are a few points that I have to rectify:
- Animals do not replicate anymore other than the usual initial spawn. So you have to look after the population so that you do not extinct species in your area.
- Villagers keep track diligently of the good/bad you do to them with a points system. That will then affect how you can trade with them. Also the iron golem attack you if you are not doing the morally right thing.
These are elements that certainly are some kind of moral instrument. However other than that, I agree, Minecraft is very neutral in what it allows you to do.
The first point only applies in Java in bedrock animals spawn like other mobs
Makes me wonder how the game would be different with frames that weren't discussed in the video
Yeah, like, what about a stronger emphasis on the cultural/colonialist elements that FoldingIdeas talked about in his Minecraft video? What if there's more attention to distribution of resources and labor, with a game that acknowledges that it probably takes more than one person to make these builds? What if you're *playing* the victims of colonization, and the Illager-equivalents keep bursting in to build ugly towers in your damn field?
This frame is already within the frame of environmentalism and there are numerous other ways to interpret the game.
Most of the things you mentioned are in Eco.
I've never personally played the game, but I did watch gameplays.
You have a fully interactive environment, where every move you make matters. However I think the game has an end point.
To say that putting those kind of changes in Minecraft is unfeasible, would be an understatement.
In order for your actions to matter, the world would need to be finite. (which is not the case in Minecraft)
Every new change of that scale would increase the lag immensely.
At most what they could do is something on the lines of, changing the Biomes based on Temperature and Irrigation.
But putting toxins in the ground and having them transported over an unspecified distance, or having trees take out other competing trees, just doesn't seem doable.
There's already different sorts of trees in MC. Since trees and saplings do have effects on adjacent cubes, you could definitely make certain trees have a "leech" effect of sorts on other "weaker" types of trees, taking over their spaces in the environment.
The game also has the concept of "age of cube" to say that changes are occuring to particular areas or cubes over time. You could definitely implement any sort of effect or trait to existing flora and fauna to affect over time other entities or environmental things, perhaps over arbitrary distances.
Here's an ok example of a mod that adds pollution and toxic effects: github.com/Artem226/MinecraftEcologyMod/tree/1.11
Its a bit too aggressive but it shows there's possibility.
@@JINORU_ As far as I know, everything in Minecraft is inactive until you come within render distance.
It could work like that yes, just like forest fires now.
You set fire to a forest > walk away > and when you come back it continues to burn where you left it.
But that's still more of the same principle.
The kind of "Perfect" game he is talking about, "a Life Simulator" would require Tons of Servers.
It would need to allow all players to "exist" in the same world, so it could constantly update the Environment in Real time.
And right now the people who want to make such a game don't have the money, and the people who have the money don't want to make that kind of game, because it would be an enormous waste, and they couldn't make a profit.
I'm sure with enough time as technology progresses, These kinds of games will become available.
@@animetest4881 You should look into Animal Crossing
@@JINORU_ Sure, that's the perfect example of how much you have to cut from a game like Minecraft, in order for it to run the way you would want it to.
It might run exactly the way you want it , but comparing it to Minecraft...
Let's say that you have a 100x100 grid.
In Animal crossing you have 10 000 possible positions for your Character, and in Minecraft you have 2 550 000 possible positions.
That's just the size difference, you also have to account for everything happening within that size that is not a Character.
More examples like; The Crafting System, Redstone Mechanics, AI in 3D space.
For me, 1.13, 1.14, and 1.15 in Java brought back the thrill of figuring out new environments and behaviors. Having villagers that are more interactive with more complex behaviors opened new opportunities to place moral strictures on oneself. Thought provoking topic- thank you!
I hate explosion holes in the ground and floating trees and missing sand I took to make windows. But seeing the way Minecraft is coded with block updates and stuff, and the fact that it already doesn't even run that well on a semi-decent computer, I can see why most of these changes are _not_ in the game.
I think that adding enough simple interactions could result in what you're looking for. Examples:
All animals eat grass and will breed on their own if they eat enough.
Animals attempting to eat while on a dirt block trample that block into a dry dirt block which cannot grow grass.
