I was thinking about building something like this, it's super cool to see I'm not alone. For mine I was considering using XML documents, that way you can get formatting help from XML extensions in VSCode. But yeah overall super cool, hope to see more about this eventually!
I was looking for syntax highlighting for inline strings but did not find one sadly. I want the template to be inline because I want to "share" the variables with both the component and the template, like in React. But yeah, this is def. a cool projet 🙂
Cities Skylines 2 uses an off the shelf product called "Coherent UI" to use React (other frameworks should also work) for all of their UI with a native renderer. I'd recommend taking a look just so you aren't reinventing the wheel!
This looks very cool! The templating syntax is very promising. Now I just have to write a parser to pair with it that converts the css box model key words into style attributes in Godot and we can style UI with CSS like God intended 😂
I have no idea what is this because I'm new with coding myself. It probably have to do with css and html implementation inside godot right? Is it lighter file size wise? I hope you can make godot plugin with this. It seem fun to use. Keep up the good work. 👍🏻
Oh yeah I saw this not so long ago (sadly, after I did my experiment)! It's really interesting ngl! I think it does not have anything that runs on Godot right now right?
I've worked with Coherent in the past, it's really cool, but also quite hefty as it ships with a full build of Chromium and interop is not always fluid (So you'd have to use React/Vue within your Coherent Web UI)...
@@thatanimeweirdo Yeah I bet! Obviously, for a full Web Platform a browser is kinda required. In my case, I went simple by just reusing what Godot already offers, I feel like it's not a bad idea 🙂
If you say so 🤷♂ I guess you think that this recreate the nodes all the time. The whole project is based on a dependency system. Only when needed a control gets updated (not recreated, I only create it once). The goal is not to have a static UI, the goal is to be able to handle the dynamic aspect of a component. That's why it has a binding system At some extent it can even be more performant since a value knows when to update each control. Anyway, I did not benchmark anything, this is just a fun experiment. We'll see how/if it evolves 🙂
@@spimortdev For the label's case you just needed to embed some script into the input box that grabs sibling and changes it's content, it also could update the value at the same time. The list gneration, fine that's not exactly static
interesting implementation, although Godot has its way in the UI, certainly a touch of html and css can be a more usable perspective. maybe you are doing the possible official implementation of interfaces with extension ".spimort" Greetings
Please consider open-sourcing this, I already got excited to contribute while watching this short showcase!
Haha, that's awesome, I'll think about it 🙂!
Please open source it!
I'd love if this was merged into Godot
@@StiekemeHenk That will always be a plugin, as I don't think this can be merged in the engine itself, but I might open source it at some point 🙂!
@@spimortdev hmm, I'll take whatever I can get
Omg congrulations for this! I'm from Brazil and your project is very awesome!
Yeah thank you! I'm glad you like it 🥳
I'll definitely never use this kind of thing, but I think it's a really cool project you've created.
Was a really fun watch!
Yeah thanks, I'm glad you like it! 😎
I have absolutely no clue what you were talking about, but it seems cool!
hahah, as long as it is fun to watch 🙂
I was thinking about building something like this, it's super cool to see I'm not alone. For mine I was considering using XML documents, that way you can get formatting help from XML extensions in VSCode. But yeah overall super cool, hope to see more about this eventually!
I was looking for syntax highlighting for inline strings but did not find one sadly. I want the template to be inline because I want to "share" the variables with both the component and the template, like in React.
But yeah, this is def. a cool projet 🙂
Cities Skylines 2 uses an off the shelf product called "Coherent UI" to use React (other frameworks should also work) for all of their UI with a native renderer. I'd recommend taking a look just so you aren't reinventing the wheel!
Thanks for the tip! I took a look at it few weeks ago but I think its not compatible with Godot 😔
This looks very cool! The templating syntax is very promising. Now I just have to write a parser to pair with it that converts the css box model key words into style attributes in Godot and we can style UI with CSS like God intended 😂
hahah that would be craaaazzzyyy 😎!
this dude never fails to surprise me
hahah Thanks a lot 😎
coming from web development as well, i really miss data binding. hope to see some updates on this
I realise now that this is something a lot of people are missing!
Pretty cool to see that I'm not alone! 🙂
Neat - Like the idea - make a plugin I am sure people will help with it
Thanks! 🙂
I might, we'll see how it evolves!
I have no idea what is this because I'm new with coding myself. It probably have to do with css and html implementation inside godot right? Is it lighter file size wise? I hope you can make godot plugin with this. It seem fun to use. Keep up the good work. 👍🏻
Kinda!
It's a "templating" language that allows to create Godot Node 🙂
Thank you tho, I'm glad you like it!🙂
this is so cool!
great work!
Thank you ! 😁
I'm glad you like it!
You should open source this i'm sure the godot community will make something amazing out of this!
I might yes! We'll see 🙂 Godot community is always awesome!
this is BEAUTIFUL
Yeah, I'm glad you like it 😎
wooo
You say "I dont want a browser in my game" but browser technology is commonly used inside games, look up coherent UI.
Oh yeah I saw this not so long ago (sadly, after I did my experiment)! It's really interesting ngl!
I think it does not have anything that runs on Godot right now right?
I've worked with Coherent in the past, it's really cool, but also quite hefty as it ships with a full build of Chromium and interop is not always fluid (So you'd have to use React/Vue within your Coherent Web UI)...
@@thatanimeweirdo Yeah I bet! Obviously, for a full Web Platform a browser is kinda required. In my case, I went simple by just reusing what Godot already offers, I feel like it's not a bad idea 🙂
This! +1
That! +1
Great, so you made a slow as s**t method of updating a static UI.
If you say so 🤷♂
I guess you think that this recreate the nodes all the time.
The whole project is based on a dependency system. Only when needed a control gets updated (not recreated, I only create it once).
The goal is not to have a static UI, the goal is to be able to handle the dynamic aspect of a component.
That's why it has a binding system
At some extent it can even be more performant since a value knows when to update each control.
Anyway, I did not benchmark anything, this is just a fun experiment. We'll see how/if it evolves 🙂
@@spimortdev For the label's case you just needed to embed some script into the input box that grabs sibling and changes it's content, it also could update the value at the same time. The list gneration, fine that's not exactly static
Lovely
It is right? 😍
interesting implementation, although Godot has its way in the UI, certainly a touch of html and css can be a more usable perspective. maybe you are doing the possible official implementation of interfaces with extension ".spimort"
Greetings
hahah maybe, who knows! 🙂