Tbh I'm Okay With My Efforts Here!- StarCraft 2 - Getting Good - Platinum League 1v1 TvP

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  • Опубліковано 4 жов 2024
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    Hello Everyone,
    Ollie here and back with another StarCraft 2 1v1.
    Another game of PLATINUM!!!!! League!
    Hope you enjoy :D
    What I'd love to know is where you think I can improve.
    As always, I'd love your feedback and comments, I'm enjoying getting better with your help!
    Look forward to chatting next time.
    Ollie
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    #starcraft2 #starcraft #1v1 #competative #tank #terran #trade #main #siege #terran #competative #competitive #zerg #protoss #terran #starcraftlive

КОМЕНТАРІ • 7

  • @proape6052
    @proape6052 Годину тому

    Cool trick the Protoss used with the probes on your reapers. Workers will ignore collisions with other units and phase through other units if ordered to go to a resource, even a gas without a refinery. You can use this to get them out of danger or to surround an enemy. If your workers path through an enemy unit, you can quickly a + left click on random space to get workers to cancel the move and surround an enemy for melee.
    The Protoss here played really well. He had all forms of splash here. The colossus are weak vs vikings and easy to use. You can mess with their ai by pulling marauders in front so they waste shots on armored units. The templars have storm. The best option is to use ghosts and emp before a fight. That's not always possible so you should practice splitting your army. Templar storms are temporary and you can evade them by moving away or having your units more spread out so it only hits a few at a time. This is also good for disruptors. The problem with them is that they theoretically outrange tanks and there's no reliable counter except for split micro.
    There is a late game unit that counters all the splash well though. Ranged liberators. Liberators have +2 range upgrade in the fusion core. Along with that, they can force a Protoss to keep their splash away. They're a really good late game unit and lets you fight a Protoss army. I would suggest learning them before ghosts.

  • @drulad43
    @drulad43 2 години тому +2

    Nice Game! It's was survivable though, unfortunately U forgot to spam army production
    Tip:
    1. "Pre spam before engage"
    Always put Army Production on Full before doing any engagement. It helps replenishing your army while Your busy microing really hard
    2. "Numbers vs Power"
    Lower Race wins with Numbers against the Higher. Such Terrans "Mass Bio" vs Protoss & Zergs "Swarm" against both. That's why U need to keep that numbers Up & keep it maxed
    On the other hand, Higher Race leans more to "More Power" against the Lower. Such as Terran "Cost Efficiency" vs Zerg & Protoss "Splashes" against Terran

    • @Voidspacealpha
      @Voidspacealpha  2 години тому

      You know on reflection you’re totally right. I’m usually okay at production too

  • @superflypheelign
    @superflypheelign 36 хвилин тому

    Ollie, fun to watch as always. Supply capped? Build some buildings...a third CC or more rax.

  • @firestarter000001
    @firestarter000001 2 години тому +1

    Nice, you played a good game, and for once the Protoss knew what he was doing. Imho the problem was that the Toss continued to refine his army (Collosus, archon ,storm, disruptors) while you sat on your basic composition. Imho you need to start adding ghosts and liberators. Ghosts with emp are hard counter to storm and are amazing against anythign Protoss, as emp strips their shield. Liberators make disruptors much harder to use.

    • @Voidspacealpha
      @Voidspacealpha  2 години тому

      I need to build ghosts and learn how to use them

    • @drulad43
      @drulad43 Годину тому

      @@Voidspacealpha 2 ways to deal with this though "Ghost Micro" or "Split Micro", It doesn't have to be just ghost. But one way or the other Ur in the stage that your really required to learn atleast one of them☺️