Monsters actively seek out light sources to put them out.
Add a new block, sour water, which forms based on proximity to large numbers of farm animals.
Changes like this can cause the environment to change because of player input without being one to one reactions and being fairly intuitive.
The reason they don’t make animals breed on their own is because entities outside a certain amount of chunks despawn after a few minutes, which is to help with performance.
Edit-Didn’t even realize this vid was 3 years old, so you probably don’t care at this point but oh well, there’s my input
Excellent video! The stuff you explained in the normative & ontological layer was what was running into my mind from the last few months since I started playing Minecraft - I just didn't know how to analyze it structurally. Thankful that someone said this & that too in a detailed way.
I love Minecraft, I mostly play on creative mode, Love the Video , your videos are so insightful and well thought out, def an underated youtuber, Keep up the awesome work and thank you.
Thanks! I now realize I maybe should have noted that I only play survival mode, and that the video is built around that game mode, but glad you enjoyed it anyways ;)
So happy you made this video. I could never really get into playing Minecraft myself, but I recognize how much potential it has and am constantly thinking about what directions it could be taken in.
"Is essentially a sandbox..."
Haven't everyone realized that yet? I mean the first versions of Minecraft didnt even had a survival mode. A sandbox is what MS identity stands on.
Now addding too many things to up the complexity may not be as good as you think. Think about having 12 different bars like hunger, but now its water, temperature, immunity, age, toilet "necessities", etc. Thats a bother, right? Yeah thats what I thought after those suggestions. Some things do need to keep certain simplicity to work. Complexity can hurt the overall design sometimes.
Loremaster Dasmodeus he said he doesn’t want Minecraft to have those things. He only asks what Minecraft would be like if it did
@@mikal71226 And I have answered: mostly a bother.
A heavier focus on survival could also be achieved in different ways. The most exciting probably being more and aggressive mobs that grow in numbers when you become more powerful, leading to you having to build complex defences or work together with others. This is a way less cumbersome way of achieving complex survival.
idk if i would enjoy those changes either (i lost interest in don't starve bc i found it too stressful to keep all 3 status bars full lmao) but the sims has similar mechanics so there would probably be an audience if those changes were implemented or a new game like that was made ¯\_(ツ)_/¯
also i find it interesting that most of the examples you gave could be seen through a different frame altogether, less of an environmental-impact one and more of an individual survival frame.... goes to show how much potential there is for varied experiences across very similar games!
@@SClerckx totally agree with you dude. makes it more of a traditional combat-based game then as well, where the stages get more difficult as you level up (if they ended up doing something like that, i wonder if it would be based on exp points or something more permanent? having less mobs spawn once you've used your xp on enchanting could make it slower to gain those points back, but it would also make the game functionally easier since you'd still have the good gear from being in a later stage of the game.... much to think about)
it would be cool too if there were more game modes that allow players to choose whether that's a play style that they'd want (vs the vanilla mechanics or the environmental focus) rather than just difficulty settings, too... can't imagine that lsoo would be too happy about being forced into a combat-heavy game just because he wanted a supply of gunpowder or w/e every now and then lmao
Man i love your soothing, meditating videos. As a with anxiety and depression plagued person this really brings me back down to earth, i want to cry. It feels like home i guess.
Like Stories of Old, I have really enjoyed watching all your videos. They are well done, and explain concepts in realtivily simple terms with great examples. Keep up the amazing work. I look forward to seeing future videos.
it's a good thing those virtual pigs have plenty of living space lol but this was a really interesting perspective
One of my favorites UA-camrs and Minecraft, this is wonderful.
I can tell the amount of effort you put in this video. From the deep analysis (but presented in an interesting, simple way), to the visual style (how you manufactured the transitions, and specially those clips about frames were you showed a square of grass). We appreciate the work, really good job. I loved the video.
