Lol at people fawning over the sounds/music, the creator of the game said he based the game sounds/music on the sounds coming from the grandmother that suffered from severe hemorrhoids in the apartment above the game design studio
The game has the same problems as Powermonger: A much too small section of the game world is shown and an incomprehensible interface. - I played both games in FS-UAE a while ago and had no idea what to do and how something works. - Which may be due to the fact that I never had a manual for either game. Nevertheless, one approaches the games of the past with the demands of today. And you are used to the fact that games today are self-explanatory. Translated with www.DeepL.com/Translator (free version)
It was a nice game on the most beautiful computer ever!
that awesome sounds...hypnotic
I'm just chilling listening to the music.
Da kommen echt wundervolle alte Erinnerungen hoch. Herrlich, und der Sound... klasse ;)
Loved this game. And the ancient Greek themed follow up. :)
The music always creeped me out
Lol at people fawning over the sounds/music, the creator of the game said he based the game sounds/music on the sounds coming from the grandmother that suffered from severe hemorrhoids in the apartment above the game design studio
First game to give me the "Tetris effect". Didn't know the word for it at the time though.
I never understood the purpose controls etc of this game back in the days(i was 7 i think)but I remember the kid!
I also have memories of playing this when I was about 5 and just never really knowing what the point was!
I would remove the land from under the people to have them drown in the water. Good times.
Used to link up 2 Amigas on this game , playing like that you would of got your ass handed to you
The game has the same problems as Powermonger: A much too small section of the game world is shown and an incomprehensible interface. - I played both games in FS-UAE a while ago and had no idea what to do and how something works. - Which may be due to the fact that I never had a manual for either game. Nevertheless, one approaches the games of the past with the demands of today. And you are used to the fact that games today are self-explanatory.
Translated with www.DeepL.com/Translator (free version)
I remember being quite comfortable with the populous UI but found powermongers hard to grasp.
Building 1 level above the water? Noob! :-)
You can get away with doing this on the early worlds.
why wouldn't you?
*The music was always soulless.*
Bisschen langweilig das game, oder :D