This is the problem I had with Skyrim. The choices you make with NPC'S have a degree of impact on the world of course. However, the obvious disconnect between the world and the player were all too apparent in other areas. If I attack the Jarl of Whiterun for example my only option to move forward in the world without going back to a previous save is too just spend time in prison and everyone treats you the exact same like nothing happened. NPC's not interacting with each other that feel like they should. Like being a Kajit and having Kajit fallowers in city's Kajit aren't supposed to be able to even enter! I know their are limits to video games but it's still annoying.
Potentially AI and generative dialogue and story creation could change that, but it would have to be dedicated and could be expensive, although there is already text adventure games that do this, although with Ai's limited memory it also has its flaws.
I feel like they _can't_ incorporate the human effect on nature into Minecraft, because doing so would interfere with the game's current core design philosophies. The world being a limitless playground for the player with no consequences is kind of one of its main appeals. They specifically limit the things that can happen naturally... Creepers won't explode unless the player is involved. Plants won't grow or spread outside of the basic level of grass growing, because it would "interfere" with the player's builds. Trees won't grow unless the player places a sapling themselves, stuff like that. I wish they would do more to encourage players to NOT just lock Villagers into boxes and enclose large groups of animals into a single pen, but I don't think they'd ever be willing to change the core design enough to really be able to do so properly.
minecraft is basically life trying to repeating itself in a voxel format
Everything in life, seems to be doing just that.
this is a wonderful video! such a calming voice, and such a creative way to explain different sociological concepts (like with the bedrock, stone and dirt for different layers of frames). i had a great time all the way through. thank you so much for making this!!
15:19
God, I really didn't need the mental image of tearing apart the world to make a huge base, only to walk into the next biome and find out that you've completely destroyed what was once a beautiful environment and desolated entire villages without even realising...
If minecraft ever did something like that, I would legitimately end up crying at my computer screen...
haha gun mod go brrrrr 💥💥💥💥💥💥
Extremely interesting video. I love finding creators like you who think not only deeply, but open mindedly
It's strange that humans have developed to become so far apart from nature that we no longer consider ourselves as nature even though like animals and plants, we are just another species that exist and inhabit the Earth.
Other animals would have done the same as us. Selfishness and survival are not evil but successful. This world cannot exist forever so there is no point wrapping it in cotton wool
We're just an apex predator that is on the way to conquering the globe. Exploration, expansion, exploitation and extermination are the purest manifestations of life itself. Mother nature is a ruthless bitch.
yeah the very bodies we use to move around utilse the same mechanism as the cows and pigs that we consider so inferior. The only difference is that we've been blessed and curced with sentience
I get genuinely happy when you upload a video. This is one is great!
I personally couldn't get enough of the Magician, Warrior, King, Lover series.
Thank you for making these!
Interesting idea. I'd love too see dynamic environmental interaction too. Deforestation drives away animals but increases fertility perhaps. Did you watch my first video? Just sounds like it from the terminology you use haha.
I love this channel. Your voice, sound choices, and especially your thoughts, makes it seem that I'm drifting unto different worlds, like an adventurer, learning many things as I visit every video you make.
Someone really needs to send this to Mojang. Insightful and beautiful, filled with great ideas like all LSOO videos. Thanks!
HECMAR JAYAM Mojang, sadly, doesn't give a fuck.
e.g. Instead we get some shitty phantom that no one wanted. Wasted potential of no new recipes to craft left and right wings of a (non-powered) glider.
Don't send it to Mojang, they're already focused on making the game resemble an environmentalist simulator.
@@MichaelPohoreski no one wanted but people voted for
You just gave me a whole torrent of new modding ideas.
I think I'm going to lock myself away and turn off my phone for the next couple of months.
But what REALLY annoys me about Vanilla Minecraft is that the trees don't collapse when you harvest wood.
At least I fixed that in my mod, they can even kill you (as it did my nephew when he first tried my mod, lol).
I've also received a number of other environmentally-conscious suggestions, but this is the first time I've seen someone take the time to make a video about it.
I take great pride in maintaining the environment in my own world, I don't even like disturbing spider webs.
Zero Punctuation addressed the Lego analogy and said that it was actually more like a model train set that someone spends years meticulously arranging.
Thankyou, probably the most thoughtful video yet using what is perhaps the most un-messaged material possible. As someone who also has a Masters of Env Sci I found your presentation excellent. I shall be sharing this.
I usually play in creative and I’ve had this world from March 2019 to today October 2019 and its about 950mb and my gameplay is simple really, conquer villages to improve their standard of living and protect them from zombies with Villager Guard Mod.
I watch all your video's multiple times. A couple of times to listen to what you have to say, and a couple of times listening to how it is said. Your soothing voice with the music creates a feeling of "all is okay", even when talking about problems in the world.
Your videos are so inspiring I've been recommending them to my sister and friends! Keep up the good work!
His voice makes it seem so peaceful, as if I’m in a meadow with the beaming sun beading on my shoulders. The beautiful flowers all around me and every thing is ok. He’s given me a new perspective on playing now.
I’d love to see a mod which could do something like this
modders suit up
Check my response on the main comments here. they're for 1.12.2, java only, but it's better than nothing!
This idea is amazing !!! Slowly, over different updates, introducing different mechanichs to change the worldgeneration by terraforming. For example:) changing the bioms by planting or removing trees( slowly and influencing the regeneration of plants and animals, changing the weather amd the productivity of cropts, by doing so. Another simple but effective mechanich would be: lowering reproductive rates of animal if they are too close together and having them die(of desies). Thank you for this fresh view on the game. I think this can definetly somwhat influence coming generations to think a little more aboute the concequences of their actions, even a tiny bit, without changing the game too much!!!
Yes, I always liked those minecraft mods that added more consequence in general environmental or otherwise.
The Framing exercises remind me of philosophical imperatives, but a bit more world-oriented rather than human-oriented. For example, Kant's Kathegorischer Imperativ also attempts to create a sense of "what must we do" and "what is good and evil", but it doesn't orient itself on reality, but humanity's own ego. Because humans are selfish, this principle works - because we do not want to be hurt, we should not do so unto others. There's a bit more to it than that, but I really like the framing excercise and how you showed it, and I wonder if you can truly apply it to all situations.
Vanilla MC Player: Does this game promote a neolibralism political ideology? Or does it go against the normal environmentalists views?
Modded MC Players: THE GROUNDS GONE AND WE ONLY GOT A TREE AND A BLOCK OF DIRT! WHERES THE COBBLE GEN
You cannot even imagine how often i watched this video! This video made me think, question things and reflect so hard! It is one of my most favorite videos on UA-cam! I already watched it so often and always come back to it again and again! Extremely inspiring! Thank you!
I love your channel bro, keep up the good work!
I've just discovered your work. I'm in the process of viewing everything of yours on UA-cam, and I must stop and thank you. All your work is wonderful. Your video about Werner Herzog is the best thing I've ever seen on him. Your work is brilliant and inspiring.
It's called a 'systemic game' in game design. Wonderful example: Legend of Zelda: Breath of the Wild.
Ahh, wonderful. I typically tune into his videos when I’m playing Minecraft, having a serene time and just exploring the game. When playing Minecraft I often feel devoid of stress or tension, which is precisely why I watch his videos
The narrator's "has gravity, sort of' cracked me up🥂🥂😂
I was looking for this 😂
This is such a beautiful video. Fantastic job with this. Looking forward to future videos. :)
The great lectures of Minecraft has begun
This video, this very video, has made history
Damn reminds me of your older UA-cam channel. Realy enjoy this video like always !
What was/is his other channel? Thank you
I never thought about this, but your video made me feel good, not only for the asmr and nice edit aspects of it, but for the way i like to play minecraft with a friend, we respect the virtual nature, we made roads between villages, take care of our animals, and we dont make weird machines or automated farms, we just take what we need, and live the simple life, its wholesome
this video gave me the idea of starting a new minecraft world for the longest time ever and to aim for building huge concentration camps for the villagers.
That's actually a really interested concept. Now that you point it out, I'd love to see fluid biomes that change and adapt in accordance with nearby conditions and available resources. Would probably be damn hard to program though.
One of the only channels on UA-cam with meaning. Thank you.
Great Video, the music gives it this special feel.
There's this in dev. game called Towers. It's kind of like Ark without the PvP and Dinos. And it almost exactly has this Inviorment-System that you talked about. It might be something for you.
Like stories of old I agree that there's no sense of morality in Minecraft but does there have to be I mean I've played on servers where I made huge industrial farms to get lots of resources quickly but also to stop other players from taking the whole world apart. Is that so bad, harming the few for the good of the entire world?
I've played Minecraft for years and the simplicity of it is one of the things that keeps me interested in the game. I built a city once where there used to be a village and filled it with villages and with the changes that you propose this would not be possible the area if not the world would become uninhabitable. Because this is Minecraft were talking about all these subtle changes would have to be accelerated and magnified, if could see the effects your actions have in a singleplayer world imagine what would happen to massive multiplayer servers and worlds that have been played for years.
Your proposed changes are influential and a good learning device but unstable and impractical in a randomly generated Minecraft world. I mean imagine it some worlds would be uninhabitable from the start others could become uninhabitable in a matter on a few in game days because of a lava flow or pool generating near the spawn point, on the games large scale this is not sustainable.
Protecting the environment is also a very large and important political issue and the fact that Minecrafts gameplay and mechanics have remained a chaotic neutral stance on the subject is actually one of the very reasons for its popularity and success .
Calm down, no one was attacking you here.
@@GroundbreakGames I think you misunderstood me here I'm not on the defensive, I'm trying merely to explain why this would not work properly in Minecraft but could in other games or it's own game .
I believe you have just sparked ideas for Minecraft modders
This seems modable, I'd think.
Pollution of the Realms is a mod that focuses on atmospheric pollution
@@SlowWinterNuts what I'm thinking, however, is that all the algorithms that will be needed to do all the ideas he gave might actually make the game heavy.
i once heard the phrase board games have rules, video games have laws. there are only the things explicitly allowed. Im thinking about this a lot rn cause what programmers explicitly allow will show you a lot about what they feel is valuable
your voice makes me feel like its all gonna be okay
oh my god I think im gonna cry about a game of blocks. thank you for that
Leave it to LSOO to analyze the crap out of Minecraft, amazing!
I think you underestimate the complexity, this kind of environmentalism would add.
For example they added: -waterlogging and -noise detection with the skulk sensor. Every block or entity now needs to interact with regards to these new properties accordingly.
Thereby any of these new features adds another dimension to an already multi-dimensional matrix.
I'm pretty sure this is also the reason why they have kept light level and heat as essentially the same property.
I myself made a texture pack and noticed how more and more features breed even more complexity than you think.
For example: First I made a color pattern for the foliage in the game.
Then I added new textures for some plants, and later camouflaged creepers blending into the environment.
However, later I decided the foliage color pattern needs an overhaul,
... but oh no: This meant, I needed to recolor every single one of my about 20 creeper skins.
Later, I also made a custom world generation data pack and such kinds of problems were even worse.
I spend months correcting for changes I made elsewhere. It's really hard to explain in a YT-comment, but trust me. It is a TON of work.
So, I hope you can see how your proposed cause and effect features would probably break the game.
Hey
Like Stories of Old! Could you do a video on the new Joker movie? Maybe in relation to empathy? What do you think about the movie? Love your videos! Best regards from Germany
It makes me think about what I have done in Minecraft in the past years. I never thought about anything morally when I was playing the game. Now it seems to be the time for me to return Minecraft with this new mindset, hope it will bring me a meaningful experience. Great video!
LSAO: Here’s how you can improve Minecraft immensely without constantly adding new content.
Mojang: *SCRIBBLES FURIOUSLY*
what a nice video. just. so calm and kind.
So this is what Platon meant when he was speaking about the cave.....
Awesome content! Am showing my children this,thank you so much .x
😁
the UA-cam algorithm hits different after 1am
What I enjoy most about Minecraft is exploring and conquering the wilderness and molding the landscape into my vision. I love making villages, filled with villagers and structures, and imagining their personalities.
Does anybody know any mod packs that do this?